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Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r--src/map/atcommand.c148
1 files changed, 119 insertions, 29 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 97af2afff..2fac5b4a4 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -2232,26 +2232,56 @@ ACMD(refine)
memset(atcmd_output, '\0', sizeof(atcmd_output));
if (!*message || sscanf(message, "%12d %12d", &position, &refine_level) < 2) {
- clif->message(fd, msg_fd(fd,996)); // Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,997), EQP_HEAD_LOW); // %d: Lower Headgear
+ clif->message(fd, msg_fd(fd, 996)); // Please enter a position and an amount (usage: @refine <equip position> <+/- amount>).
+#if PACKETVER > 20100707
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1515), -3); // %d: Refine All Equip (Shadow)
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,998), EQP_HAND_R); // %d: Right Hand
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1514), -2); // %d: Refine All Equip (Costume)
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,999), EQP_GARMENT); // %d: Garment
+#endif
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1513), -1); // %d: Refine All Equip (General)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 997), EQP_HEAD_LOW); // %d: Headgear (Low)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 998), EQP_HAND_R); // Hand (Right)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 999), EQP_GARMENT); // %d: Garment
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1000), EQP_ACC_L); // Accessory (Left)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1001), EQP_ARMOR); // %d: Body Armor
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1002), EQP_HAND_L); // Hand (Left)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1003), EQP_SHOES); // %d: Shoes
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1004), EQP_ACC_R); // Accessory (Right)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1005), EQP_HEAD_TOP); // %d: Headgear (Top)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1006), EQP_HEAD_MID); // %d: Headgear (Mid)
+#if PACKETVER > 20100707
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1503), EQP_COSTUME_HEAD_TOP); // %d: Costume Headgear (Top)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1504), EQP_COSTUME_HEAD_MID); // %d: Costume Headgear (Mid)
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1000), EQP_ACC_L); // %d: Left Accessory
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1505), EQP_COSTUME_HEAD_LOW); // %d: Costume Headgear (Low)
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1001), EQP_ARMOR); // %d: Body Armor
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1506), EQP_COSTUME_GARMENT); // %d: Costume Garment
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1002), EQP_HAND_L); // %d: Left Hand
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1507), EQP_SHADOW_ARMOR); // %d: Shadow Armor
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1003), EQP_SHOES); // %d: Shoes
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1508), EQP_SHADOW_WEAPON); // %d: Shadow Weapon
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1004), EQP_ACC_R); // %d: Right Accessory
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1509), EQP_SHADOW_SHIELD); // %d: Shadow Shield
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1005), EQP_HEAD_TOP); // %d: Top Headgear
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1510), EQP_SHADOW_SHOES); // %d: Shadow Shoes
clif->message(fd, atcmd_output);
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1006), EQP_HEAD_MID); // %d: Mid Headgear
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1511), EQP_SHADOW_ACC_R); // %d: Shadow Accessory (Right)
+ clif->message(fd, atcmd_output);
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 1512), EQP_SHADOW_ACC_L); // %d: Shadow Accessory (Left)
+ clif->message(fd, atcmd_output);
+#endif
clif->message(fd, atcmd_output);
return false;
}
@@ -2263,22 +2293,33 @@ ACMD(refine)
int idx = sd->equip_index[j];
if (idx < 0)
continue;
- if(j == EQI_AMMO) continue; /* can't equip ammo */
- if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == idx)
+ if (j == EQI_AMMO)
+ continue; /* can't equip ammo */
+ if (j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == idx)
continue;
- if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == idx)
+ if (j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == idx)
continue;
- if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == idx || sd->equip_index[EQI_HEAD_LOW] == idx))
+ if (j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == idx || sd->equip_index[EQI_HEAD_LOW] == idx))
+ continue;
+ if (j == EQI_COSTUME_MID && sd->equip_index[EQI_COSTUME_LOW] == idx)
+ continue;
+ if (j == EQI_COSTUME_TOP && (sd->equip_index[EQI_COSTUME_MID] == idx || sd->equip_index[EQI_COSTUME_LOW] == idx))
continue;
- if(position && !(sd->status.inventory[idx].equip & position))
+ if (position == -3 && !itemdb_is_shadowequip(sd->status.inventory[idx].equip))
+ continue;
+ else if (position == -2 && !itemdb_is_costumeequip(sd->status.inventory[idx].equip))
+ continue;
+ else if (position == -1 && (itemdb_is_costumeequip(sd->status.inventory[idx].equip) || itemdb_is_shadowequip(sd->status.inventory[idx].equip)))
+ continue;
+ else if (position && !(sd->status.inventory[idx].equip & position))
continue;
final_refine = cap_value(sd->status.inventory[idx].refine + refine_level, 0, MAX_REFINE);
if (sd->status.inventory[idx].refine != final_refine) {
sd->status.inventory[idx].refine = final_refine;
current_position = sd->status.inventory[idx].equip;
- pc->unequipitem(sd, idx, PCUNEQUIPITEM_RECALC|PCUNEQUIPITEM_FORCE);
+ pc->unequipitem(sd, idx, PCUNEQUIPITEM_RECALC | PCUNEQUIPITEM_FORCE);
clif->refine(fd, 0, idx, sd->status.inventory[idx].refine);
clif->delitem(sd, idx, 1, DELITEM_MATERIALCHANGE);
clif->additem(sd, idx, 1, 0);
@@ -2289,11 +2330,11 @@ ACMD(refine)
}
if (count == 0)
- clif->message(fd, msg_fd(fd,166)); // No item has been refined.
