diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/custom/etc/quest_warper.txt | 6 | ||||
-rw-r--r-- | npc/custom/events/mushroom_event.txt | 9 | ||||
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 4 | ||||
-rw-r--r-- | npc/custom/quests/thq/THQS_TTShop.txt | 4 | ||||
-rw-r--r-- | npc/dev/test.txt | 10 | ||||
-rw-r--r-- | npc/merchants/advanced_refiner.txt | 19 | ||||
-rw-r--r-- | npc/merchants/hd_refine.txt | 15 | ||||
-rw-r--r-- | npc/merchants/refine.txt | 17 | ||||
-rw-r--r-- | npc/other/Global_Functions.txt | 23 | ||||
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/hd_refiner.txt | 11 | ||||
-rw-r--r-- | npc/re/merchants/refine.txt | 11 | ||||
-rw-r--r-- | npc/re/merchants/shadow_refiner.txt | 10 | ||||
-rw-r--r-- | npc/woe-fe/agit_main.txt | 3 |
14 files changed, 112 insertions, 34 deletions
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 35b863e9d..2ae2e7f7f 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -82,7 +82,7 @@ function script Q_Warpra { case 2: warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY; close2; - debugmes "Please check your special warp menu settings on the Warpra."; + consolemes(CONSOLEMES_WARNING, "Please check your special warp menu settings on the Warpra."); end; case 3: goto L_town; case 4: goto L_dungeon; @@ -1533,7 +1533,7 @@ function script QWS_Dungeon_Warpra { mes "[Warpra]"; mes "Sorry, I can only unlock this location."; } else - debugmes "QWS_Dungeon_Warpra error, improper syntax?"; + consolemes(CONSOLEMES_ERROR, "QWS_Dungeon_Warpra error, improper syntax?"); return; function QWS_D_setbin { @@ -1577,7 +1577,7 @@ function script QWS_Town_Warpra { } else if (QWS_T_getbin(getarg(0)) == 1) { callfunc "Q_Warpra",0; } else - debugmes "QWS_Town_Warpra error, improper syntax ?"; + consolemes(CONSOLEMES_ERROR, "QWS_Town_Warpra error, improper syntax ?"); return; function QWS_T_setbin { diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index b9c54c09e..b04b99fff 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -50,9 +50,12 @@ OnMinute10: // Start time (every hour) OnMobKilled: set .Spawn, .Spawn - 1; - getitem .Prize, .Amount; - if (.Spawn) announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; - else { + if (playerattached() != 0) { + getitem .Prize, .Amount; + if (.Spawn) + announce "[ "+strcharinfo(PC_NAME)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map; + } + if (!.Spawn) { announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; set .status,0; } diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index 739b53c02..c2481e991 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -170,13 +170,13 @@ OnEnd: function Add { if (getitemname(getarg(1)) == "null") { - debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; + consolemes(CONSOLEMES_WARNING, "Quest reward #"+getarg(1)+" invalid (skipped)."); return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { - debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; + consolemes(CONSOLEMES_WARNING, "Quest requirement #"+getarg(.@i)+" invalid (skipped)."); return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); diff --git a/npc/custom/quests/thq/THQS_TTShop.txt b/npc/custom/quests/thq/THQS_TTShop.txt index 96e7346d3..4c12f9938 100644 --- a/npc/custom/quests/thq/THQS_TTShop.txt +++ b/npc/custom/quests/thq/THQS_TTShop.txt @@ -93,7 +93,7 @@ function script thqs_trade_token { // getarg(1) - .@mp$ -> PRICE function script thqs_menu_buy { if( getargcount() != 2 ) { - debugmes "thqs_menu_buy: Wrong number of arguments!!"; + consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Wrong number of arguments!!"); close; } @@ -101,7 +101,7 @@ function script thqs_menu_buy { .@mp$ = getarg(1); if( getarraysize( getd(.@mw$) ) != getarraysize( getd(.@mp$) ) ) { - debugmes "thqs_menu_buy: Missing entries in data!"; + consolemes(CONSOLEMES_ERROR, "thqs_menu_buy: Missing entries in data!"); close; } diff --git a/npc/dev/test.txt b/npc/dev/test.txt index 2822ee65c..a867a09b2 100644 --- a/npc/dev/test.txt +++ b/npc/dev/test.txt @@ -786,10 +786,10 @@ function script HerculesSelfTestHelper { callsub(OnCheck, "data_to_string (integer variable)", data_to_string(.@x), ".