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-rw-r--r--npc/mapflag/notomb.txt17
-rw-r--r--npc/re/cities/malaya.txt248
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt1562
-rw-r--r--npc/re/quests/quests_malaya.txt507
-rw-r--r--npc/scripts_mapflags.conf3
5 files changed, 2335 insertions, 2 deletions
diff --git a/npc/mapflag/notomb.txt b/npc/mapflag/notomb.txt
new file mode 100644
index 000000000..282fddb65
--- /dev/null
+++ b/npc/mapflag/notomb.txt
@@ -0,0 +1,17 @@
+//===== Hercules Script ======================================
+//= Mapflag: Disable MVP Tomb.
+//===== By: ==================================================
+//= Hercules Dev Team
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Disables MVP tomb on some maps.
+//===== Additional Comments: =================================
+//= 1.0 - Added Bossnia maps. [CairoLee]
+//============================================================
+
+// Bossnia =====
+bossnia_01 mapflag notomb
+bossnia_02 mapflag notomb
+bossnia_03 mapflag notomb
+bossnia_04 mapflag notomb
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt
index 3daff8526..b56186af0 100644
--- a/npc/re/cities/malaya.txt
+++ b/npc/re/cities/malaya.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Hercules
//===== Description: =========================================
//= Many Port Malaya NPC's & Quests.
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Added Jeepney script. [DeadlySilence]
//============================================================
malaya,276,55,4 script Optamara Crew#malaya 100,{
@@ -1517,4 +1518,249 @@ malaya,63,185,4 script Woman#ma08 583,{
mes "[Woman]";
mes "there is rumor that the monster came from the soul of a baby that never been born. So sad.";
close;
+}
+
+function script F_Malaya_Jeepney {
+ .@mapName$ = getarg(0);
+ .@passengers = getarg(1);
+
+ // set the other messages of varying amount)
+ for (.@i = 5; .@i < getargcount(); .@i++) {
+ setd(".@msgJeepneyInfo$[" + (.@i - 5) + "]", getarg(.@i));
+ }
+
+ if (malaya_hi < 10) {
+ mes "[Jeepney Driver]";
+ mes getarg(2);
+ close;
+ } else if ((malaya_hi >= 10) && (malaya_hi < 20)) {
+ mes "[Jeepney Driver]";
+ mes getarg(3);
+ close;
+ } else {
+ mes "[Jeepney Driver]";
+ mes getarg(4);
+ next;
+ }
+ switch (select("Board [Passenger " + getmapusers(.@mapName$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
+ case 1:
+ if (getmapusers(.@mapName$) >= .@passengers) {
+ mes "[Jeepney Driver]";
+ mes "I'm afraid the Jeepney is full.";
+ mes "I'm sorry but how about some other Jeepney?";
+ close;
+ } else {
+ mes "[Jeepney Driver]";
+ mes "Have a nice day.";
+ close2;
+ warp .@mapName$,29,24;
+ end;
+ }
+ case 2:
+ // iterate through all the jeepney information for this specific NPC
+ for (.@i = 0; .@i < getarraysize(.@msgJeepneyInfo$); .@i++) {
+ // write the name as well as the individual message
+ mes "[Jeepney Driver]";
+ mes getd(".@msgJeepneyInfo$[" + .@i + "]");
+
+ if (.@i < (getarraysize(.@msgJeepneyInfo$) - 1)) {
+ next;
+ }
+ }
+ close;
+ case 3:
+ mes "[Jeepney Driver]";
+ mes "Oh! Other Jeepneys are in operation, of course.";
+ next;
+ mes "[Jeepney Driver]";
+ mes "In Port Malaya there are 12, 30 and 60 passenger Jeepneys with 3 each operating.";
+ next;
+ mes "[Jeepney Driver]";
+ mes "Would you like to know the location of other cars?";
+ next;
+ switch (select("I'd like to know where the 12 passenger car is.:I'd like to know where the 30 passenger car is.:I'd like to know where the 60 passenger car is.")) {
+ case 1:
+ viewpoint 1, 237, 240, 1, 0xF7E009;
+ viewpoint 1, 67 , 44 , 2, 0xF7E009;
+ viewpoint 1, 282, 129, 3, 0xF7E009;
+ set .@zif_in, 12;
+ break;
+ case 2:
+ viewpoint 1, 134, 250, 4, 0xF7E009;
+ viewpoint 1, 341, 153, 5, 0xF7E009;
+ viewpoint 1, 293, 290, 6, 0xF7E009;
+ set .@zif_in, 30;
+ break;
+ case 3:
+ viewpoint 1, 242, 221, 7, 0xF7E009;
+ viewpoint 1, 62 , 245, 8, 0xF7E009;
+ viewpoint 1, 257, 58 , 9, 0xF7E009;
+ set .@zif_in, 60;
+ break;
+ }
+ mes "[Jeepney Driver]";
+ mes .@zif_in+" passenger Jeepney's location has been marked on your map.";
+ next;
+ break;
+ }
+ mes "[Jeepney Driver]";
+ mes "Have a nice trip.";
+ close;
+}
+
+malaya,237,240,4 script Jeepney Driver#01 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif01", // name of the map to warp to
+ 12, // amount of possible jeepney passengers
+
+ "UUrgghhhh.... I'm scared... so scared... what happened to this place?", // message for 10 > malaya_hi
+ "The place is still a mess... I wonder if I can operate a jeepney here...", // message for 10 >= malaya_hi < 20
+ "Ha ha ha Welcome. I am ^1561EAVol^000000, operating the 12 man Jeepney here.", // message for 20 < malaya_hi
+
+ "Is this your first time in Port Malaya?", // first entry for the monologue of variable length
+ "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "Since everybody has different tastes, you can see those with cool and elaborate decorations.",
+ "Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
+ );
+}
+
+malaya,67,44,4 script Jeepney Driver#02 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif02", // name of the map to warp to
+ 12, // amount of possible jeepney passengers
+
+ "Wha... What's... Going on in that hospital...", // message for 10 > malaya_hi
+ "I think the moaning coming from the hospital has lessened...", // message for 10 >= malaya_hi < 20
+ "I'm ^1561EAChui^000000, operating a 12 man Jeepney. Hi there~", // message for 20 < malaya_hi
+
+ "Is this your first time in Port Malaya?", // first entry for the monologue of variable length
+ "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "I modified my Jeepney myself...",
+ "For safety reasons there's a limit to the number of passengers, and it's safe so no worries..."
+ );
+}
+
+malaya,282,129,4 script Jeepney Driver#03 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif03", // name of the map to warp to
+ 12, // amount of possible jeepney passengers
+
+ "It's not good for outsiders to have a chat... Perhaps the Mumbaki Leader may have the solution for this.", // message for 10 > malaya_hi
+ "Are you the adventurer who recently met Mumbaki? No wait... Then you shouldn't be here... Yes it's a ghost... Arghhhh...", // message for 10 >= malaya_hi < 20
+ "The name's ^1561EATop^000000, operating one of the 3 12 man Jeepneys in town.", // message for 20 < malaya_hi
+
+ "First time in town?", // first entry for the monologue of variable length
+ "Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "They all look different depending on their drivers...",
+ "Now it is the fame of Port Malaya."
+ );
+}
+
+malaya,134,250,6 script Jeepney Driver#04 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif04", // name of the map to warp to
+ 30, // amount of possible jeepney passengers
+
+ "G...Go... Go away...", // message for 10 > malaya_hi
+ "Arghh... Scared the devil out of me... Go away... Shoo...", // message for 10 >= malaya_hi < 20
+ "^1561EABrav^000000, 30 man Jeepney driver at your service, driving as safely as I can since I get scared easily.", // message for 20 < malaya_hi
+
+ "Is this your first time in Port Malaya?", // first entry for the monologue of variable length
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "The modified cars are decorated by their operators.",
+ "You come to Port Malaya, you must ride a Jeepney.",
+ "Ha ha ha, of course you can't drive it yourself."
+ );
+}
+
+malaya,341,153,4 script Jeepney Driver#05 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif05", // name of the map to warp to
+ 30, // amount of possible jeepney passengers
+
+ "G... Ghosts in town... Hey... Do you have one on you?", // message for 10 > malaya_hi
+ "I think there are fewer ghosts now... The town is slightly quieter...", // message for 10 >= malaya_hi < 20
+ "Hi I'm ^1561EALivil^000000 operator for the 30 man Jeepney. Safety is my priority.", // message for 20 < malaya_hi
+
+ "First time in town?", // first entry for the monologue of variable length
+ "I'll give you a quick guide as a service.",
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "For safety reasons, Jeepneys have a limit on the number of passengers.",
+ "Some carried 180 people, but there aren't any of those in Port Malaya today."
+ );
+}
+
+malaya,293,290,6 script Jeepney Driver#06 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif06", // name of the map to warp to
+ 30, // amount of possible jeepney passengers
+
+ "Gu... Guards... What are the guards doing...", // message for 10 > malaya_hi
+ "Did the guards finally do something? Phew... What a rush...", // message for 10 >= malaya_hi < 20
+ "I'm ^1561EAGad^000000, the trustworthy 30 man Jeepney driver.", // message for 20 < malaya_hi
+
+ "I see you're new to this town.", // first entry for the monologue of variable length
+ "To guide travelers is also my task!! Let me explain.",
+ "Jeepneys were goods transport vehicles, now decorated and modified with Port Malaya's new technology!!",
+ "This Jeepney is my very own handiwork. Ha ha ha... It's cool right? Ha ha ha",
+ "Even though the customer is king, I can't let you drive it... Ha ha ha"
+ );
+}
+
+malaya,242,221,4 script Jeepney Driver#07 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif07", // name of the map to warp to
+ 60, // amount of possible jeepney passengers
+
+ "Oh no... I think the whole village is bewitched by ghosts... Maybe... I should give the Mumbaki Leader a visit...", // message for 10 > malaya_hi
+ "Ghost... I'm sure the Mumbaki Leader knows how to get rid of these ghosts...", // message for 10 >= malaya_hi < 20
+ "^1561EAHott^000000, at your service, the safest 60 man Jeepney Operator.", // message for 20 < malaya_hi
+
+ "Jeepney is the public transportation of Port Malaya.", // first entry for the monologue of variable length
+ "Therefore they are everywhere. And it's free! I know they all have different passenger limits, but that's no problem because they're everywhere."
+ );
+}
+
+malaya,62,245,6 script Jeepney Driver#08 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif08", // name of the map to warp to
+ 60, // amount of possible jeepney passengers
+
+ "Shoo~ Be gone if you're a ghost, and go away even if you're human~ Shoo~", // message for 10 > malaya_hi
+ "Hey... You... Are human right? Right? Huh? Say you are... Please...", // message for 10 >= malaya_hi < 20
+ "Hullo, I'm ^1561EAMuyan^000000, operator of this 60 man Jeepney. Nice to meet you.", // message for 20 < malaya_hi
+
+ "Jeepneys are public transport, so safety is our priority.", // first entry for the monologue of variable length
+ "My Jeepney received the best class of Port Malaya, a '60 man Jeepney' certificate.",
+ "Meaning!! That it is perfectly safe!! Don't you worry about the ride."
