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-rw-r--r--npc/quests/novice_exchange.txt613
1 files changed, 613 insertions, 0 deletions
diff --git a/npc/quests/novice_exchange.txt b/npc/quests/novice_exchange.txt
new file mode 100644
index 000000000..e86651290
--- /dev/null
+++ b/npc/quests/novice_exchange.txt
@@ -0,0 +1,613 @@
+prontera.gat,123,102,5 script Merchant#1 85,{
+ if(Weight*100/MaxWeight >= 90){
+ mes "[Merchant]";
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+}
+ setarray @need,935,914,909;
+ setarray @amount,5,10,10;
+
+ mes "[Merchant]";
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
+ mes "...how about Jellopies ?..";
+ mes "Oh, yeah, I need those for";
+ mes "something.";
+ next;
+ mes "[Merchant]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about...if I give you 1 Red";
+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
+ mes "or "+@amount[2]+" Jelopies ???";
+
+ next;
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
+ case 1:
+ mes "[Merchant]";
+ mes "So which item do you bring me ?";
+ mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
+ mes "Or Jellopies?";
+ next;
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
+ if(@i==3) {
+ mes "[Merchant]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @have,countitem(@need[@i]);
+ if(@have < @amount[@i]) {
+ mes "[Merchant]";
+ if(@i > 0)
+ mes "Hey, where are all those";
+ mes getitemname(@need[@i])+"s you promised?";
+ mes "Give me "+getitemname(@need[@i])+"s !";
+ close;
+ }
+ mes "[Merchant]";
+ mes "Okay, let me take a look at the stuff you brought";
+ next;
+ set @max,@have / @amount[@i];
+ mes "[Merchant]";
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
+ mes "I can give you";
+ mes "total "+@max+" Red Potion for those.";
+ next;
+ mes "[Merchant]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.","No deal.")==2) {
+ mes "[Merchant]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@need[@i])+"s, don't you?";
+ next;
+ mes "[Merchant]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ continue;
+ }
+ break;
+ }
+ if(@val == 0) {
+ mes "[Merchant]";
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ close;
+ }
+ delitem @need[@i],@amount[@i]*@val;
+ getitem 501,@val;
+ mes "[Merchant]";
+ mes "There you go!";
+ mes "Check the numbers again.";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "[Merchant]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "[Merchant]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+}
+
+
+geffen.gat,173,88,5 script Merchant#2 85,{
+ if(Weight*100/MaxWeight >= 90){
+ mes "[Merchant]";
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+}
+ setarray @need,935,915,909;
+ setarray @amount,5,6,10;
+ mes "[Merchant]";
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s?";
+ mes "...how about Jellopies?..";
+ mes "Oh, yeah, I need those for";
+ mes "something.";
+ next;
+ mes "[Merchant]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about...if I give you 1 Red";
+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
+ mes "or "+@amount[2]+" Jellopies ???";
+
+ next;
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
+ case 1:
+ mes "[Merchant]";
+ mes "So which item do you bring me ?";
+ mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
+ mes "Or Jellopies ?";
+ next;
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
+ if(@i==3) {
+ mes "[Merchant]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @have,countitem(@need[@i]);
+ if(@have < @amount[@i]) {
+ mes "[Merchant]";
+ if(@i > 0)
+ mes "Hey, where are all those";
+ mes getitemname(@need[@i])+"s you promised?";
+ mes "Give me "+getitemname(@need[@i])+"s!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "Okay, let me take a look at the stuff you brought";
+ next;
+ set @max,@have / @amount[@i];
+ mes "[Merchant]";
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
+ mes "I can give you";
+ mes "total "+@max+" Red Potion for those.";
+ next;
+ mes "[Merchant]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.","No deal.")==2) {
