diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/expandedbartershop.txt | 63 | ||||
-rw-r--r-- | npc/re/jobs/2e/rebellion.txt | 1035 | ||||
-rw-r--r-- | npc/re/other/achievement_treasures.txt | 342 | ||||
-rw-r--r-- | npc/re/scripts.conf | 1 | ||||
-rw-r--r-- | npc/re/scripts_jobs.conf | 1 | ||||
-rw-r--r-- | npc/scripts_custom.conf | 1 |
6 files changed, 1443 insertions, 0 deletions
diff --git a/npc/custom/expandedbartershop.txt b/npc/custom/expandedbartershop.txt new file mode 100644 index 000000000..5ba988ad9 --- /dev/null +++ b/npc/custom/expandedbartershop.txt @@ -0,0 +1,63 @@ +//===== Hercules Script ====================================== +//= Expanded barter shop demo +//===== By: ================================================== +//= 4144 +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= Expanded barter shop demo in prontera. +//============================================================ + +prontera,160,284,4 trader Expanded Barter Shop#prt 4_M_KID1,{ + end; +OnInit: + tradertype(NST_EXPANDED_BARTER); + + // Selling Orange_Potion with items price and 4 items price + startsellitem(Orange_Potion, 2, 100000); + sellitemcurrency(Banana, 2); + sellitemcurrency(Apple, 1); + sellitemcurrency(Carrot, 2); + sellitemcurrency(Sweet_Potato, 1); + endsellitem(); + + // sell item with price only in zeny + sellitem(White_Herb, 1, 100); + // sell item with zeny and item price + sellitem(Blue_Herb, 22, 200, Orange_Potion, 2, 3); + + // sell item with price only in zeny (infinite amount) + sellitem(Green_Herb, 3, -1); + + // sell item with zeny and two items price (1) + sellitem(Orange_Potion, 20, 100000, Banana, 2, -1, Berserk_Potion, 10, -1); + + // sell item with zeny and two items price (same as before but with different zeny price) + sellitem(Orange_Potion, 1, 100000, Banana, 2, -1, Berserk_Potion, 10, -1); + + // sell item with item price + sellitem(Blade, 0, 1000, Sword, 2, -1); + + // sell item with zeny and two items price + sellitem(Scimiter, 2000, -1, Sword, 1, 2, Sword, 1, 5); + + // sell item with zeny and two items price (selling another Orange_Potion) + sellitem(Orange_Potion, 1, 100000, Green_Herb, 2, -1); + + // modify selling Orange_Potion with items price (same as previous) + // modification reset amount stored in db + startsellitem(Orange_Potion, 1, 100); + sellitemcurrency(Green_Herb, 2); + endsellitem(); + + // sell item with zeny and item price (selling another White_Herb) + sellitem(White_Herb, 10, 100, Banana, 1, -1); + + // stop selling blades +// stopselling(Blade, 1); + + // sell item with zeny and two items price (modify amount for entry (1)) +// sellitem(Orange_Potion, 1, 200000, Banana, 2, -1, Berserk_Potion, 10, -1); + + end; +} diff --git a/npc/re/jobs/2e/rebellion.txt b/npc/re/jobs/2e/rebellion.txt new file mode 100644 index 000000000..53beb11f5 --- /dev/null +++ b/npc/re/jobs/2e/rebellion.txt @@ -0,0 +1,1035 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2020 Hercules Dev Team +//= Copyright (C) Dastgir +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Rebellion Job Quest +//================= Description =========================================== +//= Job change Quest from Gunslinger -> Rebellion +//================= Current Version ======================================= +//= 1.0 +//========================================================================= + +job_gun,1,1,1 script Administrator1 CLEAR_NPC,{ + callfunc("F_GM_NPC"); + mes("Please enter the password."); + .@success = callfunc("F_GM_NPC", 1854, 0); + if (.@sucess != 1) + close(); + + mes("[Time Administrator]"); + mes("What time would you like to return?"); + next(); + .@select = select("Cancel", "Test monster spawn", "Start from beginning", "Furnace Zone", "Shooting Zone", "Complete the test"); + if (.@select == 1) { + close(); + } else if (.@select == 2) { + donpcevent("#target::OnStart"); + donpcevent("#nontarget::OnStart"); + close(); + } else if (.@select == 4) { + .@questComplete = 12341; + } else if (.@select == 5) { + .@questComplete = 12342; + } else if (.@select == 6) { + .@questComplete = 12344; + } + for (.@i = 12340; .@i <= 12345; .@i++) { + erasequest(.@i); + if (.@i <= .@questComplete) { + setquest(.@i); + completequest(.@i); + } + } + close(); + +OnInit: + disablenpc(strnpcinfo(NPC_NAME)); + end; +} + +// Warps +job_gun,56,26,0 warp rebelroom#1 2,2,einbroch,49,97 +job_gun,18,10,0 warp rebelroom#2 2,2,job_gun,81,29 +job_gun,165,22,0 warp rebelroom#3 2,2,job_gun,196,35 +job_gun,197,49,0 warp rebelroom#4 2,2,job_gun,157,21 + +job_gun,88,144,0 warp shootingrange#1 3,3,job_gun,93,123 +job_gun,105,97,0 warp shootingrange#2 3,3,job_gun,125,98 +job_gun,156,115,0 warp shootingrange#3 3,3,job_gun,157,137 +job_gun,152,154,0 warp shootingrange#4 3,3,job_gun,135,154 +job_gun,130,146,0 warp shootingrange#5 3,3,job_gun,120,130 + +job_gun,165,18,1 script Furnace Controller#1 CLEAR_NPC,{ + if (Class != Job_Gunslinger) { + mes("Only authorized user can do the operation."); + close(); + } + if (getstatus(SC_MONSTER_TRANSFORM, 1) != G_L_SHECIL) { + mes("Not an authorized user. Abort the operation."); + close(); + } + if (questprogress(12342) != 1) { + mes("Not an authorized user. Abort the operation."); + close(); + } + mes("Do you want to dredge the mold up from the furnace?"); + next(); + if (select("Quit.", "Begin.") == 1) { + mes("Switch to the Standby mode."); + close(); + } + hideonnpc("Furnace Controller#1"); + donpcevent("Furnace Controller#2::OnStart"); + mes("Initializing Furnace Controller ZX-3100..."); + close(); + +OnInit: + hideoffnpc("Furnace Controller#1"); + end; +} + +job_gun,214,36,1 script Auto Anvil#1 CLEAR_NPC,{ + if (Class != Job_Gunslinger) { + mes("Only authorized user can do the operation."); + close(); + } + if (countitem(Tiny_Flame) > 0) { + mes("Unauthorized firearm creation has been detected. Report to Manager Elwin."); + close(); + } + if (checkweight(Tiny_Flame, 1) == 0) { + mes("You have too many items, please reduce them to continue."); + close(); + } + if (getstatus(SC_MONSTER_TRANSFORM, 1) != G_L_SHECIL || countitem(Steel_Article_) <= 4 || questprogress(12342) != 1) { + mes("Not an authorized user. Abort the operation."); + close(); + } + + mes("Do you want to use the auto anvil and shape the standard Steel Artifacts into a firearm?"); + next(); + if (select("Quit.", "Begin.") == 1) { + mes("For your safety, please step away from the auto anvil."); + close(); + } + if (rand(1, 10) > 6) { + specialeffect(EF_REPAIRWEAPON); + mes("You have successfully created a firearm using the auto anvil. ^ff0000Please report before your transformation expires^000000."); + delitem(Steel_Article_, 5); + getitem(Tiny_Flame, 1); + } else { + specialeffect(EF_SUI_EXPLOSION); + mes("Failed to create a firearm."); + delitem(Steel_Article_, 5); + } + close(); + +OnInit: + hideoffnpc("Auto Anvil#1"); + end; +} + +job_gun,165,18,1 script Furnace Controller#2 CLEAR_NPC,{ + mes("The system is busy dredging a completed mold from the furnace."); + close(); + +OnInit: + hideonnpc("Furnace Controller#2"); + end; + +OnStart: + hideoffnpc("Furnace Controller#2"); + sleep(3000); + mapannounce("job_gun", "Furnace Controller: Dredging a mold up from the furnace... Workers, stand by at the production line.", bc_map, "0x00ff44"); + sleep(500); + .