diff options
Diffstat (limited to 'npc')
24 files changed, 1201 insertions, 1045 deletions
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index c7ff5a365..d49f50ada 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -436,7 +436,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{ } else { mes "[Splendide Guard]"; - mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So "; + mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So"; close; } } diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt index 99260f455..6fd500a41 100644 --- a/npc/custom/etc/airplane.txt +++ b/npc/custom/etc/airplane.txt @@ -293,10 +293,10 @@ glast_01,196,326,1 script Porter#07 4_M_TWBOY,{ umbala,188,98,3 script Porter#08 4_M_TWBOY,{ callfunc "F_Porter",8; } -comodo,203,75,8 script Porter#09 4_M_TWBOY,{ +comodo,203,75,0 script Porter#09 4_M_TWBOY,{ callfunc "F_Porter",9; } -amatsu,115,78,8 script Porter#10 4_M_TWBOY,{ +amatsu,115,78,0 script Porter#10 4_M_TWBOY,{ callfunc "F_Porter",10; } niflheim,132,242,5 script Porter#11 4_M_TWBOY,{ @@ -305,7 +305,7 @@ niflheim,132,242,5 script Porter#11 4_M_TWBOY,{ xmas,232,309,5 script Porter#12 4_M_TWBOY,{ callfunc "F_Porter",12; } -louyang,35,279,8 script Porter#13 4_M_TWBOY,{ +louyang,35,279,0 script Porter#13 4_M_TWBOY,{ callfunc "F_Porter",13; } gonryun,82,95,7 script Porter#14 4_M_TWBOY,{ diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index c00559c8f..35b863e9d 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -1621,7 +1621,7 @@ niflheim,197,192,3 duplicate(Warpra#0) Warpra#9 4_F_KAFRA5 pay_arche,39,135,4 duplicate(Warpra#0) Warpra#10 4_F_KAFRA5 prt_fild05,273,215,4 duplicate(Warpra#0) Warpra#11 4_F_KAFRA5 tur_dun01,148,239,4 duplicate(Warpra#0) Warpra#12 4_F_KAFRA5 -valkyrie,48,35,8 duplicate(Warpra#0) Warpra#13 4_F_KAFRA5 +valkyrie,48,35,0 duplicate(Warpra#0) Warpra#13 4_F_KAFRA5 yuno_fild03,37,135,4 duplicate(Warpra#0) Warpra#14 4_F_KAFRA5 alberta,32,240,4 script Warpra#15 4_F_KAFRA5,{ callfunc "QWS_Town_Warpra",1,"Alberta Town"; close; } diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt index 99c1f21cb..7027dacbf 100644 --- a/npc/custom/events/uneasy_cemetery.txt +++ b/npc/custom/events/uneasy_cemetery.txt @@ -33,7 +33,7 @@ OnInit: end; OnHour06: - killmonster "Uneasy_Check::OnZombieDead"; //The Sun kills undead in the morning + killmonster "prontera", "Uneasy_Check::OnZombieDead"; //The Sun kills undead in the morning end; OnHour01: @@ -54,7 +54,7 @@ OnZombieDead: end; L_Start_Undead: - killmonster "Uneasy_Check::OnZombieDead"; //kills any left monsters + killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters enablenpc "Mother Mathana"; //call some monsters in the city set $@UNEASY_MOB, 65; @@ -98,7 +98,7 @@ L_Undead_Walk: mes "[Mother Mathana]"; mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; next; - killmonster "Uneasy_Check::OnZombieDead"; //kills any left monsters + killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters mes "[Mother Mathana]"; mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; next; diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt index 7dec41f79..5590a1911 100644 --- a/npc/custom/quests/berzebub.txt +++ b/npc/custom/quests/berzebub.txt @@ -11,7 +11,7 @@ //= 1.2 Optimized. [Euphy] //============================================================ -prontera,165,178,8 script Old Woman 8_F_GRANDMOTHER,{ +prontera,165,178,0 script Old Woman 8_F_GRANDMOTHER,{ setarray .@items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20; set .@n$,"[Old Woman]"; diff --git a/npc/dev/test.txt b/npc/dev/test.txt index 72cf86616..ee2bda259 100644 --- a/npc/dev/test.txt +++ b/npc/dev/test.txt @@ -711,6 +711,24 @@ function script HerculesSelfTestHelper { callsub(OnCheck, "Callfunc (return NPC variables from another NPC)", callfunc("F_TestVarOfAnotherNPC", "TestVarOfAnotherNPC"), 1); callsub(OnCheck, "Callfunc (return NPC variables from another NPC - local variable overwrite check)", .x, 2); + callsub(OnCheckStr, "sprintf (%%)", sprintf("'%%'"), "'%'"); + callsub(OnCheckStr, "sprintf (%d)", sprintf("'%d'", 5), "'5'"); + callsub(OnCheckStr, "sprintf (neg. %d)", sprintf("'%d'", -5), "'-5'"); + callsub(OnCheckStr, "sprintf (%u)", sprintf("'%u'", 5), "'5'"); + callsub(OnCheckStr, "sprintf (%x)", sprintf("'%x'", 10), "'a'"); + callsub(OnCheckStr, "sprintf (%X)", sprintf("'%X'", 31), "'1F'"); + callsub(OnCheckStr, "sprintf (%s)", sprintf("'%s'", "Hello World!"), "'Hello World!'"); + callsub(OnCheckStr, "sprintf (%c)", sprintf("'%c'", "Hello World!"), "'H'"); + callsub(OnCheckStr, "sprintf (%+d)", sprintf("'%+d'", 5), "'+5'"); + callsub(OnCheckStr, "sprintf (%{n}d)", sprintf("'%5d'", 5), "' 5'"); + callsub(OnCheckStr, "sprintf (%-{n}d)", sprintf("'%-5d'", 5), "'5 '"); + callsub(OnCheckStr, "sprintf (%-+{n}d)", sprintf("'%-+5d'", 5), "'+5 '"); + callsub(OnCheckStr, "sprintf (%+0{n}d)", sprintf("'%+05d'", 5), "'+0005'"); + callsub(OnCheckStr, "sprintf (%0*d)", sprintf("'%0*d'", 5, 10), "'00010'"); + callsub(OnCheckStr, "sprintf (Two args)", sprintf("'%+05d' '%x'", 5, 0x7f), "'+0005' '7f'"); + callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$+05d'", 5, 6), "'+0006'"); + callsub(OnCheckStr, "sprintf (positional)", sprintf("'%2$s' '%1$c'", "First", "Second"), "'Second' 'F'"); + if (.errors) { debugmes "Script engine self-test [ \033[0;31mFAILED\033[0m ]"; debugmes "**** The test was completed with " + .errors + " errors. ****"; diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 8a89214ec..8b34ab824 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -735,7 +735,7 @@ nif_fild01,219,267,4 duplicate(HwChicken) Masta's chicken#06_hw03 4_NFCOCK nif_fild01,199,240,5 duplicate(HwChicken) Masta's chicken#06_hw04 4_NFCOCK nif_fild01,316,97,6 duplicate(HwChicken) Masta's chicken#06_hw05 4_NFCOCK nif_fild01,147,343,7 duplicate(HwChicken) Masta's chicken#06_hw06 4_NFCOCK -nif_fild01,185,325,8 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK +nif_fild01,185,325,0 duplicate(HwChicken) Masta's chicken#06_hw07 4_NFCOCK nif_fild01,133,105,1 duplicate(HwChicken) Masta's chicken#06_hw08 4_NFCOCK nif_fild01,331,329,2 duplicate(HwChicken) Masta's chicken#06_hw09 4_NFCOCK diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index c3d1f9479..c211c6b60 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -41,218 +41,239 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "[Parmy Gianino]"; if (Upper == 1) { - mes "Welcome to the"; - mes "Alchemist Unio--"; - mes "I-Impossible! How c-can"; - mes "something like this happen?"; + mes "Welcome to the\r" + "Alchemist Unio--"; + mes "I-Impossible! How c-can\r" + "something like this happen?"; next; mes "[Parmy Gianino]"; mes "Wait, wait..."; - mes "I'm sorry. I was confused,"; - mes "that's all. You look just like"; - mes "someone I used to know. "; - mes "Still, I get this weird"; - mes "feeling about you..."; + mes "I'm sorry. I was confused,\r" + "that's all. You look just like\r" + "someone I used to know."; + mes "Still, I get this weird\r" + "feeling about you..."; close; } if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { - mes "Welcome, " + strcharinfo(0) + "."; - mes "The Alchemist Union"; - mes "is busy today, like always."; + mesf("Welcome, %s.", strcharinfo(0)); + mes "The Alchemist Union\r" + "is busy today, like always."; next; mes "[Parmy Gianino]"; - mes "Everyone is busy with their"; - mes "own research, but recently, some headway has been made in the field of biotechnology."; + mes "Everyone is busy with their\r" + "own research, but recently, some headway has been made in the field of biotechnology."; next; mes "[Parmy Gianino]"; - mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing..."; + mes "Everyone is hoping that the biotechnological studies will yield positive results. " + "Speaking of which, I wonder how the Alchemists working on artificial life are " + "doing..."; close; } else if (BaseClass == Job_Novice) { - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; + mes "Welcome to the\r" + "Alchemist Union."; + mes "We are recruiting\r" + "talented people\r" + "with novel ideas."; next; mes "[Parmy Gianino]"; - mes "If you're interested in working with chemistry, visit us later when you become more knowledgable."; + mes "If you're interested in working with chemistry, visit us later when you become more " + "knowledgable."; next; mes "[Parmy Gianino]"; - mes "Just one thing:"; - mes "You've got to have"; - mes "knowledge of items"; - mes "as a Merchant first."; + mes "Just one thing:\r" + "You've got to have\r" + "knowledge of items\r" + "as a Merchant first."; close; } - mes "Welcome to the"; - mes "Alchemist Union."; - mes "We are recruiting"; - mes "talented people"; - mes "with novel ideas."; + mes "Welcome to the\r" + "Alchemist Union."; + mes "We are recruiting\r" + "talented people\r" + "with novel ideas."; next; mes "[Parmy Gianino]"; - mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~"; + mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of " + "people tend to have a talent for Alchemy and experimentation~"; close; } if (ALCH_Q == 0) { - mes "Welcome to the"; - mes "Alchemist Union."; + mes "Welcome to the\r" + "Alchemist Union."; mes "How may I help you?"; next; - switch(select("I would like to learn about Alchemists.", "I want to become an Alchemist.", "Nothing.")) { + switch (select("I would like to learn about Alchemists.", + "I want to become an Alchemist.", + "Nothing.")) { case 1: mes "[Parmy Gianino]"; - mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; + mes "Alchemists study and create new substances and items out of existing materials. Our " + "knowledge allows us to change the properties of chemicals at the atomic level."; next; mes "[Parmy Gianino]"; - mes "Most people think our final goal"; - mes "is to create gold, but that's not the entire truth. We also want to create things like medicines"; - mes "and new materials."; + mes "Most people think our final goal\r" + "is to create gold, but that's not the entire truth. We also want to create things " + "like medicines\r" + "and new materials."; next; mes "[Parmy Gianino]"; - mes "A few of us research the"; - mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway."; + mes "A few of us research the\r" + "creation of life, although many of us consider that god's territory. That field is so " + "complex, most of us deal with slightly less complicated projects anyway."; next; mes "[Parmy Gianino]"; - mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them."; + mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of " + "experience as a Merchant. Being a Merchant is a great opportunity to learn about " + "materials as you deal with them."; next; mes "[Parmy Gianino]"; - mes "Whether or not you try to become"; - mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce."; + mes "Whether or not you try to become an Alchemist is your decision. The road to becoming an " + "Alchemist is very challenging, and you'll need to focus on experimentation and" + "research, instead of commerce."; close; case 2: mes "[Parmy Gianino]"; mes "Is that so?"; mes "Nice to meet you."; - mes "My name is Parmy Gianino"; - mes "of the Alchemist Union."; + mes "My name is Parmy Gianino\r" + "of the Alchemist Union."; next; mes "[Parmy Gianino]"; - mes "If you join our Union and"; - mes "complete the training, you"; - mes "will be officially recognized"; - mes "as an Alchemist and be able"; - mes "to contribute to our research."; + mes "If you join our Union and\r" + "complete the training, you\r" + "will be officially recognized\r" + "as an Alchemist and be able\r" + "to contribute to our research."; next; mes "[Parmy Gianino]"; mes "But we don't accept everyone."; - mes "You must have a lot of tenacity"; - mes "and sincere devotion in exploring"; - mes "the various fields of science."; + mes "You must have a lot of tenacity\r" + "and sincere devotion in exploring\r" + "the various fields of science."; next; mes "[Parmy Gianino]"; - mes "There are a couple"; - mes "of requirements to join"; - mes "the Alchemist Union, but"; - mes "we'll discuss that"; - mes "after you apply."; + mes "There are a couple\r" + "of requirements to join\r" + "the Alchemist Union, but\r" + "we'll discuss that\r" + "after you apply."; next; mes "[Parmy Gianino]"; - mes "Well then, would"; - mes "you like to apply"; - mes "for registration?"; + mes "Well then, would\r" + "you like to apply\r" + "for registration?"; next; if (select("I would like to apply.", "I'll do it later.") == 1) { if (JobLevel < 40) { mes "[Parmy Gianino]"; mes "Hmmm..."; mes "Just a moment."; - mes "I'm sorry to say that"; - mes "you're not experienced"; - mes "enough as a Merchant to"; - mes "join us right now."; + mes "I'm sorry to say that\r" + "you're not experienced\r" + "enough as a Merchant to\r" + "join us right now."; next; mes "[Parmy Gianino]"; - mes "You must be at least"; - mes "^551A8BJob Level 40^000000 to become"; - mes "an Alchemist. Come back"; - mes "later when you meet the"; - mes "Job Level requirement, okay?"; + mes "You must be at least\r" + "^551A8BJob Level 40^000000 to become\r" + "an Alchemist. Come back\r" + "later when you meet the\r" + "Job Level requirement, okay?"; close; } mes "[Parmy Gianino]"; - mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training."; + mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny " + "application fee and bring some items before you can begin your formal " + "training."; next; mes "[Parmy Gianino]"; - mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,"; - mes "we will accept that as a substitute for the item requirement."; + mesf("But if you bring an ^551A8B%s^000000 and ^551A8B%s^000000,\r" + "we will accept that as a substitute for the item requirement.", + getitemname(Old_Magic_Book), getitemname(Hammer_Of_Blacksmith)); next; mes "[Parmy Gianino]"; mes "Now..."; - mes "Please sign"; - mes "the application."; + mes "Please sign\r" + "the application."; next; select(strcharinfo(0)); mes "[Parmy Gianino]"; - mes "Good, good. Now, if you have"; - mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention."; + mes "Good, good. Now, if you have\r" + "the Zeny for your application fee ready, I will tell you which items you will " + "need to bring. Now, pay attention."; next; if (Zeny < 50000) { mes "[Parmy Gianino]"; - mes "Uh oh. You don't"; - mes "seem to have enough Zeny."; - mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; + mes "Uh oh. You don't\r" + "seem to have enough Zeny.