diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/events/christmas_2005.txt | 1682 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 2 |
3 files changed, 1684 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index f4c8f1a32..4b1968369 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/11/05 + * Rev 11675 Added the Christmas 2005 event script. [L0ne_W0lf] * Rev 11661 Fixed a bug in Orange Potion creating. Copy&Pasting = bad.[L0ne_W0lf] 2007/11/04 * Updated Thor Volcano spawns [Playtester] diff --git a/npc/events/christmas_2005.txt b/npc/events/christmas_2005.txt new file mode 100644 index 000000000..fdc485e70 --- /dev/null +++ b/npc/events/christmas_2005.txt @@ -0,0 +1,1682 @@ +//===== eAthena Script ======================================= +//= 2005 ChristMas Event +//===== By: ================================================== +//= Brainstorm +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Event 1: Louise's Kim creates Louise's Santa Hat. +//= Event 2: Enjoy Happymerry Chistmas Event summons monsters. +//= Event 3: Oholy requires you to hunt Deviruchi NPCs. +//========================================== +//= Break down of arguments used in the function: +//= arg(0) Originating NPC (disable) +//= arg(1) Next NPC to be enabled +//= arg(2) Map name of originating NPC +//= arg(3) Coordinate X to be teleported to +//= arg(4) Coordinate Y to be teleported to +//===== Additional Comments: ================================= +//= 1.0 First semi-working conversion. [Brainstorm] +//= 1.1 Refined Brainstorm's conversion. [L0ne_W0lf] +//============================================================ + +// Louise's Santa Hat (Event 1) +xmas_in,89,92,5 script Louise Kim#designer 714,{ + mes "[Designer Louise Kim]"; + mes "Cone shaped red Santa hat is too ordinary."; + mes "It's old fashioned."; + mes "Maybe in 1980's?!"; + mes "Haha~"; + next; + mes "[Designer Louise Kim]"; + mes "If you leave it on me,"; + mes "I'll change it to lastest model."; + mes "You know what I mean~!"; + next; + mes "[Designer Louise Kim]"; + mes "You know Antonio's hat,right?"; + mes "Guess who made it?"; + mes "As you know, Antonio is hard to catch,"; + mes "that's because I blowed some power in the hat. "; + mes ""; + next; + mes "[Designer Louise Kim]"; + mes "If you don't like your hat,"; + mes "bring it to me."; + mes "I'll change it to brand new one."; + mes "Stylish Louise's hat."; + mes ""; + emotion e_lv; + next; + if(countitem(2236) > 0) { + if (select("Here.:It's ok.") == 1) { + mes "[Designer Louise Kim]"; + mes "Nice choice!!"; + mes "If I do it like this ..."; + mes "and this and..."; + mes "finally it'll turn into fantastic hat."; + mes "But before that,I need some materials to make with."; + next; + if (select("What are the materials?:So what? I don't want to know.") == 1) { + mes "[Designer Louise Kim]"; + mes "Well, nothing special."; + mes "Basically, you need Santa's hat of course."; + mes "and with a touch of my magical fingers,"; + mes "it'll just turn into very special thing."; + mes "Well,just little bit prettier and"; + mes "little bit more practical. Haha..."; + next; + mes "[Designer Louise Kim]"; + mes "Anyway,to sum up,required materials are...."; + mes "Basically ^0000FFSanta's Hat^000000 and"; + mes " ^0000FF 1 Cactus Needle ^000000 for sewing, "; + mes "^0000FF 10 Holy Water ^000000 for blessing, "; + mes "^0000FF 1 Rosary ^000000 for luckiness."; + mes "It's pretty enough to make Louise Hat."; + next; + if (countitem(952) > 0 && countitem(523) > 9 && countitem(2608) > 0) { + select("Here you are....."); + mes "[Designer Louise Kim]"; + mes "Wow~~!! So fast!!"; + mes "I like your style~."; + mes "Ok!! If everything is ready, no need to hesitate."; + mes "I'll show you what Designer Louise Kim's power is."; + emotion e_no1; + next; + mes "-She puts the hat in a bucket -"; + mes "-filled with Holy Water.-"; + mes "-She rapidly takes it out and starts mending the hat-"; + mes "-humming a tune.-"; + next; + mes "[Designer Louise Kim]"; + mes "~With the number one designer, Louise Kim,~"; + mes "~you are the most blessed soul.~"; + emotion e_ho; + misceffect 42; //EF_BLESSING + next; + mes "-Immediately, she puts Rosary in an-"; + mes "-unknown liquid and dissolves it.-"; + mes "-And with a brush,-"; + mes "-neatly coats the liquid on -"; + mes "-a thread of the hat.-"; + next; + mes "[Designer Louise Kim]"; + mes "~With the number one designer, Louise Kim,~"; + mes "~you are the luckiest soul.~"; + emotion e_ho; + misceffect 75; //EF_GLORIA + next; + mes "-She starts sewing the hat with -"; + mes "-a Cactus Needle and a thread.-"; + mes " "; + next; + mes "[Designer Louise Kim]"; + mes "~This is called the Louise's miracle.~"; + mes "~The most talented disigner,~"; + mes "~L_O_U_I_S_E K_I_M~"; + emotion e_lv; + misceffect 91; //EF_BENEDICTIO + next; + mes "[Designer Louise Kim]"; + mes "Here!! All done~~"; + mes "How do you like it?"; + mes "Isn't it so wonderful?"; + mes "Take it!! It's a gift."; + next; + mes "[Designer Louise Kim]"; + mes "I should have called high price for it"; + mes "but as you know it's Christmas!"; + mes "It's a gift for you!"; + mes "I won't charge anything."; + mes "Just tell many people how good it is."; + emotion e_heh; + next; + mes "[Designer Louise Kim]"; + mes "Wherever you go,"; + mes "whatever you do,"; + mes "never take off the hat."; + mes "You won't have a chance to buy it"; + mes "no matter how much you pay."; + next; + mes "[Designer Louise Kim]"; + mes "Alright~Go ahead~"; + mes "Go brag yourself!"; + mes "~Who would be happier than~"; + mes "~being with Louise.