+ clif->message(fd, msg_fd(fd, 166)); // No item has been refined.
else if (count == 1)
- clif->message(fd, msg_fd(fd,167)); // 1 item has been refined.
+ clif->message(fd, msg_fd(fd, 167)); // 1 item has been refined.
else {
- safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,168), count); // %d items have been refined.
+ safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd, 168), count); // %d items have been refined.
clif->message(fd, atcmd_output);
}
@@ -4464,6 +4505,38 @@ ACMD(unloadnpc)
return true;
}
+/// Unload existing NPC within the NPC file and reload it.
+/// Usage: @reloadnpc npc/sample_npc.txt
+ACMD(reloadnpc)
+{
+ if (!*message) {
+ clif->message(fd, msg_fd(fd, 1385)); // Usage: @unloadnpcfile <file name>
+ return false;
+ } else if (npc->unloadfile(message) == true) {
+ clif->message(fd, msg_fd(fd, 1386)); // File unloaded. Be aware that mapflags and monsters spawned directly are not removed.
+
+ FILE *fp = fopen(message, "r");
+ // check if script file exists
+ if (fp == NULL) {
+ clif->message(fd, msg_fd(fd, 261));
+ return false;
+ }
+ fclose(fp);
+
+ // add to list of script sources and run it
+ npc->addsrcfile(message);
+ npc->parsesrcfile(message, true);
+ npc->read_event_script();
+
+ clif->message(fd, msg_fd(fd, 262));
+ } else {
+ clif->message(fd, msg_fd(fd, 1387)); // File not found.
+ return false;
+ }
+
+ return true;
+}
+
/*==========================================
* time in txt for time command (by [Yor])
*------------------------------------------*/
@@ -6720,6 +6793,9 @@ ACMD(mute)
*------------------------------------------*/
ACMD(refresh)
{
+ if (sd->npc_id > 0)
+ return false;
+
clif->refresh(sd);
return true;
}
@@ -6731,29 +6807,41 @@ ACMD(refreshall)
iter = mapit_getallusers();
for (iter_sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); iter_sd = BL_UCAST(BL_PC, mapit->next(iter)))
- clif->refresh(iter_sd);
+ if (iter_sd->npc_id <= 0)
+ clif->refresh(iter_sd);
mapit->free(iter);
return true;
}
/*==========================================
- * @identify
+ * @identify / @identifyall
* => GM's magnifier.
*------------------------------------------*/
ACMD(identify)
{
int num = 0;
+ bool identifyall = (strcmpi(info->command, "identifyall") == 0);
- for (int i = 0; i < sd->status.inventorySize; i++) {
- if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify!=1){
- num++;
+ if (!identifyall) {
+ for (int i = 0; i < sd->status.inventorySize; i++) {
+ if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify != 1) {
+ num++;
+ }
}
- }
- if (num > 0) {
- clif->item_identify_list(sd);
} else {
- clif->message(fd,msg_fd(fd,1238)); // There are no items to appraise.
+ for (int i = 0; i < sd->status.inventorySize; i++) {
+ if (sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].identify != 1) {
+ skill->identify(sd, i);
+ num++;
+ }
+ }
}
+
+ if (num == 0)
+ clif->message(fd,msg_fd(fd,1238)); // There are no items to appraise.
+ else if (!identifyall)
+ clif->item_identify_list(sd);
+
return true;
}
@@ -10029,6 +10117,7 @@ static void atcommand_basecommands(void)
ACMD_DEF(refresh),
ACMD_DEF(refreshall),
ACMD_DEF(identify),
+ ACMD_DEF2("identifyall", identify),
ACMD_DEF(misceffect),
ACMD_DEF(mobsearch),
ACMD_DEF(cleanmap),
@@ -10118,6 +10207,7 @@ static void atcommand_basecommands(void)
ACMD_DEF(addperm),
ACMD_DEF2("rmvperm", addperm),
ACMD_DEF(unloadnpcfile),
+ ACMD_DEF(reloadnpc),
ACMD_DEF(cart),
ACMD_DEF(cashmount),
ACMD_DEF(join),