+ );
+}
+
+malaya,257,58,6 script Jeepney Driver#09 582,{
+ callfunc(
+ "F_Malaya_Jeepney", // function to call
+ "ma_zif09", // name of the map to warp to
+ 60, // amount of possible jeepney passengers
+
+ "...You're an outsider... Don't go touching anything and be careful in town...", // message for 10 > malaya_hi
+ "The town is still quite dangerous. Best not touch anything until it is safe.", // message for 10 >= malaya_hi < 20
+ "Hi there. I'm ^1561EAGramma^000000, Operator of the 60 man Jeepney of Port Malaya.", // message for 20 < malaya_hi
+
+ "Is this your first time in Port Malaya?", // first entry for the monologue of variable length
+ "We Jeepney drivers here also promote Jeepneys, so let me explain them to you.",
+ "Jeepneys were first developed to transport goods quickly, but are now used as public transport.",
+ "Since everybody have different tastes, you can see those with cool and elaborate decorations.",
+ "Of course you don't need to drive them yourselves, but you can ride them so please feel free to do so."
+ );
} \ No newline at end of file
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
new file mode 100644
index 000000000..c9ecd6f17
--- /dev/null
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -0,0 +1,1562 @@
+//===== rAthena Script =======================================
+//= Eden Tutorial
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= A series of quests introducing the major features of
+//= Ragnarok Online.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Euphy]
+//============================================================
+
+moc_para01,34,178,3 script Tutorial Instructor 904,{
+ if (Class == Job_Novice) {
+ // Fall through
+ } else if (checkquest(9167) == -1) {
+ OnStartQuest:
+ if (@tutorial_restart) {
+ set .@tutorial_restart,1;
+ set @tutorial_restart,0;
+ }
+ mes "[Tutorial Instructor]";
+ mes "Lately, it has been said that";
+ mes "they are developing ways to add options";
+ mes "to put in sockets or add statuses";
+ mes "on equipment that normally don't have it.";
+ mes "They call that ^006400Enchant^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "After seeing that being developed,";
+ mes "I was so inspired by it";
+ mes "that I worked hard to discover";
+ mes "a way to do it and I finally";
+ mes "made my own way to ^006400Enchant^000000!";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "But in order do to this";
+ mes "I need some special materials.";
+ mes "If you're okay with it...";
+ mes "Do you think you can";
+ mes "help me out by gathering them?";
+ next;
+ switch(select("Sure, I can help out!:I'm a little busy right now...")) {
+ case 1:
+ mes "[Tutorial Instructor]";
+ mes "However, looking at you";
+ mes "in your current state makes me";
+ mes "doubt your ability to gather";
+ mes "the items I need...";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Well, I guess if you employ";
+ mes "a ^006400Mercenary^000000 for this";
+ mes "then I think I can entrust you";
+ mes "with my requests... right?";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to employ a Mercenary,";
+ mes "go find the ^006400Mercenary Guild^000000";
+ mes "which is by the front door of ^8B4513Prontera^000000.";
+ mes "Go to the ^006400Information Agent^000000";
+ mes "and ask them where the ^006400Mercenary Guild Official^000000";
+ mes "is located and they will let you know.";
+ next;
+ if (.@tutorial_restart) {
+ erasequest 9167;
+ erasequest 9168;
+ erasequest 9169;
+ erasequest 9170;
+ erasequest 9171;
+ erasequest 9172;
+ completequest 9173;
+ erasequest 9173;
+ }
+ mes "[Tutorial Instructor]";
+ mes "Now... Hurry and employ";
+ mes "a ^006400Mercenary^000000 and come back to me!";
+ setquest 9167;
+ close;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "Well since you said you're busy";
+ mes "I can't be helped...";
+ mes "When you're not so busy, come find me again.";
+ close;
+ }
+ } else if (checkquest(9167) == 0 || checkquest(9167) == 1) {
+ if (!getmercinfo(1)) {
+ mes "[Tutorial Instructor]";
+ mes "You haven't gotten a mercenary yet.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to employ a Mercenary,";
+ mes "go find the ^006400Mercenary Guild^000000";
+ mes "which is by the front door of ^8B4513Prontera^000000.";
+ mes "Go to the ^006400Information Agent^000000";
+ mes "and ask them where the ^006400Mercenary Guild Official^000000";
+ mes "is located and they will let you know.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now... Hurry and employ";
+ mes "a ^006400Mercenary^000000 and come back to me!";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "Seeing you with a ^006400Mercenary^000000 definitely makes me trust you more.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If a 006400Mercenary^000000 gives you direct effect";
+ mes "by fighting for you";
+ mes "then a ^006400Pet^000000 helps you indirectly with their";
+ mes "abilities and varied appearances,";
+ mes "and it captures your heart.";
+ mes "Try raising a ^006400Pet^000000 in the future as well.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now, let's see... In order to";
+ mes "get this ^006400Enchant^000000 to succeed";
+ mes "you have to go gather some materials for me...";
+ mes "What I need is...";
+ mes "..............";
+ next;
+ select("I don't think I heard you clearly...");
+ mes "[Tutorial Instructor]";
+ mes "I really don't like to repeat myself..";
+ mes "If you ask me again like that";
+ mes "does it just make your mouth tired?";
+ mes "In these situations, open your ^006400Quest Window^000000";
+ mes "and you can see what is requested of you";
+ mes "and the details of my request.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If you look at the top left";
+ mes "in the area with the information,";
+ mes "it says ^006400QUEST^000000";
+ mes "and if you click that";
+ mes "it'll show all information";
+ mes "that pertains to the request.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Once you verify what materials";
+ mes "you need go gather from";
+ mes "the ^006400Quest Window^000000,";
+ mes "come find and talk to me again.";
+ completequest 9167;
+ setquest 9168;
+ close;
+ } else if (checkquest(9168) == 0 || checkquest(9168) == 1) {
+ if (checkweight(607,1) == 0) {
+ if (MaxWeight - Weight < getiteminfo(607,6)) {
+ mes "[Tutorial Instructor]";
+ mes "You seemed to be sluggish with a lot of items";
+ mes "in your inventory making you heavy...";
+ mes "It'll be hard to do my request";
+ mes "when you're heavy with all that junk!";
+ mes "Go empty out your inventory and come back to me.";
+ close;
+ } else {
+ mes "[Tutorial Instructor]";
+ mes "It seems that you have";
+ mes "one too many items on you...";
+ mes "If you want to help me out";
+ mes "then you're gonna have to put some";
+ mes "stuff away then come back.";
+ close;
+ }
+ }
+ mes "[Tutorial Instructor]";
+ mes "Did you open your ^006400Quest Window^000000";
+ mes "to verify the materials?";
+ next;
+ switch(select("Yup!:No...:Where is the Quest Window...")) {
+ case 1:
+ mes "[Tutorial Instructor]";
+ mes "Oh yeah? Then shall I test you to see";
+ mes "if you really checked it?";
+ mes "Write down what material I asked you to get.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ == "10 Jellopy") {
+ mes "[Tutorial Instructor]";
+ mes "Good, you know.";
+ mes "Now, are you feeling pretty familiar";
+ mes "about the ^006400Quest Window^000000?";
+ mes "But there is an issue...";
+ mes "You know what material to collect,";
+ mes "but gathering that won't be easy.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Also, there is one thing";
+ mes "I absolutely think you need to try.";
+ mes "And that is...";
+ mes "the ^006400Universal Silver Catalog^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The ^006400Universal Silver Catalog^000000";
+ mes "can be obtained from";
+ mes "the ^0000FFCatalogue Wizard^000000";
+ mes "that is located in South Prontera.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now, go and obtain";
+ mes "a ^006400Universal Silver Catalog^000000";
+ mes "then come back and talk to me.";
+ completequest 9168;
+ setquest 9169;
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "You... still don't seem";
+ mes "to know much about the";
+ mes "^006400Quest Window^000000.";
+ mes "I will inform you again.";
+ next;
+ break;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "Hurry and check to see";
+ mes "what materials are required in";
+ mes "your ^006400Quest Window^000000.";
+ close;
+ case 3:
+ break;
+ }
+ mes "[Tutorial Instructor]";
+ mes "If you look at the top left";
+ mes "in the area with the information,";
+ mes "it says ^006400QUEST^000000";
+ mes "and if you click that";
+ mes "it'll show all information";
+ mes "that pertains to the request.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Once you verify what materials";
+ mes "you need go gather from";
+ mes "the ^006400Quest Window^000000,";
+ mes "come find and talk to me again.";
+ close;
+ } else if (checkquest(9169) == 0 || checkquest(9169) == 1) {
+ if (countitem(12580) == 0) {
+ mes "[Tutorial Instructor]";
+ mes "Hmm? So I noticed that";
+ mes "you haven't gone and picked up a";
+ mes "^006400Universal Silver Catalog^000000 yet!";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "You can get the";
+ mes "^006400Universal Silver Catalog^000000";
+ mes "from the ^0000FFCatalogue Wizard^000000";
+ mes "who is located in Prontera.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "So, go and get the";
+ mes "^006400Universal Silver Catalog^000000";
+ mes "then come back to me.";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "Oh! You managed to get a";
+ mes "^006400Universal Silver Catalog^000000!";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "This lets you browse and search";
+ mes "through all the various stores";
+ mes "that are on the same map and";
+ mes "are open for vending.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "It only costs 200 zeny for one";
+ mes "of these and with it you can";
+ mes "search up to 10 times.";
+ mes "You can say that it's a necessity.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "So, go to the area you want";
+ mes "and try out the ^006400Universal Silver Catalog^000000";
+ mes "then come and find me";
+ mes "after you've done this.";
+ completequest 9169;
+ setquest 9170;
+ close;
+ } else if (checkquest(9170) == 0 || checkquest(9170) == 1) {
+ if (countitem(12580)) {
+ mes "[Tutorial Instructor]";
+ mes "Hmm... It seems that you still have";
+ mes "the ^006400Universal Silver Catalog^000000 in your inventory.";
+ mes "Since you're saying you forgot how to use it";
+ mes "I'll explain it to you again.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "You see... the ^006400Universal Silver Catalog^000000";
+ mes "lets you browse and search";
+ mes "through all the various stores";
+ mes "that are on the same map and";
+ mes "are open for vending.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "So, go to the area you want";
+ mes "and try out the ^006400Universal Silver Catalog^000000";
+ mes "them come and find me";
+ mes "after you've done this.";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "How do you feel after trying out";
+ mes "the ^006400Universal Silver Catalog^000000?";
+ mes "It feels a lot easier than";
+ mes "going through each individual";
+ mes "vendor and finding the item";
+ mes "you need, right?";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now, go out and gather";
+ mes "the materials I need and";
+ mes "I will make sure to give you";
+ mes "a fantastic ^006400enchant^000000!";
+ mes "I'll be waiting!";
+ completequest 9170;
+ setquest 9171;
+ close;
+ } else if (checkquest(9171) == 0 || checkquest(9171) == 1) {
+ if (countitem(909) < 10) {
+ mes "[Tutorial Instructor]";
+ mes "It seems you didn't bring";
+ mes "enough materials. Did you forget";
+ mes "what you needed to gather?";
+ next;
+ switch(select("Yeah...:Nope!")) {
+ case 1:
+ mes "[Tutorial Instructor]";
+ mes "I've been told that if you click the";
+ mes "thing on the top left that says";
+ mes "^006400QUEST^000000, it'll show you all";
+ mes "the information that you need";
+ mes "that pertains to your requests.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Once you gather all the materials";
+ mes "that are listed in your ^006400Quest Window^000000";
+ mes "come and talk to me.";
+ close;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "When you gather the items";
+ mes "come to me and I will show you";
+ mes "an awesome ^006400ENCHANT^000000.";
+ mes "I'll be waiting!";
+ close;
+ }
+ }
+ if (checkweight(607,6) == 0) {
+ if (MaxWeight - Weight < getiteminfo(607,6)) {
+ mes "[Tutorial Instructor]";
+ mes "Your inventory seems to be really full";
+ mes "with various stuff... Do you think";
+ mes "you can get anything done when you're so";
+ mes "weighed down? Go put some stuff away";
+ mes "then come back to me.";
+ close;
+ } else {
+ mes "[Tutorial Instructor]";
+ mes "You seem to have too much stuff";
+ mes "in your inventory... Go put some";
+ mes "stuff away then come back to me";
+ mes "when you have less suff on you.";
+ close;
+ }
+ }
+ mes "[Tutorial Instructor]";
+ mes "You got everything I asked for!";
+ mes "So~ Shall we start on the awesome";
+ mes "Enchant that I found and developed?";
+ next;
+ specialeffect EF_BASH3D2;
+ mes "[Tutorial Instructor]";
+ mes "Okay! Now for the first skill!!";
+ mes "To add a new ability to your armor...";
+ mes "^006400HIDDEN SOCKET ENCHANT^000000!!";
+ next;
+ specialeffect EF_BASH3D2;
+ mes "[Tutorial Instructor]";
+ mes "And for the second skill!!";
+ mes "To add a new socket into your";
+ mes "weapon and shield...";
+ mes "^006400SOCKET ENCHANT^000000!!";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "There. The Enchant is done. You can't understand the the process by just watching me, so I'll let you look at the items themselves.";
+ delitem 909,10; //Jellopy
+ completequest 9171;
+ setquest 9172;
+ getitem2 15033,1,1,0,0,0,0,0,4702; //Tutorial_Mattle[Strength3]
+ getitem 15033,1; //Tutorial_Mattle
+ getitem 15034,1; //Tutorial_Mattle_
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Those items cannot be";
+ mes "worn or traded so don't even";
+ mes "think about running away with them.";
+ mes "When you're done looking at them,";
+ mes "give them back to me.";
+ close;
+ } else if (checkquest(9172) == 0 || checkquest(9172) == 1) {
+ if (countitem(15033) == 0 || countitem(15034) == 0) {
+ mes "[Tutorial Instructor]";
+ mes "What did you do with the Enchanted";
+ mes "items I lent to you to look at?";
+ mes "Until you bring back the fruits of";
+ mes "my labor, I don't want to talk to you,";
+ mes "let alone see your face.";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "Are you done looking over";
+ mes "the items I Enchanted?";
+ next;
+ switch(select("Yes, thank you.:I haven't looked at them yet.")) {
+ case 1:
+ mes "[Tutorial Instructor]";
+ mes "So what did you think after inspecting it? Now that you've looked at an actual Enchanted item, do you understand it?";
+ // Item deletions moved below to prevent errors.
