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-rw-r--r--sql-files/item_db.sql8
1 files changed, 4 insertions, 4 deletions
diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql
index 2010ee093..07cd09123 100644
--- a/sql-files/item_db.sql
+++ b/sql-files/item_db.sql
@@ -1302,8 +1302,8 @@ REPLACE INTO `item_db` VALUES (2312,'Padded_Armor','Padded Armor',5,48000,NULL,2
REPLACE INTO `item_db` VALUES (2313,'Padded_Armor_','Padded Armor',5,48000,NULL,2800,NULL,7,NULL,1,0x000654E2,7,2,16,NULL,0,1,0,'if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2314,'Chain_Mail','Chain Mail',5,65000,NULL,3300,NULL,8,NULL,0,0x000654E2,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2315,'Chain_Mail_','Chain Mail',5,65000,NULL,3300,NULL,8,NULL,1,0x000654E2,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2316,'Plate_Armor','Full Plate',5,80000,NULL,4500,NULL,10,NULL,0,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
-REPLACE INTO `item_db` VALUES (2317,'Plate_Armor_','Full Plate',5,80000,NULL,4500,NULL,10,NULL,1,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
+REPLACE INTO `item_db` VALUES (2316,'Plate_Armor','Full Plate',5,80000,NULL,4500,NULL,70,NULL,0,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
+REPLACE INTO `item_db` VALUES (2317,'Plate_Armor_','Full Plate',5,80000,NULL,4500,NULL,70,NULL,1,0x00004082,7,2,16,NULL,40,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2318,'Clothes_Of_The_Lord','Lord\'s Clothes',5,20,NULL,2500,NULL,8,NULL,1,0x00040420,7,2,16,NULL,70,1,0,'bonus bMdef,5; bonus bInt,1;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2319,'Glittering_Clothes','Glittering Jacket',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFE,7,2,16,NULL,60,1,0,'bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2320,'Formal_Suit','Formal Suit',5,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFE,7,2,16,NULL,0,1,0,NULL,NULL,NULL);
@@ -1397,7 +1397,7 @@ REPLACE INTO `item_db` VALUES (2406,'Boots_','Boots',5,18000,NULL,600,NULL,4,NUL
REPLACE INTO `item_db` VALUES (2407,'Chrystal_Pumps','Crystal Pumps',5,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFE,7,0,64,NULL,0,1,0,'bonus bMdef,10; bonus bLuk,5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2408,'Cuffs','Shackles',5,5000,NULL,3000,NULL,3,NULL,0,0xFFFFFFFF,7,2,64,NULL,0,1,0,'if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (2409,'Spiky_Heel','High Heels',5,8500,NULL,600,NULL,2,NULL,0,0xFFFFFFFE,7,2,64,NULL,0,1,0,'bonus bMdef,5;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (2410,'Sleipnir','Sleipnir',5,20,NULL,3500,NULL,5,NULL,0,0xFFFFFFFF,7,2,64,NULL,94,0,0,'bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (2410,'Sleipnir','Sleipnir',5,NULL,10,3500,NULL,40,NULL,0,0xFFFFFFFF,7,2,64,NULL,94,0,0,'bonus bMdef,10; bonus bInt,25; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,25; bonus bSpeedRate,25;',NULL,NULL);
REPLACE INTO `item_db` VALUES (2411,'Grave','Greaves',5,48000,NULL,750,NULL,5,NULL,0,0x00004080,7,2,64,NULL,65,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2412,'Grave_','Greaves',5,54000,NULL,750,NULL,5,NULL,1,0x00004080,7,2,64,NULL,65,1,0,NULL,NULL,NULL);
REPLACE INTO `item_db` VALUES (2413,'Safty_Boots','Safety Boots',5,34000,NULL,350,NULL,6,NULL,0,0x00004082,7,2,64,NULL,30,0,0,NULL,NULL,NULL);
@@ -5594,7 +5594,7 @@ REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',4
REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',4,0,NULL,0,50,NULL,9,0,0x01000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bCastRate,512,-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',4,0,NULL,0,80,NULL,9,0,0x01000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }\",10,6000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',4,0,NULL,0,100,NULL,9,0,0x01000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }\",30,6000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
-REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }\",30,9000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
+REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',4,0,NULL,0,300,NULL,9,0,0x01000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; autobonus \"{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }\",30,9000,BF_WEAPON,\"{ specialeffect2 EF_BASH3D; }\"; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',4,20,NULL,0,170,NULL,9,0,0x01000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) { bonus2 bCastrate,\"GS_TRACKING\",25; bonus2 bSkillAtk,\"GS_TRACKING\",getrefine() * 3; }',NULL,NULL);
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',4,0,NULL,0,90,NULL,9,0,0x01000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bSkillAtk,\"GS_TRIPLEACTION\",30; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; } if(getrefine() > 8) {bonus2 bAddRace,RC_Boss,getrefine(); bonus2 bAddRace,RC_NonBoss,getrefine(); }',NULL,NULL);