~"; + emotion e_ho; + delitem 2236,1; //Santa's_Hat + delitem 953,1; //Cactus_Needle + delitem 523,10; //Holy_Water + delitem 2608,1; //Rosary + getitem 5136,1; //Santa's_Hat_ + close; + } + else { + mes "[Designer Louise Kim]"; + mes "Come on~If you just get me the materials,"; + mes "I won't chage anything,"; + mes "Call me if you change your mind."; + emotion e_lv; + close; + } + } + mes "[Designer Louise Kim]"; + mes "You'll regret!"; + mes "Think again!"; + emotion e_heh; + close; + } + mes "[Designer Louise Kim]"; + mes "Ok~ whatever~"; + mes "It's not me,"; + mes "who's going to lose whose own luck."; + emotion e_heh; + close; + } + else { + mes "[Designer Louise Kim]"; + mes "Perhaps you get the chance to acheive Santa's Hat later some time,"; + mes "think about it carefully."; + mes "You can get the better designed hat,"; + mes "and I can show off my talent."; + mes ""; + emotion e_heh; + close; + } +} + +// Enjoy Happymerry Chistmas Event (Event 2) +prontera,155,285,3 script Enjoy#enjoy 753,{ + if (!christ_solo05){ + mes "[Enjoy]"; + mes "Oh~~~"; + mes "It's already winter again~~!"; + mes "This chilling weather makes"; + mes "my body freeze~"; + mes "And also makes my heart freeze."; + mes "Who said that christmas is only for lovers~"; + mes "Oh~~I'm so lonely~!!!"; + next; + mes "[Enjoy]"; + mes "Pitiless sister!!"; + mes "How can she leave me alone on a christmas day~"; + mes "'Spend your days with family on a chirstmas day'"; + mes "is our family precept"; + mes "Hm...I need to get some rest."; + mes "I'm so nervous these days~"; + next; + mes "[Enjoy]"; + mes "Lets make a joyful christmas for "; + mes "lonely singles."; + mes "Who's with me?!!"; + mes "!!!!!!!!!!!"; + mes "!!!!!!!!!!!!!"; + next; + switch(select("Wow!:Hm...I'm not interested.:I have ~")){ + case 1: + mes "[Enjoy]"; + mes "Alright~~!!!"; + mes "Let's rock and roll!!"; + mes "Here's my plan!!"; + mes "Let's punish those couples"; + mes "who are so excited about christmas."; + mes "I just don't want to see them happy."; + next; + mes "[Enjoy]"; + mes "To put in action,"; + mes "we need to gather many phalanges."; + mes "Ok!!Bring our phalanges in every town on a way back here. "; + mes "Alright?Let's go!!"; + next; + mes "[Enjoy]"; + mes "Each should have one person's phone number."; + mes "We must keep it secret before we put in action."; + mes "So we must be very careful."; + mes "Well..."; + mes "I know ^0000FFHappymerry^000000's phone number."; + next; + mes "[Enjoy]"; + mes "First of all, go look for ^0000FFHappymerry^000000"; + mes "and tell him about our plan."; + mes "On a way back, bring as many phalanges as you can. "; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Alright,sir!!!"; + next; + mes "[Enjoy]"; + mes "Oh,and don't forget to bring"; + mes "5 branch of dead trees!!!"; + mes "Must bring item to attack town~"; + mes "hahahaha~~"; + emotion e_gg; + next; + mes "[Enjoy]"; + mes "Get it?!!!!"; + mes "Let's go punish!!!"; + mes "We are not being jealous,"; + mes "It's just not right leading a loose life!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Let's punish!!!!!!!!!!!!!!!!!!!!!!!!!!!"; + set christ_solo05,1; + close; + case 2: + mes "[Enjoy]"; + mes "If you are not with me, get away~!!"; + mes "Get out of my sight!!!!"; + mes ""; + close; + case 3: + mes "[Enjoy]"; + mes "......"; + specialeffect 42; //EF_BLESSING + next; + mes "[Enjoy]"; + mes "............."; + specialeffect 37; //EF_INCAGIDEX + next; + mes "[Enjoy]"; + mes "........................"; + specialeffect 254; //EF_STEELBODY + next; + mes "[Enjoy]"; + mes "........................"; + mes "Get lost,you devil!!!!!!"; + specialeffect 328; //EF_BEGINASURA + specialeffect2 1; //EF_HIT2 + set Hp,Hp/2; + set Hp,Hp/2; + close2; + warp "prontera",155,230; + end; + } + } + else if((christ_solo05 > 0) && (christ_solo05 < 5)){ + mes "[Enjoy]"; + mes "Each should have one person's phone number."; + mes "We must keep it secret before we put in action."; + mes "So we must be very careful."; + mes "Well..."; + mes "I know ^0000FFHappymerry^000000's phone number."; + next; + mes "[Enjoy]"; + mes "First of all, go look for ^0000FFHappymerry^000000"; + mes "and tell him about our plan."; + mes "On a way back, bring as many phalanges as you can."; + next; + mes "[Enjoy]"; + mes "Oh,and don't forget to bring"; + mes "5 branch of dead trees!!!"; + mes "Let's go punish couples!!!"; + close; + } + else if (christ_solo05 == 5) { + if (countitem(604) > 4){ + mes "[Enjoy]"; + mes "Did you do as I told you to do?!!!"; + mes "Did you bring branch of dead trees?Let me see~~!!"; + next; + mes "[Enjoy]"; + mes "Fine!!"; + mes "You are all ready!!!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait!!"; + mes "Where's other people??"; + next; + mes "[Enjoy]"; + mes "What are you talking about?!"; + mes "They are already here......."; + next; + mes "[Enjoy]"; + mes "Can't you see?!"; + mes "Please~!!!!Are you ok?!!!"; + donpcevent "Happymerry#happymerry02::OnCommandOn"; + donpcevent "Christ#christ02::OnCommandOn"; + donpcevent "Mas#mas02::OnCommandOn"; + donpcevent "Event#event02::OnCommandOn"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh.. Yup!!!"; + next; + mes "[Enjoy]"; + mes "Welcome!! Welcome,my phalanges!!!"; + mes "Being a single is not a sin."; + mes "Why do we have to hide ourselves from "; + mes "their sight!"; + mes "I hate couples!!"; + mes "Poor single!!"; + next; + mes "[Enjoy]"; + mes "For those of who have friend who just met his/her mate,"; + mes "or who had to turn his/her back from kissing couples!!"; + mes "What are you waiting for!!"; + mes "Why do we have to be the victim!!"; + mes ""; + next; + mes "[Enjoy]"; + mes "It's christmas season again!!"; + mes ""; + next; + mes "[Enjoy]"; + mes "Are we the soldiers"; + mes "who have beaten up monsters with our bare hand."; + mes "Don't you remember the days?!!We have jumped down from Air ship!!"; + mes "We are well trained singles!!Haha~!"; + next; + mes "[Enjoy]"; + mes "We don't have to wipe our tears"; + mes "looking at party players anymore."; + mes "No need to envy!!"; + mes "This christmas is for singles!! "; + mes "Yahoo~"; + mes ""; + next; + mes "[All]"; + mes "Christmas for singles!!!"; + mes "No more envy!!No more sorrow!!No more anger!!!"; + mes "Christmas for singles!!!"; + next; + mes "-Enjoy takes away branches of dead trees."; + mes "-Grabs them tight.