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-rw-r--r--src/map/battle.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 0bb50eb76..c773cc5bf 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -463,7 +463,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
if(sc->data[SC_KAUPE].timer != -1 &&
rand()%100 < sc->data[SC_KAUPE].val2 &&
- (bl->type == BL_PC || !skill_num))
+ (src->type == BL_PC || !skill_num))
{ //Kaupe only blocks all skills of players.
clif_skill_nodamage(bl,bl,SL_KAUPE,1,1);
if (--sc->data[SC_KAUPE].val3 <= 0) //We make it work like Safety Wall, even though it only blocks 1 time.