diff options
Diffstat (limited to 'src/map/atcommand.c')
-rw-r--r-- | src/map/atcommand.c | 23 |
1 files changed, 11 insertions, 12 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index c26daee54..d98ef8d94 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2,7 +2,7 @@ * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * - * Copyright (C) 2012-2015 Hercules Dev Team + * Copyright (C) 2012-2016 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify @@ -5364,12 +5364,13 @@ ACMD(displayskill) { * @skilltree by [MouseJstr] * prints the skill tree for a player required to get to a skill *------------------------------------------*/ -ACMD(skilltree) { +ACMD(skilltree) +{ struct map_session_data *pl_sd = NULL; uint16 skill_id; int meets, j, c=0; char target[NAME_LENGTH]; - struct skill_tree_entry *ent; + struct skill_tree_entry *entry; if(!*message || sscanf(message, "%5hu %23[^\r\n]", &skill_id, target) != 2) { clif->message(fd, msg_fd(fd,1167)); // Usage: @skilltree <skill ID> <target> @@ -5387,21 +5388,19 @@ ACMD(skilltree) { safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1168), pc->job_name(c), pc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). clif->message(fd, atcmd_output); - ARR_FIND( 0, MAX_SKILL_TREE, j, pc->skill_tree[c][j].id == 0 || pc->skill_tree[c][j].id == skill_id ); - if( j == MAX_SKILL_TREE || pc->skill_tree[c][j].id == 0 ) - { + ARR_FIND(0, MAX_SKILL_TREE, j, pc->skill_tree[c][j].id == 0 || pc->skill_tree[c][j].id == skill_id); + if (j == MAX_SKILL_TREE || pc->skill_tree[c][j].id == 0) { clif->message(fd, msg_fd(fd,1169)); // The player cannot use that skill. return false; } - ent = &pc->skill_tree[c][j]; + entry = &pc->skill_tree[c][j]; meets = 1; - for(j=0;j<MAX_PC_SKILL_REQUIRE;j++) - { - if( ent->need[j].id && pc->checkskill(sd,ent->need[j].id) < ent->need[j].lv) - { - safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1170), ent->need[j].lv, skill->dbs->db[ent->need[j].id].desc); // Player requires level %d of skill %s. + for (j = 0; j < VECTOR_LENGTH(entry->need); j++) { + struct skill_tree_requirement *req = &VECTOR_INDEX(entry->need, j); + if (pc->checkskill(sd, req->id) < req->lv) { + safesnprintf(atcmd_output, sizeof(atcmd_output), msg_fd(fd,1170), req->lv, skill->dbs->db[req->id].desc); // Player requires level %d of skill %s. clif->message(fd, atcmd_output); meets = 0; } |