diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 7 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 7 | ||||
-rw-r--r-- | npc/cities/hugel.txt | 96 | ||||
-rw-r--r-- | npc/jobs/1-1e/gunslinger.txt | 184 | ||||
-rw-r--r-- | npc/merchants/kunai_maker.txt | 104 | ||||
-rw-r--r-- | npc/merchants/shops.txt | 40 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 1 | ||||
-rw-r--r-- | npc/warps/cities/amatsu.txt | 13 |
8 files changed, 310 insertions, 142 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 92b021c37..757124451 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -27,6 +27,13 @@ Nexon Date Added
======
+05/02
+ * Added kunai_maker.txt to make elemental kunais. [erKURITA]
+ * Added new npcs @ que_ng.gat ninja map portion. [erKURITA]
+ * Added new shops @ que_ng.gat ninja map portion. [erKURITA]
+ * Commented wrong shops @ amatsu.txt. [erKURITA]
+ * Added que_ng.gat ninja map portion's warp. [erKURITA]
+ * Modified and corrected the gunslinger quest. [erKURITA]
05/01
* Fixed an NPC in Morroc who still said the Dragon Fly is North [Playtester]
04/30
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 547d24ad3..3b3ccad87 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -1473,3 +1473,10 @@ amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{ mes "they always reach an agreement^000000";
close;
}
+
+//| Ninja map portion dummy npcs, commented by default.
+//que_ng.gat,27,18,3 script Seaman 709,{end;}
+//que_ng.gat,28,45,3 script Man 86,{end;}
+//que_ng.gat,28,50,3 script Seaman2 709,{end;}
+//que_ng.gat,22,62,3 script Seaman2 709,{end;}
+//que_ng.gat,30,65,3 script Ninja Sensei 730,{end;}
\ No newline at end of file diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index 12a67561c..b73db5cee 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -18,6 +18,8 @@ //= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
//= Special thanks to RockmanEXE who provided all necesary info =3
//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
+//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
+//= just using up memory. [erKURITA]
//============================================================
hu_in01.gat,23,311,4 script Johsh 898,{
@@ -26,81 +28,75 @@ set @npcname$, "[Josh]"; mes @npcname$;
mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
-switch(select("Yes Please","No thanks")) {
+switch(select("Yes Please:No thanks")) {
case 1:
if (Zeny < 500) {
mes @npcname$;
mes "Err sir, you don't have 500z zeny. I can't sell you anything";
- close2;
- set @npcname$,NULL;
- end;
+ close;
} else
set Zeny,Zeny-500;
getitem 12018,5;
mes @npcname$;
mes "Good! here you go! Have fun with them!";
- close2;
- set @npcname$,NULL;
- end;
+ close;
case 2:
mes @npcname$;
mes "Aww~~ you miss it";
- close2;
- set @npcname$,NULL;
- end;
+ close;
}
}
//Should be moved later on to Bulletin Boards.txt
-hugel.gat,91,152,4 script Bulletin Board 837,{end;}
+//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
//= New Npcs
-hugel.gat,76,134,4 script Yahna 101,{end;}
-hugel.gat,71,137,5 script Jamira 879,{end;}