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Thanks to you I was able to see great results of my research and study.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If you have any questions about anything that I discussed with you, I will tell you everything! Thanks for your hard work!";
+ delitem 15033,2;
+ delitem 15034,1;
+ completequest 9172;
+ setquest 9173;
+ getexp 5000,2500;
+ close;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "Take your time to look them over";
+ mes "then bring them back to me.";
+ close;
+ }
+ } else if (checkquest(9173) == 0 || checkquest(9173) == 1) {
+ mes "[Tutorial Instructor]";
+ mes "Do you have any questions?";
+ next;
+ switch(select("Can I do the same quest again?:About the Quest Window...:About ENCHANT...:About Searching Vends...:About Mercenary and Pets...:End Conversation.")) {
+ case 1:
+ if (checkquest(9173,PLAYTIME) == 0 || checkquest(9173,PLAYTIME) == 1) {
+ mes "[Tutorial Instructor]";
+ mes "The one method to do the same quests repeatdedly is to do the ^006400Daily Quests^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Once you complete a ^006400Daily Quest^000000 and turn it in, wait about a day then come back to get the request and do it all over again!";
+ mes "[Tutorial Instructor]";
+ mes "If you received a daily quest, look at bottom right of the ^006400Quest Window^000000. There is a section that is called ^006400LIMITED^000000. In that section, it'll tell you how much time needs to pass before you can pick up another daily quest.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "It seems you still have some time left to wait out after finishing my quest. Wait it out a bit more, then come find me and you can get the same quest again.";
+ close;
+ }
+ mes "[Tutorial Instructor]";
+ mes "It seems that about a day has passed since you've finished my quest. Alright, so like the ^006400Daily Quests^000000, you can get a quest from me. Did you want to proceed?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ set @tutorial_restart,1;
+ goto OnStartQuest;
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "Okay. But if you change your mind and want to receive a quest, come find me.";
+ close;
+ }
+ case 2:
+ mes "[Tutorial Instructor]";
+ mes "They say that the ^006400Quest Window^000000 details out everything you need to know about your quests.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If you look at the top left";
+ mes "in the area with the information,";
+ mes "it says ^006400QUEST^000000";
+ mes "and if you click that";
+ mes "it'll show all information";
+ mes "that pertains to the request.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Using the ^006400Quest Window^000000 will make your life easier. It'll tell you where to go, what items to get or who to find and etc.";
+ close;
+ case 3:
+ mes "[Tutorial Instructor]";
+ mes "006400ENCHANT^000000, in general, is divided into two parts: ^006400SOCKET ENCHANT^000000 and ^006400HIDDEN SOCKET ENCHANT^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "^006400SOCKET ENCHANT^000000 is used to add a SOCKET into equipments and ^006400HIDDEN SOCKET ENCHANT^000000 is used to put in stats into a socket of an armor.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Of course, in order to do this we are in need of some materials and there is a chance that it may fail, but that's the risk you're taking.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The people who do the ^006400SOCKET ENCHANT^000000 can be found in ^8B4513Prontera, Morroc, Payon,^000000. ^8B4513Rhitalzen^000000 is in the Refinery and ^0000FFSeiyablem^000000 and ^0000FFReiablem^000000 can be found near the entrance.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The one who does ^006400HIDDEN SOCKET ENCHANT^000000 is found at the 6 o'clock location of ^8B4513Prontera^000000. Look for the ^0000FFCraftman Apprentice^000000.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Do you think you understand a little bit more about ^006400ENCHANT^000000?";
+ close;
+ case 4:
+ mes "[Tutorial Instructor]";
+ mes "^006400Vend Search^000000 can be utilized by the ^006400Universal Silver Catalog^000000 item. Since you search through as vends on that map, it'll make it easier for you to find the item that you're looking for.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "The ^006400Universal Silver Catalog^000000";
+ mes "can be obtained from ";
+ mes "the ^0000FFCatalogue Wizard^000000";
+ mes "that is located in South Prontera;";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "It only costs 200 zeny for one";
+ mes "of these and with it you can";
+ mes "search up to 10 times.";
+ mes "You can say that it's a necessity.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "So, are you getting familiar with ^006400Vend Search^000000? Don't just stand there and listen to me. Go ahead and try it for yourself!";
+ close;
+ case 5:
+ mes "[Tutorial Instructor]";
+ mes "Depending on what you need, ^006400Mercenary^000000 and ^006400Pet^000000 can be used in various ways.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "If a 006400Mercenary^000000 gives you direct effect";
+ mes "by fighting for you";
+ mes "then a ^006400Pet^000000 helps you indirectly with their";
+ mes "abilities and varied appearances,";
+ mes "and it captures your heart.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to employ a Mercenary";
+ mes "Go find the ^006400Mercenary Guild^000000";
+ mes "which is by the front door of ^8B4513Prontera^000000.";
+ mes "Go to the ^006400Information Agent^000000";
+ mes "and ask them where the ^006400Mercenary Guild Official^000000";
+ mes "is located and they will let you know.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "In order to get a ^006400Pet^000000, while hunting you will obtain taming items. Use the tame on the monster it's for and you can get a pet.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Because there is a chance for failure, please use the taming item with great care.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "That aside... you can get a ^006400Mercenary^000000 from the Mercenary Guild and you can get a ^006400Pet^000000 by trading or buying it from another player.";
+ next;
+ mes "[Tutorial Instructor]";
+ mes "Now, do you understand a bit more about using a ^006400Mercenary^000000 and a ^006400Pet^000000? I hope you get a chance to use them in the future.";
+ close;
+ case 6:
+ mes "[Tutorial Instructor]";
+ mes "If you have any questions, come find me again.";
+ close;
+ }
+ }
+ mes "[Tutorial Instructor]";
+ mes "Lately, it has been said that";
+ mes "they are developing ways to add options";
+ mes "to put in sockets or add statuses";
+ mes "on equipment that normally don't have it.";
+ close;
+}
+
+moc_para01,32,179,4 script Tutorial Goal 895,{
+ if (checkweight(608,7) == 0) {
+ if (MaxWeight - Weight < getiteminfo(608,7)) {
+ mes "[Tutorial Goal]";
+ mes "You seem to be overweight with items. Go put some stuff away then come back.";
+ close;
+ } else {
+ mes "[Tutorial Goal]";
+ mes "You have too many items on you. Go put some stuff away then come back.";
+ close;
+ }
+ }
+ if (checkquest(4161) == 0 || checkquest(4161) == 1) {
+ mes "[Tutorial Goal]";
+ mes "Well~ We gotta go challenge the experts right?";
+ mes "Let's start off by finding the ^006400Siege Expert^000000!";
+ close;
+ } else if (checkquest(4162) == 0 || checkquest(4162) == 1) {
+ mes "[Tutorial Goal]";
+ mes "You've passed the ^006400Siege Expert^000000's test! Congrats!";
+ mes "Now, go find the ^006400Party Recruiting Expert^000000!";
+ close;
+ } else if (checkquest(4163) == 0 || checkquest(4163) == 1) {
+ mes "[Tutorial Goal]";
+ mes "Oh! You've passed the ^006400Party Recruiting Expert^000000's test! Congrats!";
+ mes "Now, go find the ^006400Battleground Expert^000000!";
+ close;
+ } else if (checkquest(4164) == 0 || checkquest(4164) == 1) {
+ mes "[Tutorial Goal]";
+ mes "Yay! You passed the test from the ^006400Battleground Expert^000000! Congrats!";
+ mes "Next, go and find the ^006400Memorial Dungeon Expert^000000!";
+ close;
+ } else if (checkquest(4165) == 0 || checkquest(4165) == 1) {
+ mes "[Tutorial Goal]";
+ mes "You passed the test from ^006400Memorial Dungeon Expert^000000! That's great!";
+ mes "Try finding the ^006400Map Expert^000000!";
+ close;
+ } else if (checkquest(4166) == 0 || checkquest(4166) == 1) {
+ mes "[Tutorial Goal]";
+ mes "You passed ^006400Map Expert^000000's test! Congrats!";
+ mes "I'm so glad that you were to pass all the Experts' tests! You're better than I expected!!";
+ next;
+ mes "[Tutorial Goal]";
+ mes "Now, even you are an ^006400Expert^000000!! Such a fitting nick name for you!";
+ mes "Thank you so much for your hard work. As promised, here is a small little reward for you.";
+ next;
+ mes "[Tutorial Goal]";
+ mes "I think it'll be useful to you during your adventures. I wish you luck on your future adventures~";
+ completequest 4166;
+ getitem 510,5; //Blue_Herb
+ getitem 511,5; //Green_Herb
+ getitem 504,5; //White_Potion
+ getitem 608,1; //Seed_Of_Yggdrasil
+ close;
+ } else if (checkquest(4166) == 2) {
+ mes "[Tutorial Goal]";
+ mes "Now, even you are an ^006400Expert^000000!! Such a fitting nick name for you!";
+ mes "Thank you so much for your hard work.";
+ mes "I hope that your future adventures are filled with good luck.";
+ close;
+ }
+ if (Class == Job_Novice) {
+ mes "[Tutorial Goal]";
+ mes "Hmm, I wonder if there is any adventurer that is smart enough to challenge our Experts...";
+ close;
+ }
+ mes "[Tutorial Goal]";
+ mes "Hey you! You look like an adventurer... Though you look a little dull...";
+ next;
+ if(select("What'd you say? I'm smart!:Yeah... I'm dull.") == 1) {
+ mes "[Tutorial Goal]";
+ mes "Serious? Though I don't know if I can believe that. Look at the expert who is in front of me! He took up only one area of study for 16 years and now he is as dignified as can be!";
+ next;
+ mes "[Tutorial Goal]";
+ mes "Well, if you manage to pass all their tests then I will believe in your abilities.";
+ next;
+ mes "[Tutorial Goal]";
+ mes "And I will apologize for calling you dull. How about it, Dull Expert?! Do you want to challenge them?";
+ next;
+ if(select("Ch... Challenge!!:Um... I think I'll just give up now...") == 1) {
+ mes "[Tutorial Goal]";
+ mes "You're braver than you look. You can't go back now that you've decided to challenge!";
+ next;
+ mes "[Tutorial Goal]";
+ mes "Okay~ Start by talking to the ^006400Siege Expert^000000 who's right there in front.";
+ setquest 4161;
+ close;
+ }
+ }
+ mes "[Tutorial Goal]";
+ mes "Well, don't get discouraged... If you change your mind and want to do the challenge, come find me.";
+ close;
+}
+
+moc_para01,24,175,4 script Siege Master 734,{
+ set .@checkquest, checkquest(4161);
+ if (.@checkquest == 2) {
+ mes "[Siege Expert]";
+ mes "Since you've come again, I assume you're curious about ^006400Siege^000000?";
+ next;
+ switch(select("Listen about Siege.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Siege Expert]";
+ mes "Now that you've gone through all of this with an expert, isn't it easy to understand? If you want to go over anything, just come talk to me.";