@wh_start = 0; + while (true) { + if (.@wh_start >= 30) + break; + + .@eff_rnd = rand(1, 100); + if (.@eff_rnd < 33) { // 0 - 32 + donpcevent("Heating Furnace#3::OnStart"); + } else if (.@eff_rnd > 66) { // 67-100 + donpcevent("Heating Furnace#4::OnStart"); + } else { // 33-66 + donpcevent("Heating Furnace#5::OnStart"); + } + sleep(200); + makeitem(Steel_Article, 1, "job_gun", rand(127, 143), rand(26, 29)); + if (rand(1, 10) > 7) { + makeitem(Steel_Article_, 1, "job_gun", rand(127, 143), rand(26, 29)); + } + .@wh_start += 1; + sleep(500); + + } + sleep(2000); + mapannounce("job_gun", "Furnace Controller: Finishing the operation... Entering Standby mode in 15 seconds.", bc_map, "0x00ff44"); + sleep(15000); + hideonnpc("Furnace Controller#2"); + hideoffnpc("Furnace Controller#1"); + end; +} + +job_gun,130,31,1 script Heating Furnace#3 CLEAR_NPC,{ + end; + +OnStart: + specialeffect(EF_FIREPILLAR); + sleep(500); + specialeffect(EF_FIREPILLARBOMB); + end; +} + +job_gun,136,31,1 script Heating Furnace#4 CLEAR_NPC,{ + end; + +OnStart: + specialeffect(EF_FIREPILLAR); + sleep(500); + specialeffect(EF_FIREPILLARBOMB); + end; +} + +job_gun,141,31,1 script Heating Furnace#5 CLEAR_NPC,{ + end; + +OnStart: + specialeffect(EF_FIREPILLAR); + sleep(500); + specialeffect(EF_FIREPILLARBOMB); + end; +} + +function script F_summonTargetMonster { + .@monster_id = getarg(0); + .@max_mob_count = getarg(1); + .@monster_name$ = getarg(2); + .@event_name$ = getarg(3); + while(true) { + .@mob_dead_num = mobcount("job_gun", .@event_name$); + if (.@mob_dead_num >= .@max_mob_count) + break; + + switch(rand(1, 5)) { + case 1: + .@mobx = rand(88, 99); + .@moby = rand(143, 147); + break; + case 2: + .@mobx = rand(92, 96); + .@moby = rand(95, 122); + break; + case 3: + .@mobx = rand(143, 159); + .@moby = rand(99, 100); + break; + case 4: + .@mobx = rand(157, 158); + .@moby = rand(137, 160); + break; + case 5: + .@mobx = rand(119, 134); + .@moby = rand(156, 160); + break; + } + monster("job_gun", .@mobx, .@moby, .@monster_name$, .@monster_id, 1, .@event_name$); + } + return; +} + +job_gun,1,4,1 script #target CLEAR_NPC,{ + end; + +OnStart: + killmonster("job_gun", "#target::OnTargetDead"); + callfunc("F_summonTargetMonster", J_REB_SHECIL1, 16, _("Standard-issue Target"), "#target::OnTargetDead"); + end; + +OnInit: + hideonnpc("#target"); + callfunc("F_summonTargetMonster", J_REB_SHECIL1, 16, _("Standard-issue Target"), "#target::OnTargetDead"); + end; + +OnTargetDead: + hideonnpc("#target"); + callfunc("F_summonTargetMonster", J_REB_SHECIL1, 16, _("Standard-issue Target"), "#target::OnTargetDead"); + end; +} + +job_gun,1,5,1 script #nontarget CLEAR_NPC,{ + end; +OnStart: + killmonster("job_gun", "#nontarget::OnNonTargetDead"); + hideonnpc("#nontarget"); + callfunc("F_summonTargetMonster", J_REB_SHECIL2, 56, _("Defective Target"), "#nontarget::OnNonTargetDead"); + end; + +OnInit: + hideonnpc("#nontarget"); + callfunc("F_summonTargetMonster", J_REB_SHECIL2, 56, _("Defective Target"), "#nontarget::OnNonTargetDead"); + end; + +OnNonTargetDead: + hideonnpc("#nontarget"); + callfunc("F_summonTargetMonster", J_REB_SHECIL2, 56, _("Defective Target"), "#nontarget::OnNonTargetDead"); + end; +} + +moc_fild12,261,318,3 script Suspicious Man 4_M_MOCASS2,2,2,{ + end; +OnTouch: + if (Class != Job_Gunslinger || BaseLevel < 99 || JobLevel < 70) + end; + if (questprogress(12340) < 1) { + mes("[Suspicious Man]"); + mes("Finally I've found you, Vagabond Spike! Your neck is mine!"); + next(); + select("Say what?"); + + mes("[Suspicious Man]"); + mes("*Snort* Don't pretend like you don't know. Look at this poster! You're in it!"); + next(); + select("I see the resemblance, but that's not me."); + + mesf("[%s]", strcharinfo(PC_NAME)); + mes("Forget the resemblance. Where did you get that poster? I've never committed a crime."); + next(); + mes("[Suspicious Man]"); + mes("I knew you'd try to lie your way out."); + next(); + mes("[Suspicious Man]"); + mes("The ^0000ffEinbroch Private Pub^000000 has released that wanted poster. You have many bounty hunters like me on your heels."); + next(); + mes("[Suspicious Man]"); + mes("I don't care if you're the right one so long as you look it and I can take you dead or alive."); + next(); + } else { + mes("[Suspicious Man]"); + mes("It's you again! You've got guts to come back here!"); + next(); + } + switch (select("Make a run for it.", "Fight him.")) { + case 1: + mes("^0000ffI should run for now and think about this later.^000000"); + close2(); + break; + case 2: + mes("^0000ffHe's not the only bounty hunter after me, if he's telling the truth. I need time to strategize.^000000"); + close2(); + break; + } + setquest(12340); + warp("moc_fild12", 186, 83); + end; +} + +einbroch,54,97,3 script Bouncer 4_M_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Bouncer]"); + mes("No loitering around the venue."); + close(); + } + if (questprogress(12340) < 1) { + mes("[Bouncer]"); + mes("Under construction, can't get in."); + close(); + } else if (questprogress(12340) == 1) { + mes("[Bouncer]"); + mes("*Gasp* You! I thought you were already captured. Ooh, doesn't matter now. You're my Get Out of Jail Free card!"); + next(); + select("I'm not the criminal you think I am!"); + mes("[Bouncer]"); + mes("You aren't?"); + next(); + mes("^0000ffThe bouncer examines your face.^000000"); + next(); + mes("[Bouncer]"); + mes("Hm, you bear a striking resemblance, though you don't look not as menacing as that criminal Spike"); + next(); + select("I want to talk to the poster publisher."); + mes("[Bouncer]"); + mes("Your problem is a bit out of my league. Get in. If I find out you're the real deal all along, I'll see that you'll never see the outside again."); + close2(); + warp("job_gun", 81, 29); + } else if (questprogress(12340) > 1) { + mes("[Bouncer]"); + mes("You're back. Why?"); + next(); + if (select("I want in.", "I was passing by.") == 2) { + mes("[Bouncer]"); + mes("You're silly."); + close(); + } + mes("[Bouncer]"); + mes("Go ahead. Stay out of trouble."); + close2(); + warp("job_gun", 70, 28); + } + end; +} + +job_gun,68,33,3 script Ruthless Rebellion 4_F_REBELLION,2,2,{ + mes("[Ruthless Rebellion]"); + mes("Do you know how to use a gun?"); + close(); +} + +job_gun,78,33,6 script Suspicious Gunslinger 4_M_JOB_BLACKSMITH,2,2,{ + mes("[Suspicious Gunslinger]"); + mes("... "); + next(); + mes("[Quiet Gunslinger]"); + mes("Don't say I look like a blacksmith you know."); + close(); +} + +job_gun,74,24,6 script Drunken Man 4_M_LIEMAN,2,2,{ + mes("[Drunken Man]"); + mes("*Hiccups* Oh, I'm the owner here."); + mes("Oh wait, am I in the pub or someplace else? Zzz..."); + close(); +} + +job_gun,64,33,6 script Anxious Man 4_M_ALCHE_A,2,2,{ + mes("[Anxious Man]"); + mes("Maybe I'm in the wrong place. This place doesn't look like a pub."); + close(); +} + +job_gun,86,29,3 script Kulbertinov 4_M_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Kulbertinov]"); + mes("Are you looking for me?"); + close(); + } + if (questprogress(12340) < 1) { + mes("[Kulbertinov]"); + mes("Can I help you?"); + close(); + } else if (questprogress(12340) == 1) { + mes("[Kulbertinov]"); + mes("What do you want?"); + next(); + select("I'm mistaken for a criminal!"); + mes("[Kulbertinov]"); + mes("Wait a minute... Mwah hah hah!"); + next(); + mes("^0000ffHe scans your face, then guffaws.