@x"); if (.errors) { - debugmes "Script engine self-test [ \033[0;31mFAILED\033[0m ]"; - debugmes "**** The test was completed with " + .errors + " errors. ****"; + consolemes(CONSOLEMES_DEBUG, "Script engine self-test [ \033[0;31mFAILED\033[0m ]"); + consolemes(CONSOLEMES_DEBUG, "**** The test was completed with " + .errors + " errors. ****"); } else { - debugmes "Script engine self-test [ \033[0;32mPASSED\033[0m ]"; + consolemes(CONSOLEMES_DEBUG, "Script engine self-test [ \033[0;32mPASSED\033[0m ]"); } return .errors; end; @@ -840,8 +840,8 @@ OnReportError: .@val$ = getarg(1,""); .@ref$ = getarg(2,""); if (.errors == 1) - debugmes "**** WARNING: Any self-test results past this point are unreliable because of previous errors. ****"; - debugmes "Error: "+.@msg$+": '"+.@val$+"' (found) != '"+.@ref$+"' (expected)"; + consolemes(CONSOLEMES_DEBUG, "**** WARNING: Any self-test results past this point are unreliable because of previous errors. ****"); + consolemes(CONSOLEMES_DEBUG, "Error: "+.@msg$+": '"+.@val$+"' (found) != '"+.@ref$+"' (expected)"); ++.errors; //end; return; diff --git a/npc/merchants/advanced_refiner.txt b/npc/merchants/advanced_refiner.txt index 9632f95f7..ec263e192 100644 --- a/npc/merchants/advanced_refiner.txt +++ b/npc/merchants/advanced_refiner.txt @@ -44,14 +44,19 @@ //========================================================================= payon,157,146,6 script Suhnbi#cash 4_M_03,{ - disable_items; - mes "[Suhnbi]"; - mes "I am the Armsmith"; - mes "I can refine all kinds of weapons,"; - mes "armor and equipment, so let me"; - mes "know what you want to refine."; - next; + mes("[Suhnbi]"); + mes("I am the Armsmith"); + mes("I can refine all kinds of weapons,"); + mes("armor and equipment, so let me"); + mes("know what you want to refine."); + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + + disable_items; setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; .@menu$ = ""; for(.@i = 1; .@i<=10; ++.@i) { diff --git a/npc/merchants/hd_refine.txt b/npc/merchants/hd_refine.txt index a7fc5e922..1a5a43621 100644 --- a/npc/merchants/hd_refine.txt +++ b/npc/merchants/hd_refine.txt @@ -39,6 +39,17 @@ //== Blacksmith Mighty Hammer (+7~9) ======================= - script ::MightyHammer FAKE_NPC,{ + mes("[Blacksmith Mighty Hammer]"); + mes("I'm a blacksmith skilled in refining weapons and armors."); + mes("I can refine an item of your choice among the items you are equipped with."); + mes("Which item do you want to refine?"); + + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + disable_items; mes "[Blacksmith Mighty Hammer]"; mes "Unlike others, I am a blacksmith who refines a very limited number of items."; @@ -179,6 +190,10 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF //== Basta (+10 and up) ==================================== - script ::Basta FAKE_NPC,{ + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + end(); + } disable_items; mes "[Basta]"; mes "I'm the best Blacksmith in the whole world, Basta."; diff --git a/npc/merchants/refine.txt b/npc/merchants/refine.txt index 7f1b4d9a3..19ebf4a8e 100644 --- a/npc/merchants/refine.txt +++ b/npc/merchants/refine.txt @@ -589,14 +589,19 @@ lhz_in02,282,20,7 script Fulerr 4_M_LGTMAN,{ // If you enable this function, be sure to edit the value of .@safe to the max // safe refine in refine_db.txt as well. function script refinemain { + mesf("[%s]", getarg(0)); + mes("I'm the Armsmith."); + mes("I can refine all kinds of weapons, armor and equipment, so let me"); + mes("know what you want me to refine."); + + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + disable_items; .@features = getarg(1); - mes "[" + getarg(0) + "]"; - mes "I'm the Armsmith."; - mes "I can refine all kinds of weapons, armor and equipment, so let me"; - mes "know what you want me to refine."; - next; - setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; .@menu$ = ""; for(.@i = 1; .@i <= 10; ++.@i) { diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt index 86332e931..e3741b495 100644 --- a/npc/other/Global_Functions.txt +++ b/npc/other/Global_Functions.txt @@ -434,7 +434,7 @@ function script F_ShuffleNumbers { //== Function F_MesColor =================================== // Function to colorize npc dialog without having to memorize the color code // Examples: -// mes callfunc("F_MesColor", C_BLUE) +"This message is now in BLUE"; +// mesf("%sThis message is now in BLUE.", F_MesColor(C_BLUE)); function script F_MesColor { return sprintf("^%06X", min(getarg(0), 0xFFFFFF)); } @@ -467,3 +467,24 @@ function script F_GetTradeRestriction { .@trade$ += "NoAuction|"; return .