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-rw-r--r--src/map/battle.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 558e90a08..978b45792 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -413,6 +413,12 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
}
}
+ if(sc->data[SC_ZEPHYR] &&
+ flag&(BF_LONG|BF_SHORT)){
+ d->dmg_lv = ATK_BLOCK;
+ return 0;
+ }
+
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
{
struct skill_unit_group* group = skill_id2group(sc->data[SC_SAFETYWALL]->val3);
@@ -594,7 +600,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
damage -= 20*damage/100;
- if(sc->data[SC_FOGWALL]) {
+ if(sc->data[SC_FOGWALL] && skill_num != RK_DRAGONBREATH) {
if(flag&BF_SKILL) //25% reduction
damage -= 25*damage/100;
else if ((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
@@ -3923,6 +3929,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
RE_LVL_MDMOD();
if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
+ md.flag |= BF_LONG|BF_WEAPON;
break;
/**
* Ranger