^000000"); + next(); + mes("[Kulbertinov]"); + mes("I'm sorry. For a moment, I thought Spike came back to life. He was found dead three days ago."); + next(); + select("He was captured already?"); + mes("[Kulbertinov]"); + mes("Yes, and the bounty hunter was already paid. The news hasn't spread, and you're the spitting image of him. Go figure."); + next(); + select("You have to do something!"); + mes("[Kulbertinov]"); + mes("I'm sorry, but I can't talk to every single bounty hunter for you. Of course, I'm willing to compensate for your inconvenience."); + next(); + mes("[Kulbertinov]"); + mes("Hey, how about you join our ranks? At the very last, you won't get shot."); + next(); + select("You want me become a bounty hunter?"); + mes("[Kulbertinov]"); + mes("No, bounty hunting is just a pastime. We're the experts of all the firearms in the world."); + next(); + mes("[Kulbertinov]"); + mes("Carefree spirits!"); + mes("Magical spitfires!"); + mes("We call ourselves the ^0000ffRebellion^000000."); + next(); + mes("[Kulbertinov]"); + mes("You look like you know how to use a gun. How'd you like to join our ranks? You won't have to worry about other bounty hunters anymore too."); + next(); + switch (select("Let me think it over.", "I don't think I have a choice.")) { + case 1: + mes("[Kulbertinov]"); + mes("You can think it over and over, but the answer won't change. Just take the offer."); + break; + case 2: + mes("[Kulbertinov]"); + mes("Good thinking. Might as well do it now and get it over with."); + break; + } + next(); + mes("[Kulbertinov]"); + mes("Talk to Enwin Conick. She guides drifting spirits like you to the way of the Rebellion. I'll send word to her. Ah, and don't point your gun at her."); + setquest(12341); + completequest(12340); + } else if (questprogress(12340) > 1) { + mes("[Kulbertinov]"); + mes("Do you have business with Elwin Conick?"); + next(); + if (select("No.", "Send me to Elwin Conick.") == 1) { + mes("[Kulbertinov]"); + mes("All right. Care for a shot of vodka?"); + close(); + } + mes("[Kulbertinov]"); + mes("Okay, I'll let her know."); + } + close2(); + warp("job_gun", 19, 15); + end; +} + +job_gun,19,24,3 script Elwin Conick#1 4_F_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Elwin Conick]"); + mes("If you don't want to join Rebellions, just get out."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (questprogress(12341) == 1) { + mes("[Elwin Conick]"); + mes("Do you to join us Rebellions?"); + next(); + mes("^0000ffThe short woman with keen eyes stares into your eyes.^000000"); + next(); + mes("[Elwin Conick]"); + mes("Sign here."); + next(); + mes("^0000ffThe undersigned party [_____] will not speak of the test even if he or she suffers injury, mutilation, or death in an unforeseen accident that may occur during the test.^000000"); + next(); + select("WHAT?!"); + mes("[Elwin Conick]"); + mes("Do you want join us or not?"); + next(); + if (select("I give up.", "...I'll sign.") == 1) { + mes("[Elwin Conick]"); + mes("Your choice."); + close2(); + warp("job_gun", 81, 29); + end; + } + mes("[Elwin Conick]"); + mes("Good. Now, follow me."); + close2(); + warp("job_gun", 117, 41); + end; + } + if (questprogress(12342) == 1) { + mes("[Elwin Conick]"); + mes("Do you want to try again?"); + next(); + if (select("I give up.", "Do it.") == 1) { + mes("[Elwin Conick]"); + mes("Your choice."); + close2(); + warp("job_gun", 81, 29); + end; + } + mes("[Elwin Conick]"); + mes("Follow me."); + close2(); + warp("job_gun", 117, 41); + end; + } + if (questprogress(12343) == 1) { + mes("[Elwin Conick]"); + mes("You still have Ivan's shooting test, do you want to try again?"); + next(); + if (select("I give up.", "Do it.") == 1) { + mes("[Elwin Conick]"); + mes("It's not worth to give up, now go out and relax."); + close2(); + warp("job_gun", 81, 29); + end; + } + mes("[Elwin Conick]"); + mes("Remember to give your best."); + close2(); + warp("job_gun", 120, 130); + end; + } + if (questprogress(12343) > 1) { + mes("[Elwin Conick]"); + mes("Ivan's shooting test have not finished yet, do you want to try again?"); + next(); + if (select("I give up.", "Do it.") == 1) { + mes("[Elwin Conick]"); + mes("It's not worth to give up, now go out and relax."); + close2(); + warp("job_gun", 81, 29); + end; + } + mes("[Elwin Conick]"); + mes("Remember to give your best."); + close2(); + warp("job_gun", 120, 130); + end; + } + if (questprogress(12345) == 1) { + mes("[Elwin Conick]"); + mes("Ivan is waiting for you, go find him."); + close2(); + warp("job_gun", 120, 130); + end; + } + mes("[Elwin Conick]"); + mes("You have no more test to take. Why don't you go out and have a drink?"); + close2(); + warp("job_gun", 81, 29); + end; +} + +job_gun,117,46,3 script Elwin Conick#2 4_F_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Elwin Conick]"); + mes("If you don't want to join Rebellions, just get out."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (getstatus(SC_MONSTER_TRANSFORM, 1) == G_L_SHECIL) { + mes("^0000ffYou are already in the test form. If you have finished all your tests, report to Elwin Conick in the Assembly Room^000000."); + close(); + } else if (getstatus(SC_MONSTER_TRANSFORM, 1) > 1) { + mes("[Elwin Conick]"); + mes("Look at yourself, do you really want to test?"); + next(); + mes("^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000"); + next(); + if (select("Wait.", "Go away.") == 1) { + mes("[Elwin Conick]"); + mes("It's not worth to give up, now go out and relax.."); + close(); + } + mes("[Elwin Conick]"); + mes("Come back when you aren't in any form."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (questprogress(12341) == 1) { + .@st_job1 = countitem(Steel_Article); + .@st_job2 = countitem(Steel_Article_); + if (.@st_job1 > 0) { + delitem(Steel_Article, .@st_job1); + mes("[Elwin Conick]"); + mes("Any leftover Steel Artifacts must be returned after the test."); + close(); + } + if (.@st_job2 > 0) { + delitem(Steel_Article_, .@st_job2); + mes("[Elwin Conick]"); + mes("Any leftover Steel Artifacts must be returned after the test."); + close(); + } + if (countitem(Tiny_Flame) > 0) { + delitem(Tiny_Flame, 1); + mes("[Elwin Conick]"); + mes("Time over. You failed the test. Let me take all your leftover test materials."); + close(); + } + setquest(12342); + completequest(12341); + .@showDialog = true; + } else if (questprogress(12342) == 1) { + .@st_job1 = countitem(Steel_Article); + .@st_job2 = countitem(Steel_Article_); + if (.@st_job1 > 0) { + delitem(Steel_Article, .