\r" + "Come back to me when you have 50,000 Zeny, otherwise we can't process " + "your application."; close; } Zeny -= 50000; mes "[Parmy Gianino]"; mes "Let's see."; - mes "" + strcharinfo(0); - mes "needs to bring..."; + mesf("%s\r" + "needs to bring...", + strcharinfo(0)); switch(rand(1,3)) { case 1: ALCH_Q = 1; setquest 2028; - mes "^551A8B7 Berserk Potions^000000."; + mesf("^551A8B7 %s^000000.", getitemname(Berserk_Potion)); break; case 2: ALCH_Q = 2; setquest 2029; - mes "^551A8B100 Mini Furnaces^000000."; + mesf("^551A8B100 %s^000000.", getitemname(Portable_Furnace)); break; case 3: ALCH_Q = 3; setquest 2030; - mes "^551A8B7,500 Fire Arrows^000000."; + mesf("^551A8B7,500 %s^000000.", getitemname(Fire_Arrow)); } next; mes "[Parmy Gianino]"; - mes "Once you've gathered"; - mes "those items, come back"; - mes "to me and your training"; - mes "as an Alchemist will begin."; + mes "Once you've gathered\r" + "those items, come back\r" + "to me and your training\r" + "as an Alchemist will begin."; mes "See you soon~"; close; } mes "[Parmy Gianino]"; - mes "Talented Merchants"; - mes "are always welcome here."; + mes "Talented Merchants\r" + "are always welcome here."; mes "Please come back soon."; close; case 3: mes "[Parmy Gianino]"; mes "Umm..."; - mes "Please let me know"; - mes "if you need anything."; + mes "Please let me know\r" + "if you need anything."; close; } } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { if (countitem(Old_Magic_Book) > 0 && countitem(Hammer_Of_Blacksmith) > 0) { mes "Well now~!"; - mes "You've brought an"; - mes "Old Magic Book and"; - mes "a Hammer of Blacksmith."; - mes "We'll put these items"; - mes "to good use."; + mesf("You've brought an\r" + "%s and\r" + "a %s.", + getitemname(Old_Magic_Book), + getitemname(Hammer_Of_Blacksmith)); + mes "We'll put these items\r" + "to good use."; next; delitem Old_Magic_Book,1; delitem Hammer_Of_Blacksmith,1; mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + mes "Okay, now you need to learn\r" + "the basics to being an Alchemist and learn the procedures for mixing chemicals and " + "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; @@ -265,10 +286,12 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } next; mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " + "be talking about with him..."; next; mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " + "since apparently he's a part of the Alchemist selection process."; close; } switch(ALCH_Q) { @@ -277,15 +300,16 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ case 3: setarray .@items[0],1752,7500; break; } if (countitem(.@items[0]) >= .@items[1]) { - mes "Seems like"; - mes "you're all ready."; - mes "The Union will put"; - mes "these items to good use."; + mes "Seems like\r" + "you're all ready."; + mes "The Union will put\r" + "these items to good use."; next; delitem .@items[0],.@items[1]; mes "[Parmy Gianino]"; - mes "Okay, now you need to learn"; - mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + mes "Okay, now you need to learn\r" + "the basics to being an Alchemist and learn the procedures for mixing chemicals and " + "medicines."; ALCH_Q = 4; if (questprogress(2028)) { changequest 2028,2031; @@ -298,45 +322,49 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ } next; mes "[Parmy Gianino]"; - mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll " + "be talking about with him..."; next; mes "[Parmy Gianino]"; - mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, " + "since apparently he's a part of the Alchemist selection process."; close; } mes "Aren't you ready?"; - mes "Like I said before,"; - mes "you must bring"; - mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000."; + mesf("Like I said before,\r" + "you must bring\r" + "^551A8B%d %s^000000.", + .@items[1], + getitemname(.@items[0])); next; mes "[Parmy Gianino]"; - mes "Come back when you"; - mes "have prepared the"; - mes "required items."; + mes "Come back when you\r" + "have prepared the\r" + "required items."; close; } else if (ALCH_Q == 4) { - mes "Go and talk to"; - mes "Mr. Raspuchin."; - mes "He's involved in the"; - mes "Alchemist selection process, whatever that might mean."; + mes "Go and talk to\r" + "Mr. Raspuchin."; + mes "He's involved in the\r" + "Alchemist selection process, whatever that might mean."; next; mes "[Parmy Gianino]"; - mes "Hopefully, it"; - mes "won't be too much of"; - mes "a problem. I guess he'll just interview you, and ask you"; - mes "some simple questions."; + mes "Hopefully, it\r" + "won't be too much of\r" + "a problem. I guess he'll just interview you, and ask you\r" + "some simple questions."; close; } else { - mes "Ah, I'm sorry, but"; - mes "I'm busy right now~"; + mes "Ah, I'm sorry, but\r" + "I'm busy right now~"; next; mes "[Parmy Gianino]"; - mes "Why don't you ask"; - mes "someone else if you're"; - mes "not sure who to visit"; - mes "next? Good luck~"; + mes "Why don't you ask\r" + "someone else if you're\r" + "not sure who to visit\r" + "next? Good luck~"; close; } } @@ -345,67 +373,68 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { - mes "Heeheehee"; - mes "keheheh~!"; + mes "Heeheehee\r" + "keheheh~!"; mes "Eh? What do you want?!"; next; mes "[Raspuchin Gregory]"; - mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!"; + mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare " + "you consider intellectual theft!"; next; mes "[Raspuchin Gregory]"; mes "You're not, are you?"; - mes "Well, as a colleague,"; - mes "let me just warn you"; - mes "that such tricks aren't"; - mes "tolerated here in the"; - mes "Alchemist Union!"; + mes "Well, as a colleague,\r" + "let me just warn you\r" + "that such tricks aren't\r" + "tolerated here in the\r" + "Alchemist Union!"; close; } else if (BaseClass == Job_Novice) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "How cute, you've come"; - mes "all this way just to play..."; + mes "Heeheehee\r" + "keheheh~!"; + mes "How cute, you've come\r" + "all this way just to play..."; next; mes "[Raspuchin Gregory]"; - mes "I'll let you"; - mes "go this time..."; - mes "But next time, don't"; - mes "expect to leave so easily..."; + mes "I'll let you\r" + "go this time..."; + mes "But next time, don't\r" + "expect to leave so easily..."; close; } else { mes "What is it?!"; - mes "You're curious as"; - mes "to what I'm doing?"; + mes "You're curious as\r" + "to what I'm doing?"; next; mes "[Raspuchin Gregory]"; - mes "Heehee"; - mes "keheheh~!"; - mes "Why, I'm busy"; - mes "researching,"; - mes "of course!"; + mes "Heehee\r" + "keheheh~!"; + mes "Why, I'm busy\r" + "researching,\r" + "of course!"; next; mes "[Raspuchin Gregory]"; - mes "Once this"; - mes "potion is complete..."; - mes "You can use it to take"; - mes "over an entire nation!"; + mes "Once this\r" + "potion is complete..."; + mes "You can use it to take\r" + "over an entire nation!"; next; mes "[Raspuchin Gregory]"; mes "Hee hee hee!"; - mes "Something this"; - mes "dangerous has to"; - mes "be kept a secret!"; + mes "Something this\r" + "dangerous has to\r" + "be kept a secret!"; mes "Understand?"; close; } } if (ALCH_Q == 0) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + mes "Heeheehee\r" + "keheheh~!"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; @@ -413,32 +442,32 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "[Raspuchin Gregory]"; mes "Heheheh~!"; mes "Go vend somwhere else!"; - mes "And leave me to my"; - mes "dark enterprise!"; + mes "And leave me to my\r" + "dark enterprise!"; close; - } - else if (ALCH_Q >= 1 && ALCH_Q <= 3) { - mes "Heeheehee"; - mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + } else if (ALCH_Q >= 1 && ALCH_Q <= 3) { + mes "Heeheehee\r" + "keheheh~!"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; mes "Learn Alchemy?!"; - mes "Don't even speak"; - mes "such nonsense!"; + mes "Don't even speak\r" + "such nonsense!"; next; mes "[Raspuchin Gregory]"; - mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!"; + mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget " + "about it and just worry about your store!"; close; } else if ((ALCH_Q == 4) || (ALCH_Q == 5)) { if (ALCH_Q == 4) { mes "Heeheehee"; mes "keheheh~!"; - mes "What do you"; - mes "want, kid?"; + mes "What do you\r" + "want, kid?"; next; mes "[Raspuchin Gregory]"; mes "What...?"; @@ -447,44 +476,48 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ mes "I just don't...!"; next; mes "[Raspuchin Gregory]"; - mes "Nowadays, anyone thinks they can"; - mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary."; + mes "Nowadays, anyone thinks they can\r" + "be Alchemists just by knowing how to mix a few herbs. That's why my interview is " + "necessary."; next; mes "[Raspuchin Gregory]"; - mes "Heeheehee"; - mes "keheheh~!"; - mes "I plan on weeding out all the dumb and incompetent, and chase them"; - mes "all away! We don't need morons!"; + mes "Heeheehee\r" + "keheheh~!"; + mes "I plan on weeding out all the dumb and incompetent, and chase them\r" + "all away! We don't need morons!"; next; if (JobLevel == 50) { mes "[Raspuchin Gregory]"; mes "Wait..."; - mes "Maybe I've"; - mes "misjudged you."; + mes "Maybe I've\r" + "misjudged you."; if (Sex == SEX_MALE) { - mes "You might be a pretty boy,"; - mes "but I can tell you're smart"; - mes "from your eyes."; + mes "You might be a pretty boy,\r" + "but I can tell you're smart\r" + "from your eyes."; } else { - mes "Huh. You're a cutie alright,"; - mes "but I can tell you've got brains."; + mes "Huh. You're a cutie alright,\r" + "but I can tell you've got brains."; } next; mes "[Raspuchin Gregory]"; mes "You're not just some stupid kid."; - mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~"; + mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh " + "heh~"; next; mes "[Raspuchin Gregory]"; - mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview."; + mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass " + "the interview."; next; mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out " + "to be of some help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; + mes "He'll teach you how to do the experiments. Just tell him that\r" + "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; @@ -492,25 +525,25 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ else { mes "[Raspuchin Gregory]"; mes "Surprised, are you?"; - mes "Keheheh~ If you thought"; - mes "becoming an Alchemist was"; - mes "just a matter of changing"; - mes "your clothes, then you're"; - mes "sadly mistaken."; + mes "Keheheh~ If you thought\r" + "becoming an Alchemist was\r" + "just a matter of changing\r" + "your clothes, then you're\r" + "sadly mistaken."; next; mes "[Raspuchin Gregory]"; - mes "Now, try solving"; - mes "all these problems."; - mes "Let's see how smart"; - mes "really are."; + mes "Now, try solving\r" + "all these problems."; + mes "Let's see how smart\r" + "really are."; } } else if (ALCH_Q == 5) { mes "What...?!"; - mes "You want to take"; - mes "the test again?!"; - mes "I thought I told"; - mes "you to leave!"; + mes "You want to take\r" + "the test again?!"; + mes "I thought I told\r" + "you to leave!"; next; mes "[Raspuchin Gregory]"; mes "I don't like it..."; @@ -518,15 +551,15 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ next; mes "[Raspuchin Gregory]"; mes "Fine..."; - mes "I'll try to overlook your pitiful performance last time and give"; - mes "you another chance. Don't screw"; - mes "up again, got it?"; + mes "I'll try to overlook your pitiful performance last time and give\r" + "you another chance. Don't screw\r" + "up again, got it?"; next; mes "[Raspuchin Gregory]"; - mes "Now then,"; - mes "give me all the"; - mes "^551A8Bright^000000 answers"; - mes "this time."; + mes "Now then,\r" + "give me all the\r" + "^551A8Bright^000000 answers\r" + "this time."; } next; switch(rand(1,3)) { @@ -562,38 +595,52 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "How much do"; - mes "12 Red Potions,"; - mes "1 Butterfly Wing"; - mes "and 5 Fly Wings cost"; - mes "after a 24 % discount?"; + mesf("How much do\r" + "12 %s,\r" + "1 %s\r" + "and 5 %s cost\r" + "after a 24%% discount?", + getitemname(Red_Potion), + getitemname(Wing_Of_Butterfly), + getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 909) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Scimiters, 2 Helms"; - mes "and 1 Long Coat?"; + mesf("What is the\r" + "total weight of\r" + "3 %s, 2 %s\r" + "and 1 %s?", + getitemname(Scimiter), + getitemname(Helm), + getitemname(Coat)); next; input .@input; if (.@input != 450) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Biretta, Mantle,"; - mes "Opera Mask, Ribbon,"; - mes "Muffler, Boots, and"; - mes "Ear Muffs?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s,\r" + "%s, %s,\r" + "%s, %s, and\r" + "%s?", + getitemname(Biretta), + getitemname(Mantle), + getitemname(Phantom_Of_Opera), + getitemname(Ribbon), + getitemname(Muffler), + getitemname(Boots), + getitemname(Ear_Mufs)); next; input .@input; if (.@input != 20) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "If you buy 5 Helms"; - mes "with a 24 % discount"; - mes "and sell it at 20"; - mes "how much profit"; - mes "do you earn?"; + mesf("If you buy 5 %s\r" + "with a 24%% discount\r" + "and sell it at 20\r" + "how much profit\r" + "do you earn?", + getitemname(Helm)); next; input .@input; if (.@input != 8800) .@w_point += 1; @@ -635,39 +682,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total price of"; - mes "15 Green Potions,"; - mes "6 Magnifiers and"; - mes "4 Traps after"; - mes "a 24 % discount?"; + mesf("What is the\r" + "total price of\r" + "15 %s,\r" + "6 %s and\r" + "4 %s after\r" + "a 24%% discount?", + getitemname(Green_Potion), + getitemname(Spectacles), + getitemname(Booby_Trap)); next; input .@input; if (.