+//hugel.gat,76,134,4 script Yahna 101,{end;}
+//hugel.gat,71,137,5 script Jamira 879,{end;}
-hugel.gat,175,115,5 script Anhi Anh 897,{end;}
-hugel.gat,191,172,4 script Yanhe 895,{end;}
-hugel.gat,196,164,3 script Amnot 50,{end;}
-hugel.gat,203,166,0 script Star#1 111,{
+//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
+//hugel.gat,191,172,4 script Yanhe 895,{end;}
+//hugel.gat,196,164,3 script Amnot 50,{end;}
+//hugel.gat,203,166,0 script Star#1 111,{
//invisible but clickeable npc
-end;
-}
-hugel.gat,209,164,0 script Star#2 111,{
+//end;
+//}
+//hugel.gat,209,164,0 script Star#2 111,{
//invisible but clickeable npc
-end;
-}
-hugel.gat,216,158,0 script Shellfish 111,{
+//end;
+//}
+//hugel.gat,216,158,0 script Shellfish 111,{
//invisible but clickeable npc
-end;
-}
-hugel.gat,168,183,5 script Thief 118,{end;}
-hugel.gat,126,151,4 script Tanyee 90,{end;}
-hugel.gat,88,168,4 script Zondaman 874,{end;}
-hugel.gat,71,198,3 script Kampia 90,{end;}
-hugel.gat,84,125,4 script Anzian 700,{end;}
+//end;
+//}
+//hugel.gat,168,183,5 script Thief 118,{end;}
+//hugel.gat,126,151,4 script Tanyee 90,{end;}
+//hugel.gat,88,168,4 script Zondaman 874,{end;}
+//hugel.gat,71,198,3 script Kampia 90,{end;}
+//hugel.gat,84,125,4 script Anzian 700,{end;}
//= End of new npcs
-hugel.gat,102,161,3 script Young Sailor 100,{end;}
-hugel.gat,85,139,3 script Yoko 86,{end;}
-hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
-hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
-hugel.gat,85,165,5 script Cudy 896,{end;}
-hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
+//hugel.gat,102,161,3 script Young Sailor 100,{end;}
+//hugel.gat,85,139,3 script Yoko 86,{end;}
+//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
+//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
+//hugel.gat,85,165,5 script Cudy 896,{end;}
+//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
-hugel.gat,71,83,4 script Hon Kiki 900,{end;}
-hugel.gat,56,103,4 script Sarko 709,{end;}
-hugel.gat,68,99,2 script Billy the Bull 889,{end;}
-hugel.gat,169,112,5 script Sani 892,{end;}
-hu_in01.gat,26,77,4 script Bokie 50,{end;}
-hu_in01.gat,18,94,2 script Katsuki 95,{end;}
-hu_in01.gat,16,20,4 script Jamie 70,{end;}
-hu_in01.gat,14,11,4 script Jana 49,{end;}
-hu_in01.gat,19,161,2 script Matilda 803,{end;}
-hu_in01.gat,18,167,4 script Gin 86,{end;}
-hu_in01.gat,381,304,5 script Soldier 105,{end;}
-hu_in01.gat,111,386,4 script Jino 86,{end;}
+//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
+//hugel.gat,56,103,4 script Sarko 709,{end;}
+//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
+//hugel.gat,169,112,5 script Sani 892,{end;}
+//hu_in01.gat,26,77,4 script Bokie 50,{end;}
+//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
+//hu_in01.gat,16,20,4 script Jamie 70,{end;}
+//hu_in01.gat,14,11,4 script Jana 49,{end;}
+//hu_in01.gat,19,161,2 script Matilda 803,{end;}
+//hu_in01.gat,18,167,4 script Gin 86,{end;}
+//hu_in01.gat,381,304,5 script Soldier 105,{end;}
+//hu_in01.gat,111,386,4 script Jino 86,{end;}
//Johsh was here!
