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-rw-r--r--npc/quests/quests_13_1.txt2
-rw-r--r--npc/re/cities/dicastes.txt448
-rw-r--r--npc/re/merchants/shops.txt9
-rw-r--r--npc/re/quests/quests_dicastes.txt10861
-rw-r--r--npc/re/warps/cities/dicastes.txt222
-rw-r--r--npc/re/warps/dungeons/dic_dun.txt17
-rw-r--r--npc/re/warps/fields/dic_fild.txt13
7 files changed, 6426 insertions, 5146 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 9ec9edd61..baf70d585 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Contains Quests:
//= Onward to the Other World
//= - Will differ from iRO wiki's version as iRO changed it.
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index bef3df8d3..425fbb510 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
//= El Dicastes Town
//===== By: ==================================================
-//= Gennosuke Kouga
+//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.1 Standardized. [Euphy]
+//= 1.2 Updated to match the official script. [Joseph]
//============================================================
dicastes01,194,159,5 script Excited Galten#a 492,{
@@ -22,7 +23,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
mes "As long as we have him,";
mes "it will only be a matter of time before Sapha";
mes "will rule this land.";
- close; }
+ close;
+ }
mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
mes "¡÷¡ø¡ñ ¡ü ¡ü";
mes "¡ù¢²¢³ ¢²";
@@ -31,20 +33,21 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
close;
}
-dicastes01,201,86,4 script Sentinel#a 492,{
+dicastes01,202,86,3 script Sentinel#a 492,{
mes "[Sentinel]";
if (isequipped(2782)) {
mes "El Dicastes, the";
mes "capital city of Sapha.";
- mes "The land is pretty rough,";
- mes "so many outsiders can't get in. Haha...";
+ mes "The land is pretty";
+ mes "rough so many outsiders can't get in. Ha ha";
next;
mes "[Sentinel]";
mes "...";
next;
mes "[Sentinel]";
mes "Hey, you are an outsider!";
- close; }
+ close;
+ }
mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú";
mes "¡ø¡ó¢² ¢¤ ";
mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï";
@@ -63,138 +66,156 @@ dicastes01,194,95,5 script Sentinel#b 450,{
mes "I permit your entry.";
mes "But if you dare to cause trouble";
mes "you won't know what hit you. Beware!";
- close; }
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ó";
mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£";
mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø";
close;
}
-dicastes01,252,133,1 script Training Galten#a 450,{
- mes "[Training Galten]";
+dicastes01,234,158,0 script Training Galten#a 450,{
if (isequipped(2782)) {
- mes "I am a Sapha warrior.";
- mes "I am never lazy with my training.";
- next;
mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest in our land.";
- close; }
+ mes "I'll be ready for anything";
+ mes "if I keep up with my training every day.";
+ close;
+ }
mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø";
mes "ô ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,272,166,0 script Training Galten#b 450,{
- mes "[Training Galten]";
+dicastes01,244,166,0 script Training Galten#b 450,{
if (isequipped(2782)) {
- mes "You seem to be an experienced adventurer.";
- mes "I would like to try testing your strength.";
- next;
mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest to our land.";
- close; }
+ mes "I wonder if Ahat knows how";
+ mes "hard I am training.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø";
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,244,166,0 script Training Galten#c 450,{
+dicastes01,272,166,0 script Training Galten#c 450,{
mes "[Training Galten]";
if (isequipped(2782)) {
- mes "I wonder if Ahat knows how";
- mes "hard I am training.";
- close; }
+ mes "[Training Galten]";
+ mes "I am a Sapha warrior.";
+ mes "I am never lazy with my training.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
mes "¡ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,234,158,0 script Training Galten#d 450,{
+dicastes01,248,129,0 script Training Galten#d 450,{
mes "[Training Galten]";
if (isequipped(2782)) {
- mes "I'll be ready for anything.";
- mes "If I keep up with my training every day.";
- close; }
+ mes "[Training Galten]";
+ mes "I heard this isn't training";
+ mes "equipment but a massager";
+ mes "for trainees like me.";
+ close;
+ }
mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
dic_in01,349,282,4 script Waiting Galten#in_1 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Here is the Battle Station.";
- mes "We are all tensed up and ready for action.";
- close; }
+ mes "We are all tensed up to be ready for action.";
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ñ¡õ¡ü ¢£ ¡ó";
- mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤";
+ mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤ ";
close;
}
dic_in01,370,261,1 script Waiting Galten#in_2 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Boring.";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ù¢¤¢±";
close;
}
dic_in01,381,261,1 script Waiting Galten#in_3 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "Zzzzz...";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ú¡ô";
close;
}
dic_in01,370,282,4 script Waiting Galten#in_4 492,{
- mes "[Waiting Galten]";
if (isequipped(2782)) {
+ mes "[Waiting Galten]";
mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close; }
+ close;
+ }
+ mes "[¢²¡Ð¡û ¡ù ¡Ð]";
mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û";
close;
}
dic_in01,354,219,4 script Resting Galten#in_5 492,{
- mes "[Resting Galten]";
if (isequipped(2782)) {
+ mes "[Resting Galten]";
mes "Resting is always so sweet.";
- close; }
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö";
close;
}
dic_in01,365,197,1 script Resting Galten#in_6 492,{
- mes "[Resting Galten]";
if (isequipped(2782)) {
+ mes "[Resting Galten]";
mes "Galten can also rest while standing up like this.";
next;
mes "[Resting Galten]";
mes "You say I don't look like I'm resting? But I'm already used to this.";
- close; }
+ close;
+ }
+ mes "[¡õ¡ø¡ò ¡ü ¢¤]";
mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û";
mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó";
close;
}
+dic_in01,87,102,5 script Resting Piom#01 454,{
+ end;
+}
+
dic_in01,29,119,4 script Resting Piom#04 489,{
- mes "[Resting Piom]";
if (isequipped(2782)) {
+ mes "[Resting Piom]";
mes "Why is it so noisy when I'm trying to get rest?";
- close; }
+ close;
+ }
+ mes "[¢£¡ù¡ò ¢¤ ¡ù]";
mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ";
close;
}
@@ -205,33 +226,38 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
- if(select("Nope!:You first.")==2) {
+ if(select("Nope!:You first.") == 1) {
mes "[Suspicious Piom]";
mes "Never mind.";
- close; }
+ close;
+ }
mes "[Suspicious Piom]";
mes "Oh, you do seem to know?";
mes "I need to collect information.";
mes "You first.";
mes "You heard of the rumor, right?";
next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
+ if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
mes "[Suspicious Piom]";
mes "I'm only a very curious";
mes "ordinary Piom.";
- close; }
+ close;
+ }
mes "[Suspicious Piom]";
mes "I am not going to say anything, either!";
- close; }
+ close;
+ }
mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
next;
- if(select("Can't tell what it means:Is it a curse??")==2) {
+ if(select("Can't tell what it means:Is it a curse??") == 2) {
mes "[Suspicious Piom]";
- mes "¡ó ¡ó ¡ó¡þ¡ö.";
- close; }
+ mes "Too bad.";
+ close;
+ }
mes "[Suspicious Piom]";
- mes "Go human!";
+ mes "Be on your";
+ mes "way, shoo";
close;
}
@@ -242,7 +268,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
mes "information, you'd should try your";
mes "luck with the Cat Merchant rather than wander around here.";
mes "But of course you'll have to pay the price.";
- close; }
+ close;
+ }
mes "¡þ¡õ¡ð ¢³ ¢³¡þ";
mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò";
mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø";
@@ -258,7 +285,8 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
mes "I think the effects are weaker than before,";
mes "or is it just me?";
emotion e_what;
- close; }
+ close;
+ }
mes "¡ð¡Ð¡ú ¡ø ¢²";
mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ";
mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ";
@@ -270,18 +298,19 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
if (isequipped(2782)) {
- mes "I think I look better in";
- mes "robes than in leather.";
- mes "I may have to change to knitting.";
- mes "But mining does seem to suit me.";
+ mes "Ahat is the one";
+ mes "and only Sapha pride.";
+ mes "We have plenty of Bradium";
+ mes "because of him!";
next;
- mes "[Tired Piom]";
+ mes "[Thrilled Piom]";
mes "...";
next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "I'll be rejected again, right?";
- close; }
+ mes "[Thrilled Piom]";
+ mes "You don't feel his";
+ mes "blessing?";
+ close;
+ }
mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£";
mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ";
@@ -290,7 +319,6 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
mes "[Tired Piom]";
mes "¡þ";
next;
- emotion e_swt;
mes "[Tired Piom]";
mes "¡ø¡ú¡ø ¢± ¡ö¡ò";
close;
@@ -301,10 +329,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
mes "Hey, do you have any emergency rations on you from Midgard?";
next;
mes "[Eating Adventurer]";
- mes "I came all the way here with a hungry stomach because";
- mes "I heard there was a Midgard pub, but";
- mes "I've never tasted this food";
- mes "anywhere in Midgard.";
+ mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
next;
mes "[Eating Adventurer]";
mes "No, I'm sure nobody in Midgard would want to try this.";
@@ -316,11 +341,13 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
}
dic_in01,32,54,5 script Venknick#el_01 449,{
- mes "[Venknick]";
if (isequipped(2782)) {
- mes "Oh, I feel so refreshed.";
+ mes "[Venknick]";
+ mes "Oh feels so refreshed.";
mes "The refined Bradium was the best ever. Do you want to try some?";
- close; }
+ close;
+ }
+ mes "[¡ó¡ò¡ð]";
mes "¡ù¡ó¢¤ ¢± ¢£";
mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?";
close;
@@ -361,7 +388,8 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
mes "A sudden increase in Bradium production.";
mes "Why?";
mes "I will have to get more factory lines running.";
- close; }
+ close;
+ }
mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ";
mes "¡þ¡ó¡ö ¢²";
mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³";
@@ -369,9 +397,9 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
}
dic_in01,42,250,5 script Guide#diel_1 489,{
- if (ep13_3_invite == 5) {
- mes "[Guide]";
- if (isequipped(2782)) {
+ if (isequipped(2782)) {
+ if (ep13_3_invite > 5) {
+ mes "[Guide]";
mes "I'm Dior, your kind guide for El Dicastes.";
mes "How can I help you?";
next;
@@ -388,42 +416,44 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
next;
mes "[Guide]";
mes "Oh, you didn't ask?";
- mes "But since I'm Dior, the kind guide...";
- close; }
- mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
- mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
- next;
- mes "[Guide]";
- mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
- mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
- next;
- mes "[Guide]";
- mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
- mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
- next;
- mes "[Guide]";
- mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
- next;
- mes "[Guide]";
- mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
- mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
- close; }
- mes "- The guide looks at you with an alert expression. -";
+ mes "But since I'm Dior, the kind guide. He he.";
+ close;
+ }
+ mes "- The guide looks at you with an alert expression. -";
+ close;
+ }
+ mes "[¢³¡ñ]";
+ mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
+ mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
+ mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
+ mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
+ next;
+ mes "[¢³¡ñ]";
+ mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
+ mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
close;
}
-dic_in01,326,37,0 script Talkative Piom#a 454,{
+dic_in01,335,34,0 script Talkative Piom#a 490,{
mes "[Talkative Piom]";
if (isequipped(2782)) {
mes "At my factory";
mes "we not only refine Bradium,";
mes "but we also produce various";
mes "tools for daily use.";
- next;
- mes "[Talkative Piom]";
mes "We manufacture war supplies";
- mes "here, too.";
- close; }
+ mes "here too.";
+ close;
+ }
mes "¡ü¡ù¢± ¢³";
mes "¡÷¡ø¡ï ¡þ ¡ó¡ó";
mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö";
@@ -433,12 +463,13 @@ dic_in01,326,37,0 script Talkative Piom#a 454,{
close;
}
-dic_in01,351,35,7 script Manuk Piom#a 454,{
+dic_in01,387,30,1 script Manuk Piom#a 454,{
mes "[Manuk Piom]";
if (isequipped(2782)) {
mes "You! We met in Manuk, didn't we?";
mes "I've come to pick up the weapon I ordered.";
- close; }
+ close;
+ }
mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±";
mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô";
close;
@@ -452,7 +483,8 @@ dicastes01,282,210,4 script Free Knit#a 453,{
mes "Saphas can live forever.";
mes "Our childhood lasts 10 years,";
mes "which is short.";
- close; }
+ close;
+ }
mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷";
mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²";
mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü";
@@ -475,7 +507,8 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
mes "[Free Venknick]";
mes "The thing rolling around is a gem,";
mes "but why are you interested in it?";
- close; }
+ close;
+ }
mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ";
mes "¡ü¢³";
mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô";
@@ -491,13 +524,14 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
}
dicastes01,235,245,4 script Excited Piom#a 490,{
- mes "[Excited Piom]";
if (isequipped(2782)) {
mes "[Excited Piom]";
mes "Have you seen Ahat?";
emotion e_ho;
mes "His popularity here in El Discastes is phenomenal!";
- close; }
+ close;
+ }
+ mes "[Excited Piom]";
mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±";
emotion e_ho;
mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø";
@@ -514,7 +548,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
mes "[Favorable Knit]";
mes "That is why all Saphas are like family.";
mes "We never have any quarrels between classes.";
- close; }
+ close;
+ }
mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ";
mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³";
mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù";
@@ -524,16 +559,16 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
}
dicastes01,164,180,4 script Limpy Piom#a 489,{
- mes "[Limpy Piom]";
if (isequipped(2782)) {
mes "[Limpy Piom]";
- mes "They say there is a war";
- mes "going on with the Laphine.";
+ mes "They say there is a";
+ mes "war going on with the Splendide in Manuk.";
mes "I hope everything goes well.";
mes "I hope it doesn't come all";
- mes "the way to the capital.";
+ mes "the way to the capital city here.";
emotion e_dots;
- close; }
+ close;
+ }
mes "¢²¡ô¡þ ¡ù ¡õ¡Ð";
mes "¢³¡ô¡û ¡ú ¡ø";
mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð";
@@ -544,8 +579,8 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
}
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
- mes "[Complaining Galten]";
if (isequipped(2782)) {
+ mes "[Complaining Galten]";
mes "That crazy Vanknick always";
mes "talks about the legend of that statue.";
next;
@@ -553,116 +588,128 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
mes "Have you ever talked";
mes "to him?";
next;
- if(select("No:Yes")==1) {
+ if(select("No:Yes") == 1) {
mes "[Complaining Galten]";
mes "You don't know about the legend behind the statue?";
mes "Then I don't know what to talk about it with you.";
- close; }
+ close;
+ }
+ emotion e_gg,0,"Crazy Venknick#fihsing1";
mes "[Complaining Galten]";
mes "You also fell for that crazy man.";
next;
- select("Yes");
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes";
emotion e_sob,1;
next;
mes "[Complaining Galten]";
mes "Just forget about it quickly for your own good.";
- close; }
+ close;
+ }
+ mes "[¡õ¢£¡ö ¡ú ]";
mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ ";
mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó";
next;
- mes "[Complaining Galten]";
+ mes "[¡õ¢£¡ö ¡ú ]";
mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤";
mes "¢¤¡þ¡ø ¢² ¡÷";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
close;
}
-dicastes01,181,198,5 script Traveler Ichack#info 481,{
+dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
mes "[Traveler Ichack]";
- mes "Oh! You are a stranger!";
- mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
+ mes "Oh!! You are a stranger!";
+ mes "I'm Ichack the first adventurer that arrived here in El Dicastes!";
next;
mes "[Traveler Ichack]";
- mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
+ mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
next;
mes "[Traveler Ichack]";
- mes "I'm here to guide new visitors from Rune Midgard.";
- mes "Do you want to know more about some places here?";
+ mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
+ mes "What would you like to know?";
next;
- switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
+ switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
case 1:
mes "[Traveler Ichack]";
- mes "Ah~ what a beautiful building.";
- mes "I heard that they treat very important things.";
+ mes "Ah~ That's a beautiful building.";
+ mes "It's said they discuss important things...";
next;
mes "[Traveler Ichack]";
- mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
- mes "Head north and you'll get there.";
- close2;
- viewpoint 1,198,351,1,0x00FF00;
- end;
+ mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
+ mes "Go directly north from here and you can't miss it.";
+ viewpoint 351,198,1,1,0x00FF00;
+ close;
case 2:
mes "[Traveler Ichack]";
- mes "The Safa tribe is really strange. How can they can sleep in there?";
+ mes "The Sapha tribe is so weird. How can they sleep in there?";
next;
mes "[Traveler Ichack]";
- mes "Can't you understand?";
- mes "Just see for yourself and it will be better!";
+ mes "You don't understand?";
+ mes "You won't believe me until you see it! Go see it for yourself!";
next;
mes "[Traveler Ichack]";
- mes "The residence is separated into two places. The lower class and the upper class.";
- mes "The lower class is south and the upper class is up north.";
- close2;
- viewpoint 1,280,283,2,0x00FF00;
- viewpoint 1,136,106,3,0x3355FF;
- end;
+ mes "The residential area is divided into 2 area's.";
+ mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
+ viewpoint 283,280,2,1,0x01FF01;
+ viewpoint 106,136,3,1,0x0066FF;
+ close;
case 3:
mes "[Traveler Ichack]";
- mes "It is too dangerous here so we need a security system.";
- mes "Did you go to the training room? I don't think they ever sleep there.";
- close2;
- viewpoint 1,255,172,4,0xFBBBB9;
- end;
+ mes "Because of the dangers here, we need better security..";
+ mes "Have you ever been to the training room? The training guards seem to never sleep!";
+ viewpoint 172,255,4,1,0xFFCCCC;
+ close;
case 4:
mes "[Traveler Ichack]";
- mes "The factory is the most important place here for the Safa livelihood.";
- mes "You can see the Bradium that the Safa make there.";
- close2;
- viewpoint 1,97,256,5,0x3355FF;
- end;
+ mes "This is one of the most important reasons why they live here.";
+ mes "If you go to factory, you can see the recently refined Bradium.";
+ viewpoint 256,97,5,1,0x0066FF;
+ close;
case 5:
mes "[Traveler Ichack]";
- mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
- mes "The pub of Bumen Florine is located underground of the lower residence.";
- close2;
- viewpoint 1,136,106,6,0xE77471;
- end;
+ mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
+ mes "Bumen Florine's pub is located underground in the lower residential area.";
+ mes "He might have some valuable information for you.";
+ viewpoint 106,136,6,1,0xFF3300;
+ close;
case 6:
mes "[Traveler Ichack]";
- mes "The cats don't seem to have a good relationship with the Safa either.";
- mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
- // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
- close2;
- viewpoint 1,199,39,7,0x800080;
- end;
+ mes "The cats seems that don't have good relationship with sapha same as us.";
+ mes "Perhaps it's because trading is involved.";
+ mes "Poor cats. They must be shivering from the cold out there.";
+ next;
+ mes "[Traveler Ichack]";
+ mes "You can find their caravan just outside the gates.";
+ viewpoint 39,199,7,1,0x9933FF;
+ close;
}
+OnTouch:
+ if (ep13_3_invite == 6)
+ emotion e_gasp,0;
+ end;
}
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
- mes "[Crazy Venknick]";
if (isequipped(2782)) {
- mes "For only 5000 Zeny";
- mes "I can tell you the sad legend behind that statue.";
+ mes "[Crazy Venknick]";
+ mes "At only 5000 Zeny";
+ mes "I will tell you the sad legend behind that statue.";
next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
+ if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]";
mes "Don't come back with regrets.";
- close; }
+ close;
+ }
if (Zeny < 5000) {
mes "[Crazy Venknick]";
- mes "Don't come back here if you don't have Zeny.";
- close; }
+ mes "I have";
+ mes "no legend to share with";
+ mes "the poor.";
+ close;
+ close;
+ }
set Zeny, Zeny-5000;
mes "[Crazy Venknick]";
mes "Thanks.";
@@ -677,14 +724,45 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
next;
emotion e_dots,1;
select("Was I tricked?");
+ sc_start SC_Blind,20000,0;
next;
- sc_start SC_Blind,10000,0;
- mes ""+strcharinfo(0)+"?";
- mes "You feel outraged at being tricked...";
- close; }
+ mes "You feel outraged at being tricked.";
+ close;
+ }
+ mes "[???¨²?¨´ ¡é3 ]";
mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü";
next;
- mes "- I can't understand what he's trying to say. -";
+ mes "Don't know what it means.";
+ close;
+}
+
+dic_in01,98,110,5 script Worried Piom#a 489,{
+ if (isequipped(2782)) {
+ mes "[Worried Piom]";
+ mes "I haven't seen my friends for the last few hours.";
+ mes "It's about time for them to have";
+ mes "their Bradium. Hmm..";
+ close;
+ }
+ mes "[Worried Piom]";
+ mes "¡û¢±¡÷ ¢² ¡ï¡þ¡ò ¡ü ¡ï¡û¢²";
+ mes "¡ï¡÷¢¤ ¡Ð ¡ï¡ï¡Ð ¢¤ ¢£";
+ mes "¡÷¡þ¡ð ¡ó ¡ñ";
close;
}
+
+dic_in01,98,96,3 script Lost Galten#a 492,{
+ if (isequipped(2782)) {
+ mes "[Lost Galten]";
+ mes "I've been living as a Piom for too long";
+ mes "now it's like a bad habit.";
+ mes "and I find myself here all the time.";
+ close;
+ }
+ mes "[Lost Galten]";
+ mes "¡ó¡ô¡ï ¡û ¢³¡ú";
+ mes "¡ü¡ø¡ñ ¢£ ";
+ mes "¡ö¡ï¢² ¡û ¡ö¡ó";
+ close;
+} \ No newline at end of file
diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt
index 969482dd2..c07a7df7f 100644
--- a/npc/re/merchants/shops.txt
+++ b/npc/re/merchants/shops.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Renewal-specific town shop NPCs.
//===== Additional Comments: =================================
//= 1.0 Moved some merchants to a separate renewal file. [Kenpachi]
+//= 1.1 Added Dicastes merchants. [Joseph]
//============================================================
//=======================================================
@@ -48,3 +49,9 @@ s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
//=======================================================
ra_in01,257,266,4 shop Black Marketeer#ra 49,2139:-1,2800:-1,2801:-1,2802:-1,2803:-1,2804:-1,2805:-1,2806:-1,2807:-1,18000:-1,18001:-1,18002:-1,18003:-1,18004:-1,12392:-1,12393:-1,12394:-1,6145:-1,6146:-1,6147:-1,6186:-1,2808:-1
s_atelier,137,60,3 shop Part-Timer#sc_ra 70,6123:-1,6120:-1
+
+//=======================================================
+// Dicastes
+//=======================================================
+dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1
+dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index ffb7fed11..285f5d5ce 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
//= El Dicastes Quest NPCs
//===== By: ==================================================
-//= Gennosuke Kouga
+//= Gennosuke Kouga, Muad_Dib
//===== Current Version: =====================================
-//= 1.6
+//= 1.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//== Sapha's Visit, Doha's Secrect Order, Frede's Request,
//== Department Quests, Document Quests,
//== Chesire's Call, Cat Hands Enchantment
+//== Cat Hand Agent
//===== Additional Comments: =================================
//= 1.0 First version. 14107 lines, oh, the pain...
//= 1.1 Standardized and reduced by 7000+ lines. [Euphy]
@@ -21,32 +22,38 @@
//= 1.4 Fixed minor typos. [Joseph]
//= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy]
//= 1.6 Fixed missing checks for quest: Sapha's Visit. [Joseph]
+//= 1.7 Updated to match the official script. [Joseph]
//============================================================
// Entrance
//============================================================
-manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{
- mes "[Entrance Manager]";
- if (isequipped(2782)) {
- if (ep13_3_invite >= 4) {
- mes "Are you visiting the capital city, El Dicastes?";
- next;
- if(select("Yes:No")==2) {
- mes "[Entrance Manager]";
- mes "Then use the tunnel next time.";
- close; }
+manuk,321,182,5 script Entrance Manager#ep133 450,{
+ if (!isequipped(2782)) {
+ mes "[Average Galten]";
+ mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð...";
+ mes "¡ï¡ò¡Ð ¢¤ ?";
+ mes "¡ñ¡ï..?";
+ close;
+ }
+ if (ep13_3_invite >= 4) {
+ mes "[Entrance Manager]";
+ mes "Are you visiting the capital city, El Dicastes?";
+ next;
+ if(select("Yes.:No.") == 2) {
mes "[Entrance Manager]";
- mes "Be careful.";
- close2;
- warp "dic_dun01",33,212;
- end; }
- mes "Sorry.";
- mes "I cannot let you pass because you are not a Sapha.";
- close; }
- mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð...";
- mes "¡ï¡ò¡Ð ¢¤ ?";
- mes "¡ñ¡ï..?";
+ mes "Then use the tunnel next time.";
+ close;
+ }
+ mes "[Entrance Manager]";
+ mes "Be careful.";
+ close2;
+ warp "dic_dun01",33,212;
+ end;
+ }
+ mes "[Entrance Manager]";
+ mes "Sorry.";
+ mes "I cannot let you pass because you are not a Sapha.";
close;
}
@@ -79,59 +86,75 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{
mes "I might be able to use this perfume's reaction to Scarabas and make progress in research.";
close;
case 2:
+ if (!checkweight(1201,1)) {
+ mes "[Curious Sapha]";
+ mes "You don't seem to have enough space.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 2000) {
+ mes "[Curious Sapha]";
+ mes "Your bags already seem too heavy.";
+ close;
+ }
mes "[Curious Sapha]";
- mes "You want to buy the Scaraba";
- mes "Perfume? A gift for home?";
+ mes "You want to buy the Scaraba Perfume? A gift for home?";
mes "Well, it has become a rare perfume.";
next;
mes "[Curious Sapha]";
mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall.";
mes "How many do you want? You can buy up to 100.";
next;
- input .@deal,0,100;
+ input .@input;
+ set .@deal, 500 * .@input;
if (.@deal == 0) {
mes "[Curious Sapha]";
mes "You changed your mind?";
- close; }
- if (Zeny < .@deal*500) {
+ close;
+ }
+ if (Zeny < .@deal) {
mes "[Curious Sapha]";
mes "You don't have enough money.";
- close; }
+ close;
+ }
mes "[Curious Sapha]";
- mes "Will you buy "+.@deal+"?";
+ mes "Will you buy "+.@input+"?";
next;
- if(select("Yes:No")==2) close;
+ if(select("Yes:No") == 2) {
+ mes "[Curious Sapha]";
+ mes "You changed your mind?";
+ close;
+ }
+ set Zeny, Zeny - .@deal;
+ getitem 6437,.@input; //Scaraba_Perfume
mes "[Curious Sapha]";
- mes "Here you go. Scaraba might flock";
- mes "around you, so don't use it near Scaraba Hall.";
- getitem 6437, .@deal;
- set Zeny, Zeny-(.@deal*500);
+ mes "Here you go. Scaraba might flock around you so don't use it near Scaraba Hall.";
close;
case 3:
mes "[Curious Sapha]";
- mes "Hello?";
+ mes "Hello? You must be a traveler. This place is dangerous so please find your way out of this tunnel.";
close;
case 4:
mes "[Curious Sapha]";
mes "Do you have any useful information?";
mes "Please let me know!";
+ input .@str$;
next;
- input .@talksap$;
mes "[Curious Sapha]";
- mes "It says ^0000FF"+.@talksap$+"^000000.";
+ mes "It says ^0000FF"+.@str$+"^000000.";
next;
- set .@curiousrand,rand(1,4);
- // Needs more information!
