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-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index dae29e76b..d960b7316 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -335,7 +335,7 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
ratio += skill->enchant_eff[sc->data[SC_VIOLENTGALE]->val1-1];
if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER)
ratio += skill->enchant_eff[sc->data[SC_DELUGE]->val1-1];
- if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
+ if(sc->data[SC_FIRE_CLOAK_OPTION] && atk_elem == ELE_FIRE)
damage += damage * sc->data[SC_FIRE_CLOAK_OPTION]->val2 / 100;
}
if( target && target->type == BL_SKILL ) {
@@ -2867,7 +2867,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
damage >>= 2; //75% reduction
}
- if ( sc->data[SC_WATER_BARRIER] )
+ if ( sc->data[SC_WATER_BARRIER] )
damage = damage * ( 100 - 20 ) / 100;
// Compressed code, fixed by map.h [Epoque]