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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c120
1 files changed, 87 insertions, 33 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index aa94ac9fc..35b1d2737 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1508,6 +1508,12 @@ static struct Damage battle_calc_mob_weapon_attack(
break;
}
}
+ for(i=0;i<tsd->add_damage_class_count2;i++) {
+ if(tsd->add_damage_classid2[i] == md->class_) {
+ cardfix=cardfix*(100+tsd->add_damage_classrate2[i])/100;
+ break;
+ }
+ }
if(flag&BF_LONG)
cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
if(flag&BF_SHORT)
@@ -1776,6 +1782,7 @@ static struct Damage battle_calc_pc_weapon_attack(
if(da == 0){ //ダブルアタックが発動していない
// クリティカル計算
cri = status_get_critical(src);
+ cri += sd->critaddrace[t_race];
if(sd->state.arrow_atk)
cri += sd->arrow_cri;
@@ -1798,7 +1805,6 @@ static struct Damage battle_calc_pc_weapon_attack(
else
cri <<= 1;
}
-
if(skill_num == SN_SHARPSHOOTING)
cri += 200;
}
@@ -1812,13 +1818,16 @@ static struct Damage battle_calc_pc_weapon_attack(
damage += atkmax;
damage2 += atkmax_;
if(sd->atk_rate != 100 || sd->weapon_atk_rate != 0) {
- if (sd->status.weapon < 16) {
- damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
- }
+ if (sd->status.weapon < 16) {
+ damage = (damage * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
+ damage2 = (damage2 * (sd->atk_rate + sd->weapon_atk_rate[sd->status.weapon]))/100;
+ }
}
if(sd->state.arrow_atk)
damage += sd->arrow_atk;
+
+ damage += damage * sd->crit_atk_rate / 100;
+
type = 0x0a;
/* if(def1 < 1000000) {
@@ -2322,6 +2331,8 @@ static struct Damage battle_calc_pc_weapon_attack(
damage *= div_;
damage2 *= div_;
}
+ if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
+ damage += damage*sd->skillatk[1]/100;
}
if(da == 2) { //三段掌が発動しているか
type = 0x08;
@@ -2815,37 +2826,45 @@ struct Damage battle_calc_weapon_attack(
memset(&wd,0,sizeof(wd));
if(battle_config.equipment_breaking && src->type==BL_PC && (wd.damage > 0 || wd.damage2 > 0)) {
- struct map_session_data *sd=(struct map_session_data *)src;
- int breakrate = 1; //0.01% weapon breaking chance [DracoRPG]
-
- if(sd->status.weapon && sd->status.weapon != 11) {
- if(sd->sc_data[SC_MELTDOWN].timer!=-1) {
- int breakrate_; // separate breaking rates for meltdown [Celest]
- breakrate_ = 100*sd->sc_data[SC_MELTDOWN].val1;
- if(rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) {
- if (target->type == BL_PC)
- pc_breakweapon((struct map_session_data *)target);
- else
- status_change_start(target,SC_STRIPWEAPON,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
- }
-
- breakrate_ = 70*sd->sc_data[SC_MELTDOWN].val1;
- if (rand()%10000 < breakrate_*battle_config.equipment_break_rate/100 || breakrate_ >= 10000) {
- if (target->type == BL_PC)
- pc_breakarmor((struct map_session_data *)target);
- else
- status_change_start(target,SC_STRIPSHIELD,1,75,0,0,skill_get_time2(WS_MELTDOWN,1),0 );
- }
+ struct map_session_data *sd = (struct map_session_data *)src;
+ // weapon = 0, armor = 1
+ int breakrate = 1; //0.01% default self weapon breaking chance [DracoRPG]
+ int breakrate_[2] = {0,0}; //enemy breaking chance [celest]
+ int breaktime = 5000;
+
+ breakrate_[0] += sd->break_weapon_rate;
+ breakrate_[1] += sd->break_armor_rate;
+
+ if (sd->sc_count) {
+ if (sd->sc_data[SC_MELTDOWN].timer!=-1) {
+ breakrate_[0] += 100*sd->sc_data[SC_MELTDOWN].val1;
+ breakrate_[1] = 70*sd->sc_data[SC_MELTDOWN].val1;