- if (.@curiousrand == 1) {
+ set .@his_rd_ms, rand(1,3);
+ if (.@his_rd_ms == 1) {
mes "[Curious Sapha]";
mes "That is great information!";
mes "I must start on the research.";
close;
- } else if (.@curiousrand == 2) {
+ }
+ else if (.@his_rd_ms == 2) {
mes "[Curious Sapha]";
- mes "I already know about that information, but I'm really grateful for you to come all the way here to tell me.";
+ mes "I already know about that information but I'm really grateful for you to come all the way here to tell me.";
close;
- } else {
+ }
+ else {
mes "[Curious Sapha]";
mes "Hmm... do you think so?";
mes "I have some doubts about your information. I'll think it over.";
@@ -147,108 +170,178 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{
// Vigilantes
//============================================================
-
-function script eldicastes_dv {
+- script Vigilante#main -1,{
+ if (compare(strnpcinfo(0),"ep133_26")) {
+ if (!isequipped(2782)) {
+ mes "[Vigilante]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ next;
+ mes "The Vigilante says something and then shakes his head.";
+ mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him.";
+ close;
+ }
+ mes "[Vigilante]";
+ mes "Manuk is just before us.";
+ mes "Are you heading to Manuk?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ mes "[Vigilante]";
+ mes "I will send you to Manuk.";
+ close2;
+ warp "manuk",326,180;
+ end;
+ }
+ mes "[Vigilante]";
+ mes "Good luck.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "[Vigilante]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..! ";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret < 6) {
+ mes "The area below is restricted because it is dangerous.";
+ mes "I cannot let you pass because you are here as guests.";
+ mes "Please follow the tunnel to get to the capital city.";
+ close;
+ }
mes "[Vigilante]";
- if (isequipped(2782)) {
- if (ep13_3_secret >= 4) {
- if (countitem(6437)) {
- mes "Do you need something from the cave?";
- next;
- if(select("Yes:No")==2) {
- mes "[Vigilante]";
- mes "Please step aside because it is dangerous.";
- mes "You won't know when those Scarabas will start to rampage.";
- close; }
- mes "[Vigilante]";
- mes "Ewwww, what's this smell?";
- mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
- next;
- if(select("Enter after spraying perfume.:Do not enter because it's dangerous.")==2) {
- mes "[Vigilante]";
- mes "Please step aside because it is dangerous.";
- mes "You won't know when those Scarabas will start to rampage.";
- close; }
+ mes "Do you need something from the cave?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ mes "[Vigilante]";
+ mes "Be careful.";
+ close2;
+ warp "dic_dun02",101,142;
+ end;
+ }
+ mes "[Vigilante]";
+ mes "Please step aside because it is dangerous.";
+ mes "You won't know when those Scarabas will start rampaging..";
+ close;
+
+}
+dic_dun01,286,104,5 duplicate(Vigilante#main) Vigilante#ep133_23 450
+dic_dun01,294,106,3 duplicate(Vigilante#main) Vigilante#ep133_24 492
+dic_dun01,30,216,5 duplicate(Vigilante#main) Vigilante#ep133_26 492
+
+dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 450,{
+ if (!isequipped(2782)) {
+ mes "[Vigilante]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û.";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..! ";
+ next;
+ mes "Cannot understand a word.";
+ close;
+ }
+ if (ep13_3_secret < 6) {
+ mes "[Vigilante]";
+ mes "Hey! This is no place for a rookie like you.";
+ mes "Those Scaraba can snatch you away!";
+ close;
+ }
+ if (countitem(6437)) {
+ mes "[Vigilante]";
+ mes "Do you need something from the cave?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ mes "[Vigilante]";
+ mes "Ewww, what's this smell?";
+ mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
+ next;
+ if (select("Enter after spraying perfume.:Do not enter because it's dangerous.") == 1) {
+ if (!countitem(6437)) {
+ mes "- You Scaraba Perfume disappeared. -";
+ close;
+ }
mes "[Vigilante]";
mes "Okay. Then good luck to you. Be careful.";
+ delitem 6437,1; //Scaraba_Perfume
close2;
- warp "dic_dun02",101,142;
- end; }
- switch(getarg(0)) {
- case 1:
- mes "Phew, what happened?! Why are they all over me?";
- next;
- mes "[Vigilante]";
- mes "I already had bad luck in falling into Scaraba Hall and being";
- mes "drenched with this awful ^E77471stench^000000 my";
- mes "head is starting to ache!";
- next;
- mes "- The vigilante complained while brushing off the traces of the Scarabas. -";
- close;
- case 2:
- mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
- next;
- mes "[Vigilante]";
- mes "If you need something from the cave!";
- mes "Please get some ^E77471Scaraba Perfume^000000 before you go.";
- close; }
+ warp "dic_dun03",101,142;
+ end;
}
- switch(getarg(0)) {
- case 1:
- mes "Hey! This is no place for a rookie like you.";
- mes "Those Scaraba can snatch you away!";
- close;
- case 2:
- mes "The area below is restricted because it is dangerous.";
- mes "I cannot let you pass because you are here as a guest.";
- mes "Please follow the tunnel to get to the capital city.";
- close; }
}
- switch(getarg(0)) {
- case 1:
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û.";
- mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
- break;
- case 2:
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
- mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
- mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
- break; }
+ mes "[Vigilante]";
+ mes "Please step aside because it is dangerous.";
+ mes "You won't know when those Scarabas will start to rampage.";
+ close;
+ }
+ mes "[Vigilante]";
+ mes "Phew, what happened?! Why are they all over me";
next;
- mes "- Cannot understand a word. -";
+ mes "[Vigilante]";
+ mes "I already had bad luck in falling into Scaraba Hall and being drenched with this awful ^FF0000stench^000000 my head is starting to ache!";
+ next;
+ mes "- The vigilante complained while brushing off the traces of the Scarabas.";
close;
}
-dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ callfunc "eldicastes_dv",1; }
-dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ callfunc "eldicastes_dv",2; }
-dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ callfunc "eldicastes_dv",2; }
-
-dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{
- mes "[Vigilante]";
- if (isequipped(2782)) {
- mes "Manuk is just before us.";
- mes "Are you heading to Manuk?";
+mid_camp,216,246,0 script #ep133_event03 139,2,2,{
+ end;
+OnTouch:
+ if (ep13_3_secret == 23) {
+ donpcevent "Suspicious Guy#ep133_::OnEnable";
+ cutin "ep13_loki01",2;
+ mes "[Low Voice]";
+ mes "Hey.";
+ mes "Are you the human that met the newly appointed minister of Dicastes?";
+ mes "What does he look like?";
+ next;
+ mes "You feel yourself pressured by this";
+ mes "suspicious guy and starts to talk about Ahat voluntarily.";
+ next;
+ cutin "ep13_loki02",2;
+ mes "[Black Clothed Guy]";
+ mes "...Really?";
+ mes "You've found it at last.";
+ set ep13_3_secret, 24;
next;
- if(select("Yes:No")==2) {
- mes "[Vigilante]";
- mes "Good luck.";
- close; }
- mes "[Vigilante]";
- mes "I will send you back to Manuk.";
+ cutin "",255;
+ donpcevent "Suspicious Guy#ep133_::OnDisable";
+ mes "The guy in all black disappeared suddenly.";
+ mes "Who was that?";
close2;
- warp "manuk",326,180;
- end; }
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
- mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
- next;
- mes "- The Vigilante says something and then shakes his head.";
- mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -";
+ }
+ end;
+}
+
+mid_camp,218,250,3 script Suspicious Guy#ep133_ 494,{
+ mes "[Suspicious Guy]";
+ mes ".....";
+ hideonnpc strnpcinfo(0);
close;
+OnInit:
+OnDisable:
+ hideonnpc strnpcinfo(0);
+OnEnable:
+ hideoffnpc "Suspicious Guy#ep133_";
+ end;
}
-dic_fild01,153,281,4 script Capital City Guard 492,{
- mes "[Capital City Guard]";
- if (isequipped(2782)) {
+- script Guard#ep133_11 492,{
+ if (!isequipped(2782)) {
+ mes "[Capital City Guard]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
+ next;
+ mes "- Cannot communicate with him. -";
+ close;
+ }
+ if (ep13_3_invite < 4) {
+ mes "[Capital City Guard]";
+ mes "Access to the city is restricted from other races without permits.";
+ mes "Please go back.";
+ close2;
+ }
+ else if (ep13_3_invite == 5) {
+ mes "[Capital City Guard]";
mes "Access to the city is restricted from other races without permits.";
mes "Please go back.";
next;
@@ -265,7 +358,7 @@ dic_fild01,153,281,4 script Capital City Guard 492,{
mes "[Capital City Guard]";
mes "First enter the fortress,";
mes "and register yourself at Dicastes Diel located at the highest location in the north.";
- mes "You must first register to be able to move freely.";
+ mes "You must first register to b able to move freely.";
next;
mes "[Capital City Guard]";
mes "You'll see Diel if you follow here towards the north.";
@@ -273,13 +366,26 @@ dic_fild01,153,281,4 script Capital City Guard 492,{
mes "You need to find the register window at the Diel public service center.";
close2;
warp "dicastes01",199,41;
- end; }
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
- mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
- next;
- mes "- Cannot communicate with him. -";
- close;
+ end;
+ }
+ else if (ep13_3_invite > 5) {
+ mes "[Capital City Guard]";
+ mes "Are you returning to El Dicastes?";
+ next;
+ set .@m, select("Yes. Going to the castle.:No.") - 1;
+ mes "[Capital City Guard]";
+ mes "Good luck.";
+ close2;
+ if (!.@m) warp "dicastes01",199,41;
+ end;
+ }
+ mes "[Capital City Guard]";
+ mes "Unknown situation occurred. Case " + strnpcinfo(2);
+ mes "Please inquiry with a GM.";
+ close2;
}
+dic_fild01,146,281,5 duplicate(Guard#ep133_11) Capital City Guard#1 492
+dic_fild01,153,281,3 duplicate(Guard#ep133_11) Capital City Guard#2 450
dic_in01,254,119,0 script Item Storage#01 844,{
mes "This is the item storage.";
@@ -298,10 +404,12 @@ dic_in01,254,119,0 script Item Storage#01 844,{
if(select("Use safe:No way.")==2) {
mes "["+strcharinfo(0)+"]";
mes "I will use it later.";
- close; }
+ close;
+ }
if (Zeny < 500) {
mes "Not enough Zeny.";
- close; }
+ close;
+ }
set Zeny, Zeny-500;
close2;
openstorage;
@@ -312,22 +420,27 @@ dic_in01,254,119,0 script Item Storage#01 844,{
//============================================================
function script que_dic {
- if (getarg(0) > 1) {
- for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
- if (checkquest(getarg(.@i)) >= 0) {
- erasequest getarg(.@i);
- break; }
- return; }
if (!getarg(0)) {
if (checkquest(getarg(1),HUNTING) != 2) return;
- mes getarg(3); }
- else if (getarg(0)) {
+ mes getarg(3);
+ }
+ else if (getarg(0) == 1) {
if (checkquest(getarg(1)) == -1) return;
if (countitem(getarg(3)) < getarg(4)) {
mes "It looks like you are short on the amount.";
- close; }
- mes getarg(5); mes getarg(6,"");
- delitem getarg(3), getarg(4); }
+ close;
+ }
+ mes getarg(5);
+ mes getarg(6,"");
+ delitem getarg(3), getarg(4);
+ }
+ else if (getarg(0) == 2) {
+ for(set .@size, getargcount(); .@i <= .@size; set .@i, .@i + 1) {
+ if (checkquest(getarg(.@i)) >= 0)
+ erasequest getarg(.@i);
+ }
+ return;
+ }
getexp getarg(2),0;
erasequest getarg(1);
specialeffect2 18;
@@ -336,612 +449,771 @@ function script que_dic {
}
dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{
+ if (checkweight(1201,1) == 0) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 97) {
+ mes "[Hunting Dept. 1 Manager]";
+ mes "Umm...What are you up to? Anything to do with me?";
+ close;
+ }
+ if (checkquest(12159,PLAYTIME) == -1) {
+ mes "[Hunting Dept. 1 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Laponte will have piles";
+ mes "of requests and might give";
+ mes "you one. Try meeting him.";
+ close;
+ }
+ else if (checkquest(12159,PLAYTIME) == 2) {
+ mes "[Hunting Dept. 1 Manager]";
+ mes "Time limit has expired for the existing request.";
+ next;
+ mes "[Hunting Dept. 1 Manager]";
+ mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
+ next;
+ mes "[Hunting Dept. 1 Manager]";
+ mes "You can get a new request after the existing request record being removed, go to see Laponte.";
+ que_dic(2,12099,12100,12101,12102,12103,12104,12105,12159);
+ close;
+ }
mes "[Hunting Dept. 1 Manager]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12159) == -1) {
- mes "So you didn't get any requests yet.";
- mes "Laponte will have piles of requests and might give you one.";
- next;
- mes "[Hunting Dept. 1 Manager]";
- mes "Try meeting him near the center of El Dicastes.";
- close;
- } else if (checkquest(12159,PLAYTIME) == 2) {
- mes "Time limit has expired for the existing request.";
- next;
- mes "[Hunting Dept. 1 Manager]";
- mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted.";
- next;
- mes "[Hunting Dept. 1 Manager]";
- mes "You can get a new request after the existing request record being removed, go to see Laponte.";
- que_dic(12099,12100,12101,12102,12103,12104,12105);
- erasequest 12159;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Hunting Dept. 1 Manager]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Hunting Dept. 1 Manager]";
- set .@s$, "Oh, you completed all your requests. Confirmation complete.";
- que_dic(0,12099,4000,.@s$);
- que_dic(0,12100,49000,.@s$);
- que_dic(0,12101,18000,.@s$);
- que_dic(0,12102,45000,.@s$);
- que_dic(0,12103,4000,.@s$);
- que_dic(0,12104,73000,.@s$);
- que_dic(0,12105,59000,.@s$);
- mes "You will get in trouble if you lie about the request...";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "How can I help you?";
next;
- mes "- I don't understand him. -";
+ select("I completed the request.");
+ mes "[Hunting Dept. 1 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
+ next;
+ mes "[Hunting Dept. 1 Manager]";
+ set .@s$, "Oh, you completed all your requests. Confirmation complete.";
+ que_dic(0,12099,4000,.@s$);
+ que_dic(0,12100,49000,.@s$);
+ que_dic(0,12101,18000,.@s$);
+ que_dic(0,12102,45000,.@s$);
+ que_dic(0,12103,4000,.@s$);
+ que_dic(0,12104,73000,.@s$);
+ que_dic(0,12105,59000,.@s$);
+ mes "Um....." + strcharinfo(0) + "";
+ mes "You will be in trouble if you lie about the request...";
close;
}
dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{
+ if (checkweight(1201,1) == 0) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 100) {
+ mes "[Hunting Dept. 2 Manager]";
+ mes "Ha ha, you will need to train a little more to work with me.";
+ close;
+ }
+ if (checkquest(12160,PLAYTIME) == -1) {
+ mes "[Hunting Dept. 2 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Kalipo will have piles";
+ mes "of requests and might give";
+ mes "you one. Try to find him.";
+ close;
+ }
+ else if (checkquest(12160,PLAYTIME) == 2) {
+ mes "[Hunting Dept. 2 Manager]";
+ mes "Kalipo seems to have another request for you.";
+ next;
+ mes "[Hunting Dept. 2 Manager]";
+ mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
+ next;
+ mes "[Hunting Dept. 2 Manager]";
+ mes "Your request history is cleared now. Please visit Kalipo.";
+ que_dic(2,12106,12107,12108,12109,12110,12111,12160);
+ close;
+ }
mes "[Hunting Dept. 2 Manager]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12160) == -1) {
- mes "So you didn't get any requests yet.";
- mes "Kalipo will have piles of requests and might give you one. Try to find him.";
- close;
- } else if (checkquest(12160,PLAYTIME) == 2) {
- mes "Kalipo seems to have another request for you.";
- next;
- mes "[Hunting Dept. 2 Manager]";
- mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet.";
- next;
- mes "[Hunting Dept. 2 Manager]";
- mes "Your request history is cleared now. Please visit Kalipo.";
- que_dic(12106,12107,12108,12109,12110,12111);
- erasequest 12160;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Hunting Dept. 2 Manager]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Hunting Dept. 2 Manager]";
- set .@s$, "Oh, you completed all your requests. Confirmation complete.";
- que_dic(0,12106,77000,.@s$);
- que_dic(0,12107,47000,.@s$);
- que_dic(0,12108,50000,.@s$);
- que_dic(0,12109,53000,.@s$);
- que_dic(0,12110,30000,.@s$);
- que_dic(0,12111,42000,.@s$);
- mes "Please check your request history again. There is a discrepancy with our documents.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "How can I help you?";
+ next;
+ select("I completed the request.");
+ mes "[Hunting Dept. 2 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
next;
- mes "- I don't understand him. -";
+ mes "[Hunting Dept. 2 Manager]";
+ set .@s$, "Oh, you completed all your requests. Confirmation complete.";
+ que_dic(0,12106,77000,.@s$);
+ que_dic(0,12107,47000,.@s$);
+ que_dic(0,12108,50000,.@s$);
+ que_dic(0,12109,53000,.@s$);
+ que_dic(0,12110,30000,.@s$);
+ que_dic(0,12111,42000,.@s$);
+ mes "Umm.." + strcharinfo(0) + "";
+ mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
-dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{
+dic_in01,51,270,7 script Supply Dept. 1 Manager 449,{
+ if (checkweight(1201,1) == 0) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782) < 1) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Supply Dept. 1 Manager]";
+ mes "You gotta be strong enough to deal with Supply Dept. 1.";
+ close;
+ }
+ if (checkquest(12161,PLAYTIME) == -1) {
+ mes "[Supply Dept. 1 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Pura will have piles";
+ mes "of requests and might give";
+ mes "you one. Try meeting him.";
+ close;
+ }
+ else if (checkquest(12161,PLAYTIME) == 2) {
+ mes "[Supply Dept. 1 Manager]";
+ mes "Pura is looking for you.";
+ next;
+ mes "[Supply Dept. 1 Manager]";
+ mes "I erased all records related with the previous request. Go to meet Pura.";
+ next;
+ que_dic(2,12117,12118,12119,12120,12121,12122,12123,12124,12125,12126,12161);
+ close;
+ }
mes "[Supply Dept. 1 Manager]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12161) == -1) {
- mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him.";
- close;
- } else if (checkquest(12161,PLAYTIME) == 2) {
- mes "I erased all records related with the previous request. Go to meet Pura.";
- que_dic(12117,12118,12119,12120,12121,12122,12123,12124,12125,12126);
- erasequest 12161;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Supply Dept. 1 Manager]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Supply Dept. 1 Manager]";
- set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
- que_dic(1,12117,26300,6086,6,.@s$);
- que_dic(1,12118,25600,6090,3,.@s$);
- que_dic(1,12119,51100,6073,16,.@s$);
- que_dic(1,12120,26300,1037,6,.@s$);
- que_dic(1,12121,79900,7032,26,.@s$);
- que_dic(1,12122,26300,6075,6,.@s$);
- que_dic(1,12123,79900,7326,26,.@s$);
- que_dic(1,12124,53000,12353,1,.@s$);
- que_dic(1,12125,56700,936,18,.@s$);
- que_dic(1,12126,37500,954,11,.@s$);
- if ((checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1) && checkquest(12161) >= 0) {
- mes "Cannot find any record...";
- mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000.";
- close; }
- mes "It looks like you are short on the amount.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "How can I help you?";
next;
- mes "- I don't understand him. -";
+ select("I completed the request.");
+ mes "[Supply Dept. 1 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
+ next;
+ mes "[Supply Dept. 1 Manager]";
+ set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?";
+ que_dic(1,12117,26300,6086,6,.@s$);
+ que_dic(1,12118,25600,6090,3,.@s$);
+ que_dic(1,12119,51100,6073,16,.@s$);
+ que_dic(1,12120,26300,1037,6,.@s$);
+ que_dic(1,12121,79900,7032,26,.@s$);
+ que_dic(1,12122,26300,6075,6,.@s$);
+ que_dic(1,12123,79900,7326,26,.@s$);
+ que_dic(1,12124,53000,12353,1,.@s$);
+ que_dic(1,12125,56700,936,18,.@s$);
+ que_dic(1,12126,37500,954,11,.@s$);
+ mes "Cannot find any record...";
+ mes "Nothing... There is nothing that I can say ^990000Request completed!^000000.";
close;
}
-dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{
+dic_in01,48,273,8 script Supply Dept. 2 Manager 449,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Supply Dept. 2 Manager]";
+ mes "No way, You can't stand the job of Supply Dept. 2 with that weak body.";
+ close;
+ }
+ if (checkquest(12162,PLAYTIME) == -1) {
+ mes "[Supply Dept. 2 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Tragis will have piles";
+ mes "of requests and might give";
+ mes "you one. Try meeting him.";
+ close;
+ }
+ else if (checkquest(12162,PLAYTIME) == 2) {
+ mes "[Supply Dept. 2 Manager]";
+ mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
+ next;
+ que_dic(2,12127,12128,12129,12130,12131,12132,12133,12134,12135,12136,12162);
+ close;
+ }
mes "[Supply Dept. 2 Manager]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12162) == -1) {
- mes "So you didn't get any requests yet.";
- mes "Tragis will have piles of requests and might give you one. Try meeting him.";
- close;
- } else if (checkquest(12162,PLAYTIME) == 2) {
- mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him.";
- que_dic(12127,12128,12129,12130,12131,12132,12133,12134,12135,12136);
- erasequest 12162;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Supply Dept. 2 Manager]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Supply Dept. 2 Manager]";
- set .@s1$, strcharinfo(0)+", you handle your requests quite well.";
- set .@s2$, "You are not like the pub owner who just sends requests here every day.";
- que_dic(1,12127,65300,6023,5,.@s1$,.@s2$);
- que_dic(1,12128,65300,6020,21,.@s1$,.@s2$);
- que_dic(1,12129,82800,1042,27,.@s1$,.@s2$);
- que_dic(1,12130,79900,912,26,.@s1$,.@s2$);
- que_dic(1,12131,42800,943,13,.@s1$,.@s2$);
- que_dic(1,12132,51100,6041,16,.@s1$,.@s2$);
- que_dic(1,12133,79900,7100,26,.@s1$,.@s2$);
- que_dic(1,12134,37500,7198,11,.@s1$,.@s2$);
- que_dic(1,12135,51100,7188,16,.@s1$,.@s2$);
- que_dic(1,12136,31000,518,2,.@s1$,.@s2$);
- if ((checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1) && checkquest(12162) >= 0) {
- mes " I would like to complete a request for you but you have none going on now.";
- close; }
- mes "It looks like you are short on the amount.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "How can I help you?";
+ next;
+ select("I completed the request.");
+ mes "[Supply Dept. 2 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
next;
- mes "- I don't understand him. -";
+ mes "[Supply Dept. 2 Manager]";
+ set .@s$, "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day.";
+ que_dic(1,12127,65300,6023,5,.@s$);
+ que_dic(1,12128,65300,6020,21,.@s$);
+ que_dic(1,12129,82800,1042,27,.@s$);
+ que_dic(1,12130,79900,912,26,.@s$);
+ que_dic(1,12131,42800,943,13,.@s$);
+ que_dic(1,12132,51100,6041,16,.@s$);
+ que_dic(1,12133,79900,7100,26,.@s$);
+ que_dic(1,12134,37500,7198,11,.@s$);
+ que_dic(1,12135,51100,7188,16,.@s$);
+ que_dic(1,12136,31000,518,2,.@s$);
+ mes "I would like to complete a request for you but you have none going on now.";
close;
}
-dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{
- mes "[Transport Dept. 1 Mgr.]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12163) == -1) {
- mes "So you didn't get any requests yet.";
- mes "Calyon will have piles of requests and might give you one. Try meeting him.";
- close;
- } else if (checkquest(12163,PLAYTIME) == 2) {
- mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
- que_dic(12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147);
- erasequest 12163;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Transport Dept. 1 Mgr.]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Transport Dept. 1 Mgr.]";
- set .@s1$, "Quantity check finished. Ahhh, you going to rest?";
- set .@s2$, "Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
- que_dic(1,12137,30000,7143,4,.@s1$,.@s2$);
- que_dic(1,12138,25000,744,5,.@s1$,.@s2$);
- que_dic(1,12139,47500,748,1,.@s1$,.@s2$);
- que_dic(1,12140,27500,736,15,.@s1$,.@s2$);
- que_dic(1,12141,27000,746,10,.@s1$,.@s2$);
- que_dic(1,12142,27500,740,15,.@s1$,.@s2$);
- que_dic(1,12143,21600,925,50,.@s1$,.@s2$);
- que_dic(1,12144,21400,965,50,.@s1$,.@s2$);
- que_dic(1,12145,20900,964,20,.@s1$,.@s2$);
- que_dic(1,12146,22400,911,30,.@s1$,.@s2$);
- que_dic(1,12147,22400,910,40,.@s1$,.@s2$);
- if ((checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1) && checkquest(12163) >= 0) {
- mes "Um... What do you want me to do?";
- next;
- mes "[Transport Dept. 1 Mgr.]";
- mes "You've got nothing that I can handle...";
- close; }
- mes "It looks like you are short on the amount.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+dic_in01,43,273,1 script Transport Dept. 1 Mgr 449,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Transport Dept. 1 Manager]";
+ mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 1.";
+ close;
+ }
+ if (checkquest(12163,PLAYTIME) == -1) {
+ mes "[Transport Dept. 1 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Calyon will have piles";
+ mes "of requests and might give";
+ mes "you one. Try meeting him.";
+ close;
+ }
+ else if (checkquest(12163,PLAYTIME) == 2) {
+ mes "[Transport Dept. 1 Manager]";
+ mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him.";
+ next;
+ que_dic(2,12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147,12163);
+ close;
+ }
+ mes "[Transport Dept. 1 Manager]";
+ mes "Welcome.";
+ mes "How can I help you?";
+ next;
+ select("I completed the request.");
+ mes "[Transport Dept. 1 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
+ next;
+ mes "[Transport Dept. 1 Manager]";
+ set .@s$, "Quantity check finished. Ahhh, you going to rest? Then why don't you visit the famous pub of the Capital? They have no yummy food though....";
+ que_dic(1,12137,30000,7143,4,.@s);
+ que_dic(1,12138,25000,744,5,.@s);
+ que_dic(1,12139,47500,748,1,.@s);
+ que_dic(1,12140,27500,736,15,.@s);
+ que_dic(1,12141,27000,746,10,.@s);
+ que_dic(1,12142,27500,740,15,.@s);
+ que_dic(1,12143,21600,925,50,.@s);
+ que_dic(1,12144,21400,965,50,.@s);
+ que_dic(1,12145,20900,964,20,.@s);
+ que_dic(1,12146,22400,911,30,.@s);
+ que_dic(1,12147,20800,910,40,.@s);
+ mes "Um......What do you want me to do?";
+ next;
+ mes "[Transport Dept. 1 Manager]";
+ mes "....";
next;
- mes "- I don't understand him. -";
+ mes "[Transport Dept. 1 Manager]";
+ mes "You've got nothing that I can handle...";
close;
}
-dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{
- mes "[Transport Dept. 2 Mgr.]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12164) == -1) {
- mes "So you didn't get any requests yet.";
- mes "Moltuka will have piles of requests and might give you one. Try meeting him.";
- close;
- } else if (checkquest(12164,PLAYTIME) == 2) {
- mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
- que_dic(12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158);
- erasequest 12164;
- close; }
- mes "Welcome.";
- mes "How can I help you?";
- next;
- select("I completed the request.");
- mes "[Transport Dept. 2 Mgr.]";
- mes "Ah...";
- mes "You are done with the request?";
- mes "Let me check your records first.";
- next;
- mes "[Transport Dept. 2 Mgr.]";
- set .@s$, "Well received. One less thing to worry about now.";
- que_dic(1,12148,23000,528,100,.@s$);
- que_dic(1,12149,20750,512,100,.@s$);
- que_dic(1,12150,20750,515,100,.@s$);
- que_dic(1,12151,20750,535,100,.@s$);
- que_dic(1,12152,24500,516,50,.@s$);
- que_dic(1,12153,20750,513,100,.@s$);
- que_dic(1,12154,21250,517,50,.@s$);
- que_dic(1,12155,24000,737,20,.@s$);
- que_dic(1,12156,20037,747,5,.@s$);
- que_dic(1,12157,23000,6265,2,.@s$);
- que_dic(1,12158,23000,6264,2,.@s$);
- if ((checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1) && checkquest(12164) >= 0) {
- mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
- close; }
- mes "It looks like you are short on the amount.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+dic_in01,40,270,2 script Transport Dept. 2 Mgr 449,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Transport Dept. 2 Manager]";
+ mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 2.";
+ close;
+ }
+ if (checkquest(12164) == -1) {
+ mes "[Transport Dept. 2 Manager]";
+ mes "So you didn't get";
+ mes "any requests yet.";
+ mes "Moltuka will have piles";
+ mes "of requests and might give";
+ mes "you one. Try meeting him.";
+ close;
+ }
+ else if (checkquest(12164,PLAYTIME) == 2) {
+ mes "[Transport Dept. 2 Manager]";
+ mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him.";
+ next;
+ que_dic(2,12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158,12164);
+ close;
+ }
+ mes "[Transport Dept. 2 Manager]";
+ mes "Welcome.";
+ mes "How can I help you?";
next;
- mes "- I don't understand him. -";
+ select("I completed the request.");
+ mes "[Transport Dept. 2 Manager]";
+ mes "Ah...";
+ mes "You are done with the request?";
+ mes "Let me check your records first.";
+ next;
+ mes "[Transport Dept. 2 Manager.]";
+ set .@s$, "Well received. One less thing to worry about now.";
+ que_dic(1,12148,23000,528,100,.@s$);
+ que_dic(1,12149,20750,512,100,.@s$);
+ que_dic(1,12150,20750,515,100,.@s$);
+ que_dic(1,12151,20750,535,100,.@s$);
+ que_dic(1,12152,24500,516,50,.@s$);
+ que_dic(1,12153,20750,513,100,.@s$);
+ que_dic(1,12154,21250,517,50,.@s$);
+ que_dic(1,12155,24000,737,20,.@s$);
+ que_dic(1,12156,20037,747,5,.@s$);
+ que_dic(1,12157,23000,6265,2,.@s$);
+ que_dic(1,12158,23000,6264,2,.@s$);
+ mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any.";
close;
}
-dic_in01,40,193,0 script Papyrus#0001 453,{
- mes "[Papyrus]";
+
+dic_in01,40,193,1 script Papyrus#0001 453,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many items in your inventory.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Your inventory is too heavy.";
+ close;
+ }
if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- set .@papyrustalk,rand(1,4);
- if (.@papyrustalk == 1) mes "The number of adventurers visiting the Archive room has increased";
- else if (.@papyrustalk == 2) mes "This is the very place where Ancient Sapha forefathers created history";
- else if (.@papyrustalk == 3) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
- else if (.@papyrustalk == 4) mes "Welcome, I am Papyrus, the manager of the Archive room here.";
- next;
- if (countitem(6308) > 2 && countitem(6308) < 30) {
- mes "[Papyrus]";
- mes "Wow~";
- mes "You've found an Unknown Relic.";
- mes "Do you want to exchange it with for 1 Sapha Certification?";
- next;
- if(select("Next time:Exchange now")==1) {
- mes "[Papyrus]";
- mes "Ok, have it your way. I'm here if you change your mind";
- close; }
- mes "[Papyrus]";
- mes "Ok here's your 1 Sapha Certifications.";
- delitem 6308,3;
- getitem 6304,1;
- close;
- } else if (countitem(6308) > 29) {
- mes "[Papyrus]";
- mes "Oh... You've brought back plenty of unknown relics";
- mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
- next;
- if(select("Next time:Exchange now")==1) {
- mes "[Papyrus]";
- mes "Ok, have it your way. I'm here if you change your mind";
- close; }
- mes "[Papyrus]";
- mes "Ok here's your 11 Sapha Certifications.";
- delitem 6308,30;
- getitem 6304,11;
- close; }
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go...";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "You won't need those documents even if you could read them. Looks like you haven't gotten enough training";
+ close;
+ }
+ set .@map_hi, rand(1,4);
+ mes "[Papyrus]";
+ if (.@map_hi == 1) mes "Welcome, I am Papyrus, the manager of the Archive room here.";
+ else if (.@map_hi == 2) mes "The number of adventurers visiting the Archive room has increased";
+ else if (.@map_hi == 3) mes "This is the very place where Ancient Sapha forefathers created history";
+ else mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard";
+ next;
+ if (countitem(6308) > 29) {
+ mes "[Papyrus]";
+ mes "Oh... You've brought back plenty of unknown relics";
+ next;
+ mes "[Papyrus]";
+ mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
+ next;
+ if (select("Next time:Exchange now") == 1) {
mes "[Papyrus]";
- mes "How can I help you? ";
- next;
- switch(select("What is this place for?:How do I view documents?:What is an Unknown Relic?")) {
- case 1:
- mes "[Papyrus]";
- mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
- next;
- mes "[Papyrus]";
- mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
- next;
- mes "[Papyrus]";
- mes "You'll never know if you'll find something that catches your adventurous eye.";
- close;
- case 2:
- mes "[Papyrus]";
- mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
- next;
- mes "[Papyrus]";
- mes "You can find recent documents on the left where I am standing.";
- mes "You can also take notes on documents you found interesting.";
- next;
- mes "[Papyrus]";
- mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
- close;
- case 3:
- mes "[Papyrus]";
- mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
- next;
- mes "[Papyrus]";
- mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
- next;
- mes "[Papyrus]";
- mes "If you find and bring an Unknown Relics to me,";
- mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring.";
- next;
- mes "[Papyrus]";
- mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000.";
- close; }
- }
- mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -";
- close; }
- mes "¡õ¡ú¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Ok, have it your way. I'm here if you change your mind";
+ close;
+ }
+ mes "[Papyrus]";
+ mes "Ok here's your 11 Sapha Certifications.";
+ delitem 6308,30; //Unidentified_Relic
+ getitem 6304,11; //Sapa_Feat_Cert
+ close;
+ }
+ if (countitem(6308) > 2) {
+ mes "[Papyrus]";
+ mes "Wow~ ";
+ mes "You've found an Unknown Relic.";
+ mes "Do you want to exchange it with for 1 Sapha Certification?";
+ next;
+ if (select("Next time:Exchange now") == 1) {
+ mes "[Papyrus]";
+ mes "Ok, have it your way. I'm here if you change your mind";
+ close;
+ }
+ mes "[Papyrus]";
+ mes "Ok here's your 1 Sapha Certifications.";
+ delitem 6308,3; //Unidentified_Relic
+ getitem 6304,1; //Sapa_Feat_Cert
+ close;
+ }
+ mes "[Papyrus]";
+ mes "How can I help you? ";
next;
- mes "- I don't feel confident in talking since you wouldn't understand anything. -";
+ switch (select("What is this place for? :How do I view documents?:What is an Unknown Relic? ")) {
+ case 1:
+ mes "[Papyrus]";
+ mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