@trade$; } + +//== Function F_MesItemInfo =================================== +// Show the item name and a clickable link for the item description +// Only works with mes and mesf, does not work in menu/select +function script F_MesItemInfo { + .@item = getarg(0); + .@itemname$ = getitemname(.@item); + if (.@itemname$ != "null") { + .@itemslot = getitemslots(.@item); + if (.@itemslot) + .@itemname$ = sprintf("%s [%d]", .@itemname$, .@itemslot); + } + else + .@itemname$ = "Unknown Item"; + if (PACKETVER >= 20150729) + return sprintf("<ITEM>%s<INFO>%d</INFO></ITEM>", .@itemname$, .@item); + else if (PACKETVER >= 20130130) + return sprintf("<ITEMLINK>%s<INFO>%d</INFO></ITEMLINK>", .@itemname$, .@item); + else + return .@itemname$; +} diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 44b5f1e61..ec0efeb53 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -2744,7 +2744,7 @@ glast_01,188,273,5 script White Knight#1a 4_WHITEKNIGHT,{ close(); } mes("I exchange you a White Knight Card for ^0000FF3000 Coagulated Spell^000000 or ^FF000070 Contaminated Magic^000000."); - mes("<ITEMLINK>White Knight Card<INFO>4608</INFO></ITEMLINK>"); + mes(F_MesItemInfo(White_Knightage_Card)); next(); setarray(.@item[0], Coagulated_Spell, Corrupted_Charm); setarray(.@cost[0], 3000, 70); @@ -2777,7 +2777,7 @@ glast_01,192,273,3 script Khalitzburg Knight#1a 4_F_KHALITZBURG,{ close(); } mes("I exchange you a Khalitzburg Knight Card for ^0000FF5000 Coagulated Spell^000000 or ^FF0000100 Contaminated Magic^000000."); - mes("<ITEMLINK>Khalitzburg Knight Card<INFO>4609</INFO></ITEMLINK>"); + mes(F_MesItemInfo(Khali_Knightage_Card)); next(); setarray(.@item[0], Coagulated_Spell, Corrupted_Charm); setarray(.@cost[0], 5000, 100); diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt index 17979642e..2dcc74bae 100644 --- a/npc/re/merchants/hd_refiner.txt +++ b/npc/re/merchants/hd_refiner.txt @@ -39,6 +39,17 @@ //== Blacksmith Mighty Hammer (+7~9) ======================= - script ::MightyHammer FAKE_NPC,{ + mes("[Blacksmith Mighty Hammer]"); + mes("I'm a blacksmith skilled in refining weapons and armors."); + mes("I can refine an item of your choice among the items you are equipped with."); + mes("Which item do you want to refine?"); + + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + disable_items; mes "[Blacksmith Mighty Hammer]"; mes "Unlike others, I am a blacksmith who refines a very limited number of items."; diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt index 6356acfca..879e9a5f1 100644 --- a/npc/re/merchants/refine.txt +++ b/npc/re/merchants/refine.txt @@ -56,6 +56,17 @@ payon_in01,18,132,3 script Vestri#pay 4_M_DWARF,{ // On official servers, if an item is unsuccessfully refined it will break at a // 20% rate and downgrade at an 80% rate. function script refinenew { + mesf("[%s]", getarg(0)); + mes("I'm a blacksmith skilled in refining weapons and armors."); + mes("I can refine an item of your choice among the items you are equipped with."); + mes("Which item do you want to refine?"); + + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + disable_items; mes "["+ getarg(0) +"]"; mes "I am the best Armsmith ever!"; diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt index f03d348b2..db9668b6d 100644 --- a/npc/re/merchants/shadow_refiner.txt +++ b/npc/re/merchants/shadow_refiner.txt @@ -39,11 +39,17 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{ .@npc_name$ = "[Shadow Blacksmith]"; .@zeny_cost = 20000; // Amount of zeny to be charged for refining. - disable_items; mesf("%s", .@npc_name$); mes("Do you want to refine a Shadow item?"); mes("Please choose the part you want to refine."); - next; + + if (getbattleflag("features/replace_refine_npcs") == 1) { + if (openrefineryui()) + close(); + } + next(); + + disable_items; setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant"); for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){ .@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":")); diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt index 5ac5b8e9a..a0db6402b 100644 --- a/npc/woe-fe/agit_main.txt +++ b/npc/woe-fe/agit_main.txt @@ -105,7 +105,8 @@ OnAgitBreak: // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { .@notice$ = "Character "+strcharinfo(PC_NAME)+" ("+getcharid(CHAR_ID_CHAR)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned."; - logmes .@notice$; debugmes .@notice$; + logmes .@notice$; + consolemes(CONSOLEMES_NOTICE, .@notice$); donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; end; } |