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-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 35bc48183..a5b711bab 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1386,7 +1386,7 @@ static struct Damage battle_calc_weapon_attack(
}
if ((tsc && !flag.hit) &&
(tsc->data[SC_SLEEP].timer!=-1 ||
- tsc->data[SC_STAN].timer!=-1 ||
+ tsc->data[SC_STUN].timer!=-1 ||
tsc->data[SC_FREEZE].timer!=-1 ||
(tsc->data[SC_STONE].timer!=-1 && tsc->data[SC_STONE].val2==0))
)
@@ -2808,7 +2808,7 @@ struct Damage battle_calc_misc_attack(
struct status_change *sc = status_get_sc(target);
int hitrate=status_get_hit(bl) - status_get_flee(target) + 80;
hitrate = ( (hitrate>95)?95: ((hitrate<5)?5:hitrate) );
- if(sc && sc->count && (sc->data[SC_SLEEP].timer!=-1 || sc->data[SC_STAN].timer!=-1 ||
+ if(sc && sc->count && (sc->data[SC_SLEEP].timer!=-1 || sc->data[SC_STUN].timer!=-1 ||
sc->data[SC_FREEZE].timer!=-1 || (sc->data[SC_STONE].timer!=-1 && sc->data[SC_STONE].val2==0) ) )
hitrate = 1000000;
if(rand()%100 < hitrate) {