+ next;
+ mes "[Papyrus]";
+ mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records.";
+ next;
+ mes "[Papyrus]";
+ mes "You'll never know if you'll find something that catches your adventurous eye.";
+ break;
+ case 2:
+ mes "[Papyrus]";
+ mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents.";
+ next;
+ mes "[Papyrus]";
+ mes "You can find recent documents on the left where I am standing.";
+ mes "You can also take notes on documents you found interesting.";
+ next;
+ mes "[Papyrus]";
+ mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me.";
+ break;
+ case 3:
+ mes "[Papyrus]";
+ mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us.";
+ next;
+ mes "[Papyrus]";
+ mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics";
+ next;
+ mes "[Papyrus]";
+ mes "If you find and bring an unknown relic to me, in exchange I will give you ^9900991 Sapha Certification^000000s for every ^9900993 Unknown Relic^000000s you bring.";
+ next;
+ mes "[Papyrus]";
+ mes "If you bring ^99009930 relics^000000, I will exchange it for ^99009911 Sapha Certification^000000s.";
+ break;
+ }
close;
}
// Document Packages
//============================================================
-function script eldicastes_dp {
- specialeffect2 235;
- progressbar "ffff00",4;
- if (checkquest(getarg(0)) >= 0) {
- mes "You've found a document you already have.";
+- script Document Package#main -1,{
+ function eldicastes_dp;
+ if (isequipped(2782) < 1) {
+ mes "You can't make sense of the writing.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "This document archive doesn't look like it has any value to anyone with enough adventurer experience.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly.";
close;
- } else {
- mes getarg(2);
- mes getarg(3);
+ }
+ if (checkquest(12165,PLAYTIME) == 2) {
+ mes "Feeling a bit better";
+ erasequest 12165;
+ close;
+ }
+ else if (checkquest(12165,PLAYTIME) != -1) {
+ mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
+ close;
+ }
+ set .@doc,rand(1,70);
+ if (.@doc > 50 && .@doc <= 60) {
+ specialeffect2 235;
+ progressbar "ffff00",4;
+ mes "No documents look out of the ordinary.";
+ close;
+ } else if (.@doc > 60 && .@doc <= 70) {
+ specialeffect2 235;
+ progressbar "ffff00",4;
+ mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
+ setquest 12165;
+ close;
+ }
+ else if (.@doc == 1) eldicastes_dp(12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.","");
+ else if (.@doc == 2) eldicastes_dp(12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology.");
+ else if (.@doc == 3) eldicastes_dp(12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago.");
+ else if (.@doc == 4) eldicastes_dp(12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.","");
+ else if (.@doc == 5) eldicastes_dp(12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.","");
+ else if (.@doc == 6) eldicastes_dp(12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.","");
+ else if (.@doc == 7) eldicastes_dp(12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.","");
+ else if (.@doc == 8) eldicastes_dp(12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked.");
+ else if (.@doc == 9) eldicastes_dp(12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material.");
+ else if (.@doc == 10) eldicastes_dp(12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.","");
+ else if (.@doc == 11) eldicastes_dp(12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous.");
+ else if (.@doc == 12) eldicastes_dp(12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.","");
+ else if (.@doc == 13) eldicastes_dp(12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.","");
+ else if (.@doc == 14) eldicastes_dp(12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city.");
+ else if (.@doc == 15) eldicastes_dp(12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required.");
+ else if (.@doc == 16) eldicastes_dp(12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful.");
+ else if (.@doc == 17) eldicastes_dp(12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.","");
+ else if (.@doc == 18) eldicastes_dp(12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required.");
+ else if (.@doc == 19) eldicastes_dp(12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching.");
+ else if (.@doc == 20) eldicastes_dp(12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.");
+ else if (.@doc == 21) eldicastes_dp(12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk.");
+ else if (.@doc == 22) eldicastes_dp(12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.","");
+ else if (.@doc == 23) eldicastes_dp(12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable.");
+ else if (.@doc == 24) eldicastes_dp(12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it.");
+ else if (.@doc == 25) eldicastes_dp(12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research.");
+ else if (.@doc == 26) eldicastes_dp(12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical.");
+ else if (.@doc == 27) eldicastes_dp(12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.","");
+ else if (.@doc == 28) eldicastes_dp(12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.","");
+ else if (.@doc == 29) eldicastes_dp(12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork.");
+ else if (.@doc == 30) eldicastes_dp(12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures.");
+ else if (.@doc == 31) eldicastes_dp(12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching.");
+ else if (.@doc == 32) eldicastes_dp(12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.","");
+ else if (.@doc == 33) eldicastes_dp(12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology.");
+ else if (.@doc == 34) eldicastes_dp(12215,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject.");
+ else if (.@doc == 35) eldicastes_dp(12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.","");
+ else if (.@doc == 36) eldicastes_dp(12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.");
+ else if (.@doc == 37) eldicastes_dp(12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places.");
+ else if (.@doc == 38) eldicastes_dp(12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.","");
+ else if (.@doc == 39) eldicastes_dp(12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.");
+ else if (.@doc == 40) eldicastes_dp(12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect.");
+ else if (.@doc == 41) eldicastes_dp(12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.","");
+ else if (.@doc == 42) eldicastes_dp(12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk.");
+ else if (.@doc == 43) eldicastes_dp(12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.");
+ else if (.@doc == 44) eldicastes_dp(12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory.");
+ else if (.@doc == 45) eldicastes_dp(12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.");
+ else if (.@doc == 46) eldicastes_dp(12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true.");
+ else if (.@doc == 47) eldicastes_dp(12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research.");
+ else if (.@doc == 48) eldicastes_dp(12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard.");
+ else if (.@doc == 49) eldicastes_dp(12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching.");
+ else if (.@doc == 50) eldicastes_dp(12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.","");
+
+ function eldicastes_dp {
+ specialeffect2 235;
+ progressbar "ffff00",4;
+ if (checkquest(getarg(0)) >= 0) {
+ mes "You've found a document you already have.";
+ close;
+ }
+ mes "^660066"+getarg(2)+"^000000";
+ mes "^660066"+getarg(3)+"^000000";
next;
- mes "You've found a document about ^800080"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000.";
+ mes "You've found a document about ^990099"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000.";
specialeffect2 18;
setquest getarg(0);
- close; }
-}
-
-dic_in01,31,192,0 script Document Package#0001 844,{
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12165,PLAYTIME) == 2) {
- mes "Feeling a bit better.";
- erasequest 12165;
- close;
- } else if (checkquest(12165,PLAYTIME) != -1) {
- mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down.";
- close; }
- set .@doc,rand(1,70);
- if (.@doc > 50 && .@doc <= 60) {
- specialeffect2 235;
- progressbar "ffff00",4;
- mes "No documents look out of the ordinary.";
- close;
- } else if (.@doc > 60 && .@doc <= 70) {
- specialeffect2 235;
- progressbar "ffff00",4;
- mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait.";
- setquest 12165;
- close; }
- else if (.@doc == 1) callfunc "eldicastes_dp",12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.","";
- else if (.@doc == 2) callfunc "eldicastes_dp",12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology.";
- else if (.@doc == 3) callfunc "eldicastes_dp",12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago.";
- else if (.@doc == 4) callfunc "eldicastes_dp",12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.","";
- else if (.@doc == 5) callfunc "eldicastes_dp",12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.","";
- else if (.@doc == 6) callfunc "eldicastes_dp",12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.","";
- else if (.@doc == 7) callfunc "eldicastes_dp",12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.","";
- else if (.@doc == 8) callfunc "eldicastes_dp",12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked.";
- else if (.@doc == 9) callfunc "eldicastes_dp",12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material.";
- else if (.@doc == 10) callfunc "eldicastes_dp",12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.","";
- else if (.@doc == 11) callfunc "eldicastes_dp",12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous.";
- else if (.@doc == 12) callfunc "eldicastes_dp",12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.","";
- else if (.@doc == 13) callfunc "eldicastes_dp",12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.","";
- else if (.@doc == 14) callfunc "eldicastes_dp",12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city.";
- else if (.@doc == 15) callfunc "eldicastes_dp",12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required.";
- else if (.@doc == 16) callfunc "eldicastes_dp",12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful.";
- else if (.@doc == 17) callfunc "eldicastes_dp",12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.","";
- else if (.@doc == 18) callfunc "eldicastes_dp",12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required.";
- else if (.@doc == 19) callfunc "eldicastes_dp",12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching.";
- else if (.@doc == 20) callfunc "eldicastes_dp",12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing.";
- else if (.@doc == 21) callfunc "eldicastes_dp",12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk.";
- else if (.@doc == 22) callfunc "eldicastes_dp",12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.","";
- else if (.@doc == 23) callfunc "eldicastes_dp",12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable.";
- else if (.@doc == 24) callfunc "eldicastes_dp",12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it.";
- else if (.@doc == 25) callfunc "eldicastes_dp",12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research.";
- else if (.@doc == 26) callfunc "eldicastes_dp",12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical.";
- else if (.@doc == 27) callfunc "eldicastes_dp",12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.","";
- else if (.@doc == 28) callfunc "eldicastes_dp",12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.","";
- else if (.@doc == 29) callfunc "eldicastes_dp",12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork.";
- else if (.@doc == 30) callfunc "eldicastes_dp",12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures.";
- else if (.@doc == 31) callfunc "eldicastes_dp",12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching.";
- else if (.@doc == 32) callfunc "eldicastes_dp",12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.","";
- else if (.@doc == 33) callfunc "eldicastes_dp",12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology.";
- else if (.@doc == 34) callfunc "eldicastes_dp",12215,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject.";
- else if (.@doc == 35) callfunc "eldicastes_dp",12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.","";
- else if (.@doc == 36) callfunc "eldicastes_dp",12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching.";
- else if (.@doc == 37) callfunc "eldicastes_dp",12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places.";
- else if (.@doc == 38) callfunc "eldicastes_dp",12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.","";
- else if (.@doc == 39) callfunc "eldicastes_dp",12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard.";
- else if (.@doc == 40) callfunc "eldicastes_dp",12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect.";
- else if (.@doc == 41) callfunc "eldicastes_dp",12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.","";
- else if (.@doc == 42) callfunc "eldicastes_dp",12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk.";
- else if (.@doc == 43) callfunc "eldicastes_dp",12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans.";
- else if (.@doc == 44) callfunc "eldicastes_dp",12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory.";
- else if (.@doc == 45) callfunc "eldicastes_dp",12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes.";
- else if (.@doc == 46) callfunc "eldicastes_dp",12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true.";
- else if (.@doc == 47) callfunc "eldicastes_dp",12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research.";
- else if (.@doc == 48) callfunc "eldicastes_dp",12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard.";
- else if (.@doc == 49) callfunc "eldicastes_dp",12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching.";
- else if (.@doc == 50) callfunc "eldicastes_dp",12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.","";
- }
- mes "- When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -";
- close; }
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
- close;
+ close;
+ }
}
-
-dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844
-dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844
-dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844
+dic_in01,31,192,0 duplicate(Document Package#main) Document Package#0001 844
+dic_in01,31,187,0 duplicate(Document Package#main) Document Package#0002 844
+dic_in01,25,192,0 duplicate(Document Package#main) Document Package#0003 844
+dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 844
// Unknown Relics
//============================================================
function script unknown_d {
- if (checkquest(getarg(0)) >= 0) {
+ if (checkquest(getarg(0)) == -1) {
+ mes "You see some traces of digging";
+ close;
+ }
specialeffect2 310;
- specialeffect2 12;
+ specialeffect2 830;
progressbar "ffff00",4;
erasequest getarg(0);
- mes "You were able to find information on the "+getitemname(getarg(1))+".";
- specialeffect2 18;
- getitem getarg(1), rand(1,3);
- if (rand(1,2)==1) close;
- next;
- mes "In addition, you've obtained an Unknown Relic to report back to the Saphas.";
+ mes "You were able to find information on the Reptile Tongue";
specialeffect2 18;
- getitem 6308,1;
- close; }
- mes "- You see traces of digging. -";
- close;
+ getitem getarg(1),rand(1,4);
+ if (!rand(2)) {
+ next;
+ mes "In addition, you've obtained an unknown relic to report back to the Saphas";
+ specialeffect2 18;
+ getitem 6308,1; //Unidentified_Relic
+ }
+ close;
}
+prt_fild09,371,255,0 script Reptile Tongues 844,{ unknown_d(12167,903); }
+prt_fild09,352,241,0 script Scorpion Tails 844,{ unknown_d(12168,904); }
+pay_fild02,177,108,0 script Stems 844,{ unknown_d(12169,905); }
+pay_fild02,105,113,0 script Pointed Scales 844,{ unknown_d(12170,906); }
+pay_fild01,152,171,0 script Resin 844,{ unknown_d(12171,907); }
+gef_fild01,104,111,0 script Spawn 844,{ unknown_d(12172,908); }
+prt_fild08,299,332,0 script Jellopy 844,{ unknown_d(12173,909); }
+izlude,132,136,0 script Fish Tails 844,{ unknown_d(12174,1023); }
+prt_fild05,303,169,0 script Worm Peelings 844,{ unknown_d(12175,955); }
+iz_dun03,155,165,0 script Gills 844,{ unknown_d(12176,956); }
+mjo_dun01,222,226,0 script Tooth of Bat 844,{ unknown_d(12177,913); }
+prt_fild06,182,290,0 script Fluff 844,{ unknown_d(12178,914); }
+prt_fild06,127,85,0 script Chrysalis 844,{ unknown_d(12179,915); }
+moc_fild07,201,360,0 script Feather of Bird 844,{ unknown_d(12180,916); }
+moc_fild12,116,122,0 script Talons 844,{ unknown_d(12181,917); }
+prt_fild04,315,245,0 script Sticky Webfoot 844,{ unknown_d(12182,918); }
+mjolnir_08,108,99,0 script Animal Skin 844,{ unknown_d(12183,919); }
+moc_fild03,175,201,0 script Wolf Claws 844,{ unknown_d(12184,920); }
+pay_fild08,188,153,0 script Mushroom Spores 844,{ unknown_d(12185,921); }
+gef_fild03,251,109,0 script Orc's Fangs 844,{ unknown_d(12186,922); }
+c_tower2,170,9,0 script Evil Horns 844,{ unknown_d(12187,923); }
+gef_fild05,111,96,0 script Powder of Butterfly 844,{ unknown_d(12188,924); }
+moc_fild11,237,273,0 script Bill of Birds 844,{ unknown_d(12189,925); }
+pay_fild06,306,233,0 script Snake Scales 844,{ unknown_d(12190,926); }
+pay_fild07,126,49,0 script Insect Feelers 844,{ unknown_d(12191,928); }
+iz_dun02,112,96,0 script Immortal Hearts 844,{ unknown_d(12192,929); }
+moc_pryd02,134,112,0 script Rotten Bandages 844,{ unknown_d(12193,930); }
+moc_pryd02,36,75,0 script Decayed Nails 844,{ unknown_d(12194,957); }
+moc_pryd02,148,184,0 script Horrendous Mouths 844,{ unknown_d(12195,958); }
+iz_dun01,210,77,0 script Tentacles 844,{ unknown_d(12196,962); }
+iz_dun01,191,92,0 script Shells 844,{ unknown_d(12197,935); }
+mjolnir_04,191,154,0 script Scale Shells 844,{ unknown_d(12198,936); }
+mjolnir_04,162,168,0 script Venom Canines 844,{ unknown_d(12199,937); }
+prt_fild02,102,97,0 script Sticky Mucus 844,{ unknown_d(12200,938); }
+mjolnir_09,99,100,0 script Bee Stings 844,{ unknown_d(12201,939); }
+prt_fild07,76,122,0 script Grasshopper's Legs 844,{ unknown_d(12202,940); }
+prt_fild03,64,35,0 script Royal Jelly 844,{ unknown_d(12203,526); }
+prt_fild03,180,163,0 script Yoyo Tails 844,{ unknown_d(12204,942); }
+prt_fild03,226,170,0 script Solid Shells 844,{ unknown_d(12205,943); }
+prt_fild03,262,201,0 script Nice Sweet Potato 844,{ unknown_d(12206,549); }
+prt_fild03,284,190,0 script Raccoon Leaf 844,{ unknown_d(12207,945); }
+gef_fild09,67,46,0 script Snail's Shells 844,{ unknown_d(12208,946); }
+prt_fild03,366,237,0 script Horns 844,{ unknown_d(12209,947); }
+pay_fild07,269,164,0 script Bear's Footskin 844,{ unknown_d(12210,948); }
+prt_fild02,142,116,0 script Feathers 844,{ unknown_d(12211,949); }
+prt_fild02,97,209,0 script Red Herbs 844,{ unknown_d(12212,507); }
+prt_fild02,280,328,0 script Carrots 844,{ unknown_d(12213,515); }
+moc_fild01,169,62,0 script Cactus Needles 844,{ unknown_d(12214,952); }
+cmd_fild08,324,163,0 script Stone Hearts 844,{ unknown_d(12215,953); }
-cmd_fild08,324,163,0 script Stone Heart?#33 844,{ callfunc "unknown_d",12215,953; }
-moc_fild01,169,62,0 script Cactus Needle?#33 844,{ callfunc "unknown_d",12214,952; }
-prt_fild02,280,328,0 script Carrot?#33 844,{ callfunc "unknown_d",12213,515; }
-prt_fild02,97,209,0 script Red Herb?#33 844,{ callfunc "unknown_d",12212,507; }
-prt_fild02,142,116,0 script Feather?#33 844,{ callfunc "unknown_d",12211,949; }
-pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ callfunc "unknown_d",12210,948; }
-prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ callfunc "unknown_d",12207,945; }
-prt_fild03,262,201,0 script Yam?#33 844,{ callfunc "unknown_d",12206,549; }
-prt_fild03,226,170,0 script Solid Shell?#33 844,{ callfunc "unknown_d",12205,943; }
-prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ callfunc "unknown_d",12204,942; }
-prt_fild03,64,35,0 script Royal Jelly?#33 844,{ callfunc "unknown_d",12203,526; }
-prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ callfunc "unknown_d",12202,940; }
-mjolnir_09,99,100,0 script Bee Sting?#33 844,{ callfunc "unknown_d",12201,939; }
-prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ callfunc "unknown_d",12200,938; }
-mjolnir_04,162,168,0 script Venom Canine?#33 844,{ callfunc "unknown_d",12199,937; }
-mjolnir_04,191,154,0 script Scale Shell?#33 844,{ callfunc "unknown_d",12198,936; }
-iz_dun01,191,92,0 script Shell?#33 844,{ callfunc "unknown_d",12197,935; }
-iz_dun01,210,77,0 script Tentacle?#33 844,{ callfunc "unknown_d",12196,962; }
-moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ callfunc "unknown_d",12194,957; }
-moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ callfunc "unknown_d",12193,930; }
-iz_dun02,112,96,0 script Immortal Heart?#33 844,{ callfunc "unknown_d",12192,929; }
-pay_fild07,126,49,0 script Insect Feeler?#33 844,{ callfunc "unknown_d",12191,928; }
-pay_fild06,306,233,0 script Snake Scale?#33 844,{ callfunc "unknown_d",12190,926; }
-moc_fild11,237,273,0 script Bill of Birds?#33 844,{ callfunc "unknown_d",12189,925; }
-c_tower2,170,9,0 script Evil Horn?#33 844,{ callfunc "unknown_d",12187,923; }
-pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ callfunc "unknown_d",12185,921; }
-moc_fild03,175,201,0 script Wolf Claw?#33 844,{ callfunc "unknown_d",12184,920; }
-mjolnir_08,108,99,0 script Animal Skin?#33 844,{ callfunc "unknown_d",12183,919; }
-prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ callfunc "unknown_d",12182,918; }
-moc_fild12,116,122,0 script Talon?#33 844,{ callfunc "unknown_d",12181,917; }
-moc_fild07,201,360,0 script Feather of Birds?#33 844,{ callfunc "unknown_d",12180,916; }
-prt_fild06,127,85,0 script Chrysalis?#33 844,{ callfunc "unknown_d",12179,915; }
-prt_fild06,182,290,0 script Fluff?#33 844,{ callfunc "unknown_d",12178,914; }
-mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ callfunc "unknown_d",12177,913; }
-iz_dun03,155,165,0 script Gill?#33 844,{ callfunc "unknown_d",12176,956; }
-prt_fild05,303,169,0 script Worm Peeling?#33 844,{ callfunc "unknown_d",12175,955; }
-//izlude,132,136,0 script Fish Tail?#33 844,{ callfunc "unknown_d",12174,1023; }
-pay_fild01,152,171,0 script Resin?#33 844,{ callfunc "unknown_d",12171,907; }
-pay_fild02,105,113,0 script Pointed Scale?#33 844,{ callfunc "unknown_d",12170,906; }
-pay_fild02,177,108,0 script Stem?#33 844,{ callfunc "unknown_d",12169,905; }
-pay_fild03,144,95,0 script Tree Root?#33 844,{ callfunc "unknown_d",12166,902; }
-prt_fild08,299,332,0 script Jellopy?#33 844,{ callfunc "unknown_d",12173,909; }
-prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ callfunc "unknown_d",12168,904; }
-prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ callfunc "unknown_d",12167,903; }
-prt_fild03,366,237,0 script Horn?#33 844,{ callfunc "unknown_d",12209,947; }
-moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ callfunc "unknown_d",12195,958; }
-gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ callfunc "unknown_d",12186,922; }
-gef_fild01,104,111,0 script Spawn?#33 844,{ callfunc "unknown_d",12172,908; }
-gef_fild09,67,46,0 script Snail's Shell#33 844,{ callfunc "unknown_d",12208,946; }
-gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ callfunc "unknown_d",12188,924; }
-
-dic_in01,137,225,5 script Diel Guard#ep133_19 450,{
- mes "[Diel Guard]";
- if (isequipped(2782)) {
- if (ep13_3_secret > 6 && ep13_3_secret < 11) {
- mes "Please stop.";
- mes "Only those with permission";
- mes "are allowed to enter.";
- next;
- if(select("I have permission.:Go back.")==2) {
- mes "[Diel Guard]";
- mes "Sigh...";
- mes "Please understand.";
- mes "There are many that try to meet the minister.";
- mes "That is why security is heavy.";
- close; }
+dic_in01,138,225,3 script Diel Guard#ep133_19 492,{
+ if (!isequipped(2782)) {
+ mes "[Diel Guard]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret < 13) {
+ mes "[Diel Guard]";
+ mes "You cannot go further.";
+ mes "This is the highest minister's office.";
+ mes "Only those with permission are allowed in.";
+ mes "Please go back.";
+ close;
+ }
+ else if (ep13_3_secret == 13) {
+ mes "[Diel Guard]";
+ mes "Please stop.";
+ mes "Only those with permission are allowed to enter.";
+ next;
+ if (select("I have permission.:Go back.") == 1) {
mes "[Diel Guard]";
mes "Wait...";
- mes ""+strcharinfo(0)+"......ah...";
- mes "I see your name on the list.";
+ mes "" + strcharinfo(0) + "......ah... I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
warp "dic_in01",241,177;
end;
- } else if (ep13_3_secret > 10) {
- mes "Ah, you are "+strcharinfo(0)+"..";
- mes "I received an order from Ahat to let you through anytime.";
- mes "Please go up.";
- close2;
- warp "dic_in01",241,177;
- end; }
- mes "You can't go further.";
- mes "This is the highest minister's office.";
- mes "Only those with permission are allowed in.";
- mes "Please go back.";
- close; }
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
- mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
- mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
- next;
- mes "- Cannot communicate with him. -";
+ }
+ mes "[Diel Guard]";
+ mes "Sigh...";
+ mes "Please understand.";
+ mes "There are many that try to meet the minister.";
+ mes "That is why security is heavy.";
+ close;
+ }
+ else if (ep13_3_secret > 13) {
+ mes "[Diel Guard]";
+ mes "Ah, you are " + strcharinfo(0) + "..";
+ mes "I received an order from Ahat to let you through anytime.";
+ mes "Please go up.";
+ close;
+ warp "dic_in01",241,177;
+ end;
+ }
+ mes "[Diel Guard]";
+ mes "You cannot go further.";
+ mes "This is the highest minister's office.";
+ mes "Only those with permission are allowed in.";
+ mes "Please go back.";
close;
}
@@ -952,263 +1224,509 @@ dic_in01,242,182,0 script Elevator#5f_to_4f 844,{
}
dic_in01,263,193,3 script Diel Guard#ep133_20 450,{
- mes "[Diel Guard]";
- if (ep13_3_secret > 10) {
- if (checkquest(7201) >= 0) {
+ if (!isequipped(2782)) {
+ mes "[Diel Guard]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret < 13) {
+ mes "[Diel Guard]";
+ mes "Please stop.";
+ mes "You cannot go further.";
+ close;
+ }
+ else if ((ep13_3_secret > 11) && (ep13_3_secret < 19)) {
+ mes "[Diel Guard]";
+ mes "Are you here to meet Ahat?";
+ mes "You are on the list.";
+ close2;
+ warp "dic_in01",299,251;
+ end;
+ }
+ else if (ep13_3_secret > 18) {
+ if (ep13_3_ahtdayq == 1) {
+ mes "[Diel Guard]";
mes "You just came back from Ahat's errand?";
mes "He is waiting inside.";
mes "Please go in.";
- close2;
- warp "dic_in01",299,251;
- end;
- } else if (countitem(6304) > 1) {
- delitem 6304,1;
- } else {
- mes "You need 1 Sapha Certification to meet Ahat.";
- mes "At least you're getting special treatment.";
- close; }
}
- mes "Are you here to meet Ahat?";
- mes "You are on the list.";
- close2;
- warp "dic_in01",299,251;
- end;
+ else if (countitem(6304) > 0) {
+ mes "[Diel Guard]";
+ mes "Are you here to meet Ahat?";
+ mes "You are on the list.";
+ mes "Please go in.";
+ delitem 6304,1; //Sapa_Feat_Cert
+ }
+ else {
+ mes "[Diel Guard]";
+ mes "You need 1 exploit certification to meet Ahat.";
+ mes "At least this is a special treatment for you.";
+ close;
+ }
+ close2;
+ warp "dic_in01",299,251;
+ end;
+ }
+ mes "[Diel Guard]";
+ mes "This is a restricted area.";
+ mes "You need permission to go any further.";
+ close;
}
-dic_in01,299,268,0 script #ep133_event01 111,5,5,{
+dic_in01,299,268,0 script #ep133_event01 139,4,4,{
+ end;
OnTouch:
- if (checkquest(7198) >= 0 && ep13_3_secret == 7) {
- mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -";
+ if (ep13_3_secret == 13) {
+ mes "As soon as you enter the room, someone";
+ mes "pushes down your head to force you to bow.";
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
next;
- sc_start SC_Blind,10000,0;
mes "[Ringing Voice]";
mes "That is fine, Cheshire.";
mes "Are you here to see me?";
next;
- cutin "ep13_ahat_f",2;
mes "[Ringing Voice]";
mes "Hold up your head and come closer.";
- mes "Conversations are meant to be eye to eye.";
+ mes "Conversations are meant to have with eye contact.";
next;
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),1;
mes "You hold up your head at the sound of Ahat's voice";
mes "But you see a human in high-ranking Sapha clothing in front of you.";
+ sc_end SC_Blind;
emotion e_omg,1;
+ set ep13_3_secret, 14;
erasequest 7198;
close2;
- cutin "",255; }
+ cutin "",255;
+ }
end;
}
dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{
- cutin "ep13_cheshire_h",2;
- if (ep13_3_secret == 9) {
- if (checkquest(7199) >= 0) {
- if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) {
- mes "[Cheshire]";
- mes "You are useful, aren't you?";
- mes "That will be all for today.";
- mes "We will need to work little by little so we don't draw attention.";
- set ep13_3_secret,10;
- delitem 6305,10;
- delitem 6306,10;
- delitem 6307,10;
- erasequest 7199;
- setquest 7200;
- close2;
- cutin "",255;
- end; }
- mes "[Cheshire]";
- mes "Erase the various traces near the crack.";
- mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
- next;
- mes "[Cheshire]";
- mes "This cannot be done in a day so please bring back at least 10 of each.";
- mes "Got it?";
- close2;
- cutin "",255;
- end; }
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ cutin "ep13_cheshire_h",0;
+ if (ep13_3_secret < 16) {
+ mes "[Cheshire]";
+ mes "........";
+ mes "........Humph.";
+ close2;
+ }
+ else if (ep13_3_secret == 16) {
mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana.";
mes "You see a tail behind Cheshire's hip for a split second. -";
next;
select("Tail?");
mes "[Cheshire]";
mes "What are you looking at?!";
- mes "What tail are you talking about?";
+ mes "What tail are you talking about.";
next;
select("Have you ever been near the triangle?");
mes "[Cheshire]";
- mes "Hey, what are you talking about?";
+ mes ".. Hey, what are you talking about?";
mes "What do you want to say?";
next;
- cutin "",255;
- cutin "ep13_cheshire_h",2;
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
- mes ""+strcharinfo(0)+"....";
+ mes "" + strcharinfo(0) + "....";
mes "All you need to do is follow Cheshire's orders.";
- mes "Don't ask stupid questions.";
- mes "This is an order.";
- mes "Cheshire, continue.";
+ mes "Don't ask stupid questions. This is an order.";
+ mes "Cheshire. continue.";
next;
- cutin "",255;
- cutin "ep13_cheshire_h",2;
+ cutin "ep13_cheshire_h",0;
mes "[Cheshire]";
- mes "Hmm... here is what you need to do.";
+ mes "Hmm..here is what you need to do.";
mes "There is a huge crack south from the city.";
- mes "There are many accidents happening near it.";
+ mes "There are many..";
+ mes "accidents happening near the crack.";
next;
mes "[Cheshire]";
mes "I need you to go and clear out any traces.";
- mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
+ mes "You'll find ^4d4dffclotted bloodstains, remnants of spells, and pieces of skin^000000.";
next;
mes "[Cheshire]";
mes "Clear them out without anyone knowing.";
- mes "Bring them here instead of throwing them away somewhere.";
+ mes "And bring them here instead of throwing them away anywhere.";
mes "Bring back at least 10 of each.";
- next;
- mes "[Cheshire]";
- mes "You mustn't be seen by anyone.";
- mes "You mustn't tell the Saphas. Work in asbolute secrecly!";
+ set ep13_3_secret, 17;
setquest 7199;
- close2;
- cutin "",255;
- end;
- } else if (ep13_3_secret == 10) {
- mes "[Cheshire]";
- mes "Your work is done with me.";
- mes "Do you have something for Ahat?";
- close2;
- cutin "",255;
- end;
- } else if (checkquest(7200,PLAYTIME) == 2) {
- mes "[Cheshire]";
- mes "Back to work today.";
- mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
- mes "Bring them back quietly.";
next;
mes "[Cheshire]";
- mes "Collect 10 of each as always.";
- mes "Got it?";
- changequest 7200,7201;
- next;
- mes "- You've received a request from Cheshire to clean up the crack area.";
- mes "Ahat and Cheshire still have no clue. -";
- close2;
- cutin "",255;
- end;
- } else if (checkquest(7200,PLAYTIME) != -1) {
- mes "[Cheshire]";
- mes "Not just yet.";
- mes "We must plan the cleanup near the dimensional crack carefully.";
- mes "Come back later.";
+ mes "You mustn't be seen by anyone.";
+ mes "You mustn't tell the Saphas.";
+ mes "Work in absolute secrecy!";
close2;
- cutin "",255;
- end;
- } else if (checkquest(7201) >= 0) {
- if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) {
+ }
+ else if (ep13_3_secret == 17) {
+ if (countitem(6306) > 9 && countitem(6305) > 9 && countitem(6307) > 9) {
mes "[Cheshire]";
- mes "We will do this again tomorrow.";
- mes "Ahat seems to trust you very much.";
- mes "Let's do our best.";
- getitem 6304,1;
- delitem 6305,10;
- delitem 6306,10;
- delitem 6307,10;
- erasequest 7201;
+ mes "..... ..you";
+ mes "Are useful, aren't you?";
+ mes "That will be all for today.";
+ mes "We will need to work little by little so we don't draw attention.";
+ delitem 6306,10; //Solid_Bloodstain
+ delitem 6305,10; //Frozen_Skin_Piece
+ delitem 6307,10; //Suspicious_Magic_Stone
+ set ep13_3_secret, 18;
+ erasequest 7199;
setquest 7200;
- getexp 70000,30000;
+ set ep13_3_ahtdayq, 2;
close2;
- cutin "",255;
- end; }
+ }
+ else {
+ mes "[Cheshire]";
+ mes "Erase the various traces nearby the crack.";
+ mes "Your job is to collect and bring back clotted bloodstains, remnants of magic spells, and pieces of skin.";
+ next;
+ mes "[Cheshire]";
+ mes "This cannot be done in a day so please bring back at least 10 of each.";
+ mes "Got it?";
+ close2;
+ }
+ }
+ else if (ep13_3_secret == 18) {
mes "[Cheshire]";
- mes "As always, go and collect traces near the crack north from here.";
- mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000.";
- mes "10 of each.";
+ mes "Your work is done with me.";
+ mes "Do you have something for Ahat?";
close2;
- cutin "",255;
- end; }
- mes "[Cheshire]";
- mes "........";
- mes "........Humph.";
- close2;
+ }
+ else {
+ if (ep13_3_ahtdayq == 1) {
+ if ((countitem(6306) > 9) && (countitem(6305) > 9) && (countitem(6307) > 9)) {
+ mes "[Cheshire]";
+ mes "Ok. Confirmed.";