-"; + next; + mes "[Enjoy]"; + mes "Let's punish couples,"; + mes "those of who leading a loose life!!"; + mes " "; + mes "[All]"; + mes "Let's punish!!!!!"; + emotion e_go; + emotion e_go,1; + donpcevent "Happymerry#happymerry02::OnCommandEmotion"; + donpcevent "Christ#christ02::OnCommandEmotion"; + donpcevent "Mas#mas02::OnCommandEmotion"; + donpcevent "Event#event02::OnCommandEmotion"; + misceffect 376; //_HITLINE2 + delitem 604,5; //Branch_of_Dead_Tree + set christ_solo05,6; + donpcevent "Happymerry#happymerry02::OnCommandOff"; + donpcevent "Christ#christ02::OnCommandOff"; + donpcevent "Mas#mas02::OnCommandOff"; + donpcevent "Event#event02::OnCommandOff"; + close2; + mapannounce "prontera", "Single soldiers "+ strcharinfo(0) +"'s sorrow spread all over the town.",bc_map,0x66FFCC; + monster "prontera",155,300,""+ strcharinfo(0) +"'s anguish",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,300,""+ strcharinfo(0) +"'s jealousy",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,300,""+ strcharinfo(0) +"'s despair",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,300,""+ strcharinfo(0) +"'s frustration",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,300,""+ strcharinfo(0) +"'s bombing",1062,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,299,""+ strcharinfo(0) +"'s grudge",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,299,""+ strcharinfo(0) +"'s curse",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,299,""+ strcharinfo(0) +"'s anger",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,299,""+ strcharinfo(0) +"'s grief",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,299,""+ strcharinfo(0) +"'s hatred",1246,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,298,""+ strcharinfo(0) +"'s a bitter taste of solo",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,298,""+ strcharinfo(0) +"'s couple punisher",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,298,""+ strcharinfo(0) +"'s loneliness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,298,""+ strcharinfo(0) +"'s sobbing",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,298,""+ strcharinfo(0) +"'s darkness",1245,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,297,""+ strcharinfo(0) +"'s depression",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,297,""+ strcharinfo(0) +"'s estrangement",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,297,""+ strcharinfo(0) +"'s nightmare",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,297,""+ strcharinfo(0) +"'s wail",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,297,""+ strcharinfo(0) +"'s whisper",1244,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",158,296,""+ strcharinfo(0) +"'s regret",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",157,296,""+ strcharinfo(0) +"'s shadow",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",156,296,""+ strcharinfo(0) +"'s couplebreaker",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",155,296,""+ strcharinfo(0) +"'s sadness",1588,1,"Enjoy#enjoy::OnMyMobDead"; + monster "prontera",154,296,""+ strcharinfo(0) +"'s symbol of brokenheart",1588,1,"Enjoy#enjoy::OnMyMobDead"; + donpcevent "Enjoy#enjoy::OnCommandGo"; + end; + } + else { + mes "[Enjoy]"; + mes "There's no much time left!!!"; + mes "No time to hesitate!!"; + mes "Couples will enjoy their christmas day"; + mes "so happily."; + mes "Are you going to leave them like that!!!!!"; + mes "Let's go let's go!!"; + mes "Go get ^0000FF 5 branch of dead tree^000000s!!!"; + close; + } + } + else { + mes "[Enjoy]"; + mes "Hm.... "; + mes "It's no use just blaming oneself!"; + mes "We lonely fellows can build our own hopeful future."; + mes "Let's go!!"; + mes "Let's go phalanges!!!"; + next; + mes "[Enjoy]"; + mes "For the day we all get happy~!!"; + mes "Let's go for it!!!"; + mes "Cheer up everybody!!!"; + mes "Let's rock till you get happy~!"; + mes ""; + set christ_solo05,0; + close; + } + +OnMyMobDead: + end; + +OnCommandGo: + disablenpc "Enjoy#enjoy"; + initnpctimer; + end; + +OnCommandStop: + enablenpc "Enjoy#enjoy"; + killmonster "prontera","Enjoy#enjoy::OnMyMobDead"; + stopnpctimer; + end; + +OnTimer3000: + mapannounce "prontera", "You must refine by yourself to satisfy!!!!",bc_map,0x66FFCC; + end; + +OnTimer5000: + mapannounce "prontera", "It's a waste to organize party at dungeon!!!",bc_map,0x66FFCC; + end; + +OnTimer7000: + mapannounce "prontera", "There is a NPC flirting me!!!",bc_map,0x66FFCC; + end; + +OnTimer9000: + mapannounce "prontera", "I was always alone from the day I was born!!",bc_map,0x66FFCC; + end; + +OnTimer11000: + mapannounce "prontera", "We dig herbs even on a christmas day!!",bc_map,0x66FFCC; + end; + +OnTimer13000: + mapannounce "prontera", "...We are the insuperable single soldiers!!!",bc_map,0x66FFCC; + end; + +OnTimer180000: + mapannounce "prontera", "Wish every