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-rw-r--r--npc/Changelog.txt14
-rw-r--r--npc/cities/einbech.txt7
-rw-r--r--npc/cities/einbroch.txt7
-rw-r--r--npc/cities/jawaii.txt7
-rw-r--r--npc/guild/agit_template.txt97
-rw-r--r--npc/mobs/fields/morocc.txt29
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt5
-rw-r--r--npc/quests/obb_quest.txt4
-rw-r--r--npc/quests/quests_ein.txt5
-rw-r--r--npc/quests/quests_louyang.txt4
-rw-r--r--npc/quests/quests_morocc.txt6
-rw-r--r--npc/quests/quests_nameless.txt7
-rw-r--r--npc/quests/quests_rachel.txt22
13 files changed, 137 insertions, 77 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index aa3ea08ad..1eccd0522 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,19 @@
Date Added
======
+2009/03/02
+ * Rev. 13559 Another round of bug fixes to various scripts. [L0ne_W0lf]
+ - Added Satan Morroc spawn and corrected shadow spawn timers. (bugreport:2690)
+ - Fixed Group of Evil NPC not reactivating when it should. (bugreport:2696)
+ - Fixed the Zeny check when summoning guardians in agits. (bugreport:2712)
+ - Added zeny check to Jawaii bartender (hung the script.) (bugreport:2747)
+ - Corrected a mapwarp assosiated with the z-gang quest. (bugreport:2757)
+ - Fixed warps in ice dungeon 3 being usable all the time. (bugreport:2776)
+ - Corrected impossible condition if in Keil Hyre quest. (bugreport:2789)
+ - Corrected leftover aegis variables in several scripts. (bugreport:2794)
+ - Removed duplicate line from nameless quest. (bugreport:2795)
+ * Implemented official behaviour/Cost for investing in economy and defence
+ - Eco/Def will be modified on the turn of the day instead of immediately.
+ - Cost has been updated to official values. Investing twice now costs 4 times the first investment.
2009/01/19
* Rev. 13458 Looooots of bugfixes provided by various people! [L0ne_W0lf]
- Fixed Seal quest checking for oridecon hammer. Again. (Bugreport:2363)
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index a8760657d..1fc669907 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena Revision 3000+
//===== Description: =========================================
@@ -23,6 +23,7 @@
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
+//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
//============================================================
einbech,172,113,4 script Nemuk#ein 855,{
@@ -456,7 +457,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
mes "clothes? I'll buy you whatever";
mes "you want, it's on me! C'mon~";
next;
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "N-no...!";
mes "I-I-I-I...";
mes "^666666(This is the";
@@ -476,7 +477,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
mes "Or am I?";
mes "Bwahahahaha!";
next;
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "(Th-this guy";
mes "must be drunk out";
mes "of his freakin' mind!)";
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index e59c94da0..fb0298857 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -29,6 +29,7 @@
//= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22]
//= 1.6 Optimized several NPCs [DZeroX]
//= 1.7 Replaced outdated variable with getarg. [L0ne_W0lf]
+//= 1.8 Fixed Occurances of PcName. [L0ne_W0lf]
//============================================================
einbroch,218,198,5 script Mark#ein 855,{
@@ -330,7 +331,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
next;
switch(select("Ah~:Uh huh...")) {
case 1:
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "Ah~";
mes "I see, so you're";
mes "working on restoring";
@@ -344,7 +345,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
mes "fixing up Burielle...";
close;
case 2:
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "Uh huh...";
mes "Right. For a second";
mes "there, I thought you were";
@@ -352,7 +353,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{
mes "then I also assumed that you";
mes "weren't, you know, a nutcase.";
next;
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "Oh, did you say,";
mes "''prettiest model?''";
mes "All Airships look the";
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index b4d322023..cafe6569d 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -5,7 +5,7 @@
//= DNett123 (1.1 - 1.5)
//= L0ne_w0lf
//===== Current Version: =====================================
-//= 3.5
+//= 3.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -34,6 +34,7 @@
//= 3.3a Just a little typo error. [Samuray22]
//= 3.4 Added missing checkweights. [L0ne_W0lf]
//= 3.5 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 3.6 Fixed bartender so he no longer hangs. [L0ne_W0lf]
//============================================================
// Jawaii
@@ -890,7 +891,9 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{
percentheal -100,0;
end;
}
- set zeny,zeny-100;
+ if (Zeny >= 100) {
+ set zeny,zeny-100;
+ }
switch(rand(4)) {
case 1:
mes "[Bartender]";
diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt
index 3c8913b18..83ce19292 100644
--- a/npc/guild/agit_template.txt
+++ b/npc/guild/agit_template.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -41,6 +41,10 @@
//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf]
//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf]
//= Double-investing doubles the price now.