@st_job1); + mes("[Elwin Conick]"); + mes("Any leftover Steel Artifacts must be returned after the test."); + close(); + } + if (.@st_job2 > 0) { + delitem(Steel_Article_, .@st_job2); + mes("[Elwin Conick]"); + mes("Time over. You failed the test. Let me take all your leftover test materials."); + close(); + } + if (countitem(Tiny_Flame) > 0) { + delitem(Tiny_Flame, 1); + mes("[Elwin Conick]"); + mes("Time over. You failed the test. Let me take all your leftover test materials."); + close2(); + end; + } + .@showDialog = true; + } + if (.@showDialog) { + mes("[Elwin Conick]"); + mes("Listen up. I'm not going to great lengths trying to explain the test to you."); + next(); + select("Okay."); + mes("[Elwin Conick]"); + mes("This is where the firearm molds are cast. Everywhere you can see Steel Artifacts are being produced."); + next(); + mes("[Elwin Conick]"); + mes("You'll be asked to control switches on the machine and select 5 standard Steel Artifacts."); + next(); + mes("[Elwin Conick]"); + mes("You'll then take them to the next Assembly Room and assemble them into a complete firearm. You'll be given 3 minutes to finish all that. ^0000ffTo check the elapsed time, you'll be transformed into a different job^000000."); + next(); + mes("[Elwin Conick]"); + mes("I'll be in the next room, waiting for you to bring me a complete firearm. Remember, ^0000ffyou fail the test when your transformation expires after 3 minutes^000000."); + montransform(G_L_SHECIL, 180000); + close(); + } + mes("[Elwin Conick]"); + mes("Ah? Are you lost? You need to register first and then get back here."); + close2(); + warp("job_gun", 81, 29); + end; +} + +job_gun,198,39,3 script Elwin Conick#3 4_F_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Elwin Conick]"); + mes("If you don't want to join Rebellions, just get out."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (questprogress(12342) != 1) { + mes("[Elwin Conick]"); + mes("Ah? Are you lost? You need to register first and then get back here."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (getstatus(SC_MONSTER_TRANSFORM, 1) == G_L_SHECIL) { + if (countitem(Tiny_Flame) == 0) { + mes("[Elwin Conick]"); + mes("Are you done? I don't see any completed firearm in your inventory."); + close(); + } + delitem(Tiny_Flame, 1); + mes("[Elwin Conick]"); + mes("It's shoddy but not bad, given the time. You passed."); + next(); + mes("[Elwin Conick]"); + mes("Let me take all your leftover test materials."); + .@st_job1 = countitem(Steel_Article); + .@st_job2 = countitem(Steel_Article_); + if (.@st_job1 > 0) { + delitem(Steel_Article, .@st_job1); + } + if (.@st_job2 > 0) { + delitem(Steel_Article_, .@st_job2); + } + next(); + mes("[Elwin Conick]"); + mes("Now you can move on to the next course. Ivan Sidorenko will oversee your test."); + completequest(12342); + close2(); + warp("job_gun", 120, 133); + end; + + } else if (getstatus(SC_MONSTER_TRANSFORM, 1) > 1) { + mes("[Elwin Conick]"); + mes("Look at yourself, do you really want to test?"); + next(); + mes("^0000ffElwin see you turn into another form and she is very angry. Wait for your current form ends, and then find her again.^000000"); + next(); + if (select("Wait.", "Go away.") == 1) { + mes("[Elwin Conick]"); + mes("It's not worth to give up, now go out and relax.."); + close(); + } + mes("[Elwin Conick]"); + mes("Come back when you aren't in any form."); + close2(); + warp("job_gun", 81, 29); + end; + } else { + mes("[Elwin Conick]"); + mes("Time over. You failed the test. Let me take all your leftover test materials."); + .@st_job1 = countitem(Steel_Article); + .@st_job2 = countitem(Steel_Article_); + if (.@st_job1 > 0) { + delitem(Steel_Article, .@st_job1); + } + if (.@st_job2 > 0) { + delitem(Steel_Article_, .@st_job2); + } + if (countitem(Tiny_Flame) > 0) { + delitem(Tiny_Flame, 1); + } + next(); + mes("[Elwin Conick]"); + mes("Let's start again."); + close2(); + warp("job_gun", 117, 41); + end; + } + end; +} + +job_gun,120,138,3 script Ivan Sidorenko#1 4_M_REBELLION,2,2,{ + if (Class != Job_Gunslinger) { + mes("[Ivan Sidorenko]"); + mes("This is shooting test area, you can't come here as you like."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (questprogress(12342) < 2) { + mes("[Ivan Sidorenko]"); + mes("There seems to be a mistake, you can't stay here."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (questprogress(12343) < 1) { + mes("[Ivan Sidorenko]"); + mes("Hey, stay focused--we're using live ammo here, and you can get shot anytime."); + next(); + mes("[Ivan Sidorenko]"); + mes("Let me make this quick. Basically you'll be running in this shooting range consisting of 5 sections."); + next(); + mes("[Ivan Sidorenko]"); + mes("The objective is to find enemies in the midst of a crowd quickly and without fail."); + next(); + mes("[Ivan Sidorenko]"); + mes("Among all the targets, you must shoot only the ^0000ffStandard-issue Targets^000000. If you make a mistake, you'll lose points."); + next(); + mes("[Ivan Sidorenko]"); + mes("Let's try. There aren't many ^0000ffStandard-issue Targets^000000, so keep your eyes peeled."); + next(); + mes("[Ivan Sidorenko]"); + mes("^0000ffYou have 3 minutes to finish this test. If you can't finish before your transformation expires^000000, you'll fail. If that happens, just follow the path back to me."); + next(); + mes("[Ivan Sidorenko]"); + mes("^0000ffYou'll fail if you miss a Standard-issue Target, or shoot 3 incorrect targets^000000. Let's get started."); + setquest(12343); + setquest(12344); + montransform(G_L_SHECIL, 180000); + close2(); + warp("job_gun", 102, 146); + end; + } else if (questprogress(12343) == 1) { + .@standard_target = 0; + .@failed_target = 0; + .@total_target = 0; + if (questprogress(12343, HUNTING) == 2) { + .@standard_target = 10; + } + if (questprogress(12344, HUNTING) == 2) { + .@failed_target = 2; + } + if (getstatus(SC_MONSTER_TRANSFORM, 1) != G_L_SHECIL) { + .@total_target = 5; + } + .@target_count = .@standard_target - (.@failed_target + .@total_target); // + if (.@target_count > 9) { // Killed 10 Standard, 0 Failed + completequest(12343); + completequest(12344); + setquest(12345); + mes("[Ivan Sidorenko]"); + mes("Good job. I didn't think you could pass so quickly."); + next(); + mes("[Ivan Sidorenko]"); + mes("You may leave and wait outside. I'll bring other instructors' evaluation reports to see you."); + close2(); + warp("job_gun", 210, 132); + end; + } else if (.@target_count == 8) { // Killed 10 Standard, 3 failed + erasequest(12343); + erasequest(12344); + mes("[Ivan Sidorenko]"); + mes("You're quick enough, but you shot too many incorrect targets. You failed."); + next(); + } else if (.@target_count == 5) { // Timeout + erasequest(12343); + erasequest(12344); + mes("[Ivan Sidorenko]"); + mes("You accurate enough, but you took too much time. Slow Rebellions don't survive long enough."); + next(); + } else if (.