single soldiers have a merry christmas!!",bc_map,0x66FFCC; + donpcevent "Enjoy#enjoy::OnCommandStop"; + end; +} + +prontera,150,286,5 script Happymerry#happymerry02 869,{ + end; + +OnInit: + disablenpc "Happymerry#happymerry02"; + stopnpctimer; + end; + +OnCommandOn: + initnpctimer; + enablenpc "Happymerry#happymerry02"; +OnCommandEmotion: + emotion e_go; + end; + +OnCommandOff: + disablenpc "Happymerry#happymerry02"; + stopnpctimer; + end; + +OnTimer60000: + donpcevent "Happymerry#happymerry02::OnCommandOff"; + donpcevent "Christ#christ02::OnCommandOff"; + donpcevent "Mas#mas02::OnCommandOff"; + donpcevent "Event#event02::OnCommandOff"; + stopnpctimer; + end; +} + +prontera,161,286,4 script Christ#christ02 875,{ + end; +OnInit: + disablenpc "Christ#christ02"; + end; + +OnCommandOn: + enablenpc "Christ#christ02"; +OnCommandEmotion: + emotion e_go; + end; + +OnCommandOff: + disablenpc "Christ#christ02"; + end; +} + +prontera,161,281,1 script Mas#mas02 748,{ + end; +OnInit: + disablenpc "Mas#mas02"; + end; + +OnCommandOn: + enablenpc "Mas#mas02"; +OnCommandEmotion: + emotion e_go; + end; + +OnCommandOff: + disablenpc "Mas#mas02"; + end; +} + +prontera,150,281,7 script Event#event02 881,{ + end; +OnInit: + disablenpc "Event#event02"; + end; + +OnCommandOn: + enablenpc "Event#event02"; +OnCommandEmotion: + emotion e_go; + end; + +OnCommandOff: + disablenpc "Event#event02"; + end; +} + +prontera,188,177,4 script Happymerry#happymerry 869,{ + if (christ_solo05==1) { + mes "[Happymerry]"; + mes "Holgren~~!!"; + mes "I've never expected you betraying me! Don't wanna get refined~!!!"; + mes "I hate christmas~!"; + emotion e_sob; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Are...you...?"; + next; + mes "[Happymerry]"; + mes "What are you laughing at? huh~!"; + mes "At least, I never borrowed a hand"; + mes "to get my equips refined!"; + mes "I was always brave!!"; + mes "Blessing? Gloria~~?!"; + mes "Couples~~duh~!!!!!!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "You seem to be the right one!!!"; + mes "Enjoy is waiting for you."; + mes "let's go!!!"; + next; + mes "[Happymerry]"; + mes "...!"; + mes "The day has come?"; + mes "He help me last christmas,"; + mes "when I failed refining my equips."; + mes "Oh, holy Enjoy~"; + mes ""; + next; + mes "[Happymerry]"; + mes "Alright!I've been waiting for a year!!"; + mes "I'm ready to mess up christmas day~!!"; + mes "So,where is Enjoy?"; + mes "Where is he?!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "He's waiting for you!"; + mes "Go ahead~"; + mes "I'll follow you after contacting others."; + mes ""; + next; + mes "[Happymerry]"; + mes "Alright!"; + mes "I was supposed to call ^0000FFChrist^000000!"; + mes "Call him for me!"; + mes "I'll go ahead with my bags packed up."; + mes "See ya!"; + set christ_solo05,2; + close; + } + else if (christ_solo05 > 1) { + mes "[Happymerry]"; + mes "Hm...There's more things to pack up than I thought."; + mes "Well,it's been a year....."; + mes "Anyway,"; + mes "Don't for get to call ^0000FFChrist^000000!"; + mes "See ya!"; + close; + } + else { + mes "[Happymerry]"; + mes "Holgren!!"; + mes "I've never expected you betraying me! Don't wanna get refined~!!!"; + mes "I hate christmas~!"; + emotion e_sob; + next; + mes "[Happymerry]"; + mes "What are you laughing at? huh~!"; + mes "At least, I never borrowed a hand"; + mes "to get my equips refined!"; + mes "I was always brave!!"; + mes "Blessing? Gloria~~?!"; + mes "Couples~~duh~!!!!!!"; + close; + } +} + +prontera,62,339,3 script Christ#christ 875,{ + if (christ_solo05 == 2) { + mes "[Christ]"; + mes "Now~finally!!!"; + mes "I get to ride Pecopeco~!"; + mes "Why do need to organize a party with priest?!"; + mes "I don't need all that."; + mes "Only thing I need is this chubby Pecopeco~!"; + mes ""; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Um..."; + next; + mes "[Christ]"; + mes "Who are you!"; + mes "Don't ever think to get around my Peco~!"; + mes "Oh~my sweat Peco~~Weren't you scared? It's ok darling."; + mes "Enjoy was all alone lonely from the day he were born~"; + mes "But me?!! Nope!!"; + mes "I have my sweat peco with me!!"; + next; + mes "[Christ]"; + mes "I'm going to held party with my peco."; + mes "We'll share christmas cake together and....."; + mes "I'm not gonna be lonely~"; + mes "No I won't!!!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Actually Enjoy told me..."; + next; + mes "[Christ]"; + mes "Huh? What did you say?"; + mes "Enjoy? You know him? Then,you must be the one whom Happymerry sent!?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Yes~ Happymerry sent me..."; + next; + mes "[Christ]"; + mes "Finally, the day has come!!"; + mes "Did you hear it? Peco~"; + mes "...We have an amazing plan!"; + mes "This christmas is gonna be fantastic!!"; + mes "No need to envy couples!!"; + next; + mes "[Christ]"; + mes "Alright!!"; + mes "I'll run to Enjoy with my peco~!"; + mes "Go tell ^0000FFMas^000000"; + mes "about this!!!"; + mes "See ya~~!"; + set christ_solo05,3; + close; + } + else if(christ_solo05 > 2) { + mes "[Christ]"; + mes "Than,see you there!!"; + mes "I'll go meet Enjoy!"; + mes "Never forget to tell ^0000FFMas^000000"; + mes "about this!!!"; + mes "See ya~~!"; + close; + } + else { + mes "[Christ]"; + mes "Now~finally!!!"; + mes "I get to ride Pecopeco~!"; + mes "Why do need to organize a party with priest?!"; + mes "I don't need all that."; + mes "Only thing I need is this chubby Pecopeco~!"; + mes ""; + next; + mes "[Christ]"; + mes "Who are you!"; + mes "Don't ever think to get around my Peco~!"; + mes "Oh~my sweat Peco~~Weren't you scared?It's ok darling."; + mes "Enjoy was all alone lonely from the day he were born~"; + mes "But me?!!Nope!!"; + mes "I have my sweat peco with me!!"; + next; + mes "[Christ]"; + mes "I'm going to held party with my peco."; + mes "We'll share christmas cake together and....."; + mes "I'm not gonna be lonely~"; + mes "No I won't!!!"; + close; + } +} + +prontera,163,66,7 script Mas#mas 748,{ + if(christ_solo05 == 3) { + mes "[Mas]"; + mes "Herds!!!!!How long does it take!"; + mes "Somebody know the regenerating time of Herb?!!"; + mes "I'll dig herbs and make potions and sell it to singles!!"; + mes "Hahahaha!!"; + next; + mes "[Mas]"; + mes "Ah~~"; + mes "How come I feel so empty~."; + mes "although I have herds fill in a storage. "; + mes "No~~!!!!!!"; + mes "No time to waste~~"; + mes "Let's dig herbs......."