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-rw-r--r--src/config/core.h22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/config/core.h b/src/config/core.h
index bec6cb507..ac59563b5 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -1,8 +1,8 @@
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-#ifndef _CONFIG_CORE_H_
-#define _CONFIG_CORE_H_
+#ifndef CONFIG_CORE_H
+#define CONFIG_CORE_H
/// Max number of items on @autolootid list
#define AUTOLOOTITEM_SIZE 10
@@ -27,7 +27,7 @@
/// CONSOLE_INPUT allows you to type commands into the server's console,
/// Disabling it saves one thread.
#define CONSOLE_INPUT
-/// Maximum number of caracters 'CONSOLE_INPUT' will support per line.
+/// Maximum number of characters 'CONSOLE_INPUT' will support per line.
#define MAX_CONSOLE_INPUT 150
/// Uncomment to disable Hercules' anonymous stat report
@@ -43,7 +43,7 @@
/// By default, all range checks in Aegis are of Square shapes, so a weapon range
/// - of 10 allows you to attack from anywhere within a 21x21 area.
/// Enabling this changes such checks to circular checks, which is more realistic,
-/// - but is not the official behaviour.
+/// - but is not the official behavior.
//#define CIRCULAR_AREA
//This is the distance at which @autoloot works,
@@ -57,9 +57,15 @@
/// When uncommented the cap takes place after modifiers.
//#define HMAP_ZONE_DAMAGE_CAP_TYPE
-/// Uncomment to enable Non Stackable items unique ID
-/// By enabling it, the system will create an unique id for each new non stackable item created
-//#define NSI_UNIQUE_ID
+/// Comment to disable Guild/Party Bound item system
+#define GP_BOUND_ITEMS
+
+/// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei]
+//#define SHOW_SERVER_STATS
+
+
+/// Comment to disable autotrade persistency (where autotrading merchants survive server restarts)
+#define AUTOTRADE_PERSISTENCY
/**
* No settings past this point
@@ -73,4 +79,4 @@
**/
#include "./const.h"
-#endif // _CONFIG_CORE_H_
+#endif // CONFIG_CORE_H