@target_count < 5) { // Timeout and failed targets + erasequest(12343); + erasequest(12344); + mes("[Ivan Sidorenko]"); + mes("You failed at both speed and accuracy. How did you survive this long?"); + next(); + } else { + erasequest(12343); + erasequest(12344); + mes("[Ivan Sidorenko]"); + mes("There's a problem, the statistic seems to be wrong. Well... This can happen sometimes."); + next(); + } + mes("[Ivan Sidorenko]"); + mes("Let's try again. Be more careful this time."); + setquest(12343); + setquest(12344); + montransform(G_L_SHECIL, 180000); + close2(); + warp("job_gun", 102, 146); + end; + } else { + mes("[Ivan Sidorenko]"); + mes("How did you not leave?"); + next(); + mes("[Ivan Sidorenko]"); + mes("You may leave and wait outside. I'll bring other instructors' evaluation reports to see you."); + close2(); + warp("job_gun", 210, 132); + end; + } + end; +} + +job_gun,220,132,3 script Ivan Sidorenko#2 4_M_REBELLION,2,2,{ + .@now_weight = MaxWeight - Weight; + if (checkweight(Knife, 1) == 0) { + mes("You have too many items, please reduce them to continue."); + close(); + } + if (.@now_weight < 1000) { + mes("The items in your inventory are weighing you down. Lighten your weight first."); + close(); + } + if (questprogress(12345) != 1) { + mes("[Ivan Sidorenko]"); + mes("There must have been a mistake. You aren't supposed to remain here."); + close2(); + warp("job_gun", 81, 29); + end; + } + if (Class == Job_Gunslinger) { + if (BaseLevel < 99 || JobLevel < 70) { + mes("[Ivan Sidorenko]"); + mes("Huh? You look so weak? I have nothing more to say."); + close(); + } + if (SkillPoint != 0) { + mes("[Ivan Sidorenko]"); + mes("Oh no~ You still have Skill Points."); + close(); + } + mes("[Ivan Sidorenko]"); + mes("Kulbertinov, Elwin, and I've evaluated your Rebellion test results."); + next(); + mes("[Ivan Sidorenko]"); + mes("And..."); + next(); + mes("[Ivan Sidorenko]"); + mes("You've met all our requirements including the attitude and the test performance."); + next(); + mes("[Ivan Sidorenko]"); + mes("That's right, you're now a member of the Rebellion. Get ready to be wowed."); + next(); + jobchange(Job_Rebellion); + completequest(12345); + mes("[Ivan Sidorenko]"); + mes("And Elwin wants you to have this. Take good care of it. He made it for you."); + getitem(Freedom_Flame, 1); + next(); + mes("[Ivan Sidorenko]"); + mes("See you later."); + close2(); + warp("job_gun", 81, 29); + end; + } else if (Class == Job_Rebellion) { + mes("[Ivan Sidorenko]"); + mes("This life should be fun, not boring."); + next(); + mes("[Ivan Sidorenko]"); + mes("And by becoming a Rebellion your life should be upgraded. So, go and create a great journey, make us proud!"); + close(); + } else { + mes("[Ivan Sidorenko]"); + mes("Do you have something to say to me, don't you?"); + close(); + } +} + +job_gun,220,138,4 trader Prop Vending Machine 2_VENDING_MACHINE1,{ + end; +OnInit: + sellitem(Slug_Bullet_1); + sellitem(Slug_Bullet_2); + sellitem(Slug_Bullet_3); + sellitem(Slug_Bullet_4); + sellitem(Slug_Bullet_5); + sellitem(Fullmetal_Jacket_Bullet); + sellitem(Mine_Projectile); + sellitem(Dragon_Tail_Missile); + end; +} + +job_gun,216,138,4 script Butler Karlex 1_M_01,{ + mes("[Butler Karlex]"); + mes("Use this temporary storage to keep your items safe while on the Advancement test."); + next(); + .@select = select("Cancel", "Open the storage."); + mes("[Butler Karlex]"); + mes("Thank you for using the service."); + close2(); + if (.@select == 2) { + openstorage(); + } + end; +} + +prontera,92,209,4 trader Rebellion Weapons 2_VENDING_MACHINE1,{ + end; +OnInit: + sellitem(H_FEATHER_H_FIRE); + sellitem(ALTAIR_ARES); + sellitem(COLORSCOPE); + sellitem(RAG203); + sellitem(DEATHFIRE); + sellitem(R_THUNDER); + sellitem(P_BREAKER); + sellitem(MINIMAY); + sellitem(TEMPEST); + sellitem(END_OF_HORIZON); + sellitem(Southern_Cross_R); + end; +} + +prontera,96,209,4 trader Rebellion Accessories 2_VENDING_MACHINE1,{ + end; +OnInit: + sellitem(Slug_Bullet); + sellitem(Fullmetal_Jacket_Bullet); + sellitem(Mine_Projectile); + sellitem(Dragon_Tail_Missile); + sellitem(Special_Alloy_Trap); + sellitem(Bullet); + sellitem(Silver_Bullet_); + sellitem(Shell_Of_Blood_); + sellitem(AP_Ammo); + sellitem(Blaze_Bullet); + sellitem(Freezing_Bullet); + sellitem(Electric_Shock_Bullet); + sellitem(Magical_Stone_Bullet); + sellitem(Sanctified_Bullet); + sellitem(Flare_Bullet); + sellitem(Lightning_Bullet); + sellitem(Poison_Bullet); + sellitem(Blind_Bullet); + sellitem(Ice_Bullet); + end; +} diff --git a/npc/re/other/achievement_treasures.txt b/npc/re/other/achievement_treasures.txt new file mode 100644 index 000000000..38fb69d77 --- /dev/null +++ b/npc/re/other/achievement_treasures.txt @@ -0,0 +1,342 @@ +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2020 Hercules Dev Team +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +// Exploration Achievements +//========================================================================= + +- script achievement_tr FAKE_NPC,{ + sscanf(strnpcinfo(NPC_NAME_HIDDEN), "tr%d", .@id); + if (!achievement_iscompleted(.@id)) + achievement_progress(.@id, 1, 1, true); + end; +OnInit: + cloakonnpc(strnpcinfo(NPC_NAME)); + end; +} + +- script achievement_wp FAKE_NPC,{ +OnTouch: + sscanf(strnpcinfo(NPC_NAME_HIDDEN), "wp%d", .@id); + if (!achievement_iscompleted(.@id)) + cloakoffnpc(sprintf("#tr%d", .@id), playerattached()); + end; +} + +// Treasure Chests +prt_fild01,146,126,4 duplicate(achievement_tr) #tr120001 4_TREASURE_BOX +prt_fild02,142,221,4 duplicate(achievement_tr) #tr120002 4_TREASURE_BOX +prt_fild03,172,139,4 duplicate(achievement_tr) #tr120003 4_TREASURE_BOX +prt_fild04,118,57,4 duplicate(achievement_tr) #tr120004 4_TREASURE_BOX +prt_fild05,189,291,4 duplicate(achievement_tr) #tr120005 4_TREASURE_BOX +prt_fild06,298,304,4 duplicate(achievement_tr) #tr120006 4_TREASURE_BOX +prt_fild07,44,104,4 duplicate(achievement_tr) #tr120007 4_TREASURE_BOX +prt_fild08,203,222,4 duplicate(achievement_tr) #tr120008 4_TREASURE_BOX +prt_fild09,37,354,4 duplicate(achievement_tr) #tr120009 4_TREASURE_BOX +prt_fild10,177,206,4 duplicate(achievement_tr) #tr120010 4_TREASURE_BOX +gef_fild00,73,119,4 duplicate(achievement_tr) #tr120011 4_TREASURE_BOX +gef_fild01,222,224,4 duplicate(achievement_tr) #tr120012 4_TREASURE_BOX +gef_fild05,202,292,4 duplicate(achievement_tr) #tr120013 4_TREASURE_BOX +gef_fild06,279,105,4 duplicate(achievement_tr) #tr120014 4_TREASURE_BOX +gef_fild07,184,249,4 duplicate(achievement_tr) #tr120015 4_TREASURE_BOX +gef_fild09,170,73,4 duplicate(achievement_tr) #tr120016 4_TREASURE_BOX +gef_fild11,239,248,4 duplicate(achievement_tr) #tr120017 4_TREASURE_BOX +moc_fild11,188,218,4 duplicate(achievement_tr) #tr120018 4_TREASURE_BOX +moc_fild12,234,96,4 duplicate(achievement_tr) #tr120019 4_TREASURE_BOX +moc_fild13,290,207,4 duplicate(achievement_tr) #tr120020 4_TREASURE_BOX +moc_fild16,196,108,4 duplicate(achievement_tr) #tr120021 4_TREASURE_BOX +moc_fild17,269,105,4 duplicate(achievement_tr) #tr120022 4_TREASURE_BOX +moc_fild18,54,284,4 duplicate(achievement_tr) #tr120023 4_TREASURE_BOX +pay_fild01,167,243,4 duplicate(achievement_tr) #tr120024 4_TREASURE_BOX +pay_fild02,105,240,4 duplicate(achievement_tr) #tr120025 4_TREASURE_BOX +pay_fild03,144,97,4 duplicate(achievement_tr) #tr120026 4_TREASURE_BOX +pay_fild04,257,95,4 duplicate(achievement_tr) #tr120027 4_TREASURE_BOX +pay_fild07,365,37,4 duplicate(achievement_tr) #tr120028 4_TREASURE_BOX +pay_fild08,237,345,4 duplicate(achievement_tr) #tr120029 4_TREASURE_BOX +pay_fild09,251,42,4 duplicate(achievement_tr) #tr120030 4_TREASURE_BOX +pay_fild10,196,38,4 duplicate(achievement_tr) #tr120031 4_TREASURE_BOX +mjolnir_01,47,60,4 duplicate(achievement_tr) #tr120032 4_TREASURE_BOX +mjolnir_02,77,49,4 duplicate(achievement_tr) #tr120033 4_TREASURE_BOX +mjolnir_03,190,200,4 duplicate(achievement_tr) #tr120034 4_TREASURE_BOX +mjolnir_04,201,146,4 duplicate(achievement_tr) #tr120035 4_TREASURE_BOX +mjolnir_05,43,327,4 duplicate(achievement_tr) #tr120036 4_TREASURE_BOX +mjolnir_06,162,290,4 duplicate(achievement_tr) #tr120037 4_TREASURE_BOX +mjolnir_07,321,127,4 duplicate(achievement_tr) #tr120038 4_TREASURE_BOX +mjolnir_08,175,225,4 duplicate(achievement_tr) #tr120039 4_TREASURE_BOX +mjolnir_09,299,123,4 duplicate(achievement_tr) #tr120040 4_TREASURE_BOX +mjolnir_10,353,371,4 duplicate(achievement_tr) #tr120041 4_TREASURE_BOX +mjolnir_11,325,178,4 duplicate(achievement_tr) #tr120042 4_TREASURE_BOX +mjolnir_12,110,298,4 duplicate(achievement_tr) #tr120043 4_TREASURE_BOX +cmd_fild01,112,200,4 duplicate(achievement_tr) #tr120044 4_TREASURE_BOX +cmd_fild02,86,94,4 duplicate(achievement_tr) #tr120045 4_TREASURE_BOX +cmd_fild03,144,190,4 duplicate(achievement_tr) #tr120046 4_TREASURE_BOX +cmd_fild04,151,191,4 duplicate(achievement_tr) #tr120047 4_TREASURE_BOX +cmd_fild06,221,108,4 duplicate(achievement_tr) #tr120048 4_TREASURE_BOX +cmd_fild07,269,322,4 duplicate(achievement_tr) #tr120049 4_TREASURE_BOX +cmd_fild08,181,136,4 duplicate(achievement_tr) #tr120050 4_TREASURE_BOX +cmd_fild09,211,266,4 duplicate(achievement_tr) #tr120051 4_TREASURE_BOX +yuno_fild01,284,138,4 duplicate(achievement_tr) #tr120052 4_TREASURE_BOX +yuno_fild12,76,268,4 duplicate(achievement_tr) #tr120053 4_TREASURE_BOX +yuno_fild02,142,191,4 duplicate(achievement_tr) #tr120054 4_TREASURE_BOX +yuno_fild03,135,329,4 duplicate(achievement_tr) #tr120055 4_TREASURE_BOX +yuno_fild04,35,369,4 duplicate(achievement_tr) #tr120056 4_TREASURE_BOX +yuno_fild06,262,220,4 duplicate(achievement_tr) #tr120057 4_TREASURE_BOX +yuno_fild07,113,339,4 duplicate(achievement_tr) #tr120058 4_TREASURE_BOX +yuno_fild08,179,209,4 duplicate(achievement_tr) #tr120059 4_TREASURE_BOX +yuno_fild09,166,228,4 duplicate(achievement_tr) #tr120060 4_TREASURE_BOX +yuno_fild11,141,357,4 duplicate(achievement_tr) #tr120061 4_TREASURE_BOX +hu_fild01,347,312,4 duplicate(achievement_tr) #tr120062 4_TREASURE_BOX +hu_fild02,80,152,4 duplicate(achievement_tr) #tr120063 4_TREASURE_BOX +hu_fild04,322,313,4 duplicate(achievement_tr) #tr120064 4_TREASURE_BOX +hu_fild06,204,228,4 duplicate(achievement_tr) #tr120065 4_TREASURE_BOX +hu_fild05,197,210,4 duplicate(achievement_tr) #tr120066 4_TREASURE_BOX +ein_fild01,266,277,4 duplicate(achievement_tr) #tr120067 4_TREASURE_BOX +ein_fild03,99,332,4 duplicate(achievement_tr) #tr120068 4_TREASURE_BOX +ein_fild04,334,305,4 duplicate(achievement_tr) #tr120069 4_TREASURE_BOX +ein_fild05,337,233,4 duplicate(achievement_tr) #tr120070 4_TREASURE_BOX +ein_fild06,174,245,4 duplicate(achievement_tr) #tr120071 4_TREASURE_BOX +ein_fild07,188,50,4 duplicate(achievement_tr) #tr120072 4_TREASURE_BOX +ein_fild08,258,78,4 duplicate(achievement_tr) #tr120073 4_TREASURE_BOX +ein_fild09,330,76,4 duplicate(achievement_tr) #tr120074 4_TREASURE_BOX +lhz_fild01,118,73,4 duplicate(achievement_tr) #tr120075 4_TREASURE_BOX +lhz_fild02,239,243,4 duplicate(achievement_tr) #tr120076 4_TREASURE_BOX +lhz_fild03,313,132,4 duplicate(achievement_tr) #tr120077 4_TREASURE_BOX +ra_fild01,138,166,4 duplicate(achievement_tr) #tr120078 4_TREASURE_BOX +ra_fild03,224,275,4 duplicate(achievement_tr) #tr120079 4_TREASURE_BOX +ra_fild08,326,45,4 duplicate(achievement_tr) #tr120080 4_TREASURE_BOX +ra_fild12,352,165,4 duplicate(achievement_tr) #tr120081 4_TREASURE_BOX +ra_fild04,92,302,4 duplicate(achievement_tr) #tr120082 4_TREASURE_BOX +ra_fild05,59,59,4 duplicate(achievement_tr) #tr120083 4_TREASURE_BOX +ra_fild06,362,230,4 duplicate(achievement_tr) #tr120084 4_TREASURE_BOX +ve_fild01,180,234,4 duplicate(achievement_tr) #tr120085 4_TREASURE_BOX +ve_fild02,65,194,4 duplicate(achievement_tr) #tr120086 4_TREASURE_BOX +ve_fild03,197,242,4 duplicate(achievement_tr) #tr120087 4_TREASURE_BOX +ve_fild04,288,279,4 duplicate(achievement_tr) #tr120088 4_TREASURE_BOX +ve_fild07,33,113,4 duplicate(achievement_tr) #tr120089 4_TREASURE_BOX +ecl_fild01,234,217,4 duplicate(achievement_tr) #tr120090 4_TREASURE_BOX +bif_fild02,155,322,4 duplicate(achievement_tr) #tr120091 4_TREASURE_BOX +bif_fild01,147,64,4 duplicate(achievement_tr) #tr120092 4_TREASURE_BOX +spl_fild01,335,315,4 duplicate(achievement_tr) #tr120093 4_TREASURE_BOX +spl_fild02,153,358,4 duplicate(achievement_tr) #tr120094 4_TREASURE_BOX +spl_fild03,61,286,4 duplicate(achievement_tr) #tr120095 4_TREASURE_BOX +man_fild01,41,172,4 duplicate(achievement_tr) #tr120096 4_TREASURE_BOX +man_fild02,268,357,4 duplicate(achievement_tr) #tr120097 4_TREASURE_BOX +man_fild03,198,91,4 duplicate(achievement_tr) #tr120098 4_TREASURE_BOX +dic_fild01,227,82,4 duplicate(achievement_tr) #tr120099 4_TREASURE_BOX +dic_fild02,147,196,4 duplicate(achievement_tr) #tr120100 4_TREASURE_BOX +ama_fild01,187,337,4 duplicate(achievement_tr) #tr120101 4_TREASURE_BOX +gon_fild01,171,332,4 duplicate(achievement_tr) #tr120102 4_TREASURE_BOX +lou_fild01,104,232,4 duplicate(achievement_tr) #tr120103 4_TREASURE_BOX +ayo_fild01,289,70,4 duplicate(achievement_tr) #tr120104 4_TREASURE_BOX +mosk_fild02,176,77,4 duplicate(achievement_tr) #tr120105 4_TREASURE_BOX +bra_fild01,99,193,4 duplicate(achievement_tr) #tr120106 4_TREASURE_BOX +dew_fild01,175,287,4 duplicate(achievement_tr) #tr120107 4_TREASURE_BOX +ma_fild01,308,206,4 duplicate(achievement_tr) #tr120108 4_TREASURE_BOX +ma_fild02,246,323,4 duplicate(achievement_tr) #tr120109 4_TREASURE_BOX +abbey03,27,72,4 duplicate(achievement_tr) #tr120110 4_TREASURE_BOX +abyss_03,86,55,4 duplicate(achievement_tr) #tr120111 4_TREASURE_BOX +alde_dun04,90,107,4 duplicate(achievement_tr) #tr120112 4_TREASURE_BOX +ama_dun03,60,163,4 duplicate(achievement_tr) #tr120113 4_TREASURE_BOX +anthell02,253,41,4 duplicate(achievement_tr) #tr120114 4_TREASURE_BOX +ayo_dun02,150,256,4 duplicate(achievement_tr) #tr120115 4_TREASURE_BOX +beach_dun3,102,71,4 duplicate(achievement_tr) #tr120116 4_TREASURE_BOX +bra_dun02,171,121,4 duplicate(achievement_tr) #tr120117 4_TREASURE_BOX +c_tower4,37,158,4 duplicate(achievement_tr) #tr120118 4_TREASURE_BOX +dew_dun02,87,272,4 duplicate(achievement_tr) #tr120119 4_TREASURE_BOX +dic_dun03,216,211,4 duplicate(achievement_tr) #tr120120 4_TREASURE_BOX +ecl_tdun04,37,37,4 duplicate(achievement_tr) #tr120121 4_TREASURE_BOX +ein_dun02,31,255,4 duplicate(achievement_tr) #tr120122 4_TREASURE_BOX +gef_dun02,222,163,4 duplicate(achievement_tr) #tr120123 