+ close;
+ case 2:
+ mes "[Siege Expert]";
+ mes "If you want to go over anything, just come talk to me.";
+ close;
+ }
+ } else if (.@checkquest == 0 || .@checkquest == 1) {
+ mes "[Siege Expert]";
+ mes "I am someone who has studied War of Emperium for 16 years! So that makes me an expert! Since you came to find me, I assume you want to learn more about ^006400Siege^000000.";
+ next;
+ mes "[Siege Expert]";
+ mes "You have great desire and enthusiasm. As the Expert of ^006400Siege^000000, you have motivated me! All the other Experts are waiting for you! Go get'em!";
+ next;
+ mes "[Siege Expert]";
+ mes "If I told you that there was a great prize for being able to pass all the Experts' tests~ would you go for the challenge?";
+ next;
+ mes "[Siege Expert]";
+ mes "As the first Expert, I can teach you about ^006400Siege^000000. How about it? Did you wanna learn about ^006400Siege^000000s?";
+ next;
+ switch(select("Listen about Siege.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Siege Expert]";
+ mes "Now that you've gone through all of this with an expert, isn't it easy to understand?";
+ mes "Now I'll give you 3 questions~ get those right and you've passed! Do you want a challenge?";
+ while(1) {
+ set .@correct,0;
+ next;
+ switch(select("Challenge me!:Listen Again:Quit")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Siege Expert]";
+ mes "A Siege is done in order to take over a [].";
+ mes "It's a war that happens between a [] and another [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Castle, User, Guild:Castle, Guild, Guild:Town, Guild, Guild:Town, User, User") == 2)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "What is the wrong Siege time?";
+ next;
+ if(select("WoE 1 Tues 9-11:WoE 1 Sat 4-6:WoE 1 Thurs 8-10") == 3)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "When you get a castle, you must raise [] in order to get better benefits.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Commerce Development:Industrial Development:Guild Development:Town Development") == 1)
+ set .@correct, .@correct+10;
+ break;
+ case 2:
+ mes "[Siege Expert]";
+ mes "There are 2 types of Siege.";
+ mes "There is the normal War of Emperium";
+ mes "and then there is [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("War of Emperium MO:War of Emperium NE:War of Emperium SK:War of Emperium SE") == 4)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "As the guild that owns a castle, you must protect the [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Emperial:Emperium:Emperiom:Imperial") == 2)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "What benefits does the guild get for winning the Siege?";
+ next;
+ if(select("30% off all items when purchasing:Increase experience gained by 20%:Access to Guild Dungeon:Getting Weapons everyday at midnight.") == 3)
+ set .@correct, .@correct+10;
+ break;
+ case 3:
+ mes "[Siege Expert]";
+ mes "What benefits does the guild get for winning the Siege?";
+ next;
+ if(select("Increase experience gained by 20%:30% off all items when purchasing:Access to Guild Field:Treasure Box daily at midnight") == 4)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "How many hours does a siege last?";
+ next;
+ if(select("1 Hour:2 Hours:3 Hours:4 Hours") == 2)
+ set .@correct, .@correct+10;
+ mes "[Siege Expert]";
+ mes "When you get a castle, you must raise [] in order to get better benefits.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Town Development:Industry Development:Guild Development:Commerce Development") == 4)
+ set .@correct, .@correct+10;
+ break;
+ }
+ if (.@correct == 30) {
+ mes "[Siege Expert]";
+ mes "Wow! You got all 3 questions correct! So, you feel pretty good about ^006400Siege^000000s? Right?";
+ next;
+ mes "[Siege Expert]";
+ mes "If you ever want to learn about ^006400Siege^000000, come find me.";
+ next;
+ mes "[Siege Expert]";
+ mes "Now, go and find the ^0000FFParty Recruiting Expert^000000. He's waiting for you.";
+ completequest 4161;
+ setquest 4162;
+ getexp 2000,1000;
+ close;
+ }
+ mes "[Siege Expert]";
+ mes "There's only 3 questions and you didn't get them all right! At this rate, you'll fail all the Experts' tests.";
+ next;
+ mes "[Siege Expert]";
+ mes "But when I look at you I know you have potential. Did you want to try to tackle it again?";
+ break;
+ case 2:
+ callsub L_Info;
+ mes "[Siege Expert]";
+ mes "Now that you've gone through all of this with an expert, isn't it easy to understand?";
+ mes "Now I'll give you 3 questions~ get those right and you've passed! Do you want a challenge?";
+ break;
+ case 3:
+ mes "[Siege Expert]";
+ mes "Bah! You're no fun... you give up too easy! If you change your mind, come find me.";
+ close;
+ }
+ }
+ close;
+ case 2:
+ mes "[Siege Expert]";
+ mes "Are you giving up? If you change your mind, come find me.";
+ close;
+ }
+ }
+ mes "[Siege Expert]";
+ mes "If you want to learn something from me, go meet ^006400Tutorial Goal^000000 first.";
+ close;
+
+L_Info:
+ mes "[Siege Expert]";
+ mes "A ^006400Siege^000000 is a ^0000FFGuild vs. Guild^000000 war in hope to occupy a castle!";
+ next;
+ mes "[Siege Expert]";
+ mes "There are 2 different types of ^006400Siege^000000.";
+ mes "There is the standard ^006400War of Emperium^000000 and one that is slightly different which is known as ^006400War of Emperium 2^000000.";
+ next;
+ mes "[Siege Expert]";
+ mes "So during this time, there are two sides of the war.";
+ mes "The ^0000FFGuild That Owns a Castle^000000 tries to protect the ^006400Emperium^000000 and the ^0000FFGuild That Attacks a Castle^000000 tries to break the ^006400Emperium^000000.";
+ next;
+ mes "[Siege Expert]";
+ mes "You can find ^006400Siege^000000 times on our website.";
+ mes "And guilds that win also get a special something-something.";
+ next;
+ mes "[Siege Expert]";
+ mes "Guilds that win during the Siege";
+ mes "get access to a ^006400Guild Dungeon^000000";
+ mes "and the Guild Master gets to open ^006400Treasure Box^000000es at ^0000FFMidnight each day^000000.";
+ mes "Isn't that a great benefit?";
+ next;
+ mes "[Siege Expert]";
+ mes "Another thing you have to do when you win a castle is called ^006400Commerce Development^000000. The more you do it, the better the benefits.";
+ next;
+ return;
+}
+
+moc_para01,21,172,4 script Party Recruiting Expert 878,{
+ set .@checkquest, checkquest(4162);
+ if (.@checkquest == 2) {
+ mes "[Party Recruiting Expert]";
+ mes "Since you've come and found me, it seems you're curious about ^006400Party Recruiting^000000?";
+ next;
+ switch(select("Listen about Party Recruiting.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Party Recruiting Expert]";
+ mes "This expert's explanation was pretty great, huh? If you need a refresher, come find me again.";
+ close;
+ case 2:
+ mes "[Party Recruiting Expert]";
+ mes "Well, if you have any questions, come find me.";
+ close;
+ }
+ } else if (.@checkquest == 0 || .@checkquest == 1) {
+ mes "[Party Recruiting Expert]";
+ mes "I am the ^006400Party Recruiting^000000 expert because I did research about Party Recruting for 16 years! It seems that the ^006400Siege Expert^000000 sent you my way since you passed his tests, hmm?";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "You may have already heard but if you pass all the Experts' quizzes, you'll get an awesome prize!";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "As the 2nd expert, I'll tell you all about ^006400Party Recruiting^000000! How about it?";
+ next;
+ switch(select("Listen about Party Recruiting.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Party Recruiting Expert]";
+ mes "Now~ my explanations were smoother than a smooth criminal, right? Now I'm gonna give you a quiz with 3 questions. Get them all right and you've passed. Wanna take the challenge?";
+ while(1) {
+ set .@correct,0;
+ next;
+ switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Party Recruiting Expert]";
+ mes "Party Recruiting is used to help";
+ mes "users that are looking for []";
+ mes "and those looking for a [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Guild, Guildmate:Club, Club Members:Paris, Party Members:Party, Party Members") == 4)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "The window that is used to help users look and search for a party is called a [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Party List:Party Wanted List:Party Recruiting List:Costume Party List") == 3)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "Which of the choices are not listed as a choice to pick when making a party recruit notice?";
+ next;
+ if(select("LEVEL:SKILL:JOB:MAP") == 2)
+ set .@correct, .@correct+10;
+ break;
+ case 2:
+ mes "[Party Recruiting Expert]";
+ mes "There are 2 types of Party Recruiting.";
+ mes "Registering Party Recruiting is one";
+ mes "and the 2nd one is [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Search for Parties that are Recruiting:Parties that are starting to hunt:Party Recruit and Item Distribution:Party Stuff") == 1)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "In order to start Party Recruiting, you have to click the [] button which is located in the info section of the upper left hand side.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("party:guild:booking:skill") == 3)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "If you want to know more about commands for Party Recruiting, you have to press the [] button on the Party Recruting List window.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Basic Information:Help:Party:Confirm") == 2)
+ set .@correct, .@correct+10;
+ break;
+ case 3:
+ mes "[Party Recruiting Expert]";
+ mes "For Party Recruiting, in order to make the";
+ mes "Party Recruiting Window pop up,";
+ mes "You type in this command [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("/Party Collection Window:/Party Collection:/Party Recruitment Window:/Party Recruitment") == 4)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "When recruiting for a party, you can set 3 parameters. Those 3 are";
+ mes "LEVEL, JOB, and [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("SKILL:GUILD:MAP:OPTION") == 3)
+ set .@correct, .@correct+10;
+ mes "[Party Recruiting Expert]";
+ mes "Party Recruiting is used to help";
+ mes "users that are looking for []";
+ mes "and those looking for a [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Parry, Party Members:Club, Club Members:Party, Party Members:Guild, Guild Members") == 3)
+ set .@correct, .@correct+10;
+ break;
+ }
+ if (.@correct == 30) {
+ mes "[Party Recruiting Expert]";
+ mes "Nice! You got all 3 correct! Now do you feel more confident about ^006400Party Recruiting^000000?";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "If you ever want to hear more about ^006400Party Recruiting^000000, come find me anytime.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "Well, off you go to the ^0000FFBattleground Expert^000000! He is probably waiting for you.";
+ completequest 4162;
+ setquest 4163;
+ getexp 2000,1000;
+ close;
+ }
+ mes "[Party Recruiting Expert]";