-hu_in01.gat,246,107,2 script Receptionist 53,{end;}
-hu_in01.gat,256,40,2 script Garud 897,{end;}
+//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
+//hu_in01.gat,256,40,2 script Garud 897,{end;}
diff --git a/npc/jobs/1-1e/gunslinger.txt b/npc/jobs/1-1e/gunslinger.txt index c1709252f..bdbd44fe6 100644 --- a/npc/jobs/1-1e/gunslinger.txt +++ b/npc/jobs/1-1e/gunslinger.txt @@ -15,6 +15,8 @@ //= but it does the things it has to do :P
//===== Additional Comments: =================================
//= 1.0 Made the NPC [erKURITA]
+//= 1.5 Couple fixes to the npc, aswell as adding the missing
+//= 3 green herbs. [erKURITA]
//============================================================
que_ng.gat,152,167,3 script Gunslinger Jobchanger 901,{
@@ -27,7 +29,7 @@ if (Class == Job_Novice) { mes @npcname$;
mes "So, you've comeback?";
next;
- if (gs_quest == 3) {
+ if (gs_quest == 5) {
if (SkillPoint > 0) {
mes @npcname$;
mes "Err, excuse me, but you still have Skill Points left. You have to use them all first before I can turn you into a Gunslinger";
@@ -60,12 +62,14 @@ if (Class == Job_Novice) { mes "But you still haven't done what I told you, need me to repeat it?";
switch (select ("Yes, Please:No, Thanks")) {
case 1:
+ next;
mes @npcname$;
mes "You need to go to Payon. At the small wooden wall and in the south exit, Mr. Tanieh will be there waiting to ask you a few things. Go now then";
close2;
set @npcname$,0;
end;
case 2:
+ next;
mes @npcname$;
mes "Then GET GOING! Don't you want to become a gunslinger, do you?";
close2;
@@ -78,6 +82,7 @@ if (Class == Job_Novice) { mes "Hi ^0000CC"+strcharinfo(0)+"^000000,I need you to do something for me first, will you?";
switch (select ("Yes:No")) {
case 1:
+ next;
mes @npcname$;
mes "Good, I need you to go to Payon and do a few things from Mr. Tanieh";
next;
@@ -88,6 +93,7 @@ if (Class == Job_Novice) { set @npcname$,0;
end;
case 2:
+ next;
mes @npcname$;
mes "Too bad for you son";
close2;
@@ -116,25 +122,27 @@ if (gs_quest == 1) { mes "So, will you do it, please?";
switch (select ("Yes, I will:Sorry I can't now")) {
case 1:
+ next;
mes @npcname$;
mes "Thanks very much!! Ok, here's what I need:";
mes "^33CCFF 3 Feathers^000000";
mes "^009933 3 Zargons^000000";
mes "^660066 3 Rainbow Shells^000000";
- set @randtrunk,rand(1,5);
- if (@randtrunk == 1) {
+ mes "^009900 3 Green Herbs^000000";
+ set randtrunk,rand(1,5);
+ if (randtrunk == 1) {
mes "^663300 1 Trunk^000000";
set trunk,1019;
- } else if (@randtrunk == 2) {
+ } else if (randtrunk == 2) {
mes "^663300 1 Fine-Grained Trunk^000000";
set trunk,1066;
- } else if (@randtrunk == 3) {
+ } else if (randtrunk == 3) {
mes "^663300 1 Solid Trunk^000000";
set trunk,1067;
- } else if (@randtrunk == 4) {
+ } else if (randtrunk == 4) {
mes "^663300 1 Barren Trunk^000000";
set trunk,1068;
- } else if (@randtrunk == 5) {
+ } else if (randtrunk == 5) {
mes "^663300 1 Thin Trunk";
set trunk,7186;
}
@@ -143,14 +151,15 @@ if (gs_quest == 1) { mes @npcname$;
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
close2;
- set @npcname$,0;
+ set @npcname$,"";
set gs_quest,2;
end;
case 2:
+ next;
mes @npcname$;
mes "Oh, what am I going to do now...";
close2;
- set @npcname$,0;
+ set @npcname$,"";
end;
}
@@ -160,72 +169,82 @@ if (gs_quest == 1) { next;
switch (select("Yes I did:No I forgot which items I had to bring")) {
case 1:
- if (countitem(949) < 3) {
- mes @npcname$;
- mes "Sorry, you're missing a few Feathers";
- close2;
- set @npcname$,0;
- end;
- } else if (countitem(912) < 3) {
- mes @npcname$;
- mes "Sorry, you're missing a few Zargons";
- close2;
- set @npcname$,0;
- end;
- } else if (countitem(1013) < 3) {
- mes @npcname$;
- mes "Sorry, you're missing a few Rainbow Shells";
- close2;
- set @npcname$,0;
- end;