+//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf]
+//= Corrected cost for investing, thanks to Ai4rei.
+//= Second invest is now quadruple the value of the first
+//= Investing now happens at the turn of the day.
//============================================================
// AGIT Manager Template
@@ -484,19 +488,29 @@ OnRecvCastle:
close;
case 2:
set .@Economy,GetCastleData(strnpcinfo(2),2);
- if(.@Economy < 8) set .@eco_invest,10000;
- if(.@Economy >= 8) set .@eco_invest,20000;
- if(.@Economy >= 16) set .@eco_invest,40000;
- if(.@Economy >= 25) set .@eco_invest,80000;
- if(.@Economy >= 34) set .@eco_invest,160000;
- if(.@Economy >= 44) set .@eco_invest,320000;
- if(.@Economy >= 54) set .@eco_invest,640000;
- if(.@Economy >= 65) set .@eco_invest,1280000;
- if(.@Economy >= 76) set .@eco_invest,2560000;
- if(.@Economy >= 88) set .@eco_invest,5120000;
- //Double the cost of investing if you've already invested once.
+ if (.@Economy > 6) { set .@eco_invest,5000; }
+ else if ((.@Economy <= 6) && (.@Economy >= 10)) { set .@eco_invest,10000; }
+ else if ((.@Economy <= 11) && (.@Economy >= 15)) { set .@eco_invest,20000; }
+ else if ((.@Economy <= 16) && (.@Economy >= 20)) { set .@eco_invest,35000; }
+ else if ((.@Economy <= 21) && (.@Economy >= 25)) { set .@eco_invest,55000; }
+ else if ((.@Economy <= 26) && (.@Economy >= 30)) { set .@eco_invest,80000; }
+ else if ((.@Economy <= 31) && (.@Economy >= 35)) { set .@eco_invest,110000; }
+ else if ((.@Economy <= 36) && (.@Economy >= 40)) { set .@eco_invest,145000; }
+ else if ((.@Economy <= 41) && (.@Economy >= 45)) { set .@eco_invest,185000; }
+ else if ((.@Economy <= 46) && (.@Economy >= 50)) { set .@eco_invest,230000; }
+ else if ((.@Economy <= 51) && (.@Economy >= 55)) { set .@eco_invest,280000; }
+ else if ((.@Economy <= 56) && (.@Economy >= 60)) { set .@eco_invest,335000; }
+ else if ((.@Economy <= 61) && (.@Economy >= 65)) { set .@eco_invest,395000; }
+ else if ((.@Economy <= 66) && (.@Economy >= 70)) { set .@eco_invest,460000; }
+ else if ((.@Economy <= 71) && (.@Economy >= 75)) { set .@eco_invest,530000; }
+ else if ((.@Economy <= 76) && (.@Economy >= 80)) { set .@eco_invest,605000; }
+ else if ((.@Economy <= 81) && (.@Economy >= 85)) { set .@eco_invest,685000; }
+ else if ((.@Economy <= 86) && (.@Economy >= 90)) { set .@eco_invest,770000; }
+ else if ((.@Economy <= 91) && (.@Economy >= 95)) { set .@eco_invest,860000; }
+ else if ((.@Economy <= 96) && (.@Economy >= 100)) { set .@eco_invest,955000; }
+ //Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),4)) {
- set .@eco_invest,.@eco_invest*2;
+ set .@eco_invest,.@eco_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required.";
@@ -527,7 +541,6 @@ OnRecvCastle:
}
set zeny,zeny-.@eco_invest;
SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1;
- SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow.";
close;
@@ -538,19 +551,29 @@ OnRecvCastle:
}
case 3:
set .@Defence,GetCastleData(strnpcinfo(2),3);
- if(.@Defence < 8) set .@def_invest,20000;
- if(.@Defence >= 8) set .@def_invest,40000;
- if(.@Defence >= 16) set .@def_invest,80000;
- if(.@Defence >= 25) set .@def_invest,160000;
- if(.@Defence >= 34) set .@def_invest,320000;
- if(.@Defence >= 44) set .@def_invest,640000;
- if(.@Defence >= 54) set .@def_invest,1280000;
- if(.@Defence >= 65) set .@def_invest,2560000;
- if(.@Defence >= 76) set .@def_invest,5120000;
- if(.@Defence >= 88) set .@def_invest,10240000;
- //Double the cost of investing if you've already invested once.
