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-rw-r--r--src/config/const.h51
1 files changed, 27 insertions, 24 deletions
diff --git a/src/config/const.h b/src/config/const.h
index f0902759d..7badb1071 100644
--- a/src/config/const.h
+++ b/src/config/const.h
@@ -53,39 +53,42 @@
/* pointer size fix which fixes several gcc warnings */
#ifdef __64BIT__
- #define __64BPTRSIZE(y) (intptr)y
+ #define __64BPTRSIZE(y) ((intptr)(y))
#else
- #define __64BPTRSIZE(y) y
+ #define __64BPTRSIZE(y) (y)
#endif
/* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */
#ifdef RENEWAL
- #define MOB_FLEE(mob) ( mob->lv + mob->status.agi + 100 )
- #define MOB_HIT(mob) ( mob->lv + mob->status.dex + 150 )
- #define RE_SKILL_REDUCTION(){ \
- wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
- if( flag.lh ) \
- wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
- }
+ #define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi + 100 )
+ #define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex + 150 )
+ #define RE_SKILL_REDUCTION() do { \
+ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \
+ if( flag.lh ) \
+ wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \
+ } while(0)
#else
- #define MOB_FLEE(mob) ( mob->lv + mob->status.agi )
- #define MOB_HIT(mob) ( mob->lv + mob->status.dex )
+ #define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi )
+ #define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex )
#endif
/* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */
#ifdef RENEWAL_LVDMG
- #define RE_LVL_DMOD(val) \
- if( iStatus->get_lv(src) > 100 && val > 0 ) \
- skillratio = skillratio * iStatus->get_lv(src) / val;
- #define RE_LVL_MDMOD(val) \
- if( iStatus->get_lv(src) > 100 && val > 0) \
- md.damage = md.damage * iStatus->get_lv(src) / val;
+ #define RE_LVL_DMOD(val) do { \
+ if( iStatus->get_lv(src) > 100 && (val) > 0 ) \
+ skillratio = skillratio * iStatus->get_lv(src) / (val); \
+ } while(0)
+ #define RE_LVL_MDMOD(val) do { \
+ if( iStatus->get_lv(src) > 100 && (val) > 0) \
+ md.damage = md.damage * iStatus->get_lv(src) / (val); \
+ } while(0)
/* ranger traps special */
- #define RE_LVL_TMDMOD() \
+ #define RE_LVL_TMDMOD() do { \
if( iStatus->get_lv(src) > 100 ) \
- md.damage = md.damage * 150 / 100 + md.damage * iStatus->get_lv(src) / 100;
+ md.damage = md.damage * 150 / 100 + md.damage * iStatus->get_lv(src) / 100; \
+ } while(0)
#else
- #define RE_LVL_DMOD(val)
+ #define RE_LVL_DMOD(val)
#define RE_LVL_MDMOD(val)
#define RE_LVL_TMDMOD()
#endif
@@ -100,10 +103,10 @@
// Renewal variable cast time reduction
#ifdef RENEWAL_CAST
- #define VARCAST_REDUCTION(val){ \
- if( (varcast_r += val) != 0 && varcast_r >= 0 ) \
- time = time * (1 - (float)min(val, 100) / 100); \
- }
+ #define VARCAST_REDUCTION(val) do { \
+ if( (varcast_r += (val)) != 0 && varcast_r >= 0 ) \
+ time = time * (1 - (float)min((val), 100) / 100); \
+ } while(0)
#endif
/* console_input doesn't go well with minicore */