diff options
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 3d38e3af9..dee87da15 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1406,11 +1406,10 @@ static struct Damage battle_calc_weapon_attack( skillratio += 100+100*skill_lv; break; case AS_SPLASHER: - skillratio += 400+50*skill_lv; - if (sd) - skillratio += 20*pc_checkskill(sd,AS_POISONREACT); - if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex] - skillratio /= wflag; + i = 400+50*skill_lv; + if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT); + if (wflag) i/=2; //Splash damage is half. + skillratio += i; flag.cardfix = 0; break; case ASC_BREAKER: |