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Hey~are you ok? Are you Mas?"; + next; + mes "[Mas]"; + mes "Who...who are you?!!!"; + mes "Well, it's been so long since I spoke to a stranger."; + mes "Hm..."; + mes "I feel something warm inside my heart....... "; + mes "Never mind!! What am I thinking?!!"; + mes "Get away~I have dig herbs~"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Mas!!"; + mes "Are you ok?!"; + mes "Christ sent me."; + next; + mes "[Mas]"; + mes "What!!!Already!!"; + mes "Yeah~right!"; + mes "I don't need to spend times digging herbs!!"; + mes "If Enjoy made an order!?!"; + mes "I'll be there right away~!!!!!"; + next; + mes "[Mas]"; + mes "...Are going with me?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "No~~"; + mes "I have something left to do."; + mes "I have to tell others about this."; + next; + mes "[Mas]"; + mes "Oh yeah right!!!"; + mes "Go look for ^0000FFEvent^000000."; + mes "Well,bye~."; + mes "I'll meet you there!!..."; + mes "Herbs~?! Couples?! Whatever~~"; + set christ_solo05,4; + close; + } + else if(christ_solo05 > 3) { + mes "[Mas]"; + mes "If you excuse me, I'll go ahead and meat Enjoy."; + mes "And don't forget to tell ^0000FFEvent^000000 about this."; + mes "Herbs~couples~~Whatever~~"; + mes "This christmas is gonna be fantastic!!"; + mes "Hahahaha~"; + close; + } + else { + mes "[Mas]"; + mes "Herds!!!!!How long does it take!"; + mes "Somebody know the regenerating time of Herb?!!"; + mes "I'll dig herbs and make potions and sell it to singles!!"; + mes "Hahahaha!!"; + next; + mes "Ah~~"; + mes "How come I feel so empty~."; + mes "although I have herds fill in a storage. "; + mes "No~~!!!!!!"; + mes "No time to waste~~"; + mes "Let's dig herbs......."; + close; + } +} + +prontera,35,209,5 script Event#event 881,{ + if(christ_solo05 == 4) { + mes "[Event]"; + mes "........................"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...Are... you...?"; + next; + mes "[Event]"; + mes "...I love you too~!!!"; + emotion e_omg,1; + next; + mes "["+ strcharinfo(0) +"]"; + mes "(Oh,my..)"; + next; + mes "[Event]"; + mes "It's ok, Tinybee. I'm not lonely at all."; + mes "I have Ms.Bathory and Ms.Orclady with me."; + mes "Hahahaha~~~"; + mes ""; + next; + mes "-He laughed talking to his right hand.-"; + mes ""; + //Emotion "Event#event" ET_KIK + emotion e_kis; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Mas sent me here."; + mes "You know about Enjoy's plan, right?"; + mes "...Are you listening?"; + next; + mes "[Event]"; + mes "...Did you hear?? Tinybee?"; + mes "The day has come!!"; + mes "Hahaha~~~~."; + next; + mes "[Event]"; + mes "Wait for me miss Kafra~~~"; + mes "Don't be so lonely~."; + mes "I'll make your christmas unforgettably fantastic."; + mes "Let's go Tinybee."; + mes ""; + next; + mes "-He kept talking to his right hand-"; + mes "-and packed his stuff and bowed to Kafra.-"; + mes ""; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Finally!!! Done telling everyone!!"; + mes "Now I should get my ^0000FFBranch of Dead Tree^000000s packed up"; + mes "and go punish singles!!!"; + mes "Hahahaha.."; + set christ_solo05,5; + close; + } + else if(christ_solo05 > 4) { + mes "[Event]"; + mes "Wait for me miss Kafra~~~"; + mes "Don't be so lonely~."; + mes "I'll make your christmas unforgettably fantastic."; + mes "Let's go Tinybee."; + next; + mes "-He talked to his right hand-"; + mes "-and packed his stuff and bowed to Kafra.-"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Finally!!! Done telling everyone!!"; + mes "Now I should get my things packed up"; + mes "and go punish singles!!!"; + mes "Hahahaha.."; + close; + } + else { + mes "[Event]"; + mes "........................"; + next; + mes "[Event]"; + mes "...I love you too~!!!"; + emotion e_omg,1; + next; + mes "["+ strcharinfo(0) +"]"; + mes "(Oh.my~)"; + next; + mes "[Event]"; + mes "It's ok Tinybee.I'm not lonely at all."; + mes "I have Ms.Bathory and Ms.Orclady with me."; + mes "Hahahaha~~~"; + mes ""; + next; + mes "-He laughed talking to his right hand.-"; + mes ""; + emotion e_kis; + close; + } +} + +// Oholy (Event 3) +prontera,156,242,0 script Oholy#pron::OholyDup 79,{ + if (!christ_carol05) { + mes "[Oholy]"; + mes "Joy to the world!"; + mes "The Lord has come."; + specialeffect 75; //EF_GLORIA + next; + if (Sex) { + mes "[Oholy]"; + mes "Merry Christmas!"; + mes "Dear brother, what comes in"; + mes "your mind when you think of Christmas?"; + next; + } + else { + mes "[Oholy]"; + mes "Merry Christmas!"; + mes "Dear sister, what comes in"; + mes "your mind when you think of Christmas?"; + next; + } + switch(select("Santa Claus:Christmas Gifts:Christmas Carols:Santa Hat:I don't like couples")) { + case 1: + mes "[Oholy]"; + mes "Santa Claus!"; + mes "You still have childish"; + mes "innocence, kid!!!"; + mes "Hohoho."; + next; + mes "[Oholy]"; + mes "There is a rumor that Santa Claus"; + mes "in the town where Christmas "; + mes "never ends. This is just"; + mes "between you and me, okay?"; + next; + mes "[Oholy]"; + mes "The latest headline by Oholy"; + mes "Isn't it amazing?"; + emotion e_heh; + close; + case 2: + mes "[Oholy]"; + mes "Gifts! That's nice!"; + mes "How exciting it is!!!"; + mes "You wake up and find"; + mes "christmas gifts next to your pillow!"; + next; + mes "[Oholy]"; + mes "Have you heard that"; + mes "bad santa who makes a suprise"; + mes "attack in every christmas, has"; + mes "taken Santa Claus's gifts to"; + mes "good kids!"; + next; + mes "[Oholy]"; + mes "So, Santa Claus in Christmas"; + mes "town has offered a reward for"; + mes "capturing phony Santa, Antonio."; + next; + mes "[Oholy]"; + mes "The latest headline by Oholy"; + mes "Isn't it amazing?"; + emotion e_heh; + close; + case 3: + mes "[Oholy]"; + mes "That's right!"; + mes "Carol is the essential for"; + mes "Christmas! When I was"; + mes "young, my mind used to be"; + mes "fluttered by carols during"; + mes "Christmas."; + next; + mes "[Oholy]"; + mes "But, in these days, not many"; + mes "people sing Christmas carols"; + mes "so it is hard to feel that"; + mes "Christmas is coming closer"; + mes " "; + next; + mes "[Oholy]"; + mes "Therefore, I decided to wish"; + mes "a merry christmas to everyone"; + mes "by singing Christmas carols and"; + mes "giving gifts to kids from door"; + mes "to door, but, unfortunately,"; + mes "wicked devil has torn off my carol music book!!!"; + next; + mes "[Oholy]"; + mes "I have many houses to visit."; + mes "I feel so sad for disappointed"; + mes "kids who didn't hear the carols."; + next; + menu "...can I help you?",-; + mes "[Oholy]"; + mes "Good gracious! Are you for real?"; + mes "Oh? Shee... Can you hear it?"; + mes "Every kids appreciate your kindness."; + emotion e_heh; + mes "Don't be afraid. I will not"; + mes "ask you to make a new christmas carol."; + next; + mes "[Oholy]"; + mes "If you have a will,"; + mes "we got no time to waste."; + mes "Let's move on to give hope to kids!"; + next; + mes "[Oholy]"; + mes "Well, please bring me back"; + mes "Christmas carol music book, "+ strcharinfo(0) +"."; + mes "That little devil will be still"; + mes "in the town because it only happened a few minutes ago."; + next; + mes "[Oholy]"; + mes "Please be careful because"; + mes "you are dealing with devil."; + mes "Well then, hope you a good luck!!!"; + mes " "; + emotion e_no1; + set christ_carol05,1; + close; + case 4: + mes "[Oholy]"; + mes "A Santa Hat!!"; + mes "Did you know that the real"; + mes "Santa Hat is totally different"; + mes "from the one that monsters"; + mes "are wearing?! I heard a rumor"; + mes "that an anonymous designer"; + mes "in Lutie, made all of those santa hats."; + next; + mes "[Oholy]"; + mes "Also, there is another rumor"; + mes "about phony Santa, Antonio."; + mes "He has been chased by many "; + mes "adventurers but never been"; + mes "caught because of his Santa Costume."; + next; + mes "[Oholy]"; + mes "Maybe his hat and clothes have"; + mes "special functions within..."; + mes "Maybe that anonymous designer"; + mes "still lives in Lutie. Why don't"; + mes "you go visit him and ask to"; + mes "make you a new Santa Hat?"; + next; + mes "[Oholy]"; + mes "The latest headline by Oholy"; + mes "Isn't it amazing?"; + emotion e_heh; + close; + case 5: + mes "[Oholy]"; + mes "Oh, dear. I was thinking of"; + mes "the sa.m..e... Oops, ho..hoho."; + mes "Oh well, it's not only me. Many"; + mes "people think of the same in this Christmas."; + next; + mes "[Oholy]"; + mes "I heard a strange rumor that"; + mes "those people are plotting"; + mes "something in this Christmas."; + mes "...hope it goes well(*murmur*)"; + next; + mes "[Oholy]"; + mes "The latest headline by Oholy"; + mes "Isn't it amazing?"; + emotion e_heh; + close; + } + } + else if(christ_carol05 == 1) { + mes "[Oholy]"; + mes "He should not be able to escape"; + mes "from the town. Please find the"; + mes "devil and bring me back my"; + mes "Christmas Carol Music Book."; + mes "Punish the wicked devil who is ruining Christmas!!!"; + close; + } + else if(christ_carol05 == 2) { + if(checkweight(1201,1)) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + set .@now_weight,MaxWeight-Weight; + if(.@now_weight < 2000) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if (countitem(1097) > 0) { + mes "[Oholy]"; + mes "Oh, my gracious! "; + mes "You have brought me the book!"; + mes "Didn't the devil trouble you?"; + mes "I'm glad you have return safely."; + next; + mes "[Oholy]"; + mes "In return, I'm going to sing"; + mes "a carol from the music book."; + next; + mes "[Oholy]"; + mes "Hum! Huum!!"; + mes "~Sleep well, little children,~"; + mes "~wherever you are;~"; + mes "~Tomorrow is Christmas~"; + mes "~beneath every star.~"; + specialeffect 75; //EF_GLORIA + next; + mes "-Your mind is overwhelmed by her singing-"; + mes "-You started humming then,-"; + mes "-began to sing the next phase-"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "~Soon the snowflackes will fall~"; + mes "~and tomorrow you'll see~"; + mes "~Every wish, one and all,~"; + mes "~waiting under the tree.~"; + specialeffect2 75; //EF_GLORIA + next; + mes "[Oholy]"; + mes "Oh, my. You have a wonderful"; + mes "voice!! Alright!!!"; + mes "I was going to give these"; + mes "to kids, but, since you found"; + mes "my music book and sang a carol to me!"; + next; + mes "-She brought a big sack-"; + mes "-and opened it in front of you-"; + next; + mes "[Oholy]"; + mes "OK! Don't look inside."; + mes "Just put your hands"; + mes "grab what you want."; + next; + switch(rand(1,15)) { + case 1: + mes "[Oholy]"; + mes "A Cookie Bag!"; + mes "I wrapped those indivisually."; + mes "There are many sweets in them."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 12130,7;//Cookie_Bag + close; + case 2: + mes "[Oholy]"; + mes "Candies!"; + mes "These were made by"; + mes "Chief noun."; + mes "Very sweet and delicious."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 529,20;//Candy + close; + case 3: + mes "[Oholy]"; + mes "Candy Canes!"; + mes "These were made by"; + mes "Chief noun."; + mes "Very sweet and delicious."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 530,15;//Candy_Striper + close; + case 4: + mes "[Oholy]"; + mes "A Piece Of Cake!"; + mes "These were baked by"; + mes "Chief Acolyte."; + mes "Very soft and delicious."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 539,5;//Piece_of_Cake + close; + case 5: + mes "[Oholy]"; + mes "Cookies!"; + mes "These were baked by"; + mes "Chief Acolyte."; + mes "Very crispy and delicious."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 538,10;//Well_baked_Cookie + close; + case 6: + mes "[Oholy]"; + mes "A Spore Doll!"; + mes "It's made elaborately by"; + mes "Bishop, Tomas."; + mes "Very cute."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 743,1;//Spore_Doll + close; + case 7: + mes "[Oholy]"; + mes "A Baphomet Doll!"; + mes "..........?!.........."; + mes "How did it get in here..?!"; + mes "Oops, oh well."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 750,1;//Baphomet_Doll + close; + case 8: + mes "[Oholy]"; + mes "A Osiris Doll!"; + mes "..........?!.........."; + mes "How did it get in here..?!"; + mes "Oops, oh well."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 751,1;//Osiris_Doll + close; + case 9: + mes "[Oholy]"; + mes "A Rocker Doll!"; + mes "This was donated by"; + mes "a knight, Lighten."; + mes "Very kind of him."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 752,1;//Grasshopper_Doll + close; + + case 10: + mes "[Oholy]"; + mes "A Yoyo Doll!"; + mes "This was donated by"; + mes "an assassin, Marzia."; + mes "Very kind of him."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 753,1;//Monkey_Doll + close; + case 11: + mes "[Oholy]"; + mes "A Racoon Doll!"; + mes "This was donated by"; + mes "a hunter, Raiden Kurs."; + mes "Very kind of him."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 754,1;//Raccoondog_Doll + close; + case 12: + mes "[Oholy]"; + mes "A Black Cat Doll!"; + mes "Sister Magareta found the item"; + mes "from the monster, Loli Ruri."; + mes "Very kind of her."; + mes "Hope she is doing okay."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 7206,1;//Black_Kitty_Doll + close; + case 13: + mes "[Oholy]"; + mes "A Hung Doll!"; + mes "I made this doll."; + mes "Isn't it adorable?!"; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 7212,1;//Hanging_Doll + close; + case 14: + mes "[Oholy]"; + mes "A Munak Doll!"; + mes "That is from some country"; + mes "across the ocean."; + mes "An artisan made this doll"; + mes "with his passion."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 7277,1;//Munak_Doll + close; + case 15: + mes "[Oholy]"; + mes "A Santa Hat!"; + mes "This is only produced"; + mes "during Christmas season."; + mes "It is not a common hat."; + mes "Merry Christmas!"; + emotion e_heh; + delitem 1097,1;//Worn_Out_Page + set christ_carol05,3; + getitem 2236,1;//Santa's_Hat + close; + } + } + else { + mes "[Oholy]"; + mes "Welcome back!! You look good."; + mes "2 arms and 2 legs, you look great."; + mes "But, where is my music book?!"; + close; + } + } + else { + mes "[Oholy]"; + mes "Thank you very much."; + mes "People and even Devils are"; + mes "all excited on Christmas day,"; + mes "so nobody knows what would"; + mes "happen. Will you help me"; + mes "then, won't you? Please~"; + next; + mes "[Oholy]"; + mes "Let's think about the neighbors"; + mes "and do a good deed during Christmas!"; + set christ_carol05,0; + close; + } +} + +// Deviruchi functions +function script F_carol_devi { + if (christ_carol05 == 1) { + mes "[Deviruchi]"; + mes "Heyhey, human!!"; + mes "Don't ya wanna sell your"; + mes "soul and be bound in a beneficial contract with me?"; + emotion e_kis; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Hey, you! Deviruchi!!!"; + mes "What a brat!!! Gotcha!"; + next; + mes "-You quickly snatched-"; + mes "-the nape of Deviruchi's neck-"; + next; + switch(rand(1,4)) { + case 1: + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi quickly ran away-"; + mes "-^4d4dffWhere Deviruchi is gone,-"; + mes "-there is a worn out paper.^000000-"; + mes "-Let's read the paper.-"; + enablenpc getarg(1); + disablenpc getarg(0); + next; + mes "["+ strcharinfo(0) +"]"; + mes "Rudolph... If... Foggy..."; + mes "Sledge... Reindeer..."; + mes "Hmm, I think I got what I need."; + mes "Let's go back to Ms.Oholy."; + set christ_carol05,2; + getitem 1097,1; //Worn_Out_Page + close; + case 2: + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi ran away quickly-"; + mes "-and mumbled something.-"; + enablenpc getarg(1); + disablenpc getarg(0); + next; + mes "-You are now cursed!!!-"; + sc_start SC_Curse,5000,0; + emotion e_omg,1; + close; + case 3: + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi ran away quickly-"; + mes "-and mumbled something.-"; + enablenpc getarg(1); + disablenpc getarg(0); + next; + mes "-You are blinded!!!-"; + sc_start SC_Blind,5000,0; + emotion e_omg,1; + close; + case 4: + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi ran away quickly-"; + mes "-and mumbled something.-"; + enablenpc getarg(1); + disablenpc getarg(0); + next; + mes "-You are poisoned!!!-"; + sc_start SC_Poison,5000,0; + emotion e_omg,1; + close; + } + } + else { + mes "[Deviruchi]"; + mes "Heyhey, human!!"; + mes "Don't ya wanna sell your"; + mes "soul and be bound in a beneficial contract with me?"; + emotion e_omg; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Hey, you! Deviruchi!!!"; + mes "What a brat!!! Gotcha!"; + next; + mes "-You quickly snatched-"; + mes "-the nape of Deviruchi's neck-"; + next; + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi ran away quickly-"; + mes "-and mumbled something.-"; + mes "-Your body is suddenly floating.-"; + close2; + warp getarg(2),getarg(3),getarg(4); + end; + } +} + +function script F_carol_devi2 { + mes "[Deviruchi]"; + mes "Heyhey, human!!"; + mes "Don't ya wanna sell your"; + mes "soul and be bound in a beneficial contract with me?"; + emotion e_omg; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Hey, you! Deviruchi!!!"; + mes "What a brat!!! Gotcha!"; + next; + mes "-You quickly snatched-"; + mes "-the nape of Deviruchi's neck-"; + next; + mes "[Deviruchi]"; + mes "What are you doing!?"; + mes "Human?"; + mes "Let go of me...right now!"; + emotion e_omg; + emotion e_omg,1; + next; + mes "-Deviruchi ran away quickly-"; + mes "-and mumbled something.-"; + mes "-Your body is suddenly floating.-"; + close2; + warp getarg(0),getarg(1),getarg(2); + end; +} + +prontera,94,297,3 script Deviruchi#pron_01 738,3,3,{ + callfunc("F_carol_devi2","prontera",155,230); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#pron_01","Deviruchi#pron_02","prontera",155,230); + end; +} + +prontera,205,242,3 script Deviruchi#pron_02 738,3,3,{ + callfunc("F_carol_devi2","prontera",155,230); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#pron_02","Deviruchi#pron_03","prontera",155,230); + end; +} + +prontera,126,118,3 script Deviruchi#pron_03 738,3,3,{ + callfunc("F_carol_devi2","prontera",155,230); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#pron_03","Deviruchi#pron_01","prontera",155,230); + end; +} + +// Payon +payon,165,153,3 duplicate(OholyDup) Oholy#payon 79 +payon,142,203,3 script Deviruchi#payon_01 738,3,3,{ + callfunc("F_carol_devi2","payon",166,60); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#payon_01","Deviruchi#payon_02","payon",166,60); + end; +} + +payon,248,239,3 script Deviruchi#payon_02 738,3,3,{ + callfunc("F_carol_devi2","payon",166,60); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#payon_02","Deviruchi#payon_03","payon",166,60); + end; +} + +payon,140,56,3 script Deviruchi#payon_03 738,3,3,{ + callfunc("F_carol_devi2","payon",166,60); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#payon_03","Deviruchi#payon_01","payon",166,60); + end; +} + +morocc,161,85,0 duplicate(OholyDup) Oholy#morocc 79 +morocc,52,134,3 script Deviruchi#morocc_01 738,3,3,{ + callfunc("F_carol_devi2","morocc",160,51); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#morocc_01","Deviruchi#morocc_02","morocc",160,51); + end; +} + +morocc,210,264,3 script Deviruchi#morocc_02 738,3,3,{ + callfunc("F_carol_devi2","morocc",160,51); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#morocc_02","Deviruchi#morocc_03","morocc",160,51); + end; +} + +morocc,223,74,3 script Deviruchi#morocc_03 738,3,3,{ + callfunc("F_carol_devi2","morocc",160,51); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#morocc_03","Deviruchi#morocc_01","morocc",160,51); + end; +} + +// Geffen +geffen,120,188,0 duplicate(OholyDup) Oholy#geffen 79 +geffen,173,163,3 script Deviruchi#geffen_01 738,3,3,{ + callfunc("F_carol_devi2","geffen",120,34); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#geffen_01","Deviruchi#geffen_02","geffen",120,34); + end; +} + +geffen,49,95,3 script Deviruchi#geffen_02 738,3,3,{ + callfunc("F_carol_devi2","geffen",120,34); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#geffen_02","Deviruchi#geffen_03","geffen",120,34); + end; +} + +geffen,111,101,3 script Deviruchi#geffen_03 738,3,3,{ + callfunc("F_carol_devi2","geffen",120,34); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#geffen_03","Deviruchi#geffen_01","geffen",120,34); + end; +} + +// Alberta +alberta,54,237,0 duplicate(OholyDup) Oholy#alberta 79 +alberta,97,86,3 script Deviruchi#alberta_01 738,3,3,{ + callfunc("F_carol_devi2","alberta",28,235); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#alberta_01","Deviruchi#alberta_02","alberta",28,235); + end; +} + +alberta,180,48,3 script Deviruchi#alberta_02 738,3,3,{ + callfunc("F_carol_devi2","alberta",28,235); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#alberta_02","Deviruchi#alberta_03","alberta",28,235); + end; +} + +alberta,54,132,3 script Deviruchi#alberta_03 738,3,3,{ + callfunc("F_carol_devi2","alberta",28,235); + end; + +OnTouch: + callfunc("F_carol_devi","Deviruchi#alberta_03","Deviruchi#alberta_01","alberta",28,235); + end; +} diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index e5e581c03..532451be3 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -179,9 +179,9 @@ npc: npc/kafras/dts_warper.txt //npc: npc/events/dumplingfestival.txt //Official kRO, idRO Skill Reset Event //npc: npc/events/event_skill_reset.txt - //npc: npc/events/whiteday.txt //npc: npc/events/twintowers.txt +//npc: npc/events/christmas_2005.txt //Novice WoE is a kRO Event, after the event, the scripts were disabled. //Novice Castles don't have real dungeons. They're connected to the common ones. |