+ mes "There's only 3 questions and you didn't get them all right! At this rate, you'll fail all the Experts' tests.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "But if you want to retake the quiz! Go for it! I think you have potential! Wanna take the quiz again?";
+ break;
+ case 2:
+ callsub L_Info;
+ mes "[Party Recruiting Expert]";
+ mes "Now~ my explanations were smoother than a smooth criminal, right? Now I'm gonna give you a quiz with 3 questions. Get them all right and you've passed. Wanna take the challenge?";
+ break;
+ case 3:
+ mes "[Party Recruiting Expert]";
+ mes "Don't give up! You can do it! If you change your mind, come talk to me again!";
+ close;
+ }
+ }
+ close;
+ case 2:
+ mes "[Party Recruiting Expert]";
+ mes "You're gonna give up without even listening to me? If you change your mind, come talk to me again!";
+ close;
+ }
+ }
+ mes "[Party Recruiting Expert]";
+ mes "If you want to learn something from me, talk to the ^006400Siege Master^000000 first.";
+ close;
+
+L_Info:
+ mes "[Party Recruiting Expert]";
+ mes "^006400Party Recruiting^000000 is pretty self explanatory. It helps people find party members and it helps people find parties.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "There are 2 parts to Party Recruiting.";
+ mes "1st step is ^0000FFRegistering Party Recruiting^000000,";
+ mes "and the 2nd step is ^0000FFParty Search^000000.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "In order to look up Party Recruiting, in the info window on the upper left, click the button that says ^006400booking^000000. Then the ^006400Party Recruiting List^000000 will come up.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "^006400Party Recruiting List^000000 window shows you the parties that are looking for members that was listed by other users. You can search through it.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "In the case that you don't want to join a party, but you want to recruit for one, type in the ^0000FF/Party Recruit^000000 command then in the ^006400Party Recruiting^000000 window, you can do some recruiting!";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "Once you register your party recruit notice in the ^006400Party Recruiting^000000 window, the users can search out your ^006400Party Recruiting List^000000";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "In the ^006400Party Recruiting List^000000 and";
+ mes "^006400Party Recruiting^000000 you can put in basic information of what you're going to be doing, or what you're looking for like ";
+ mes "^006400LEVEL^000000, ^006400MAP^000000, ^006400JOB^000000.";
+ mes "Then the users can search using those parameters and utilizing the ^006400Party Recruitment^000000 system.";
+ next;
+ mes "[Party Recruiting Expert]";
+ mes "If you want to learn more commands about ^006400Party Recruiting^000000, click on the ^006400Help^000000 button on the bottom right of the ^006400Party Recruiting list^000000.";
+ next;
+ return;
+}
+
+moc_para01,12,179,6 script Battleground Master 419,{
+ set .@checkquest, checkquest(4163);
+ if (.@checkquest == 2) {
+ mes "[Battleground Expert]";
+ mes "Seeing that you sought me out, I guess you want to learn about ^006400Battleground^000000s, eh?";
+ next;
+ switch(select("Learn about Battlegrounds.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Battleground Expert]";
+ mes "There's nothing better than hearing it straight from the expert! If you want to go over it again, just talk to me.";
+ close;
+ case 2:
+ mes "[Battleground Expert]";
+ mes "If you want to go over anything, let me know.";
+ close;
+ }
+ } else if (.@checkquest == 0 || .@checkquest == 1) {
+ mes "[Battleground Expert]";
+ mes "For 16 years, I experienced the intense heat of battle on the ^006400Battleground^000000s... I am the ^006400Battleground^000000 Expert!";
+ mes "It seems that the ^006400Party Recruiting Expert^000000 sent you to me since you passed his quiz.";
+ next;
+ mes "[Battleground Expert]";
+ mes "You may already know but if you get pass all the quizzes from the Experts, you'll get a prize!";
+ next;
+ mes "[Battleground Expert]";
+ mes "I will tell you about the ^006400Battleground^000000s! I will tell you everything I know! How about it? Wanna hear about it?";
+ next;
+ switch(select("Learn about Battlegrounds.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Battleground Expert]";
+ mes "There's nothing better than hearing it straight from the expert! Now, do you wanna take my 3-question quiz? You have to answer all 3 correctly to pass!";
+ while(1) {
+ set .@correct,0;
+ next;
+ switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Battleground Expert]";
+ mes "For starters, you have to pick either the side of [] Camp or [] Camp in order to to participate in Battleground.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Guillaume, Tierra:Rachel, KVM:Guillaume, Croix:Maroll, KVM") == 3)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "[] can do either 10vs10 and you have to attack the crystals of the opposing team while protecting yours.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Tierra:Flavius:KVM:Maroll") == 2)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "When you complete a battle, you may get a reward! From a KVM battle, you get [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 1)
+ set .@correct, .@correct+10;
+ break;
+ case 2:
+ mes "[Battleground Expert]";
+ mes "For [], it's 10vs10. You also need to attack the enemies supply depot while protecting your own.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Maroll:KVM:Flavius:Tierra") == 4)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "In order to get into the battlegrounds, which one is not the recruiter you need to find?";
+ next;
+ if(select("Maroll Mercenary Recruiter:KVM Mercenary Recruiter:Tierra Mercenary Recruiter:Flavius Mercenary Recruiter") == 1)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "You can get [] from participating in the Battlegrounds of Tierra.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 2)
+ set .@correct, .@correct+10;
+ break;
+ case 3:
+ mes "[Battleground Expert]";
+ mes "In every major city, you can find [] to enter the Battlegrounds.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Maroll Battleground Recruiter:Tierra Battleground Recruiter:Flavius Battleground Recruiter:KVM Battleground Recruiter") == 1)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "For [], you go in 5vs5 with the intention of trying to reduce the number of enemies on the opposite side.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Maroll:Flavius:KVM:Tierra") == 3)
+ set .@correct, .@correct+10;
+ mes "[Battleground Expert]";
+ mes "When you complete a battle, you get a prize. The prize from Flavius is called [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 3)
+ set .@correct, .@correct+10;
+ break;
+ }
+ if (.@correct == 30) {
+ mes "[Battleground Expert]";
+ mes "You got all 3 correct! I think you got a pretty good head on your shoulders. You know a thing or two about ^006400Battleground^000000s.";
+ next;
+ mes "[Battleground Expert]";
+ mes "If you ever want to go over anything about ^006400Battleground^000000s, feel free to come talk to me!";
+ next;
+ mes "[Battleground Expert]";
+ mes "Go on and find and talk to the 0000FFMemorial Dungeon Expert^000000!";
+ completequest 4163;
+ setquest 4164;
+ getexp 2000,1000;
+ close;
+ }
+ mes "[Battleground Expert]";
+ mes "There's only 3 questions and you didn't get them all right! At this rate, you'll fail all the Experts' tests.";
+ next;
+ mes "[Battleground Expert]";
+ mes "But if you want to take it on again, you should.";
+ break;
+ case 2:
+ callsub L_Info;
+ mes "[Battleground Expert]";
+ mes "There's nothing better than hearing it straight from the expert! Now, do you wanna take my 3-question quiz? You have to answer all 3 correctly to pass!";
+ break;
+ case 3:
+ mes "[Battleground Expert]";
+ mes "Don't disappoint me by giving up. If you change your mind, come find me again.";
+ close;
+ }
+ }
+ close;
+ case 2:
+ mes "[Battleground Expert]";
+ mes "You're a coward if you give up even before starting. If you change your mind, come find me again.";
+ close;
+ }
+ close;
+ }
+ mes "[Battleground Expert]";
+ mes "If you want to learn something from me, go get acknowledged by the ^006400Party Recruiting Expert^000000 first.";
+ close;
+
+L_Info:
+ mes "[Battleground Expert]";
+ mes "To explain ^006400Battleground^000000 easily...";
+ mes "You pick either Camp ^006400Guillaume^000000 or Camp ^006400Croix^000000 then you fight each other.";
+ next;
+ mes "[Battleground Expert]";
+ mes "There are 3 types of ^006400Battleground^000000s.";
+ mes "First is ^006400KVM^000000. It is a 5vs5 battle with the goal of reducing the number of people on either side.";
+ next;
+ mes "[Battleground Expert]";
+ mes "The second one is 10vs10. You attack the supply depots of your opponents and in turn, you protect your supply depots. This is called ^006400Tierra^000000.";
+ next;
+ mes "[Battleground Expert]";
+ mes "The third and final one is called ^006400Flavius^000000. This one is also 10vs10. For this one, you attack the crystals of your opponents while trying to protect your own.";
+ next;
+ mes "[Battleground Expert]";
+ mes "To get to ^006400Battleground^000000s, find ^006400Maroll, the Recruiter^000000 who can be found in all major towns.";
+ next;
+ mes "[Battleground Expert]";
+ mes "After you enter, pick if you want to side with Guillaume or Croix, then on their side, pick either...";
+ mes "^006400KVM Mercenary Recruiter^000000,";
+ mes "^006400Tierra Mercenary Recruiter^000000, or";
+ mes "^006400Flavius Mercenary Recruiter^000000,";
+ mes "then you can join the ^006400Battleground^000000s.";
+ next;
+ mes "[Battleground Expert]";
+ mes "Depending on the outcome of the ^006400Battleground^000000 you can get a prize too.";
+ mes "You get KVM Badges from ^006400KVM^000000,";
+ mes "from ^006400Tierra^000000 you obtain Bravery Badges and";
+ mes "you receive Valor Badges ^006400Flavius^000000.";
+ next;
+ mes "[Battleground Expert]";
+ mes "With the rewards from ^006400Battleground^000000s, you can get items that you can't normally get elsewhere.";
+ mes "Each ^006400Battleground^000000 reward you can obtain is different so you'll have to check on it.";
+ next;
+ return;
+}
+
+moc_para01,28,167,3 script Memorial Dungeon Expert 868,{
+ set .@checkquest, checkquest(4164);
+ if (.@checkquest == 2) {
+ mes "[Memorial Dungeon Expert]";
+ mes "Since you've come here, it seems you want to learn about the ^006400Memorial Dungeon^000000.";
+ next;
+ switch(select("Listen about Memorial Dungeon.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Memorial Dungeon Expert]";
+ mes "Now that you've listend to an expert, it's easy to understand, right? If you want to hear about it again, come find me.";
+ close;
+ case 2:
+ mes "[Memorial Dungeon Expert]";
+ mes " If you want to hear about it again, come find me.";
+ close;
+ }
+ } else if (.@checkquest == 0 || .@checkquest == 1) {
+ mes "[Memorial Dungeon Expert]";
+ mes "I am the ^006400Memorial Dungeon^000000 Expert! I studied the ^006400Memorial Dungeon^000000 for 16 years!";
+ mes "Since you've sought me out, I assume that you've passed the ^006400Battleground Expert^000000's quiz.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "As you already know, if you pass all the Experts' quiz you'll get a prize.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "As the 4th Expert, I will explain everything to you about ^006400Memorial Dungeon^000000.";
+ mes "Want to hear about ^006400Memorial Dungeon^000000?";
+ next;
+ switch(select("Listen about Memorial Dungeon.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Memorial Dungeon Expert]";
+ mes "Now that you've listend to an expert, it's easy to understand, right? If you want to hear about it again, come find me.";
+ mes "Okay, now I'm gonna give you a quiz. You have to get all the questions right to pass. Ready?";
+ while(1) {
+ set .@correct,0;
+ next;
+ switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Memorial Dungeon Expert]";
+ mes "^006400Memorial Dungeon^000000 isn't a dungeon that is open to all users. It's only available to you and your [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Party Members:Guildmates:Friends:Family") == 1)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "If you go to [] and find [], he will give you information about Endless Tower- which is a huge and tall dungeon.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Prontera, Seiyablem:Alberta, Leyablem:Alberta, Captain Jansen:Prontera, Captin Jansen") == 3)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "In order to enter Memorial Dungeon the [] must apply and then be on stand-by to enter. You will enter in the order the application was put in.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Guild Member:Guild Leader:Party Leader:Party Member") == 3)
+ set .@correct, .@correct+10;
+ break;
+ case 2:
+ mes "[Memorial Dungeon Expert]";
+ mes "When you're done with the [], you cannot re-enter the same dungeon for a certain period of time.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Buff:Ritual:Exploration:Inspection") == 3)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "If you go to the Orc Map where all the orcs live, you will be able to find []. He will probably be able to give you information about the Orc's Memory dungeon.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Insane Scientist:Crazy Scientist:Insane Alchemist:Crazy Alchemist") == 1)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "In order to enter Memorial Dungeon, the [] must apply- then you'll be able to enter in order of when your application was turned in.";
+ mes "You have to be on stand-by for this.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Guild Leader:Guildmate:Party Member:Party Leader") == 4)
+ set .@correct, .@correct+10;
+ break;
+ case 3:
+ mes "[Memorial Dungeon Expert]";
+ mes "If you go to the place where you can become a monk, the Capitolina Monastery, you can meet []. He will tell you about the dungeon with the Sealed Baphomet.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Agent Patrick:Patrolman Patrick:Drunken Patrick:Detective Patrick") == 4)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "When you're done with the [], you cannot re-enter the same dungeon for a certain period of time.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Exploration:Inspection:Buff:Ritual") == 1)
+ set .@correct, .@correct+10;
+ mes "[Memorial Dungeon Expert]";
+ mes "^006400Memorial Dungeon^000000 is not just open to all users. It is open available for you and your [].";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Friends:Family:Party Members:Guildmates") == 3)
+ set .@correct, .@correct+10;
+ break;
+ }
+ if (.@correct == 30) {
+ mes "[Memorial Dungeon Expert]";
+ mes "You're pretty bright~ seeing that you got all 3 correct. Now do you understand about ^006400Memorial Dungeon^000000?";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "If you ever want to go over things about ^006400Memorial Dungeon^000000, come talk to me any time.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Now, off you go to the the ^0000FFMap Expert^000000!";
+ completequest 4164;
+ setquest 4165;
+ getexp 2000,1000;
+ close;
+ }
+ mes "[Memorial Dungeon Expert]";
+ mes "The quiz wasn't that hard...";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "You look like you have potential... you should try again.";
+ break;
+ case 2:
+ callsub L_Info;
+ mes "[Memorial Dungeon Expert]";
+ mes "It's easy to understand since it's coming from an expert like me. Now it's quiz time. You have to get all the answers correct to pass. Are you ready?";
+ break;
+ case 3:
+ mes "[Memorial Dungeon Expert]";
+ mes "Giving up is lame. If you change your mind, come talk to me.";
+ close;
+ }
+ }
+ close;
+ case 2:
+ mes "[Memorial Dungeon Expert]";
+ mes "Giving up without even trying is lame. If you change your mind, come talk to me.";
+ close;
+ }
+ close;
+ }
+ mes "[Memorial Dungeon Expert]";
+ mes "If you want to learn anything from me, talk to the ^006400Battleground Master^000000 first and get acknowledged by him.";
+ close;
+
+L_Info:
+ mes "[Memorial Dungeon Expert]";
+ mes "The ^006400Memorial Dungeon^000000is not a dungeon that is open to everyone. It only opens to ^0000FFYou and your Party Members^000000.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Therefore, in order to enter ^006400Memorial Dungeon^000000, the Party Leader must apply to enter. Since you enter in the order you apply, you must be on stand-by to enter.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Also, after you explore Memorial Dungeon, you cannot re-enter the same ^006400Memorial Dungeon^000000 for a certain period of time.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Many ^006400Memorial Dungeon^000000s exist, but we will give you hints to help you find Memorial Dungeon in the world of Rune Midgard.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "First, go to ^8B4513Alberta^000000 and find ^006400Captain Jansen^000000.";
+ mes "He will give you information about the really huge and tall dungeon known as ^006400Endless Tower^000000.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Second, go to the ^8B4513Orc Map^000000 where all the orcs live and find the ^006400Insane Scientist^000000.";
+ mes "You might be able to get some information about a dungeon that has to do with ^006400Orc's Memory^000000.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Third and last, seek out the place where you can become a monk, which is the ^8B4513Capitolina Monastery^000000 and seek out ^006400Detective Patrick^000000.";
+ mes "He will be able to give you information about the dungeon with the ^006400Sealed Baphomet^000000+.";
+ next;
+ mes "[Memorial Dungeon Expert]";
+ mes "Of course there are other locations for Memorial Dungeon but it's best to start where you can find it easily.";
+ mes "As you continue to go on your adventures you will be able to find them more easily.";
+ next;
+ return;
+}
+
+moc_para01,14,168,6 script Map Expert 743,{
+ set .@checkquest, checkquest(4165);
+ if (.@checkquest == 2) {
+ mes "[Map Expert]";
+ mes "Seeing that you came to me, I assume you have some questions about ^006400MAP^000000s?";
+ next;
+ switch(select("List about the Map.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Map Expert]";
+ mes "If you end up in those areas while you're adventuring, be sure to tell me all about it!";
+ mes "And now, since you've passed all the Expert's quizzes, go on and talk to ^006400Tutorial Goal^000000.";
+ close;
+ case 2:
+ mes "[Map Expert]";
+ mes "If you have any more questions, come find me.";
+ close;
+ }
+ } else if (.@checkquest == 0 || .@checkquest == 1) {
+ mes "[Map Expert]";
+ mes "I have been researching and studying ^006400MAP^000000s for 16 years and so now I am the ^006400MAP^000000 Expert!";
+ mes "Since you've sought me out, it seems you've passed ^006400Memorial Dungeon Expert^000000's quiz.";
+ next;
+ mes "[Map Expert]";
+ mes "As you already know, if you pass all the Experts' quiz you'll get a prize.";
+ next;
+ mes "[Map Expert]";
+ mes "As the last Expert, I will try to explain everything about ^006400MAP^000000s to make it easy on you. Ready to start?";
+ next;
+ switch(select("Listen about Maps.:End Conversation.")) {
+ case 1:
+ callsub L_Info;
+ mes "[Map Expert]";
+ mes "How was my explanation? Now I am gonna give you a quick quiz! You have to get all the answers correct in order to pass. Ready?";
+ while(1) {
+ set .@correct,0;
+ next;
+ switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ case 1:
+ switch(rand(1,3)) {
+ case 1:
+ mes "[Map Expert]";
+ mes "You can view the map by clicking on the [] button that is located in the upper left hand side.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("SKILL:GUILD:MAP:BOOKING") == 3)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "When looking at the map, each area offers the [] and [] information about the monsters. That will take all the guess work out of where you should hunt.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Name, Age:Attributes, Level:Attributes, Tribe:Name, Level") == 4)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "If you want to stop looking at the map, simple press the shortcut key of [] or ESC and it will close the map for you.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("ALT + F4:CTRL + %:CTRL + M:ALT + ESC") == 2)
+ set .@correct, .@correct+10;
+ break;
+ case 2:
+ mes "[Map Expert]";
+ mes "After you open your map and you";
+ mes "hover your mouse over specific areas";
+ mes "you can see the [] and [] of the region.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Name, Area Details:Name, Monster Attributes:Specialties, Area Details:Specialties, Name") == 1)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "If you look to the bottom right of the map, you will see a drawing of []. Click on that or press the TAB shortcut key and you can find out various information.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Desert Wolf:Mimic:Siroma:Poring") == 4)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "While looking at the map, when you press the TAB shortcut key, you will be able to find and locate various dungeons and their Entrance Locations.";
+ mes "You can also find the [] of the monsters in that area.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Name:Level:Attribute:Size") == 2)
+ set .@correct, .@correct+10;
+ break;
+ case 3:
+ mes "[Map Expert]";
+ mes "If you want to stop looking at the map, all you need to do is press the [] to go back to your normal screen.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("O:X:EXIT:ALT") == 2)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "While looking at the map, when you press the TAB shortcut key, you will be able to find and locate various dungeons and their Entrance Locations.";
+ mes "You can also find the [] of the monsters in that area.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("Level:Name:Size:Attribute") == 1)
+ set .@correct, .@correct+10;
+ mes "[Map Expert]";
+ mes "You can view the map by clicking on the [] button that is located in the upper left hand side.";
+ mes "What words go in the empty spaces of []?";
+ next;
