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path: root/src/map/battle.c
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Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c275
1 files changed, 137 insertions, 138 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 37d3ec13e..6281cec34 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -958,35 +958,14 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
break;
case BF_WEAPON:
t_race2 = status_get_race2(target);
- if( sd && !tsd ){
- short cardfix_ = 1000;
- if( !(nk&NK_NO_CARDFIX_ATK) || !(cflag&2) )
- break;
- if( sd->state.arrow_atk ){
- cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
- if( !(nk&NK_NO_ELEFIX) ){
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
- for(i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
- if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->right_weapon.addele2[i].rate;
- }
- cardfix = cardfix * (100 + ele_fix) / 100;
- }
- cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
- }else{ // Melee attack
- if( !battle_config.left_cardfix_to_right ){
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ if( cflag&2 ){
+ if( sd && !(nk&NK_NO_CARDFIX_ATK) ){
+ short cardfix_ = 1000;
+ if( sd->state.arrow_atk ){
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
if( !(nk&NK_NO_ELEFIX) ){
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
+ for(i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
@@ -994,141 +973,161 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix = cardfix * (100+ele_fix) / 100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
}
- cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
- cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
- cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
-
- if( cflag&1 ){
- cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
- if (!(nk&NK_NO_ELEFIX)){
- int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
- if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
+ }else{ // Melee attack
+ if( !battle_config.left_cardfix_to_right ){
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ if( !(nk&NK_NO_ELEFIX) ){
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
- ele_fix_lh += sd->left_weapon.addele2[i].rate;
+ ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix = cardfix * (100+ele_fix_lh) / 100;
+ cardfix = cardfix * (100+ele_fix) / 100;
}
- cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
- cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
- cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
- }
- }else{
- int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
- if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->right_weapon.addele2[i].rate;
- }
- for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++){
- if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += sd->left_weapon.addele2[i].rate;
- }
-
- cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]) / 100;
- cardfix = cardfix * (100 + ele_fix) / 100;
- cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
- cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
- if( tstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
- }
- }
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
+
+ if( cflag&1 ){
+ cardfix_ = cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ if (!(nk&NK_NO_ELEFIX)){
+ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
+ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix_lh += sd->left_weapon.addele2[i].rate;
+ }
+ cardfix = cardfix * (100+ele_fix_lh) / 100;
+ }
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( tstatus->race != RC_DEMIHUMAN )
+ cardfix_ = cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
+ }
+ }else{
+ int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
+ for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++){
+ if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix += sd->right_weapon.addele2[i].rate;
+ }
+ for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++){
+ if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix += sd->left_weapon.addele2[i].rate;
+ }
- for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ){
- if( sd->right_weapon.add_dmg[i].class_ == t_class ){
- cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100;
- break;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]) / 100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( tstatus->race != RC_DEMIHUMAN )
+ cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
+ }
}
- }
- if( cflag&1 ){
- for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ){
- if( sd->left_weapon.add_dmg[i].class_ == t_class ){
- cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100;
+ for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ ){
+ if( sd->right_weapon.add_dmg[i].class_ == t_class ){
+ cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100;
break;
}
}
- }
- if( wflag&BF_LONG )
- cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
+ if( cflag&1 ){
+ for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ ){
+ if( sd->left_weapon.add_dmg[i].class_ == t_class ){
+ cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100;
+ break;
+ }
+ }
+ }
- if( (cflag&1) && cardfix_ != 1000 )
- damage = damage * cardfix_ / 1000;
- else if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ if( wflag&BF_LONG )
+ cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
- break; // end Attacker side
- }
- // Target side
- if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
- if( !(nk&NK_NO_ELEFIX) ){
- int ele_fix = tsd->subele[s_ele];
- for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
- {
- if(tsd->subele2[i].ele != s_ele) continue;
- if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
- tsd->subele2[i].flag&wflag&BF_SKILLMASK))
- continue;
- ele_fix += tsd->subele2[i].rate;
- }
- cardfix = cardfix * (100-ele_fix) / 100;
- if( cflag&1 && s_ele_ != s_ele ){
- int ele_fix_lh = tsd->subele[s_ele_];
- for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++){
- if(tsd->subele2[i].ele != s_ele_) continue;
+ if( (cflag&1) && cardfix_ != 1000 )
+ damage = damage * cardfix_ / 1000;
+ else if( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+ }
+ }else{
+ // Target side
+ if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
+ if( !(nk&NK_NO_ELEFIX) ){
+ int ele_fix = tsd->subele[s_ele];
+ for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+ {
+ if(tsd->subele2[i].ele != s_ele) continue;
if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
- ele_fix_lh += tsd->subele2[i].rate;
+ ele_fix += tsd->subele2[i].rate;
+ }
+ cardfix = cardfix * (100-ele_fix) / 100;
+ if( cflag&1 && s_ele_ != s_ele ){
+ int ele_fix_lh = tsd->subele[s_ele_];
+ for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++){
+ if(tsd->subele2[i].ele != s_ele_) continue;
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix_lh += tsd->subele2[i].rate;
+ }
+ cardfix = cardfix * (100 - ele_fix_lh) / 100;
}
- cardfix = cardfix * (100 - ele_fix_lh) / 100;
}
- }
- cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
- cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
- cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
- cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
-
- for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){
- if( tsd->add_def[i].class_ == s_class )
- {
- cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100;
- break;
+ cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( sstatus->race != RC_DEMIHUMAN )
+ cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
+
+ for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ){
+ if( tsd->add_def[i].class_ == s_class )
+ {
+ cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100;
+ break;
+ }
}
- }
- if( wflag&BF_SHORT )
- cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
- else // BF_LONG (there's no other choice)
- cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
+ if( wflag&BF_SHORT )
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
+ else // BF_LONG (there's no other choice)
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
- if( tsd->sc.data[SC_PROTECT_DEF] )
- cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
+ if( tsd->sc.data[SC_PROTECT_DEF] )
+ cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
- if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
+ if( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+ }
}
break;
case BF_MISC: