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-rw-r--r--npc/custom/etc/quest_warper.txt6
-rw-r--r--npc/custom/events/mushroom_event.txt9
-rw-r--r--npc/custom/quests/quest_shop.txt4
-rw-r--r--npc/custom/quests/thq/THQS_TTShop.txt4
-rw-r--r--npc/dev/test.txt10
-rw-r--r--npc/merchants/advanced_refiner.txt19
-rw-r--r--npc/merchants/hd_refine.txt15
-rw-r--r--npc/merchants/refine.txt17
-rw-r--r--npc/other/Global_Functions.txt23
-rw-r--r--npc/re/instances/OldGlastHeim.txt4
-rw-r--r--npc/re/merchants/hd_refiner.txt11
-rw-r--r--npc/re/merchants/refine.txt11
-rw-r--r--npc/re/merchants/shadow_refiner.txt10
-rw-r--r--npc/woe-fe/agit_main.txt3
14 files changed, 112 insertions, 34 deletions
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt
index 35b863e9d..2ae2e7f7f 100644
--- a/npc/custom/etc/quest_warper.txt
+++ b/npc/custom/etc/quest_warper.txt
@@ -82,7 +82,7 @@ function script Q_Warpra {
case 2:
warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY;
close2;
- debugmes "Please check your special warp menu settings on the Warpra.";
+ consolemes(CONSOLEMES_WARNING, "Please check your special warp menu settings on the Warpra.");
end;
case 3: goto L_town;
case 4: goto L_dungeon;
@@ -1533,7 +1533,7 @@ function script QWS_Dungeon_Warpra {
mes "[Warpra]";
mes "Sorry, I can only unlock this location.";
} else
- debugmes "QWS_Dungeon_Warpra error, improper syntax?";
+ consolemes(CONSOLEMES_ERROR, "QWS_Dungeon_Warpra error, improper syntax?");
return;
function QWS_D_setbin {
@@ -1577,7 +1577,7 @@ function script QWS_Town_Warpra {
} else if (QWS_T_getbin(getarg(0)) == 1) {
callfunc "Q_Warpra",0;
} else
- debugmes "QWS_Town_Warpra error, improper syntax ?";
+ consolemes(CONSOLEMES_ERROR, "QWS_Town_Warpra error, improper syntax ?");
return;
function QWS_T_setbin {
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index b9c54c09e..b04b99fff 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -50,9 +50,12 @@ OnMinute10: // Start time (every hour)
OnMobKilled:
set .Spawn, .Spawn - 1;
- getitem .Prize, .Amount;
- if (.Spawn) announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
- else {
+ if (playerattached() != 0) {
+ getitem .Prize, .Amount;
+ if (.Spawn)
+ announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
+ }
+ if (!.Spawn) {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
set .status,0;
}
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index 739b53c02..c2481e991 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -170,13 +170,13 @@ OnEnd:
function Add {
if (getitemname(getarg(1)) == "null") {
- debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
+ consolemes(CONSOLEMES_WARNING, "Quest reward #"+getarg(1)+" invalid (skipped).");
return;
}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
if (getitemname(getarg(.@i)) == "null") {
- debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
+ consolemes(CONSOLEMES_WARNING, "Quest requirement #"+getarg(.@i)+" invalid (skipped).");
return;
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt
index 96e7346d3..4c12f9938 100644
--- a/npc/custom/quests/thq/THQS_TTShop.txt
+++ b/npc/custom/quests/thq/THQS_TTShop.txt
@@ -93,7 +93,7 @@ function script thqs_trade_token {
// getarg(1) - .@mp$ -> PRICE
function script thqs_menu_buy {
if( getargcount() != 2 ) {
- debugmes "thqs_menu_buy: Wrong number of arguments!!";
+ consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Wrong number of arguments!!");
close;
}
@@ -101,7 +101,7 @@ function script thqs_menu_buy {
.@mp$ = getarg(1);
if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) {
- debugmes "thqs_menu_buy: Missing entries in data!";
+ consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Missing entries in data!");
close;
}
diff --git a/npc/dev/test.txt b/npc/dev/test.txt
index 2822ee65c..a867a09b2 100644
--- a/npc/dev/test.txt
+++ b/npc/dev/test.txt
@@ -786,10 +786,10 @@ function script HerculesSelfTestHelper {
callsub(OnCheck, "data_to_string (integer variable)", data_to_string(.@x), ".@x");
if (.errors) {
- debugmes "Script engine self-test [ \033[0;31mFAILED\033[0m ]";
- debugmes "**** The test was completed with " + .errors + " errors. ****";
+ consolemes(CONSOLEMES_DEBUG, "Script engine self-test [ \033[0;31mFAILED\033[0m ]");
+ consolemes(CONSOLEMES_DEBUG, "**** The test was completed with " + .errors + " errors. ****");
} else {
- debugmes "Script engine self-test [ \033[0;32mPASSED\033[0m ]";
+ consolemes(CONSOLEMES_DEBUG, "Script engine self-test [ \033[0;32mPASSED\033[0m ]");
}
return .errors;
end;
@@ -840,8 +840,8 @@ OnReportError:
.@val$ = getarg(1,"");
.@ref$ = getarg(2,"");
if (.errors == 1)
- debugmes "**** WARNING: Any self-test results past this point are unreliable because of previous errors. ****";
- debugmes "Error: "+.@msg$+": '"+.@val$+"' (found) != '"+.@ref$+"' (expected)";
+ consolemes(CONSOLEMES_DEBUG, "**** WARNING: Any self-test results past this point are unreliable because of previous errors. ****");
+ consolemes(CONSOLEMES_DEBUG, "Error: "+.@msg$+": '"+.@val$+"' (found) != '"+.@ref$+"' (expected)");
++.errors;
//end;
return;
diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt
index 9632f95f7..ec263e192 100644
--- a/npc/merchants/advanced_refiner.txt
+++ b/npc/merchants/advanced_refiner.txt
@@ -44,14 +44,19 @@
//=========================================================================
payon,157,146,6 script Suhnbi#cash 4_M_03,{
- disable_items;
- mes "[Suhnbi]";
- mes "I am the Armsmith";
- mes "I can refine all kinds of weapons,";
- mes "armor and equipment, so let me";
- mes "know what you want to refine.";
- next;
+ mes("[Suhnbi]");
+ mes("I am the Armsmith");
+ mes("I can refine all kinds of weapons,");
+ mes("armor and equipment, so let me");
+ mes("know what you want to refine.");
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
+ disable_items;
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
.@menu$ = "";
for(.@i = 1; .@i<=10; ++.@i) {
diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt
index a7fc5e922..1a5a43621 100644
--- a/npc/merchants/hd_refine.txt
+++ b/npc/merchants/hd_refine.txt
@@ -39,6 +39,17 @@
//== Blacksmith Mighty Hammer (+7~9) =======================
- script ::MightyHammer FAKE_NPC,{
+ mes("[Blacksmith Mighty Hammer]");
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "[Blacksmith Mighty Hammer]";
mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
@@ -179,6 +190,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF
//== Basta (+10 and up) ====================================
- script ::Basta FAKE_NPC,{
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ end();
+ }
disable_items;
mes "[Basta]";
mes "I'm the best Blacksmith in the whole world, Basta.";
diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt
index 7f1b4d9a3..19ebf4a8e 100644
--- a/npc/merchants/refine.txt
+++ b/npc/merchants/refine.txt
@@ -589,14 +589,19 @@ lhz_in02,282,20,7 script Fulerr 4_M_LGTMAN,{
// If you enable this function, be sure to edit the value of .@safe to the max
// safe refine in refine_db.txt as well.
function script refinemain {
+ mesf("[%s]", getarg(0));
+ mes("I'm the Armsmith.");
+ mes("I can refine all kinds of weapons, armor and equipment, so let me");
+ mes("know what you want me to refine.");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
.@features = getarg(1);
- mes "[" + getarg(0) + "]";
- mes "I'm the Armsmith.";
- mes "I can refine all kinds of weapons, armor and equipment, so let me";
- mes "know what you want me to refine.";
- next;
-
setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
.@menu$ = "";
for(.@i = 1; .@i <= 10; ++.@i) {
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 86332e931..e3741b495 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -434,7 +434,7 @@ function script F_ShuffleNumbers {
//== Function F_MesColor ===================================
// Function to colorize npc dialog without having to memorize the color code
// Examples:
-// mes callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE";
+// mesf("%sThis message is now in BLUE.", F_MesColor(C_BLUE));
function script F_MesColor {
return sprintf("^%06X", min(getarg(0), 0xFFFFFF));
}
@@ -467,3 +467,24 @@ function script F_GetTradeRestriction {
.@trade$ += "NoAuction|";
return .@trade$;
}
+
+//== Function F_MesItemInfo ===================================
+// Show the item name and a clickable link for the item description
+// Only works with mes and mesf, does not work in menu/select
+function script F_MesItemInfo {
+ .@item = getarg(0);
+ .@itemname$ = getitemname(.@item);
+ if (.@itemname$ != "null") {
+ .@itemslot = getitemslots(.@item);
+ if (.@itemslot)
+ .@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot);
+ }
+ else
+ .@itemname$ = "Unknown Item";
+ if (PACKETVER >= 20150729)
+ return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item);
+ else if (PACKETVER >= 20130130)
+ return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item);
+ else
+ return .@itemname$;
+}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 44b5f1e61..ec0efeb53 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -2744,7 +2744,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{
close();
}
mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000.");
- mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>");
+ mes(F_MesItemInfo(White_Knightage_Card));
next();
setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
setarray(.@cost[0], 3000, 70);
@@ -2777,7 +2777,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{
close();
}
mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000.");
- mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>");
+ mes(F_MesItemInfo(Khali_Knightage_Card));
next();
setarray(.@item[0], Coagulated_Spell, Corrupted_Charm);
setarray(.@cost[0], 5000, 100);
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt
index 17979642e..2dcc74bae 100644
--- a/npc/re/merchants/hd_refiner.txt
+++ b/npc/re/merchants/hd_refiner.txt
@@ -39,6 +39,17 @@
//== Blacksmith Mighty Hammer (+7~9) =======================
- script ::MightyHammer FAKE_NPC,{
+ mes("[Blacksmith Mighty Hammer]");
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "[Blacksmith Mighty Hammer]";
mes "Unlike others, I am a blacksmith who refines a very limited number of items.";
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index 6356acfca..879e9a5f1 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -56,6 +56,17 @@ payon_in01,18,132,3 script Vestri#pay 4_M_DWARF,{
// On official servers, if an item is unsuccessfully refined it will break at a
// 20% rate and downgrade at an 80% rate.
function script refinenew {
+ mesf("[%s]", getarg(0));
+ mes("I'm a blacksmith skilled in refining weapons and armors.");
+ mes("I can refine an item of your choice among the items you are equipped with.");
+ mes("Which item do you want to refine?");
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
disable_items;
mes "["+ getarg(0) +"]";
mes "I am the best Armsmith ever!";
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
index f03d348b2..db9668b6d 100644
--- a/npc/re/merchants/shadow_refiner.txt
+++ b/npc/re/merchants/shadow_refiner.txt
@@ -39,11 +39,17 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
.@npc_name$ = "[Shadow Blacksmith]";
.@zeny_cost = 20000; // Amount of zeny to be charged for refining.
- disable_items;
mesf("%s", .@npc_name$);
mes("Do you want to refine a Shadow item?");
mes("Please choose the part you want to refine.");
- next;
+
+ if (getbattleflag("features/replace_refine_npcs") == 1) {
+ if (openrefineryui())
+ close();
+ }
+ next();
+
+ disable_items;
setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant");
for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){
.@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":"));
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt
index 5ac5b8e9a..a0db6402b 100644
--- a/npc/woe-fe/agit_main.txt
+++ b/npc/woe-fe/agit_main.txt
@@ -105,7 +105,8 @@ OnAgitBreak:
// Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen)
if (.@GID <= 0) {
.@notice$ = "Character "+strcharinfo(PC_NAME)+" ("+getcharid(CHAR_ID_CHAR)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned.";
- logmes .@notice$; debugmes .@notice$;
+ logmes .@notice$;
+ consolemes(CONSOLEMES_NOTICE, .@notice$);
donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena";
end;
}