@input != 934) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "3 Ring Pommel Sabers,"; - mes "4 Caps, and 2 Boots?"; + mesf("What is the\r" + "total weight of\r" + "3 %s,\r" + "4 %s, and 2 %s?", + getitemname(Ring_Pommel_Saber), + getitemname(Cap), + getitemname(Boots)); next; input .@input; if (.@input != 550) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Buckler, Long Coat,"; - mes "Gas Mask, Big Ribbon,"; - mes "Cute Ribbon, Sakkat,"; - mes "and Glasses?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s,\r" + "%s, %s.\r" + "%s, %s,\r" + "and %s?", + getitemname(Buckler), + getitemname(Coat), + getitemname(Gas_Mask), + getitemname(Big_Sis'_Ribbon), + getitemname(Fillet), + getitemname(Sahkkat), + getitemname(Glasses)); next; input .@input; if (.@input != 16) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "How much profit do you"; - mes "make if you buy Tights"; - mes "at a 24 % discount and"; - mes "sell it at 20 % of"; - mes "the normal price?"; + mesf("How much profit do you\r" + "make if you buy %s\r" + "at a 24%% discount and\r" + "sell it at 20%% of\r" + "the normal price?", + getitemname(Tights)); next; input .@input; if (.@input != 8520) .@w_point += 1; @@ -704,36 +765,50 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ input .@input; if (.@input != 742) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total cost of"; - mes "6 Red Potions,"; - mes "7 Green Potions,"; - mes "and 8 Fly Wings"; - mes "after a 24 % discount?"; + mesf("What is the\r" + "total cost of\r" + "6 %s,\r" + "7 %s,\r" + "and 8 %s\r" + "after a 24%% discount?", + getitemname(Red_Potion), + getitemname(Green_Potion), + getitemname(Wing_Of_Fly)); next; input .@input; if (.@input != 798) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total weight of"; - mes "2 Ring Pommel Sabers,"; - mes "3 Caps, and 3 boots?"; + mesf("What is the\r" + "total weight of\r" + "2 %s,\r" + "3 %s, and 3 %s?", + getitemname(Ring_Pommel_Saber), + getitemname(Cap), + getitemname(Boots)); next; input .@input; if (.@input != 480) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "What is the"; - mes "total defense of"; - mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; + mesf("What is the\r" + "total defense of\r" + "a %s, %s, %s, %s, %s, %s, and %s?", + getitemname(Mirror_Shield), + getitemname(Mr_Smile), + getitemname(Leather_Jacket), + getitemname(Silk_Robe), + getitemname(Wedding_Veil), + getitemname(Muffler), + getitemname(Eye_Bandage)); next; input .@input; if (.@input != 12) .@w_point += 1; mes "[Raspuchin Gregory]"; - mes "If you buy 4 Padded Armors"; - mes "at a 24% discount and sell"; - mes "them at 20% of the original"; - mes "price, how much profit would"; - mes "you make from this sale?"; + mesf("If you buy 4 Padded Armors\r" + "at a 24%% discount and sell\r" + "them at 20%% of the original\r" + "price, how much profit would\r" + "you make from this sale?", + getitemname(Padded_Armor)); next; input .@input; if (.@input != 7680) .@w_point += 1; @@ -755,44 +830,45 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 4_M_ALCHE_B,{ } else if (.@w_point == 2 && ALCH_Q == 5) { mes "[Raspuchin Gregory]"; - mes "You've got serious"; - mes "weaknesses in math,"; - mes "but I'll let you go this time..."; + mes "You've got serious\r" + "weaknesses in math,\r" + "but I'll let you go this time..."; next; } else { ALCH_Q = 5; mes "[Raspuchin Gregory]"; mes "Keheheh! Idiot!"; - mes "Just listening to your"; - mes "answers is making me feel"; - mes "stupider! You might as well"; - mes "have got them all wrong!"; + mes "Just listening to your\r" + "answers is making me feel\r" + "stupider! You might as well\r" + "have got them all wrong!"; next; mes "[Raspuchin Gregory]"; - mes "How can a person that"; - mes "can't even answer all of"; - mes "these simple questions think"; - mes "of becoming an Alchemist?!"; + mes "How can a person that\r" + "can't even answer all of\r" + "these simple questions think\r" + "of becoming an Alchemist?!"; next; mes "[Raspuchin Gregory]"; mes "Hm...?"; - mes "Did you get"; - mes "any right?"; + mes "Did you get\r" + "any right?"; next; mes "[Raspuchin Gregory]"; - mes "Fool! Even if you make one little mistake, everything goes wrong"; - mes "in Alchemy! Now get out of here!"; + mes "Fool! Even if you make one little mistake, everything goes wrong\r" + "in Alchemy! Now get out of here!"; mes "You make me sick!"; close; } mes "[Raspuchin Gregory]"; - mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some " + "help to me. Hahahahahaha~!"; next; mes "[Raspuchin Gregory]"; mes "Now go to Darwin!"; - mes "He'll teach you how to do the experiments. Just tell him that"; - mes "I sent you."; + mes "He'll teach you how to do the experiments. Just tell him that\r" + "I sent you."; ALCH_Q = 6; changequest 2031,2032; close; @@ -825,16 +901,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ if (BaseJob == Job_Alchemist) { mes "Ah..."; mes "You..."; - mes "You've become"; - mes "an Alchemist."; + mes "You've become\r" + "an Alchemist."; next; mes "[Darwin]"; mes "Remember..."; - mes "In your quest"; - mes "to make your"; - mes "dreams come true,"; - mes "do not lose what"; - mes "you cherish."; + mes "In your quest\r" + "to make your\r" + "dreams come true,\r" + "do not lose what\r" + "you cherish."; next; mes "[Darwin]"; mes "Ah..."; @@ -843,23 +919,23 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ close; } else { - mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; + mes "When you have\r" + "your dreams, you\r" + "have everything."; + mes "Without them, you have\r" + "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; + mes "They've lost sight of\r" + "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; - mes "Not without my love..."; - mes "Not without Harmona..."; + mes "Does paradise\r" + "really exist...?"; + mes "Not without my love...\r" + "Not without Harmona..."; close; } } @@ -880,94 +956,94 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "[Darwin]"; mes "A wolf?"; mes "Or a human?"; - mes "You must be seeking"; - mes "something, are you not?"; + mes "You must be seeking\r" + "something, are you not?"; next; mes "[Darwin]"; mes "After all..."; - mes "Everyone has desires"; - mes "to fulfill. Be be careful."; - mes "Do not be like the wild"; - mes "wolf drawn to the flowers."; + mes "Everyone has desires\r" + "to fulfill. Be be careful."; + mes "Do not be like the wild\r" + "wolf drawn to the flowers."; next; mes "[Darwin]"; mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; next; mes "[Darwin]"; - mes "Cultivating joy and happiness"; - mes "is much like cultivating flowers."; - mes "If something is missing, the"; - mes "flower will wilt away..."; + mes "Cultivating joy and happiness\r" + "is much like cultivating flowers."; + mes "If something is missing, the\r" + "flower will wilt away..."; next; mes "[Darwin]"; - mes "What brings you"; - mes "to this kind of place?"; + mes "What brings you\r" + "to this kind of place?"; next; - switch(select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { + switch (select("I want to learn how to experiment.", "Tell me more about flowers.", "Nothing.")) { case 1: mes "[Darwin]"; - mes "You wish to"; - mes "learn Alchemy?"; - mes "Everything I know,"; - mes "I've learned for the"; - mes "sake of making my"; - mes "dream come true..."; + mes "You wish to\r" + "learn Alchemy?"; + mes "Everything I know,\r" + "I've learned for the\r" + "sake of making my\r" + "dream come true..."; next; mes "[Darwin]"; - mes "I'll teach"; - mes "you the basics..."; - mes "But everything you"; - mes "learn afterwards must"; - mes "be directed through"; - mes "your own motivations."; + mes "I'll teach\r" + "you the basics..."; + mes "But everything you\r" + "learn afterwards must\r" + "be directed through\r" + "your own motivations."; next; mes "[Darwin]"; - mes "I will teach you"; - mes "how to make simple"; - mes "medicine. So please"; - mes "bring the following"; - mes "materials right away."; + mes "I will teach you\r" + "how to make simple\r" + "medicine. So please\r" + "bring the following\r" + "materials right away."; next; mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottles^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; + mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); + mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); + mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); + mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); + mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); ALCH_Q = 7; changequest 2032,2033; next; mes "[Darwin]"; - mes "Once you have"; - mes "prepared everything,"; - mes "return to me."; + mes "Once you have\r" + "prepared everything,\r" + "return to me."; close; case 2: mes "[Darwin]"; mes "Flowers...?"; - mes "In the darkest"; - mes "recesses of my mind,"; - mes "there is a blossum"; - mes "that I faintly remember..."; + mes "In the darkest\r" + "recesses of my mind,\r" + "there is a blossum\r" + "that I faintly remember..."; next; mes "[Darwin]"; - mes "For the one that"; - mes "I love, I put all"; - mes "of my efforts into"; - mes "researching that one thing."; + mes "For the one that\r" + "I love, I put all\r" + "of my efforts into\r" + "researching that one thing."; next; mes "[Darwin]"; - mes "I won't tell you the details,"; - mes "but I was basically researching"; - mes "the relationship between"; - mes "wolves and flowers."; + mes "I won't tell you the details,\r" + "but I was basically researching\r" + "the relationship between\r" + "wolves and flowers."; next; mes "[Darwin]"; mes "But yes..."; mes "It was a flower."; - mes "With its shine, it was said"; - mes "to let you see paradise."; - mes "The ^551A8BIllusion Flower^000000..."; + mes "With its shine, it was said\r" + "to let you see paradise."; + mesf("The ^551A8B%s^000000...", getitemname(Illusion_Flower)); next; mes "[Darwin]"; mes "I even made"; @@ -1006,54 +1082,55 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; mes "[Darwin]"; mes "Ah..."; - mes "You are the one who"; - mes "wishes to learn Alchemy."; + mes "You are the one who\r" + "wishes to learn Alchemy."; mes "Have you prepared everything?"; next; if (countitem(Illusion_Flower) > 0) { mes "[Darwin]"; mes "Wait."; - mes "That Illusion Flower."; + mesf("That %s.", getitemname(Illusion_Flower)); mes "How did you get that?"; next; mes "[Darwin]"; mes "Where did you find it?!"; - mes "The flower that slowly"; - mes "blooms under the"; - mes "moonlight?"; + mes "The flower that slowly\r" + "blooms under the\r" + "moonlight?"; mes "It's beautiful...!"; next; mes "[Darwin]"; mes "Th-That flower..."; mes "Please let me see it."; - mes "The Illusion Flower!"; + mesf("The %s!", getitemname(Illusion_Flower)); mes "Uwaaaaaaah!!"; next; mes "[Darwin]"; - mes "Would you be so kind"; - mes "as to let me have this flower?"; + mes "Would you be so kind\r" + "as to let me have this flower?"; mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; next; if (select("Sorry, I can't give it to you.", "I brought it to give to you.") == 1) { mes "[Darwin]"; mes "I understand."; - mes "You can't give"; - mes "such a precious"; - mes "flower to just anyone."; + mes "You can't give\r" + "such a precious\r" + "flower to just anyone."; mes "Well... It's okay."; next; mes "[Darwin]"; - mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment."; + mes "It just brought back old memories. I shouldn't have asked in the first place. In " + "any case, please bring what is needed for the experiment."; next; mes "[Darwin]"; - mes "Please leave that flower"; - mes "somewhere else. It brings"; - mes "back too many memories..."; + mes "Please leave that flower\r" + "somewhere else. It brings\r" + "back too many memories..."; close; } mes "[Darwin]"; - mes "Are you"; - mes "serious?!"; + mes "Are you\r" + "serious?!"; mes "Thank you!"; mes "Such a precious flower."; mes "Ah, Harmona, my love..."; @@ -1064,72 +1141,76 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; next; mes "[Darwin]"; - mes "Open your eyes wide,"; - mes "and look into my eyes!!"; + mes "Open your eyes wide,\r" + "and look into my eyes!!"; mes "Don't stop until the end!!"; next; mes "Lorem ipsum dolor sit amet,"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; mes "Vestibulum ante ipsum primis in"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices\r" + "posuere cubilia Curae; Morbi"; next; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit."; mes "Aenean fermentum ullamcorper."; - mes "Vestibulum ante ipsum primis in"; - mes "faucibus orci luctus et ultrices"; - mes "posuere cubilia Curae; Morbi"; - mes "massa, fermentum vitae..."; + mes "Vestibulum ante ipsum primis in\r" + "faucibus orci luctus et ultrices\r" + "posuere cubilia Curae; Morbi\r" + "massa, fermentum vitae..."; next; delitem Illusion_Flower,1; mes "[Darwin]"; mes "^666666*Gasp...*^000000"; - mes "You are now"; - mes "an Alchemist!!"; - mes "Go to the Union"; - mes "and cast away the last"; - mes "vestiges of Merchant life!!"; + mes "You are now\r" + "an Alchemist!!"; + mes "Go to the Union\r" + "and cast away the last\r" + "vestiges of Merchant life!!"; ALCH_Q = 40; changequest 2033,2034; close; } else if (countitem(Medicine_Bowl) > 2 && countitem(Empty_Bottle) > 2 && countitem(Red_Herb) > 0 && countitem(Yellow_Herb) > 0 && countitem(White_Herb) > 0) { mes "[Darwin]"; - mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; + mes "Seems like you have everything ready. As promised, I will teach you how to make simple " + "medicine."; next; mes "[Darwin]"; - mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them."; + mesf("First, prepare the %s. Then, you put the Herbs inside, like this, and slowly " + "crush them.", + getitemname(Medicine_Bowl)); next; mes "[Darwin]"; - mes "Pour small amounts"; - mes "of clean water and stir"; - mes "the mixture until it thickens."; + mes "Pour small amounts\r" + "of clean water and stir\r" + "the mixture until it thickens."; mes "Afterwards, add some more Herbs."; next; mes "[Darwin]"; - mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; + mes "That's how you make it. If you think you have enough, gently pour the mixture into an " + "empty bottle."; delitem Medicine_Bowl,3; delitem Empty_Bottle,3; delitem Red_Herb,1; @@ -1137,14 +1218,16 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ delitem White_Herb,1; next; mes "[Darwin]"; - mes "There you go,"; - mes "it's complete."; - mes "Now, make some medicine"; - mes "using the simple procedure"; - mes "I just explained to you."; + mes "There you go,\r" + "it's complete."; + mes "Now, make some medicine\r" + "using the simple procedure\r" + "I just explained to you."; .