- } else if (countitem(trunk) < 1) {
- mes @npcname$;
- mes "Sorry, you don't have the exact Trunk";
- close2;
- set @npcname$,0;
- end;
- } else if (countitem(935) < 10) {
- mes @npcname$;
- mes "Sorry, you're missing a few Shells";
- close2;
- set @npcname$,0;
- end;
- } else
- mes @npcname$;
- mes "GREAT! You brought them all! Thanks very much!";
- delitem 949,3;
- delitem 912,3;
- delitem 1013,3;
- delitem trunk,1;
- delitem 935,10;
next;
- mes @npcname$;
- mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change. Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
- close2;
- set gs_quest,3;
- set @npcname$,0;
- set trunk,0;
- end;
+ if (countitem(949) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Feathers";
+ close2;
+ set @npcname$,"";
+ end;
+ } else if (countitem(912) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Zargons";
+ close2;
+ set @npcname$,"";
+ end;
+ } else if (countitem(1013) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Rainbow Shells";
+ close2;
+ set @npcname$,"";
+ end;
+ } else if (countitem(trunk) < 1) {
+ mes @npcname$;
+ mes "Sorry, you don't have the exact Trunk";
+ close2;
+ set @npcname$,"";
+ end;
+ } else if (countitem(511) < 3) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Green Herbs";
+ close2;
+ set @npcname$,"";
+ end;
+ } else if (countitem(935) < 10) {
+ mes @npcname$;
+ mes "Sorry, you're missing a few Shells";
+ close2;
+ set @npcname$,"";
+ end;
+ } else
+ mes @npcname$;
+ mes "GREAT! You brought them all! Thanks very much!";
+ delitem 949,3;
+ delitem 912,3;
+ delitem 1013,3;
+ delitem trunk,1;
+ delitem 935,10;
+ delitem 511,3;
+ next;
+ mes @npcname$;
+ mes "Oh my~~ You've been of great help. I'll recommend you to the Einbroch Armory for your job change.";
+ close2;
+ set gs_quest,3;
+ set @npcname$,0;
+ set trunk,0;
+ set randtrunk,0;
+ end;
case 2:
+ next;
mes @npcname$;
mes "Ok, I'll tell you again, so please take note!:";
mes "^33CCFF 3 Feathers^000000";
mes "^009933 3 Zargons^000000";
mes "^660066 3 Rainbow Shells^000000";
- set @randtrunk,rand(1,5);
- if (@randtrunk == 1) {
+ mes "^009900 3 Green Herbs^000000";
+ if (randtrunk == 1) {
mes "^663300 1 Trunk^000000";
set trunk,1019;
- } else if (@randtrunk == 2) {
+ } else if (randtrunk == 2) {
mes "^663300 1 Fine-Grained Trunk^000000";
set trunk,1066;
- } else if (@randtrunk == 3) {
+ } else if (randtrunk == 3) {
mes "^663300 1 Solid Trunk^000000";
set trunk,1067;
- } else if (@randtrunk == 4) {
+ } else if (randtrunk == 4) {
mes "^663300 1 Barren Trunk^000000";
set trunk,1068;
- } else if (@randtrunk == 5) {
+ } else if (randtrunk == 5) {
mes "^663300 1 Thin Trunk";
set trunk,7186;
}
@@ -234,16 +253,45 @@ if (gs_quest == 1) { mes @npcname$;
mes "Hurry please, I am not sure if my wife will last any longer... oh dear";
close2;
- set @npcname$,0;
+ set @npcname$,"";
end;
}
- } else if (Class == 24) || (gs_quest == 3) {
- mes @npcname$;
- mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
- close2;
- set @npcname$,0;
- end;
- }
+ } else if (gs_quest == 3) || (gs_quest == 4) {
+ if (countitem(519) > 1) && (gs_quest == 4) {
+ mes @npcname$;
+ mes "THAT'S IT!! I was missing the Milk! Oh yes, thanks so much, will you give it to me?";
+ switch(select("Yes, take it please:Sorry but I need it)) {
+ case 1:
+ next;
+ mes @npcname$;
+ mes "Thanks so much! Go talk again with the Einbroch Armsmith. He'll change you. Thanks again and see you.";
+ delitem 519,1;
+ close2;
+ set gs_quest,5;
+ set @npcname$,"";
+ end;
+ case 2:
+ next;
+ mes @npcname$;
+ mes "OH please, I need it so much, thing about it please";
+ close2;
+ set @npcname$,"";
+ end;
+ }
+ } else
+ mes @npcname$;
+ mes "*sigh* All I need now is wait. Thanks for your help... but I believe there's something missing.."
