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-rw-r--r--src/char/int_guild.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index a6fcfe48c..755fee3bb 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -39,17 +39,17 @@ static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9
static DBMap* guild_db_; // int guild_id -> struct guild*
static DBMap *castle_db;
-static unsigned int guild_exp[MAX_GUILDLEVEL];
+static unsigned int inter_guild_exp[MAX_GUILDLEVEL];
int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
int mapif_guild_broken(int guild_id,int flag);
-static bool guild_check_empty(struct guild *g);
-int guild_calcinfo(struct guild *g);
+static bool inter_guild_check_empty(struct guild *g);
+int inter_guild_calcinfo(struct guild *g);
int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
int mapif_guild_info(int fd,struct guild *g);
int inter_guild_tosql(struct guild *g,int flag);
-static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
+static int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
static int last_id = 0; //To know in which guild we were.
int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
DBIterator *iter = db_iterator(guild_db_);
@@ -88,7 +88,7 @@ static int guild_save_timer(int tid, int64 tick, int id, intptr_t data) {
state = guild_db_->size(guild_db_);
if( state < 1 ) state = 1; //Calculate the time slot for the next save.
- timer->add(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ timer->add(tick + autosave_interval/state, inter_guild_save_timer, 0, 0);
return 0;
}
@@ -602,7 +602,7 @@ static struct guild_castle* inter_guildcastle_fromsql(int castle_id)
// Read exp_guild.txt
-static bool exp_guild_parse_row(char* split[], int column, int current) {
+static bool inter_guild_exp_parse_row(char* split[], int column, int current) {
int64 exp = strtoll(split[0], NULL, 10);
if (exp < 0 || exp >= UINT_MAX) {
@@ -610,7 +610,7 @@ static bool exp_guild_parse_row(char* split[], int column, int current) {
return false;
}
- guild_exp[current] = (unsigned int)exp;
+ inter_guild_exp[current] = (unsigned int)exp;
return true;
}
@@ -727,17 +727,17 @@ int inter_guild_sql_init(void)
castle_db = idb_alloc(DB_OPT_RELEASE_DATA);
//Read exp file
- sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, exp_guild_parse_row);
+ sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, inter_guild_exp_parse_row);
- timer->add_func_list(guild_save_timer, "guild_save_timer");
- timer->add(timer->gettick() + 10000, guild_save_timer, 0, 0);
+ timer->add_func_list(inter_guild_save_timer, "inter_guild_save_timer");
+ timer->add(timer->gettick() + 10000, inter_guild_save_timer, 0, 0);
return 0;
}
/**
* @see DBApply
*/
-static int guild_db_final(DBKey key, DBData *data, va_list ap)
+static int inter_guild_db_final(DBKey key, DBData *data, va_list ap)
{
struct guild *g = DB->data2ptr(data);
if (g->save_flag&GS_MASK) {
@@ -749,13 +749,13 @@ static int guild_db_final(DBKey key, DBData *data, va_list ap)
void inter_guild_sql_final(void)
{
- guild_db_->destroy(guild_db_, guild_db_final);
+ guild_db_->destroy(guild_db_, inter_guild_db_final);
db_destroy(castle_db);
return;
}
// Get guild_id by its name. Returns 0 if not found, -1 on error.