+ mes "[Merchant]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
+ next;
+ mes "[Merchant]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ continue;
+ }
+ break;
+ }
+ if(@val == 0) {
+ mes "[Merchant]";
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ close;
+ }
+ delitem @need[@i],@amount[@i]*@val;
+ getitem 501,@val;
+ mes "[Merchant]";
+ mes "There you go!";
+ mes "Check the numbers again.";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "[Merchant]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "[Merchant]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+}
+morocc.gat,180,259,3 script Merchant#3 85,{
+ if(Weight*100/MaxWeight >= 90){
+ mes "[Merchant]";
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+}
+ setarray @need,935,916,909;
+ setarray @amount,5,7,10;
+ mes "[Merchant]";
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
+ mes "...how about Jellopies?..";
+ mes "Oh, yeah, I need those for";
+ mes "something.";
+ next;
+ mes "[Merchant]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about...if I give you 1 Red";
+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
+ mes "or "+@amount[2]+" Jellopies???";
+
+ next;
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
+ case 1:
+ mes "[Merchant]";
+ mes "So which item do you bring me ?";
+ mes ""+getitemname(@need[0])+"s? "+getitemname(@need[1])+"s ?";
+ mes "Or Jellopies?";
+ next;
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
+ if(@i==3) {
+ mes "[Merchant]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @have,countitem(@need[@i]);
+ if(@have < @amount[@i]) {
+ mes "[Merchant]";
+ if(@i > 0)
+ mes "Hey, where are all those";
+ mes getitemname(@need[@i])+"s you promised?";
+ mes "Give me "+getitemname(@need[@i])+"s!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "Okay, let me take a look at the stuff you brought";
+ next;
+ set @max,@have / @amount[@i];
+ mes "[Merchant]";
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
+ mes "I can give you";
+ mes "total" +@max+ "Red Potion for those.";
+ next;
+ mes "[Merchant]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.","No deal.")==2) {
+ mes "[Merchant]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
+ next;
+ mes "[Merchant]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ continue;
+ }
+ break;
+ }
+ if(@val == 0) {
+ mes "[Merchant]";
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ close;
+ }
+ delitem @need[@i],@amount[@i]*@val;
+ getitem 501,@val;
+ mes "[Merchant]";
+ mes "There you go!";
+ mes "Check the numbers again.";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "[Merchant]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "[Merchant]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+}
+
+aldebaran.gat,152,63,5 script Merchant#4 85,{
+ if(Weight*100/MaxWeight >= 90){
+ mes "[Merchant]";
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+}
+ setarray @need,955,916,909;
+ setarray @amount,1,7,10;
+ mes "[Merchant]";
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s or "+getitemname(@need[1])+"s ?";
+ mes "...how about Jellopies?..";
+ mes "Oh, yeah, I need those for";
+ mes "something.";
+ next;
+ mes "[Merchant]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about...if I give you 1 Red";
+ mes "Potion for "+ @amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s ???";
+ mes "or "+@amount[2]+" Jellopies ???";
+
+ next;
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
+ case 1:
+ mes "[Merchant]";
+ mes "So which item do you bring me ?";
+ mes ""+getitemname(@need[0])+"s ? "+getitemname(@need[1])+"s ?";
+ mes "Or Jellopies ?";
+ next;
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"",""+getitemname(@need[2])+"","Cancel")-1;
+ if(@i==3) {
+ mes "[Merchant]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @have,countitem(@need[@i]);
+ if(@have < @amount[@i]) {
+ mes "[Merchant]";
+ if(@i > 0)
+ mes "Hey, where are all those";
+ mes getitemname(@need[@i])+"s you promised?";
+ mes "Give me "+getitemname(@need[@i])+"s!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "Okay, let me take a look at the stuff you brought";