+ close2;
+ set @npcname$,"";
+ set gs_quest,4;
+ end;
+ } else if (Class == 24) || (gs_quest == 5) {
+ mes @npcname$;
+ mes "Hi ^0000CC"+strcharinfo(0)+"^000000!, how have you been doing? My wife sends you regards and thanks for the ingredients";
+ close2;
+ set @npcname$,0;
+ end;
+ }
mes @npcname$;
mes "Hi son, how you doing? Nice day eh?";
close2;
diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt new file mode 100644 index 000000000..fc79db9fb --- /dev/null +++ b/npc/merchants/kunai_maker.txt @@ -0,0 +1,104 @@ +//===== eAthena Script =======================================
+//= Kunai "Trader" @ que_ng.gat
+//===== By: ==================================================
+//= erKURITA
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= NPC that trades you a few shurikens + ninja stones for
+//= elemental kunais.
+//===== Additional Comments: =================================
+//= 1.0 Added the npc. It uses a function that sends the item
+//= id of the 2 required items plus the amount. Can trade
+//= up to 500 units (5,000 kunais) at once. [erKURITA]
+//============================================================
+que_ng.gat,72,29,3 script Kunai Seller 83,{
+mes "[Jin]";
+mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shurikens for a determined elemental Kunai";
+next;
+mes "[Jin]";
+mes "What would you like to trade some? It's free";
+switch(select("10 Poison Kunais:10 Icycle Kunais:10 Rough Wind Kunais:10 Black Soil Kunai:10 Explosion Kunai:Nothing at the Moment")) {
+//Callfunc usage: callfunc "Kunai_Trade",itemreqid1,itemreqct1,itemreqid2,itemreqct2,itemidtrade;
+ case 1:
+ next;
+ callfunc "Kunai_Trade",13250,20,7524,1,13259;
+ close;
+ case 2:
+ next;
+ callfunc "Kunai_Trade",13251,8,7522,2,13255;
+ goto L_Bye;
+ case 3:
+ next;
+ callfunc "Kunai_Trade",13252,4,7523,2,13257;
+ goto L_Bye;
+ case 4:
+ next;
+ callfunc "Kunai_Trade",13253,2,7524,1,13256;
+ goto L_Bye;
+ case 5:
+ next;
+ callfunc "Kunai_Trade",13254,1,7521,2,13258;
+ goto L_Bye;
+ case 6:
+ next;
+ goto L_Bye;
+ }
+L_Bye:
+ next;
+ mes "[Jin]";
+ mes "Good bye and hope to see you again then";
+ close;
+}
+
+function script Kunai_Trade -1,{
+
+mes "[Jin]";
+if (MaxWeight*50/100 < Weight) {
+ if (MaxWeight*90/100 < Weight) {
+ mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
+ next;
+ goto L_Menu;
+ } else
+ mes "You have 50% or more weight, do you still want to continue?";
+ menu "Yes",-,"No, thanks",L_Return;
+}
+
+mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for yours "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
+switch(select("Yes:I'll think about it")) {
+ case 1:
+ next;
+ mes "[Jin]";
+ if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
+ mes "Sorry but you're missing one of the required items. Please get them";
+ close;
+ } else
+ mes "How many do you want to trade? I can only trade you 500 units at once, and remember 1 unit = 10 kunais of your wish";
+ input @trade;
+ next;
+ mes "[Jin]";
+ if (@trade > 500) {
+ mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
+ close;
+ } else if (@trade == 0) {
+ mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
+ close;
+ } else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
+ mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
+ close;
+ } else
+ mes "Here you go, enjoy them";
+ delitem getarg(0),getarg(1)*@trade;
+ delitem getarg(2),getarg(3)*@trade;
+ getitem getarg(4),10*@trade;
+ next;
+ return;
+ case 2:
+ return;
+ }
+L_Bye:
+return;
+
+}
\ No newline at end of file diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt index a7fec97b6..5d1773ddb 100644 --- a/npc/merchants/shops.txt +++ b/npc/merchants/shops.txt @@ -16,6 +16,9 @@ //= 1.4 Added an ingredient seller to Morroc, thanks to Muad_Dib [MasterOfMuppets]
//= a Removed doubled Morocc Ing.Seller, arranged the rest Ing.Sellers according to the city names [Lupus]
//= 1.4b Commented out temp Gunslinger shops. [Lupus]
+//= 1.5 Removed Temp gunslinger shops and moved up the official ones. [erKURITA]
+//= Added Official Ninja shops in their correct location and commented a few
+//= shops. Thanks to RockmanEXE and Muad_Dib [erKURITA]
//============================================================
@@ -46,22 +49,25 @@ aldebaran.gat,166,109,7 shop Ingredient Seller 750,580:-1,7482:-1 //temp goods //=======================================================
//AMATSU
//=======================================================
-//Fruit merchant opens a zeny exploit (due to Juice Maker NPC)
-amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1
+//|Removed the following shops according to RockmanEXe's info. Some were removed anyway.