@w_point = 0; next; - switch(select("Prepare the Medicine Bowl.", "Put the Medicine Bowl on your head.", "Kick the Medicine Bowl.")) { + switch (select(sprintf(_$("Prepare the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put the %s on your head."), getitemname(Medicine_Bowl)), + sprintf(_$("Kick the %s."), getitemname(Medicine_Bowl)))) { case 1: break; case 2: @@ -1160,13 +1243,15 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ next; break; } - switch(select("Put some dirt in the Medicine Bowl.", "Put some Herbs in the Medicine Bowl.", "Put a Harp in the Medicine Bowl.")) { + switch (select(sprintf(_$("Put some dirt in the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put some Herbs in the %s."), getitemname(Medicine_Bowl)), + sprintf(_$("Put a Harp in the %s."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; mes "...Eh!?"; - mes "That's not"; - mes "medicine!"; + mes "That's not\r" + "medicine!"; next; break; case 2: @@ -1175,32 +1260,36 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ ++.@w_point; mes "[Darwin]"; mes "A Harp?"; - mes "And how would"; - mes "you do that?"; + mes "And how would\r" + "you do that?"; next; break; } - switch(select("Crush the Herbs.", "Crush the Medicine Bowl.", "Crush Darwin's foot.")) { + switch (select("Crush the Herbs.", + sprintf(_$("Crush the %s."), getitemname(Medicine_Bowl)), + "Crush Darwin's foot.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; - mes "Wh-What are"; - mes "you doing!?"; + mes "Wh-What are\r" + "you doing!?"; next; break; case 3: ++.@w_point; mes "[Darwin]"; mes "Agh...!"; - mes "What do you"; - mes "think you're"; - mes "doing?!"; + mes "What do you\r" + "think you're\r" + "doing?!"; next; break; } - switch(select("Spray clean water.", "Drink clean water.", "Pour clean water.")) { + switch (select("Spray clean water.", + "Drink clean water.", + "Pour clean water.")) { case 1: ++.@w_point; mes "[Darwin]"; @@ -1212,41 +1301,45 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ ++.@w_point; mes "[Darwin]"; mes "W-wait..."; - mes "Are you"; - mes "taking a break?"; + mes "Are you\r" + "taking a break?"; next; break; case 3: break; } - switch(select("Continue crushing the Herbs.", "Continue eating the Herbs.", "Continue dancing and singing.")) { + switch (select("Continue crushing the Herbs.", + "Continue eating the Herbs.", + "Continue dancing and singing.")) { case 1: break; case 2: ++.@w_point; mes "[Darwin]"; mes "Eat the Herbs?"; - mes "I think you need"; - mes "to focus on the"; - mes "task at hand..."; + mes "I think you need\r" + "to focus on the\r" + "task at hand..."; next; break; case 3: ++.@w_point; mes "[Darwin]"; - mes "Singing and"; - mes "dancing? Alchemists"; - mes "don't do that, have"; - mes "you gone crazy?"; + mes "Singing and\r" + "dancing? Alchemists\r" + "don't do that, have\r" + "you gone crazy?"; next; break; } - switch(select("Put noodles in and fry it.", "Pour it in an empty bottle.", "Hold the Medicine Bowl and drink it.")) { + switch (select("Put noodles in and fry it.", + "Pour it in an empty bottle.", + sprintf(_$("Hold the %s and drink it."), getitemname(Medicine_Bowl)))) { case 1: ++.@w_point; mes "[Darwin]"; - mes "We're Alchemists,"; - mes "not restaurant chefs."; + mes "We're Alchemists,\r" + "not restaurant chefs."; next; break; case 2: @@ -1265,9 +1358,9 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ mes "......"; next; mes "[Darwin]"; - mes "You messed up the mixture"; - mes "since you didn't follow the procedure! Get some more ingredients so you can try it"; - mes "again until you get it right."; + mes "You messed up the mixture\r" + "since you didn't follow the procedure! Get some more ingredients so you can " + "try it again until you get it right."; close; } getitem Red_Potion,1; @@ -1275,81 +1368,82 @@ alde_alche,13,15,7 script Studying Man#am 4_M_ALCHE_C,{ getitem White_Potion,1; mes "[Darwin]"; mes "Good job."; - mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; + mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines " + "that you've just made."; ALCH_Q = 8; changequest 2033,2035; next; mes "[Darwin]"; - mes "Now, go into the next room"; - mes "and speak to Van Helmont to"; - mes "continue your training."; + mes "Now, go into the next room\r" + "and speak to Van Helmont to\r" + "continue your training."; next; mes "[Darwin]"; mes "Never forget..."; - mes "You must always protect"; - mes "what is most precious to you."; + mes "You must always protect\r" + "what is most precious to you."; close; } else { mes "[Darwin]"; - mes "Have you forgotten"; - mes "what you need to bring?"; - mes "Let me remind you once"; - mes "again. You must come"; - mes "back with..."; + mes "Have you forgotten\r" + "what you need to bring?"; + mes "Let me remind you once\r" + "again. You must come\r" + "back with..."; next; mes "[Darwin]"; - mes "^551A8B3 Medicine Bowls^000000,"; - mes "^551A8B3 Empty Bottle^000000,"; - mes "^551A8B1 Red Herb^000000,"; - mes "^551A8B1 Yellow Herb^000000 and"; - mes "^551A8B1 White Herb^000000."; + mesf("^551A8B3 %s^000000,", getitemname(Medicine_Bowl)); + mesf("^551A8B3 %s^000000,", getitemname(Empty_Bottle)); + mesf("^551A8B1 %s^000000,", getitemname(Red_Herb)); + mesf("^551A8B1 %s^000000 and", getitemname(Yellow_Herb)); + mesf("^551A8B1 %s^000000.", getitemname(White_Herb)); next; mes "[Darwin]"; - mes "Come back"; - mes "when you are"; - mes "ready..."; + mes "Come back\r" + "when you are\r" + "ready..."; close; } } else if (ALCH_Q == 8) { - mes "I said to go"; - mes "to Van Helmont."; - mes "I'd like to teach you"; - mes "more, but I can't."; + mes "I said to go\r" + "to Van Helmont."; + mes "I'd like to teach you\r" + "more, but I can't."; next; mes "[Darwin]"; mes "Aah..."; mes "Harmona, my love."; - mes "I can't even see the flower anymore. My soul quietly"; - mes "withers as well.."; + mes "I can't even see the flower anymore. My soul quietly\r" + "withers as well.."; close; } else if (ALCH_Q == 40) { - mes "I have already given you all of my knowledge and have nothing more"; - mes "to teach you."; + mes "I have already given you all of my knowledge and have nothing more\r" + "to teach you."; next; mes "[Darwin]"; - mes "Go to the second floor and talk to speak to our Union Leader. Once"; - mes "you do that, your life as an Alchemist will begin."; + mes "Go to the second floor and talk to speak to our Union Leader. Once\r" + "you do that, your life as an Alchemist will begin."; close; } else { mes "When you have"; - mes "your dreams, you"; - mes "have everything."; - mes "Without them, you have"; - mes "nothing more to lose."; + mes "your dreams, you\r" + "have everything."; + mes "Without them, you have\r" + "nothing more to lose."; next; mes "[Darwin]"; mes "These cursed eyes..."; - mes "They've lost sight of"; - mes "my dreams a long time ago."; + mes "They've lost sight of\r" + "my dreams a long time ago."; mes "Ha ha ha ha..."; next; mes "[Darwin]"; - mes "Does paradise"; - mes "really exist...?"; + mes "Does paradise\r" + "really exist...?"; mes "Not without my love..."; mes "Not without Harmona..."; close; @@ -1361,51 +1455,54 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "What do you want?"; - mes "I'm busy!! Don't"; - mes "bother me and get"; - mes "on your way."; + mes "I'm busy!! Don't\r" + "bother me and get\r" + "on your way."; next; mes "[Van Helmont]"; mes "Now, come on..."; - mes "You'll never get"; - mes "any research completed if you just slack off. Go out and learn all that you can."; + mes "You'll never get\r" + "any research completed if you just slack off. Go out and learn all that you can."; next; mes "[Van Helmont]"; - mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!"; + mes "Reading science journals and performing experiments. That's what Alchemy is all about. " + "Now, let me get back to work!"; close; } else { mes "Just a little..."; mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; + mes "Nooo! Just a little\r" + "bit more and it\r" + "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! W-Wait...!"; + mes "My calculations were\r" + "all correct! W-Wait...!"; next; mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!"; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " + "work...!"; close; } } if (ALCH_Q == 8) { mes "Arrrrgh...!"; - mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere..."; + mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an " + "error in the formula somewhere..."; next; mes "[Van Helmont]"; - mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such"; - mes "a dumb mistake?! When did these"; - mes "get switched?!"; + mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such\r" + "a dumb mistake?! When did these\r" + "get switched?!"; next; mes "[Van Helmont]"; mes "Okay, okay..."; mes "I just need to fix this part."; - mes "No need to start over. I just"; - mes "need to fix it... But wait. Wait..."; + mes "No need to start over. I just\r" + "need to fix it... But wait. Wait..."; next; mes "[Van Helmont]"; mes "................."; @@ -1417,10 +1514,12 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (select("I want to become an Alchemist.", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " + "you're done."; next; mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile " + "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; @@ -1429,9 +1528,9 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "What a funny Merchant."; next; mes "[Van Helmont]"; - mes "Well, that's nice, but I have very urgent experiments that require"; - mes "my attention, so don't get"; - mes "in the way."; + mes "Well, that's nice, but I have very urgent experiments that require\r" + "my attention, so don't get\r" + "in the way."; next; if (select("Teach me something.", "...") == 1) { mes "[Van Helmont]"; @@ -1439,25 +1538,28 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; next; mes "[Van Helmont]"; - mes "Fine, fine. I'll give you an assignment. Learn something"; - mes "new and come back. Let's see."; + mes "Fine, fine. I'll give you an assignment. Learn something\r" + "new and come back. Let's see."; mes "What would be good..."; next; mes "[Van Helmont]"; mes "Okay, I got it."; - mes "Go learn how to make"; - mes "a Counteragent and Mixture"; - mes "from Molgenstein."; + mesf("Go learn how to make\r" + "a %s and %s\r" + "from Molgenstein.", + getitemname(Counteragent), + getitemname(Mixture)); next; mes "[Van Helmont]"; - mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; + mes "You don't need to bring anything. Just go watch him at work and have him tell you how he " + "makes those solutions. Got it?"; next; mes "[Van Helmont]"; ALCH_Q = 9; changequest 2035,2036; mes "Well then, see you later."; - mes "You'd better get going as"; - mes "soon as you can."; + mes "You'd better get going as\r" + "soon as you can."; close; } mes "[Van Helmont]"; @@ -1472,24 +1574,32 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ mes "......"; next; mes "[Van Helmont]"; - mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux..."; + mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive " + "tendencies in this particle flux..."; next; mes "[Van Helmont]"; - mes "But what am I going to do"; - mes "about all of this spontaneous"; - mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point."; + mes "But what am I going to do\r" + "about all of this spontaneous\r" + "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach " + "the triple point."; next; mes "[Van Helmont]"; mes "Damn!"; - mes "What am"; - mes "I going to do?!"; + mes "What am\r" + "I going to do?!"; close; } else if (ALCH_Q == 9) { - mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?"; + mesf("Alright, if I make an incision here in the %s, and add a %s and %s solution into the... " + "Where the hell did my %s go?", + getitemname(Tentacle), + getitemname(Jellopy), + getitemname(Sticky_Mucus), + getitemname(Medicine_Bowl)); next; mes "[Van Helmont]"; - mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute..."; + mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. " + "Wait. Wait a minute..."; next; mes "[Van Helmont]"; mes "..."; @@ -1502,108 +1612,123 @@ alde_alche,79,19,5 script Experiment Expert#am 4_M_ALCHE_A,{ if (select("I want to become an Alchemist?", ".......") == 2) { mes "[Van Helmont]"; mes "Hmm...?"; - mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when " + "you're done."; next; mes "[Van Helmont]"; - mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile " + "materials, so it'd be dangerous to have any accidents."; close; } mes "[Van Helmont]"; - mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know."; + mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just " + "send you there for fun, you know."; next; mes "[Van Helmont]"; - mes "Let me ask you"; - mes "some questions to"; - mes "check what you've"; - mes "learned."; + mes "Let me ask you\r" + "some questions to\r" + "check what you've\r" + "learned."; next; if(MISC_QUEST & 4) { mes "[Van Helmont]"; - mes "Which item is not"; - mes "necessary to make"; - mes "a Counteragent?"; + mesf("Which item is not\r" + "necessary to make\r" + "a %s?", + getitemname(Counteragent)); next; - if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 1) .@w_point += 1; + if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 1) + .@w_point += 1; mes "[Van Helmont]"; - mes "What item is not"; - mes "necessary to make"; - mes "a Mixture?"; + mesf("What item is not\r" + "necessary to make\r" + "a %s?", + getitemname(Mixture)); next; - if (select("Karvodailnirol", "Detrimindexta", "Alcohol") != 2) .@w_point += 1; + if (select(getitemname(Karvodailnirol), getitemname(Detrimindexta), getitemname(Alchol)) != 2) + .@w_point += 1; if (.@w_point > 0) { mes "[Van Helmont]"; - mes "Weren't you listening to Molgenstein at all? Maybe you"; - mes "have to watch him make it again."; + mes "Weren't you listening to Molgenstein at all? Maybe you\r" + "have to watch him make it again."; next; mes "[Van Helmont]"; - mes "If you can't tell the exact items that you need in an experiment,"; - mes "you might end up hurting yourself!"; + mes "If you can't tell the exact items that you need in an experiment,\r" + "you might end up hurting yourself!"; close; } mes "[Van Helmont]"; mes "Good, you've learned well."; - mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments."; + mes "Okay, now you know something about experimentation. You're done here, so now I can " + "continue with my experiments."; next; mes "[Van Helmont]"; - mes "Go out and find the room next"; - mes "to this one and talk to Nicholas. He'll continue your training."; + mes "Go out and find the room next\r" + "to this one and talk to Nicholas. He'll continue your training."; next; ALCH_Q = 20; changequest 2036,2037; mes "[Van Helmont]"; - mes "What are you"; - mes "still doing here?"; - mes "Go! We both have"; - mes "more important"; - mes "things to do!"; + mes "What are you\r" + "still doing here?"; + mes "Go! We both have\r" + "more important\r" + "things to do!"; close; } else { mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Counteragent?"; + mesf("What item do\r" + "you need to make\r" + "a %s?", + getitemname(Counteragent)); next; - select("Feather", "Sticky Mucus", "Animal Gore"); + select(getitemname(Feather), getitemname(Sticky_Mucus), getitemname(Animal_Blood)); mes "[Van Helmont]"; - mes "What item do"; - mes "you need to make"; - mes "a Mixture?"; - next; - select("Monster Feed", "Ancient Lips", "Rotten Bandage"); + mesf("What item do\r" + "you need to make\r" + "a %s?", + getitemname(Mixture)); + next; + select(getitemname(Monster's_Feed), + getitemname(Lip_Of_Ancient_Fish), + getitemname(Rotten_Bandage)); mes "[Van Helmont]"; - mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; + mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach " + "you?!"; next; mes "[Van Helmont]"; - mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!"; + mes "Don't even think about coming back until you talk to him! Now stop bothering me and get " + "out of here!"; close; } } else if (ALCH_Q == 20) { mes "What...?"; - mes "I thought I told you to"; - mes "talk to Nicholas next door?"; + mes "I thought I told you to\r" + "talk to Nicholas next door?"; next; mes "[Van Helmont]"; - mes "I need to continue my research,"; - mes "and you need to finish becoming an Alchemist. Come on, get moving!"; + mes "I need to continue my research,\r" + "and you need to finish becoming an Alchemist. Come on, get moving!"; close; } else { mes "Just a little..."; mes "A little bit more..."; - mes "Nooo! Just a little"; - mes "bit more and it"; - mes "would've been done!"; + mes "Nooo! Just a little\r" + "bit more and it\r" + "would've been done!"; next; mes "[Van Helmont]"; mes "Why...?!"; mes "Why, another failure?!"; - mes "My calculations were"; - mes "all correct! Wait..."; + mes "My calculations were\r" + "all correct! Wait..."; next; mes "[Van Helmont]"; - mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work..."; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might " + "work..."; close; } } @@ -1625,38 +1750,40 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if (BaseJob != Job_Merchant) { if (BaseJob == Job_Alchemist) { mes "Welcome!"; - mes "So how is your"; - mes "research coming along?"; + mes "So how is your\r" + "research coming along?"; next; mes "[Vincent Carsciallo]"; - mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries."; + mes "At times you get results that are unexpected from an experiment. Although these may be " + "setbacks in your research, such results can also lead to new discoveries."; next; mes "[Vincent Carsciallo]"; - mes "If you discover something new,"; - mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!"; + mes "If you discover something new,\r" + "come and tell us. Don't forget that we are all working together to unlock the " + "mysteries of science!"; } else if (BaseClass == Job_Novice) { mes "Hm..."; mes "A Novice?"; - mes "You shouldn't be"; - mes "playing in a place"; - mes "like this."; + mes "You shouldn't be\r" + "playing in a place\r" + "like this."; next; mes "[Vincent Carsciallo]"; - mes "There are a lot of volatile chemicals and dangerous"; - mes "materials in this building. It'd be a lot better if you just played outside."; + mes "There are a lot of volatile chemicals and dangerous\r" + "materials in this building. It'd be a lot better if you just played outside."; } else { mes "Hmm...?"; - mes "What's an adventurer"; - mes "doing here in the"; - mes "Alchemist Union?"; + mes "What's an adventurer\r" + "doing here in the\r" + "Alchemist Union?"; next; mes "[Vincent Carsciallo]"; - mes "I'm afraid there's"; - mes "not much we can offer"; - mes "you here if you're not"; - mes "a member of our Union."; + mes "I'm afraid there's\r" + "not much we can offer\r" + "you here if you're not\r" + "a member of our Union."; } close2; cutin "",255; @@ -1665,19 +1792,21 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ if (ALCH_Q == 0) { mes "Hmm...?"; mes "A Merchant?"; - mes "Are you interested"; - mes "in learning Alchemy?"; + mes "Are you interested\r" + "in learning Alchemy?"; next; mes "[Vincent Carsciallo]"; mes "This is the Alchemist Union."; - mes "We research and experiment with many different substances in order to create new materials without using magic."; + mes "We research and experiment with many different substances in order to create new materials " + "without using magic."; next; mes "[Vincent Carsciallo]"; - mes "Someday, we hope to unlock"; - mes "the secret of life, as well as the other mysteries of science."; + mes "Someday, we hope to unlock\r" + "the secret of life, as well as the other mysteries of science."; next; mes "[Vincent Carsciallo]"; - mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; + mes "After being traveling as a Merchant for a long time, you must have developed some scientific " + "curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; close2; cutin "",255; end; @@ -1692,17 +1821,17 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ end; } if (SkillPoint) { - mes "Ah, you're almost"; - mes "ready to become an"; - mes "Alchemist, but you must"; - mes "first allocate your unused"; - mes "Skill Points."; + mes "Ah, you're almost\r" + "ready to become an\r" + "Alchemist, but you must\r" + "first allocate your unused\r" + "Skill Points."; next; mes "[Vincent Carsciallo]"; - mes "Talk to me again"; - mes "once you have spent"; - mes "all of your extra"; - mes "Skill Points."; + mes "Talk to me again\r" + "once you have spent\r" + "all of your extra\r" + "Skill Points."; close2; cutin "",255; end; @@ -1714,9 +1843,9 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ changequest 2034,2040; } mes "Ah, well done."; - mes "I can see that you"; - mes "have learned all of"; - mes "the basics of Alchemy."; + mes "I can see that you\r" + "have learned all of" + "the basics of Alchemy."; next; ALCH_Q = 0; completequest 2040; @@ -1724,19 +1853,19 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ callfunc "Job_Change",Job_Alchemist; callfunc "F_ClearJobVar"; mes "[Vincent Carsciallo]"; - mes "Henceforth, you are"; - mes "now a member of our"; - mes "illustrious Union."; + mes "Henceforth, you are\r" + "now a member of our\r" + "illustrious Union."; mes "I hope you learn a lot..."; next; if (.@jlevel == 50) { getitem Slim_Potion_Create_Book,1; mes "[Vincent Carsciallo]"; - mes "Let me give you"; - mes "something special."; - mes "You can use this to"; - mes "begin your life"; - mes "of research."; + mes "Let me give you\r" + "something special."; + mes "You can use this to" + "begin your life" + "of research."; } else { switch(rand(1,6)) { @@ -1760,32 +1889,32 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ } mes "[Vincent Carsciallo]"; mes "And..."; - mes "Here's a little"; - mes "something to help"; - mes "you begin your"; - mes "research."; + mes "Here's a little\r" + "something to help\r" + "you begin your\r" + "research."; } next; mes "[Vincent Carsciallo]"; - mes "I'll see"; - mes "you later then..."; - mes "Remember to carry"; - mes "yourself with pride"; - mes "as an Alchemist!"; + mes "I'll see\r" + "you later then..."; + mes "Remember to carry\r" + "yourself with pride\r" + "as an Alchemist!"; close2; cutin "",255; end; } else { mes "Ah..."; - mes "I believe you've"; - mes "already registered"; - mes "for training to become"; - mes "an Alchemist."; + mes "I believe you've\r" + "already registered\r" + "for training to become\r" + "an Alchemist."; next; mes "[Vincent Carsciallo]"; - mes "Please listen to the"; - mes "other Alchemists and follow their instructions carefully. You will learn much from them."; + mes "Please listen to the\r" + "other Alchemists and follow their instructions carefully. You will learn much from them."; close2; cutin "",255; end; @@ -1805,72 +1934,95 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ if (ALCH_Q == 20) { mes "[Nicholas Flamel]"; mes "Ooh..."; - mes "You're the upstart"; - mes "Merchant that wants"; - mes "to become an Alchemist?"; + mes "You're the upstart\r" + "Merchant that wants\r" + "to become an Alchemist?"; next; mes "[Nicholas Flamel]"; - mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus."; + mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and " + "clear goals and a strong sense of focus."; next; mes "[Nicholas Flamel]"; - mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough."; + mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other " + "information. It's actually pretty tough."; next; mes "[Nicholas Flamel]"; - mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that."; + mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test " + "will judge your ability to do just that."; next; } mes "[Nicholas Flamel]"; - mes "Find the words scrambled"; - mes "in the group of letters I give you. They can be made by using some"; - mes "or all of the letters."; + mes "Find the words scrambled\r" + "in the group of letters I give you. They can be made by using some\r" + "or all of the letters."; next; mes "[Nicholas Flamel]"; - mes "You pass if you"; - mes "choose the word"; - mes "that is ^551A8BIN^000000 the puzzle."; + mes "You pass if you\r" + "choose the word\r" + "that is ^551A8BIN^000000 the puzzle."; next; switch(rand(1,3)) { case 1: mes "t m y a n y e o b n e g p r i"; next; - if (select("Brake", "Brass", "Bug", "Broken", "Brigan?") == 5) .@alch_t += 10; + if (select("Brake", "Brass" "Bug", "Broken", "Brigan?") == 5) + .@alch_t += 10; mes "o n c u t a p j l e r s v m u"; next; - if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) .@alch_t += 10; + if (select("vendor", "storage", "weapon", "simple", "streetshop") == 1) + .@alch_t += 10; mes "t v a r m e g p h e u b o y l"; next; - if (select("molasses", "party", "leader", "sweets", "treacle") == 2) .@alch_t += 10; + if (select("molasses", "party", "leader", "sweets", "treacle") == 2) + .@alch_t += 10; mes "q z a h n a i n b r d p t n c"; next; - if (select("partisan", "partizan", "pato", "paros", "pack") == 2) .@alch_t += 10; + if (select("partisan", "partizan", "pato", "paros", "pack") == 2) + .@alch_t += 10; break; case 2: mes "m p d i c f a r o g n k w a s"; next; - if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) .@alch_t += 10; + if (select("packman", "sunshine", "ragnarok", "wonderland", "frost") == 1) + .@alch_t += 10; mes "g b n o p r e f a r e t a s k"; next; - if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) .@alch_t += 10; + if (select("purple", "smoker", "ragnarok", "bolt", "burnt wood") == 3) + .@alch_t += 10; mes "u g n i s j e k c e o g n d p"; next; - if (select("scab", "kinship", "donate", "source", "opening") == 5) .@alch_t += 10; + if (select("scab", "kinship", "donate", "source", "opening") == 5) + .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", + "potionmerchant", + "dcmerchant", + "vendingmerchant", + "battlemerchant") == 2) + .@alch_t += 10; break; case 3: mes "s m i e x b w u n e t a g l r"; next; - if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) .@alch_t += 10; + if (select("tiger", "wolf", "pumpkin", "tripped", "tore") == 1) + .@alch_t += 10; mes "n i e g b o p d s o a u w r v"; next; - if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) .@alch_t += 10; + if (select("bash", "provoke", "endure", "stun", "abracadabra") == 3) + .@alch_t += 10; mes "l r m g r e x t a v i n e d e"; next; - if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) .@alch_t += 10; + if (select("alberta", "latifoliate", "crimson", "maple", "evergreen") == 5) + .@alch_t += 10; mes "r o e h n r o m c a i n p t t"; next; - if (select("forgemerchant", "potionmerchant", "dcmerchant", "vendingmerchant", "battlemerchant") == 2) .@alch_t += 10; + if (select("forgemerchant", + "potionmerchant", + "dcmerchant", + "vendingmerchant", + "battlemerchant") == 2) + .