+ mes "Good.";
+ mes "You used an exploit certification to get here, didn't you?";
+ mes "I'll return it to you.";
+ next;
+ mes "[Cheshire]";
+ mes "We will do this again tomorrow.";
+ mes "Ahat seems to trust you very much.";
+ mes "Let's do are best.";
+ delitem 6306,10; //Solid_Bloodstain
+ delitem 6305,10; //Frozen_Skin_Piece
+ delitem 6307,10; //Suspicious_Magic_Stone
+ set ep13_3_ahtdayq, 2;
+ getitem 6304,1; //Sapa_Feat_Cert
+ getexp 70000,0;
+ getexp 0,30000;
+ erasequest 7201;
+ setquest 7200;
+ close2;
+ }
+ else {
+ mes "[Cheshire]";
+ mes "As always, go and collect traces nearby the crack north from here.";
+ mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone..";
+ mes "10 of each.";
+ close2;
+ }
+ }
+ else if (ep13_3_ahtdayq == 2) {
+ if (checkquest(7200,PLAYTIME) == 0 || checkquest(7200,PLAYTIME) == 1) {
+ mes "[Cheshire]";
+ mes "Not just yet.";
+ mes "We must plan the cleanup near the crack carefully.";
+ mes "Come back later.";
+ close2;
+ }
+ else if (checkquest(7200,PLAYTIME) == 2) {
+ mes "[Cheshire]";
+ mes "Back to work today.";
+ mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone..";
+ mes "Bring them back quietly.";
+ next;
+ mes "[Cheshire]";
+ mes "Collect 10 of each as always.";
+ mes "Got it?";
+ set ep13_3_ahtdayq, 1;
+ if (checkquest(7200,PLAYTIME) >= 0) erasequest 7200;
+ setquest 7201;
+ next;
+ mes "You've received a request from Cheshire to clean up the crack area.";
+ mes "Ahat and Cheshire still have no clue.";
+ close2;
+ }
+ else {
+ mes "This mustn't happen.Case4";
+ mes "Request help from GM.";
+ close2;
+ }
+ }
+ else {
+ mes "This mustn't happen.Case5";
+ mes "Request help from GM.";
+ close2;
+ }
+ }
cutin "",255;
end;
}
dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
- cutin "ep13_ahat_f",2;
- if (ep13_3_secret == 8) {
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ if (ep13_3_secret < 13) {
+ mes "[Minister Ahat]";
+ mes "Who?";
+ mes "I don't remember giving you permission to enter.";
+ close2;
+ warp "dic_in01",262,191;
+ end;
+ }
+ else if (ep13_3_secret == 13) {
+ mes "As soon as you try to approach Ahat, someone";
+ mes "pushes down your head to force you to bow.";
+ soundeffect "wander_man_move.wav",0;
+ SC_Start SC_Blind,60000,0;
+ next;
+ mes "[Ringing Voice]";
+ mes "That is fine, Cheshire.";
+ mes "Are you here to see me?";
+ next;
+ mes "[Ringing Voice]";
+ mes "Hold up your head and come closer.";
+ mes "Conversations are meant to have with eye contact.";
+ next;
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ mes "You hold up your head at the sound of Ahat's voice";
+ mes "But you see a human in high-ranking Sapha clothing in front of you.";
+ SC_End SC_Blind;
+ emotion e_omg,1;
+ set ep13_3_secret, 14;
+ erasequest 7198;
+ close2;
+ }
+ else if (ep13_3_secret == 14) {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ mes "[Ahat]";
+ mes "Surprised?";
+ mes "Because I look like a human just like you?";
+ next;
+ select("You aren't a Sapha?:Human?!!!!!:Pretty..!!:So handsome..!");
+ mes "[Ahat]";
+ mes "Hahaha... that's fine.";
+ mes "I understand you can't help being surprised at my appearance.";
+ mes "How do I look to you?";
+ next;
+ mes "[Ahat]";
+ mes "A perfect male?";
+ mes "A perfect female?";
+ mes "Doesn't matter.";
+ next;
+ mes "[Ahat]";
+ mes "Who you see in front of you is not me.";
+ mes "Lie to a lie.";
+ mes "A vision in a wavering reflection.";
+ next;
+ mes "[Ahat]";
+ mes "Just an image from a memory in your fixed concept..";
+ mes "Look deep into your depths.";
+ next;
+ mes "Ahat's voice rings pleasantly in your ears.";
+ mes "Each syllable he says takes effect on your body.";
+ next;
+ mes "You see someone smiling peaceful at you from afar...";
+ next;
+ mes "[Soft Voice]";
+ mes "Who is the master?";
+ next;
+ while (1) {
+ if (.@ahtlove > 4) {
+ mes "[Ahat]";
+ mes "You are resisting.";
+ mes "So you didn't just come here.";
+ mes "Let's see how much you can stand.";
+ next;
+ mes "[Ahat]";
+ mes "Who is your master?";
+ next;
+ if (select("Pretend to be under the spell.:Well, you tell me") == 1) {
+ mes "- You start acting like you are hypnotized.";
+ mes "Ahat looks satisfied. -";
+ next;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "You!!!";
+ mes "I'm in love!";
+ mes "I will die for you!";
+ next;
+ mes "- You start acting like you are hypnotized.-";
+ next;
+ mes "[Ahat]";
+ mes "........ ah, no.";
+ mes "No need to kill yourself";
+ mes "Now you are under my spell.";
+ mes "....";
+ next;
+ }
+ mes "[Ahat]";
+ mes "Who are you to me?";
+ next;
+ if (select("A foot stool!:Loyal servant.") == 1) {
+ mes "[Ahat]";
+ mes "I don't need a foot stool.";
+ mes "Let's talk after a minute.";
+ set ep13_3_secret, 15;
+ close2;
+ }
+ else {
+ mes "[Ahat]";
+ mes "I see.";
+ mes "You are my loyal servant.";
+ mes "My hands and feet.";
+ set ep13_3_secret, 15;
+ close2;
+ }
+ }
+ else if (.@ahtlove == 4) {
+ set .@ahtlove, .@ahtlove + 1;
+ mes "- Ahat tries to hypnotize you again.";
+ mes "He must have erased himself by doing this over and over again.-";
+ next;
+ if (.@ahtlove == 1) {
+ select("Overcome with willpower.");
+ mes "[Ahat]";
+ mes "Amusing.";
+ mes "Don't you think, Cheshire?";
+ mes "Hahaha. Playing hard to get.. this will be fun..";
+ next;
+ }
+ else if (.@ahtlove == 2) {
+ select("You close your eyes..");
+ mes "[Ahat]";
+ mes "No, no.. you mustn't close them.";
+ mes "Cheshire.";
+ next;
+ mes "- As soon as the order was made";
+ mes "Ahat's aide comes to make you stare at Ahat.-";
+ next;
+ }
+ else if (.@ahtlove == 3) {
+ select("Try to sing a song.");
+ mes "[Ahat]";
+ mes "Humans are funny.";
+ mes "But you need to listen to me so I will make you quiet for awhile.";
+ next;
+ mes "[Ahat]";
+ mes "No use on resisting.";
+ mes "Just leave everything to me.";
+ next;
+ }
+ else {
+ select("Try to twist your body.");
+ mes "[Ahat]";
+ mes "Amusing.";
+ mes "Don't you think, Cheshire?";
+ mes "Hahaha. Playing hard to get.. this will be fun..";
+ next;
+ mes "[Ahat]";
+ mes "Stop that because you look pathetic.";
+ mes "Just relax and let loose for my spell.";
+ next;
+ }
+ }
+ else {
+ set .@ahtlove, .@ahtlove + 1;
+ mes "- Ahat seems to be casting a powerful spell.";
+ mes "This might be his real ability. -";
+ next;
+ select("Stop that!:Demon go away!");
+ mes "[Ahat]";
+ mes ".. useless resistance...";
+ mes "But this is fun from time to time.";
+ mes "I can always cast a spell on you anytime.";
+ next;
+ mes "[Ahat]";
+ mes "Now.. hold up your head and look into my eyes..";
+ mes "....";
+ next;
+ }
+ }
+ }
+ else if (ep13_3_secret == 15) {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "My loyal evil servant.";
mes "Come closer.";
next;
- if(select("Wait! I'm nobody's servant!:Your wish is my command.")==2) {
- mes "[Ahat]";
- mes "Good. You are now allowed to come and go freely.";
- mes "You will work for me starting now.";
- next;
- ahatsuccess:
+ if (select("What am I doing?:Your wish is my command.") == 1) {
mes "[Ahat]";
- mes "Here is your first mission.";
- mes "A dimensional crack has opened south of El Dicastes.";
- mes "Do you know about it?";
+ mes "Aren't you stubborn.";
+ mes "My spell doesn't work on you?";
+ mes "Or it was broken..";
+ mes "Or because you don't have your strength back.";
next;
- mes "[Ahat]";
- mes "There are many traces around the crack.";
- mes "You're mission is to go find these tracks and erase them.";
- next;
- mes "[Ahat]";
- mes "Cheshire, will tell you the details of this mission.";
- mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000";
+ mes "- Ahat casts another powerful spell.-";
next;
mes "[Ahat]";
- mes "You will now talk about us meeting to the Naga people.";
- mes "Tell them that I look like a Sapha and always work alone in my office.";
+ mes "Who is your master?";
next;
- mes "[Ahat]";
- mes "Never talk about Cheshire.";
- mes "Cheshire is never here.";
- mes "You must follow Cheshire's order from now on.";
- mes "Go now.";
- next;
- mes "- Ahat doesn't suspect a thing yet.";
- mes "He seems to believe that his spell actually works. -";
- set ep13_3_secret,9;
- close2;
- cutin "",255;
- end; }
+ select("My master is Ahat.");
+ }
mes "[Ahat]";
- mes "Aren't you stubborn.";
- mes "My spell doesn't work on you?";
- mes "Or it was broken.";
- mes "Or because you don't have your strength back.";
+ mes "Good. You are now allowed to come and go freely.";
+ mes "You will work for me starting now.";
next;
- mes "- Ahat casts another powerful spell. -";
+ mes "[Ahat]";
+ mes "Here is your first mission.";
+ mes "A crack of dimension occurred south from El Dicastes. Do you know about it?";
next;
mes "[Ahat]";
- mes "Who is your master?";
+ mes "There are many traces around the crack.";
+ mes "You're mission is to go find these tracks and erase them.";
+ next;
+ mes "[Ahat]";
+ mes "Cheshire, let him know the details of this mission.";
+ mes "^4d4dffI'm very tired from casting a spell because I'm not fully awaken.^000000";
next;
- select("My master is Ahat.");
- goto ahatsuccess;
- } else if (ep13_3_secret == 9) {
- if (checkquest(7199) >= 0) {
- mes "[Ahat]";
- mes "Cheshire's orders are";
- mes "important for future plans.";
- mes "Make no mistakes and never leave traces that may lead to me.";
- mes "This is your master's orders.";
- close2;
- cutin "",255;
- end; }
mes "[Ahat]";
- mes "You must follow Cheshire's order from now on.";
+ mes "You will now talk about us meeting to the Naga people.";
+ mes "Tell them that I look like a Sapha and always work alone in my office.";
+ next;
+ mes "[Ahat]";
+ mes "Never talk about Cheshire.";
+ mes "Cheshire is never here.";
+ mes "You must follow Cheshire's orders from now on.";
mes "Go now.";
next;
mes "- Ahat doesn't suspect a thing yet.";
- mes "He seems to believe that his spell actually works. -";
+ mes "He seems to believe that his spell was complete. -";
+ set ep13_3_secret, 16;
close2;
- cutin "",255;
- end;
- } else if (ep13_3_secret == 10) {
+ }
+ else if (ep13_3_secret == 16) {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ mes "[Ahat]";
+ mes "You must follow Cheshire's orders from now on.";
+ mes "Go now.";
+ next;
+ mes "- Ahat doesn't suspect a thing yet.";
+ mes "He seems to believe that his spell was complete. -";
+ close2;
+ }
+ else if (ep13_3_secret == 17) {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
+ mes "[Ahat]";
+ mes "Cheshire's orders are important for future plans.";
+ mes "Make no mistakes and never leave traces that may lead to me.";
+ mes "This is your master's orders.";
+ close2;
+ }
+ else if (ep13_3_secret == 18) {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
mes "Do you have something to say?";
mes "You've done well in the crack area.";
@@ -1217,227 +1735,121 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{
mes "[Ahat]";
mes "Well...";
mes "You don't need to know now.";
- mes "Or probably never need to know. Ho ho.";
+ mes "Or probably never need to know.";
+ mes "Ho ho.";
next;
mes "[Ahat]";
- mes "Where will your sword point at... the day you get to know..";
+ mes "Where will your sword point at..";
+ mes "the day you get to know..";
mes "Now leave me since I'm tired.";
next;
mes "[Ahat]";
- mes "I'm still the Minister of El Dicastes and have piles of work to do.";
+ mes "I'm still the Jarute of Dicastes and have piles of work to do.";
mes "Because it is difficult to satisfy everyone with only one loaf of bread.";
next;
mes "[Ahat]";
mes "And this is something to reward you for your deeds.";
mes "Nothing much but I hope you like it.";
- getitem 2790,1;
- set ep13_3_secret,11;
+ set ep13_3_secret, 19;
+ getitem 2790,1; //Bradium_Brooch
close2;
- cutin "",255;
- end;
- } else if (ep13_3_secret > 10) {
+ }
+ else {
+ cutin (Sex?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
- mes "Follow Cheshire's orders for the time being and clear the are near the crack.";
+ mes "Follow Cheshire's orders for the time being and clear the area nearby the crack.";
next;
- mes "- Ahat still thinks you are under her spell.";
+ mes "-Ahat still thinks you are under her spell.";
mes "Let's follow along with Cheshire's orders and act normal. -";
close2;
- cutin "",255;
- end; }
- mes "[Ahat]";
- mes "Supprised?";
- mes "Because I look like a human just like you?";
- next;
- select("You aren't a Sapha?:Human?!!!!!:Pretty!:So handsome!");
- mes "[Ahat]";
- mes "Hahaha... that's fine.";
- mes "I understand you can't help being supprised at my appearance.";
- mes "How do I look to you?";
- next;
- mes "[Ahat]";
- mes "A perfect male?";
- mes "A perfect female?";
- mes "Doesn't matter.";
- next;
- mes "[Ahat]";
- mes "Who you see in front of you is not me.";
- mes "Lie to a lie.";
- mes "A vision in a wavering reflection.";
- next;
- mes "[Ahat]";
- mes "Just an image from a memory in your fixed concept...";
- mes "Look deep into your past.";
- next;
- mes "- Ahat's voice rings pleasantly in your ears.";
- mes "Each syllable he says takes effect on your body. -";
- next;
- mes "- You see someone smilling peacefully at your from afar... -";
- next;
- mes "[Soft Voice]";
- mes "Who is the master?";
- next;
- mes "- Ahat seems to be casting a powerful spell.";
- mes "This might be his real ability. -";
- next;
- if(select("Stop that!:Demon go away!")==2) {
- ahatjoke:
- mes "[Ahat]";
- mes "It's useless to resist...";
- mes "But this is fun from time to time.";
- mes "I can always cast a spell on you again.";
- next;
- mes "[Ahat]";
- mes "Now... hold up your head and look into my eyes.....";
- next;
- mes "- Ahat tries to hypnotize you again.";
- mes "He must have hypnotize himself by doing this over and over again. -";
- next;
- select("You close your eyes.");
- mes "[Ahat]";
- mes "No, no.. you mustn't close them. Cheshire.";
- next;
- mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -";
- next;
- mes "- Ahat tries to hypnotize you again.";
- mes "He must have hypnotize himself by doing this over and over again. -";
- next;
- select("Try to sing a song.");
- mes "[Ahat]";
- mes "Humans are funny.";
- mes "But you need to listen to me so I will make you quiet for awhile.";
- next;
- mes "[Ahat]";
- mes "No use on resisting.";
- mes "Just leave everything to me.";
- next;
- mes "- Ahat tries to hypnotize you again.";
- mes "He must have hypnotize himself by doing this over and over again. -";
- next;
- select("Try to twist your body.");
- mes "[Ahat]";
- mes "Amusing.";
- mes "Don't you think, Cheshire?";
- mes "Hahaha. Playing hard to get.. this will be fun..";
- next;
- mes "[Ahat]";
- mes "Stop that! You look pathetic. Just relax...";
- next;
- mes "- Ahat tries to hypnotize you again.";
- mes "He must have hypnotize himself by doing this over and over again. -";
- next;
- select("Try to twist your body.");
- mes "[Ahat]";
- mes "Amusing.";
- mes "Don't you think, Cheshire?";
- mes "Hahaha. Playing hard to get.. this will be fun..";
- next;
- mes "[Ahat]";
- mes "Stop that! You look pathetic. Just relax...";
- next;
- mes "[Ahat]";
- mes "You are resisting.";
- mes "So you didn't just come here.";
- mes "Let's see how much you can stand.";
- next;
- mes "[Ahat]";
- mes "Who is your master?";
- next;
- if(select("Pretend to be under the spell.:Well, you tell me")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "You!!!";
- mes "I'm in love!";
- mes "I will die for you!";
- next;
- mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
- next;
- mes "[Ahat]";
- mes "........ah, no.";
- mes "No need to kill yourself";
- mes "Now you are under my spell.....";
- next;
- mes "[Ahat]";
- mes "Who are you to me?";
- next;
- goto ahatfool; }
- mes "- You start acting like you are hypnotized. Ahat looks satisfied. -";
- next;
- mes "[Ahat]";
- mes "Who are you to me?";
- next;
- ahatfool:
- if(select("A foot stool!:Loyal servant.")==2) {
- mes "[Ahat]";
- mes "I see... you are my servant... my legs.. and my hands...";
- set ep13_3_secret,8;
- close2;
- cutin "",255;
- end; }
- mes "[Ahat]";
- mes "I don't need a foot stool. Let's talk after a minute.";
- set ep13_3_secret,8;
- close2;
- cutin "",255;
- end; }
- goto ahatjoke;
+ }
+ cutin "",255;
+ end;
}
-dic_in01,138,188,0 script #ep133_event02 111,5,5,{
+dic_in01,138,188,0 script #ep133_event02 139,4,4,{
OnTouch:
- if (ep13_3_secret > 10 && ep13_3_secret < 14) {
- mes "[Quiet Voice]";
- mes "Sorry.";
- mes "Just a moment.";
+ if (ep13_3_secret == 19) {
+ if (!isequipped(2782)) {
+ mes "[Quiet Voice]";
+ mes "¡þ¡ù¡ó ¢¤¡ö¡ø....";
+ mes "¡ò¡õ¡ú ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ }
+ else {
+ mes "[Quiet Voice]";
+ mes "Sorry.";
+ mes "Just a moment.";
+ }
close2;
- warp "dic_in01",155,188; }
+ warp "dic_in01",155,188;
+ }
end;
}
dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
- if (isequipped(2782)) {
- cutin "ep13_heslanta",2;
- if (ep13_3_secret == 11 || ep13_3_secret == 12) {
- if (ep13_3_secret == 12) {
- mes "[HesLanta]";
- mes "Ah, sorry.";
- mes "You can't get out?";
- mes "It was designed that way.";
- mes "I will send you out";
- next;
- select("I was joking before.");
- mes "["+strcharinfo(0)+"]";
- mes "I want to know about Ahat too.";
- mes "I want to talk about him with you.";
- mes "But aren't you too defenseless while I'm talking like this?";
- next;
- mes "[HesLanta]";
- mes "Well. Are you Ahat's servant?";
- mes "Then that is strange too.";
- mes "Why would Ahat use a non-Sapha as a servant?";
- mes "Why are you serving Ahat?";
- next;
- goto heslantaq; }
+ if (!isequipped(2782)) {
+ mes "[Jarute HesLanta]";
+ mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
+ mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
+ mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
+ next;
+ mes "Cannot communicate with him.";
+ mes "Sapha's minister looks hopeless.";
+ mes "Gestures with an expression of abandonment.";
+ next;
+ select("Is he asking me to leave?:Or doesn't have a clue on something?");
+ mes "I follow the gesture the minister did and then the minister sighs and nods her head.";
+ close2;
+ warp "dic_in01",144,188;
+ end;
+ }
+ if (ep13_3_secret < 19) {
+ mes "[HesLanta]";
+ mes "You are from the Midgard expedition.";
+ mes "I heard many stories of you being active around here.";
+ next;
+ mes "[HesLanta]";
+ mes "Ah, it is a bit far, isn't it?";
+ mes "There is an invisible wall between this room and the corridor.";
+ mes "But of course I can move around freely.";
+ next;
+ mes "[HesLanta]";
+ mes "There is nothing threatening Diel but we've put this wall up just in case.";
+ mes "By the way this isn't magical but is made by a magnetic field.";
+ next;
+ mes "[HesLanta]";
+ mes "Oh no, I'm talking too much.";
+ mes "Sorry. There aren't many people that come here. I got excited.";
+ next;
+ mes "[HesLanta]";
+ mes "You've come to help Ahat?";
+ mes "Haha.. good luck.";
+ close;
+ }
+ else if (ep13_3_secret == 19 && ep13_3_secret == 20) {
+ if (ep13_3_secret == 19) {
mes "[HesLanta]";
mes "I'm sorry to bring you here suddenly.";
mes "But I wanted to check someone.";
next;
mes "[HesLanta]";
- mes "Jarute... what did Ahat look like to you?";
+ mes "Jarute.. what did Ahat look like to you?";
next;
- if(select("I don't understand your question.:My master.")==2) {
+ set .@m, select("I don't understand your question.:My master.") - 1;
+ if (.@m) {
mes "[HesLanta]";
mes "....huh....?";
- mes "Is he?";
+ mes "You do? I guess I made a mistake.";
mes "Sorry.";
next;
- mes "- HesLanta is upset with my reply.";
- mes "His expression is complex and dark. -";
- set ep13_3_secret,12;
- close2;
- cutin "",255;
- end; }
+ mes "HesLanta is upset with my reply.";
+ mes "His expression is complex and dark.";
+ set ep13_3_secret, 20;
+ close;
+ }
mes "[HesLanta]";
mes "I'll rephrase my question.";
- mes "Did you find anything strange about Ahat?";
+ mes "Have you found anything strange about Ahat?";
next;
select("Why are you asking?");
mes "[HesLanta]";
@@ -1445,438 +1857,437 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{
mes "There are too many odd things about Ahat.";
next;
select("Are you allowed to say that?");
+ }
+ else if (ep13_3_secret == 20) {
mes "[HesLanta]";
- mes "Are you Ahat's servant?";
- mes "Then that is strange too.";
- mes "Why would Ahat use a non-Sapha as a servant?";
- mes "Why are you serving Ahat?";
- next;
- heslantaq:
- select("What if I hurt you?");
- mes "[HesLanta]";
- mes "Try it if you can.";
- mes "My office is special and you won't be able to leave here.";
- mes "And nobody can come in to help you either.";
- next;
- mes "[HesLanta]";
- mes "But this room is open to anyone.";
- mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson.";
- next;
- mes "[HesLanta]";
- mes "If things flow like that then you and Ahat won't stand a chance.";
- next;
- mes "[HesLanta]";
- mes "I'm now risking my life";
- mes "to unveil Ahat's identity.";
- mes "Sapha's don't fear death.";
- next;
- mes "[HesLanta]";
- mes "If I were to die at your hands";
- mes "I will have no regrets as long as I reveal the truth.";
- next;
- select("Okay. Stop it.");
- mes "[HesLanta]";
- mes "Now you understand.";
- mes "I'll ask you again.";
- mes "Have you found anything suspicious about Ahat?";
- next;
- mes "[HesLanta]";
- mes "Ahat almost never meets anyone else except for Ravail.";
- mes "But he allowed you to visit him means there is something going on.";
+ mes "Ah, sorry.";
+ mes "You can't get out?";
+ mes "It was designed that way.";
+ mes "I will send you out";
next;
- select("He cast a spell on me.");
- mes "[HesLanta]";
- mes "Hypnotize? Why would he?";
- mes "Wait, that means you are under Ahat's spell...!!";
- mes "Oh no!";
+ select("I was joking before.");
+ mes "[" + strcharinfo(0) + "]";
+ mes "I want to know about Ahat too.";
+ mes "I want to talk about him with you.";
+ mes "But aren't you too defenseless while I'm talking like this?";
next;
- if(select("No!:That's not it!")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "I'm not under a spell!";
- mes "I only pretended that I am. I'm also investigating Ahat!";
- next;
- mes "[HesLanta]";
- mes "Huh? What does that mean?";
- mes "Are you acting right now?";
+ }
+ mes "[HesLanta]";
+ mes "Well. Are you Ahat's servant?";
+ mes "Then that is strange too.";
+ mes "Why would Ahat use a non-Sapha as a servant?";
+ mes "Why are you serving Ahat?";
+ next;
+ select("What if I hurt you?");
+ mes "[HesLanta]";
+ mes "Try it if you can.";
+ mes "My office is special and you won't be able to leave here.";
+ mes "And nobody can come in to help you either.";
+ next;
+ mes "[HesLanta]";
+ mes "But this room is open to anyone.";
+ mes "If you have any bad intentions in hurting me then brave Galtens will come";
+ mes "and teach you a lesson.";
+ next;
+ mes "[HesLanta]";
+ mes "Another thing. If things flow like that then you and Ahat won't stand a chance.";
+ next;
+ mes "[HesLanta]";
+ mes "I'm now risking my life";
+ mes "to unveil Ahat's identity.";
+ mes "Sapha's don't fear death.";
+ next;
+ mes "[HesLanta]";
+ mes "If I were to die at your hands";
+ mes "I will have no regrets as long as I reveal the truth.";
+ next;
+ select("Okay. Stop it.");
+ mes "[HesLanta]";
+ mes "Now you understand.";
+ mes "I'll ask you again.";
+ mes "Have you found anything suspicious about Ahat?";
+ next;
+ mes "[HesLanta]";
+ mes "Ahat almost never meets anyone else except for Ravail.";
+ mes "But he allowed you to visit him means there is something going on.";
+ next;
+ select("He casted a spell on me.");
+ mes "[HesLanta]";
+ mes "Hypnotize? Why would he?";
+ mes "Wait, that means you are under Ahat's spell...!!";
+ mes "Oh no!";
+ next;
+ select("No!:That's not it!");
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm not under the spell!";
+ mes "I only pretend that I am. I'm also investigating Ahat!";
+ next;
+ mes "[HesLanta]";
+ mes "Huh? What does that mean?";
+ mes "Are you acting right now?";
+ next;
+ mes "You take out the traces you've found near the crack.";
+ mes "And start to explain what Ahat ordered you to do.";
+ next;
+ mes "[HesLanta]";
+ mes "... you went through that..";
+ mes "He is strange.";
+ mes "I only thought he was a Sapha colleague that avoided the curse.";
+ mes "So everything started from the crack.";
+ next;
+ select("He is human.");
+ mes "[" + strcharinfo(0) + "]";
+ mes "El Dicastes only recently allowed humans to visit.";
+ mes "Why would a human take the place of a Sapha Jarute?";
+ next;
+ mes "[HesLanta]";
+ mes "Human?";
+ mes "He is a Sapha. And a very beautiful and noble one.";
+ mes "When we first found him at the crack. We all thought the same thing.";
+ next;
+ mes "[HesLanta]";
+ mes "The only Sapha that avoided the curse.";
+ mes "Because Ahat doesn't use Bradium.";
+ mes "Our race will get stiff and die by this curse";
+ mes "but he is delicate, elegant and beautiful.";
+ next;
+ mes "[HesLanta]";
+ mes "There was a bright light when the earth split with a huge roaring sound north from here.";
+ mes "And this beautiful Sapha was found next to the crack.";
+ next;
+ mes "[HesLanta]";
+ mes "He was not a Sapha from Dicastes.";
+ mes "We took him to Ravail and wise Ravail concluded.";
+ next;
+ mes "[HesLanta]";
+ mes "When we came here to avoid the god's curse,";
+ mes "we have found a friend that was lucky enough to not be cursed.";
+ next;
+ mes "[HesLanta]";
+ mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
+ mes "His working abilities is amazing.";
+ mes "He is the perfect Sapha.";
+ set ep13_3_secret, 21;
+ next;
+ mes "HesLanta starts to think deeply after saying this.";
+ close;
+ }
+ else if (ep13_3_secret == 21) {
+ mes "[HesLanta]";
+ mes "Ah, sorry.";
+ mes "I was thinking.";
+ mes "Crack.. hypnotism.. and the evidence you showed me.";
+ next;
+ mes "[HesLanta]";
+ mes "I don't know why you think Ahat is human but";
+ mes "that can also be part of his spell.";
+ next;
+ mes "[HesLanta]";
+ mes "The reason he casted a spell..";
+ mes "was to clean up the traces near the crack.";
+ mes "and he chose a non-Sapha, you..";
+ next;
+ mes "[HesLanta]";
+ mes "Because we Saphas mustn't know about the crack traces.";
+ mes "That means, Ahat is..";
+ mes "^4d4dffcleaning up his traces that started from the crack^000000.";
+ next;
+ select("Erasing his own traces from the crack!!");
+ mes "[HesLanta]";
+ mes "Yes.";
+ mes "He is trying to cover up something related to the crack.";
+ mes "But what is it?";
+ next;
+ mes "[HesLanta]";
+ mes "When Ahat was first found near the crack, he had ^4d4dffno memory^000000.";
+ mes "Isn't that strange?";
+ next;
+ mes "[HesLanta]";
+ mes "I only get suspicious more and more when I hear your story.";
+ mes "But why I can't agree with this story is...";
+ next;
+ mes "[HesLanta]";
+ mes "Ahat is pure.";
+ mes "He is truly working for Sapha and Dicastes.";
+ next;
+ select("Then why are you investigating Ahat?");
+ mes "[HesLanta]";
+ mes "Ahat is loyal and is working wonders for the Sapha community but.";
+ next;
+ mes "[HesLanta]";
+ mes "Ravail's trust and popularity from other Saphas is";
+ mes "is concentrating Dicastes's power to one place.";
+ next;
+ mes "[HesLanta]";
+ mes "The power is focused on Ahat.";
+ next;
+ mes "When power should be spread out evenly throughout departments.";
+ mes "[HesLanta]";
+ mes "That is how everyone can monitor and check each other...";
+ mes "and try their best and not stray to the wrong side of the road";
+ mes "that is how we can live together.";
+ next;
+ mes "[HesLanta]";
+ mes "But if power is concentrated to one place and used wrongly?";
+ mes "All administrative are decided upon Ahat. Then what can he do with just a nod or shake of his head";
+ next;
+ mes "[HesLanta]";
+ mes "I'm scared of that.";
+ mes "He is beautiful. But beauty comes with thorns.";
+ next;
+ mes "[HesLanta]";
+ mes "Ahat has slowly become the center.";
+ mes "If what he was holding in his was not bread but a sword..";
+ mes ".......";
+ next;
+ mes "[HesLanta]";
+ mes "I've gone too emotional.";
+ mes "Sorry.";
+ mes "My mind is so complicated now after hearing your story.";
+ next;
+ select("Do you know about Cheshire?");
+ mes "[HesLanta]";
+ mes "You mean the aide?";
+ mes "Yes I do but most Sapha's don't.";
+ mes "Everyone near Ahat knows Cheshire.";
+ next;
+ mes "[HesLanta]";
+ mes "^4d4dffCheshire is a feline Ahat brought with him^000000.";
+ mes "Ahat took care of injured Cheshire and brought him with him.";
+ mes "We have cats around so we didn't think much of him.";
+ next;
+ mes "[HesLanta]";
+ mes "Because this land is their second homeland.";
+ mes "There may be other felines living elsewhere.";
+ mes "But he always covers his face with a bandana because he looks different from Saphas.";
+ next;
+ mes "[HesLanta]";
+ mes "But why are you asking?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Nothing.";
+ mes "I was only curious personally.";
+ mes "What are you going to do now?";
+ next;
+ mes "[HesLanta]";
+ mes "I will continue to keep an eye on Ahat.";
+ mes "Until I know the truth that is.";
+ next;
+ mes "You try to summarize what you talked about with HesLanta while he thinks things through.";
+ next;
+ while (1) {
+ if (.@yes == 5) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "To summarize.";
+ mes "The report robber is Cheshire.";
+ mes "Cheshire is Ahat's servant and they are related to the crack.";
+ mes "They are trying to hide something or someone at the crack";
+ mes "and the crack was created by the evil lord Morroc!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ahat is the evil lord?";
+ mes "No...";
+ mes "This is unbelievable.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I must go back to the expedition camp to report to Doha!";
+ set ep13_3_secret, 22;
+ setquest 7203;
+ close;
+ }
+ else if (.@yes == 0) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "First the report culprit was..";
next;
- mes "You take out the traces you've found near the crack.";
- mes "And start to explain what Ahat ordered you to do.";
+ switch (select("Cheshire:Ahat:BK")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "It was Cheshire";
+ mes "Cheshire is a feline.";
+ mes "and the bandana was to hid his ears.";
+ set .@yes, .@yes + 1;
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ahat? It can't be him.";
+ mes "Ahat doesn't fit the witness information.";
+ mes "Let's rethink this.";
+ break;
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "BK?";
+ mes "Nonsense";
+ mes "Let's rethink this.";
+ break;
+ }
next;
- mes "[HesLanta]";
- mes "... you went through that..";
- mes "He is strange.";
- mes "I only thought he was a Sapha colleague that avoided the curse.";
- mes "So everything started from the crack.";
+ }
+ else if (.@yes == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Why would Cheshire try to steal the report?";
next;
- goto heslantaq1; }
- mes "["+strcharinfo(0)+"]";
- mes "I'm not under the spell!";
- mes "I only pretended that I am. I'm also investigating Ahat!";
- next;
- mes "[HesLanta]";
- mes "Huh? What does that mean?";
- mes "Are you acting right now?";
- next;
- mes "- You take out the traces you've found near the crack.";
- mes "And start to explain what Ahat ordered you to do. -";
- next;
- mes "[HesLanta]";
- mes "... you went through that..";
- mes "He is strange.";
- mes "I only thought he was a Sapha colleague that avoided the curse.";
- mes "So everything started from the crack.";
- next;
- heslantaq1:
- select("He is human.");
- mes "["+strcharinfo(0)+"]";
- mes "El Dicastes only recently allowed humans to visit.";
- mes "Why would a human take the place of a Sapha Jarute?";
- next;
- mes "[HesLanta]";
- mes "Human?";
- mes "He is a Sapha. And a very beautiful and noble one.";
- mes "When we first found him at the crack. We all thought the same thing.";
- next;
- mes "[HesLanta]";
- mes "The only Sapha that avoided the curse.";
- mes "Because Ahat doesn't use Bradium.";
- mes "Our race will get stiff and die by this curse";
- mes "but he is delicate, elegant and beautiful.";
- next;
- mes "[HesLanta]";
- mes "There was a bright light when the ground split with a huge roaring sound north from here.";
- mes "And this beautiful Sapha was found next to the crack.";
- next;
- mes "[HesLanta]";
- mes "He was not a Sapha from Dicastes.";
- mes "We took him to Ravail and wise Ravail concluded.";
- next;
- mes "[HesLanta]";
- mes "When we came here to avoid the god's curse,";
- mes "we found a friend that was lucky enough to not be cursed.";
- next;
- mes "[HesLanta]";
- mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust.";
- mes "His working abilities are amazing.";
- mes "He is the perfect Sapha.";
- next;
- mes "- HesLanta starts to think deeply after saying this. -";
- set ep13_3_secret,13;
- close2;
- cutin "",255;
- end;
- } else if (ep13_3_secret == 13) {
- mes "[HesLanta]";
- mes "Ah, sorry.";
- mes "I was thinking.";
- mes "The Crack.. hypnotism.. and the evidence you showed me.";
- next;
- mes "[HesLanta]";
- mes "I don't know why you think Ahat is human but that can also be part of his spell.";
- next;
- mes "[HesLanta]";
- mes "The reason he cast a spell";
- mes "was to clean up the traces near the crack.";
- mes "and he chose a non-Sapha, you..";
- next;
- mes "[HesLanta]";
- mes "Because we Saphas mustn't know about the crack traces.";
- mes "That means, Ahat is..";
- mes "^0000FFcleaning up his traces that started from the crack^000000.";
- next;
- mes "[HesLanta]";
- mes "Yes.";
- mes "He is trying to cover up something related to the crack.";
- mes "But what is it?";
- next;
- mes "[HesLanta]";
- mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000.";
- mes "Isn't that strange?";
- next;
- mes "[HesLanta]";
- mes "I only get suspicious more and more when I hear your story.";
- mes "But the reason I can't agree with this story is...";
- next;
- mes "[HesLanta]";
- mes "Ahat is pure.";
- mes "He is truly working for Sapha and Dicastes.";
- next;
- select("Then why are you investigating Ahat?");
- mes "[HesLanta]";
- mes "Ahat is loyal and is working wonders for the Sapha community but.";
- next;
- mes "[HesLanta]";
- mes "Ravail's trust and popularity from other Saphas";
- mes "is concentrating Dicastes's power to one place.";
- next;
- mes "[HesLanta]";
- mes "The power is focused on Ahat.";