+ if (.@Defence > 6) { set .@def_invest,10000; }
+ else if ((.@Defence <= 6) && (.@Defence >= 10)) { set .@def_invest,20000; }
+ else if ((.@Defence <= 11) && (.@Defence >= 15)) { set .@def_invest,40000; }
+ else if ((.@Defence <= 16) && (.@Defence >= 20)) { set .@def_invest,70000; }
+ else if ((.@Defence <= 21) && (.@Defence >= 25)) { set .@def_invest,110000; }
+ else if ((.@Defence <= 26) && (.@Defence >= 30)) { set .@def_invest,160000; }
+ else if ((.@Defence <= 31) && (.@Defence >= 35)) { set .@def_invest,220000; }
+ else if ((.@Defence <= 36) && (.@Defence >= 40)) { set .@def_invest,290000; }
+ else if ((.@Defence <= 41) && (.@Defence >= 45)) { set .@def_invest,370000; }
+ else if ((.@Defence <= 46) && (.@Defence >= 50)) { set .@def_invest,460000; }
+ else if ((.@Defence <= 51) && (.@Defence >= 55)) { set .@def_invest,560000; }
+ else if ((.@Defence <= 56) && (.@Defence >= 60)) { set .@def_invest,670000; }
+ else if ((.@Defence <= 61) && (.@Defence >= 65)) { set .@def_invest,790000; }
+ else if ((.@Defence <= 66) && (.@Defence >= 70)) { set .@def_invest,920000; }
+ else if ((.@Defence <= 71) && (.@Defence >= 75)) { set .@def_invest,1060000; }
+ else if ((.@Defence <= 76) && (.@Defence >= 80)) { set .@def_invest,1210000; }
+ else if ((.@Defence <= 81) && (.@Defence >= 85)) { set .@def_invest,1370000; }
+ else if ((.@Defence <= 86) && (.@Defence >= 90)) { set .@def_invest,1540000; }
+ else if ((.@Defence <= 91) && (.@Defence >= 95)) { set .@def_invest,1720000; }
+ else if ((.@Defence <= 96) && (.@Defence >= 100)) { set .@def_invest,1910000; }
+ //Quadruple the cost of investing if you've already invested once.
if (GetCastleData(strnpcinfo(2),5)) {
- set .@def_invest,.@def_invest*2;
+ set .@def_invest,.@def_invest*4;
}
mes "[ Steward " + .@name$ + " ]";
mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required.";
@@ -581,7 +604,6 @@ OnRecvCastle:
}
set zeny,zeny-.@def_invest;
SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1;
- SetCastleData strnpcinfo(2),3,.@Defence+1;
mes "[ Steward " + .@name$ + "]";
mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow.";
close;
@@ -624,7 +646,7 @@ OnRecvCastle:
close;
}
- if (Zeny < 1000) {
+ if (Zeny < 10000) {
mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian.";
close;
}
@@ -1230,10 +1252,6 @@ OnClock0001:
end;
}
- // Reset daily investment limit.
- setcastledata strnpcinfo(2),4,0;
- setcastledata strnpcinfo(2),5,0;
-
// Spawn boxes in proper order.
for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) {
// set treasure box ID
@@ -1245,6 +1263,21 @@ OnClock0001:
setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box;
}
}
+
+ // Apply investment to Eco. and Def. Only happens if there were investments made.
+ // Permanent Development can only happen once per day.
+ if (GetCastleData(strnpcinfo(2),4)) {
+ set .@Economy,GetCastleData(strnpcinfo(2),2);
+ SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014));
+ }
+ if (GetCastleData(strnpcinfo(2),5)) {
+ set .@Defence,GetCastleData(strnpcinfo(2),3);
+ SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5);
+ }
+ // Reset daily investment limits.
+ setcastledata strnpcinfo(2),4,0;
+ setcastledata strnpcinfo(2),5,0;
+
end;
// Individual "You killed a chest" events to ensure proper spawning at the change of day.
diff --git a/npc/mobs/fields/morocc.txt b/npc/mobs/fields/morocc.txt
index a866a5dd2..f84fd8e14 100644
--- a/npc/mobs/fields/morocc.txt
+++ b/npc/mobs/fields/morocc.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= Any Athena Version
//===== Additional Comments: =================================
@@ -12,6 +12,8 @@
//= 1.3 Added Morroc field 20, 21, and 22 spawns, as [L0ne_W0lf]
//= 1.4 Updated spawns to reflect episode 12.1. [L0ne_W0lf]
//= 1.5 Fixed Pheeroni spawn location. [Kisuka]
+//= 1.6 Added Satan MOrroc static spawn. [L0ne_W0lf]
+//= Added 30s spawn time for all Morroc Shadows.