+ next;
+ set @max,@have / @amount[@i];
+ mes "[Merchant]";
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
+ mes "I can give you";
+ mes "total "+@max+" Red Potion for those.";
+ next;
+ mes "[Merchant]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.","No deal.")==2) {
+ mes "[Merchant]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
+ next;
+ mes "[Merchant]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ continue;
+ }
+ break;
+ }
+ if(@val == 0) {
+ mes "[Merchant]";
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ close;
+ }
+ delitem @need[@i],@amount[@i]*@val;
+ getitem 501,@val;
+ mes "[Merchant]";
+ mes "There you go!";
+ mes "Check the numbers again.";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "[Merchant]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "[Merchant]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+}
+
+payon.gat,200,134,5 script Merchant#5 85,{
+ if(Weight*100/MaxWeight >= 90){
+ mes "[Merchant]";
+ mes "You will exceed your weight limit if you exchange for the Red Potions.";
+ close;
+}
+ setarray @need,902,909;
+ setarray @amount,6,10;
+ mes "[Merchant]";
+ mes "Good day!";
+ mes "Do you have any collection items such as "+getitemname(@need[0])+"s ?";
+ mes "...how about Jellopies?..";
+ mes "Oh, yeah, I need those for";
+ mes "something.";
+ next;
+ mes "[Merchant]";
+ mes "Of course I am not asking you to give those for free!";
+ mes "How about...if I give you 1 Red";
+ mes "Potion for "+@amount[0]+" "+getitemname(@need[0])+"s or "+@amount[1]+" "+getitemname(@need[1])+"s???";
+
+ next;
+ switch (select("Sure!","Think you're ripping me off...","No,thanks")) {
+ case 1:
+ mes "[Merchant]";
+ mes "So which item do you bring me ?";
+ mes ""+getitemname(@need[0])+"s? Or "+getitemname(@need[1])+" ?";
+ next;
+ set @i,select(""+getitemname(@need[0])+"",""+getitemname(@need[1])+"","Cancel")-1;
+ if(@i==2) {
+ mes "[Merchant]";
+ mes "Sure, no problem.";
+ close;
+ }
+ set @have,countitem(@need[@i]);
+ if(@have < @amount[@i]) {
+ mes "[Merchant]";
+ if(@i > 0)
+ mes "Hey, where are all those";
+ mes getitemname(@need[@i])+"s you promised?";
+ mes "Give me "+getitemname(@need[@i])+"s!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "Okay, let me take a look at the stuff you brought";
+ next;
+ set @max,@have / @amount[@i];
+ mes "[Merchant]";
+ mes "You have total "+@have+" "+getitemname(@need[@i])+"s...";
+ mes "I can give you";
+ mes "total "+@max+" Red Potion for those.";
+ next;
+ mes "[Merchant]";
+ mes "What do you say? Deal?";
+ next;
+ if(select("Deal.","No deal.")==2) {
+ mes "[Merchant]";
+ mes "Bah~ whatever.";
+ mes "Bah!";
+ close;
+ }
+ mes "[Merchant]";
+ mes "You know the exact number of Red Potions";
+ mes "you can receive for "+getitemname(@need[@i])+"s,don't you?";
+ next;
+ mes "[Merchant]";
+ mes "You can get Red Potions";
+ mes "from minimum 1 to maximum 100 at once.";
+ mes "If you change your mind, enter '0'";
+ mes "to cancel.";
+ while(1) {
+ next;
+ input @val;
+ if(@val<0 || @val>100) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ continue;
+ }
+ break;
+ }
+ if(@val == 0) {
+ mes "[Merchant]";
+ mes "What...how the hell did you even";
+ mes "bother to talk to me?";
+ mes "Leave, I don't deal with whimsical";
+ mes "people.";
+ close;
+ }
+ if(@val > @max) {
+ mes "[Merchant]";
+ mes "Uh oh, the number you entered";
+ mes "seemed incorrect.";
+ mes "You'd better check how many red";
+ mes "potions you can get.";
+ close;
+ }
+ delitem @need[@i],@amount[@i]*@val;
+ getitem 501,@val;
+ mes "[Merchant]";
+ mes "There you go!";
+ mes "Check the numbers again.";
+ mes "Thanks, it was a good deal.";
+ close;
+ case 2:
+ mes "[Merchant]";
+ mes "Did you say I am ripping you off?!";
+ mes "You got to know how ignorant that comment was!";
+ mes "When you check the price of each item,";
+ mes "I am doing a losing business.";
+ mes "If you don't want to do then, fine!";
+ close;
+ case 3:
+ mes "[Merchant]";
+ mes "Hah, no problem.";
+ mes "Bah!";
+ close;
+ }
+} \ No newline at end of file