- mes "When power should be spread out evenly throughout departments.";
- next;
- mes "[HesLanta]";
- mes "That is how everyone can monitor and check each other...";
- mes "and try their best and not stray to the wrong side of the road";
- mes "that is how we can live together.";
- next;
- mes "[HesLanta]";
- mes "But if power is concentrated to one place and abused?";
- mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?";
- next;
- mes "[HesLanta]";
- mes "I'm scared of that.";
- mes "He is beautiful. But beauty comes with thorns.";
- next;
- mes "[HesLanta]";
- mes "Ahat has slowly become the center.";
- mes "If what he was holding in his was not bread but a sword..";
- mes ".......";
- next;
- mes "[HesLanta]";
- mes "I've gone too emotional.";
- mes "Sorry.";
- mes "My mind is so complicated now after hearing your story.";
- next;
- select("Do you know about Cheshire?");
- mes "[HesLanta]";
- mes "You mean the aide?";
- mes "Yes I do but most Sapha's don't.";
- mes "Everyone near Ahat knows Cheshire.";
- next;
- mes "[HesLanta]";
- mes "^0000FFCheshire is a feline Ahat brought with him^000000.";
- mes "Ahat took care of injured Cheshire and brought him with him.";
- mes "We have cats around so we didn't think much of him.";
- next;
- mes "[HesLanta]";
- mes "Because this land is their second homeland.";
- mes "There may be other felines living elsewhere.";
- mes "But he always covers his face with a bandana because he looks different from Saphas.";
- next;
- mes "[HesLanta]";
- mes "But why are you asking?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Nothing.";
- mes "I was only curious personally.";
- mes "What are you going to do now?";
- next;
- mes "[HesLanta]";
- mes "I will continue to keep an eye on Ahat.";
- mes "Until I know the truth that is.";
- next;
- mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "First the report culprit was..";
- next;
- recalltalk:
- switch(select("Cheshire:Ahat:BK")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "It was Cheshire";
- mes "Cheshire is a cat.";
- mes "and the bandana was to hid his ears.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why would Cheshire try to steal the report?";
- next;
- if(select("No idea.:To make the conflict between 3 countries worse")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "To bring conflict between the three countries?";
- mes "What will Cheshire gain out of this?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Cheshire's master is Ahat.";
- mes "So all his actions are to..";
- next;
- goto cheshirefail; }
- mes "["+strcharinfo(0)+"]";
+ if (select("No idea.:To make the conflict between 3 countries worse") == 1) {
+ mes "[" + strcharinfo(0) + "]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Cheshire's master is Ahat.";
- mes "So all his actions are to..";
- next;
- cheshirefail:
- if(select("Cheshire is plotting on his own.:Ahat must be ordering him.")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "Yes. Ahat must have ordered him.";
- mes "But why would Ahat do that?";
- mes "Conflict between three countries? Or the report content?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Let's think Ahat over.";
- mes "Ahat came from the crack.";
- mes "and has no records before that.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "And tries to erase all traces found near the crack.";
- mes "And Ahat wants to eliminate...";
- next;
- if(select("Himself.", "Morroc because of the crack?")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "A bit dramatic but we cannot rule out Satan Morocc.";
- mes "Because the crack was created by him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahat and the crack and then Morocc...";
- mes "I can tell there is a relationship between them but I can't pinpoint it.";
- mes "And in the expedition's report was content of...";
- next;
- cheshire_:
- if(select("conflict between the 3 countries..", "Satan Morocc...")==2) {
- mes "["+strcharinfo(0)+"]";
- mes "Yes. There is a report from the tracking team led by Echinacea.";
- mes "It was about Satan Morocc.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "To summarize.";
- mes "The report robber is Cheshire.";
- mes "Cheshire is Ahat's servant and they are related to the crack.";
- mes "They are trying to hide something or someone at the crack";
- mes "and the crack was created by Satan Morocc!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahat is Satan Morocc?";
- mes "No...";
- mes "This is unbelievable.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I must go back to the expedition camp to report to Doha!";
- set ep13_3_secret,14;
- setquest 7203;
- close2;
- cutin "",255;
- end; }
- mes "["+strcharinfo(0)+"]";
- mes "There was something about the conflict between three countries..";
- mes "But.. I don't think it all adds up?";
- mes "Let's think it over.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahat and the crack and then Morocc...";
- mes "I can tell there is a relationship between them but I can't pinpoint it.";
- mes "And in the expedition's report was content of...";
- next;
- goto cheshire_; }
- mes "["+strcharinfo(0)+"]";
- mes "Yes, Ahat might just be a shell...";
- mes "Saphas want to hide something that is why they hired me.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ahat and the crack and then Morocc...";
- mes "I can tell there is a relationship between them but I can't pinpoint it.";
- mes "And in the expedition's report was content of...";
- next;
- goto cheshire_; }
- mes "["+strcharinfo(0)+"]";
- mes "Cheshire is the mastermind?";
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "To bring conflict between the three countries?";
+ mes "What will Cheshire gain out of this?";
+ }
+ set .@yes, .@yes + 1;
+ next;
+ }
+ else if (.@yes == 2) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Cheshire's master is Ahat.";
+ mes "So all his actions are to..";
+ next;
+ if (select("Cheshire is plotting on his own.:Ahat must be ordering him.") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Cheshire arbitrary?";
mes "Are you sure?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Cheshire's master is Ahat.";
- mes "So all his actions are to..";
- next;
- goto cheshirefail;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "Ahat?";
- mes "Ahat doesn't fit the witness information.";
- mes "Let's rethink this.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "First the report culprit was..";
- next;
- goto recalltalk;
- case 3:
- mes "["+strcharinfo(0)+"]";
- mes "BK?";
- mes "Nonsense";
- mes "Let's rethink this.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "First the report culprit was..";
- next;
- goto recalltalk; }
- } else if (ep13_3_secret == 14) {
- mes "[HesLanta]";
- mes "You made a decision.";
- mes "What are you going to do now?";
- mes "If possible, please help Ahat and keep a close eye on him.";
- next;
- mes "[HesLanta]";
- mes "I will prepare myself to confront him if he ever becomes a threat.";
- mes "This is the best I can do now.";
- next;
- mes "[HesLanta]";
- mes "I only hope nothing sad will happen.";
- mes "........";
- next;
- mes "[HesLanta]";
- mes "I'm sorry to take your time. I will send you out now.";
- mes "It was great to talk with you today.";
- next;
- select("Me too.");
- mes "[HesLanta]";
- mes "Let's keep our meeting a secret, alright?";
- mes "Hahaha.";
- close2;
- cutin "",255;
- warp "dic_in01",144,188;
- end;
- } else if (ep13_3_secret == 15) {
- mes "[HesLanta]";
- mes "Ahat takes a walk with Cheshire sometimes.";
- mes "They don't go far but they often go to the Jorhi Forest around dawn.";
- next;
- mes "[HesLanta]";
- mes "You get to see him walking if you are lucky.";
- mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
- close2;
- cutin "",255;
- end; }
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes. Ahat must have order him.";
+ mes "But why would Ahat do that?";
+ mes "Conflict between three countries? Or the report content?";
+ set .@yes, .@yes + 1;
+ }
+ next;
+ }
+ else if (.@yes == 3) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Let's think Ahat over.";
+ mes "Ahat came from the crack.";
+ mes "and has no records before that.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "And tries to erase all traces found near the crack.";
+ mes "And Ahat wants to eliminate...";
+ next;
+ if (select("Ahat himself.:Morroc because of the crack?") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes, Ahat might be a trace of himself.";
+ mes "Saphas want to hide something that is why they hired me";
+ mes "that doesn't belong to any influence can be used as a puppet to do his dirty work.";
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "A bit dramatic but we cannot rule out the evil lord Morroc.";
+ mes "Because the crack was created by the evil lord Morroc himself.";
+ }
+ set .@yes, .@yes + 1;
+ next;
+ }
+ else if (.@yes == 4) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ahat and the crack and then Morroc..";
+ mes "I can tell there is a relationship between them but I can't pinpoint it.";
+ mes "And in the expedition's report...";
+ next;
+ if (select("Content of conflict between three countries.. :Content about evil lord Morroc..") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "There was something about the conflict between three countries..";
+ mes "But.. I don't think it all adds up?";
+ mes "Let's think it over.";
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes. There is a report from the tracking team led by Echinacea.";
+ mes "It was about the evil lord Morroc.";
+ set .@yes, .@yes + 1;
+ }
+ next;
+ }
+ else {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh no. I don't know.";
+ mes "Let's think it over.";
+ set .@yes, 0;
+ next;
+ }
+ }
+ }
+ else if (ep13_3_secret == 22) {
+ cutin "ep13_heslanta",2;
mes "[HesLanta]";
- mes "You are from the Midgard expedition.";
- mes "I heard many stories of you being active around here.";
+ mes "You made a decision.";
+ mes "What are you going to do now?";
+ mes "If possible, please help Ahat and keep a close eye on him.";
next;
mes "[HesLanta]";
- mes "Ah, it is a bit far, isn't it?";
- mes "There is an invisible wall between this room and the corridor.";
- mes "But of course I can move around freely.";
+ mes "I will prepare myself to confront him whenever he becomes a threat.";
+ mes "This is the best I can do now.";
next;
mes "[HesLanta]";
- mes "There is nothing threatening Diel but we've put this wall up just in case.";
- mes "This isn't magical, it is made by a magnetic field.";
+ mes "I only hope nothing sad will happen.";
+ mes "........";
next;
mes "[HesLanta]";
- mes "Oh no, I'm talking too much.";
- mes "Sorry. There aren't many people that come here. I got excited.";
+ mes "I'm sorry to take your time. I will send you out now.";
+ mes "It was great to talk with you today.";
next;
+ switch (select("Me too.")) {
+ }
mes "[HesLanta]";
- mes "You've come to help Ahat?";
- mes "Haha.. good luck.";
+ mes "Let's keep our meeting a secret, alright?";
+ mes "Hahaha.";
close2;
+ warp "dic_in01",144,188;
cutin "",255;
- end; }
- cutin "ep13_heslanta",2;
- mes "[Jarute HesLanta]";
- mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?";
- mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
- mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!";
+ end;
+ }
+ set .@yessay, rand(1,3);
+ if (.@yessay == 1) {
+ mes "[HesLanta]";
+ mes "I'm very tired because I had too much work today.";
+ mes "Ravail can only favor Ahat because he does this all by himself.";
+ next;
+ mes "[HesLanta]";
+ mes "I must do my best too.";
+ mes "I don't want to do less than Ahat.";
+ mes "I meant in many aspects.";
+ close;
+ }
+ else if (.@yessay == 2) {
+ mes "[HesLanta]";
+ mes "Ahat takes a walk with Cheshire sometimes.";
+ mes "They don't go far but often to the Jorhi Forest around dawn.";
+ next;
+ mes "[HesLanta]";
+ mes "You get to see him walking if you are lucky.";
+ mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity.";
+ close;
+ }
+ mes "[HesLanta]";
+ mes "You are always up and about.";
+ mes "I'm always watching Ahat.";
+ mes "Do you think I'm overdoing it?";
next;
- mes "- Cannot communicate with him. -";
- mes "The Sapha minister looking hopeless gestures with an expression of abandonment.";
+ mes "[HesLanta]";
+ mes "No, I wish I was wrong.";
+ mes "But this unknown anxiety makes me more suspicious about Ahat.";
next;
- if(select("Is he asking me to leave?:Is he trying to tell me something?")==2) {
- mes "- The minister sighs and nods. -";
- close2;
- cutin "",255;
- end; }
- mes "The minister sighs and nods. -";
- close2;
- cutin "",255;
- end;
+ mes "[HesLanta]";
+ mes "It is very tragic and sad to become suspicious of someone.";
+ mes "It is more worse if you can never share the sadness with anyone.";
+ next;
+ if (select("You are fine.:Then give up now.") == 1) {
+ mes "[HesLanta]";
+ mes "Really?";
+ mes "I feel a lot better.";
+ mes "This is called pampering, right?";
+ close;
+ }
+ mes "[HesLanta]";
+ mes "Sorry.";
+ mes "I must have taken much of your time.";
+ mes "I must become more stronger.";
+ close;
}
dicastes01,223,190,1 script Calyon#pa8029 453,{
@@ -1904,7 +2315,8 @@ dicastes01,223,190,1 script Calyon#pa8029 453,{
next;
mes "[Calyon]";
mes "Please see me any time once you are ready.";
- close; }
+ close;
+ }
set .@calyonrequest,rand(1,11);
mes "[Calyon]";
mes "Finally, I have a request for you. It is an important one so I need you to be focused.";
@@ -2022,10 +2434,12 @@ dicastes01,223,190,1 script Calyon#pa8029 453,{
mes "You have received a request named ^800080Adhesive Material^000000."; }
mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
mes "You have 23 hours to complete this mission.";
- close; }
+ close;
+ }
mes "- The Sapha keeps a distance from you even when you try to talk.";
mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
+ close;
+ }
mes "¡õ¢£¡ô";
mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
next;
@@ -2033,871 +2447,1106 @@ dicastes01,223,190,1 script Calyon#pa8029 453,{
close;
}
-dicastes01,211,178,1 script Moltuka#pa8029 453,{
+dicastes01,211,178,2 script Moltuka#pa0829 453,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Moltuka]";
+ mes "Ha ha, come back again after you are trained more. I have no request that fits you.";
+ close;
+ }
+ if (checkquest(12164,PLAYTIME) == 2) {
+ mes "[Moltuka]";
+ mes "Have you met the ^990099Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
+ close;
+ }
+ else if (checkquest(12164,PLAYTIME) != -1) {
+ mes "[Moltuka]";
+ mes "I don't have any requests for you now. Report back to the ^990099Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
+ close;
+ }
mes "[Moltuka]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (BaseLevel < 80) {
- mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
- close; }
- if (checkquest(12164,PLAYTIME) == 2) {
- mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
- close;
- } else if (checkquest(12164,PLAYTIME) != -1) {
- mes "I don't have any requests for you now.";
- mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests.";
- close; }
- mes "Welcome.";
- mes "What brings you here?";
- next;
- if(select("Please explain the request to me.:Please give me a request.")==1) {
- mes "[Moltuka]";
- mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
- next;
- mes "[Moltuka]";
- mes "Since I am not good at speaking.";
- close; }
- set .@moltukarequest,rand(1,11);
- mes "[Moltuka]";
- mes "Request... Yeah, there's one. Wait a second.";
- next;
- mes "- You hear a rustling sound -";
- next;
- mes "[Moltuka]";
- if (.@moltukarequest == 1) {
- setquest 12156;
- setquest 12164;
- mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones.";
- next;
- mes "[Moltuka]";
- mes "I am actually a bit worried but there must be a reason for our 'wise' high minister.";
- next;
- mes "You have received a request named ^800080Respect personal appetite!^000000.";
- } else if (.@moltukarequest == 2) {
- setquest 12148;
- setquest 12164;
- mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed.";
- next;
- mes "[Moltuka]";
- mes "It's said that there is an expert who does that job, please get 100 Monster's Feed.";
- next;
- mes "You have received a request named ^800080Bait for Tatacho Hunting^000000.";
- } else if (.@moltukarequest == 3) {
- setquest 12149;
- setquest 12164;
- mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food.";
- next;
- mes "[Moltuka]";
- mes "Anyway he says that he will try, so get 100 Apples for him.";
- next;
- mes "You have received a request named ^800080Swordmanship Practice^000000.";
- } else if (.@moltukarequest == 4) {
- setquest 12150;
- setquest 12164;
- mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish.";
- next;
- mes "[Moltuka]";
- mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them.";
- next;
- mes "You have received a request named ^800080Pretty reddish vegetable^000000.";
- } else if (.@moltukarequest == 5) {
- setquest 12151;
- setquest 12164;
- mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire.";
- next;
- mes "[Moltuka]";
- mes "Bring 100 Pumpkins because they're all gone.";
- next;
- mes "You have received a request named ^800080Tenacity of the pub owner^000000.";
- } else if (.@moltukarequest == 6) {
- setquest 12152;
- setquest 12164;
- mes "The pub owner has another request... He misses Potatos which he used to eat when he was young.";
- next;
- mes "[Moltuka]";
- mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them.";
- next;
- mes "You have received a request named ^800080Tastes like home cooking^000000.";
- } else if (.@moltukarequest == 7) {
- setquest 12153;
- setquest 12164;
- mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before...";
- next;
- mes "[Moltuka]";
- mes "Well, I can't remember much. Anyway... you need to get 100 Bananas.";
- next;
- mes "You have received a request named ^800080Hazardous plant when burnt^000000.";
- } else if (.@moltukarequest == 8) {
- setquest 12154;
- setquest 12164;
- mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction.";
- next;
- mes "[Moltuka]";
- mes "It will be enough with 50 chunks. I wonder if he really is running his business...";
- next;
- mes "You have received a request named ^800080Unexpectedly Normal^000000.";
- } else if (.@moltukarequest == 9) {
- setquest 12155;
- setquest 12164;
- mes "Few days ago, I saw the pub owner frustrated with all broken ladles...";
- next;
- mes "[Moltuka]";
- mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard.";
- next;
- mes "You have received a request named ^800080Gift with heart^000000.";
- } else if (.@moltukarequest == 10) {
- setquest 12157;
- setquest 12164;
- mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days.";
- next;
- mes "You have received a request named ^800080Resolution of the pub owner^000000.";
- } else if (.@moltukarequest == 11) {
- setquest 12158;
- setquest 12164;
- mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas.";
- next;
- mes "You have received a request named ^800080Rage of the pub owner^000000."; }
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "What brings you here?";
next;
- mes "- I can't understand him... -";
- close;
+ if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ mes "[Moltuka]";
+ mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
+ next;
+ mes "[Moltuka]";
+ mes "Since I am not good at speaking.";
+ close;
+ }
+ mes "[Moltuka]";
+ mes "Request...Yeah, there is some. Wait a second.";
+ next;
+ mes "[Moltuka]";
+ mes "........ (rummaging)";
+ next;
+ mes "[Moltuka]";
+ mes "..............(rustling sound)";
+ next;
+ set .@tut_13, rand(1,11);
+ if (.@tut_13 == 1) {
+ setquest 12148;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "Those Tatachos are so quick if we want to catch them which is pretty hard.";
+ next;
+ mes "[Moltuka]";
+ mes "So the galtens here lure them with Monster's Feed. It's said that there is an expert who does that job, please get 100 Monster's feed.";
+ next;
+ mes "I got you a request named ^880088Bait for Tatacho Hunting^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12148;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 2) {
+ setquest 12149;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "The pub owner wants some apple to learn how to cook well.";
+ next;
+ mes "[Moltuka]";
+ mes "But I never heard of any adventurers from Midgard who were fond of his food. Anyway he says that he will try, so get 100 apples for him.";
+ next;
+ mes "I got you a request named ^880088Swordmanship Practice^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12149;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 3) {
+ setquest 12150;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "This is a request from the pub owner. He wants some reddish vegetable in order to have a colorful dish.";
+ next;
+ mes "[Moltuka]";
+ mes "Well..... Carrot, is it? Anyway it's being called with that name in your land... I don't really have any expectation. Sorry. I just was talking myself before. Please do prepare 100 of them.";
+ next;
+ mes "I got you a request named ^880088Pretty reddish vegetable^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12150;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 4) {
+ setquest 12151;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being thoroughly roasted on the fire.";
+ next;
+ mes "[Moltuka]";
+ mes "for this incident, no pumpkin left. So it will be appreciated if you can find 100 pumpkins.";
+ next;
+ mes "I got you a request named ^880088Tenacity of the pub owner^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12151;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 5) {
+ setquest 12152;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "The pub owner has requested that.... He misses sweet potato which he used to eat when he was young. He wants 50 sweet potatos.";
+ next;
+ mes "[Moltuka]";
+ mes "I can understand him since he is away from home for long time. By chance you visit Midgard, please try to get them.";
+ next;
+ mes "I got you a request named ^880088Taste like home cooking^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12152;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 6) {
+ setquest 12153;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I reckon he's cooked something similar before... ";
+ next;
+ mes "[Moltuka]";
+ mes "Well, I can't remember much. Anyway... You need to get 100 Bananas.";
+ next;
+ mes "I got you a request named ^880088Harzardous plant when burnt^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12153;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 7) {
+ setquest 12154;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "This request is from the pub owner. He wants some meat.";
+ next;
+ mes "[Moltuka]";
+ mes "Nothing else in his request direction. It will be enough with 50 chunks. I wonder if he really is running his business...";
+ next;
+ mes "I got you a request named ^880088Unexpectedly Normal^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12154;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 8) {
+ setquest 12155;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "I'd like to give a present to the pub owner. This is a personal request so you don't have to get stressed for this. Few days ago, I saw the pub owner frustrated with all broken ladles.";
+ next;
+ mes "[Moltuka]";
+ mes "It seemed that he made it himself by I felt pitiful for him, so I want you to get 20 black ladles which can be purchased in Midgard.";
+ next;
+ mes "I got you a request named ^880088Gift with heart^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12155;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 9) {
+ setquest 12156;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer to Midgard ones.";
+ next;
+ mes "[Moltuka]";
+ mes "I am actually a bit worried but there must be a reason for our 'wise' high minister.";
+ next;
+ mes "I got you a request named ^880088Respect for Taste 2^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12156;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 10) {
+ setquest 12157;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "The pub owner is requesting something this time. He wants 2 Pineapples and wants you to know that...";
+ next;
+ mes "[Moltuka]";
+ mes "I might try to make a special cocktail. I am confident of doing it since I did make good poison.";
+ next;
+ mes "I got you a request named ^880088Resolution of the pub owner^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12157;
+ setquest 12164;
+ end;
+ }
+ else if (.@tut_13 == 11) {
+ setquest 12158;
+ setquest 12164;
+ mes "[Moltuka]";
+ mes "Again....The pub owner's request. He wants 2 Melons and wants you to know that...";
+ next;
+ mes "[Moltuka]";
+ mes "I might try to make a special cocktail. I am confident of doing it since I did make good poison.";
+ next;
+ mes "I got you a request named ^880088Rage of the pub owner^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close2;
+ setquest 12158;
+ setquest 12164;
+ end;
+ }
}
-dicastes01,175,217,5 script Kalipo#pa8029 453,{
+dicastes01,175,217,5 script Kalipo#pa0829 453,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 100) {
+ mes "[Kalipo]";
+ mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
+ close;
+ }
+ if (checkquest(12160,PLAYTIME) == 2) {
+ mes "[Kalipo]";
+ mes "Please come back after checking";
+ mes "previous requests with the ^990099Hunting Dept. 2 Manager^000000.";
+ close;
+ }
+ else if (checkquest(12160,PLAYTIME) > -1) {
+ mes "[Kalipo]";
+ mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
+ close;
+ }
mes "[Kalipo]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (BaseLevel < 100) {
- mes "Sorry, a minimum base level of 100 or higher is required to obtain my request.";
- close; }
- if (checkquest(12160,PLAYTIME) == 2) {
- mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000.";
- close;
- } else if (checkquest(12160,PLAYTIME) != -1) {
- mes "I do not have any additional requests.";
- mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion.";
- close; }
- mes "Welcome.";
- mes "Are you here for a request?";
- next;
- if(select("Please explain the request to me.:Please give me a request.")==1) {
- mes "[Kalipo]";
- mes "As you know better and Laponte explained to you already I just can offer you one single request a day.";
- next;
- mes "[Kalipo]";
- mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first.";
- close; }
- set .@kaliporequest,rand(1,6);
- mes "[Kalipo]";
- mes "I will check the list of requests that came in today.";
- next;
- mes "[Kalipo]";
- mes "Hmm...";
- mes "I actually have something just right for you.";
- next;
- mes "[Kalipo]";
- if (.@kaliporequest == 1) {
- setquest 12106;
- setquest 12160;
- mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters.";
- next;
- mes "[Kalipo]";
- mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide.";
- next;
- mes "You have received a request named ^800080A child on a flower^000000.";
- close;
- } else if (.@kaliporequest == 2) {
- setquest 12107;
- setquest 12160;
- mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower.";
- next;
- mes "[Kalipo]";
- mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area.";
- next;
- mes "You have received a request named ^800080Twisted Love^000000.";
- } else if (.@kaliporequest == 3) {
- setquest 12108;
- setquest 12160;
- mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora.";
- next;
- mes "[Kalipo]";
- mes "We gotta do something in order to protect people from more damage.";
- next;
- mes "You have received a request named ^800080Dangerous Plant Removal^000000.";
- } else if (.@kaliporequest == 4) {
- setquest 12109;
- setquest 12160;
- mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes.";
- next;
- mes "[Kalipo]";
- mes "Would you find them and kill them? You will have to be careful with the centipedes around them.";
- next;
- mes "You have received a request named ^800080Larva Extermination^000000.";
- } else if (.@kaliporequest == 5) {
- setquest 12110;
- setquest 12160;
- mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature.";
- next;
- mes "[Kalipo]";
- mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up.";
- next;
- mes "You have received a request named ^800080Demon of Water^000000.";
- } else if (.@kaliporequest == 6) {
- setquest 12111;
- setquest 12160;
- mes "Tatachos were originally beautiful birds, and they could fly.";
- mes "But since they settled here where there is no natural enemy, they started to be fat and lazy.";
- next;
- mes "[Kalipo]";
- mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them.";
- next;
- mes "You have received a request named ^800080Bird with ugly face^000000."; }
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "Are you here for a request?";
next;
- mes "- I can't understand him... -";
- close;
+ if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ mes "[Kalipo]";
+ mes "As you know better";
+ mes "and Laponte explained to you";
+ mes "already";
+ mes "I just can offer you";
+ mes "one single request a day.";
+ next;
+ mes "[Kalipo]";
+ mes "For sure";
+ mes "you will get more interesting";
+ mes "request, after";
+ mes "you raise your levels";
+ mes "don't feel bad with";
+ mes "the simple request at first";
+ close;
+ }
+ mes "[Kalipo]";
+ mes "I will check the list of";
+ mes "requests that came in today.";
+ next;
+ mes "[Kalipo]";
+ mes "Hmm..";
+ mes "I actually have something";
+ mes "just right for you.";
+ next;
+ set .@tut_lv, (BaseLevel);
+ set .@rand, rand(100,BaseLevel);
+ if (.@rand < 109) {
+ setquest 12106;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "Our scout who went to Rapine is being attacked by cute child looking monsters.";
+ next;
+ mes "[Kalipo]";
+ mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Rapine.";
+ next;
+ mes "I got you a request named ^990099A child on the flower^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 112) {
+ setquest 12107;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutant of that flower.";
+ next;
+ mes "[Kalipo]";
+ mes "They are very violent and aggressive so the troops from Rapine have been sent to slay them. Please go to check up and treat it before they are spread all over the area.";
+ next;
+ mes "I got you a request named ^990099Twisted Love^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 116) {
+ setquest 12108;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure.";
+ next;
+ mes "[Kalipo]";
+ mes "Nepenthes is similar to Mandragora. We gotta do something in order to protect people from more damage.";
+ next;
+ mes "I got you a request named ^990099Dangerous Plant Removal^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 119) {
+ setquest 12109;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "They've discovered the centipede larva habitat. We can remove them now so there will be less mom centipedes.";
+ next;
+ mes "[Kalipo]";
+ mes "Would you find them and kill them? You will have to be careful with the mom centipedes around them.";
+ next;
+ mes "I got you a request named ^990099Larva Extermination^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 124) {
+ setquest 12110;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "Miners heading to Nidhogg's nest, it's been reported that the miners were attacked by a strange thing.";
+ next;
+ mes "[Kalipo]";
+ mes "It's said that it was human looking water, but it must be an evil thing which is not water spirit. Perhaps the Nidhogg Dungeon is the origin so please visit there to check up.";
+ next;
+ mes "I got you a request named ^990099Demon of Water^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else {
+ setquest 12111;
+ setquest 12160;
+ mes "[Kalipo]";
+ mes "Tatachos were originally beautiful birds, and they could fly. But since they settled here where there is no natural enemy, they started to be fat and lazy,";
+ next;
+ mes "[Kalipo]";
+ mes "And finally they became like now, so ugly birds. You will be a good natural enemy for them.";
+ next;
+ mes "I got you a request named ^990099Bird with ugly face^000000 You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
}
-dicastes01,187,230,5 script Laponte#pa8029 453,{
+dicastes01,187,230,5 script Laponte#pa0829 453,{
+ if (checkweight(1201,1) == 0) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 97) {
+ mes "[Laponte]";
+ mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time.";
+ close;
+ }
+ if (checkquest(12159,PLAYTIME) > -1 && checkquest(12159,PLAYTIME) < 2) {
+ mes "[Laponte]";
+ mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
+ close;
+ }
+ else if (checkquest(12159,PLAYTIME) == 2) {
+ mes "[Laponte]";
+ mes "Please come back after checking";
+ mes "previous requests with the ^990099Hunting Dept. 1 Manager^000000.";
+ close;
+ }
mes "[Laponte]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (BaseLevel < 95) {
- mes "Sorry, a minimum base level of 95 or higher is required to obtain my request.";
- close; }
- if (checkquest(12159,PLAYTIME) == 2) {
- mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000.";
- close;
- } else if (checkquest(12159,PLAYTIME) != -1) {
- mes "I do not have any additional requests.";
- mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion.";
- close; }
- mes "Welcome.";
- mes "Are you here for a request?";
- next;
- if(select("Please explain the request to me.:Please give me a request.")==1) {
- mes "[Laponte]";
- mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers.";
- next;
- mes "[Laponte]";
- mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level.";
- next;
- mes "[Laponte]";
- mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small.";
- close; }
- set .@laponterequest,rand(1,7);
- mes "[Laponte]";
- mes "I will check the list of requests that came in today.";
- next;
- mes "[Laponte]";
- mes "Hmm...";
- mes "I actually have something just right for you.";
- next;
- mes "[Laponte]";
- if (.@laponterequest == 1) {
- setquest 12099;
- setquest 12159;
- mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching.";
- next;
- mes "[Laponte]";
- mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young.";
- next;