@alch_t += 10; break; } mes "[Nicholas Flamel]"; @@ -1881,17 +2033,18 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "Excellent job!"; next; mes "[Nicholas Flamel]"; - mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information."; + mes "Great, you found all of those hidden words. With that kind of concentration, you should " + "have no problem memorizing information."; next; mes "[Nicholas Flamel]"; - mes "Come back in a little bit while"; - mes "I prepare the next assignment"; - mes "for your training."; + mes "Come back in a little bit while\r" + "I prepare the next assignment\r" + "for your training."; next; mes "[Nicholas Flamel]"; - mes "Oh, and before you talk to"; - mes "me again, make sure you have"; - mes "^551A8Bplenty of room in your inventory^000000."; + mes "Oh, and before you talk to\r" + "me again, make sure you have\r" + "^551A8Bplenty of room in your inventory^000000."; close; } else { @@ -1902,12 +2055,13 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ mes "Judging from these results, you obviously have a problem with concentrating."; next; mes "[Nicholas Flamel]"; - mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?"; + mes "If you can't even solve these easy word puzzles, how can you keep track of your " + "experiments and research?"; next; mes "[Nicholas Flamel]"; - mes "Why don't you relax"; - mes "and rest a bit before"; - mes "you take the test again?"; + mes "Why don't you relax\r" + "and rest a bit before\r" + "you take the test again?"; close; } @@ -1921,26 +2075,27 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ } mes "[Nicholas Flamel]"; mes "Alright..."; - mes "For your next"; - mes "assignment, you'll"; - mes "need to travel to ^551A8BJuno^000000."; + mes "For your next\r" + "assignment, you'll\r" + "need to travel to ^551A8BJuno^000000."; next; mes "[Nicholas Flamel]"; - mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages"; - mes "in Juno. You'll learn something by assisting them with their project."; + mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing " + "Alchemy research with the Sages\r" + "in Juno. You'll learn something by assisting them with their project."; next; mes "[Nicholas Flamel]"; - mes "Come back here to me after you"; - mes "help them out. They'll need all of these items to continue their experiments."; + mes "Come back here to me after you\r" + "help them out. They'll need all of these items to continue their experiments."; next; ALCH_Q = 23; changequest 2037,2038; mes "[Nicholas Flamel]"; - mes "1 Mixture,"; - mes "5 Burnt Tree,"; - mes "5 Fine Sand,"; - mes "3 Rough Oridecon"; - mes "and 3 Rough Elunium."; + mesf("1 %s,", getitemname(Mixture)); + mesf("5 %s,", getitemname(Burn_Tree)); + mesf("5 %s,", getitemname(Fine_Sand)); + mesf("3 %s", getitemname(Oridecon_Stone)); + mesf("and 3 %s.", getitemname(Elunium_Stone)); getitem Mixture,1; getitem Burn_Tree,5; getitem Fine_Sand,5; @@ -1949,17 +2104,17 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ next; mes "[Nicholas Flamel]"; mes "Alright."; - mes "Have a safe trip"; - mes "and come back in"; - mes "one piece."; + mes "Have a safe trip\r" + "and come back in\r" + "one piece."; close; } else if (ALCH_Q == 23) { mes "[Nicholas Flamel]"; - mes "Didn't I say to"; - mes "go to Juno and help"; - mes "Bain and Bajin with"; - mes "their Alchemy research?"; + mes "Didn't I say to\r" + "go to Juno and help\r" + "Bain and Bajin with\r" + "their Alchemy research?"; close; } else if (ALCH_Q == 24) { @@ -1967,36 +2122,38 @@ alde_alche,145,19,1 script Chief Researcher#am 1_M_LIBRARYMASTER,{ changequest 2038,2039; mes "[Nicholas Flamel]"; mes "Ah, you're back!"; - mes "I just got a message from Bain"; - mes "and Bajin. They let me know that they were very happy with your assistance."; + mes "I just got a message from Bain\r" + "and Bajin. They let me know that they were very happy with your assistance."; next; mes "[Nicholas Flamel]"; - mes "If you were good enough"; - mes "to help out those brothers,"; - mes "you definitely qualify to be"; - mes "an Alchemist."; + mes "If you were good enough\r" + "to help out those brothers,\r" + "you definitely qualify to be\r" + "an Alchemist."; next; mes "[Nicholas Flamel]"; mes "Good work!"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " + "become an Alchemist very soon!"; close; } else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { mes "[Nicholas Flamel]"; - mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll " + "become an Alchemist very soon!"; close; } else { mes "[Nicholas Flamel]"; - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Vivamus sem. Sed metus"; - mes "lacus, viverra id, rutrum eget,"; - mes "rhoncus sit amet, lectus."; + mes "Lorem ipsum dolor sit amet,\r" + "consectetuer adipiscing elit.\r" + "Vivamus sem. Sed metus\r" + "lacus, viverra id, rutrum eget,\r" + "rhoncus sit amet, lectus."; next; mes "[Nicholas Flamel]"; - mes "Suspendisse sit amet urna in"; - mes "nisl fringilla faucibus. Nulla scelerisque eros..."; + mes "Suspendisse sit amet urna in\r" + "nisl fringilla faucibus. Nulla scelerisque eros..."; mes "^666666*Mumble Mumble*^000000"; close; } diff --git a/npc/quests/bard_quest.txt b/npc/quests/bard_quest.txt index 7a2166836..7545d24e7 100644 --- a/npc/quests/bard_quest.txt +++ b/npc/quests/bard_quest.txt @@ -1458,8 +1458,8 @@ morocc,134,111,3 script Bard#3 2_M_BARD_ORIENT,{ next; mes "^3355FFKino Kitty coughed a few times, wiping his mouth with his sleeve. As he adjusts the guitar strings, you notice small stains of blood on his sleeve. Then, he began to sing.^000000"; next; - mes "^D43D1ABrave hero Siegfried "; - mes "Vanquished a mighty dragon "; + mes "^D43D1ABrave hero Siegfried"; + mes "Vanquished a mighty dragon"; mes "Its blood coated his skin"; mes "Making it impenetrable"; mes "Save for one tender spot"; diff --git a/npc/quests/newgears/2010_headgears.txt b/npc/quests/newgears/2010_headgears.txt index 660c82a87..bfdea103a 100644 --- a/npc/quests/newgears/2010_headgears.txt +++ b/npc/quests/newgears/2010_headgears.txt @@ -195,8 +195,8 @@ lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "Once I wear the Necktie on my head,"; mes "I will be no match for you!"; - mes "You must be nervous’"; - mes "Hmm’ where is the Necktie?"; + mes "You must be nervous..."; + mes "Hmm... where is the Necktie?"; next; // If having the materials if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) { @@ -310,7 +310,7 @@ comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "[Hat Girl]"; mes "Okay, I'll do it right away!"; next; - mes "Ch ch ch... combining...ch ch’"; + mes "Ch ch ch... combining...ch ch..."; emotion e_swt2,1; next; mes "[Hat Girl]"; @@ -454,7 +454,7 @@ alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ mes "... ..."; next; mes "[" + strcharinfo(0) + "]"; - mes "Hmm... I guess I was fooled by that little kid."; + mes "Hmm... I guess I was fooled by that little kid."; close; } mes "[Bebete]"; @@ -943,7 +943,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; - mes "^FF000020 Chung E and 50 Civil Servant^000000!"; + mes "^FF000020 Chung E and 50 Civil Servant^000000!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; @@ -1033,7 +1033,7 @@ alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ mes "Hmm, It's not enough."; mes "Playing alone is not that easy!"; mes "Go and kill"; - mes "^FF000020 Chung E and 50 Civil Servant^000000!"; + mes "^FF000020 Chung E and 50 Civil Servant^000000!"; if (questprogress(1104,HUNTING) == 1) { erasequest 1104; setquest 1108; diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 6f6a93488..c09660ed2 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -29,12 +29,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Assassin Skills Quests -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= Quests for skills: Venom Knife, Sonic Acceleration //================= Current Version ======================================= @@ -979,9 +973,7 @@ OnTouch: } } -// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it? -// Google translate says 癒癒 (jingjing) = Whining, but it doesn't make much sense to me. -moc_pryd04,85,96,0 script 癒癒#crypt FAKE_NPC,3,3,{ +moc_pryd04,85,96,0 script Glimmer#crypt FAKE_NPC,3,3,{ OnTouch: if (ASSN_SK == 4) { specialeffect EF_CONE; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index f05d494f7..43571facb 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -53,11 +53,11 @@ dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{ mes "will rule this land."; close; } - mes "↖3╯ - ♁♀♀"; - mes "→↖♂ ∥ ∥"; - mes "↗34 3"; - mes "☉↓↑ ╯ -↘∥ ♁ ♀←╯"; - mes "═↓/ → ♂"; + mes sprintf("↖3╯ - ♁♀♀"); + mes sprintf("→↖♂ ∥ ∥"); + mes sprintf("↗34 3"); + mes sprintf("☉↓↑ ╯ -↘∥ ♁ ♀←╯"); + mes sprintf("═↓/ → ♂"); close; } @@ -76,15 +76,15 @@ dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{ mes "Hey, you are an outsider!"; close; } - mes "↑22 ↘ ☉-♂ ╯ ═↙"; - mes "↖☉3 ═ "; - mes "↓☉- 4 -↓╯ ↘ ↙∴"; + mes sprintf("↑22 ↘ ☉-♂ ╯ ═↙"); + mes sprintf("↖☉3 ═ "); + mes sprintf("↓☉- 4 -↓╯ ↘ ↙∴"); next; mes "[Sentinel]"; - mes "↗"; + mes sprintf("↗"); next; mes "[Sentinel]"; - mes "♂←∴ ↙ ☉4↑"; + mes sprintf("♂←∴ ↙ ☉4↑"); close; } @@ -96,9 +96,9 @@ dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{ mes "you won't know what hit you. Beware!"; close; } - mes "↖↑∥ ↖ ☉"; - mes "↖∴↘ ☉ ↘═3 → ╯"; - mes "═↑↖ 4 →↘← ↓ ↖"; + mes sprintf("↖↑∥ ↖ ☉"); + mes sprintf("↖∴↘ ☉ ↘═3 → ╯"); + mes sprintf("═↑↖ 4 →↘← ↓ ↖"); close; } @@ -109,8 +109,8 @@ dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{ mes "if I keep up with my training every day."; close; } - mes "↖↑∥ ↖ ↖↑∥ ↖"; - mes "↑ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); + mes sprintf("↑ ↖"); next; mes "Don't know what it means."; close; @@ -123,8 +123,8 @@ dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{ mes "hard I am training."; close; } - mes "↖↑∥ ↖"; - mes "↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖"); + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖ ↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -138,8 +138,8 @@ dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{ mes "I am never lazy with my training."; close; } - mes "↖↑∥ ↖ ↖↑∥ ↖"; - mes "↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); + mes sprintf("↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -154,8 +154,8 @@ dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{ mes "for trainees like me."; close; } - mes "↖↑∥ ↖ ↖↑∥"; - mes "↖↑∥ ↖ ↖↑∥ ↖"; + mes sprintf("↖↑∥ ↖ ↖↑∥"); + mes sprintf("↖↑∥ ↖ ↖↑∥ ↖"); next; mes "Don't know what it means."; close; @@ -169,8 +169,8 @@ dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{ mes "if I do my best, right?"; close; } - mes "↖3↘ ↑ ╯4↑"; - mes "∥↑"; + mes sprintf("↖3↘ ↑ ╯4↑"); + mes sprintf("∥↑"); close; } */ @@ -182,9 +182,9 @@ dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{ mes "We are all tensed up to be ready for action."; close; } - mes "[3-↘ ↗ -]"; - mes "♂↓∥ ╯ ☉"; - mes "═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ "; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("♂↓∥ ╯ ☉"); + mes sprintf("═☉↓ ╯ ╯♁↑ ← ↙═↙ ═ ♁←↓ ═ "); close; } @@ -194,8 +194,8 @@ dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{ mes "Boring."; close; } - mes "[3-↘ ↗ -]"; - mes "↗═2"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("↗═2"); close; } @@ -205,8 +205,8 @@ dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{ mes "Zzzzz..."; close; } - mes "[3-↘ ↗ -]"; - mes "↙↑"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("↙↑"); close; } @@ -216,8 +216,8 @@ dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{ mes "El Dicastes is the most peaceful place in this world as long as I am here."; close; } - mes "[3-↘ ↗ -]"; - mes "∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘"; + mes sprintf("[3-↘ ↗ -]"); + mes sprintf("∴∴4 / ←4╯ 2 4↘↓ ↖ /∴∴ ↖ ↘"); close; } @@ -227,8 +227,8 @@ dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{ mes "Resting is always so sweet."; close; } - mes "[↓↖♁ ∥ ═]"; - mes "∴↓↗ ← ♁♀3 4 ←"; + mes sprintf("[↓↖♁ ∥ ═]"); + mes sprintf("∴↓↗ ← ♁♀3 4 ←"); close; } @@ -241,9 +241,9 @@ dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{ mes "You say I don't look like I'm resting? But I'm already used to this."; close; } - mes "[↓↖♁ ∥ ═]"; - mes "↑∴═ ← ↗♀♂ ∥ ☉↘↘"; - mes "∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉"; + mes sprintf("[↓↖♁ ∥ ═]"); + mes sprintf("↑∴═ ← ↗♀♂ ∥ ☉↘↘"); + mes sprintf("∴╯☉ ↗ 4↑♀ ╯ -↘↑ ↑ -↙↗ ↑ ☉"); close; } @@ -257,8 +257,8 @@ dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{ mes "Why is it so noisy when I'm trying to get rest?"; close; } - mes "[╯↗♁ ═ ↗]"; - mes "∥3♀ - ♁↖3 ↑ 3↓"; + mes sprintf("[╯↗♁ ═ ↗]"); + mes sprintf("∥3♀ - ♁↖3 ↑ 3↓"); close; } @@ -289,8 +289,8 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ mes "I am not going to say anything, either!"; close; } - mes "☉4☉ ☉ ☉/←"; - mes "↓ 43→ ☉☉"; + mes sprintf("☉4☉ ☉ ☉/←"); + mes sprintf("↓ 43→ ☉☉"); next; if(select("Can't tell what it means", "Is it a curse??") == 2) { mes "[Suspicious Piom]"; @@ -312,10 +312,10 @@ dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{ mes "But of course you'll have to pay the price."; close; } - mes "/↓♀ 4 4/"; - mes "/↖♀ ← ♂↙♀ ♁"; - mes "∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖"; - mes "═3↖ ♁ ↙☉2"; + mes sprintf("/↓♀ 4 4/"); + mes sprintf("/↖♀ ← ♂↙♀ ♁"); + mes sprintf("∴♂↙ ↑ ←←♁ ↘ ☉═↖ ↖ 3 ↖"); + mes sprintf("═3↖ ♁ ↙☉2"); close; } @@ -329,10 +329,10 @@ dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{ emotion e_what; close; } - mes "♀-↙ ↖ 3"; - mes "←↓☉ ═ ♁♁4 ↑ ↑☉♂"; - mes "╯♂/ ∥ 3↘☉ ♁ ♀/"; - mes "←↙♂ 4"; + mes sprintf("♀-↙ ↖ 3"); + mes sprintf("←↓☉ ═ ♁♁4 ↑ ↑☉♂"); + mes sprintf("╯♂/ ∥ 3↘☉ ♁ ♀/"); + mes sprintf("←↙♂ 4"); emotion e_what; close; } @@ -354,17 +354,17 @@ dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{ mes "I'll be rejected again, right?"; close; } - mes "→♁↘ ☉ ☉-2"; - mes "☉↓↗ / ♁2♂ ↓ ╯"; - mes "∥♀═ ↗ ♁↑↓ ♁ ♂"; - mes "4↙4 - ♂↓↗ → →2"; + mes sprintf("→♁↘ ☉ ☉-2"); + mes sprintf("☉↓↗ / ♁2♂ ↓ ╯"); + mes sprintf("∥♀═ ↗ ♁↑↓ ♁ ♂"); + mes sprintf("4↙4 - ♂↓↗ → →2"); next; mes "[Tired Piom]"; - mes "/"; + mes sprintf("/"); next; emotion e_swt; mes "[Tired Piom]"; - mes "↖↙↖ 2 ←♁"; + mes sprintf("↖↙↖ 2 ←♁"); close; } @@ -391,9 +391,9 @@ dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{ mes "The refined Bradium was the best ever. Do you want to try some?"; close; } - mes "[☉♁♀]"; - mes "↗☉═ 2 ╯"; - mes "↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?"; + mes sprintf("[☉♁♀]"); + mes sprintf("↗☉═ 2 ╯"); + mes sprintf("↓/∴ ╯ →→═ ↙ ☉♂← 3 /3═ 3 ╯?"); close; } @@ -413,17 +413,17 @@ dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{ mes "blessing?"; close; } - mes "♁↓4 ↓ ↑"; - mes "╯☉↖ 3 ↑→"; - mes "♁↑4 ↗ 2☉2 ↓"; - mes "☉∥- ↖ 3∥- ↓ ∴"; + mes sprintf("♁↓4 ↓ ↑"); + mes sprintf("╯☉↖ 3 ↑→"); + mes sprintf("♁↑4 ↗ 2☉2 ↓"); + mes sprintf("☉∥- ↖ 3∥- ↓ ∴"); next; mes "[Thrilled Piom]"; - mes "╯"; + mes sprintf("╯"); next; mes "[Thrilled Piom]"; - mes "-═↗ ╯ ☉☉"; - mes "↗☉→ ↘ /↑"; + mes sprintf("-═↗ ╯ ☉☉"); + mes sprintf("↗☉→ ↘ /↑"); close; } @@ -435,9 +435,9 @@ dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{ mes "I will have to get more factory lines running."; close; } - mes "↘↓♂ 3 3═- 3 ∥♂↓"; - mes "/☉← 3"; - mes "←→↘ ↙ →-4 4"; + mes sprintf("↘↓♂ 3 3═- 3 ∥♂↓"); + mes sprintf("/☉← 3"); + mes sprintf("←→↘ ↙ →-4 4"); close; } @@ -467,24 +467,24 @@ dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ mes "- The guide looks at you with an alert expression. -"; close; } - mes "[4♂]"; - mes "↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2"; - mes "←♁♀ ☉ ↑↑?"; + mes sprintf("[4♂]"); + mes sprintf("↓╯☉ - ↓♂♁ ═ ↖↖╯ 2 34→ 2"); + mes sprintf("←♁♀ ☉ ↑↑?"); next; - mes "[4♂]"; - mes "-↗☉ ↗ ∥3- 2 →←/"; - mes "♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═"; + mes sprintf("[4♂]"); + mes sprintf("-↗☉ ↗ ∥3- 2 →←/"); + mes sprintf("♂/3 ↖ ☉∴∴ ↗ ♀♂- ↗ 4♁/ ↗ ↖♀↓ ↓ ═"); next; - mes "[4♂]"; - mes "↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯"; - mes "→♁═ ↖ ↘4"; + mes sprintf("[4♂]"); + mes sprintf("↘↗↑ ↖ ♀/→ 4 /↗♂ ↙ ∥═♁ ↙ ↑╯"); + mes sprintf("→♁═ ↖ ↘4"); next; - mes "[4♂]"; - mes "↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←"; + mes sprintf("[4♂]"); + mes sprintf("↑♀♂ ═ ☉→4 / ☉↓→ ← ☉ ←"); next; - mes "[4♂]"; - mes "♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥"; - mes "∴4♀ ═ ♀←╯ 2 ↑↖"; + mes sprintf("[4♂]"); + mes sprintf("♁↑↖ → ↓↖♀ ☉ ═-↑ ↖ ♂♂♂ ↖ ↙←↖ ∥"); + mes sprintf("∴4♀ ═ ♀←╯ 2 ↑↖"); close; } @@ -499,12 +499,12 @@ dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{ mes "here too."; close; } - mes "∥↗2 4"; - mes "→↖∴ / ☉☉"; - mes "♂↓♁ ☉ →∥↗ ←"; - mes "♂↖∥ ↙ ↑"; - mes "/↙♁ 2 ↘♁♁ ↗ →"; - mes "4♁♁ ↗ 2╯♁"; + mes sprintf("∥↗2 4"); + mes sprintf("→↖∴ / ☉☉"); + mes sprintf("♂↓♁ ☉ →∥↗ ←"); + mes sprintf("♂↖∥ ↙ ↑"); + mes sprintf("/↙♁ 2 ↘♁♁ ↗ →"); + mes sprintf("4♁♁ ↗ 2╯♁"); close; } @@ -515,8 +515,8 @@ dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{ mes "I've come to pick up the weapon I ordered."; close; } - mes "∥☉/ ☉ ∴♀═ ∥ ♀2"; - mes "↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑"; + mes sprintf("∥☉/ ☉ ∴♀═ ∥ ♀2"); + mes sprintf("↗↑∴ ↙ ♂↗4 ☉ ♁←☉ ↑↑"); close; } @@ -530,11 +530,11 @@ dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{ mes "which is short."; close; } - mes "♂/♀ ☉ ∥♁← →"; - mes "4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3"; - mes "↑☉♀ / ╯♀═ ↓ ↘4∥"; - mes "☉4♁ 2 ↑╯3 → →♂"; - mes "♁3∴ ╯ ←←"; + mes sprintf("♂/♀ ☉ ∥♁← →"); + mes sprintf("4♀∴ ╯ ↗↑♁ ↑ ☉/♂ 3 ♂↘╯ 3"); + mes sprintf("↑☉♀ / ╯♀═ ↓ ↘4∥"); + mes sprintf("☉4♁ 2 ↑╯3 → →♂"); + mes sprintf("♁3∴ ╯ ←←"); close; } @@ -554,17 +554,17 @@ dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{ mes "but why are you interested in it?"; close; } - mes "↑∴╯ ═ →↓2 ∥ ♂↓"; - mes "∥4"; - mes "←↗═ 3 ↗☉↑"; - mes "∥╯4 ↖ ↘♀∥ ↓"; + mes sprintf("↑∴╯ ═ →↓2 ∥ ♂↓"); + mes sprintf("∥4"); + mes sprintf("←↗═ 3 ↗☉↑"); + mes sprintf("∥╯4 ↖ ↘♀∥ ↓"); next; mes "[Free Venknick]"; - mes "↗"; + mes sprintf("↗"); next; mes "[Free Venknick]"; - mes "/═╯ 2 ☉♁4 ∥ ♂♀"; - mes "2↘╯ ← ∥♁→ ↘ ↓♁→ 33"; + mes sprintf("/═╯ 2 ☉♁4 ∥ ♂♀"); + mes sprintf("2↘╯ ← ∥♁→ ↘ ↓♁→ 33"); close; } @@ -577,9 +577,9 @@ dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{ close; } mes "[Excited Piom]"; - mes "↙/☉ 4 ∥3♂ 2"; + mes sprintf("↙/☉ 4 ∥3♂ 2"); emotion e_ho; - mes "4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖"; + mes sprintf("4☉♂ ↓ ♀↑/ → ↙♁↓ ↖ 3 ↖"); close; } @@ -593,11 +593,11 @@ dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{ mes "We never have any quarrels between classes."; close; } - mes "↑2☉ ↓ ↙→- ↓"; - mes "∥∴- ↓ ↑☉∥ ☉ 4"; - mes "♂↑∥ / ═♂═ ↑ ↘∴↗"; - mes "↙←↑ ☉ ╯↙/ ↖ ↖♁"; - mes "34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓"; + mes sprintf("↑2☉ ↓ ↙→- ↓"); + mes sprintf("∥∴- ↓ ↑☉∥ ☉ 4"); + mes sprintf("♂↑∥ / ═♂═ ↑ ↘∴↗"); + mes sprintf("↙←↑ ☉ ╯↙/ ↖ ↖♁"); + mes sprintf("34↘ ═ ↙♂↗ ↘ 4♁↖ ↓↓"); close; } @@ -612,11 +612,11 @@ dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{ emotion e_dots; close; } - mes "3↑/ ↗ ↓-"; - mes "4↑↘ ↙ ↖"; - mes "4/═ ☉ ↓→-"; - mes "♂♁∥ ∥ ↗/2"; - mes "═♁/ ═ ╯♂ ═ ╯♂"; + mes sprintf("3↑/ ↗ ↓-"); + mes sprintf("4↑↘ ↙ ↖"); + mes sprintf("4/═ ☉ ↓→-"); + mes sprintf("♂♁∥ ∥ ↗/2"); + mes sprintf("═♁/ ═ ╯♂ ═ ╯♂"); emotion e_dots; close; } @@ -649,13 +649,13 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{ mes "Just forget about it quickly for your own good."; close; } - mes "[↓╯← ↙ ]"; - mes "↓♁↘ ♁ ╯↘→ → "; - mes "↘↗↘ → ∥/↘ 4 ☉"; + mes sprintf("[↓╯← ↙ ]"); + mes sprintf("↓♁↘ ♁ ╯↘→ → "); + mes sprintf("↘↗↘ → ∥/↘ 4 ☉"); next; - mes "[↓╯← ↙ ]"; - mes "♀2∥ ↘ ↓→═"; - mes "═/↖ 3 →"; + mes sprintf("[↓╯← ↙ ]"); + mes sprintf("♀2∥ ↘ ↓→═"); + mes sprintf("═/↖ 3 →"); next; mes "Don't know what it means."; close; @@ -702,9 +702,9 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ mes "You feel outraged at being tricked."; close; } - mes "[←↙↗ 4 ]"; - mes "3↘☉ ☉ ↗═↖"; - mes "═♀3 2 ♂←3 ↖ ∴←∥"; + mes sprintf("[←↙↗ 4 ]"); + mes sprintf("3↘☉ ☉ ↗═↖"); + mes sprintf("═♀3 2 ♂←3 ↖ ∴←∥"); next; mes "Don't know what it means."; close; @@ -719,9 +719,9 @@ dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{ close; } mes "[Worried Piom]"; - mes "↘2→ 3 ∴/♁ ∥ ∴↘3"; - mes "∴→═ - ∴∴- ═ ╯"; - mes "→/♀ ☉ ♂"; + mes sprintf("↘2→ 3 ∴/♁ ∥ ∴↘3"); + mes sprintf("∴→═ - ∴∴- ═ ╯"); + mes sprintf("→/♀ ☉ ♂"); close; } @@ -734,8 +734,8 @@ dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{ close; } mes "[Lost Galten]"; - mes "☉↑∴ ↘ 4↙"; - mes "∥↖♂ ╯ "; - mes "←∴3 ↘ ←☉"; + mes sprintf("☉↑∴ ↘ 4↙"); + mes sprintf("∥↖♂ ╯ "); + mes sprintf("←∴3 ↘ ←☉"); close; } diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt index 3d72fc6b0..92050128a 100644 --- a/npc/re/events/halloween_2013.txt +++ b/npc/re/events/halloween_2013.txt @@ -472,7 +472,7 @@ niflheim,179,168,5 script Kentucky#2013HE 4_NFCOCK,{ close; } -niflheim,177,166,8 script Chicken#2013HE 4_NFCOCK,{ +niflheim,177,166,0 script Chicken#2013HE 4_NFCOCK,{ mes "[Chicken]"; mes "Hey Kentucky!!"; mes "You are eating alone too much!"; diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index 65afecedc..c0677b2ef 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -29,12 +29,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Halloween Event (2014) -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= The Official 2014 Halloween Event //= @@ -692,7 +686,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "You could be a 'fake'!"; next; mes "[Nathan]"; - mes "Da...d癒礎?"; + mes "Da...d...?"; next; mes "[Bolak]"; mes "Nathan!! Even you doubt your own father?"; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 3b0b1c510..3860b35a3 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -27,12 +27,6 @@ //= along with this program. If not, see <http://www.gnu.org/licenses/>. //========================================================================= //= Wolfchev's Laboratory -//================= File Encoding ========================================= -//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. -//= -If the encoding is correct, the next three lines have the same length- -//= ============ _____________________________________________ ============ -//= ============ ============================================= ============ -//= ============ ℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅℅ ============ //================= Description =========================================== //= Defeat Wolfchev's human experimentations. //================= Current Version ======================================= @@ -592,8 +586,7 @@ lighthalzen,342,291,4 script Weird old man#Bio4Reward 4_M_EINOLD,{ break; case 4: mes "<<Ygnus Stale[1]>>"; - // FIXME[Haru]: Anyone knows what 繒簫 means? - mes "When doing short distance attack, cast 繒簫 to the player and to the enemy with a certain chance."; + mes "When doing short distance attack, Chance of inflicting o rreceiving Burn status when dealing physical damage."; mes "Two-Handed Axe / ATK 250 / Weight 190 / Fire Property / Weapon Lv 4 / Required Lv 95 / Socket 1 / for High Swordman/Merchant Classes"; callsub L_Reward, Ygnus_Stale, 50, 100, 35; break; @@ -2803,7 +2796,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ //== The Lab No.3 >> Boss's Room Warp portal =============== 1@lhz,83,62,0 script #potal_03 WARPNPC,2,2,{ - end; + end; OnInstanceInit: disablenpc instance_npcname("#potal_03"); @@ -2990,9 +2983,9 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ //== Bosses ================================================ - script bio4FBoss FAKE_NPC,{ - end; + end; - OnEnable: +OnEnable: .@map$ = instance_mapname("1@lhz"); .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; specialeffect EF_SUI_EXPLOSION; @@ -3038,7 +3031,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ disablenpc instance_npcname(strnpcinfo(0)); end; - OnDisable: +OnDisable: killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; disablenpc instance_npcname(strnpcinfo(0)); end; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 949e6973d..4b970a86c 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -2839,7 +2839,7 @@ iz_ac01,134,47,5 script Trainer Mainz#ac 4_M_KY_KNT,4,4,{ mes "Please keep in mind that I really wanted to have it but since you look exhausted I offered it to you first!"; emotion e_no1; next; - mes "- You open the lunchbox and there is some type of food inside 癒穢"; + mes "- You open the lunchbox and there is some type of food inside -"; next; mes "[Mainz]"; mes "Wahahahat! Don't hesitate and just take it!"; @@ -10875,7 +10875,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ case 2: mes "[Vicente]"; mes "Correct!"; - mes "You have a good memory瞿癒"; + mes "You have a good memory!"; cutin "sc_vicente03.bmp", 2; next; break; @@ -10941,7 +10941,7 @@ iz_ac02,49,134,5 script Vicente#ac 4_M_HUMAN_02,{ case 2: mes "[Vicente]"; mes "Correct!"; - mes "You have a good memory瞿癒"; + mes "You have a good memory!"; cutin "sc_vicente03.bmp", 2; next; break; @@ -13297,7 +13297,7 @@ izlude,155,132,3 script Locas#iz 4_M_02,{ switch(select("refining price", "refining effect", "Finish the explanation.")) { case 1: mes "[Locas]"; - mes "穢繹From the word itself, refining price is ^3E86C3 the price for refining once^000000."; + mes "From the word itself, refining price is ^3E86C3 the price for refining once^000000."; next; mes "[Locas]"; mes "But, there are differences in the essential material according the (zeny) and weapon level."; diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt index a78491f65..4a3744269 100644 --- a/npc/re/merchants/ninja_craftsman.txt +++ b/npc/re/merchants/ninja_craftsman.txt @@ -87,7 +87,7 @@ L_Menu: mes "[Gyo]"; mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000"; if (.@item_make==Wolf_Armguard) - mes "Can you feel it? The throbbing of the wolf blood’"; + mes "Can you feel it? The throbbing of the wolf blood..."; else if (.@item_make==Crescent_Armguard) mes "A crescent as beautiful and clear as a crystal will be engraved on it."; else if (.@item_make==Ninja_Scale_Armor) @@ -104,38 +104,38 @@ L_Menu: } else if (.@item_make == Crescent_Armguard){ mes "Decreases post skill delay for 2% for every enhancement."; - mes "Shield Type, Defense 70, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Shield Type, Defense 70, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Ninja_Scale_Armor){ - mes "MHP+15%, MSP-30%."; - mes "Armor Type, Defense 90, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "MHP+15%, MSP-30%."; + mes "Armor Type, Defense 90, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Tenebris_Latitantes){ mes "Chance to activate Lvl. 1 Illusion - Shadow when attacked by melee attacks."; - mes "Armor Type, Defense 60, Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Armor Type, Defense 60, Slot 1"; + mes "Required Level 100, Ninja Type Only"; } break; case 3: mes "[Gyo]"; - mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; - mes "No use crying over it later."; - next; - if (select("Combine.", "Quit.") == 2) { + mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; + mes "No use crying over it later."; + next; + if (select("Combine.", "Quit.") == 2) { mes "[Gyo]"; mes "Looks like you need more time to decide."; close; } - if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { + if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Hold on!! -"; mes "- You cannot receive items -"; mes "- because you carry too much. -"; mes "- Please try again -"; mes "- after lightening your burden. -"; close; - } + } mes "[Gyo]"; switch(.@item_make){ case 2172: //Wolf_Armguard @@ -144,7 +144,7 @@ L_Menu: delitem Wolf_Blood,10; //Wolf_Blood getitem Wolf_Armguard,1; //Wolf_Armguard mes "Can you feel the wolfish instinct?"; - mes "Wild, but beautiful’"; + mes "Wild, but beautiful..."; } else { mes "You don't have enough ingredients."; @@ -272,82 +272,81 @@ L_Menu: mes "["+ getitemname(getarg(0)) +"]"; if (.@item_make == Raksasa_Dagger){ mes "INT+3 MATK+100."; - mes "Dagger Type, ATK 120, Slot 1"; - mes "Required Level 110, Ninja Type Only"; + mes "Dagger Type, ATK 120, Slot 1"; + mes "Required Level 110, Ninja Type Only"; } else if (.@item_make == Mikatsuki){ mes "MATK + 120, Fluctuated Casting and SP use decreased by 5% upon skill use."; - mes "Dagger Type, ATK 50, Weapon Lvl. 4"; - mes "Slot 1"; - mes "Required Level 100, Ninja Type Only"; + mes "Dagger Type, ATK 50, Weapon Lvl. 4"; + mes "Slot 1"; + mes "Required Level 100, Ninja Type Only"; } else if (.@item_make == Huuma_Swirling_Petal){ - mes "MATK + 50, Petal Shuriken skill damage increased by 20%."; - mes "Shuriken Type, ATK 150"; - mes "Weapon Lvl. 3, Slot 2"; - mes "Required Level 110, Ninja Type Only"; + mes "MATK + 50, Petal Shuriken skill damage increased by 20%."; + mes "Shuriken Type, ATK 150"; + mes "Weapon Lvl. 3, Slot 2"; + mes "Required Level 110, Ninja Type Only"; } break; case 3: mes "[Ki]"; - mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; - mes "No use crying over it later."; - next; - if (select("Combine.", "Quit.") == 2) { + mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000"; + mes "No use crying over it later."; + next; + if (select("Combine.", "Quit.") == 2) { mes "[Ki]"; mes "Think carefully~~"; close; } - if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { + if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) { mes "- Hold on!! -"; mes "- You cannot receive items -"; mes "- because you carry too much. -"; mes "- Please try again -"; mes "- after lightening your burden. -"; close; - } + } mes "[Ki]"; switch(.