+//amatsu.gat,176,126,4 shop Fruit Merchant 53,512:-1,513:-1,515:-1,516:-1
//amatsu.gat,169,111,6 shop Tool Dealer 83,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,506:-1,525:-1,601:-1,602:-1,1065:-1,2239:-1
-amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1
-amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
-amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
-amatsu.gat,183,127,5 shop Milk Merchant 90,519:-1
-//1st set
+//amatsu.gat,180,102,3 shop Flower Girl 96,712:-1,744:-1,2612:-1
+//amatsu.gat,189,99,7 shop Butcher 49,517:-1,528:-1,540:-1,541:-1
+//amatsu.gat,169,119,6 shop Gift Merchant 91,734:-1,735:-1,736:-1,737:-1,746:-1
+//amatsu.gat,183,127,5 shop Milk Merchant 90,519:-1
//ama_in01.gat,96,28,4 shop Weapon Dealer 54,1750:-1,1751:-1,1701:-1,1201:-1,1204:-1,1207:-1,1601:-1,1101:-1,1104:-1,1107:-1,1110:-1,1113:-1,1122:-1,1119:-1,1123:-1,1126:-1,1157:-1,1129:-1,1116:-1,1301:-1,1771:-1
//ama_in01.gat,103,24,1 shop Armor Dealer 48,2101:-1,2103:-1,2401:-1,2403:-1,2501:-1,2503:-1,2220:-1,2226:-1,2301:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1
-ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
+//ama_in01.gat,101,18,8 shop Weapon Dealer 47,1401:-1,1404:-1,1407:-1,1451:-1,1454:-1,1457:-1,1460:-1,1463:-1,1410:-1
//2nd set
+//|<= end of removed shops
ama_in01.gat,89,28,4 shop Armor Dealer 757,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2314:-1,2627:-1
ama_in01.gat,102,28,4 shop Weapon Dealer 766,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
ama_in01.gat,24,30,4 shop Tool Dealer 763,1750:-1,1770:-1,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1
-amatsu.gat,205,150,2 shop Ingredient Seller 750,7453:-1,579:-1
+amatsu.gat,205,150,2 shop Ingredient Seller 83,7453:-1,579:-1
+//| Official Ninja Shops
+que_ng.gat,72,31,2 shop Shuriken Dealer 83,13250:-1,13251:-1,13252:-1,13253:-1,13254:-1
+que_ng.gat,73,26,5 shop Tool Dealer 83,2117:-1,7521:-1,7522:-1,7523:-1,7524:-1
//=======================================================
//AYOTHAYA
@@ -94,11 +100,9 @@ ein_in01.gat,109,27,4 shop Two-Hand Weapon Dealer 850,1116:-1,1151:-1,1154:-1,11 ein_in01.gat,119,26,4 shop Weapon Dealer 855,1247:-1,1248:-1,1249:-1,13000:-1
einbroch.gat,138,66,3 shop Head Gear Dealer 850,5114,:-1,2218:-1
einbroch.gat,82,199,3 shop Paddler 855,512:-1,645:-1,1750:-1,501:-1
-//Temp shops! Normally you can't buy all the equipment & ammo.