- mes "You have received a request named ^800080Remove Root Cause^000000.";
- } else if (.@laponterequest == 2) {
- setquest 12100;
- setquest 12159;
- mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently.";
- next;
- mes "[Laponte]";
- mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot.";
- next;
- mes "You have received a request named ^800080Violent Winged Insect^000000.";
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close;
- } else if (.@laponterequest == 3) {
- setquest 12101;
- setquest 12159;
- mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines.";
- next;
- mes "[Laponte]";
- mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry.";
- next;
- mes "You have received a request named ^800080Work Interference^000000.";
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close;
- } else if (.@laponterequest == 4) {
- setquest 12102;
- setquest 12159;
- mes "A new race called Naga was found at the swamp near the Laphine camp.";
- mes "The problem is that they are primitive intellectuals and are violent.";
- next;
- mes "[Laponte]";
- mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas.";
- next;
- mes "You have received a request named ^800080Intelligent Snakes^000000.";
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close;
- } else if (.@laponterequest == 5) {
- setquest 12103;
- setquest 12159;
- mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base.";
- next;
- mes "[Laponte]";
- mes "Can you go there and take a look?";
- mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature.";
- next;
- mes "You have received a request named ^800080Legendary Creature^000000.";
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close;
- } else if (.@laponterequest == 6) {
- setquest 12104;
- setquest 12159;
- mes "Centipede's reproduction is another problem but their appetite is also threatening our survival.";
- mes "They absorb Bradium minerals and damage our mining grounds.";
- next;
- mes "[Laponte]";
- mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them.";
- next;
- mes "You have received a request named ^800080Insects with an Appetite^000000.";
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close;
- } else if (.@laponterequest == 7) {
- setquest 12105;
- setquest 12159;
- mes "Got a report that Bradium raw minerals in the mines are alive.";
- next;
- mes "[Laponte]";
- mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them.";
- mes "Can you please go and eliminate them?";
- next;
- mes "You have received a request named ^800080Moving Rocks^000000.";
- close; }
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "Are you here for a request?";
next;
- mes "- I can't understand him... -";
- close;
+ if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ mes "[Laponte]";
+ mes "I'm responsible of allocating";
+ mes "requests from other departments";
+ mes "related to hunting";
+ mes "monsters to";
+ mes "adventurers.";
+ next;
+ mes "[Laponte]";
+ mes "Each adventurer is randomly assigned";
+ mes "to one request each day";
+ mes "and the range of the request";
+ mes "assigned is limited to";
+ mes "the adventurer's training level.";
+ next;
+ mes "[Laponte]";
+ mes "Advanced jobs are assigned";
+ mes "to adventurers who";
+ mes "advance in their battle skills";
+ mes "so no need to be upset if";
+ mes "your first few requests are small.";
+ close;
+ }
+ mes "[Laponte]";
+ mes "I will check the list of";
+ mes "requests that came in today.";
+ next;
+ mes "[Laponte]";
+ mes "Hmm..";
+ mes "I actually have something";
+ mes "just right for you.";
+ next;
+ set .@rand, rand(97,BaseLevel);
+ if (.@rand < 103) {
+ setquest 12099;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "This is a very small request. Baby dragons that hatch near Yggdrasilberry roots are reported to be hatching nearby.";
+ next;
+ mes "[Laponte]";
+ mes "Eliminating the baby dragon is important but we mustn't ignore that removing the root cause will prevent this request from coming up again in the future.";
+ next;
+ mes "I got you a request named ^880088Remove Root Cause^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 109) {
+ setquest 12100;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "Received reports of sightings of an unknown huge winged insect near the Rapine camp recently.";
+ next;
+ mes "[Laponte]";
+ mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot.";
+ next;
+ mes "I got you a request named ^880088Violent Winged Insect^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 115) {
+ setquest 12101;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "This just came in from colleagues working in the mine.";
+ next;
+ mes "[Laponte]";
+ mes "The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines. It will get dangerous if we don't take care of it.";
+ next;
+ mes "[Laponte]";
+ mes "Please wipe out the baby dragons near Yggdrasilberry.";
+ next;
+ mes "I got you a request named ^880088Work Interference^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 118) {
+ setquest 12102;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "A new race called Naga was found inhabiting the swamp near the Rapine camp.";
+ next;
+ mes "[Laponte]";
+ mes "The problem is that they are primitive intellectuals and are violent.";
+ next;
+ mes "[Laponte]";
+ mes "We will have many conflicts with them in the future if they expand their colony. Please go eliminate the adult Nagas.";
+ next;
+ mes "I got you a request named ^880088Intelligent Snakes^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 121) {
+ setquest 12103;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "We get continuous reports of sightings of a legendary winged white horse near by the Rapine base.";
+ next;
+ mes "[Laponte]";
+ mes "Can you go there in person and take a look? ... ";
+ next;
+ mes "[Laponte]";
+ mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature.";
+ next;
+ mes "I got you a request named ^880088Legendary Creature^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@rand < 125) {
+ setquest 12104;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "Centipede's reproduction is another problem but also their appetite is threatening own survival.";
+ next;
+ mes "[Laponte]";
+ mes "They absorb Bradium minerals and damage our mining grounds";
+ next;
+ mes "[Laponte]";
+ mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them.";
+ next;
+ mes "I got you a request named ^880088Insects with an Appetite^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else {
+ setquest 12105;
+ setquest 12159;
+ mes "[Laponte]";
+ mes "Got a report that Bradium raw minerals in the mines are alive.";
+ next;
+ mes "[Laponte]";
+ mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them. Can you please go and eliminate them? ";
+ next;
+ mes "I got you a request named ^880088Moving Rocks^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
}
-dicastes01,181,224,5 script Pura#pa8029 453,{
+dicastes01,208,230,3 script Pura#pa0829 453,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Pura]";
+ mes "That's okay.";
+ mes "We are not that unfortunate to receive help from you.";
+ close;
+ }
+ if (checkquest(12161,PLAYTIME) == 2) {
+ mes "[Pura]";
+ mes "Have you already met the ^990099Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
+ close;
+ }
+ else if (checkquest(12161,PLAYTIME) > -1) {
+ mes "[Pura]";
+ mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
+ close;
+ }
mes "[Pura]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (BaseLevel < 80) {
- mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
- close; }
- if (checkquest(12161,PLAYTIME) == 2) {
- mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history.";
- close;
- } else if (checkquest(12161,PLAYTIME) != -1) {
- mes "I don't have any requests for you now";
- mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests.";
- close; }
- mes "Welcome.";
- mes "What brings you here?";
- next;
- if(select("Please explain the request to me.:Please give me a request.")==1) {
- mes "[Pura]";
- mes "Adventurers help me deliver various items produced here to other parts of the area.";
- next;
- mes "[Pura]";
- mes "There is no restrictions to the job but some jobs are more difficult than others.";
- next;
- mes "[Pura]";
- mes "Please see me any time once you are ready.";
- close; }
- set .@purarequest,rand(1,10);
- mes "[Pura]";
- mes "I will check the list of requests that came in today.";
- next;
- mes "[Pura]";
- mes "Hmm...";
- mes "I actually have something just right for you.";
- next;
- mes "[Pura]";
- if (.@purarequest == 1) {
- setquest 12117;
- setquest 12161;
- mes "This area was a wetland long ago. But for some reason the environment has changed over the years.";
- next;
- mes "[Pura]";
- mes "There is a preserved of land nearby the Laphine camp.";
- mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes.";
- next;
- mes "You have received a request named ^800080Withered Flower^000000.";
- } else if (.@purarequest == 2) {
- setquest 12118;
- setquest 12161;
- mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine.";
- next;
- mes "[Pura]";
- mes "So we are using all our adventurers to help collect refined Bradium.";
- mes "Please bring back 3 Refined Bradiums from the Bradium Golem.";
- next;
- mes "You have received a request named ^800080Welcomed Mineral^000000.";
- } else if (.@purarequest == 3) {
- setquest 12119;
- setquest 12161;
- mes "I have a request to bring in 16 Dragon's Manes.";
- next;
- mes "[Pura]";
- mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable.";
- mes "It is used in our indigenous designs in our flags, clothes and field equipment.";
- next;
- mes "You have received a request named ^800080Valuable Textile^000000.";
- } else if (.@purarequest == 4) {
- setquest 12120;
- setquest 12161;
- mes "This is a request from the pub for the food of people from other worlds.";
- next;
- mes "[Pura]";
- mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively.";
- mes "So humans like this. Please bring back 6 of them.";
- next;
- mes "You have received a request named ^800080Curious Meat^000000.";
- } else if (.@purarequest == 5) {
- setquest 12121;
- setquest 12161;
- mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting.";
- next;
- mes "[Pura]";
- mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do.";
- next;
- mes "You have received a request named ^800080Materials to Clear Snow^000000.";
- } else if (.@purarequest == 6) {
- setquest 12122;
- setquest 12161;
- mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water.";
- next;
- mes "[Pura]";
- mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them.";
- next;
- mes "You have received a request named ^800080Best Cooler Material^000000.";
- } else if (.@purarequest == 7) {
- setquest 12123;
- setquest 12161;
- mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city.";
- next;
- mes "[Pura]";
- mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it.";
- next;
- mes "You have received a request named ^800080Best Paint^000000.";
- } else if (.@purarequest == 8) {
- setquest 12124;
- setquest 12161;
- mes "The valuable interior water bottle in the minister's room is broken.";
- next;
- mes "[Pura]";
- mes "They won't be able to find who did it because there are so many visitors every day.";
- mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1.";
- next;
- mes "You have received a request named ^800080Rare Valuable^000000.";
- } else if (.@purarequest == 9) {
- setquest 12125;
- setquest 12161;
- mes "Lining supplies for armor for the Guards are all out.";
- mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them.";
- next;
- mes "You have received a request named ^800080Armory Material^000000.";
- } else if (.@purarequest == 10) {
- setquest 12126;
- setquest 12161;
- mes "I got you a request named lining material for armor supplied to the guard commanders.";
- next;
- mes "[Pura]";
- mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you.";
- next;
- mes "You have received a request named ^800080Advanced Armory Material^000000."; }
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "What brings you here?";
next;
- mes "- I can't understand him... -";
+ if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ mes "[Pura]";
+ mes "Adventurers help me";
+ mes "deliver various items";
+ mes "produced here to";
+ mes "other parts of the";
+ mes "area.";
+ next;
+ mes "[Pura]";
+ mes "There is no restrictions";
+ mes "to the job but";
+ mes "some jobs are difficult than others.";
+ next;
+ mes "[Pura]";
+ mes "Please see me any time";
+ mes "once you are ready.";
+ close;
+ }
+ mes "[Pura]";
+ mes "I will check the list of";
+ mes "requests that came in today.";
+ next;
+ mes "[Pura]";
+ mes "Hmm..";
+ mes "I actually have something";
+ mes "just right for you.";
+ next;
+ set .@tut_13, rand(1,10);
+ if (.@tut_13 == 1) {
+ setquest 12117;
+ setquest 12161;
+ mes "[Pura]";
+ mes "They say that this area was a wetland very long ago. But for some reason the environment has changed gradually over the years.";
+ next;
+ mes "[Pura]";
+ mes "There is a patch of land nearby the Rapine camp that is still preserved. Can you bring back a Withered Flower sample? It will be a good sample to research on environmental changes.";
+ next;
+ mes "I got you a request named ^880088Withered Flower^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 2) {
+ setquest 12118;
+ setquest 12161;
+ mes "[Pura]";
+ mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine.";
+ next;
+ mes "[Pura]";
+ mes "So we are using all our adventurers to help collect refined Bradium. Please bring back 3 refined Bradiums from the Bradium Golem.";
+ next;
+ mes "I got you a request named ^880088Welcomed Mineral^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 3) {
+ setquest 12119;
+ setquest 12161;
+ mes "[Pura]";
+ mes "I have a request to bring in 16 Dragon's Manes.";
+ next;
+ mes "[Pura]";
+ mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable. It is used in our indigenous designs in our flags, clothes and field equipment.";
+ next;
+ mes "I got you a request named ^880088Valuable Textile^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 4) {
+ setquest 12120;
+ setquest 12161;
+ mes "[Pura]";
+ mes "This is a request from the pub for the food of people from other worlds. They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively.";
+ next;
+ mes "[Pura]";
+ mes "So humans like this. Please bring back 6 of them.";
+ next;
+ mes "I got you a request named ^880088Curious Meat^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 5) {
+ setquest 12121;
+ setquest 12161;
+ mes "[Pura]";
+ mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting.";
+ next;
+ mes "[Pura]";
+ mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do.";
+ next;
+ mes "I got you a request named ^880088Materials to Clear Snow^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 6) {
+ setquest 12122;
+ setquest 12161;
+ mes "[Pura]";
+ mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water.";
+ next;
+ mes "[Pura]";
+ mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. This is a material we need daily so please bring back 6 of them.";
+ next;
+ mes "I got you a request named ^880088Best Cooler Material^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 7) {
+ setquest 12123;
+ setquest 12161;
+ mes "[Pura]";
+ mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city.";
+ next;
+ mes "[Pura]";
+ mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it.";
+ next;
+ mes "I got you a request named ^880088Best Paint^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 8) {
+ setquest 12124;
+ setquest 12161;
+ mes "[Pura]";
+ mes "The valuable interior water bottle in the minister's room is broken. They won't be able to find who did it because there are so many visitors every day.";
+ next;
+ mes "[Pura]";
+ mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1.";
+ next;
+ mes "I got you a request named ^880088Rare Valuable^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 9) {
+ setquest 12125;
+ setquest 12161;
+ mes "[Pura]";
+ mes "Lining supplies for armor for the Guards are all out.";
+ next;
+ mes "[Pura]";
+ mes "The scale shell from Naga are perfect lining material. Please bring back 18 of them.";
+ next;
+ mes "I got you a request named ^880088Armory Material^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else {
+ setquest 12126;
+ setquest 12161;
+ mes "[Pura]";
+ mes "I got you a request named lining material for armor supplied to the guard commanders. They are different from ordinary lining.";
+ next;
+ mes "[Pura]";
+ mes "Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you.";
+ next;
+ mes "I got you a request named ^880088Advanced Armory Material^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
close;
}
-dicastes01,217,184,1 script Tragis#pa8029 453,{
+dicastes01,225,211,3 script Tragis#pa0829 453,{
+ if (!checkweight(1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (!isequipped(2782)) {
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "I don't feel confident in talking since you wouldn't understand anything.";
+ close;
+ }
+ if (ep13_3_invite < 6) {
+ mes "Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go.";
+ close;
+ }
+ if (BaseLevel < 80) {
+ mes "[Tragis]";
+ mes "It is pretty embarassing that you are looking for a request with your level, you know that?";
+ close;
+ }
+ if (checkquest(12162,PLAYTIME) == 2) {
+ mes "[Tragis]";
+ mes "Calculate your request activities with the ^990099Supply Dept. 2 Manager^000000 at Operations and then come back.";
+ close;
+ }
+ else if (checkquest(12162,PLAYTIME) > -1) {
+ mes "[Tragis]";
+ mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
+ close;
+ }
mes "[Tragis]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (BaseLevel < 80) {
- mes "Sorry, a minimum base level of 80 or higher is required to obtain my request.";
- close; }
- if (checkquest(12162,PLAYTIME) == 2) {
- mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back.";
- close;
- } else if (checkquest(12162,PLAYTIME) != -1) {
- mes "I don't have any requests for you now";
- mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests.";
- close; }
- mes "Welcome.";
- mes "What brings you here?";
- next;
- if(select("Please explain the request to me.:Please give me a request.")==1) {
- mes "[Tragis]";
- mes "Pura will explain the detail about the supply job. I'm soooo busy, as you can see.";
- close; }
- set .@tragisrequest,rand(1,10);
- mes "[Tragis]";
- mes "I just got a request. It's good that none of us wasted time.";
- next;
- mes "[Tragis]";
- if (.@tragisrequest == 1) {
- setquest 12130;
- setquest 12162;
- mes "Zargon is very popular among the residents here.";
- mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water.";
- next;
- mes "[Tragis]";
- mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons.";
- next;
- mes "You have received a request named ^800080Useful Material^000000.";
- } else if (.@tragisrequest == 2) {
- setquest 12129;
- setquest 12162;
- mes "There was a request from the pub to collect 27 Bug Legs.";
- mes "They don't wanna reveal the reason why they need them. Anyway, thank you.";
- next;
- mes "You have received a request named ^800080Suspicious Food^000000.";
- } else if (.@tragisrequest == 3) {
- setquest 12128;
- setquest 12162;
- mes "It seems that there isn't enough amount of fur which is for the adventurers.";
- mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough.";
- next;
- mes "You have received a request named ^800080Preparation for Heating^000000.";
- } else if (.@tragisrequest == 4) {
- setquest 12127;
- setquest 12162;
- mes "It's time to repair the trumpets for Mine supervisors.";
- mes "Because those trumpets are necessary to control the miners.";
- next;
- mes "[Tragis]";
- mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them.";
- next;
- mes "You have received a request named ^800080Supervisor's Tool^000000.";
- } else if (.@tragisrequest == 5) {
- setquest 12131;
- setquest 12162;
- mes "There is a request which is to find a material to be used for every quarter's building repair work.";
- mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva.";
- next;
- mes "[Tragis]";
- mes "It will be very useful for the repair work.";
- next;
- mes "You have received a request named ^800080Essential Material for Construction^000000.";
- } else if (.@tragisrequest == 6) {
- setquest 12132;
- setquest 12162;
- mes "There is a request which is to find a material to be used for every quarter's building repair work.";
- mes "You need to get 16 Strong Vines which can be got from nepenthes.";
- next;
- mes "[Tragis]";
- mes "It's a vital material for building repair work.";
- next;
- mes "You have received a request named ^800080Essential Material for Construction 2^000000.";
- } else if (.@tragisrequest == 7) {
- setquest 12133;
- setquest 12162;
- mes "The guard need many sharp leaves for a decoration reason.";
- mes "Some other adventurers started searching them.";
- next;
- mes "[Tragis]";
- mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!";
- next;
- mes "You have received a request named ^800080Decoration arrangement^000000.";
- } else if (.@tragisrequest == 8) {
- setquest 12134;
- setquest 12162;
- mes "The pub owner is in trouble due to many adventurers from outside.";
- mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf.";
- next;
- mes "You have received a request named ^800080Instant Receptacle^000000.";
- } else if (.@tragisrequest == 9) {
- setquest 12135;
- setquest 12162;
- mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners.";
- next;
- mes "[Tragis]";
- mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them.";
- next;
- mes "You have received a request named ^800080Not enough medicine^000000.";
- } else if (.@tragisrequest == 10) {
- setquest 12136;
- setquest 12162;
- mes "The pub owner came by and blamed and blamed about the big appetite of you guys.";
- next;
- mes "[Tragis]";
- mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him.";
- next;
- mes "You have received a request named ^800080Honey robber^000000."; }
- mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000.";
- mes "You have 23 hours to complete this mission.";
- close; }
- mes "- The Sapha keeps a distance from you even when you try to talk.";
- mes "It looks like he is calling for a Galten. Time to go. -";
- close; }
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "Welcome.";
+ mes "What brings you here?";
next;
- mes "- I can't understand him... -";
- close;
+ if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ mes "[Tragis]";
+ mes "Pura will explain the detail about the supply job. I'm soooo busy as you can see.";
+ close;
+ }
+ mes "[Tragis]";
+ mes "I just got a request. It's good that none of us wasted time.";
+ next;
+ set .@tut_13, rand(1,10);
+ if (.@tut_13 == 1) {
+ setquest 12127;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "It's time to repair the trumpets for Mine supervisors.";
+ next;
+ mes "[Tragis]";
+ mes "Because those trumpets are necessary to control the miners. The mystic horn from Cornus is the perfect trumpet material, please get 5 pieces of them.";
+ next;
+ mes "I got you a request named ^880088Supervisor's Tool^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 2) {
+ setquest 12128;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "It seems that there isn't enough amount of fur which is for the adventurers.";
+ next;
+ mes "[Tragis]";
+ mes "It will be necessary to get some fur from Tatacho. 21 lumps will be enough.";
+ next;
+ mes "I got you a request named ^880088Preparation for Heating^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 3) {
+ setquest 12129;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "There was a request from the pub to collect 27 bug legs.";
+ next;
+ mes "[Tragis]";
+ mes "They don't wanna reveal the reason why they need them. Anyway, thank you.";
+ next;
+ mes "I got you a request named ^880088Suspicious Food^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 4) {
+ setquest 12130;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "Zargon is very popular among the residents here. It's a beautiful, round shaped ball and can be used as a adhesive when its powder is mixed with water.";
+ next;
+ mes "[Tragis]";
+ mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons.";
+ next;
+ mes "I got you a request named ^880088Useful Material^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 5) {
+ setquest 12131;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "There is a request which is to find a material to be used for every quarter's building repair work.";
+ next;
+ mes "[Tragis]";
+ mes "Please get 13 Solid shells which can be obtained from Centipede and Centipede Larva. It will be very useful for the repair work.";
+ next;
+ mes "I got you a request named ^880088Essential Material for Construction^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 6) {
+ setquest 12132;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "There is a request which is to find a material to be used for every quarter's building repair work.";
+ next;
+ mes "[Tragis]";
+ mes "You need to get 16 Strong vines which can be got from nepenthes. It's a vital material for building repair work.";
+ next;
+ mes "I got you a request named ^880088Essential Material for Construction 2^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 7) {
+ setquest 12133;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "The guard need many sharp leaves for a decoration reason. Some other adventurers started searching them.";
+ next;
+ mes "[Tragis]";
+ mes "They need pretty many quantity of the leaves so they want 26 sharp leaves from you. I know it's hard. Wish you good luck!";
+ next;
+ mes "I got you a request named ^880088Decoration arrangement^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 8) {
+ setquest 12134;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "The pub owner is in trouble due to many adventurers from outside.";
+ next;
+ mes "[Tragis]";
+ mes "He wishes to have an utensil which can be used simply and instantly, something like a wide leaf.";
+ next;
+ mes "I got you a request named ^880088Instant Receptacle^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else if (.@tut_13 == 9) {
+ setquest 12135;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners.";
+ next;
+ mes "[Tragis]";
+ mes "In order to make the medicine, we need 16 brown roots. Find and bring them.";
+ next;
+ mes "I got you a request named ^880088Not enough medicine^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
+ else {
+ setquest 12136;
+ setquest 12162;
+ mes "[Tragis]";
+ mes "The pub owner came by and blamed and blamed about the big appetite of you guys.";
+ next;
+ mes "[Tragis]";
+ mes "He said he has no more stock of honey and fruits. 2 jugs of honey will be enough to soothe him.";
+ next;
+ mes "I got you a request named ^880088Honey robber^000000. You can check details of the request and who to report back to by opening the ^990099Quest Window^000000.";
+ close;
+ }
}
// Doha's Secret Orders
//============================================================
-mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{
- if (checkquest(7185) >= 0) {
- if (ep13_3_secret == 1) {
+mid_campin,168,170,3 script Inspector Doha#ep133 59,{
+// if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ if (ep13_3_secret < 1) {
+ mes "[Doha]";
+ mes "What is it?";
+ mes "You don't look like you have any business with me.";
+ mes "If you don't, please leave now.";
+ close;
+ }
+ else if (ep13_3_secret == 1) {
+ mes "[Doha]";
+ mes "Who is asking?";
+ mes "If you are in the wrong room, please leave now.";
+ next;
+ if (select("Came to meet the inspector.:Sorry.") == 1) {
mes "[Doha]";
- mes "Wow.... they say this is the water melted from the snow from the snowy fields.";
- mes "Very refreshing, don't you agree?";
- mes "....";
+ mes "Me?";
+ mes "Are you the person the captain was speaking of?";
+ mes "What was the name...";
+ mes "" + strcharinfo(0) + "?";
next;
mes "[Doha]";
- mes "Then back to the story.";
- mes "So I asked why the cat thought it was his own kind.";
+ mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
+ mes "I heard you were chosen to visit El Dicastes, the capital city of Sapha.";
next;
mes "[Doha]";
- mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe.";
+ mes "I have a secret mission for you regarding this visit.";
+ mes "More like an order.";
next;
- select("It was a cat?");
mes "[Doha]";
- mes "No. I asked the same question.";
- mes "And he said the attacker looked more like me.";
- mes "Meaning humanlike to be precise.";
+ mes "I'm the inspector dispatched from the home country because of the report case.";
+ mes "We are working on investigating the truth behind the reported case.";
next;
+ select("Report case?");
mes "[Doha]";
- mes "Yes. A human male.";
- mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!";
+ mes "You haven't heard of it?";
+ mes "I thought you already knew..";
+ mes "So you're not the one that collected the report back then?";
next;
- select("Could it be a headgear?");
mes "[Doha]";
- mes "Are you talking about the Kitty Band that was popular in Prontera?";
- mes "If a full grown male was wearing one of those... and also a tail?";
- next;
- if(select("Was he in disguise?:To each their own...")==2) {
- mes "[Doha]";
- mes "....................";
- mes "............Of course";
- mes "different tastes should be respected.";
- next;
- mes "[Doha]";
- mes "....Ahem.";
- mes "My conclusion is";
- mes "Someone disguised themselves ridiculously in order to hide where they came from!";
- next;
- mes "[Doha]";
- mes "So what we need to do now";
- mes "is find a guy with cat ears.";
- mes "But I'm not so sure he will";
- mes "have them on him now.";
- next;
- mes "[Doha]";
- mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
- mes "be from a third party.";
- mes "Then what could his motives be?";
- next;
- mes "[Doha]";
- mes "Let's start simple before";
- mes "it gets too complicated.";
- mes "I heard you are visiting";
- mes "the capital city of Sapha.";
- next;
- mes "[Doha]";
- mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
- next;
- mes "[Doha]";
- mes "I will continue on searching and investigating Manuk and Splendide from here.";
- mes "I need you to investigate during your journey.";
- next;
- mes "[Doha]";
- mes "This is a very important mission.";
- mes "There is a delicate conflict between the three countries";
- mes "and there might be a possibility of an unknown third party.";
- next;
- mes "[Doha]";
- mes "And why did the attacker only interfere instead of stealing the whole report.";
- mes "We need to find out his motives.";
- next;
- mes "[Doha]";
- mes "Please bring back some clues if you find anything during your journey.";
- mes "Please report back to me";
- mes "if you find any leads.";
- changequest 7185,7186;
- close; }
+ mes "When the expedition was dispatched before";
+ mes "there was a general report on our research results on various categories";
+ mes "and the messenger that was carrying this report back to home country was attacked.";
+ next;
mes "[Doha]";
- mes "He had to be...";
- mes "I think one of the countries is behind this.";
- mes "I honestly think both the Sapha and Laphine won't get anything out of this.";
+ mes "Luckily the report wasn't stolen completely";
+ mes "and we did get the report after painstakingly restoring it.";
+ mes "The important thing is who did this.";
next;
mes "[Doha]";
- mes "I guess the only way to hide where you're from is with a disguise right?";
- mes "Disguised as a cat, that is!";
+ mes "As you already know the expedition here is an alliance of 3 countries.";
+ mes "And we aren't all in good terms.";
+ mes "That is why Hibba Agip was put in charge by the captain and upper management because he isn't attached to any of the countries.";
next;
mes "[Doha]";
- mes "So what we need to do now";
- mes "is find a guy with cat ears.";
- mes "But I'm not so sure he will";
- mes "have them on him now.";
+ mes "But the important thing is which country was behind this";
+ mes "and why would they do such a thing when we must promote peace and cooperation.";
next;
mes "[Doha]";
- mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might";
- mes "be from a third party.";
- mes "Then what could his motives be?";
+ mes "That is why I was dispatched here to investigate on.";
+ mes "I've come across an unexpected information during my investigation.";
next;
mes "[Doha]";
- mes "Let's start simple before";
- mes "it gets too complicated.";
- mes "I heard you are visiting";
- mes "the capital city of Sapha.";
+ mes "Do you know the Cat Merchant?";
+ mes "They are also doing business nearby.";
+ mes "One of the Cat Merchants";
+ mes "spilled this information to me.";
next;
mes "[Doha]";
- mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears.";
+ mes "I was investigating at the location assumed to be where the attack took place";
+ mes "when I met a cat. Well.. I don't know what else I'm supposed to call them.";
next;
mes "[Doha]";
- mes "I will continue on searching and investigating Manuk and Splendide from here.";
- mes "I need you to investigate during your journey.";
+ mes "But it turns out, I was lucky to meet this cat.";
+ mes "Because he turned out to be a witness to the case.";
next;
+ select("Witness!:Who did it?");
mes "[Doha]";
- mes "This is a very important mission.";
- mes "There is a delicate conflict between the three countries";
- mes "and there might be a possibility of an unknown third party.";
+ mes "Sigh...";
+ mes "He did witness the case but the description I got was...";
+ mes "suspicious at first.";
next;
mes "[Doha]";
- mes "And why did the attacker only interfere instead of stealing the whole report.";
- mes "We need to find out his motives.";
+ mes "Well... the cat said in his own words.";
+ mes "he might be one of us because he was very agile and quick.";
next;
+ select("Same race? Cat?");
mes "[Doha]";
- mes "Please bring back some clues if you find anything during your journey.";
- mes "Please report back to me";
- mes "if you find any leads.";
- changequest 7185,7186;
- close; }