@item_make){ case 13076: //Raksasa_Dagger - if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) { - delitem Murasame_,1; //Murasame_ - delitem Dark_Red_Jewel,1; //Dark_Red_Jewel - getitem Raksasa_Dagger,1; //Raksasa_Dagger - mes "Oh yes..."; - mes "It is a beautiful glow..."; - } - else { - mes "Hmm... You do not have enough to make a Raksasa Dagger."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } + if (countitem(Murasame_) && countitem(Dark_Red_Jewel)) { + delitem Murasame_,1; //Murasame_ + delitem Dark_Red_Jewel,1; //Dark_Red_Jewel + getitem Raksasa_Dagger,1; //Raksasa_Dagger + mes "Oh yes..."; + mes "It is a beautiful glow..."; + } else { + mes "Hmm... You do not have enough to make a Raksasa Dagger."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } break; case 13078: //Mikatsuki - if (countitem(Hakujin_) && countitem(White_Jewel)) { - delitem Hakujin_,1; //Hakujin_ - delitem White_Jewel,1; //White_Jewel - getitem Mikatsuki,1; //Mikatsuki - mes "Splendid’"; - mes "It is always mesmerizing to look upon such a beautiful weapon’"; - } - else { - mes "Hmm... You do not have enough to make a Mikatsuki."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } - break; + if (countitem(Hakujin_) && countitem(White_Jewel)) { + delitem Hakujin_,1; //Hakujin_ + delitem White_Jewel,1; //White_Jewel + getitem Mikatsuki,1; //Mikatsuki + mes "Splendid..."; + mes "It is always mesmerizing to look upon such a beautiful weapon..."; + } + else { + mes "Hmm... You do not have enough to make a Mikatsuki."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } + break; case 13313: //Huuma_Swirling_Petal - if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) { - delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind - delitem Broken_Shuriken,100; //Broken_Shuriken - getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal - mes "Swirling Petal!!"; - } - else { - mes "Hmm... You do not have enough to make Petal Shurikens."; - mes "Why don't you check again?"; - mes "Some just can't give up what they hold."; - } + if (countitem(Huuma_Calm_Mind) && countitem(Broken_Shuriken) > 99) { + delitem Huuma_Calm_Mind,1; //Huuma_Calm_Mind + delitem Broken_Shuriken,100; //Broken_Shuriken + getitem Huuma_Swirling_Petal,1; //Huuma_Swirling_Petal + mes "Swirling Petal!!"; + } + else { + mes "Hmm... You do not have enough to make Petal Shurikens."; + mes "Why don't you check again?"; + mes "Some just can't give up what they hold."; + } break; } close; diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 0cbcb610b..2fa43097c 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -87,7 +87,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ mes "That person standing next to me is my master... He came back after long journey of practice."; next; mes "[Gelkah]"; - mes "I understand you might wonder why a Sura wants an Archbishop as a teacher..."; + mes "I understand you might wonder why a Sura wants an Archbishop as a teacher..."; } else { cutin "gelca03",2; diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt index 9f503666d..39b7de701 100644 --- a/npc/re/quests/eden/111-120.txt +++ b/npc/re/quests/eden/111-120.txt @@ -878,7 +878,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ case 3: mes "[Mingmin]"; if (questprogress(13098,PLAYTIME) == 1) - mes "They all look the same for me. I should research harder."; + mes "They all look the same for me. I should research harder."; else if (questprogress(13097,HUNTING) == 1) { cutin "漆釭癱",3; //venatu_card mes "There is one more reason why many adventurers are sent to Juperos and that is my real request."; diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index 562d205d3..d52de0f70 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -52,9 +52,9 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Average Galten]"; - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); close; } if (ep13_3_invite >= 4) { @@ -81,7 +81,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{ if (!isequipped(2782)) { mes "[Curious Sapha]"; - mes "←♂- ♁ ↓?"; + mes sprintf("←♂- ♁ ↓?"); next; mes "- Cannot understand a word. -"; close; @@ -207,8 +207,8 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ if (compare(strnpcinfo(0),"ep133_26")) { if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); next; mes "The Vigilante says something and then shakes his head."; mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him."; @@ -231,9 +231,9 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ } if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..! "; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! "); next; mes "Cannot communicate with him."; close; @@ -267,8 +267,8 @@ dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 4_MAN_GALTUN1 dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Vigilante]"; - mes "↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘."; - mes "♀↙2 ↑ ♁↓↙ ↓..! "; + mes sprintf("↑☉← → /↗☉═←↖ 4 →╯∥ ↖ -↓↘."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..! "); next; mes "Cannot understand a word."; close; @@ -361,8 +361,8 @@ OnEnable: - script Guard#ep133_11 4_MAN_GALTUN1,{ if (!isequipped(2782)) { mes "[Capital City Guard]"; - mes "↑☉← → /↗☉?"; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "- Cannot communicate with him. -"; close; @@ -502,8 +502,8 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -572,8 +572,8 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -641,8 +641,8 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -712,8 +712,8 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -779,8 +779,8 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -853,8 +853,8 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -921,8 +921,8 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -1204,9 +1204,9 @@ cmd_fild08,324,163,0 script Stone Hearts CLEAR_NPC,{ unknown_d(12215,953); } dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{ if (!isequipped(2782)) { mes "[Diel Guard]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; close; @@ -1267,9 +1267,9 @@ dic_in01,242,182,0 script Elevator#5f_to_4f CLEAR_NPC,{ dic_in01,263,193,3 script Diel Guard#ep133_20 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Diel Guard]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; close; @@ -1804,8 +1804,8 @@ OnTouch: if (ep13_3_secret == 19) { if (!isequipped(2782)) { mes "[Quiet Voice]"; - mes "/↗☉ ═←↖...."; - mes "♁↓↙ →╯∥ ↖ -↓↘..."; + mes sprintf("/↗☉ ═←↖...."); + mes sprintf("♁↓↙ →╯∥ ↖ -↓↘..."); } else { mes "[Quiet Voice]"; @@ -1821,9 +1821,9 @@ OnTouch: dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ if (!isequipped(2782)) { mes "[Jarute HesLanta]"; - mes "↑☉← → /↗☉?"; - mes "═←↖ 4 →╯∥ ↖ -↓↘..."; - mes "♀↙2 ↑ ♁↓↙ ↓..!"; + mes sprintf("↑☉← → /↗☉?"); + mes sprintf("═←↖ 4 →╯∥ ↖ -↓↘..."); + mes sprintf("♀↙2 ↑ ♁↓↙ ↓..!"); next; mes "Cannot communicate with him."; mes "Sapha's minister looks hopeless."; @@ -2331,8 +2331,8 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2504,8 +2504,8 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2728,8 +2728,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -2870,8 +2870,8 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -3041,8 +3041,8 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -3232,8 +3232,8 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{ close; } if (!isequipped(2782)) { - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "I don't feel confident in talking since you wouldn't understand anything."; close; @@ -4300,8 +4300,8 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{ if (!isequipped(2782)) { mes "[Knit]"; - mes "↓╯↑"; - mes "←↖☉ ╯ ←♂∴ ↗ ♀3╯"; + mes sprintf("↓╯↑"); + mes sprintf("←↖☉ ╯ ←♂∴ ↗ ♀3╯"); next; mes "Cannot communicate with him."; close; @@ -4398,9 +4398,9 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{ mes "[Piom]"; if (!isequipped(2782)) { - mes "♂→═ ← 2♂↙?"; - mes "♁4~!"; - mes "-3═ 2 ∥♂↓ 4 ♀ !!!"; + mes sprintf("♂→═ ← 2♂↙?"); + mes sprintf("♁4~!"); + mes sprintf("-3═ 2 ∥♂↓ 4 ♀ !!!"); next; mes "Cannot communicate with him."; close; @@ -4471,8 +4471,8 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{ dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{ if (!isequipped(2782)) { mes "[Galten]"; - mes "↖↑∥ ↖ ↖↑∥"; - mes "↖↑∥"; + mes sprintf("↖↑∥ ↖ ↖↑∥"); + mes sprintf("↖↑∥"); next; mes "Cannot communicate with him."; close; @@ -5045,8 +5045,8 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{ close; } mes "[Frede]"; - mes "╯↑♂ ↘"; - mes "↙←↖ ╯ ↑"; + mes sprintf("╯↑♂ ↘"); + mes sprintf("↙←↖ ╯ ↑"); close; OnTouch: if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) { @@ -5352,8 +5352,8 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ close; } mes "[Frede]"; - mes "╯↑♂ ↘ "; - mes "↙←↖ ╯ ↑"; + mes sprintf("╯↑♂ ↘ "); + mes sprintf("↙←↖ ╯ ↑"); close; } @@ -5450,9 +5450,9 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{ close; } mes "[Brian]"; - mes "↑↓☉ ↖ ♀2↘ ← ♀"; - mes "♀// ↗ -♂∴ ═"; - mes "↑♁3 ↖"; + mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀"); + mes sprintf("♀// ↗ -♂∴ ═"); + mes sprintf("↑♁3 ↖"); close; } @@ -5576,9 +5576,9 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{ close; } mes "[Tyler]"; - mes "∴/→"; - mes "/☉- / -↖2 ∥ "; - mes "☉↖═ ☉ "; + mes sprintf("∴/→"); + mes sprintf("/☉- / -↖2 ∥ "); + mes sprintf("☉↖═ ☉ "); close; } @@ -5679,8 +5679,8 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{ close; } mes "[John]"; - mes "↗↓- 4 ☉"; - mes "∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ "; + mes sprintf("↗↓- 4 ☉"); + mes sprintf("∴∴♁ → /♀← ╯ ♂∥↙ ☉ ═∥ ☉ "); close; } @@ -5773,13 +5773,14 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{ next; mes "[Rose]"; mes "We must be connected?"; - mes "^f57d7dHahahaⅤ^000000"; + mes sprintf("^f57d7d%sⅤ^000000", + _("Hahaha"));; close; } mes "[Rose]"; - mes "↗☉♀ 3 ♀"; - mes "↘←→ ↗ 4"; - mes "╯☉3"; + mes sprintf("↗☉♀ 3 ♀"); + mes sprintf("↘←→ ↗ 4"); + mes sprintf("╯☉3"); close; } @@ -5872,8 +5873,8 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{ close; } mes "[Bain]"; - mes "☉↖2 → "; - mes "←♂- ♁ ↓"; + mes sprintf("☉↖2 → "); + mes sprintf("←♂- ♁ ↓"); close; } @@ -5970,11 +5971,11 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{ close; } mes "[Lash]"; - mes "↑↓☉ ↖ ♀2↘ ← ♀"; - mes "♀// ↗ -♂∴ ═ "; - mes "↑♁3 ↖ "; - mes "→"; - mes "↓4♂ ↓ ♂"; + mes sprintf("↑↓☉ ↖ ♀2↘ ← ♀"); + mes sprintf("♀// ↗ -♂∴ ═ "); + mes sprintf("↑♁3 ↖ "); + mes sprintf("→"); + mes sprintf("↓4♂ ↓ ♂"); close; } @@ -6095,9 +6096,9 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ close; } mes "[Bouy]"; - mes "↖←/ ↗ ↙♀∴ ↖"; - mes "∴↙← ↗"; - mes "↓∴↓ ♁"; + mes sprintf("↖←/ ↗ ↙♀∴ ↖"); + mes sprintf("∴↙← ↗"); + mes sprintf("↓∴↓ ♁"); close; } @@ -6591,9 +6592,9 @@ mid_campin,168,128,3 script Sapha from Manuk 4_MAN_JERUTOO,{ mes "That is it."; } mes "[Sapha]"; - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); next; mes "[Hound]"; mes "Where is your interpreter ring?"; @@ -6673,9 +6674,9 @@ OnInit: man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{ mes "[Guard Captain Avalanche]"; if (!isequipped(2782)) { - mes "═♀↙? ╯ ↗♀..."; - mes "∴♁- ═ ?"; - mes "♂∴..?"; + mes sprintf("═♀↙? ╯ ↗♀..."); + mes sprintf("∴♁- ═ ?"); + mes sprintf("♂∴..?"); close; } if (ep13_3_invite == 4) { @@ -6751,8 +6752,8 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ if (!isequipped(2782)) { mes "[Clerk Knit]"; - mes "♀♂↑ ↓ ∥24 ← ♁...?"; - mes "═←↖ ... 4 →╯∥ ↖ -↓↘..."; + mes sprintf("♀♂↑ ↓ ∥24 ← ♁...?"); + mes sprintf("═←↖ ... 4 →╯∥ ↖ -↓↘..."); next; mes "- Cannot communicate with him. -"; close; diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 79fbcd4b0..055d63e8f 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -12028,7 +12028,7 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ next; cutin "EP14_etran1",1; mes "[Etran]"; - mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200礎織!!"; + mes "Welcome welcomeow~! We are cat merchants, always serving guests as our kingeow~! Special sale! One piece of meat for 200meow!!"; next; cutin "EP14_robert1",1; mes "[Robert]"; diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 54b2a00c0..9a3a3284f 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -825,7 +825,8 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation."; next; mes "[Linguist Devore]"; - mes "It's like this, for the question, 洵癸眉 研盹?, it says, 活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?"; + mes sprintf(_$("It's like this, for the question, %s, it says, %s"), + "洵癸眉 研盹?", "活省 研科盾 盈眇皆砂盆, 皆看癸皈眇盈癸砂竿. 活 派盹盆?"); next; mes "[Linguist Devore]"; mes "Though I tried talking to Biscuit like this, there was no feedback."; @@ -9649,7 +9650,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 1: // Attack mes "How would you like to attack?"; mes " "; - mes "﹛ Tip !!"; + mes "- Tip -"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; @@ -9695,7 +9696,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 2: // Defend mes "How would you like to defend?"; mes " "; - mes "﹛ Tip !!"; + mes "- Tip -"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 0d64f23d9..34999bbd8 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -3432,7 +3432,8 @@ L_ShowReport: mes "the mysterious power."; mes " "; mes "<Material analysis>"; - mes "*** Temperature ***** 33.5﹉"; + mes sprintf("*** %s ***** 33.5﹉", + _("Temperature")); mes "*** PH ************ 9.8"; mes "*** Solid residues *** 176"; mes "*** K+ ************ 0,23"; diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index 0d8922e51..e9b90614c 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -59,7 +59,7 @@ dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191 dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{ if (isequipped(2782)) select("Administrative Office"); - else select("→↙♀"); + else select(sprintf("→↙♀")); warp "dic_in01",138,221; end; } |