diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 91db3202c..6836aa016 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3750,7 +3750,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = 0; if (tsd) md.damage>>=1; #endif - if (md.damage < 0 || md.damage > INT_MAX>>1) + // Some monsters have totaldef higher than md.damage in some cases, leading to md.damage < 0 + if( md.damage < 0 ) + md.damage = 0; + if( md.damage > INT_MAX>>1 ) //Overflow prevention, will anyone whine if I cap it to a few billion? //Not capped to INT_MAX to give some room for further damage increase. md.damage = INT_MAX>>1; |