- mes "[Doha]";
- mes "Who are you?";
- mes "If you are in the wrong room, please leave now.";
- next;
- if(select("I came to meet the inspector.:Sorry, I have the wrong room.")==2) {
+ mes "Yes.";
+ mes "I heard the cat say that with my own ears.";
+ mes "He said he went back to the place to see if it was a lost friend of his.";
+ next;
mes "[Doha]";
- mes "Thank you.";
- mes "I'm a little tired now.";
- mes "I hope to see you next time.";
- close; }
- mes "[Doha]";
- mes "Me?";
- mes "Are you the person the captain was talkin' about?";
- mes "What was the name...?";
- next;
- mes "[Doha]";
- mes "Hmm... I don't know why you were chosen but I guess they trusted you enough.";
- mes "So you were chosen to visit El Dicastes?";
- next;
+ mes "Hmm... my throat is soar from talking too much.";
+ mes "Let's continue later after I get some rest.";
+ mes "I think I need a cup of water.";
+ set ep13_3_secret, 2;
+ close;
+ }
mes "[Doha]";
- mes "I have a secret mission";
- mes "regarding this visit.";
- mes "More like an order.";
- next;
+ mes "Thank you.";
+ mes "I'm a little tired now.";
+ mes "I hope to see you next time.";
+ close;
+ }
+ else if (ep13_3_secret == 2) {
mes "[Doha]";
- mes "I'm the inspector dispatched from home because of a certain case.";
- mes "We are working on investigating the truth behind the reported case.";
+ mes "Wow.... they say this is the water melted from the snow from the snowy fields.";
+ mes "Very refreshing, don't you agree?";
+ mes "....";
next;
- select("Reported case?");
mes "[Doha]";
- mes "You haven't heard of it?";
- mes "I thought you already knew...";
- mes "So you're not the one that collected the report back then?";
+ mes "Then back to the story.";
+ mes "So I asked why the cat thought it was his own kind.";
next;
mes "[Doha]";
- mes "When the expedition was first dispatched there was a general report on our research results and the messenger,";
- mes "that was carrying this report back home, was attacked.";
+ mes "He said the attacker had a wonderful tail and attractive ears.";
+ mes "Hard to believe.";
next;
+ select("It was a cat?");
mes "[Doha]";
- mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it.";
- mes "The important thing is who did this.";
+ mes "No. I asked the same question.";
+ mes "And he said the attacker looked more like me.";
+ mes "Meaning humanlike to be precise.";
next;
mes "[Doha]";
- mes "The expedition here is an alliance of 3 countries.";
- mes "And we weren't all on good terms.";
- mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries.";
+ mes "Yes. A human male.";
+ mes "He said ^4d4dff the attacker had attractive ears and a sleek and glossary tail^000000!";
next;
+ select("Could it be a hobby?");
mes "[Doha]";
- mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation.";
+ mes "Are you talking about the Kitty Band that was popular in Prontera?";
+ mes "If a full grown male was wearing one of those... and also a tail?";
next;
+ if (select("Was he in disguise?:Taste should be respected.") == 1) {
+ mes "[Doha]";
+ mes "I agree.";
+ mes "I think one of the countries is behind this.";
+ mes "I honestly think both the Sapha and Rapine won't get anything out of this.";
+ next;
+ mes "[Doha]";
+ mes "I guess it will only be a way of hiding you are from.";
+ mes "Disguised as a cat, that is!";
+ next;
+ }
+ else {
+ mes "[Doha]";
+ mes "....................";
+ mes "............Of course";
+ mes "different tastes should be respected.";
+ next;
+ mes "[Doha]";
+ mes "....Ahem.";
+ mes "My conclusion is";
+ mes "Someone disguised themselves ridiculously in order to hide where they came from!";
+ next;
+ }
mes "[Doha]";
- mes "That is why I was dispatched here.";
- mes "To investigate the situation.";
- mes "I've come across an unexpected bit of information during my investigation.";
+ mes "So what we need to do now is";
+ mes "Finding a guy with cat ears.";
+ mes "But I'm not so sure he will have them on him now.";
next;
mes "[Doha]";
- mes "Do you know the";
- mes "Cat Hand Merchants?";
- mes "They are also doing";
- mes "business nearby.";
- mes "One of them leaked this";
- mes "information to me.";
+ mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might be from a third party.";
+ mes "Then what could his motives be.";
next;
mes "[Doha]";
- mes "I was investigating at the location assumed to be where the attack took place when I met a cat.";
- mes "Well... I don't know what else I'm supposed to call them.";
+ mes "Let's start simple before it gets too complicated.";
+ mes "I heard you are visiting El Dicastes, the capital city of Sapha.";
next;
mes "[Doha]";
- mes "But it turns out, I was lucky to meet this cat.";
- mes "Because he turned out to be a witness to the case.";
+ mes "Whether it is a cat or dog";
+ mes "Please try to collect information on a guy with animal ears.";
next;
- select("Witness!:Who did it?");
mes "[Doha]";
- mes "Sigh...";
- mes "He did witness the case but the description I got was...";
- mes "suspicious at best.";
+ mes "I will continue on searching and investigating Manuk and Splendide from here.";
+ mes "I need you to investigate during your journey and also at El Dicastes.";
next;
mes "[Doha]";
- mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'";
+ mes "This is a very important mission.";
+ mes "There is a delicate conflict between the three countries";
+ mes "and there might be a possibility of an unknown third party.";
next;
- select("Same race? A cat?");
mes "[Doha]";
- mes "Yes.";
- mes "I heard the cat say that with my own ears.";
- mes "He said he went back to the place to see if it was a lost friend of his.";
+ mes "And why did the attacker only interfered instead of stealing the whole report.";
+ mes "we need to the purpose.";
next;
mes "[Doha]";
- mes "Hmm... my throat is sore from talking too much.";
- mes "Let's continue later after I get some rest.";
- mes "I think I need a cup of water.";
- set ep13_3_secret,1;
+ mes "Please bring back some clues. Anything you come by during your journey";
+ mes "Please report back to me if you have anything leads.";
+ set ep13_3_secret, 3;
+ changequest 7185,7186;
close;
- } else if (checkquest(7186) > 0) {
+ }
+ else if (ep13_3_secret == 3) {
mes "[Doha]";
mes "I will investigate Manuk and Splendide.";
mes "So you will have to look for clues in El Dicastes.";
@@ -2905,23 +3554,31 @@ mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{
mes "[Doha]";
mes "About the guy with animal ears.";
mes "It will be a tough mission but I know you will do well.";
- close; }
- if (ep13_3_secret > 1 && ep13_3_secret < 15) {
- if (checkquest(7202) >= 0 && checkquest(7203) >= 0) {
+ close;
+ }
+ else if (ep13_3_secret > 3 && ep13_3_secret < 22) {
+ mes "[Doha]";
+ mes "How is the investigation going?";
+ mes "Please try your best.";
+ mes "not to break the parallel relationship between countries.";
+ close;
+ }
+ else if (ep13_3_secret == 22) {
+ if (countitem(6306) && countitem(6305) && countitem(6307)) {
mes "[Doha]";
mes "How is the investigation going?";
mes "Do you have any significant status?";
next;
- mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack.";
- mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -";
+ mes "You share the details regarding Diel, Cheshire, Ahat and the crack of dimension.";
+ mes "You give him a clot of blood, shells and a magical stone as evidence.";
next;
mes "[Doha]";
mes "Hmm..";
- mes "I actually gave the same mission to all the other people heading for El Dicastes.";
+ mes "I actually gave the same mission to all other people heading for El Dicastes.";
next;
mes "[Doha]";
mes "They have all brought information based on assumptions.";
- mes "Meaning your evidence is not much different from the others.";
+ mes "Meaning your evidences are not much different from the others.";
next;
mes "[Doha]";
mes "At least we found out one thing.";
@@ -2935,304 +3592,327 @@ mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{
mes "[Doha]";
mes "Please have this.";
mes "This is a reward for your services up to now.";
- mes "You deserve this for the hardship you are going through.";
- set ep13_3_secret,15;
- delitem 6306,1;
- delitem 6305,1;
- delitem 6307,1;
- getitem 2553,1;
+ mes "You deserve this for the hardship you are going through in another world.";
+ delitem 6306,1; //Solid_Bloodstain
+ delitem 6305,1; //Frozen_Skin_Piece
+ delitem 6307,1; //Suspicious_Magic_Stone
+ set ep13_3_secret, 23;
+ getitem 2553,1; //Dragon_Manteau
erasequest 7202;
- erasequest 7203;
+ completequest 7203;
next;
mes "[Doha]";
mes "....";
- mes "Sapha and Laphine, which ever.";
+ mes "Sapha and Rapine, which ever.";
mes "I have something more urgent.";
next;
select("Can you repeat that?");
mes "[Doha]";
- mes "..?";
+ mes "..? ";
mes "I didn't say a thing.";
mes "I guess you heard wrong.";
mes "Will you leave now? Because I have to organize a report.";
- close; }
- mes "[Doha]";
- mes "How is the investigation going?";
- mes "Please try your best.";
- mes "Don't mess up the relationship between countries.";
+ close;
+ }
+ mes "You are missing evidence to submit with your report:";
+ mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone.";
+ mes "You will have to collect the items again.";
close;
- } else if (ep13_3_secret == 15) {
- mes "[Doha]";
- mes "There won't be any changes to the current policy.";
- mes "Home land will continue to review the contents of your reports.";
- next;
- mes "[Doha]";
- mes "All we can do for now is";
- mes "do our best, right?";
- next;
- mes "- He says this kindly but his eyes have a get out and do your work kind of look. -";
- close; }
+ }
+ mes "[Doha]";
+ mes "There won't be any changes to the current policy.";
+ mes "Home land will continue to review the contents of your reports.";
mes "[Doha]";
- mes "What is it?";
- mes "You don't look like you have any business with me.";
- mes "If you don't, please leave now.";
+ mes "All we can do for now is";
+ mes "do our best, right?";
+ mes "He says its kindly but his eyes have a get out and do your work kind of look.";
close;
}
dic_in01,245,119,4 script Shay#ep133_13 884,{
- mes "[Shay]";
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
cutin "ep13_shy",2;
- set .@ep13_shy,rand(1,5);
- if (.@ep13_shy == 1) {
+ mes "[Shay]";
+ set .@s_a_y, rand(1,5);
+ if (.@s_a_y == 1) mes ".. Burman Flone.";
+ else if (.@s_a_y == 2) mes "What?";
+ else if (.@s_a_y == 3) mes "Boring. What is it?";
+ else if (.@s_a_y == 4) mes "Sigh... Ready to order?";
+ else {
mes "Another failure?.";
mes "I'm talking to myself. Don't bother.";
- mes "What do you want?"; }
- else if (.@ep13_shy == 2) mes "Boring, What is it?";
- else if (.@ep13_shy == 3) mes "Welcome to Burman Flone...";
- else if (.@ep13_shy == 4) mes "Whatcha want?";
- else if (.@ep13_shy == 5) mes "Sigh... Ready to order?";
+ mes "What do you want?";
+ }
next;
- switch(select("Order.:Talk:Nevermind.")) {
+ switch (select("Order.:Talk.:Never mind.")) {
case 1:
mes "[Shay]";
mes "What will it be?";
- mes "I have Tropical Sograt and";
- mes "Vermilion on the Beach flown in from Morroc.";
+ mes "I have Tropical Sograt and Vermilion on the Beach flown in from Morroc.";
mes "A bit on the expensive side though.";
+ next;
+ if (select("Tropical Sorgrat - 2000z:Vermilion on the Beach - 2000z:Anything else?") == 3) {
+ mes "[Shay]";
+ mes "Here.. ";
+ mes "......Hmmm...";
+ mes "Nah.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ setarray .@str$[1], "Tropical Sorgrat","Vermillion on the Beach.";
+ setarray .@item[1], 12112,12113;
+ if (Zeny > 1999) {
+ mes "[Shay]";
+ mes "Here is your "+.@str$[@menu]+".";
+ set Zeny, Zeny - 2000;
+ getitem .@item[@menu],1; //Tropical_Sograt
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Shay]";
+ mes .@str$[@menu]+" is 2000 Zeny.";
+ mes "What is it so expensive?";
+ mes "Then you try to bring it all the way here.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ if (ep13_3_invite < 6) {
+ mes "[Shay]";
+ mes "If you haven't registered at Diel yet, you better do it soon.";
+ mes "That is the only way to start receiving requests and guarantee your safety here.";
next;
- switch(select("Tropical Sograt","Vermilion on the Beach","Anything else?")) {
- case 1:
- mes "[Shay]";
- if (Zeny < 2000) {
- mes "Hey, do you have money?";
- break; }
- mes "Here is your Tropical Sorgrat.";
- getitem 12112,1;
- set Zeny, Zeny-2000;
- break;
- case 2:
- mes "[Shay]";
- if (Zeny < 2000) {
- mes "Hey, do you have money?";
- break; }
- mes "Here is your Vermilion on the Beach.";
- getitem 12113,1;
- set Zeny, Zeny-2000;
- break;
- case 3:
- mes "[Shay]";
- mes "Hmmm...";
- mes "Nah.";
- break; }
+ mes "[Shay]";
+ mes "To avoid conflicts apart from diplomatic trouble";
+ mes "it is always better to respect each sides agreement.";
+ mes "Don't you agree?";
close2;
cutin "",255;
end;
- case 2:
- if (ep13_3_invite == 5) {
- if (checkquest(7186) >= 0) {
- mes "[Shay]";
- mes "I don't want to talk about personal stuff.";
- mes "But do you have any questions?";
- next;
- switch(select("Tell me about yourself:About Sapha:About other races:Hmm...")) {
- case 1:
- shayabout:
- mes "[Shay]";
- mes "Me?";
- mes "If you are asking about my name, it is written on my badge here.";
- mes "It's Shay.";
- next;
- select("Not that");
- mes "[Shay]";
- mes "Hmm. Then should I tell you the story on how I settled here?";
- mes "The first to apply to expedite here";
- mes "where the Assassins.";
- next;
- mes "[Shay]";
- mes "I was one of them.";
- mes "That is how I got to reach this place before anyone else did";
- mes "And that is how the base of the expedition camp was built.";
- next;
- mes "[Shay]";
- mes "But you know.";
- mes "I thought I'd return to my hometown and retire.";
- mes "But El Dicastes contacted me.";
- next;
- mes "[Shay]";
- mes "They requested if I could open a place for us outsiders to feel comfortable with.";
- mes "They also were considerate enough to build it in Midgard style.";
- next;
- mes "[Shay]";
- mes "So the framework and style,";
- mes "architect was brought in..";
- mes "and then I found myself managing the whole project?";
- next;
- mes "[Shay]";
- mes "And...";
- mes "that is how I got here.";
- mes "I've been here ever since!";
- next;
+ }
+ else {
+ if (ep13_3_secret < 3) {
+ mes "[Shay]";
+ mes "Not that busy but I don't want to do it.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (ep13_3_secret == 3) {
+ mes "[Shay]";
+ mes "I don't want to talk about personal stuff.";
+ mes "But do you have any questions?";
+ next;
+ switch (select("Tell me about yourself:About Sapha:About other races:....Hmm..")) {
+ case 1:
+ mes "[Shay]";
+ mes "Me?";
+ mes ".If you are asking about my name, it is written on my badge here.";
+ mes "It's Shay.";
+ next;
+ select("Not that");
+ mes "[Shay]";
+ mes "Hmm. Then should I tell you the story on how I settled here?";
+ mes "The first to apply to expedite here";
+ mes "where the Assassins.";
+ next;
+ mes "[Shay]";
+ mes "I was one of them.";
+ mes "That is how I got to reach this place before anyone else did";
+ mes "And that is how the base of the expedition camp was built.";
+ next;
+ mes "[Shay]";
+ mes "But you know.";
+ mes "I thought I'd return to my hometown and retire.";
+ mes "But El Dicastes contacted me.";
+ next;
+ mes "[Shay]";
+ mes "They requested if I could open a place for us outsides to feel comfortable with.";
+ mes "They also were considerate enough to build it in Midgard style.";
+ next;
+ mes "[Shay]";
+ mes "So the framework and style,";
+ mes "architect was brought in..";
+ mes "and then I found myself managing the whole project?";
+ next;
+ mes "[Shay]";
+ mes "And...";
+ mes "that is how I got here.";
+ mes "I've been here ever since!";
+ next;
+ mes "[Shay]";
+ mes "I don't remember what my original job was.";
+ mes "Little rusty on the Katar, I guess...";
+ next;
+ mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
+ mes "Looks very tired.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "[Shay]";
+ mes "Sapha?";
+ mes "You are surrounded by Saphas.";
+ mes "......";
+ next;
+ mes "[Shay]";
+ mes "What are you asking me?";
+ mes "Just ask any Sapha passing by.";
+ mes "Ask 'what are you'.";
+ close2;
+ cutin "",255;
+ end;
+ case 3:
+ mes "[Shay]";
+ mes "Other races?";
+ mes "Talking about Sapha?";
+ next;
+ if (select("With cat ears.:With butterfly wings.") == 1) {
mes "[Shay]";
- mes "I don't remember what my original job was.";
- mes "Little rusty on the Katar, I guess...";
+ mes "Cat?";
+ mes "Are you talking about the Cat Merchant?";
+ mes "They are camped outside of the capital gate.";
next;
- mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
- mes "Looks very tired.";
- close2;
- cutin "",255;
- end;
- case 2:
mes "[Shay]";
- mes "Sapha?";
- mes "You are surrounded by Saphas.";
- mes "......";
+ mes "They even mined and fished near the expedition camp.";
+ mes "They are currently trying to expand their business";
next;
mes "[Shay]";
- mes "What are you asking me?";
- mes "Just ask any Sapha passing by.";
- mes "Ask 'what are you'.";
- close2;
- cutin "",255;
- end;
- case 3:
- mes "[Shay]";
- mes "Other races?";
- mes "Talking about Sapha?";
- next;
- switch(select("With cat ears.:With butterfly wings.")) {
- case 1:
- mes "[Shay]";
- mes "Cat?";
- mes "Are you talking about the Cat Merchant?";
- mes "They are camped outside of the capital gate.";
- next;
- mes "[Shay]";
- mes "They even mined and fished near the expedition camp.";
- mes "They are currently trying to expand their business.";
- next;
- mes "[Shay]";
- mes "Well... bigger than them?";
- mes "Not sure. Haven't heard of it.";
- mes "Why don't you ask the";
- mes "^0000FFSapha around here?^000000";
- set ep13_3_secret,2;
- changequest 7186,7187;
- break;
- case 2:
- mes "[Shay]";
- mes "Butterfly wings? Are you talking about Laphine?";
- mes "Don't know them?";
- mes "You really know nothing.";
- next;
- mes "[Shay]";
- mes "If you want to know about Laphine, go to Splendide.";
- mes "They are rough and tough.";
- break; }
+ mes "Well.. bigger then them?";
+ mes "Not sure. Haven't heard of it.";
+ mes "Why don't you ^4d4dffask Sapha's around here?^000000";
+ set ep13_3_secret, 4;
+ erasequest 7186;
+ setquest 7187;
close2;
cutin "",255;
end;
- case 4:
- mes "[Shay]";
- mes "What...";
- mes "I'm not that busy but don't bother me too much.";
- close2;
- cutin "",255;
- end; }
- } else if (checkquest(7187) >= 0) {
+ }
+ mes "[Shay]";
+ mes "Butterfly wings? Are you talking about Rapine?";
+ mes "Don't know them?";
+ mes "You really no nothing.";
+ next;
+ mes "[Shay]";
+ mes "If you want to know about Rapine, go to Splendide.";
+ mes "They are rough and tough.";
+ close2;
+ cutin "",255;
+ end;
+ case 4:
+ mes "[Shay]";
+ mes "What...";
+ mes "I'm not that busy but don't bother me too much.";
+ close2;
+ end;
+ }
+ }
+ else if (ep13_3_secret == 4) {
mes "[Shay]";
mes "What is it now?";
mes "Any luck?";
next;
- if (checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0) {
- mes "["+strcharinfo(0)+"]";
- mes "I'm trying to organize the information I've collected.";
- mes "The Knits at the square are interested in Ahat.";
- mes "I heard from Pioms that most of the Saphas are interested in the minister.";
- mes "Galtens are interested in the Cat Merchant for their cat ears.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Everybody is talking about the minister these days!";
- mes "What is with this Ahat anyway?";
- next;
- mes "[Shay]";
- mes "I haven't even seen the minister.";
- mes "I heard many say that he is beautiful.";
- next;
- mes "[Shay]";
- mes "Anyway...";
- mes "Try this.";
- mes "I've been working on this for some time and hope that this can go on the menu.";
- next;
- mes "- Shay places a baked pie with the base made out of carrots.";
- mes "Topped with something that looks like apples or bananas.";
- mes "You immediately think it is too risky to try.";
- next;
- select("The minced ingredient is...");
- mes "[Shay]";
- mes "An apple pie.";
- mes "I garnished it with bananas.";
- mes "Doesn't look like it but this is an apple pie.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "But why is there a carrot in a pie.";
- mes "And there is no hint of apples.";
- next;
- mes "[Shay]";
- mes "Stop!!!!!!!!!!!!!";
- specialeffect2 EF_HIT1;
- specialeffect2 EF_HIT2;
- percentheal -20,0;
- next;
- mes "-Shay got all upset and threw something sticky and smelly.";
- mes "The pie left Shay's palm and landed square in your face. -";
- next;
- mes "[Shay]";
- mes "Oops.. umph.. hmph...";
- mes "Phew... sigh...";
- mes "...........";
- next;
- mes "[Shay]";
- mes "S...Sorry. Aello told me to help you but..";
- mes ".......";
- mes "I couldn't help myself.";
- next;
+ set .@ward01$, "The Knits at the square are interested in Ahat.";
+ set .@ward02$, "I heard from Pioms that most of the Saphas are interested in the minister.";
+ set .@ward03$, "Galtens are interested in the Cat Merchant for their cat ears.";
+ setarray .@quest_id, 7188,7189,7190;
+ for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
+ if (checkquest(.@quest_id[.@i]) >= 0) set .@sealall, .@sealall + 1;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I'm trying to organize the information I've collected.";
+ if (.@sealall == 0) mes "But what should I do with the collected information?";
+ else {
+ for (set .@i, 0; .@i < .@size; set .@i, .@i + 1)
+ if (checkquest(.@quest_id[.@i]) >= 0) mes getd(".@ward0"+(.@i+1));
+ }
+ next;
+ if (.@sealall < 3) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Moan...";
mes "[Shay]";
- mes "Ha.. there is a cat named BK among the Cat Merchants.";
- mes "He might have the information you want.";
- mes "... Go.. meet BK.";
+ mes "You look lost like as if nothing makes sense anymore.";
+ mes "They solution is simply to ask around.";
next;
mes "[Shay]";
- mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000.";
- erasequest 7188;
- erasequest 7189;
- erasequest 7190;
- erasequest 7187;
- setquest 7191;
- set ep13_3_secret,3;
+ mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
+ mes "There are the Cat Merchants outside of the castle, too.";
close2;
cutin "",255;
- end; }
- mes "["+strcharinfo(0)+"]";
- mes "I'm trying to organize the information I've collected.";
- mes "But what should I do with the collected information?";
+ end;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Everybody";
+ mes "is talking about the minister these days!";
+ mes "What is with this Ahat anyway.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Moan...";
+ mes "[Shay]";
+ mes "I haven't even seen the minister.";
+ mes "I heard many say that he is beautiful.";
next;
mes "[Shay]";
- mes "You look lost as if nothing makes sense anymore.";
- mes "The solution is simply to ask around.";
+ mes "Anyway........";
+ mes "Try this.";
+ mes "I've been working on this for some time and hope that this can go on the menu.";
+ next;
+ mes "- Shay places a baked pie with the base made out of carrots.";
+ mes "Topped with something that looks like apples or bananas.";
+ mes "You immediate think it is too risky to try. ?";
+ next;
+ select("The minced ingredient is...");
+ mes "[Shay]";
+ mes "An apple pie.";
+ mes "I garnished it with bananas.";
+ mes "Doesn't look like it but this is an apple pie.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "But why is there a carrot in a pie.";
+ mes "And there is no hint of apples.";
next;
mes "[Shay]";
- mes "There are many Saphas working at the factory, drill hall, square and anywhere else.";
- mes "There are the Cat Merchants outside of the castle, too.";
+ mes "Stop!!!!!!!!!!!!!";
+ specialeffect2 0;
+ specialeffect2 1;
+ percentheal -30,0;
+ next;
+ mes "-Shay got all upset and threw something sticky and smelly.";
+ mes "The pie left Shay's palm and landed square in your face. -";
+ next;
+ mes "[Shay]";
+ mes "Oops.. umph.. hmph...";
+ mes "Phew... sigh...";
+ mes "...........";
+ next;
+ mes "[Shay]";
+ mes "S..Sorry. Aello told me to help you but..";
+ mes ".......";
+ mes "I couldn't help myself.";
+ next;
+ mes "[Shay]";
+ mes "Ha.. there is a cat named BK among the Cat Merchants.";
+ mes "He might have the information you want.";
+ mes "... Go.. meet BK.";
+ next;
+ mes "[Shay]";
+ mes "And if he ignores you, tell him that ^4d4dffShay's special drink will be delivered^000000.";
+ set ep13_3_secret, 5;
+ erasequest 7188;
+ erasequest 7189;
+ erasequest 7190;
+ changequest 7187,7191;
close2;
cutin "",255;
end;
- } else if (checkquest(7191) >= 0) {
+ }
+ else if (ep13_3_secret > 4 && ep13_3_secret < 9) {
mes "[Shay]";
mes "You can find the Cat Merchants outside of the gate.";
- mes "They seem like a small group of wanderers.";
+ mes "They seem like a small group of wanders.";
mes "You'll see their tent southeast from the gate.";
next;
mes "[Shay]";
@@ -3241,33 +3921,36 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
close2;
cutin "",255;
end;
- } else if (checkquest(7192) >= 0) {
+ }
+ else if (ep13_3_secret == 9) {
mes "[Shay]";
mes "You say BK said that?";
- mes "Is that so?";
- mes "I did think Ahat was more";
- mes "beautiful than normal.";
+ mes "So it is...";
+ mes "I did think Ahat was beautiful than normal.";
next;
mes "[Shay]";
- mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat.";
+ mes "But according to the Saphas' stories I hear in this pub";
+ mes "they all have a different version of Ahat.";
next;
mes "[Shay]";
mes "But BK said Ahat isn't a Sapha?";
- mes "That only means that its not the looks that is different but he may be a completely different race.";
+ mes "That only means that its not the looks that is different but may be completely a different race.";
next;
mes "[Shay]";
mes "We can only investigate.";
- mes "They say he came from the dimensional crack so let's investigate there.";
+ mes "They say he came from the crack so let's investigate the crack.";
next;
mes "[Shay]";
- mes "I guess it makes sense that there's a dimensional crack here too...";
- mes "Sounds like what happened at Morocc.";
- set ep13_3_secret,6;
+ mes "But there is a crack here too?";
+ mes "..Too many ill-fates.";
+ mes "Bit sorrowful.";
+ set ep13_3_secret, 10;
changequest 7192,7193;
close2;
cutin "",255;
end;
- } else if (checkquest(7193) >= 0) {
+ }
+ else if (ep13_3_secret == 10) {
mes "[Shay]";
mes "It is always better to go to the site.";
mes "Because it is difficult to meet the minister.";
@@ -3277,87 +3960,108 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
mes "If he did it.";
next;
mes "[Shay]";
- mes "You'll find the dimensional crack northeast from El Dicastes.";
+ mes "You'll find a crack northeast from El Dicastes.";
mes "Try investigating there.";
close2;
cutin "",255;
end;
- } else if (checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0) {
- mes "[Shay]";
- mes "Any luck?";
- next;
- if (checkquest(7196) >= 0) mes "- You show the strange magical stone fragment you collected from near the crack. -";
- else if (checkquest(7194) >= 0) mes "- You show the bloodstain you collected from near the crack. -";
- else if (checkquest(7195) >= 0) mes "- You show the frozen piece of skin collected near the crack. -";
- next;
+ }
+ else if (ep13_3_secret == 11) {
+ if (countitem(6306) > 0) {
+ mes "[Shay]";
+ mes "Any luck?";
+ next;
+ mes "- You show the bloodstain you collected from near the crack.-";
+ erasequest 7194;
+ next;
+ }
+ else if (countitem(6305) > 0) {
+ mes "[Shay]";
+ mes "Any luck?";
+ next;
+ mes "- You show the frozen piece of skin collected near the crack.-";
+ erasequest 7195;
+ next;
+ }
+ else if (countitem(6307) > 0) {
+ mes "[Shay]";
+ mes "Any luck?";
+ next;
+ mes "- You show the strange magical stone fragment you collected from near the crack.-";
+ erasequest 7196;
+ next;
+ }
+ else {
+ mes "- You do not have the item needed for the quest. Case3";
+ mes "If your quest item was destroyed, request help from GM.-";
+ close2;
+ cutin "",255;
+ end;
+ }
mes "[Shay]";
- mes "I didn't expect this.";
- mes "Then who is Ahat...?";
+ mes ".. I didn't except this.";
+ mes "Then who is Ahat..?";
mes "...I smell something fishy.";
next;
mes "[Shay]";
- mes "I don't know since I haven't";
- mes "seen Ahat in person but";
- mes "we must find out what";
- mes "all this means.";
+ mes "I don't know since I haven't seen Ahat in person but";
+ mes "we must find out what all this means.";
next;
select("Do you trust BK?");
mes "[Shay]";
mes "At least BK doesn't lie.";
mes "The BK I know never lies.";
mes "Why are these found near the crack?";
- mes "Why was Ahat found there...?";
+ mes "Why was Ahat near the crack..";
next;
select("Do you want to meet in person?");
mes "[Shay]";
- mes "You can't just waltz in on him.";
- mes "It's even harder for outsiders";
- mes "like us to meet him.";
+ mes "You can't just waltz in him.";
+ mes "It's even harder for outsiders like us to meet him.";
mes "Hm...";
next;
mes "[Shay]";
- mes "We can try collecting";
- mes "Sapha Certifications.";
+ mes "We can try collected exploit certifications.";
mes "Those who did great deeds get the opportunity to meet the minister.";
next;
mes "[Shay]";
- mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business.";
+ mes "The Cat Merchants are also collected exploit certifications. They want to meet the minister in person so they can negotiate business.";
next;
mes "[Shay]";
- mes "You can receive Sapha Certifications from handling requests throughout the city.";
- mes "Get enough so you can meet with minister Ahat.";
+ mes "You can receive exploit certifications from handling requests throughout the city.";
+ mes "If you want to meet the minister Ahat...";
next;
mes "[Shay]";
- mes "You'll need at least";
- mes "^0000FF3 Sapha Certifications^000000.";
- mes "Go ^0000FFask around in Dicastes Diel^000000 for more information.";
+ mes "You'll need at least ^4d4dff3 exploit certifications^000000.";
+ mes "Go ^4d4dffask around in Diel^000000 for more information.";
next;
mes "[Shay]";
- mes "There's a Sapha that registers adventurers there.";
- mes "His name is ^0000FFRhawyne^000000? Ask him.";
+ mes "Sapha that registers adventurers in Diel.";
+ mes "Was his name ^4d4dffRhawyne^000000. Ask him.";
next;
- select("Don't you have any Sapha Certifications?");
+ select("Don't you have any exploit certification of Sapha?");
mes "[Shay]";
mes "................";
mes "Do you think I'm that free?";
- mes "I'm not the one receiving requests, I'm the one that makes the requests!";
+ mes "I'm not the one receiving request, I'm the one that makes the requests!!";
next;
mes "[Shay]";
- mes "Think of what you have to do.";
- mes "Meet Ahat by collecting";
- mes "Sapha Certifications.";
- mes "Then find doubt about his relationship between him and the crack.";
+ mes "Tsk.";
+ mes "First, think of what you have to do.";
+ mes "Meet Ahat by collecting exploit certifications.";
+ mes "And then find doubt what is the relationship between him and the crack.";
+ set ep13_3_secret, 12;
setquest 7197;
- if (checkquest(7196) >= 0) erasequest 7196;
- else if (checkquest(7194) >= 0) erasequest 7194;
- else if (checkquest(7195) >= 0) erasequest 7195;
+ erasequest 7194;
+ erasequest 7195;
+ erasequest 7196;
close2;
cutin "",255;
end;
- } else if (checkquest(7197) >= 0) {
+ }
+ else if (ep13_3_secret == 12) {
mes "[Shay]";
- mes "Start with collecting";
- mes "Sapha Certifications.";
+ mes "Start with collecting exploit certifications.";
mes "You'll need at least 3 certifications to meet the minister.";
next;
mes "[Shay]";
@@ -3366,28 +4070,10 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
close2;
cutin "",255;
end;
- } else if (ep13_3_secret > 6 && ep13_3_secret < 11) {
- if (checkquest(7199) >= 0) {
- mes "[Shay]";
- mes "Hmm...";
- mes "Clearing the area?";
- mes "Sounds weird.";
- mes "Something smells fishy.";
- next;
- mes "[Shay]";
- mes "Don't forget to bring back evidence.";
- mes "And to pretend you are hypnotized.";
- mes "Good. This is our secret.";
- next;
- mes "[Shay]";
- mes "Funny how things come about.";
- mes "But you really are talkative.";
- mes "You are telling me everything. Tsk.";
- close2;
- cutin "",255;
- end; }
+ }
+ else if (ep13_3_secret == 13) {
mes "[Shay]";
- mes "So... you got permitted?";
+ mes "So.. you got permitted?";
mes "I'm also curious who this Ahat character is.";
next;
mes "[Shay]";
@@ -3407,56 +4093,178 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
close2;
cutin "",255;
end;
- } else if (ep13_3_secret > 10 && ep13_3_secret < 14) {
+ }
+ else if ((ep13_3_secret > 13) && (ep13_3_secret < 17)) {
+ mes "[Shay]";
+ mes "How was the minister?";
+ next;
+ if (select("Strange.:..Beautiful...") == 1) {
+ mes "[Shay]";
+ mes "So.. how strange.";
+ mes "..was it bad or good?";
+ mes "No, that isn't important. Try to remember what you were there for.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Shay]";
+ mes "Huh? Really?";
+ mes "You can tell the beauty even if the race is different.";
+ mes "Do you job instead of dreaming about his appearance.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if ((ep13_3_secret > 16) && (ep13_3_secret < 19)) {
+ mes "[Shay]";
+ mes "Hmm...";
+ mes "Clearing the crack area?";
+ mes "Sounds weird.";
+ mes "Something smells fishy.";
+ next;
+ mes "[Shay]";
+ mes "Don't forget to bring back evidence.";
+ mes "And to pretend you are hypnotized.";
+ mes "Good. This is our secret.";
+ next;
+ mes "[Shay]";
+ mes "Funny how things come about.";
+ mes "But you really are talkative.";
+ mes "You are telling me everything. Tsk.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if (ep13_3_secret > 18 && ep13_3_secret < 22) {
mes "[Shay]";
mes "Did you know?";
mes "There is another skillful Jarute.";
mes "Name is HesLanta.";
next;
mes "[Shay]";
- mes "He sometimes comes back and shares his stories.";
+ mes "He sometimes come back and shares his stories.";
mes "But I think he also has a story to tell.";
next;
mes "[Shay]";
- mes "It's only a thought but it might be good to talk to those near Ahat too.";
+ mes "It's only a thought but";
+ mes "It might be good to talk to those near Ahat too.";
next;
mes "[Shay]";
mes "How about talking to the Jarute named HesLanta?";
- mes "You don't have anything to lose, anyway.";
+ mes "You don't have nothing to lose, anyway.";
close2;
cutin "",255;
