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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 44241bf23..652453bf0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2872,7 +2872,7 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
if( sc->data[SC__MAELSTROM] && (flag&BF_MAGIC) && skill_id && (skill->get_inf(skill_id)&INF_GROUND_SKILL) ) {
// {(Maelstrom Skill LevelxAbsorbed Skill Level)+(Caster's Job/5)}/2
int sp = (sc->data[SC__MAELSTROM]->val1 * skill_lv + (t_sd ? t_sd->status.job_level / 5 : 0)) / 2;
- status->heal(bl, 0, sp, 3);
+ status->heal(bl, 0, sp, STATUS_HEAL_FORCED | STATUS_HEAL_SHOWEFFECT);
d->dmg_lv = ATK_BLOCK;
return 0;
}
@@ -3243,7 +3243,7 @@ static int64 battle_calc_damage(struct block_list *src, struct block_list *bl, s
//(since battle_drain is strictly for players currently)
if ((sce=sc->data[SC_HAMI_BLOODLUST]) && flag&BF_WEAPON && damage > 0 &&
rnd()%100 < sce->val3)
- status->heal(src, damage*sce->val4/100, 0, 3);
+ status->heal(src, damage*sce->val4/100, 0, STATUS_HEAL_FORCED | STATUS_HEAL_SHOWEFFECT);
if( (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON
&& rnd()%100 < sce->val2 && sc->fv_counter <= sce->val3 )
@@ -6094,7 +6094,7 @@ static void battle_drain(struct map_session_data *sd, struct block_list *tbl, in
if (!thp && !tsp) return;
- status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain ? 3 : 1);
+ status->heal(&sd->bl, thp, tsp, STATUS_HEAL_FORCED | (battle_config.show_hp_sp_drain ? STATUS_HEAL_SHOWEFFECT : STATUS_HEAL_DEFAULT));
if (rhp || rsp)
status_zap(tbl, rhp, rsp);
@@ -7407,6 +7407,7 @@ static const struct battle_data {
{ "features/feature_attendance_endtime",&battle_config.feature_attendance_endtime, 1, 0, 99999999, },
{ "min_item_buy_price", &battle_config.min_item_buy_price, 1, 0, INT_MAX, },
{ "min_item_sell_price", &battle_config.min_item_sell_price, 0, 0, INT_MAX, },
+ { "display_fake_hp_when_dead", &battle_config.display_fake_hp_when_dead, 1, 0, 1, },
};
static bool battle_set_value_sub(int index, int value)