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-rw-r--r--src/common/mmo.h10
-rw-r--r--src/common/strlib.c1
2 files changed, 10 insertions, 1 deletions
diff --git a/src/common/mmo.h b/src/common/mmo.h
index 35e66964c..b3069b27c 100644
--- a/src/common/mmo.h
+++ b/src/common/mmo.h
@@ -114,7 +114,15 @@
#define MAX_INVENTORY 100
//Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
-#define MAX_CHARS 9
+#if PACKETVER >= 20100413
+#ifndef MAX_CHARS
+ #define MAX_CHARS 12
+#endif
+#else
+#ifndef MAX_CHARS
+ #define MAX_CHARS 9
+#endif
+#endif
//Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
//Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size.
#define MAX_SLOTS 4
diff --git a/src/common/strlib.c b/src/common/strlib.c
index 75ce2a272..df8093456 100644
--- a/src/common/strlib.c
+++ b/src/common/strlib.c
@@ -344,6 +344,7 @@ int strlib_config_switch(const char *str) {
}
/// strncpy that always null-terminates the string
+/// @remark this function will read at most `n` - 1 bytes from `src` (from 0 to `n` - 2)
char *strlib_safestrncpy(char *dst, const char *src, size_t n)
{
if( n > 0 )