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Diffstat (limited to 'src/config/renewal.h')
-rw-r--r-- | src/config/renewal.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/config/renewal.h b/src/config/renewal.h new file mode 100644 index 000000000..339937adb --- /dev/null +++ b/src/config/renewal.h @@ -0,0 +1,71 @@ +// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +#ifndef _CONFIG_RENEWAL_H_ +#define _CONFIG_RENEWAL_H_ + +/** + * rAthena configuration file (http://rathena.org) + * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ + **/ + +/** + * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder + **/ + +/// game renewal server mode +/// (disable by commenting the line) +/// +/// leave this line to enable renewal specific support such as renewal formulas +#define RENEWAL + +/// renewal cast time +/// (disable by commenting the line) +/// +/// leave this line to enable renewal casting time algorithms +/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. +/// example: +/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a +/// "fixed cast time" which can only be reduced by specialist items and skills +#define RENEWAL_CAST + +/// renewal drop rate algorithms +/// (disable by commenting the line) +/// +/// leave this line to enable renewal item drop rate algorithms +/// while enabled a special modified based on the difference between the player and monster level is applied +/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table +#define RENEWAL_DROP + +/// renewal exp rate algorithms +/// (disable by commenting the line) +/// +/// leave this line to enable renewal item exp rate algorithms +/// while enabled a special modified based on the difference between the player and monster level is applied +#define RENEWAL_EXP + +/// renewal level modifier on damage +/// (disable by commenting the line) +/// +// leave this line to enable renewal base level modifier on skill damage (selected skills only) +#define RENEWAL_LVDMG + +/// renewal enchant deadly poison algorithm +/// +/// leave this line to enable the renewed EDP algorithm +/// under renewal mode: +/// - damage is NOT increased by 400% +/// - it does NOT affect grimtooth +/// - weapon and status ATK are increased +#define RENEWAL_EDP + +/// renewal ASPD [malufett] +/// (disable by commenting the line) +/// +/// leave this line to enable renewal ASPD +/// - shield penalty is applied +/// - AGI has a greater factor in ASPD increase +/// - there is a change in how skills/items give ASPD +/// - some skill/item ASPD bonuses won't stack +#define RENEWAL_ASPD + +#endif // _CONFIG_RENEWAL_H_ |