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Diffstat (limited to 'src/char/char.c')
-rw-r--r--src/char/char.c40
1 files changed, 17 insertions, 23 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 943d1f52e..dc7966e8d 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -136,7 +136,7 @@ int guild_exp_rate = 100;
//Custom limits for the fame lists. [Skotlex]
int fame_list_size_chemist = MAX_FAME_LIST;
-int fame_list_size_smith = MAX_FAME_LIST;
+int fame_list_size_smith = MAX_FAME_LIST;
int fame_list_size_taekwon = MAX_FAME_LIST;
// Char-server-side stored fame lists [DracoRPG]
@@ -2517,8 +2517,7 @@ int save_accreg2(unsigned char* buf, int len)
return 0;
}
-void char_read_fame_list(void)
-{
+void char_read_fame_list(void) {
int i;
char* data;
size_t len;
@@ -2576,8 +2575,7 @@ void char_read_fame_list(void)
}
// Send map-servers the fame ranking lists
-int char_send_fame_list(int fd)
-{
+int char_send_fame_list(int fd) {
int i, len = 8;
unsigned char buf[32000];
@@ -2612,8 +2610,7 @@ int char_send_fame_list(int fd)
return 0;
}
-void char_update_fame_list(int type, int index, int fame)
-{
+void char_update_fame_list(int type, int index, int fame) {
unsigned char buf[8];
WBUFW(buf,0) = 0x2b22;
WBUFB(buf,2) = type;
@@ -3210,12 +3207,11 @@ int parse_frommap(int fd)
int player_pos;
int fame_pos;
- switch(type)
- {
- case 1: size = fame_list_size_smith; list = smith_fame_list; break;
- case 2: size = fame_list_size_chemist; list = chemist_fame_list; break;
- case 3: size = fame_list_size_taekwon; list = taekwon_fame_list; break;
- default: size = 0; list = NULL; break;
+ switch(type) {
+ case RANKTYPE_BLACKSMITH: size = fame_list_size_smith; list = smith_fame_list; break;
+ case RANKTYPE_ALCHEMIST: size = fame_list_size_chemist; list = chemist_fame_list; break;
+ case RANKTYPE_TAEKWON: size = fame_list_size_taekwon; list = taekwon_fame_list; break;
+ default: size = 0; list = NULL; break;
}
ARR_FIND(0, size, player_pos, list[player_pos].id == cid);// position of the player
@@ -3223,22 +3219,20 @@ int parse_frommap(int fd)
if( player_pos == size && fame_pos == size )
;// not on list and not enough fame to get on it
- else if( fame_pos == player_pos )
- {// same position
+ else if( fame_pos == player_pos ) {
+ // same position
list[player_pos].fame = fame;
char_update_fame_list(type, player_pos, fame);
- }
- else
- {// move in the list
- if( player_pos == size )
- {// new ranker - not in the list
+ } else {
+ // move in the list
+ if( player_pos == size ) {
+ // new ranker - not in the list
ARR_MOVE(size - 1, fame_pos, list, struct fame_list);
list[fame_pos].id = cid;
list[fame_pos].fame = fame;
char_loadName(cid, list[fame_pos].name);
- }
- else
- {// already in the list
+ } else {
+ // already in the list
if( fame_pos == size )
--fame_pos;// move to the end of the list
ARR_MOVE(player_pos, fame_pos, list, struct fame_list);