+ if(select("GUILD:SKILL:BOOKING:MAP") == 4)
+ set .@correct, .@correct+10;
+ break;
+ }
+ if (.@correct == 30) {
+ mes "[Map Expert]";
+ mes "Bingo! You got all 3 answers correct! Now, do you feel like you understand stuff about ^006400MAP^000000s more?";
+ next;
+ mes "[Map Expert]";
+ mes "If you ever feel like you want to learn more about ^006400MAP^000000s, come talk to me anytime.";
+ next;
+ mes "[Map Expert]";
+ mes "Congrats on passing all the Experts' quizzes! Now, go find and talk to the ^006400Tutorial Goal^000000!";
+ completequest 4165;
+ setquest 4166;
+ getexp 2000,1000;
+ close;
+ }
+ mes "[Map Expert]";
+ mes "The 3 questions shouldn't have been that hard...";
+ next;
+ mes "[Map Expert]";
+ mes "Well, you seem to be pretty smart so why not try the quiz again?";
+ break;
+ case 2:
+ callsub L_Info;
+ mes "[Map Expert]";
+ mes "How is this Expert's explanations? Now I am gonna give you a quick quiz. You have to get all the answers correct to pass. Want to try it?";
+ break;
+ case 3:
+ mes "[Map Expert]";
+ mes "I'm the last Expert! Dont' give up! Come find me again when you're ready!";
+ close;
+ }
+ }
+ close;
+ case 2:
+ mes "[Map Expert]";
+ mes "You're gonna give up without even trying? But I'm the last Expert! Dont' give up! Come find me again when you're ready!";
+ close;
+ }
+ close;
+ }
+ mes "[Map Expert]";
+ mes "If you want to learn from me, go get acknowledged by the ^006400Memorial Dungeon^000000 first.";
+ close;
+
+L_Info:
+ mes "[Map Expert]";
+ mes "A ^006400MAP^000000 shows you things that is much needed for travelling around the world; such as the lay of the land, major towns and fields and such. It's a very important tool!";
+ next;
+ mes "[Map Expert]";
+ mes "Because of this, it's more important than everything else that you know about ^006400MAP^000000s.";
+ next;
+ mes "[Map Expert]";
+ mes "The map can be accessed by clicking on the button that says ^006400MAP^000000 on the upper left side of your screen.";
+ next;
+ mes "[Map Expert]";
+ mes "When you click on the ^006400MAP^000000 button, a full sized map of Rune Midgards will take up your screen.";
+ mes "When you ^0000FFHover your mouse over specific areas^000000, you can find out more things such as ^006400NAME^000000 and Area Details.";
+ next;
+ mes "[Map Expert]";
+ mes "If you look to the lower right side of your map, there is a ^006400Poring drawing^000000.";
+ mes "If you click on it or press the ^006400TAB^000000 shortcut key, you will be able to various information.";
+ next;
+ mes "[Map Expert]";
+ mes "Firstly, you can find out the ^006400NAME^000000 and ^006400LEVEL^000000 of the monsters in each area. That will take a lot of the guess work out of where you want to go hunt.";
+ next;
+ mes "[Map Expert]";
+ mes "Secondly, You can locate various ^006400DUNGEON^000000s and their";
+ mes "^006400Entrance Location^000000. Plus, it'll also tell you monsters that reside in that area";
+ mes "along with their ^006400LEVEL^000000. It's displayed in red so it's easy to find.";
+ next;
+ mes "[Map Expert]";
+ mes "If you want to stop looking at the map, there are 2 ways to do this.";
+ mes "You can press the shortcut keys which are ^006400CTRL + %^000000 or ^006400ESC^000000";
+ mes "Or at the top right of the map, there is a ^006400X^000000 button. Click that and you will return to your normal game screen.";
+ next;
+ mes "[Map Expert]";
+ mes "Currently, we cannot see places that are beyond Rune Midgards but it has been said that there are a lot of unknown worlds that exist in the beyond.";
+ next;
+ return;
+}
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
new file mode 100644
index 000000000..9bab65bea
--- /dev/null
+++ b/npc/re/quests/quests_malaya.txt
@@ -0,0 +1,507 @@
+//===== rAthena Script =======================================
+//= Port Malaya Quest NPCs
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 0.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Quest NPCs related to Port Malaya.
+//===== Additional Comments: =================================
+//= 0.1 Traders only. Adapted from Masao's conversion. [Euphy]
+//= 0.2 Added Tribe Blacksmith [DeadlySilence]
+//============================================================
+
+// Traders
+//============================================================
+ma_fild01,166,214,6 script Old Man in Dilemma#GA 575,{
+ if (MaxWeight - Weight < 600 || checkweight(1201,1) == 0) {
+ mes "Cannot proceed because you have too many items in your possession.";
+ close;
+ }
+ mes "[Old Man in Dilemma]";
+ mes "Oh! Demons are gaining more and more power in this world.";
+ next;
+ switch(select("We need to gather items to fight them off.:Ignore.")) {
+ case 1:
+ if (countitem(6497) >= 3 && Zeny >= 1000) {
+ mes "[Old Man in Dilemma]";
+ mes "You don't seem to be strong enough to fight off demons.";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?";
+ next;
+ if(select("Create.:No, thank you.") == 1) {
+ if (countitem(6497) >= 3 && Zeny >= 1000) {
+ specialeffect2 EF_CONE;
+ specialeffect EF_FORESTLIGHT2;
+ set Zeny, Zeny-1000;
+ getitem 12775,1; //Ancient_Spirit_Agimat
+ } else {
+ mes "[Old Man in Dilemma]";
+ mes "Short on materials.";
+ close;
+ }
+ }
+ mes "[Old Man in Dilemma]";
+ mes "Hope you win the fight with the demon.";
+ close;
+ }
+ mes "[Old Man in Dilemma]";
+ mes "Can't make it now but there is an old way of making it handed down by generations.";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "You need to call upon the power of Ancient Spirits. But you'll need several important materials first.";
+ next;
+ select("What are they?");
+ mes "[Old Man in Dilemma]";
+ mes "3 Lesser Agimats to hold the power of Ancient Spirits here and another special material handed down for generations.";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "But nobody can get this special item anymore.";
+ next;
+ select("Something money cannot buy?");
+ mes "[Old Man in Dilemma]";
+ mes "No, no... It's this round little thing, you see?";
+ next;
+ select("Are you talking about Zeny?");
+ mes "[Old Man in Dilemma]";
+ mes "Looks similar to the special items handed down from generations.";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "As long as we have enough of that, we could make the Greater Agimat of Ancient Spirit to fight against the demons.";
+ next;
+ select("Sounds good.");
+ mes "[Old Man in Dilemma]";
+ mes "In case you are too weary to take on the demons...";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "Come by with 3 Lesser Agimats and 1,000 of those so-called Zeny.";
+ next;
+ mes "[Old Man in Dilemma]";
+ mes "I will make a Greater Agimat of Ancient Spirit that will increase your attacks against demons by 10% for 20 min.";
+ close;
+ case 2:
+ mes "[Old Man in Dilemma]";
+ mes "Hope you win the fight with the demon.";
+ close;
+ }
+}
+
+ma_fild01,238,198,4 script Tikbalang Expert#malaya 582,{
+ if (MaxWeight - Weight < 50 || checkweight(1201,1) == 0) {
+ mes "Cannot proceed because you have too many items in your possession.";
+ close;
+ }
+ mes "[Tikbalang Expert]";
+ mes "I spent 90% of my life studying Tikbalang.";
+ next;
+ switch(select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) {
+ case 1:
+ mes "[Tikbalang Expert]";
+ mes "What! I might be imagining things.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "I look younger than I am because of my baby face. Ha ha ha~";
+ next;
+ select("... ... ...");
+ mes "[Tikbalang Expert]";
+ mes "Trust!! They say faith will bring you luck.";
+ close;
+ case 2:
+ mes "[Tikbalang Expert]";
+ mes "Ha ha... You ask the right question.";
+ mes "I'm a specialist in that field. Ask me anything.";
+ next;
+ select("Why won't you answer me?");
+ mes "[Tikbalang Expert]";
+ mes "Have you... ever been fooled by anyone around you? Why can't you believe someone's word for it? Really, ask me anything.";
+ next;
+ while(1) {
+ switch(select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) {
+ case 1:
+ mes "[Tikbalang Expert]";
+ mes "I think this is enough explanation for now. You wouldn't understand other highly sophisticated topics with specific terminology and all anyway.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Oh! Do you have any other questions?";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "What do you think? Impressed at how much I know? Come by anytime when you have any more questions.";
+ close;
+ case 2:
+ mes "[Tikbalang Expert]";
+ mes "Tikbalangs have a way to confuse travelers when they meet them by making them turn in circles regardless of wherever and how far they travel.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "They are mischievous creatures.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "But of course there is a way to stop their pranks. You know about the Inside-out Shirt? You can either wear your top inside-out.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Or go on your way quietly without disrupting the Tikbalangs.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Ha ha ha ha~ But everyone knows adventurers are never quiet while they travel, right?";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Never...";
+ break;
+ case 3:
+ mes "[Tikbalang Expert]";
+ mes "They say Tikbalangs have several distinctions.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "First, they are very tall ^AAAAAA(tsk... wish I were tall)^000000 and have skinny, imbalanced legs and arms. Looks almost like a human but their knees are higher than their upper body when they sit down.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Second, is the standard characteristics acknowledged by the association. They have heads and feet like a horse.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "So with all these appearance traits, Tikbalang is sometimes called the creature from hell.";
+ break;
+ case 4:
+ mes "[Tikbalang Expert]";
+ mes "There are several fun rumors about Tikbalangs.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "One of them is about Tikbalangs being the guardians of some kingdom that worships nature.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "So the Tikbalangs will trick travelers who come with bad intentions to the kingdom by making them travel in circles.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Another rumor is that people around here say that 'if it rains on a clear day, then it must be Tikbalang's wedding day'.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "The association speculates that sayings like 'it rains on Bathory's wedding day' or 'it rains on Moonlight Flower's wedding day' might have derived from the Tikbalang's saying.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Lastly, ancient fairy tales say that Tikbalangs can transform into human form or even make themselves transparen't but nobody has verified this yet.";
+ break;
+ case 5:
+ mes "[Tikbalang Expert]";
+ mes "Tikbalangs usually live in dark, busy places where there aren't many people around.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Hmm... For example, they are known to live beneath bridges, in banana and bamboo forests and beneath large trees.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "And this is just my opinion but wouldn't you agree that they are living in dark places because it is easier to play pranks on people?";