//============================================================
//==================================================
@@ -296,10 +298,10 @@ moc_fild20,0,0,0,0 monster Drops 1113,30,0,0,0
moc_fild20,0,0,0,0 monster Scorpion 1001,70,0,0,0
moc_fild20,0,0,0,0 monster Picky 1050,50,0,0,0
moc_fild20,0,0,0,0 monster Picky 1049,50,0,0,0
-moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,0,0,0
-moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,0,0,0
-moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,0,0,0
-moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0
+moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,30000,0,0
+moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,30000,0,0
+moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,30000,0,0
+moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,30000,0,0
//==================================================
// moc_fild21 - Dimensional Gorge
@@ -307,15 +309,16 @@ moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0
moc_fild21,0,0,0,0 monster Golem 1040,61,0,0,0
moc_fild21,0,0,0,0 monster Stalactic Golem 1278,46,0,0,0
moc_fild21,0,0,0,0 monster Lava Golem 1366,46,0,0,0
-moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,0,0,0
-moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,0,0,0
-moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,0,0,0
-moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,0,0,0
+moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,30000,0,0
+moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,30000,0,0
+moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,30000,0,0
+moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,30000,0,0
//==================================================
// moc_fild22 - Dimensional Gorge
//==================================================
-moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,0,0,0
-moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,0,0,0
-moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,0,0,0
-moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,0,0,0
+moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,30000,0,0
+moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,30000,0,0
+moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,30000,0,0
+moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,30000,0,0
+moc_fild22,0,0,0,0 monster Woudned Satan Morroc 1917,1,43200000,3600000,1
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index aabe87184..d54266947 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf (Script), DZeroX (Timer)
//===== Current Version: =====================================
-//= 4.5
+//= 4.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -96,6 +96,7 @@
//= Corrected some typos in the dialogs.
//= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf]
//= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf]
+//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf]
//============================================================
//============================================================================
@@ -756,7 +757,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 102,{
// Academy Security Guards
//----------------------------------------------------------------------------
yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{
- if ((KielHyreQuest < 2) && (KielHyreQuest > 31)) {
+ if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) {
mes "[Security Guard]";
mes "I'm sorry, but if you aren't";
mes "associated with this institution,";
diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt
index 9cfe6f253..7d9a0e63f 100644
--- a/npc/quests/obb_quest.txt
+++ b/npc/quests/obb_quest.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= Celesta, Lupus
//===== Version ==============================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -19,6 +19,7 @@
//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.8 Added missing checkweights. [L0ne_W0lf]
//= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf]
+//= 2.0 Removed unused "name" variable. [L0ne_W0lf]
//============================================================
alberta,43,244,0 script Tourist#thai 99,{
@@ -1017,7 +1018,6 @@ moc_ruins,105,62,4 script Jacob#thai 50,{
mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'";
mes "Do you understand?";
next;
- set name,PcName;
mes "["+strcharinfo(0)+"]";
mes "(There's more this guy can tell me, I just know it...)";
close;
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index 1ae068b9a..3b18c5faa 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 2.2a
+//= 2.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -44,6 +44,7 @@
//= Added missing quest, "Oridecon/Mineral Quest"
//= Full overhual of the Uwe Kleine quest.
//= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X]
+//= 2.3 Removed occurance of PcName. [L0ne_W0lf]
//============================================================
// Oridecon Stone OR Mineral Stone Quest
@@ -1049,7 +1050,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{
mes "Oh! Hello again,";
mes "you cutie adventurer.";
mes "So tell me, what brings";
- mes "you here, "+PcName+"?";
+ mes "you here, "+strcharinfo(0)+"?";
next;
switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) {
case 1:
diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt
index cbd99e095..593f59cad 100644
--- a/npc/quests/quests_louyang.txt
+++ b/npc/quests/quests_louyang.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -32,6 +32,7 @@
//= 1.9 Bug fixes/Typos. [Paradox924X]
//= 2.0 Replaced effect numerics with constants. [L0ne_W0lf]
//= 2.1 Fixed guard tower warper ALWAYS warping. (bugreport:2377) [L0ne_W0lf]
+//= 2.2 Removed unused "name" variable. [L0ne_W0lf]
//============================================================
// Soup Quest
@@ -4333,7 +4334,6 @@ OnTouch:
louyang,217,278,0 script #lou_path 111,{
if (ch_poison == 12 || ch_poison == 16) {
- set name,PcName;
mes "["+strcharinfo(0)+"]";
mes "What's this?";
mes "A crack in the wall?";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index c0dfac447..ab77879a1 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 2.4
+//= 2.5
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -28,6 +28,7 @@
//= 2.4 Implemented Ep. 12.1 Continental Guard Quest. [L0ne_W0lf]
//= Moved Dandelion's Request to a it's own file.
//= Added support NPCs required to finish Gaebolg quest.
+//= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf]
//============================================================
//==================================================================================//
@@ -1881,7 +1882,6 @@ OnInit:
OnEnable:
enablenpc "Group of Evil#edq";
- donpcevent "Time-Space Gap#edq::OnDisable";
end;
OnDisable:
@@ -1933,7 +1933,7 @@ OnTimer1800000:
OnTimer21600000:
stopnpctimer;
set $@re_moc,0;
- disablenpc "Time-Space Gap#edq";
+ donpcevent "Time-Space Gap#edq::OnDisable";
end;
}
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index a806db290..44a147a98 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.8
+//= 2.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -52,6 +52,8 @@
//= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf]
//= 1.8 Renamed temporary global variable. [L0ne_W0lf]
//= moved OnMyMobDead for access quest to a different NPC.
+//= 1.9 Fixed mapwarp warping to disabled map. [L0ne_W0lf]
+//= 2.0 Removed duplicate dialog. [L0ne_W0lf]
//============================================================
// Nameless Island and Cursed Monestary Access Quest
@@ -2800,7 +2802,6 @@ OnTouch:
mes "priests, the corruption...^000000";
next;
mes "^3355FFHe also explained the role";
- mes "He also explained the role";
mes "of the priests in the inhumane";
mes "testing conducted by the";
mes "Rekenber Corporation, and";
@@ -8830,7 +8831,7 @@ z_agit,97,101,3 script Louis 931,{
close2;
getitem 7724,1; //Forbidden_Secret_Art
set zdan_edq,18;
- mapwarp "z_agit","moc_fild09",68,298;
+ mapwarp "z_agit","moc_fild17",209,235;
set $@monster_zgang,0;
set $@door2,0;
hideonnpc "Louis";
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index e058350cb..45ff7aa43 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 3.2
+//= 3.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -57,6 +57,8 @@
//= Some more numeric conversion, and some other cleanup.
//= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
//= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf]
+//= 3.3 Fixed occurance of PcName. [L0ne_W0lf]
+//= Fixed level 4 ID warps always being usable.
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -3813,10 +3815,10 @@ OnTimer7200000:
ice_dun03,1,175,3 script #ice_sec -1,{
OnStart:
initnpctimer;
- hideoffnpc "#ice_4f_1";
- hideoffnpc "#ice_4f_2";
- hideoffnpc "#ice_4f_3";
- hideoffnpc "#ice_4f_4";
+ enablenpc "#ice_4f_1";
+ enablenpc "#ice_4f_2";
+ enablenpc "#ice_4f_3";
+ enablenpc "#ice_4f_4";
donpcevent "#ice_4f_1::OnEnable";
donpcevent "#ice_4f_2::OnEnable";
donpcevent "#ice_4f_3::OnEnable";
@@ -3825,10 +3827,10 @@ OnStart:
OnTimer60000:
stopnpctimer;
- hideonnpc "#ice_4f_1";
- hideonnpc "#ice_4f_2";
- hideonnpc "#ice_4f_3";
- hideonnpc "#ice_4f_4";
+ disablenpc "#ice_4f_1";
+ disablenpc "#ice_4f_2";
+ disablenpc "#ice_4f_3";
+ disablenpc "#ice_4f_4";
end;
}
@@ -7173,7 +7175,7 @@ ra_temsky,99,99,5 script Pope#rachel 936,{
mes "strange to me. Well, it's";
mes "good to hear it from you.";
next;
- mes "["+PcName+"]";
+ mes "["+strcharinfo(0)+"]";
mes "(^333333I can't just leave";
mes "now. I should try to see";
mes "if I can learn anything";