4_TREASURE_BOX +gl_sew04,288,6,4 duplicate(achievement_tr) #tr120124 4_TREASURE_BOX +gl_knt02,126,235,4 duplicate(achievement_tr) #tr120125 4_TREASURE_BOX +gl_cas02,53,151,4 duplicate(achievement_tr) #tr120126 4_TREASURE_BOX +gl_prison1,126,158,4 duplicate(achievement_tr) #tr120127 4_TREASURE_BOX +gon_dun03,166,231,4 duplicate(achievement_tr) #tr120128 4_TREASURE_BOX +ice_dun03,45,261,4 duplicate(achievement_tr) #tr120129 4_TREASURE_BOX +in_sphinx5,154,107,4 duplicate(achievement_tr) #tr120130 4_TREASURE_BOX +iz_dun05,64,223,4 duplicate(achievement_tr) #tr120131 4_TREASURE_BOX +kh_dun02,70,107,4 duplicate(achievement_tr) #tr120132 4_TREASURE_BOX +lhz_dun03,240,221,4 duplicate(achievement_tr) #tr120133 4_TREASURE_BOX +lou_dun03,29,228,4 duplicate(achievement_tr) #tr120134 4_TREASURE_BOX +mag_dun02,197,77,4 duplicate(achievement_tr) #tr120135 4_TREASURE_BOX +mjo_dun03,76,220,4 duplicate(achievement_tr) #tr120136 4_TREASURE_BOX +moc_pryd06,102,121,4 duplicate(achievement_tr) #tr120137 4_TREASURE_BOX +orcsdun02,31,72,4 duplicate(achievement_tr) #tr120138 4_TREASURE_BOX +pay_dun04,120,124,4 duplicate(achievement_tr) #tr120139 4_TREASURE_BOX +prt_maze03,11,14,4 duplicate(achievement_tr) #tr120140 4_TREASURE_BOX +prt_sewb4,19,183,4 duplicate(achievement_tr) #tr120141 4_TREASURE_BOX +tha_t06,150,176,4 duplicate(achievement_tr) #tr120142 4_TREASURE_BOX +thor_v03,220,221,4 duplicate(achievement_tr) #tr120143 4_TREASURE_BOX +treasure02,19,142,4 duplicate(achievement_tr) #tr120144 4_TREASURE_BOX +tur_dun04,134,130,4 duplicate(achievement_tr) #tr120145 4_TREASURE_BOX +xmas_dun02,120,224,4 duplicate(achievement_tr) #tr120146 4_TREASURE_BOX + +// Hidden Warps +prt_fild01,146,126,0 duplicate(achievement_wp) #wp120001 HIDDEN_WARP_NPC,5,5 +prt_fild02,142,221,0 duplicate(achievement_wp) #wp120002 HIDDEN_WARP_NPC,5,5 +prt_fild03,172,139,0 duplicate(achievement_wp) #wp120003 HIDDEN_WARP_NPC,5,5 +prt_fild04,118,57,0 duplicate(achievement_wp) #wp120004 HIDDEN_WARP_NPC,5,5 +prt_fild05,189,291,0 duplicate(achievement_wp) #wp120005 HIDDEN_WARP_NPC,5,5 +prt_fild06,298,304,0 duplicate(achievement_wp) #wp120006 HIDDEN_WARP_NPC,5,5 +prt_fild07,44,104,0 duplicate(achievement_wp) #wp120007 HIDDEN_WARP_NPC,5,5 +prt_fild08,203,222,0 duplicate(achievement_wp) #wp120008 HIDDEN_WARP_NPC,5,5 +prt_fild09,37,354,0 duplicate(achievement_wp) #wp120009 HIDDEN_WARP_NPC,5,5 +prt_fild10,177,206,0 duplicate(achievement_wp) #wp120010 HIDDEN_WARP_NPC,5,5 +gef_fild00,73,119,0 duplicate(achievement_wp) #wp120011 HIDDEN_WARP_NPC,5,5 +gef_fild01,222,224,0 duplicate(achievement_wp) #wp120012 HIDDEN_WARP_NPC,5,5 +gef_fild05,202,292,0 duplicate(achievement_wp) #wp120013 HIDDEN_WARP_NPC,5,5 +gef_fild06,279,105,0 duplicate(achievement_wp) #wp120014 HIDDEN_WARP_NPC,5,5 +gef_fild07,184,249,0 duplicate(achievement_wp) #wp120015 HIDDEN_WARP_NPC,5,5 +gef_fild09,170,73,0 duplicate(achievement_wp) #wp120016 HIDDEN_WARP_NPC,5,5 +gef_fild11,239,248,0 duplicate(achievement_wp) #wp120017 HIDDEN_WARP_NPC,5,5 +moc_fild11,188,218,0 duplicate(achievement_wp) #wp120018 HIDDEN_WARP_NPC,5,5 +moc_fild12,234,96,0 duplicate(achievement_wp) #wp120019 HIDDEN_WARP_NPC,5,5 +moc_fild13,290,207,0 duplicate(achievement_wp) #wp120020 HIDDEN_WARP_NPC,5,5 +moc_fild16,196,108,0 duplicate(achievement_wp) #wp120021 HIDDEN_WARP_NPC,5,5 +moc_fild17,269,105,0 duplicate(achievement_wp) #wp120022 HIDDEN_WARP_NPC,5,5 +moc_fild18,54,284,0 duplicate(achievement_wp) #wp120023 HIDDEN_WARP_NPC,5,5 +pay_fild01,167,243,0 duplicate(achievement_wp) #wp120024 HIDDEN_WARP_NPC,5,5 +pay_fild02,105,240,0 duplicate(achievement_wp) #wp120025 HIDDEN_WARP_NPC,5,5 +pay_fild03,144,97,0 duplicate(achievement_wp) #wp120026 HIDDEN_WARP_NPC,5,5 +pay_fild04,257,95,0 duplicate(achievement_wp) #wp120027 HIDDEN_WARP_NPC,5,5 +pay_fild07,365,37,0 duplicate(achievement_wp) #wp120028 HIDDEN_WARP_NPC,5,5 +pay_fild08,237,345,0 duplicate(achievement_wp) #wp120029 HIDDEN_WARP_NPC,5,5 +pay_fild09,251,42,0 duplicate(achievement_wp) #wp120030 HIDDEN_WARP_NPC,5,5 +pay_fild10,196,38,0 duplicate(achievement_wp) #wp120031 HIDDEN_WARP_NPC,5,5 +mjolnir_01,47,60,0 duplicate(achievement_wp) #wp120032 HIDDEN_WARP_NPC,5,5 +mjolnir_02,77,49,0 duplicate(achievement_wp) #wp120033 HIDDEN_WARP_NPC,5,5 +mjolnir_03,190,200,0 duplicate(achievement_wp) #wp120034 HIDDEN_WARP_NPC,5,5 +mjolnir_04,201,146,0 duplicate(achievement_wp) #wp120035 HIDDEN_WARP_NPC,5,5 +mjolnir_05,43,327,0 duplicate(achievement_wp) #wp120036 HIDDEN_WARP_NPC,5,5 +mjolnir_06,162,290,0 duplicate(achievement_wp) #wp120037 HIDDEN_WARP_NPC,5,5 +mjolnir_07,321,127,0 duplicate(achievement_wp) #wp120038 HIDDEN_WARP_NPC,5,5 +mjolnir_08,175,225,0 duplicate(achievement_wp) #wp120039 HIDDEN_WARP_NPC,5,5 +mjolnir_09,299,123,0 duplicate(achievement_wp) #wp120040 HIDDEN_WARP_NPC,5,5 +mjolnir_10,353,371,0 duplicate(achievement_wp) #wp120041 HIDDEN_WARP_NPC,5,5 +mjolnir_11,325,178,0 duplicate(achievement_wp) #wp120042 HIDDEN_WARP_NPC,5,5 +mjolnir_12,110,298,0 duplicate(achievement_wp) #wp120043 HIDDEN_WARP_NPC,5,5 +cmd_fild01,112,200,0 duplicate(achievement_wp) #wp120044 HIDDEN_WARP_NPC,5,5 +cmd_fild02,86,94,0 duplicate(achievement_wp) #wp120045 HIDDEN_WARP_NPC,5,5 +cmd_fild03,144,190,0 duplicate(achievement_wp) #wp120046 HIDDEN_WARP_NPC,5,5 +cmd_fild04,151,191,0 duplicate(achievement_wp) #wp120047 HIDDEN_WARP_NPC,5,5 +cmd_fild06,221,108,0 duplicate(achievement_wp) #wp120048 HIDDEN_WARP_NPC,5,5 +cmd_fild07,269,322,0 duplicate(achievement_wp) #wp120049 HIDDEN_WARP_NPC,5,5 +cmd_fild08,181,136,0 duplicate(achievement_wp) #wp120050 HIDDEN_WARP_NPC,5,5 +cmd_fild09,211,266,0 duplicate(achievement_wp) #wp120051 HIDDEN_WARP_NPC,5,5 +yuno_fild01,284,138,0 duplicate(achievement_wp) #wp120052 HIDDEN_WARP_NPC,5,5 +yuno_fild12,76,268,0 duplicate(achievement_wp) #wp120053 HIDDEN_WARP_NPC,5,5 +yuno_fild02,142,191,0 duplicate(achievement_wp) #wp120054 HIDDEN_WARP_NPC,5,5 +yuno_fild03,135,329,0 duplicate(achievement_wp) #wp120055 HIDDEN_WARP_NPC,5,5 +yuno_fild04,35,369,0 duplicate(achievement_wp) #wp120056 HIDDEN_WARP_NPC,5,5 +yuno_fild06,262,220,0 duplicate(achievement_wp) #wp120057 HIDDEN_WARP_NPC,5,5 +yuno_fild07,113,339,0 duplicate(achievement_wp) #wp120058 HIDDEN_WARP_NPC,5,5 +yuno_fild08,179,209,0 duplicate(achievement_wp) #wp120059 HIDDEN_WARP_NPC,5,5 +yuno_fild09,166,228,0 duplicate(achievement_wp) #wp120060 HIDDEN_WARP_NPC,5,5 +yuno_fild11,141,357,0 duplicate(achievement_wp) #wp120061 HIDDEN_WARP_NPC,5,5 +hu_fild01,347,312,0 duplicate(achievement_wp) #wp120062 HIDDEN_WARP_NPC,5,5 +hu_fild02,80,152,0 duplicate(achievement_wp) #wp120063 HIDDEN_WARP_NPC,5,5 +hu_fild04,322,313,0 duplicate(achievement_wp) #wp120064 HIDDEN_WARP_NPC,5,5 +hu_fild06,204,228,0 duplicate(achievement_wp) #wp120065 HIDDEN_WARP_NPC,5,5 +hu_fild05,197,210,0 duplicate(achievement_wp) #wp120066 HIDDEN_WARP_NPC,5,5 +ein_fild01,266,277,0 duplicate(achievement_wp) #wp120067 HIDDEN_WARP_NPC,5,5 +ein_fild03,99,332,0 duplicate(achievement_wp) #wp120068 HIDDEN_WARP_NPC,5,5 +ein_fild04,334,305,0 duplicate(achievement_wp) #wp120069 HIDDEN_WARP_NPC,5,5 +ein_fild05,337,233,0 