-//Use official GUNSLINGER SHOPS
-//einbroch.gat,235,106,3 shop Ammo Dealer 847,13200:-1,13201:-1,13202:-1,13203:-1,13204:-1,13205:-1,13206:-1,13207:-1
-//einbroch.gat,232,106,3 shop Gun Dealer 847,13150:-1,13100:-1,13101:-1,13102:-1,13103:-1,13104:-1,13105:-1,13106:-1,13151:-1,13152:-1,13153:-1,13154:-1,13155:-1,13156:-1,13157:-1,13158:-1,13159:-1,13160:-1,13161:-1,13162:-1
-
+//Official Gunslingers shops.
+que_ng.gat,179,91,4 shop Gunner#Gun Seller 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
+que_ng.gat,180,79,4 shop Gunner#Ammo Seller 900,13200:-1,13201:-1,13202:-1
//=======================================================
//GEFFEN
//=======================================================
@@ -296,14 +300,6 @@ yuno.gat,133,171,2 shop Ingredient Seller 750,7457:-1,7482:-1 //=======================================================
prt_monk.gat,135,263,3 shop Blacksmith 726,1801:-1,1803:-1,1805:-1
-
-//=======================================================
-// GUNSLINGER SHOPS
-//=======================================================
-que_ng.gat,179,91,4 shop Gunner#Gunner1 900,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1
-que_ng.gat,180,79,4 shop Gunner#Gunner2 900,13200:-1,13201:-1,13202:-1
-
-
//===== Additional Comments(old): =================================
//= swapped shop titles in GONRYUN, thanks to Kashy
//= 1.3a Fixed Louyang map name. Added additional shops in Yuno. [kobra_k88]
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 4403e9cf9..570b2e3fe 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -50,6 +50,7 @@ npc: npc/merchants/renters.txt npc: npc/merchants/alchemist.txt
npc: npc/merchants/icecream.txt
npc: npc/merchants/quivers.txt
+npc: npc/merchants/kunai_maker.txt
// Temp Shops
// Removed in kRO (because Scrolls have been added into mobs drops)
//npc: npc/merchants/scrolls_arrows.txt
diff --git a/npc/warps/cities/amatsu.txt b/npc/warps/cities/amatsu.txt index a09606cab..0514d8ae4 100644 --- a/npc/warps/cities/amatsu.txt +++ b/npc/warps/cities/amatsu.txt @@ -4,13 +4,14 @@ //= Athena (1.0)
//= Nana (1.1)
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 6+
//===== Description: =========================================
//= Warp Points for Amatsu
//===== Additional Comments: =================================
//= 1.3 Fixed a warp-back [erKURITA]
+//= 1.4 Added Ninja's Warps. Thanks to RockmanEXE for the info. [erKURITA]
//============================================================
//= Amatsu ===================================================
@@ -50,4 +51,12 @@ amatsu.gat,52,148,0 warp warp1994 1,1,ama_in01.gat,88,97 amatsu.gat,85,235,0 warp warp1972 1,1,ama_in02.gat,224,45
//removed
//amatsu.gat,95,148,0 warp warp1990 1,1,ama_in01.gat,88,97
-amatsu.gat,96,117,0 warp warp1962 1,1,ama_in01.gat,29,23
\ No newline at end of file +amatsu.gat,96,117,0 warp warp1962 1,1,ama_in01.gat,29,23
+
+//| Ninja quest warps
+amatsu.gat,149,140,0 warp ninja01 1,1,que_ng.gat,20,142
+que_ng.gat,20,138,0 warp ninja02 1,1,amatsu.gat,147,136
+que_ng.gat,10,183,0 warp ninja03 1,1,que_ng.gat,33,64
+que_ng.gat,37,64,0 warp ninja04 1,1,que_ng.gat,15,182
+que_ng.gat,30,37,0 warp ninja05 1,1,que_ng.gat,67,28
+que_ng.gat,63,30,0 warp ninja06 1,1,que_ng.gat,25,37
\ No newline at end of file |