+ break;
+ }
+ next;
+ }
+ case 3:
+ mes "[Tikbalang Expert]";
+ mes "Ha ha ha. Do you now know how great I am?";
+ next;
+ if (countitem(6496) >= 3 && countitem(6497) >= 5) {
+ mes "[Tikbalang Expert]";
+ mes "Oh! Isn't this material to make 'Tikbalang Belt' used to tame Tikbalangs?";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "The '^F80835Tikbalang Belt^000000' is used to capture Tikbalangs without the hassle. But that doesn't mean it's 100% successful. Interested? Do you want me to make one for you?";
+ next;
+ switch(select("Yes, Im interested.:No, I can capture one myself.")) {
+ case 1:
+ delitem 6496,3; //Tikbalang_Thick_Spine
+ getitem 12699,1; //Tikbalang_Belt
+ mes "[Tikbalang Expert]";
+ mes "Yiiiiiiiiiiii! Yap!";
+ next;
+ specialeffect EF_SONICBLOW2;
+ select("Huh?");
+ mes "[Tikbalang Expert]";
+ mes "The '^F80835Tikbalang Belt^000000' is already created.";
+ close;
+ case 2:
+ mes "[Tikbalang Expert]";
+ mes "You? Ha... You can try if you want to.";
+ close;
+ }
+ }
+ mes "[Tikbalang Expert]";
+ mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?";
+ next;
+ switch(select("Easy way.:Hard way.")) {
+ case 1:
+ mes "[Tikbalang Expert]";
+ mes "Ha ha. I've come up with the easy way myself.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Bring me 3 Tikbalang's Thick Spines and 5 Lesser Agimats to make a '^F80835Tikbalang Belt^000000' to help you easily capture Tikbalangs.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Ha ha ha ha ha!";
+ mes "I will say it again.";
+ mes "It's 3 Tikbalang's Thick Spines and 5 Lesser Agimats. Understood?";
+ close;
+ case 2:
+ mes "[Tikbalang Expert]";
+ mes "It's easy for me but I don't know about you.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Tikbalangs have a sharp, pointy mane behind their neck.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Of course! There are several of them but you must get the three thickest ones.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "These three manes are the weak point. You can tame a Tikbalang by pulling the manes out.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Now let me explain how to pull these manes out.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "You must fly like a butterfly and land like a bee on the back of a Tikbalang.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Of course! The Tikbalang will get mad and try to shake you off with all its might.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "All you have to do is hold on until the Tikbalang gets exhausted.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Then again, itll take 4 days and 3 nights for Tikbalangs to get tired since they are strong creatures. But let's not focus on too much details.";
+ next;
+ mes "[Tikbalang Expert]";
+ mes "Which means!! The Tikbalang is already tamed.";
+ close;
+ }
+ }
+}
+
+// MVP Armors :: mvpitem
+// ============================================================
+ma_fild01,158,243,6 script Tribe Blacksmith#malaya 582,{
+
+ mes "[Bayani]";
+ mes "I will upgrade your armor if you bring one that holds enormous power.";
+ next;
+ switch (select("What kind of equipment do upgrade?:What are the required materials?:What will it become after an upgrade?:Please upgrade this.")) {
+ case 1:
+ mes "[Bayani]";
+ mes "Your questions are too simple, but!";
+ next;
+ mes "[Bayani]";
+ mes "Are also important.";
+ next;
+ mes "[Bayani]";
+ mes "^7B4772Bakonawa Scale Armor^000000 made from the scales of the Bakonawa monster known to swallow the moon.";
+ next;
+ mes "[Bayani]";
+ mes "Light but sturdy ^7B4772Kalasag^000000 made from rattan that grows wild around Port Malaya.";
+ next;
+ mes "[Bayani]";
+ mes "^7B4772Buwaya Sack Cloth^000000 made from the sack of the man-eating alligator Buwaya.";
+ next;
+ mes "[Bayani]";
+ mes "^7B4772Bangungot Boots of Nightmare^000000 imbued with the hatred and vengeance of the monster Bangungot.";
+ next;
+ mes "[Bayani]";
+ mes "As just mentioned.";
+ next;
+ mes "[Bayani]";
+ mes "I will make powerful armor out of ONLY the strongest armor dropped from fearful monsters.";
+ close;
+ case 2:
+ mes "[Bayani]";
+ mes "Learned well.";
+ mes "Seems you learned that there is no such thing as free in life.";
+ next;
+ mes "[Bayani]";
+ mes "First thing to remember is that the object to upgrade must be strong itself. At least strong enough to endure ^FF0000+9 Refinement^000000.";
+ next;
+ mes "[Bayani]";
+ mes "Next is true strength that only comes out of power obtained naturally. I need ^FF000020 Ancient Grudges^000000 for protection from evil while Im refining.";
+ next;
+ mes "[Bayani]";
+ mes "When a ^FF0000+9 Refined Strong armor^000000 is combined with ^FF000020 Ancient Grudges^000000 for protection!!";
+ next;
+ mes "[Bayani]";
+ mes "You get a completely new and improved armor from old scraps.";
+ next;
+ mes "[Bayani]";
+ mes "Always look forward to this.";
+ close;
+ case 3:
+ mes "[Bayani]";
+ mes "Listen, because this is a very important question.";
+ next;
+ mes "[Bayani]";
+ mes "It won't matter if I say it more than a 100 times that upgraded armor is powerful.";
+ next;
+ mes "[Bayani]";
+ mes "Unless the one that holds it doesn't believe it is! Ask about what has changed and decide for yourself!";
+ next;
+ while (1) {
+ switch (select("There is no more.:Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
+ case 1:
+ mes "[Bayani]";
+ mes "Looks like you ran out of questions.";
+ mes "Don't forget. You'll have to give up something to gain something.";
+ close;
+ case 2:
+ mes "[Bayani]";
+ mes "The Bakonawa Scale Armor adds +1 to all stats for all jobs which is overall great armor for everyone.";
+ next;
+ mes "[Bayani]";
+ mes "But I'm sure the inner you thinks this isn't enough.";
+ next;
+ mes "[Bayani]";
+ mes "That is why +2 can be added to all stats and an extra slot for a card to your socket if upgraded.";
+ next;
+ break;
+ case 3:
+ mes "[Bayani]";
+ mes "Kalasag is a good shield to reduce damage from boss monsters by 1% per 3 refinements.";
+ next;
+ mes "[Bayani]";
+ mes "But not enough. Can't believe that a shield doesnt have a place to equip a card.";
+ next;
+ mes "[Bayani]";
+ mes "That is why I can add an extra slot for a card to your socket if upgraded.";
+ next;
+ break;
+ case 4:
+ mes "[Bayani]";
+ mes "The Buwaya Sack Cloth offers healing capacity and healing item effect increase by 1% per 3 refinements. Not to mention it reduces 10% damage from Water, Earth, Fire, and Wind elemental monsters.";
+ next;
+ mes "[Bayani]";
+ mes "But not enough. Can't believe that these clothes don't come with a place to equip a card. Everyone knows that clothes should have Raydric on them!";
+ next;
+ mes "[Bayani]";
+ mes "Don't worry! I can add an extra slot for a card to your socket if upgraded.";
+ next;
+ break;
+ case 5:
+ mes "[Bayani]";
+ mes "The Bangungot Boots of Nightmare increases +1 MDEF per 1 refinement and speed increases starting at 14 refinement and above.";
+ next;
+ mes "[Bayani]";
+ mes "The speed increase effect from shoes like Moonlight Flower Shoes and Sleipnir items are out of reach for ordinary people.";
+ next;
+ mes "[Bayani]";
+ mes "But of course, +14 refinement isn't easy but there is an easy way to get it.";
+ next;
+ mes "[Bayani]";
+ mes "By upgrading your shoes, you can get speed increase starting from +12 refinement!";
+ next;
+ mes "[Bayani]";
+ mes "And it doesn't end there!!";
+ mes "I will also put in an extra slot in your socket to add a card.";
+ next;
+ break;
+ }
+ mes "[Bayani]";
+ mes "However, you'll have to give up something to gain something.";
+ next;
+ mes "[Bayani]";
+ mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000";
+ next;
+ mes "[Bayani]";
+ mes "Think it through. Next question?";
+ next;
+ }
+ }
+ mes "[Bayani]";
+ mes "Ha ha ha ha ha ha ha! Good!";
+ mes "You've brought the materials, right?";
+ next;
+ if (select("Oh... sorry...:Preparations are complete!!") == 1) {
+ mes "[Bayani]";
+ mes "Oh no!!";
+ mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!";
+ close;
+ }
+ if (countitem(6499) < 20) {
+ mes "[Bayani]";
+ mes "You said all preparations are done and you give me this?! I need at least 20 Ancient Grudges to refine your item.";
+ close;
+ }
+ mes "[Bayani]";
+ mes "So what armor will it be?";
+ next;
+ switch (select("Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
+ case 1:
+ .@part = EQI_ARMOR;
+ .@item = 15051;
+ .@newItem = 15052;
+ break;
+ case 2:
+ .@part = EQI_HAND_L;
+ .@item = 2169;
+ .@newItem = 2170;
+ break;
+ case 3:
+ .@part = EQI_GARMENT;
+ .@item = 2590;
+ .@newItem = 2591;
+ break;
+ case 4:
+ .@part = EQI_SHOES;
+ .@item = 2491;
+ .@newItem = 2492;
+ break;
+ }
+
+ if (!(.@item)) {
+ mes "[Bayani]";
+ mes "You should wear the equipment to upgrade and not come without it on you.";
+ close;
+ } else if (getequipid(.@part) != .@item) {
+ mes "[Bayani]";
+ mes "What is this! You said you wanted to upgrade " + getitemname(.@item) + " but why are you giving me this? You should be wearing " + getitemname(.@item) + ".";
+ close;
+ } else if (getequiprefinerycnt(.@part) < 9) {
+ mes "[Bayani]";
+ mes "No, the sturdiness of this item has not been tested yet. It'll have to be at least +9 refined for me to say, 'Oh this is pretty sturdy armor.";
+ close;
+ }
+
+ mes "[Bayani]";
+ mes "Looks like you did your homework! Don't see a flaw! Then I have one question to ask before I start refinement.";
+ next;
+ mes "[Bayani]";
+ mes "^0000FFOnce your item is refined, the refinement level will be ^FF00000^0000FF and the item will be upgraded.^000000 You get this part?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Bayani]";
+ mes "What? You didn't know this? Then, read through my instructions and come back again.";
+ close;
+ }
+ mes "[Bayani]";
+ mes "Good. Next question. Once refinement is done,";
+ mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000";
+ mes "Do you understand this point?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Bayani]";
+ mes "What? You didn't know this? Then, read through my instructions and come back again.";
+ close;
+ }
+ mes "[Bayani]";
+ mes "Awesome! Then let's start refining " + getitemname(.@item) + ".";
+ next;
+ specialeffect EF_SONICBLOW;
+ mes "[Bayani]";
+ mes "Pow!! Wow!! Flip... flop!";
+ next;
+ specialeffect2 EF_TRIPLEATTACK;
+ mes "[Bayani]";
+ mes "BAM!!";
+ next;
+
+ delitem 6499,20; //Ancient_Grudge
+ delequip .@part;
+ getitem .@newItem, 1;
+
+ mes "[Bayani]";
+ mes "Ha ha. Perfect.";
+ mes "Congratulations. Your armor is better than ever.";
+ close;
+} \ No newline at end of file
diff --git a/npc/scripts_mapflags.conf b/npc/scripts_mapflags.conf
index c0d2787f8..2fe92eb0a 100644
--- a/npc/scripts_mapflags.conf
+++ b/npc/scripts_mapflags.conf
@@ -28,4 +28,5 @@ npc: npc/mapflag/novending.txt
npc: npc/mapflag/town.txt
npc: npc/mapflag/reset.txt
npc: npc/mapflag/skillmodifier.txt
-npc: npc/mapflag/skillduration.txt \ No newline at end of file
+npc: npc/mapflag/skillduration.txt
+npc: npc/mapflag/notomb.txt \ No newline at end of file