+ breaktime = skill_get_time2(WS_MELTDOWN,1);
}
if(sd->sc_data[SC_OVERTHRUST].timer!=-1)
- breakrate += 10; //+ 0.1% whatever skill level you use [DracoRPG]
+ breakrate += 10;
+ }
- //if(wd.type==0x0a) //removed! because CRITS don't affect on breaking chance [Lupus]
- // breakrate*=2;
- if(rand()%10000 < breakrate*battle_config.equipment_break_rate/100 || breakrate >= 10000) {
- if(pc_breakweapon(sd)==1)
+ if(sd->status.weapon && sd->status.weapon != 11) {
+ if(rand() % 10000 < breakrate * battle_config.equipment_break_rate / 100 || breakrate >= 10000)
+ if (pc_breakweapon(sd) == 1)
wd = battle_calc_pc_weapon_attack(src,target,skill_num,skill_lv,wflag);
- }
+ }
+ if(rand() % 10000 < breakrate_[0] * battle_config.equipment_break_rate / 100 || breakrate_[0] >= 10000) {
+ if (target->type == BL_PC) {
+ struct map_session_data *tsd = (struct map_session_data *)target;
+ if(tsd->status.weapon != 11)
+ pc_breakweapon(tsd);
+ } else
+ status_change_start(target,SC_STRIPWEAPON,1,75,0,0,breaktime,0);
+ }
+ if(rand() % 10000 < breakrate_[1] * battle_config.equipment_break_rate/100 || breakrate_[1] >= 10000) {
+ if (target->type == BL_PC) {
+ struct map_session_data *tsd = (struct map_session_data *)target;
+ if(tsd->status.weapon != 11)
+ pc_breakarmor(tsd);
+ } else
+ status_change_start(target,SC_STRIPSHIELD,1,75,0,0,breaktime,0);
}
}
@@ -3084,6 +3103,8 @@ struct Damage battle_calc_magic_attack(
}
}
damage=damage*cardfix/100;
+ if (skill_num > 0 && sd->skillatk[0] == skill_num)
+ damage += damage*sd->skillatk[1]/100;
}
if( tsd ){
@@ -3283,6 +3304,9 @@ struct Damage battle_calc_misc_attack(
cardfix=cardfix*(100-tsd->misc_def_rate)/100;
damage=damage*cardfix/100;
}
+ if (sd && skill_num > 0 && sd->skillatk[0] == skill_num)
+ damage += damage*sd->skillatk[1]/100;
+
if(damage < 0) damage = 0;
damage=battle_attr_fix(damage, ele, status_get_element(target) ); // 属性修正
}
@@ -3517,7 +3541,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
}
}
if(sd) {
- if(sd->autospell_id > 0 && sd->autospell_lv > 0 && rand()%100 < sd->autospell_rate) {
+ if(sd->autospell_id > 0 && rand()%100 < sd->autospell_rate) {
int skilllv=sd->autospell_lv,i,f=0,sp;
i = rand()%100;
if(i >= 50) skilllv -= 2;
@@ -3564,6 +3588,36 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
if (hp || sp) pc_heal(sd, hp, sp);
}
}
+ if (target->type == BL_PC) {
+ struct map_session_data *tsd = (struct map_session_data *)target;
+ if(tsd->autospell2_id > 0 && rand()%100 < tsd->autospell2_rate) {
+ int skilllv = tsd->autospell_lv,i,f=0,sp;
+ i = rand()%100;
+ if(i >= 50) skilllv -= 2;
+ else if(i >= 15) skilllv--;
+ if(skilllv < 1) skilllv = 1;
+ sp = skill_get_sp(tsd->autospell2_id,skilllv)*2/3;
+ if(tsd->status.sp >= sp) {
+ if((i=skill_get_inf(tsd->autospell2_id) == 2) || i == 32)
+ f = skill_castend_pos2(target,src->x,src->y,tsd->autospell2_id,skilllv,tick,flag);
+ else {
+ switch( skill_get_nk(tsd->autospell2_id) ) {
+ case 0: case 2:
+ f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
+ break;
+ case 1:/* 支援系 */
+ if((tsd->autospell2_id==AL_HEAL || (tsd->autospell2_id==ALL_RESURRECTION && src->type != BL_PC)) &&
+ battle_check_undead(status_get_race(src),status_get_elem_type(src)))
+ f = skill_castend_damage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
+ else
+ f = skill_castend_nodamage_id(target,src,tsd->autospell2_id,skilllv,tick,flag);
+ break;
+ }
+ }
+ if(!f) pc_heal(tsd,0,-sp);
+ }
+ }
+ }
if(rdamage > 0)
battle_damage(target,src,rdamage,0);