duplicate(achievement_wp) #wp120070 HIDDEN_WARP_NPC,5,5 +ein_fild06,174,245,0 duplicate(achievement_wp) #wp120071 HIDDEN_WARP_NPC,5,5 +ein_fild07,188,50,0 duplicate(achievement_wp) #wp120072 HIDDEN_WARP_NPC,5,5 +ein_fild08,258,78,0 duplicate(achievement_wp) #wp120073 HIDDEN_WARP_NPC,5,5 +ein_fild09,330,76,0 duplicate(achievement_wp) #wp120074 HIDDEN_WARP_NPC,5,5 +lhz_fild01,118,73,0 duplicate(achievement_wp) #wp120075 HIDDEN_WARP_NPC,5,5 +lhz_fild02,239,243,0 duplicate(achievement_wp) #wp120076 HIDDEN_WARP_NPC,5,5 +lhz_fild03,313,132,0 duplicate(achievement_wp) #wp120077 HIDDEN_WARP_NPC,5,5 +ra_fild01,138,166,0 duplicate(achievement_wp) #wp120078 HIDDEN_WARP_NPC,5,5 +ra_fild03,224,275,0 duplicate(achievement_wp) #wp120079 HIDDEN_WARP_NPC,5,5 +ra_fild08,326,45,0 duplicate(achievement_wp) #wp120080 HIDDEN_WARP_NPC,5,5 +ra_fild12,352,165,0 duplicate(achievement_wp) #wp120081 HIDDEN_WARP_NPC,5,5 +ra_fild04,92,302,0 duplicate(achievement_wp) #wp120082 HIDDEN_WARP_NPC,5,5 +ra_fild05,59,59,0 duplicate(achievement_wp) #wp120083 HIDDEN_WARP_NPC,5,5 +ra_fild06,362,230,0 duplicate(achievement_wp) #wp120084 HIDDEN_WARP_NPC,5,5 +ve_fild01,180,234,0 duplicate(achievement_wp) #wp120085 HIDDEN_WARP_NPC,5,5 +ve_fild02,65,194,0 duplicate(achievement_wp) #wp120086 HIDDEN_WARP_NPC,5,5 +ve_fild03,197,242,0 duplicate(achievement_wp) #wp120087 HIDDEN_WARP_NPC,5,5 +ve_fild04,288,279,0 duplicate(achievement_wp) #wp120088 HIDDEN_WARP_NPC,5,5 +ve_fild07,33,113,0 duplicate(achievement_wp) #wp120089 HIDDEN_WARP_NPC,5,5 +ecl_fild01,234,217,0 duplicate(achievement_wp) #wp120090 HIDDEN_WARP_NPC,5,5 +bif_fild02,155,322,0 duplicate(achievement_wp) #wp120091 HIDDEN_WARP_NPC,5,5 +bif_fild01,147,64,0 duplicate(achievement_wp) #wp120092 HIDDEN_WARP_NPC,5,5 +spl_fild01,335,315,0 duplicate(achievement_wp) #wp120093 HIDDEN_WARP_NPC,5,5 +spl_fild02,153,358,0 duplicate(achievement_wp) #wp120094 HIDDEN_WARP_NPC,5,5 +spl_fild03,61,286,0 duplicate(achievement_wp) #wp120095 HIDDEN_WARP_NPC,5,5 +man_fild01,41,172,0 duplicate(achievement_wp) #wp120096 HIDDEN_WARP_NPC,5,5 +man_fild02,268,357,0 duplicate(achievement_wp) #wp120097 HIDDEN_WARP_NPC,5,5 +man_fild03,198,91,0 duplicate(achievement_wp) #wp120098 HIDDEN_WARP_NPC,5,5 +dic_fild01,227,82,0 duplicate(achievement_wp) #wp120099 HIDDEN_WARP_NPC,5,5 +dic_fild02,147,196,0 duplicate(achievement_wp) #wp120100 HIDDEN_WARP_NPC,5,5 +ama_fild01,187,337,0 duplicate(achievement_wp) #wp120101 HIDDEN_WARP_NPC,5,5 +gon_fild01,171,332,0 duplicate(achievement_wp) #wp120102 HIDDEN_WARP_NPC,5,5 +lou_fild01,104,232,0 duplicate(achievement_wp) #wp120103 HIDDEN_WARP_NPC,5,5 +ayo_fild01,289,70,0 duplicate(achievement_wp) #wp120104 HIDDEN_WARP_NPC,5,5 +mosk_fild02,176,77,0 duplicate(achievement_wp) #wp120105 HIDDEN_WARP_NPC,5,5 +bra_fild01,99,193,0 duplicate(achievement_wp) #wp120106 HIDDEN_WARP_NPC,5,5 +dew_fild01,175,287,0 duplicate(achievement_wp) #wp120107 HIDDEN_WARP_NPC,5,5 +ma_fild01,308,206,0 duplicate(achievement_wp) #wp120108 HIDDEN_WARP_NPC,5,5 +ma_fild02,246,323,0 duplicate(achievement_wp) #wp120109 HIDDEN_WARP_NPC,5,5 +abbey03,27,72,0 duplicate(achievement_wp) #wp120110 HIDDEN_WARP_NPC,5,5 +abyss_03,86,55,0 duplicate(achievement_wp) #wp120111 HIDDEN_WARP_NPC,5,5 +alde_dun04,90,107,0 duplicate(achievement_wp) #wp120112 HIDDEN_WARP_NPC,5,5 +ama_dun03,60,163,0 duplicate(achievement_wp) #wp120113 HIDDEN_WARP_NPC,5,5 +anthell02,253,41,0 duplicate(achievement_wp) #wp120114 HIDDEN_WARP_NPC,5,5 +ayo_dun02,150,256,0 duplicate(achievement_wp) #wp120115 HIDDEN_WARP_NPC,5,5 +beach_dun3,102,71,0 duplicate(achievement_wp) #wp120116 HIDDEN_WARP_NPC,5,5 +bra_dun02,171,121,0 duplicate(achievement_wp) #wp120117 HIDDEN_WARP_NPC,5,5 +c_tower4,37,158,0 duplicate(achievement_wp) #wp120118 HIDDEN_WARP_NPC,5,5 +dew_dun02,87,272,0 duplicate(achievement_wp) #wp120119 HIDDEN_WARP_NPC,5,5 +dic_dun03,216,211,0 duplicate(achievement_wp) #wp120120 HIDDEN_WARP_NPC,5,5 +ecl_tdun04,37,37,0 duplicate(achievement_wp) #wp120121 HIDDEN_WARP_NPC,5,5 +ein_dun02,31,255,0 duplicate(achievement_wp) #wp120122 HIDDEN_WARP_NPC,5,5 +gef_dun02,222,163,0 duplicate(achievement_wp) #wp120123 HIDDEN_WARP_NPC,5,5 +gl_sew04,288,6,0 duplicate(achievement_wp) #wp120124 HIDDEN_WARP_NPC,5,5 +gl_knt02,126,235,0 duplicate(achievement_wp) #wp120125 HIDDEN_WARP_NPC,5,5 +gl_cas02,53,151,0 duplicate(achievement_wp) #wp120126 HIDDEN_WARP_NPC,5,5 +gl_prison1,126,158,0 duplicate(achievement_wp) #wp120127 HIDDEN_WARP_NPC,5,5 +gon_dun03,166,231,0 duplicate(achievement_wp) #wp120128 HIDDEN_WARP_NPC,5,5 +ice_dun03,45,261,0 duplicate(achievement_wp) #wp120129 HIDDEN_WARP_NPC,5,5 +in_sphinx5,154,107,0 duplicate(achievement_wp) #wp120130 HIDDEN_WARP_NPC,5,5 +iz_dun05,64,223,0 duplicate(achievement_wp) #wp120131 HIDDEN_WARP_NPC,5,5 +kh_dun02,70,107,0 duplicate(achievement_wp) #wp120132 HIDDEN_WARP_NPC,5,5 +lhz_dun03,240,221,0 duplicate(achievement_wp) #wp120133 HIDDEN_WARP_NPC,5,5 +lou_dun03,29,228,0 duplicate(achievement_wp) #wp120134 HIDDEN_WARP_NPC,5,5 +mag_dun02,197,77,0 duplicate(achievement_wp) #wp120135 HIDDEN_WARP_NPC,5,5 +mjo_dun03,76,220,0 duplicate(achievement_wp) #wp120136 HIDDEN_WARP_NPC,5,5 +moc_pryd06,102,121,0 duplicate(achievement_wp) #wp120137 HIDDEN_WARP_NPC,5,5 +orcsdun02,31,72,0 duplicate(achievement_wp) #wp120138 HIDDEN_WARP_NPC,5,5 +pay_dun04,120,124,0 duplicate(achievement_wp) #wp120139 HIDDEN_WARP_NPC,5,5 +prt_maze03,11,14,0 duplicate(achievement_wp) #wp120140 HIDDEN_WARP_NPC,5,5 +prt_sewb4,19,183,0 duplicate(achievement_wp) #wp120141 HIDDEN_WARP_NPC,5,5 +tha_t06,150,176,0 duplicate(achievement_wp) #wp120142 HIDDEN_WARP_NPC,5,5 +thor_v03,220,221,0 duplicate(achievement_wp) #wp120143 HIDDEN_WARP_NPC,5,5 +treasure02,19,142,0 duplicate(achievement_wp) #wp120144 HIDDEN_WARP_NPC,5,5 +tur_dun04,134,130,0 duplicate(achievement_wp) #wp120145 HIDDEN_WARP_NPC,5,5 +xmas_dun02,120,224,0 duplicate(achievement_wp) #wp120146 HIDDEN_WARP_NPC,5,5 diff --git a/npc/re/scripts.conf b/npc/re/scripts.conf index 2499d99b2..5ecf6b741 100644 --- a/npc/re/scripts.conf +++ b/npc/re/scripts.conf @@ -136,6 +136,7 @@ "npc/re/other/turbo_track.txt", // - Clan System "npc/re/other/clans.txt", +"npc/re/other/achievement_treasures.txt", //================= Quests ================================================ // - Eden Group ------------------------------------------------- diff --git a/npc/re/scripts_jobs.conf b/npc/re/scripts_jobs.conf index f112334de..6dd99e813 100644 --- a/npc/re/scripts_jobs.conf +++ b/npc/re/scripts_jobs.conf @@ -40,6 +40,7 @@ "npc/re/jobs/1-1e/taekwon.txt", // - 2e "npc/re/jobs/2e/kagerou_oboro.txt", +"npc/re/jobs/2e/rebellion.txt", // - 3-1 "npc/re/jobs/3-1/archbishop.txt", "npc/re/jobs/3-1/mechanic.txt", diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf index 4e346238f..bf970b8ca 100644 --- a/npc/scripts_custom.conf +++ b/npc/scripts_custom.conf @@ -51,6 +51,7 @@ //"npc/custom/item_signer.txt", //"npc/custom/woe_controller.txt", //"npc/custom/bartershop.txt", +//"npc/custom/expandedbartershop.txt", //================= Other Scripts ========================================= // -- MVP Arena |