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-rw-r--r--src/map/battle.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index f655c4619..52aee5c69 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3043,9 +3043,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
TBL_MOB *md = (TBL_MOB*)t_bl;
- if(md->state.killer)
- if(md->master_id != s_bl->id)
- state |= BCT_ENEMY; // If he can attack you, you can attack him.
+ if(md->state.killer) //Enable retaliation
+ state |= BCT_ENEMY;
+
if (!agit_flag && md->guardian_data && md->guardian_data->guild_id)
return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
if (md->special_state.ai == 2)
@@ -3062,8 +3062,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
return 0; //Pets cannot be targetted.
}
case BL_HOMUNCULUS:
- {
- t_bl=(struct block_list *)((struct homun_data*)target)->master; //...and vice versa.
+ { //Just fallback on master.
+ t_bl=(struct block_list *)((TBL_HOMUNCULUS*)target)->master;
break;
}
case BL_SKILL: //Skill with no owner? Kinda odd... but.. let it through.