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-rw-r--r--src/config/secure.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/config/secure.h b/src/config/secure.h
index e5e3662d1..1a89e36cf 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -49,7 +49,7 @@
/**
* Uncomment to disable
- * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
+ * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted