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-rw-r--r--npc/instances/EndlessTower.txt7
-rw-r--r--npc/instances/NydhoggsNest.txt7
-rw-r--r--npc/instances/OrcsMemory.txt3
-rw-r--r--npc/instances/SealedShrine.txt3
-rw-r--r--npc/jobs/2-1/wizard.txt1
-rw-r--r--npc/jobs/2-2/crusader.txt36
-rw-r--r--npc/mapflag/gvg.txt4
-rw-r--r--npc/mapflag/nobranch.txt27
-rw-r--r--npc/mapflag/noicewall.txt47
-rw-r--r--npc/mapflag/nomemo.txt33
-rw-r--r--npc/mapflag/nopvp.txt24
-rw-r--r--npc/mapflag/nosave.txt47
-rw-r--r--npc/mapflag/noteleport.txt56
-rw-r--r--npc/mapflag/nowarpto.txt21
-rw-r--r--npc/mapflag/partylock.txt51
-rw-r--r--npc/mapflag/zone.txt31
-rw-r--r--npc/other/Global_Functions.txt10
-rw-r--r--npc/pre-re/mapflag/gvg.txt41
-rw-r--r--npc/pre-re/scripts_main.conf1
-rw-r--r--npc/pre-re/scripts_mapflags.conf30
-rw-r--r--npc/quests/the_sign_quest.txt12
-rw-r--r--npc/re/instances/BakonawaLake.txt2
-rw-r--r--npc/re/instances/BangungotHospital.txt2
-rw-r--r--npc/re/instances/BuwayaCave.txt2
-rw-r--r--npc/re/instances/HazyForest.txt2
-rw-r--r--npc/re/instances/MalangdoCulvert.txt3
-rw-r--r--npc/re/instances/OldGlastHeim.txt2
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt2
-rw-r--r--npc/re/instances/ghost_palace.txt1
-rw-r--r--npc/re/instances/octopus_cave.txt2
-rw-r--r--npc/re/instances/saras_memory.txt1
-rw-r--r--npc/re/mapflag/gvg.txt41
-rw-r--r--npc/re/mapflag/zone.txt35
-rw-r--r--npc/re/merchants/shadow_refiner.txt2
-rw-r--r--npc/re/scripts_mapflags.conf1
-rw-r--r--npc/re/woe-fe/invest_main.txt512
-rw-r--r--npc/woe-se/agit_main_se.txt29
37 files changed, 549 insertions, 582 deletions
diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt
index e6947d2a4..f94bc177a 100644
--- a/npc/instances/EndlessTower.txt
+++ b/npc/instances/EndlessTower.txt
@@ -36,13 +36,6 @@
//= 2.4
//=========================================================================
-1@tower mapflag src4instance
-2@tower mapflag src4instance
-3@tower mapflag src4instance
-4@tower mapflag src4instance
-5@tower mapflag src4instance
-6@tower mapflag src4instance
-
alberta,214,77,6 script Captain Janssen 4_M_SEAMAN,{
if (checkweight(Knife,1) == 0) {
mes "^008800Wait here!!";
diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt
index 16df567e3..2c583d441 100644
--- a/npc/instances/NydhoggsNest.txt
+++ b/npc/instances/NydhoggsNest.txt
@@ -33,9 +33,6 @@
//= 1.6
//=========================================================================
-1@nyd mapflag src4instance
-2@nyd mapflag src4instance
-
nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
if (ins_nyd == 0) {
mes "A great stone gate stands before you. The sculpture of a terrible dragon spreads its powerful looking wings.";
@@ -165,6 +162,10 @@ nyd_dun02,100,201,3 script Yggdrasil Gatekeeper HIDDEN_NPC,8,8,{
close;
goto L_Enter;
} else {
+ .@instance = has_instance2("1@nyd");
+ if (.@instance >= 0) {
+ instance_attach(.@instance);
+ }
if (.@ins_nyd_check == 1) {
if ('ins_nyd2 == 3 || 'ins_nyd2 == 4) {
mes "[Yggdrasil Gatekeeper]";
diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt
index 48412a631..28cc9bbd5 100644
--- a/npc/instances/OrcsMemory.txt
+++ b/npc/instances/OrcsMemory.txt
@@ -33,9 +33,6 @@
//= 1.7
//=========================================================================
-1@orcs mapflag src4instance
-2@orcs mapflag src4instance
-
//== Entrance ==============================================
gef_fild10,242,202,0 script Dimensional Gorge Piece 2_MONEMUS,{
diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt
index 90efe6f5c..de59b7599 100644
--- a/npc/instances/SealedShrine.txt
+++ b/npc/instances/SealedShrine.txt
@@ -35,9 +35,6 @@
//= 2.3
//=========================================================================
-1@cata mapflag src4instance
-2@cata mapflag src4instance
-
//== Sealed Catacomb Entrance ==============================
monk_test,309,146,3 script Friar Patrick#edq 4_M_OLDFRIAR,{
cutin "ins_cata_pri_n",2;
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt
index 40721b064..08f2177d4 100644
--- a/npc/jobs/2-1/wizard.txt
+++ b/npc/jobs/2-1/wizard.txt
@@ -1805,7 +1805,6 @@ gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{
mes "It's better to just try it yourself than to listen to my descriptions.";
close2;
cutin "job_wizard_maria01",255;
- warp "gef_dun00",116,102;
end;
case 2:
mes "[Maria]";
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 1857539a5..b806d12c3 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -78,20 +78,6 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
close;
}
- else if(CRUS_Q <= 3 && countitem(Patriotism_Marks) && countitem(Sacred_Marks)) {
- mes "Ah...";
- mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
- next;
- mes "[Michael Halig]";
- mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
- next;
- delitem 1004, 1;
- delitem 1009, 1;
- CRUS_Q = 4;
- mes "[Michael Halig]";
- mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
- close;
- }
else if(CRUS_Q == 0) {
mes "We are Crusaders, warriors preparing for the Holy War.";
mes "What brings you";
@@ -223,6 +209,28 @@ prt_castle,45,169,5 script Senior Crusader 4_M_CRU_OLD,{
else if(CRUS_Q >= 1 && CRUS_Q <= 3) {
mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
next;
+ if (countitem(Patriotism_Marks) >= 1 && countitem(Sacred_Marks) >= 1) {
+ mes "[Michael Halig]";
+ mes "Ah...";
+ mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
+ next;
+ mes "[Michael Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem Patriotism_Marks, 1;
+ delitem Sacred_Marks, 1;
+ CRUS_Q = 4;
+ if (questprogress(3006)) {
+ changequest 3006,3009;
+ } else if (questprogress(3007)) {
+ changequest 3007,3009;
+ } else {
+ changequest 3008,3009;
+ }
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
switch(CRUS_Q) {
case 1:
.@item1 = 957;
diff --git a/npc/mapflag/gvg.txt b/npc/mapflag/gvg.txt
index 18b644615..b30ff1340 100644
--- a/npc/mapflag/gvg.txt
+++ b/npc/mapflag/gvg.txt
@@ -120,9 +120,5 @@ nguild_prt mapflag gvg_castle
//nguild_prt mapflag monster_noteleport
// Guild Dungeons =========
-gld_dun01 mapflag gvg_dungeon
-gld_dun02 mapflag gvg_dungeon
-gld_dun03 mapflag gvg_dungeon
-gld_dun04 mapflag gvg_dungeon
arug_dun01 mapflag gvg_dungeon
schg_dun01 mapflag gvg_dungeon
diff --git a/npc/mapflag/nobranch.txt b/npc/mapflag/nobranch.txt
index 60db05cf5..4ad59ad67 100644
--- a/npc/mapflag/nobranch.txt
+++ b/npc/mapflag/nobranch.txt
@@ -306,15 +306,7 @@ que_qaru04 mapflag nobranch
que_qaru05 mapflag nobranch
// Episode 12 ===========
-1@cata mapflag nobranch
-2@cata mapflag nobranch
e_tower mapflag nobranch
-1@tower mapflag nobranch
-2@tower mapflag nobranch
-3@tower mapflag nobranch
-4@tower mapflag nobranch
-5@tower mapflag nobranch
-6@tower mapflag nobranch
// Episode 13.1 ===========
mid_camp mapflag nobranch
@@ -325,8 +317,6 @@ que_dan01 mapflag nobranch
que_dan02 mapflag nobranch
schg_que01 mapflag nobranch
arug_que01 mapflag nobranch
-1@orcs mapflag nobranch
-2@orcs mapflag nobranch
// Battle Grounds ==============
bat_c01 mapflag nobranch
@@ -339,8 +329,6 @@ bat_a01 mapflag nobranch
bat_a02 mapflag nobranch
// Episode 13.2 ===========
-1@nyd mapflag nobranch
-2@nyd mapflag nobranch
manuk mapflag nobranch
man_fild02 mapflag nobranch
man_in01 mapflag nobranch
@@ -377,7 +365,6 @@ s_atelier mapflag nobranch
// Episode 14.1 & Dewata ===========
mora mapflag nobranch
-1@mist mapflag nobranch
dewata mapflag nobranch
dew_in01 mapflag nobranch
@@ -385,16 +372,9 @@ dew_in01 mapflag nobranch
malangdo mapflag nobranch
mal_in01 mapflag nobranch
mal_in02 mapflag nobranch
-1@cash mapflag nobranch
-1@pump mapflag nobranch
-2@pump mapflag nobranch
-1@lhz mapflag nobranch
malaya mapflag nobranch
ma_scene01 mapflag nobranch
ma_in01 mapflag nobranch
-1@ma_h mapflag nobranch
-1@ma_c mapflag nobranch
-1@ma_b mapflag nobranch
// Episode 14.2 ===========
eclage mapflag nobranch
@@ -402,7 +382,6 @@ ecl_in01 mapflag nobranch
ecl_in02 mapflag nobranch
ecl_in03 mapflag nobranch
ecl_in04 mapflag nobranch
-1@ecl mapflag nobranch
ecl_hub01 mapflag nobranch
// Episode 14.3 ===========
@@ -411,12 +390,6 @@ c_tower3_ mapflag nobranch
gl_chyard_ mapflag nobranch
gl_cas02_ mapflag nobranch
-// Ghost Palace ===========
-1@spa mapflag nobranch
-
-// Sara's Memory Instance ===========
-1@sara mapflag nobranch
-
//evt_zombie mapflag nobranch
// Poring War ==================
diff --git a/npc/mapflag/noicewall.txt b/npc/mapflag/noicewall.txt
index 6c1af1b09..195bec2bb 100644
--- a/npc/mapflag/noicewall.txt
+++ b/npc/mapflag/noicewall.txt
@@ -159,53 +159,6 @@ nguild_gef mapflag noicewall
nguild_pay mapflag noicewall
nguild_prt mapflag noicewall
-//Endless Tower ==================
-1@tower mapflag noicewall
-2@tower mapflag noicewall
-3@tower mapflag noicewall
-4@tower mapflag noicewall
-5@tower mapflag noicewall
-6@tower mapflag noicewall
-
-// Orc's Memory ===================
-1@orcs mapflag noicewall
-2@orcs mapflag noicewall
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag noicewall
-2@nyd mapflag noicewall
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag noicewall
-
-// Octopus Cave ===========
-1@cash mapflag noicewall
-
-// Drain ===========
-1@pump mapflag noicewall
-2@pump mapflag noicewall
-
-// Somatology Laboratory ===========
-1@lhz mapflag noicewall
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag noicewall
-
-// Buwaya Cave ===========
-1@ma_c mapflag noicewall
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag noicewall
-
-// Inside Eclage ===========
-1@ecl mapflag noicewall
-
-// Ghost Palace ===========
-1@spa mapflag noicewall
-
-// Sara's Memory Instance ===========
-1@sara mapflag noicewall
-
// Poring War ====================
poring_w01 mapflag noicewall
poring_w02 mapflag noicewall
diff --git a/npc/mapflag/nomemo.txt b/npc/mapflag/nomemo.txt
index a0dd66e9d..662bf4c05 100644
--- a/npc/mapflag/nomemo.txt
+++ b/npc/mapflag/nomemo.txt
@@ -656,18 +656,8 @@ que_qaru03 mapflag nomemo
que_qaru04 mapflag nomemo
que_qaru05 mapflag nomemo
-//Sealed Shrine ==================
-1@cata mapflag nomemo
-2@cata mapflag nomemo
-
//Endless Tower ==================
e_tower mapflag nomemo
-1@tower mapflag nomemo
-2@tower mapflag nomemo
-3@tower mapflag nomemo
-4@tower mapflag nomemo
-5@tower mapflag nomemo
-6@tower mapflag nomemo
// Battle Grounds ================
bat_c01 mapflag nomemo
@@ -731,7 +721,6 @@ dic_dun02 mapflag nomemo
// Episode 14 ====================
bif_fild01 mapflag nomemo
bif_fild02 mapflag nomemo
-1@mist mapflag nomemo
mora mapflag nomemo
dew_dun01 mapflag nomemo
dew_dun02 mapflag nomemo
@@ -740,13 +729,9 @@ dic_dun03 mapflag nomemo
mal_in01 mapflag nomemo
mal_in02 mapflag nomemo
mal_dun01 mapflag nomemo
-1@cash mapflag nomemo
-1@pump mapflag nomemo
-2@pump mapflag nomemo
iz_dun05 mapflag nomemo
lhz_dun04 mapflag nomemo
que_lhz mapflag nomemo
-1@lhz mapflag nomemo
gld_dun01_2 mapflag nomemo
gld_dun02_2 mapflag nomemo
gld_dun03_2 mapflag nomemo
@@ -758,9 +743,6 @@ gld2_prt mapflag nomemo
ma_scene01 mapflag nomemo
ma_in01 mapflag nomemo
ma_dun01 mapflag nomemo
-1@ma_h mapflag nomemo
-1@ma_c mapflag nomemo
-1@ma_b mapflag nomemo
ma_zif01 mapflag nomemo
ma_zif02 mapflag nomemo
ma_zif03 mapflag nomemo
@@ -776,7 +758,6 @@ ecl_in01 mapflag nomemo
ecl_in02 mapflag nomemo
ecl_in03 mapflag nomemo
ecl_in04 mapflag nomemo
-1@ecl mapflag nomemo
ecl_tdun01 mapflag nomemo
ecl_tdun02 mapflag nomemo
ecl_tdun03 mapflag nomemo
@@ -791,20 +772,6 @@ c_tower3_ mapflag nomemo
gl_chyard_ mapflag nomemo
gl_cas02_ mapflag nomemo
-//Orc's Memory ===================
-1@orcs mapflag nomemo
-2@orcs mapflag nomemo
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nomemo
-2@nyd mapflag nomemo
-
-// Ghost Palace ===========
-1@spa mapflag nomemo
-
-// Sara's Memory Instance ===========
-1@sara mapflag nomemo
-
//evt_zombie mapflag nomemo
// Poring War ====================
diff --git a/npc/mapflag/nopvp.txt b/npc/mapflag/nopvp.txt
index 8a396bf69..41127332b 100644
--- a/npc/mapflag/nopvp.txt
+++ b/npc/mapflag/nopvp.txt
@@ -32,30 +32,6 @@
//= Prevents PvP mode on a map.
//=========================================================================
-1@cata mapflag pvp off
-2@cata mapflag pvp off
-1@nyd mapflag pvp off
-2@nyd mapflag pvp off
-1@orcs mapflag pvp off
-2@orcs mapflag pvp off
-1@tower mapflag pvp off
-2@tower mapflag pvp off
-3@tower mapflag pvp off
-4@tower mapflag pvp off
-5@tower mapflag pvp off
-6@tower mapflag pvp off
-1@mist mapflag pvp off
-1@cash mapflag pvp off
-1@pump mapflag pvp off
-2@pump mapflag pvp off
-1@lhz mapflag pvp off
-1@ma_h mapflag pvp off
-1@ma_c mapflag pvp off
-1@ma_b mapflag pvp off
-1@ecl mapflag pvp off
-1@spa mapflag pvp off
-1@sara mapflag pvp off
-
bat_a01 mapflag pvp off
bat_a02 mapflag pvp off
bat_b01 mapflag pvp off
diff --git a/npc/mapflag/nosave.txt b/npc/mapflag/nosave.txt
index 3465cc0c3..8137e500b 100644
--- a/npc/mapflag/nosave.txt
+++ b/npc/mapflag/nosave.txt
@@ -281,18 +281,8 @@ que_qaru03 mapflag nosave SavePoint
que_qaru04 mapflag nosave SavePoint
que_qaru05 mapflag nosave SavePoint
-// Sealed Shrine ==================
-1@cata mapflag nosave SavePoint
-2@cata mapflag nosave SavePoint
-
// Endless Tower ==================
e_tower mapflag nosave SavePoint
-1@tower mapflag nosave SavePoint
-2@tower mapflag nosave SavePoint
-3@tower mapflag nosave SavePoint
-4@tower mapflag nosave SavePoint
-5@tower mapflag nosave SavePoint
-6@tower mapflag nosave SavePoint
// Battle Grounds ==============
bat_c01 mapflag nosave SavePoint
@@ -312,45 +302,8 @@ schg_dun01 mapflag nosave SavePoint
arug_que01 mapflag nosave SavePoint
arug_dun01 mapflag nosave SavePoint
-// Orc's Memory ===================
-1@orcs mapflag nosave SavePoint
-2@orcs mapflag nosave SavePoint
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nosave SavePoint
-2@nyd mapflag nosave SavePoint
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag nosave SavePoint
-
-// Octopus Cave ===========
-1@cash mapflag nosave SavePoint
-
-// Drain ===========
-1@pump mapflag nosave SavePoint
-2@pump mapflag nosave SavePoint
-
// Somatology Laboratory ===========
que_lhz mapflag nosave SavePoint
-1@lhz mapflag nosave SavePoint
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag nosave SavePoint
-
-// Buwaya Cave ===========
-1@ma_c mapflag nosave SavePoint
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag nosave SavePoint
-
-// Inside Eclage ===========
-1@ecl mapflag nosave SavePoint
-
-// Ghost Palace ===========
-1@spa mapflag nosave SavePoint
-
-// Sara's Memory Instance ===========
-1@sara mapflag nosave SavePoint
//evt_zombie mapflag nosave SavePoint
diff --git a/npc/mapflag/noteleport.txt b/npc/mapflag/noteleport.txt
index 8b1109ef1..700964da4 100644
--- a/npc/mapflag/noteleport.txt
+++ b/npc/mapflag/noteleport.txt
@@ -368,26 +368,8 @@ que_qaru04 mapflag monster_noteleport
que_qaru05 mapflag noteleport
que_qaru05 mapflag monster_noteleport
-//Sealed Shrine ==================
-1@cata mapflag noteleport
-1@cata mapflag monster_noteleport
-2@cata mapflag noteleport
-2@cata mapflag monster_noteleport
-
//Endless Tower ==================
e_tower mapflag noteleport
-1@tower mapflag noteleport
-1@tower mapflag monster_noteleport
-2@tower mapflag noteleport
-2@tower mapflag monster_noteleport
-3@tower mapflag noteleport
-3@tower mapflag monster_noteleport
-4@tower mapflag noteleport
-4@tower mapflag monster_noteleport
-5@tower mapflag noteleport
-5@tower mapflag monster_noteleport
-6@tower mapflag noteleport
-6@tower mapflag monster_noteleport
// Battle Grounds ==============
bat_c01 mapflag noteleport
@@ -413,29 +395,13 @@ bra_in01 mapflag noteleport
dic_in01 mapflag noteleport
// Episode 14 ====================
-1@mist mapflag noteleport
-1@mist mapflag monster_noteleport
dew_in01 mapflag noteleport
mal_in01 mapflag noteleport
mal_in02 mapflag noteleport
-1@cash mapflag noteleport
-1@cash mapflag monster_noteleport
-1@pump mapflag noteleport
-1@pump mapflag monster_noteleport
-2@pump mapflag noteleport
-2@pump mapflag monster_noteleport
que_lhz mapflag noteleport
que_lhz mapflag monster_noteleport
-1@lhz mapflag noteleport
-1@lhz mapflag monster_noteleport
ma_scene01 mapflag noteleport
ma_in01 mapflag noteleport
-1@ma_h mapflag noteleport
-1@ma_h mapflag monster_noteleport
-1@ma_c mapflag noteleport
-1@ma_c mapflag monster_noteleport
-1@ma_b mapflag noteleport
-1@ma_b mapflag monster_noteleport
ma_zif01 mapflag noteleport
ma_zif02 mapflag noteleport
ma_zif03 mapflag noteleport
@@ -449,35 +415,13 @@ ecl_in01 mapflag noteleport
ecl_in02 mapflag noteleport
ecl_in03 mapflag noteleport
ecl_in04 mapflag noteleport
-1@ecl mapflag noteleport
-1@ecl mapflag monster_noteleport
ecl_hub01 mapflag noteleport
dali mapflag noteleport
dali02 mapflag noteleport
-//Orc's Memory ===================
-1@orcs mapflag noteleport
-1@orcs mapflag monster_noteleport
-2@orcs mapflag noteleport
-2@orcs mapflag monster_noteleport
-
// Yggdrasil Dungeon =============
nyd_dun02 mapflag noteleport
-// Nidhoggr's Instance ===========
-1@nyd mapflag noteleport
-1@nyd mapflag monster_noteleport
-2@nyd mapflag noteleport
-2@nyd mapflag monster_noteleport
-
-// Ghost Palace ===========
-1@spa mapflag noteleport
-1@spa mapflag monster_noteleport
-
-// Sara's Memory Instance ===========
-1@sara mapflag noteleport
-1@sara mapflag monster_noteleport
-
//evt_zombie mapflag noteleport
// Poring War ====================
diff --git a/npc/mapflag/nowarpto.txt b/npc/mapflag/nowarpto.txt
index 34d093ae2..783dc8cc9 100644
--- a/npc/mapflag/nowarpto.txt
+++ b/npc/mapflag/nowarpto.txt
@@ -115,18 +115,8 @@ que_qaru03 mapflag nowarpto
que_qaru04 mapflag nowarpto
que_qaru05 mapflag nowarpto
-//Sealed Shrine ==================
-1@cata mapflag nowarpto
-2@cata mapflag nowarpto
-
//Endless Tower ==================
e_tower mapflag nowarpto
-1@tower mapflag nowarpto
-2@tower mapflag nowarpto
-3@tower mapflag nowarpto
-4@tower mapflag nowarpto
-5@tower mapflag nowarpto
-6@tower mapflag nowarpto
// Battle Grounds ==============
bat_c01 mapflag nowarpto
@@ -160,17 +150,6 @@ splendide mapflag nowarpto
spl_fild01 mapflag nowarpto
spl_in01 mapflag nowarpto
-//Orc's Memory ===================
-1@orcs mapflag nowarpto
-2@orcs mapflag nowarpto
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag nowarpto
-2@nyd mapflag nowarpto
-
-// Ghost Palace ===========
-1@spa mapflag nowarpto
-
// Poring War ====================
poring_w01 mapflag nowarpto
poring_w02 mapflag nowarpto
diff --git a/npc/mapflag/partylock.txt b/npc/mapflag/partylock.txt
index 9e604fedc..1aa9d4991 100644
--- a/npc/mapflag/partylock.txt
+++ b/npc/mapflag/partylock.txt
@@ -33,54 +33,3 @@
//= Blocks all party modifications on a map:
//= /organize, /leave, /invite, @changeleader
//=========================================================================
-
-// Sealed Shrine ==================
-1@cata mapflag partylock
-2@cata mapflag partylock
-
-// Endless Tower ==================
-1@tower mapflag partylock
-2@tower mapflag partylock
-3@tower mapflag partylock
-4@tower mapflag partylock
-5@tower mapflag partylock
-6@tower mapflag partylock
-
-// Orc's Memory ===================
-1@orcs mapflag partylock
-2@orcs mapflag partylock
-
-// Nidhoggr's Instance ===========
-1@nyd mapflag partylock
-2@nyd mapflag partylock
-
-// Misty Forest Labyrinth ===========
-1@mist mapflag partylock
-
-// Octopus Cave ===========
-1@cash mapflag partylock
-
-// Drain ===========
-1@pump mapflag partylock
-2@pump mapflag partylock
-
-// Somatology Laboratory ===========
-1@lhz mapflag partylock
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag partylock
-
-// Buwaya Cave ===========
-1@ma_c mapflag partylock
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag partylock
-
-// Inside Eclage ===========
-1@ecl mapflag partylock
-
-// Ghost Palace ===========
-1@spa mapflag partylock
-
-// Sara's Memory Instance ===========
-1@sara mapflag partylock
diff --git a/npc/mapflag/zone.txt b/npc/mapflag/zone.txt
index cb73a32ec..b90116911 100644
--- a/npc/mapflag/zone.txt
+++ b/npc/mapflag/zone.txt
@@ -75,37 +75,6 @@ prt_are_in mapflag zone Izlude Battle Arena
1@nyd mapflag zone Memorial Dungeon
2@nyd mapflag zone Memorial Dungeon
-// Misty Forest Labyrinth ===========
-1@mist mapflag zone Memorial Dungeon
-
-// Octopus Cave ===========
-1@cash mapflag zone Memorial Dungeon
-
-// Drain ===========
-1@pump mapflag zone Memorial Dungeon
-2@pump mapflag zone Memorial Dungeon
-
-// Somatology Laboratory ===========
-1@lhz mapflag zone Memorial Dungeon
-
-// Bangungot Hospital F2 ===========
-1@ma_h mapflag zone Memorial Dungeon
-
-// Buwaya Cave ===========
-1@ma_c mapflag zone Memorial Dungeon
-
-// Bakonawa Hideout ===========
-1@ma_b mapflag zone Memorial Dungeon
-
-// Inside Eclage ===========
-1@ecl mapflag zone Memorial Dungeon
-
-// Ghost Palace ===========
-1@spa mapflag zone Memorial Dungeon
-
-// Sara's Memory Instance ===========
-1@sara mapflag zone Memorial Dungeon
-
//Towns
alberta mapflag zone Towns
aldebaran mapflag zone Towns
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index f6068d598..544e3a672 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -156,16 +156,6 @@ function script F_Rand {
return getarg(rand(getargcount()));
}
-//== Function F_Sex ========================================
-// Returns 1st argument if female, 2nd argument otherwise
-// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
-function script F_SexMes {
- if (Sex == SEX_MALE)
- return getarg(0);
- else
- return getarg(1);
-}
-
//== Function F_Hi =========================================
// Returns random HELLO message
function script F_Hi {
diff --git a/npc/pre-re/mapflag/gvg.txt b/npc/pre-re/mapflag/gvg.txt
new file mode 100644
index 000000000..39be0ee7b
--- /dev/null
+++ b/npc/pre-re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Guild Dungeons =========
+gld_dun01 mapflag gvg_dungeon
+gld_dun02 mapflag gvg_dungeon
+gld_dun03 mapflag gvg_dungeon
+gld_dun04 mapflag gvg_dungeon
diff --git a/npc/pre-re/scripts_main.conf b/npc/pre-re/scripts_main.conf
index 9381497ec..dda475310 100644
--- a/npc/pre-re/scripts_main.conf
+++ b/npc/pre-re/scripts_main.conf
@@ -62,6 +62,7 @@ npc_global_list: (
//- Pre-Renewal Script Files -
@include "npc/pre-re/scripts.conf"
@include "npc/pre-re/scripts_jobs.conf"
+@include "npc/pre-re/scripts_mapflags.conf"
@include "npc/pre-re/scripts_monsters.conf"
@include "npc/pre-re/scripts_warps.conf"
diff --git a/npc/pre-re/scripts_mapflags.conf b/npc/pre-re/scripts_mapflags.conf
new file mode 100644
index 000000000..03c798aa6
--- /dev/null
+++ b/npc/pre-re/scripts_mapflags.conf
@@ -0,0 +1,30 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Flags
+//=========================================================================
+
+"npc/pre-re/mapflag/gvg.txt",
diff --git a/npc/quests/the_sign_quest.txt b/npc/quests/the_sign_quest.txt
index dd3750543..cf593eaae 100644
--- a/npc/quests/the_sign_quest.txt
+++ b/npc/quests/the_sign_quest.txt
@@ -12249,11 +12249,12 @@ OnInit:
end;
OnTouch:
- geffenia_warp = rand(1,4);
- if (geffenia_warp == 1) warp "gefenia01",58,169;
- else if (geffenia_warp == 2) warp "gefenia02",116,115;
- else if (geffenia_warp == 3) warp "gefenia03",130,206;
- else if (geffenia_warp == 4) warp "gefenia04",133,88;
+ callfunc("F_UpdateSignVars");
+ .@geffenia_warp = rand(1,4);
+ if (.@geffenia_warp == 1) warp "gefenia01",58,169;
+ else if (.@geffenia_warp == 2) warp "gefenia02",116,115;
+ else if (.@geffenia_warp == 3) warp "gefenia03",130,206;
+ else if (.@geffenia_warp == 4) warp "gefenia04",133,88;
else warp "geffen",116,115;
end;
@@ -12644,6 +12645,7 @@ function script F_UpdateSignVars {
Sign_Branch2B = 0;
serinring = 0;
signmetzhour = 0;
+ geffenia_warp = 0;
}
return;
}
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index 5e2ae7f33..2868cc589 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@ma_b mapflag src4instance
-
ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
disable_items;
if (checkweight(Knife,1) == 0) {
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index 1504f892f..3962ee4fa 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@ma_h mapflag src4instance
-
//== Instance Creation =====================================
ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
if (BaseLevel < 100) end;
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 242d0a8e4..859d6bd85 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -33,8 +33,6 @@
//= 1.0
//=========================================================================
-1@ma_c mapflag src4instance
-
ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
if (BaseLevel < 130) {
mes "[Guard]";
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index 7f85fee50..c649171f8 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@mist mapflag src4instance
-
//== Instance Creation =====================================
bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index 164caf548..1bd76aedb 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -35,9 +35,6 @@
//= 1.1
//=========================================================================
-1@pump mapflag src4instance
-2@pump mapflag src4instance
-
//== Quest NPCs ============================================
mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{
if (checkweight(Knife,1) == 0) {
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index bf099cd2d..9f3f29fdf 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -36,8 +36,6 @@
//================= Current Version =======================================
//= 1.2
//=========================================================================
-1@gl_k mapflag src4instance
-2@gl_k mapflag src4instance
glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{
if (BaseLevel < 130) { // iRO text
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index e88ec4332..51e2f8a06 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -33,8 +33,6 @@
//= 1.0.2
//=========================================================================
-1@lhz mapflag src4instance
-
//== Giacomo Girolam =======================================
lighthalzen,303,303,6 script Giacomo Girolamo#kiup2 4_M_KHMAN,3,3,{
if ((MaxWeight - Weight) < 1000 || !checkweight(Knife, 1)) {
diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt
index b1a8f3c10..6e77db2f8 100644
--- a/npc/re/instances/ghost_palace.txt
+++ b/npc/re/instances/ghost_palace.txt
@@ -30,7 +30,6 @@
//================= Current Version =======================================
//= 1.1
//=========================================================================
-1@spa mapflag src4instance
dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{
if (BaseLevel < 120) {
diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt
index b09d243ab..b134742c9 100644
--- a/npc/re/instances/octopus_cave.txt
+++ b/npc/re/instances/octopus_cave.txt
@@ -33,8 +33,6 @@
//= 1.1
//=========================================================================
-1@cash mapflag src4instance
-
//== Instance Creation =====================================
mal_dun01,151,235,5 script Starfish 4_ASTER,{
diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt
index 2b3b4f2c0..38b598d5b 100644
--- a/npc/re/instances/saras_memory.txt
+++ b/npc/re/instances/saras_memory.txt
@@ -37,7 +37,6 @@
//================= Current Version =======================================
//= 1.1
//=========================================================================
-1@sara mapflag src4instance
dali,130,107,5 script Leon the Adventurer#Sara 4_M_DST_GRAND,{ // instance CD check only at the Dimensional Device
mes("[Leon the Adventurer]");
diff --git a/npc/re/mapflag/gvg.txt b/npc/re/mapflag/gvg.txt
new file mode 100644
index 000000000..2e0e85f32
--- /dev/null
+++ b/npc/re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Hall of the Abyss ======
+gld2_ald mapflag gvg_dungeon
+gld2_gef mapflag gvg_dungeon
+gld2_pay mapflag gvg_dungeon
+gld2_prt mapflag gvg_dungeon
diff --git a/npc/re/mapflag/zone.txt b/npc/re/mapflag/zone.txt
index a6cfd95f1..24ffce665 100644
--- a/npc/re/mapflag/zone.txt
+++ b/npc/re/mapflag/zone.txt
@@ -32,6 +32,41 @@
//= Flags maps as part of zones defined in map_zone_db.txt
//=========================================================================
+// Misty Forest Labyrinth ===========
+1@mist mapflag zone Memorial Dungeon
+
+// Octopus Cave ===========
+1@cash mapflag zone Memorial Dungeon
+
+// Drain ===========
+1@pump mapflag zone Memorial Dungeon
+2@pump mapflag zone Memorial Dungeon
+
+// Somatology Laboratory ===========
+1@lhz mapflag zone Memorial Dungeon
+
+// Bangungot Hospital F2 ===========
+1@ma_h mapflag zone Memorial Dungeon
+
+// Buwaya Cave ===========
+1@ma_c mapflag zone Memorial Dungeon
+
+// Bakonawa Hideout ===========
+1@ma_b mapflag zone Memorial Dungeon
+
+// Inside Eclage ===========
+1@ecl mapflag zone Memorial Dungeon
+
+// Old Glast Heim ===========
+1@gl_k mapflag zone Memorial Dungeon
+2@gl_k mapflag zone Memorial Dungeon
+
+// Ghost Palace ===========
+1@spa mapflag zone Memorial Dungeon
+
+// Sara's Memory Instance ===========
+1@sara mapflag zone Memorial Dungeon
+
// WoE:TE
te_prt_gld mapflag zone WoE TE
te_prtcas01 mapflag zone WoE TE
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
index 4e5049e5f..2f8984498 100644
--- a/npc/re/merchants/shadow_refiner.txt
+++ b/npc/re/merchants/shadow_refiner.txt
@@ -158,7 +158,7 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
}
delitem .@choose,1;
Zeny -= 20000;
- if (getequippercentrefinery(.@SelectedPart) > rand(100) || getequippercentrefinery(.@SelectedPart) > rand(100)) {
+ if (getequippercentrefinery(.@SelectedPart) > rand(100) || ( .@option == 1 && getequippercentrefinery(.@SelectedPart) > rand(100))) {
successrefitem .@SelectedPart;
mes "[Shadow Blacksmith]";
mes "Refine was successful.";
diff --git a/npc/re/scripts_mapflags.conf b/npc/re/scripts_mapflags.conf
index 8727d9b44..570294c47 100644
--- a/npc/re/scripts_mapflags.conf
+++ b/npc/re/scripts_mapflags.conf
@@ -28,4 +28,5 @@
//= Map Flags
//=========================================================================
+"npc/re/mapflag/gvg.txt",
"npc/re/mapflag/zone.txt",
diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt
index c912444cc..d743225df 100644
--- a/npc/re/woe-fe/invest_main.txt
+++ b/npc/re/woe-fe/invest_main.txt
@@ -107,16 +107,16 @@ function script F_Invest_Status {
return 0;
// Open for investments.
- if (.@day >= 3 && (.@day < 5 || (.@day == 5 && .@hour <= 12)))
+ if (.@day >= WEDNESDAY && (.@day < FRIDAY || (.@day == FRIDAY && .@hour <= 12)))
return 1;
// Investments closed, calculating results.
- if (.@day == 5 && .@hour == 12 && .@minute < 35)
+ if (.@day == FRIDAY && .@hour == 12 && .@minute < 35)
return 2;
// Calculations complete, dungeons open.
- if ((.@day == 5 && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > 5 ||
- .@day < 2 || (.@day == 2 && .@hour < 20))
+ if ((.@day == FRIDAY && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > FRIDAY ||
+ .@day < TUESDAY || (.@day == TUESDAY && .@hour < 20))
return 3;
// Dungeons closed.
@@ -273,14 +273,14 @@ OnCalculate:
else
setd "$"+.@cas$[.@i]+"_invest_result",1;
}
- // No further actions if 20,000,000z isn't reached.
- if (!.@total_2000)
- end;
// No further actions if any realm hits 70,000,000z.
if (.@total_7000) {
$2011_agit_invest = 4;
end;
}
+ // No further actions if 20,000,000z isn't reached.
+ if (!.@total_2000)
+ end;
// Otherwise, highest investment above 20,000,000z opens Hall of Abyss.
.@max = .@funds[0];
for(.@i = 1; .@i<4; ++.@i) {
@@ -882,7 +882,7 @@ OnAgitInvest:
close;
}
case 3:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after you -";
@@ -1126,7 +1126,7 @@ OnAgitInvest:
next;
switch(select("Invest for gate connection", "Deepest Layer Dungeon Access", "Abyss Gate Access", "Cancel")) {
case 1:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "[Gate Manager]";
mes "You have too many items to receive the Thank You Ticket as a small gift for your investment.";
mes "Please come back after making room in your inventory.";
@@ -1401,27 +1401,48 @@ malangdo,218,123,1 script Namis#invest 4_CAT_SAILOR2,4,4,{
"Piece of Thanatos' armor","I hear Dragon Scales are tough 02","The identity of the creepy eye","If only I could see!";
.@i = select(implode(.@event1$[0],":"))-1;
switch(.@i+1) {
- case 1: callsub L_Check,"2 Pieces of Queen's Wing",6326,2,"Wings of the Insect Queen? What a pitiful name. I would've given some cool names!",.@event1$[.@i];
- case 2: callsub L_Check,"2 Broken Crowns",7754,2,"For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?",.@event1$[.@i];
- case 3: callsub L_Check,"2 Fire Dragon Scales",7451,2,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 4: callsub L_Check,"3 Mother's Nightmares",7020,3,"Even though I don't have the authority to find out, I wonder what they're doing with the collected items?",.@event1$[.@i];
- case 5: callsub L_Check,"5 Gemstones",7300,5,"Something useful for a change. The ore will end up as nice pieces of jewelry.",.@event1$[.@i];
- case 6: callsub L_Check,"5 Heroic Emblems",968,5,"Good, good. This is the kind of name I wanted!",.@event1$[.@i];
- case 7: callsub L_Check,"3 Taeguk Plates",7169,3,"Taking in something like this, maybe they're up to something dangerous.",.@event1$[.@i];
- case 8: callsub L_Check,"3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks",7113,3,"I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.",.@event1$[.@i],7114,3;
- case 9: callsub L_Check,"2 Pocket Watches",7513,2,"Those lazy merchants, why do they need pocket watches they don't even use?",.@event1$[.@i];
- case 10: callsub L_Check,"3 Young Twigs",7018,3,"Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.",.@event1$[.@i];
- case 11: callsub L_Check,"5 Rossata Pieces",7211,5,"I guess they collect these because humans have them, but what's the use of researching ancient languages?",.@event1$[.@i];
- case 12: callsub L_Check,"5 Fangs of Garm",7036,5,"Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!",.@event1$[.@i];
- case 13: callsub L_Check,"3 Baphomet Dolls",750,3,"Baphomet dolls are great for playing around with.",.@event1$[.@i];
- case 14: callsub L_Check,"1 Tiger's Footskin and 5 Tiger Skins",1030,1,"Did you know that tigers are cats too? Therefore, cats are better than tigers.",.@event1$[.@i],1029,5;
- case 15: callsub L_Check,"3 Broken Shield Pieces and 3 Shining Spear Blades",7108,3,"I don't know what they want with these.",.@event1$[.@i],7109,3;
- case 16: callsub L_Check,"3 Osiris Dolls",751,3,"Shame~ I never got to play with an Osiris doll.",.@event1$[.@i];
- case 17: callsub L_Check,"1 Ice Scale",7562,1,"Mellow Island is a fabulous place to live. But the ships are too hot.",.@event1$[.@i];
- case 18: callsub L_Check,"1 Skeletal Armor Piece",7450,1,"Ewww... Why would they collect something so creepy?",.@event1$[.@i];
- case 19: callsub L_Check,"1 Darkred Scale Piece",6091,1,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 20: callsub L_Check,"2 Wills of Red Darkness",7566,2,"Interesting! Does it scream or something when I poke it in the eye?",.@event1$[.@i];
- case 21: callsub L_Check,"2 Foolishness of the Blind",7021,2,"This blind man is foolish in not knowing that gathering 300 cats cures blindness...",.@event1$[.@i];
+ case 1:
+ callsub(L_Check, "2 Pieces of Queen's Wing", Queen_Wing_Piece, 2, "Wings of the Insect Queen? What a pitiful name. I would've given some cool names!", .@event1$[.@i]);
+ case 2:
+ callsub(L_Check, "2 Broken Crowns", Broken_Crown, 2, "For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?", .@event1$[.@i]);
+ case 3:
+ callsub(L_Check, "2 Fire Dragon Scales", Scale_Of_Red_Dragon, 2, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 4:
+ callsub(L_Check, "3 Mother's Nightmares", Mothers_Nightmare, 3, "Even though I don't have the authority to find out, I wonder what they're doing with the collected items?", .@event1$[.@i]);
+ case 5:
+ callsub(L_Check, "5 Gemstones", Gemstone, 5, "Something useful for a change. The ore will end up as nice pieces of jewelry.", .@event1$[.@i]);
+ case 6:
+ callsub(L_Check, "5 Heroic Emblems", Voucher_Of_Orcish_Hero, 5, "Good, good. This is the kind of name I wanted!", .@event1$[.@i]);
+ case 7:
+ callsub(L_Check, "3 Taeguk Plates", Taegeuk_Plate, 3, "Taking in something like this, maybe they're up to something dangerous.", .@event1$[.@i]);
+ case 8:
+ callsub(L_Check, "3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks", Broken_Pharaoh_Symbol, 3, "I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.", .@event1$[.@i], Tutankhamens_Mask, 3);
+ case 9:
+ callsub(L_Check, "2 Pocket Watches", Pocket_Watch, 2, "Those lazy merchants, why do they need pocket watches they don't even use?", .@event1$[.@i]);
+ case 10:
+ callsub(L_Check, "3 Young Twigs", Young_Twig, 3, "Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.", .@event1$[.@i]);
+ case 11:
+ callsub(L_Check, "5 Rossata Pieces", Rojerta_Piece, 5, "I guess they collect these because humans have them, but what's the use of researching ancient languages?", .@event1$[.@i]);
+ case 12:
+ callsub(L_Check, "5 Fangs of Garm", Fang_Of_Garm, 5, "Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!", .@event1$[.@i]);
+ case 13:
+ callsub(L_Check, "3 Baphomet Dolls", Baphomet_Doll, 3, "Baphomet dolls are great for playing around with.", .@event1$[.@i]);
+ case 14:
+ callsub(L_Check, "1 Tiger's Footskin and 5 Tiger Skins", Tiger_Footskin, 1, "Did you know that tigers are cats too? Therefore, cats are better than tigers.", .@event1$[.@i], Tigers_Skin, 5);
+ case 15:
+ callsub(L_Check, "3 Broken Shield Pieces and 3 Shining Spear Blades", Boroken_Shiled_Piece, 3, "I don't know what they want with these.", .@event1$[.@i], Shine_Spear_Blade, 3);
+ case 16:
+ callsub(L_Check, "3 Osiris Dolls", Osiris_Doll, 3, "Shame~ I never got to play with an Osiris doll.", .@event1$[.@i]);
+ case 17:
+ callsub(L_Check, "1 Ice Scale", Ice_Scale, 1, "Mellow Island is a fabulous place to live. But the ships are too hot.", .@event1$[.@i]);
+ case 18:
+ callsub(L_Check, "1 Skeletal Armor Piece", Piece_Of_Bone_Armor, 1, "Ewww... Why would they collect something so creepy?", .@event1$[.@i]);
+ case 19:
+ callsub(L_Check, "1 Darkred Scale Piece", Dark_Red_Scale, 1, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 20:
+ callsub(L_Check, "2 Wills of Red Darkness", Will_Of_Darkness_, 2, "Interesting! Does it scream or something when I poke it in the eye?", .@event1$[.@i]);
+ case 21:
+ callsub(L_Check, "2 Foolishness of the Blind", Foolishness_Of_Blind, 2, "This blind man is foolish in not knowing that gathering 300 cats cures blindness...", .@event1$[.@i]);
}
case 3:
mes "[Namis]";
@@ -1496,21 +1517,36 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "The Vending Machine is selling items in the following list.";
next;
switch(select("Finish", "1 Siege Arrow Quiver A (2 Tickets)", "1 Siege Arrow Quiver S (2 Tickets)", "30 White Potion (12 Tickets)", "30 White Slim Potion (14 Tickets)", "10 Dark Water (20 Tickets)", "20 Siege_Violet_Potion (30 Tickets)", "10 Coldproof Potion (30 Tickets)", "10 Thunderproof Potion (30 Tickets)", "10 Earthproof Potion (30 Tickets)", "10 Fireproof Potion (30 Tickets)", "10 Elemental Converter[Fire] (30 Tickets)")) {
- case 1: close;
- case 2: callsub L_Purchase,2,12678,1; //Siege_Arrow_Quiver_A
- case 3: callsub L_Purchase,2,12677,1; //Siege_Arrow_Quiver_S
- case 4: callsub L_Purchase,12,504,30; //White_Potion
- case 5: callsub L_Purchase,14,547,30; //White_Slim_Potion
- case 6: callsub L_Purchase,20,12020,10; //Water_Of_Darkness
- case 7: callsub L_Purchase,30,11547,20; //Woe_Violet_Potion
- case 8: callsub L_Purchase,30,12119,10; //Resist_Water
- case 9: callsub L_Purchase,30,12121,10; //Resist_Wind
- case 10: callsub L_Purchase,30,12120,10; //Resist_Earth
- case 11: callsub L_Purchase,30,12118,10; //Resist_Fire
- case 12: callsub L_Purchase,30,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- case 13: callsub L_Purchase,30,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- case 14: callsub L_Purchase,30,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- case 15: callsub L_Purchase,30,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
+ case 1:
+ close;
+ case 2:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_A, 1);
+ case 3:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_S, 1);
+ case 4:
+ callsub(L_Purchase, 12, White_Potion, 30);
+ case 5:
+ callsub(L_Purchase, 14, White_Slim_Potion, 30);
+ case 6:
+ callsub(L_Purchase, 20, Water_Of_Darkness, 10);
+ case 7:
+ callsub(L_Purchase, 30, Woe_Violet_Potion, 20);
+ case 8:
+ callsub(L_Purchase, 30, Resist_Water, 10);
+ case 9:
+ callsub(L_Purchase, 30, Resist_Wind, 10);
+ case 10:
+ callsub(L_Purchase, 30, Resist_Earth, 10);
+ case 11:
+ callsub(L_Purchase, 30, Resist_Fire, 10);
+ case 12:
+ callsub(L_Purchase, 30, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ case 13:
+ callsub(L_Purchase, 30, Elemental_Water, 10, "Elemental Converter[Water]");
+ case 14:
+ callsub(L_Purchase, 30, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ case 15:
+ callsub(L_Purchase, 30, Elemental_Earth, 10, "Elemental Converter[Earth]");
}
end;
case 3:
@@ -1520,67 +1556,126 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,5;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,10; //Woe_Blue_Potion
- else if (.@i <= 660) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 710) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 760) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 810) callsub L_Bag,505,5; //Blue_Potion
- else if (.@i <= 1110) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 1120) callsub L_Bag,607,1; //Yggdrasilberry
- else if (.@i <= 1130) callsub L_Bag,608,2; //Seed_Of_Yggdrasil
- else if (.@i <= 1140) callsub L_Bag,12292,5; //Unripe_Fruit
- else if (.@i <= 1150) callsub L_Bag,12293,5; //Dried_Yggdrasilberry
- else if (.@i <= 1250) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1471) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1571) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1671) callsub L_Bag,12020,10; //Water_Of_Darkness
- else if (.@i <= 1871) callsub L_Bag,12030,5; //Box_Of_Grudge
- else if (.@i <= 2071) callsub L_Bag,12031,5; //Sleepy_Box
- else if (.@i <= 2371) callsub L_Bag,12033,2; //Box_Of_Sunlight
- else if (.@i <= 2571) callsub L_Bag,12114,5,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 2771) callsub L_Bag,12115,5,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 2971) callsub L_Bag,12117,5,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 3171) callsub L_Bag,12116,5,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 3271) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 3471) callsub L_Bag,12118,5; //Resist_Fire
- else if (.@i <= 3671) callsub L_Bag,12119,5; //Resist_Water
- else if (.@i <= 3871) callsub L_Bag,12121,5; //Resist_Wind
- else if (.@i <= 4071) callsub L_Bag,12120,5; //Resist_Earth
- else if (.@i <= 4271) callsub L_Bag,929,20; //Immortal_Heart
- else if (.@i <= 4471) callsub L_Bag,1059,20; //Transparent_Cloth
- else if (.@i <= 4671) callsub L_Bag,905,20; //Stem
- else if (.@i <= 4871) callsub L_Bag,606,10; //Aloebera
- else if (.@i <= 5071) callsub L_Bag,609,10; //Amulet
- else if (.@i <= 5271) callsub L_Bag,710,2; //Illusion_Flower
- else if (.@i <= 5471) callsub L_Bag,576,20; //Prickly_Fruit
- else if (.@i <= 5671) callsub L_Bag,621,10; //Bitter_Herb
- else if (.@i <= 5871) callsub L_Bag,709,10; //Izidor
- else if (.@i <= 6071) callsub L_Bag,605,10; //Anodyne
- else if (.@i <= 6171) callsub L_Bag,11548,10; //Woe_White_Potion
- else if (.@i <= 6371) callsub L_Bag,706,10; //Four_Leaf_Clover
- else if (.@i <= 6571) callsub L_Bag,521,10; //Leaflet_Of_Aloe
- else if (.@i <= 6771) callsub L_Bag,707,10; //Singing_Plant
- else if (.@i <= 6971) callsub L_Bag,610,10; //Leaf_Of_Yggdrasil
- else if (.@i <= 7021) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 7171) callsub L_Bag,6249,10; //Savage_Meat
- else if (.@i <= 7321) callsub L_Bag,6252,10; //Wolf_Blood
- else if (.@i <= 7471) callsub L_Bag,6254,10; //Beef_Head_Meat
- else if (.@i <= 7621) callsub L_Bag,6253,10; //Cold_Ice
- else if (.@i <= 7771) callsub L_Bag,6256,10; //Ice_Fragment
- else if (.@i <= 7921) callsub L_Bag,6257,10; //Ice_Crystal
- else if (.@i <= 8071) callsub L_Bag,6260,10; //Petti_Tail
- else if (.@i <= 8309) callsub L_Bag,7932,20; //Poison_Herb_Nerium
- else if (.@i <= 8547) callsub L_Bag,7933,20; //Poison_Herb_Rantana
- else if (.@i <= 8785) callsub L_Bag,7934,20; //Poison_Herb_Makulata
- else if (.@i <= 9023) callsub L_Bag,7935,20; //Poison_Herb_Seratum
- else if (.@i <= 9261) callsub L_Bag,7936,20; //Poison_Herb_Scopolia
- else if (.@i <= 9499) callsub L_Bag,7937,20; //Poison_Herb_Amoena
- else if (.@i <= 9699) callsub L_Bag,6217,20; //Mandragora_Flowerpot
- else callsub L_Bag,12016,10; //Speed_Up_Potion
+ delitem(Thanks_Invest_Ticket, 5);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 10);
+ else if (.@i <= 660)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 710)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 760)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Blue_Potion, 5);
+ else if (.@i <= 1110)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 1120)
+ callsub(L_Bag, Yggdrasilberry, 1);
+ else if (.@i <= 1130)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 2);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Unripe_Fruit, 5);
+ else if (.@i <= 1150)
+ callsub(L_Bag, Dried_Yggdrasilberry, 5);
+ else if (.@i <= 1250)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1471)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1571)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30);");
+ else if (.@i <= 1671)
+ callsub(L_Bag, Water_Of_Darkness, 10);
+ else if (.@i <= 1871)
+ callsub(L_Bag, Box_Of_Grudge, 5);
+ else if (.@i <= 2071)
+ callsub(L_Bag, Sleepy_Box, 5);
+ else if (.@i <= 2371)
+ callsub(L_Bag, Box_Of_Sunlight, 2);
+ else if (.@i <= 2571)
+ callsub(L_Bag, Elemental_Fire, 5, "Elemental Converter[Fire]");
+ else if (.@i <= 2771)
+ callsub(L_Bag, Elemental_Water, 5, "Elemental Converter[Water]");
+ else if (.@i <= 2971)
+ callsub(L_Bag, Elemental_Earth, 5, "Elemental Converter[Wind]");
+ else if (.@i <= 3171)
+ callsub(L_Bag, Elemental_Wind, 5, "Elemental Converter[Earth]");
+ else if (.@i <= 3271)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 3471)
+ callsub(L_Bag, Resist_Fire, 5);
+ else if (.@i <= 3671)
+ callsub(L_Bag, Resist_Water, 5);
+ else if (.@i <= 3871)
+ callsub(L_Bag, Resist_Wind, 5);
+ else if (.@i <= 4071)
+ callsub(L_Bag, Resist_Earth, 5);
+ else if (.@i <= 4271)
+ callsub(L_Bag, Immortal_Heart, 20);
+ else if (.@i <= 4471)
+ callsub(L_Bag, Transparent_Cloth, 20);
+ else if (.@i <= 4671)
+ callsub(L_Bag, Stem, 20);
+ else if (.@i <= 4871)
+ callsub(L_Bag, Aloebera, 10);
+ else if (.@i <= 5071)
+ callsub(L_Bag, Amulet, 10);
+ else if (.@i <= 5271)
+ callsub(L_Bag, Illusion_Flower, 2);
+ else if (.@i <= 5471)
+ callsub(L_Bag, Prickly_Fruit, 20);
+ else if (.@i <= 5671)
+ callsub(L_Bag, Bitter_Herb, 10);
+ else if (.@i <= 5871)
+ callsub(L_Bag, Izidor, 10);
+ else if (.@i <= 6071)
+ callsub(L_Bag, Anodyne, 10);
+ else if (.@i <= 6171)
+ callsub(L_Bag, Woe_White_Potion, 10);
+ else if (.@i <= 6371)
+ callsub(L_Bag, Four_Leaf_Clover, 10);
+ else if (.@i <= 6571)
+ callsub(L_Bag, Leaflet_Of_Aloe, 10);
+ else if (.@i <= 6771)
+ callsub(L_Bag, Singing_Plant, 10);
+ else if (.@i <= 6971)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 10);
+ else if (.@i <= 7021)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 7171)
+ callsub(L_Bag, Savage_Meat, 10);
+ else if (.@i <= 7321)
+ callsub(L_Bag, Wolf_Blood, 10);
+ else if (.@i <= 7471)
+ callsub(L_Bag, Beef_Head_Meat, 10);
+ else if (.@i <= 7621)
+ callsub(L_Bag, Cold_Ice, 10);
+ else if (.@i <= 7771)
+ callsub(L_Bag, Ice_Fragment, 10);
+ else if (.@i <= 7921)
+ callsub(L_Bag, Ice_Crystal, 10);
+ else if (.@i <= 8071)
+ callsub(L_Bag, Petti_Tail, 10);
+ else if (.@i <= 8309)
+ callsub(L_Bag, Poison_Herb_Nerium, 20);
+ else if (.@i <= 8547)
+ callsub(L_Bag, Poison_Herb_Rantana, 20);
+ else if (.@i <= 8785)
+ callsub(L_Bag, Poison_Herb_Makulata, 20);
+ else if (.@i <= 9023)
+ callsub(L_Bag, Poison_Herb_Seratum, 20);
+ else if (.@i <= 9261)
+ callsub(L_Bag, Poison_Herb_Scopolia, 20);
+ else if (.@i <= 9499)
+ callsub(L_Bag, Poison_Herb_Amoena, 20);
+ else if (.@i <= 9699)
+ callsub(L_Bag, Mandragora_Flowerpot, 20);
+ else
+ callsub(L_Bag, Speed_Up_Potion, 10);
end;
case 4:
mes "Black Paw Jelly Bag Button chosen. Need to insert 50 ^FF0000Invest Thanks Ticket^000000 and a random item will appear.";
@@ -1589,75 +1684,142 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,50;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,20; //Woe_Blue_Potion
- else if (.@i <= 450) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 500) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 550) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 600) callsub L_Bag,505,10; //Blue_Potion
- else if (.@i <= 800) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 810) callsub L_Bag,607,2; //Yggdrasilberry
- else if (.@i <= 820) callsub L_Bag,608,3; //Seed_Of_Yggdrasil
- else if (.@i <= 830) callsub L_Bag,12292,10; //Unripe_Fruit
- else if (.@i <= 840) callsub L_Bag,12293,10; //Dried_Yggdrasilberry
- else if (.@i <= 940) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1140) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1240) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1340) callsub L_Bag,12020,20; //Water_Of_Darkness
- else if (.@i <= 1440) callsub L_Bag,12030,10; //Box_Of_Grudge
- else if (.@i <= 1540) callsub L_Bag,12031,10; //Sleepy_Box
- else if (.@i <= 1690) callsub L_Bag,12033,4; //Box_Of_Sunlight
- else if (.@i <= 1790) callsub L_Bag,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 1890) callsub L_Bag,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 1990) callsub L_Bag,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 2090) callsub L_Bag,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 2190) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 2290) callsub L_Bag,12118,10; //Resist_Fire
- else if (.@i <= 2390) callsub L_Bag,12119,10; //Resist_Water
- else if (.@i <= 2490) callsub L_Bag,12121,10; //Resist_Wind
- else if (.@i <= 2590) callsub L_Bag,12120,10; //Resist_Earth
- else if (.@i <= 2690) callsub L_Bag,929,40; //Immortal_Heart
- else if (.@i <= 2790) callsub L_Bag,1059,40; //Transparent_Cloth
- else if (.@i <= 2890) callsub L_Bag,905,40; //Stem
- else if (.@i <= 2990) callsub L_Bag,606,20; //Aloebera
- else if (.@i <= 3090) callsub L_Bag,609,20; //Amulet
- else if (.@i <= 3190) callsub L_Bag,710,4; //Illusion_Flower
- else if (.@i <= 3290) callsub L_Bag,576,40; //Prickly_Fruit
- else if (.@i <= 3390) callsub L_Bag,621,20; //Bitter_Herb
- else if (.@i <= 3490) callsub L_Bag,709,20; //Izidor
- else if (.@i <= 3590) callsub L_Bag,605,20; //Anodyne
- else if (.@i <= 3690) callsub L_Bag,11548,20; //Woe_White_Potion
- else if (.@i <= 3790) callsub L_Bag,706,20; //Four_Leaf_Clover
- else if (.@i <= 3890) callsub L_Bag,521,20; //Leaflet_Of_Aloe
- else if (.@i <= 3990) callsub L_Bag,707,20; //Singing_Plant
- else if (.@i <= 4090) callsub L_Bag,610,20; //Leaf_Of_Yggdrasil
- else if (.@i <= 4140) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 4240) callsub L_Bag,6249,20; //Savage_Meat
- else if (.@i <= 4340) callsub L_Bag,6252,20; //Wolf_Blood
- else if (.@i <= 4440) callsub L_Bag,6254,20; //Beef_Head_Meat
- else if (.@i <= 4540) callsub L_Bag,6253,20; //Cold_Ice
- else if (.@i <= 4640) callsub L_Bag,6256,20; //Ice_Fragment
- else if (.@i <= 4740) callsub L_Bag,6257,20; //Ice_Crystal
- else if (.@i <= 4840) callsub L_Bag,6260,20; //Petti_Tail
- else if (.@i <= 4940) callsub L_Bag,7932,40; //Poison_Herb_Nerium
- else if (.@i <= 5040) callsub L_Bag,7933,40; //Poison_Herb_Rantana
- else if (.@i <= 5140) callsub L_Bag,7934,40; //Poison_Herb_Makulata
- else if (.@i <= 5240) callsub L_Bag,7935,40; //Poison_Herb_Seratum
- else if (.@i <= 5340) callsub L_Bag,7936,40; //Poison_Herb_Scopolia
- else if (.@i <= 5440) callsub L_Bag,7937,40; //Poison_Herb_Amoena
- else if (.@i <= 5540) callsub L_Bag,6217,40; //Mandragora_Flowerpot
- else if (.@i <= 6000) callsub L_Bag,12016,20; //Speed_Up_Potion
- else if (.@i <= 6500) callsub L_Bag,2483,1; //Siege_Greave
- else if (.@i <= 7000) callsub L_Bag,2484,1; //Siege_Boots
- else if (.@i <= 7500) callsub L_Bag,2485,1; //Siege_Shoes
- else if (.@i <= 8000) callsub L_Bag,2586,1; //Siege_Manteau
- else if (.@i <= 8500) callsub L_Bag,2587,1; //Siege_Muffler
- else if (.@i <= 9000) callsub L_Bag,15046,1; //Siege_Plate
- else if (.@i <= 9500) callsub L_Bag,15047,1; //Siege_Suits
- else callsub L_Bag,15048,1; //Siege_Robe
+ delitem(Thanks_Invest_Ticket, 50);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 20);
+ else if (.@i <= 450)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 500)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 550)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 600)
+ callsub(L_Bag, Blue_Potion, 10);
+ else if (.@i <= 800)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Yggdrasilberry, 2);
+ else if (.@i <= 820)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 3);
+ else if (.@i <= 830)
+ callsub(L_Bag, Unripe_Fruit, 10);
+ else if (.@i <= 840)
+ callsub(L_Bag, Dried_Yggdrasilberry, 10);
+ else if (.@i <= 940)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1240)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30)");
+ else if (.@i <= 1340)
+ callsub(L_Bag, Water_Of_Darkness, 20);
+ else if (.@i <= 1440)
+ callsub(L_Bag, Box_Of_Grudge, 10);
+ else if (.@i <= 1540)
+ callsub(L_Bag, Sleepy_Box, 10);
+ else if (.@i <= 1690)
+ callsub(L_Bag, Box_Of_Sunlight, 4);
+ else if (.@i <= 1790)
+ callsub(L_Bag, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ else if (.@i <= 1890)
+ callsub(L_Bag, Elemental_Water, 10, "Elemental Converter[Water]");
+ else if (.@i <= 1990)
+ callsub(L_Bag, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ else if (.@i <= 2090)
+ callsub(L_Bag, Elemental_Earth, 10, "Elemental Converter[Earth]");
+ else if (.@i <= 2190)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 2290)
+ callsub(L_Bag, Resist_Fire, 10);
+ else if (.@i <= 2390)
+ callsub(L_Bag, Resist_Water, 10);
+ else if (.@i <= 2490)
+ callsub(L_Bag, Resist_Wind, 10);
+ else if (.@i <= 2590)
+ callsub(L_Bag, Resist_Earth, 10);
+ else if (.@i <= 2690)
+ callsub(L_Bag, Immortal_Heart, 40);
+ else if (.@i <= 2790)
+ callsub(L_Bag, Transparent_Cloth, 40);
+ else if (.@i <= 2890)
+ callsub(L_Bag, Stem, 40);
+ else if (.@i <= 2990)
+ callsub(L_Bag, Aloebera, 20);
+ else if (.@i <= 3090)
+ callsub(L_Bag, Amulet, 20);
+ else if (.@i <= 3190)
+ callsub(L_Bag, Illusion_Flower, 4);
+ else if (.@i <= 3290)
+ callsub(L_Bag, Prickly_Fruit, 40);
+ else if (.@i <= 3390)
+ callsub(L_Bag, Bitter_Herb, 20);
+ else if (.@i <= 3490)
+ callsub(L_Bag, Izidor, 20);
+ else if (.@i <= 3590)
+ callsub(L_Bag, Anodyne, 20);
+ else if (.@i <= 3690)
+ callsub(L_Bag, Woe_White_Potion, 20);
+ else if (.@i <= 3790)
+ callsub(L_Bag, Four_Leaf_Clover, 20);
+ else if (.@i <= 3890)
+ callsub(L_Bag, Leaflet_Of_Aloe, 20);
+ else if (.@i <= 3990)
+ callsub(L_Bag, Singing_Plant, 20);
+ else if (.@i <= 4090)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 20);
+ else if (.@i <= 4140)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 4240)
+ callsub(L_Bag, Savage_Meat, 20);
+ else if (.@i <= 4340)
+ callsub(L_Bag, Wolf_Blood, 20);
+ else if (.@i <= 4440)
+ callsub(L_Bag, Beef_Head_Meat, 20);
+ else if (.@i <= 4540)
+ callsub(L_Bag, Cold_Ice, 20);
+ else if (.@i <= 4640)
+ callsub(L_Bag, Ice_Fragment, 20);
+ else if (.@i <= 4740)
+ callsub(L_Bag, Ice_Crystal, 20);
+ else if (.@i <= 4840)
+ callsub(L_Bag, Petti_Tail, 20);
+ else if (.@i <= 4940)
+ callsub(L_Bag, Poison_Herb_Nerium, 40);
+ else if (.@i <= 5040)
+ callsub(L_Bag, Poison_Herb_Rantana, 40);
+ else if (.@i <= 5140)
+ callsub(L_Bag, Poison_Herb_Makulata, 40);
+ else if (.@i <= 5240)
+ callsub(L_Bag, Poison_Herb_Seratum, 40);
+ else if (.@i <= 5340)
+ callsub(L_Bag, Poison_Herb_Scopolia, 40);
+ else if (.@i <= 5440)
+ callsub(L_Bag, Poison_Herb_Amoena, 40);
+ else if (.@i <= 5540)
+ callsub(L_Bag, Mandragora_Flowerpot, 40);
+ else if (.@i <= 6000)
+ callsub(L_Bag, Speed_Up_Potion, 20);
+ else if (.@i <= 6500)
+ callsub(L_Bag, Siege_Greave, 1);
+ else if (.@i <= 7000)
+ callsub(L_Bag, Siege_Boots, 1);
+ else if (.@i <= 7500)
+ callsub(L_Bag, Siege_Shoes, 1);
+ else if (.@i <= 8000)
+ callsub(L_Bag, Siege_Manteau, 1);
+ else if (.@i <= 8500)
+ callsub(L_Bag, Siege_Muffler, 1);
+ else if (.@i <= 9000)
+ callsub(L_Bag, Siege_Plate, 1);
+ else if (.@i <= 9500)
+ callsub(L_Bag, Siege_Suits, 1);
+ else
+ callsub(L_Bag, Siege_Robe, 1);
end;
}
end;
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt
index c9b34f610..5f291e658 100644
--- a/npc/woe-se/agit_main_se.txt
+++ b/npc/woe-se/agit_main_se.txt
@@ -1681,6 +1681,10 @@ OnEnable:
if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4;
else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6;
setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
+ if (.@num == 0)
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[getarraysize(.@x)-1], .@y[getarraysize(.@y)-1], cell_basilica, true);
+ if (.@num == 1 && (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas05"))
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[5], .@y[5], cell_basilica, true);
.@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x);
for (.@i = 0; .@i<.@j; ++.@i)
guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
@@ -1700,6 +1704,31 @@ OnBarrierDestroyed:
end;
OnDisable:
+ if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) {
+ if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") {
+ setarray(.@x[0], 239, 245);
+ setarray(.@y[0], 73, 73);
+ } else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") {
+ setarray(.@x[0], 137, 143);
+ setarray(.@y[0], 137, 137);
+ } else { // Castles 3, 4, 5 are identical.
+ setarray(.@x[0], 139, 145);
+ setarray(.@y[0], 111, 111);
+ }
+ } else {
+ if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") {
+ setarray(.@x[0], 289, 289);
+ setarray(.@y[0], 98, 104);
+ } else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") {
+ setarray(.@x[0], 326, 330);
+ setarray(.@y[0], 300, 300);
+ } else { // Castles 1, 4, 5 are identical.
+ setarray(.@x[0], 115, 125);
+ setarray(.@y[0], 49, 49);
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), 115, 50, 125, 50, cell_basilica, false);
+ }
+ }
+ setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[1], .@y[1], cell_basilica, false);
delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE);
killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed";
end;