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-rw-r--r--src/map/battle.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index af477cb2c..045e7ed90 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1305,7 +1305,9 @@ static struct Damage battle_calc_weapon_attack(
hitrate+= status_get_hit(src) - flee;
- if((sc && sc->data[SC_FOGWALL].timer!=-1) || (tsc && tsc->data[SC_FOGWALL].timer!=-1))
+ if(wd.flag&BF_LONG && (
+ (sc && sc->data[SC_FOGWALL].timer!=-1) ||
+ (tsc && tsc->data[SC_FOGWALL].timer!=-1)))
hitrate-=50;
if(sd && flag.arrow)
@@ -1871,11 +1873,10 @@ static struct Damage battle_calc_weapon_attack(
target_count = unit_counttargeted(target,battle_config.vit_penalty_count_lv);
if(target_count >= battle_config.vit_penalty_count) {
if(battle_config.vit_penalty_type == 1) {
-// armor defense shouldn't be reduced from what people are saying. [Skotlex]
-// def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
+ def1 = (def1 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
def2 = (def2 * (100 - (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num))/100;
} else { //Assume type 2
-// def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
+ def1 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
}
}