-int search_guildname(char *str)
+int inter_guild_search_guildname(char *str)
{
int guild_id;
char esc_name[NAME_LENGTH*2+1];
@@ -784,7 +784,7 @@ int search_guildname(char *str)
}
// Check if guild is empty
-static bool guild_check_empty(struct guild *g)
+static bool inter_guild_check_empty(struct guild *g)
{
int i;
ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 );
@@ -796,16 +796,16 @@ static bool guild_check_empty(struct guild *g)
return true;
}
-unsigned int guild_nextexp(int level) {
+unsigned int inter_guild_nextexp(int level) {
if (level == 0)
return 1;
if (level <= 0 || level >= MAX_GUILDLEVEL)
return 0;
- return guild_exp[level-1];
+ return inter_guild_exp[level-1];
}
-int guild_checkskill(struct guild *g,int id)
+int inter_guild_checkskill(struct guild *g,int id)
{
int idx = id - GD_SKILLBASE;
@@ -815,7 +815,7 @@ int guild_checkskill(struct guild *g,int id)
return g->skill[idx].lv;
}
-int guild_calcinfo(struct guild *g)
+int inter_guild_calcinfo(struct guild *g)
{
int i,c;
unsigned int nextexp;
@@ -823,21 +823,21 @@ int guild_calcinfo(struct guild *g)
if(g->guild_lv<=0)
g->guild_lv = 1;
- nextexp = guild_nextexp(g->guild_lv);
+ nextexp = inter_guild_nextexp(g->guild_lv);
// Consume guild exp and increase guild level
while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL
g->exp-=nextexp;
g->guild_lv++;
g->skill_point++;
- nextexp = guild_nextexp(g->guild_lv);
+ nextexp = inter_guild_nextexp(g->guild_lv);
}
// Save next exp step
g->next_exp = nextexp;
// Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv.
- g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6;
+ g->max_member = 16 + inter_guild_checkskill(g, GD_EXTENSION) * 6;
if(g->max_member > MAX_GUILD)
{
ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
@@ -1137,7 +1137,7 @@ int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member
#ifdef NOISY
ShowInfo("Creating Guild (%s)\n", name);
#endif
- if(search_guildname(name) != 0){
+ if(inter_guild_search_guildname(name) != 0){
ShowInfo("int_guild: guild with same name exists [%s]\n",name);
mapif_guild_created(fd,account_id,NULL);
return 0;
@@ -1215,7 +1215,7 @@ int mapif_parse_GuildInfo(int fd,int guild_id)
struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is required. [Skotlex]
if(g)
{
- if (!guild_calcinfo(g))
+ if (!inter_guild_calcinfo(g))
mapif_guild_info(fd,g);
}
else
@@ -1244,7 +1244,7 @@ int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
memcpy(&g->member[i],m,sizeof(struct guild_member));
g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED);
mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
- if (!guild_calcinfo(g)) //Send members if it was not invoked.
+ if (!inter_guild_calcinfo(g)) //Send members if it was not invoked.
mapif_guild_info(-1,g);
g->save_flag |= GS_MEMBER;
@@ -1305,11 +1305,11 @@ int mapif_parse_GuildLeave(int fd, int guild_id, int account_id, int char_id, in
memset(&g->member[i],0,sizeof(struct guild_member));
- if( guild_check_empty(g) )
+ if( inter_guild_check_empty(g) )
mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
else {
//Update member info.
- if (!guild_calcinfo(g))
+ if (!inter_guild_calcinfo(g))
mapif_guild_info(fd,g);
g->save_flag |= GS_EXPULSION;
}
@@ -1444,7 +1444,7 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void
if( value < 0 && abs(value) > g->exp )
return 0;
g->exp += value;
- guild_calcinfo(g);
+ inter_guild_calcinfo(g);
break;
case GBI_GUILDLV:
@@ -1466,7 +1466,7 @@ int mapif_parse_GuildBasicInfoChange(int fd, int guild_id, int type, const void
case GBI_SKILLLV:
gd_skill = *((const struct guild_skill*)data);
memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill));
- if( !guild_calcinfo(g) )
+ if( !inter_guild_calcinfo(g) )
mapif_guild_info(-1,g);
g->save_flag |= GS_SKILL;
mapif_guild_skillupack(g->guild_id, gd_skill.id, 0);
@@ -1536,7 +1536,7 @@ int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int cha
else
g->exp+=exp;
- guild_calcinfo(g);
+ inter_guild_calcinfo(g);
mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp));
g->save_flag |= GS_LEVEL;
}
@@ -1663,7 +1663,7 @@ int mapif_parse_GuildSkillUp(int fd,int guild_id,uint16 skill_id,int account_id,
{
g->skill[idx].lv++;
g->skill_point--;
- if (!guild_calcinfo(g))
+ if (!inter_guild_calcinfo(g))
mapif_guild_info(-1,g);
mapif_guild_skillupack(guild_id,skill_id,account_id);
g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill