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+// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _CONFIG_CORE_H_
+#define _CONFIG_CORE_H_
+
+/**
+ * rAthena configuration file (http://rathena.org)
+ * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
+ **/
+
+/// Max number of items on @autolootid list
+#define AUTOLOOTITEM_SIZE 10
+
+/// The maximum number of atcommand suggestions
+#define MAX_SUGGESTIONS 10
+
+/// Comment to disable the official walk path
+/// The official walkpath disables users from taking non-clear walk paths,
+/// e.g. if they want to get around an obstacle they have to walk around it,
+/// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
+#define OFFICIAL_WALKPATH
+
+/// leave this line uncommented to enable callfunc checks when processing scripts.
+/// while allowed, the script engine will attempt to match user-defined functions
+/// in scripts allowing direct function callback (without the use of callfunc.)
+/// this CAN affect performance, so if you find scripts running slower or find
+/// your map-server using more resources while this is active, comment the line
+#define SCRIPT_CALLFUNC_CHECK
+
+/// Uncomment to disable rAthena's anonymous stat report
+/// We kindly ask you to consider keeping it enabled, it helps us improve rAthena.
+//#define STATS_OPT_OUT
+
+/// uncomment to enable query_sql script command and mysql logs to function on it's own thread
+/// be aware this feature is under tests and you should use at your own risk, we however
+/// welcome any feedback you may have regarding this feature, please send us all bug reports.
+//#define BETA_THREAD_TEST
+
+/// Uncomment to enable the Cell Stack Limit mod.
+/// It's only config is the battle_config cell_stack_limit.
+/// Only chars affected are those defined in BL_CHAR (mobs and players currently)
+//#define CELL_NOSTACK
+
+/// Uncomment to enable circular area checks.
+/// By default, all range checks in Aegis are of Square shapes, so a weapon range
+/// - of 10 allows you to attack from anywhere within a 21x21 area.
+/// Enabling this changes such checks to circular checks, which is more realistic,
+/// - but is not the official behaviour.
+//#define CIRCULAR_AREA
+
+/// Uncomment to enable Non Stackable items unique ID
+/// By enabling it, the system will create an unique id for each new non stackable item created
+//#define NSI_UNIQUE_ID
+
+/**
+ * No settings past this point
+ **/
+#include "./renewal.h"
+#include "./secure.h"
+#include "./classes/general.h"
+
+/**
+ * Constants come last; so they process anything that could've been modified in early includes
+ **/
+#include "./const.h"
+
+#endif // _CONFIG_CORE_H_