end;
- } else if (ep13_3_secret == 13) {
+ }
+ else if (ep13_3_secret == 22) {
mes "[Shay]";
mes "Why are you here again?";
mes "Are you working?";
next;
- if(select("Mission completed!:I came to thank you.")==2) {
+ if (select("Mission completed!:Came to thank you.") == 1) {
mes "[Shay]";
- mes "If you are that grateful, all my new cuisines till the last bite.";
+ mes "Really?";
+ mes "Good for you.";
+ mes ".....";
+ mes "Mission. Haven't heard that word for ages.";
next;
- select("Ah, that is um...");
mes "[Shay]";
- mes "Huh?";
- mes "Ungrateful....";
+ mes "Now go.";
+ mes "I'm busy.";
+ mes "New ingredients are coming in today.";
+ mes "Go now.";
close2;
cutin "",255;
- end; }
+ end;
+ }
mes "[Shay]";
- mes "Really?";
- mes "Good for you.";
- mes ".....";
- mes "Mission. Haven't heard that word for ages.";
+ mes "If you are that grateful, each all my new cuisines till the last bite.";
next;
+ select("Ah, that is um...");
mes "[Shay]";
- mes "Now go.";
- mes "I'm busy.";
- mes "New ingredients are coming in today.";
- mes "Go now.";
+ mes "Huh? Get lost.";
+ mes "Ungrateful....";
close2;
cutin "",255;
end;
- } else if (ep13_3_secret == 14) {
+ }
+ set .@shysay, rand(1,3);
+ if (.@shysay == 1) {
+ mes "[Shay]";
+ mes "What do you want?";
+ next;
+ switch (select("Tell me about yourself:About Sapha:....Hmm..")) {
+ case 1:
+ mes "[Shay]";
+ mes "Me?";
+ mes "Didn't I tell you before?";
+ next;
+ select("Nope..");
+ mes "[Shay]";
+ mes "No, I told you my story before.";
+ mes "But since you have bad memory, I'll tell you again.";
+ next;
+ mes "[Shay]";
+ mes "Hmm. Then should I tell you the story on how I settled here?";
+ mes "The first to apply to expedite here";
+ mes "where the Assassins.";
+ next;
+ mes "[Shay]";
+ mes "I was one of them.";
+ mes "That is how I got to reach this place before anyone else did";
+ mes "And that is how the base of the expedition camp was built.";
+ next;
+ mes "[Shay]";
+ mes "But you know.";
+ mes "I thought I'd return to my hometown and retire.";
+ mes "But El Dicastes contacted me.";
+ next;
+ mes "[Shay]";
+ mes "They requested if I could open a place for us outsides to feel comfortable with.";
+ mes "They also were considerate enough to build it in Midgard style.";
+ next;
+ mes "[Shay]";
+ mes "So the framework and style,";
+ mes "architect was brought in..";
+ mes "and then I found myself managing the whole project?";
+ next;
+ mes "[Shay]";
+ mes "And...";
+ mes "that is how I got here.";
+ mes "I've been here ever since!";
+ next;
+ mes "[Shay]";
+ mes "I don't remember what my original job was.";
+ mes "Little rusty on the Katar, I guess...";
+ next;
+ mes "Shay suddenly has a lonely expression and sighs deeply about his situation.";
+ mes "Looks very tired.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "[Shay]";
+ mes "Sapha?";
+ mes "You are surrounded by Saphas.";
+ mes "......";
+ next;
+ mes "[Shay]";
+ mes "What are you asking me?";
+ mes "Just ask any Sapha passing by.";
+ mes "Ask 'what are you'.";
+ close2;
+ cutin "",255;
+ end;
+ case 3:
+ mes "[Shay]";
+ mes "What...";
+ mes "I'm not that busy but don't bother me too much.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if (.@shysay == 2) {
mes "[Shay]";
mes "What did you bring here now?";
mes ".........";
@@ -3468,197 +4276,183 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
cutin "",255;
end;
}
- mes "[Shay]";
- mes "I don't want to talk about personal stuff.";
- mes "But do you have any questions?";
- next;
- switch(select("Tell me about yourself:About Sapha:...Hmm...")) {
- case 1: goto shayabout;
- case 2:
- mes "[Shay]";
- mes "Sapha?";
- mes "You are surrounded by Saphas.";
- mes "......";
- next;
+ else {
+ mes "[Shay]";
+ mes "Why is strawberry chocolate so difficult to make?";
+ mes "Why is my chocolate falling apart?";
+ next;
+ mes "[Shay]";
+ mes "Also this chocolate pie.";
+ mes "How do I bake it just the right golden color?";
+ mes "Why can't it be white or black?";
+ mes "It isn't the pie that is important. It's the chocolate that is.";
+ next;
+ mes "[Shay]";
+ mes "How did my colleague make this?!";
+ mes "............";
+ mes "...Do girls like this?";
+ next;
+ if (select("They normally do like homemade chocolate.:No. only aliens.") == 1) {
mes "[Shay]";
- mes "What are you asking me?";
- mes "Just ask any Sapha passing by.";
- mes "Ask 'what are you'.";
+ mes "I see.";
+ mes "So...";
+ mes "Are you married?";
close2;
cutin "",255;
end;
- case 3:
- mes "[Shay]";
- mes "What...";
- mes "I'm not that busy but don't bother me too much.";
- close2;
- cutin "",255;
- end; }
}
- mes "[Shay]";
- mes "If you haven't registered at Diel yet, you better do it soon.";
- mes "That is the only way to start receiving requests and guarantee your safety here.";
- next;
- mes "[Shay]";
- mes "To avoid conflicts apart from diplomatic trouble";
- mes "it is always better to respect each sides agreement.";
- mes "Don't you agree?";
- close2;
- cutin "",255;
- end;
- case 3:
- mes "[Shay]";
- mes "Suit yourself.";
- close2;
- cutin "",255;
- end; }
+ mes "[Shay]";
+ mes "You're alone, right?";
+ mes "....";
+ mes "Sorry.";
+ mes "We're in the same boat.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ case 3:
+ mes "[Shay]";
+ mes "Suit yourself.";
+ close2;
+ cutin "",255;
+ end;
+ }
}
-dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{
- if (isequipped(2782)) {
- if (ep13_3_secret == 2) {
+dicastes01,207,210,5 script Walking Knit#ep133_15 449,{
+ if (!isequipped(2782)) {
+ mes "[Knit]";
+ mes "¡õ¢£¡ô";
+ mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret == 4) {
+ mes "[Knit]";
+ mes "Welcome, human.";
+ mes "I'm finally used to meeting other races like you.";
+ next;
+ if (select("Are there races other than humans?:What are you doing?") == 1) {
mes "[Knit]";
- mes "Welcome, human.";
- mes "I'm finally used to meeting other races like you.";
+ mes "There were Rapine before you came.";
+ mes "And of course there are still.";
+ mes "But they are over the Kamidal mountains.";
next;
- switch(select("Are there races other than humans?:What are you doing?")) {
- case 1:
- if (checkquest(7188) >= 0) {
- mes "[Knit]";
- mes "There were Laphine";
- mes "before you came.";
- mes "And of course there are still.";
- mes "But they are over the Kamidal mountains.";
- next;
- mes "[Knit]";
- mes "And then the cats..";
- mes "Ah, did you see the group of cats in front of the castle?";
- mes "They are really soft and cuddly unlike us.";
- next;
- mes "[Knit]";
- mes "They are really lovely.";
- mes "Those cute cats..";
- next;
- mes "[Knit]";
- mes "But Ahat is also loveable even for a Sapha.";
- mes "....if my hair is like a dry winter tree..";
- mes "Ahat's hair is like new sprouts in early spring.....";
- next;
- mes "[Knit]";
- mes "Ah.. I'm so jealous, envious..";
- close; }
- mes "[Knit]";
- mes "There were Laphine";
- mes "before you came.";
- mes "And of course there are still.";
- mes "But they are over the Kamidal mountains.";
- next;
- mes "[Knit]";
- mes "And then the cats..";
- mes "Ah, did you see the group of cats in front of the castle?";
- mes "They are really soft and cuddly unlike us.";
- next;
- mes "[Knit]";
- mes "And especially their ears and tail!!";
- next;
- select("Have you seen a man with cat ears?");
- mes "[Knit]";
- mes "Eh?";
- mes "Man? Human male?";
- mes "A human male with cat ears?";
- mes "Never heard such a thing.";
- next;
- mes "[Knit]";
- mes "Humans are amazing!";
- mes "Didn't even think of that...!";
- mes ".....";
- next;
- mes "[Knit]";
- mes "But they are really lovely.";
- mes "Those cute cats..";
- next;
- mes "[Knit]";
- mes "But Ahat is also loveable even for a Sapha.";
- mes "....if my hair is like a dry winter tree..";
- mes "Ahat's hair is like new sprouts in early spring.....";
- next;
- mes "[Knit]";
- mes "I can't believe how he does his work for Dicastes and still maintains such great hair.";
- mes "I can almost see a glow.";
- next;
- mes "[Knit]";
- mes "Ah.....his skin is divine.";
- mes "But he never comes out from his office high up in Dicastes Diel.";
- next;
- mes "[Knit]";
- mes "But I guess it would be better for Ahat's complexion...";
- mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!";
- next;
- mes "- Continues to talk about Ahat.";
- mes "Don't think I'll get any more information. -";
- setquest 7188;
- close;
- case 2:
+ mes "[Knit]";
+ mes "And then the cats..";
+ mes "Ah, did you see the group of cats in front of the castle?";
+ mes "They are really soft and cuddly unlike us.";
+ next;
+ if (checkquest(7188) >= 0) {
mes "[Knit]";
- mes "As you can see, I'm taking a walk.";
- mes "I should walk from time to time to prevent myself from getting stiff.";
- mes "I really don't like to get stiff.";
- close; }
+ mes "And especially their ear and tail!!";
+ next;
+ select("Have you seen this man?");
+ mes "[Knit]";
+ mes "Eh? Huh?";
+ mes "Man? Human male?";
+ mes "A human male with cat ears?";
+ mes "Never heard such thing..";
+ next;
+ mes "[Knit]";
+ mes "Humans are amazing!";
+ mes "Didn't even think of that...!";
+ mes ".....";
+ next;
+ mes "[Knit]";
+ mes "But they are really lovely.";
+ mes "Those cute cats..";
+ next;
+ mes "[Knit]";
+ mes "But Ahat is also loveable even for a Sapha.";
+ mes "....if my hair is like a dry winter tree..";
+ mes "Ahat's hair is like new sprouts in early spring.....";
+ next;
+ mes "[Knit]";
+ mes "I can't believe how he does his work for Dicastes";
+ mes "and still maintain such great hair.";
+ mes "I can almost see a glow.";
+ next;
+ mes "[Knit]";
+ mes "Ah.....his skin is divine.";
+ mes "But he never comes out from his office high up in Dicastes Diel.";
+ next;
+ mes "[Knit]";
+ mes "But I guess it would be better for Ahat's complexion...";
+ mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!";
+ next;
+ mes "- Continues to talk about Ahat.";
+ mes "Don't think I'll get any more information. -";
+ setquest 7188;
+ close;
}
+ mes "[Knit]";
+ mes "They are really lovely.";
+ mes "Those cute cats..";
+ next;
+ mes "[Knit]";
+ mes "But Ahat is also loveable even for a Sapha.";
+ mes "....if my hair is like a dry winter tree..";
+ mes "Ahat's hair is like new sprouts in early spring.....";
+ next;
+ mes "[Knit]";
+ mes "Ah.. I'm so jealous, envious..";
+ close;
+ }
mes "[Knit]";
- mes "Don't you think cats are amazing.";
- mes "I heard from where you came from, you have pets..";
- next;
- mes "[Knit]";
- mes "Is it okay to raise other creatures?";
- mes "Do they want that?";
- mes "It's a difficult issue..";
- close; }
- mes "[Moltuka]";
- mes "¡õ¢£¡ô";
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
+ mes "As you can see, I'm taking a walk.";
+ mes "I should walk from time to time to prevent myself from getting stiff.";
+ mes "I really don't like to get stiff.";
+ close;
+ }
+ mes "[Knit]";
+ mes "Don't you think cats are amazing.";
+ mes "I heard from where you came from, you have pets..";
next;
- mes "- Cannot communicate with him. -";
- close;
+ mes "[Knit]";
+ mes "Is it okay to raise other creatures?";
+ mes "Do they want that?";
+ mes "It's a difficult issue..";
+ close2;
}
dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
mes "[Piom]";
- if (isequipped(2782)) {
- if (ep13_3_secret == 2) {
- if (checkquest(7189) >= 0) {
- mes "Phew.. I need to rest.";
- mes "Huh?";
- mes "Why are you here?";
- next;
- mes "[Piom]";
- mes "Don't follow cats around";
- mes "Go and meet Ahat.";
- mes "He is really beautiful.";
- close; }
- mes "Phew.. I need to rest.";
- mes "Huh?";
- mes "Why are you here?";
- next;
- select("Ask about human with cat ears.");
+ if (!isequipped(2782)) {
+ mes "¡ñ¡÷¢¤ ¡ö ¢±¡ñ¡ú?";
+ mes "¡ò¢³~!";
+ mes "¡Ð¢²¢¤ ¢± ¡ü¡ñ¡õ ¢³ ¡ð !!!";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret == 4) {
+ mes "[Piom]";
+ mes "Phew.. I need to rest.";
+ mes "Huh? You're... human!";
+ mes "Why are you here?";
+ next;
+ if (checkquest(7189) >= 0) {
+ select("About a human with cat ears..");
mes "[Piom]";
mes "HAHAHAHA!!!";
- mes "There are so many asking";
- mes "about that recently.";
- mes "Is there any conflict with the Cat Hand Merchants?";
+ mes "HAHAHAHA!!!";
+ mes "There are so many asking about that recently.";
+ mes "Is there any conflict with the Cat Merchants?";
next;
mes "[Piom]";
mes "Haha.. ... funny.";
- mes "Human with cat ears?";
- mes "Never heard of such thing.";
+ mes "Human with cat ears. Never heard of such thing.";
mes "But you seem to be new around here.";
next;
mes "[Piom]";
- mes "Don't waste your time on something ridiculous as that.";
+ mes "Don't waste your time on something ridiculous as that";
mes "That's it! I think you are the right person.";
next;
mes "[Piom]";
- mes "The minister stays at the top of Diel.";
+ mes "The minister stays at the top of Diel";
mes "Try meeting the minister.";
mes "He is a wonderful person.";
mes "A role model to all Saphas!";
@@ -3671,360 +4465,468 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 491,{
mes "- Continues to talk about Ahat.";
mes "Don't think I'll get any more information. -";
setquest 7189;
- close; }
- mes "As you can see, I'm resting.";
- mes "I like my job but it is so tiring.";
- mes "But I'm happier than when I was a Knit.";
- next;
- mes "[Piom]";
- mes "I can't think straight.";
- mes "I didn't like working through documents the Knits do.";
- mes "But then Galtens have to carry heavy weapons.";
- next;
+ close;
+ }
mes "[Piom]";
- mes "The last thing I did was mine and refine Bradium and I loved it!";
- mes "And to think that my work keeps everyone healthy is rewarding.";
- close; }
- mes "¡ñ¡÷¢¤ ¡ö ¢±¡ñ¡ú?";
- mes "¡ò¢³~!";
- mes "¡Ð¢²¢¤ ¢± ¡ü¡ñ¡õ ¢³ ¡ð !!!";
+ mes "Don't follow cats around";
+ mes "Go and meet Ahat.";
+ mes "He is really beautiful.";
+ close;
+ }
+ mes "[Piom]";
+ mes "As you can see, I'm taking a rest.";
+ mes "I like my job but it is so tiresome.";
+ mes "But I'm happier than when I was a Knit.";
next;
- mes "- Cannot communicate with him. -";
+ mes "[Piom]";
+ mes "I can't think straight.";
+ mes "I didn't like working through documents the Knits do.";
+ mes "But then Galtens have to carry heavy weapons.";
+ next;
+ mes "[Piom]";
+ mes "The last thing I did was mine and refine Bradium";
+ mes "and I loved it!";
+ mes "And to think that my work keeps everyone healthy";
+ mes "is rewarding.";
close;
}
-dicastes01,252,144,0 script Training Galten#e 450,{
+dicastes01,249,140,3 script Training Galten#ep133_17 450,{
mes "[Training Galten]";
- if (isequipped(2782)) {
- if (ep13_3_secret == 2) {
- if (checkquest(7190) >= 0) {
- mes "Hmm...another peaceful day.";
- mes "Hmm? Aren't you the outsider that came here a while ago?";
- mes "Have you come to see the training grounds?";
- next;
- mes "[Training Galten]";
- mes "Ahat...";
- mes "He is a strong Sapha.";
- mes "He may be a minister working through piles of documents but he must be hiding his power!";
- next;
- mes "[Training Galten]";
- mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
- mes "I've never seen a stronger Sapha before.";
- mes "I don't quite understand why he didn't become a Galten...";
- next;
- mes "[Training Galten]";
- mes "Maybe he is physically strong but has a warm heart..";
- mes "but you never know...";
- close; }
- mes "Hmm...another peaceful day.";
- mes "Hmm? Aren't you the outsider that came here a while ago?";
- mes "Have you come to see the training grounds?";
- next;
+ if (!isequipped(2782)) {
+ mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
+ mes "¡ø¡ô¡ü";
+ next;
+ mes "Cannot communicate with him.";
+ close;
+ }
+ if (ep13_3_secret == 4) {
+ mes "[Galten]";
+ mes "Hmm...another peaceful day.";
+ mes "Hmm? Aren't you the outsider that came here awhile ago?";
+ mes "Have you come to see the training grounds?";
+ next;
+ if (checkquest(7190) >= 0) {
select("About a human with cat ears..");
- mes "[Training Galten]";
+ mes "[Galten]";
mes "Cat ears?";
mes "Is there someone like that?";
mes "Humans are like that?";
next;
- mes "[Training Galten]";
+ mes "[Galten]";
mes "What? No?";
mes "Then why are you looking him..";
mes "Why don't you go meet Ahat instead of wasting your time.";
next;
- mes "[Training Galten]";
+ mes "[Galten]";
mes "Anyone that wants to be strong";
mes "should meet Ahat.";
mes "He is a very strong Sapha.";
next;
- mes "[Training Galten]";
- mes "He may be a minister working through piles of documents but he must be hiding his power!";
+ mes "[Galten]";
+ mes "He may be a Jarute working through piles of documents";
+ mes "but he must be hiding his power!";
next;
- mes "[Training Galten]";
- mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!";
+ mes "[Galten]";
+ mes "Everyone says Ahat is like a delicate spring sprout";
+ mes "but I don't agree!";
mes "I've never seen a stronger Sapha before.";
- mes "I don't quite understand why he didn't become a Galten...";
+ mes "But I don't quite understand why he didn't become a Galten...";
next;
mes "- Continues to talk about Ahat.";
- mes "I don't think I'll get any more information. -";
+ mes "Don't think I'll get any more information. -";
setquest 7190;
- close; }
- mes "I will get great results";
- mes "If I do my best, right?";
- close; }
- mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
- mes "¡ø¡ô¡ü";
- next;
- mes "- I can't understand what he's trying to say. -";
+ close;
+ }
+ mes "[Galten]";
+ mes "Ahat...";
+ mes "He is a strong Sapha.";
+ mes "He may be a minister working through piles of documents";
+ mes "but he must be hiding his power!";
+ next;
+ mes "[Galten]";
+ mes "Everyone says Ahat is like a delicate spring sprout";
+ mes "but I don't agree!";
+ mes "I've never seen a stronger Sapha before.";
+ mes "But I don't quite understand why he didn't become a Galten...";
+ next;
+ mes "[Galten]";
+ mes "Maybe he is physically strong but has a warm heart..";
+ mes "but you never know...";
+ close;
+ }
+ mes "[Galten]";
+ mes "You seem to be an experienced adventurer.";
+ mes "I would like to try you out";
+ mes ".. Hahahah";
+ mes "Just joking. I cannot fight a guest to our land.";
close;
}
-dic_fild01,231,174,4 script BK#ep133_18 496,{
- if (checkquest(7191) >= 0) {
- if (ep13_3_secret == 4) {
+dic_fild01,231,174,5 script BK#ep133_18 496,{
+ if (ep13_3_secret < 3) {
+ mes "[BK]";
+ mes "Ha. I'm the information collector of the Cat Merchants.";
+ mes "Ask me anything...but..";
+ mes "Meow.. I'm not an easy cat you see.";
+ next;
+ mes "[BK]";
+ mes "Go away, Ha";
+ close;
+ }
+ else if ((ep13_3_secret == 3) || (ep13_3_secret == 4)) {
+ mes "[BK]";
+ mes "Hmph...";
+ mes "What is it?";
+ mes "... Oh, a human in the capital city of Sapha.";
+ mes "Meow...";
+ next;
+ if (select("About a man with cat ears:What are you?") == 1) {
mes "[BK]";
- mes "...So what do you want to know?";
+ mes "Ha, I'm BK. The Cat Merchants' infamous information collector.";
+ mes "But I have no information to share with you.";
next;
- select("About other feline races");
mes "[BK]";
- mes "Feline? Are you asking about us cats?";
- mes "Well~";
- mes "Don't know about races... unless...";
+ mes "I'm not an easy cat you see.";
+ mes "Meow... meow";
+ mes "Meow.. cat ears. Hahaha.. I heard of some.. meow..";
next;
- mes "- BK asks for a Sapha Certification. -";
+ mes "[BK]";
+ mes "I'm not telling you~!";
+ close;
+ }
+ mes "[BK]";
+ mes "Ha. I'm the information collector of the Cat Merchants.";
+ mes "Ask me anything...but..";
+ mes "Meow.. I'm not an easy cat you see.";
+ close;
+ }
+ else if (ep13_3_secret == 5) {
+ mes "[BK]";
+ mes "Ha. I'm the information collector of the Cat Merchants.";
+ mes "..............";
+ mes "I don't give out information just to anyone.";
+ mes "Meow...";
+ next;
+ mes "- BK of the Cat Merchant group is being difficult.";
+ mes "What did Shay tell you to do?-";
+ next;
+ input .@inputstr$;
+ if (compare(.@inputstr$,"Shay's special drink will be delivered")) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm. If you don't cooperate,";
+ mes "Shay's special drink will be delivered.";
+ mes "By Shay himself!";
+ next;
+ mes "[BK]";
+ mes "What?!";
+ mes "What do you want.";
+ mes "Why are you harassing me.";
+ mes "Bully... sob";
+ emotion e_sob;
next;
- if(select("No way.:Give.")==1) {
- mes "[BK]";
- mes "Humph";
- mes "We made a deal.";
- mes "Give me a Sapha Certification.";
- close; }
- if (countitem(6304) > 1) {
- mes "[BK]";
- mes "Haha.. good, good.";
- mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel.";
- next;
- mes "[BK]";
- mes "I even saw him meet the new minister alone.";
- mes "Hu hu...";
- mes "Satisfied?";
- delitem 6304,1;
- next;
- mes "- BK says this and takes the Sapha Certification out of your hand.";
- mes "Information on the person with animal ears Doha mentioned! -";
- set ep13_3_secret,5;
- close; }
mes "[BK]";
- mes "I will give you information";
- mes "and you give me a Sapha Certification";
- mes "great teamwork, don't you agree?";
+ mes "Okay. I will cooperate.";
+ mes "But with some conditions.";
+ mes "First, you must tell Shay that I cooperated with you.";
next;
mes "[BK]";
- mes "If you want to know my information, you have to give me a Sapha Certification.";
+ mes "Second, we must meet the minister to expand our business.";
+ mes "But need exploit certifications to meet him.";
+ next;
+ mes "[BK]";
+ mes "So I'll sell my information for exploit certifications.";
+ mes "Tell me when you are ready.";
+ set ep13_3_secret, 6;
+ close;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "" + .@inputstr$ + ".....?";
+ mes "Hmm.. I think you are wrong?";
+ mes "What was it..";
+ next;
+ mes "[BK]";
+ mes "What. Are you threatening me with that?";
+ mes "Meow.. You don't know my well enough~!!";
+ close;
+ }
+ else if (ep13_3_secret == 6) {
+ mes "[BK]";
+ mes "... So what do you want to know?";
+ next;
+ switch (select("About other feline races")) {
+ }
+ mes "[BK]";
+ mes "Feline? Are you asking about us cats?";
+ mes "Well~";
+ mes "Don't know about races..but.. hahah..";
+ next;
+ mes "- BK asks for an exploit certification. -";
+ next;
+ if (select("No way.:Give.") == 1) {
+ mes "[BK]";
+ mes "Humph";
+ mes "We made a deal.";
+ mes "Give an Exploit certification of Sapha to BK.";
close;
- } else if (ep13_3_secret == 5) {
+ }
+ if (countitem(6304)) {
mes "[BK]";
- mes "...Didn't I just tell you about";
- mes "the man with cat ears?";
- mes "I've seen him with the";
- mes "minister in Dicastes Diel.";
+ mes "Haha.. good, good.";
+ mes "I don't know anything outside of our race";
+ mes "but I did see ^4d4dffsomeone with cute ears that has been visiting the Dicastes Diel^000000.";
next;
- switch(select("About Ravail?:Who is the minister?")) {
- case 1:
- mes "[BK]";
- mes "Ravail is the high minister.";
- mes "Something like a Chief.";
- mes "They also call him elder.";
- mes "We would call him leader?";
- next;
- mes "[BK]";
- mes ".......ah.........";
- mes "I should have gotten a Sapha Certification before answering.";
- close;
- case 2:
- mes "[BK]";
- mes "The infamous Ahat.";
- mes "The new minister...";
- mes "(BK rubs his front paws";
- mes "together and winks)";
- next;
- if(select("Give him a Sapha Certification.:No way.")==2) {
- mes "[BK]";
- mes "No, no, contract violation.";
- mes "I have nothing to say if you don't give me a Sapha Certification.";
- close; }
- mes "[BK]";
- mes "The new minister is";
- mes "not from around here.";
- mes "There is a huge crack down there.";
- next;
- mes "[BK]";
- mes "The new minister was picked";
- mes "up near the crack.";
- mes "He must be an alien!";
- delitem 6304,1;
- next;
- select("An alien! You must be nuts!");
- mes "[BK]";
- mes "Because he isn't a Sapha!";
- next;
- select("He isn't a Sapha?");
- mes "[BK]";
- mes "Yes.";
- mes "But, isn't it strange?";
- mes "All the Saphas here think";
- mes "he is a beautiful Sapha...";
- mes "But I've seen him from a";
- mes "distance and he wasn't.";
- next;
- mes "[BK]";
- mes "To me, he is a feline.";
- mes "He might even be a";
- mes "lost friend of mine.";
- next;
- mes "[BK]";
- mes "Well, I don't understand why because all Saphas are beautiful.";
- delitem 6304,1;
- changequest 7191,7192;
- next;
- mes "- BK says this and takes the Sapha Certification out of your hand.";
- mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...I must find out.";
- mes "Near the crack, he said...";
- mes "Should I talk to Shay?";
- close; }
- }
+ mes "[BK]";
+ mes "I even saw him meet the ^4d4dffnew minister^000000 alone.";
+ mes "Hu hu...";
+ mes "Satisfied?";
+ delitem 6304,1; //Sapa_Feat_Cert
+ set ep13_3_secret, 7;
+ next;
+ mes "- BK says this and takes the exploit certification out of your hand.";
+ mes "Information on the person with animal ears Doha mentioned!-";
+ close;
+ }
+ mes "[BK]";
+ mes "I will give you information";
+ mes "and you give me an exploit certification";
+ mes "great teamwork, don't you agree?";
+ next;
+ mes "[BK]";
+ mes "If you want to know my information, you have to give me an exploit certification.";
+ close;
+ }
+ else if (ep13_3_secret == 7 || ep13_3_secret == 8) {
+ if (ep13_3_secret == 7) {
+ mes "[BK]";
+ mes "...Didn't I just tell you about the man with cat ears?";
+ mes "I've seen him with the minister in Diel.";
+ next;
+ if (select("About Ravail?:Who is the minister?") == 1) {
mes "[BK]";
- mes "Ha. I'm the information collector of the Cat Merchants.";
- mes "..............";
- mes "I don't give out information just to anyone.";
- mes "Meow...";
- next;
- mes "- BK of the Cat Merchant group is being difficult.";
- mes "What did Shay tell you to do?-";
- next;
- input .@shaytalk$;
- if (.@shaytalk$ != "Shay's special drink will be delivered") {
- mes "["+strcharinfo(0)+"]";
- mes .@shaytalk$+"...?";
- mes "Hmm... I think you are wrong?";
- mes "What was it..";
- next;
- mes "[BK]";
- mes "What. Are you threatening me with that?";
- mes "Meow.. You don't know my well enough~!!";
- close; }
- mes "["+strcharinfo(0)+"]";
- mes "Hmm. If you don't cooperate,";
- mes "Shay's special drink will be delivered.";
- mes "By Shay himself!";
+ mes "Ravail is the high minister.";
+ mes "Something like a Chief.";
+ mes "They also call him elder.";
+ mes "We would call him leader?";
next;
mes "[BK]";
- mes "What?!";
- mes "What do you want.";
- mes "Why are you harassing me?";
- mes "Bully... sob";
- emotion e_sob;
- next;
+ mes ".......ah.........";
+ mes "I should have gotten an exploit certification before answering.";
+ close;
+ }
+ mes "[BK]";
+ mes "The infamous";
+ mes "^4d4dffAhat^000000.";
+ mes "The new minister...";
+ mes "(BK rubs his front paws together)";
+ next;
+ if (select("Give a certification.:No way.") == 2) {
mes "[BK]";
- mes "Okay. I will cooperate.";
- mes "But with some conditions.";
- mes "First, you must tell Shay that I cooperated with you.";
- next;
+ mes "No, no, contract violation.";
+ mes "I have nothing to say if you don't give me a certification.";
+ close;
+ }
+ if (!countitem(6304)) {
+ mes "[BK]";
+ mes "I have nothing to say if you don't give me a certification.";
+ close;
+ }
+ mes "[BK]";
+ mes "The new minister is not from around here.";
+ mes "There is a huge crack down there.";
+ next;
+ mes "[BK]";
+ mes "The new minister was picked up ^4d4dffnear the crack^000000.";
+ mes "He must be an alien!";
+ delitem 6304,1; //Sapa_Feat_Cert
+ set ep13_3_secret, 8;
+ next;
+ select("What do you think so?");
+ }
+ else if (ep13_3_secret == 8) {
+ mes "[BK]";
+ mes "What is it now?";
+ mes "Another minister story?";
+ next;
+ if (select("That the minister is an alien?:Nothing...") == 2) {
mes "[BK]";
- mes "Second, we must meet the minister to expand our business.";
- mes "But you need Sapha Certifications to meet him.";
+ mes "MEOW~";
+ mes "I thought you brought Shay's food here as a reward.";
+ mes "(BK shivers at the thought)";
next;
mes "[BK]";
- mes "So I'll sell my information for Sapha Certifications.";
- mes "Tell me when you are ready.";
- set ep13_3_secret,4;
+ mes "Eeeew...";
+ mes "I can't even imagine it.";
+ mes "...........Ha! Don't tell Shay this!";
close;
- } else if (checkquest(7192) >= 0) {
+ }
+ }
+ if (countitem(6304)) {
mes "[BK]";
- mes "Why are you always coming back?";
- mes "Why don't you go to the crack yourself if you are curious about the new minister?";
- mes "You'll find something there since he was from there. Meow";
- close;
- } else if (ep13_3_secret > 5) {
+ mes "Because he isn't Sapha!";
+ next;
+ select("He isn't a Sapha?");
+ mes "[BK]";
+ mes "Yes.";
+ mes "But isn't it strange.";
+ mes "All the Saphas here think he is a beautiful Sapha...";
+ mes "But I've seen him from a distance and he wasn't.";
+ next;
mes "[BK]";
- mes "MEOW~";
- mes "I thought you brought Shay's food here as a reward.";
- mes "(BK shivers at the thought)";
+ mes "To me, he is a feline.";
+ mes "He might even be a lost friend of mine.";
next;
mes "[BK]";
- mes "Eeeew...";
- mes "I can't even imagine it.";
- mes "...........Ha! Don't tell Shay this!";
- close; }
+ mes "Well, I don't understand why because all Saphas";
+ mes "are beautiful.";
+ delitem 6304,1; //Sapa_Feat_Cert
+ set ep13_3_secret, 9;
+ changequest 7191,7192;
+ next;
+ mes "- BK says this and takes the exploit certification out of your hand.";
+ mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...I must find out.";
+ mes ".. Near the crack he said...";
+ mes "Should I talk to Shay?";
+ close;
+ }
+ mes "- BK holds up a front paw at my question.";
+ mes "The pink jelly like paws are asking for an exploit certification.-";
+ close;
+ }
+ else if (ep13_3_secret == 9) {
+ mes "[BK]";
+ mes "Why are you always coming back?";
+ mes "Why don't you go to the crack yourself if you are curious about the new minister?";
+ mes "You'll find something there since he was from there. Meow";
+ close;
+ }
mes "[BK]";
- mes "Ha. I'm the information collector of the Cat Hand Merchants.";
- mes "Ask me anything...but..";
- mes "Meow.. I'm not an easy cat you see.";
+ mes "MEOW~";
+ mes "I thought you brought Shay's food here as a reward.";
+ mes "(BK shivers at the thought)";
next;
mes "[BK]";
- mes "Go away, Ha";
+ mes "Eeeew...";
+ mes "I can't even imagine it.";
+ mes "...........Ha! Don't tell Shay this!";
close;
}
- script Rock Pile#ep133_ -1,{
- if (checkquest(7193) >= 0) {
- mes "There are many piles of rock around because of the unstable crust movements.";
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ if (ep13_3_secret == 10) {
+ mes "There are many piles of rock around because of the unstable crustal movements.";
mes "This rock pile is also one of them.";
mes "Don't see anything suspicious.";
next;
- if(select("Try to knock down the rock pile.:Study the pile closely.")==1) {
- mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -";
- close; }
+ if (select("Try to knock down the rock pile.:Study the pile closely.") == 1) {
+ mes "Knock down the pebbles that make up the pile of rocks and spread them out.";
+ donpcevent "Rock Pile#ep133_ef11::OnDisable";
+ close;
+ }
mes "You feel an evil energy from the small stone fragments.";
mes "Doesn't look natural but more like remnants from a powerful magic spell nearby.";
- next;
mes "You feel evil energy. Does this have anything to do with Ahat?";
mes "You collected a stone that emits strange energy.";
- getitem 6307,1;
- changequest 7193,7196;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm... I may need to discuss these with Shay.";
+ set ep13_3_secret, 11;
+ getitem 6307,1; //Suspicious_Magic_Stone
+ setquest 7194;
+ erasequest 7193;
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm.. I may need to discuss these with Shay.";
close;
- } else if (checkquest(7196) >= 0) {
- mes "["+strcharinfo(0)+"]";
+ }
+ else if (ep13_3_secret == 11) {
+ mes "[" + strcharinfo(0) + "]";
mes "This is where you picked up the strange magical stone.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
- } else if (checkquest(7199) >= 0) {
- if (countitem(6307) == 10) {
- mes "Need more stone fragments to report back to Doha at the expedition camp.";
- mes "You collect another stone fragment that emits a strange magical force.";
- getitem 6307,1;
- if (checkquest(7202) == -1) setquest 7202;
- close2;
- initnpctimer;
- disablenpc "Rock Pile#"+strnpcinfo(2);
- end;
- } else if (countitem(6307) < 11) {
- mes "There are many piles of rock around because of the unstable crust movements.";
+ }
+ else if (ep13_3_secret == 17) {
+ if (countitem(6307) < 10) {
+ mes "There are many piles of rock around because of the unstable crustal movements.";
mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
- getitem 6307,1;
- next;
+ getitem 6307,1; //Suspicious_Magic_Stone
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ if (countitem(6307) == 10) {
+ mes "You collect stone fragments.";
+ mes "Collected enough for Cheshire but";
+ mes "you may need some more to report separately.";
+ setquest 7202;
+ close;
+ }
mes "You collect stone fragments.";
mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Rock Pile#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else if (checkquest(7201) >= 0) {
+ close;
+ }
+ else if (countitem(6307) == 10) {
+ if (checkquest(7202) >= 0) {
+ mes "Need more stone fragments to report back to Doha at the expedition camp.";
+ mes "You collect another stone fragment that emits a strange magical force.";
+ }
+ else {
+ mes "Need more stone fragments to report back to Doha at the expedition camp.";
+ mes "You collect another stone fragment that emits a strange magical force.";
+ setquest 7202;
+ }
+ getitem 6307,1; //Suspicious_Magic_Stone
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more.";
+ }
+ if (ep13_3_ahtdayq == 1) {
if (countitem(6307) < 10) {
- mes "There are many piles of rock around because of the unstable crust movements.";
- mes "This is one of them.";
mes "You feel an evil energy from the small stone fragments.";
- getitem 6307,1;
- next;
- mes "You collect stone fragments.";
- mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Rock Pile#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else {
- mes "- You found traces of something. -";
- close; }
-
+ mes "Collect the stone fragment and knock down and spread out the stone pile to make it look natural.";
+ getitem 6307,1; //Suspicious_Magic_Stone
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more stone fragments.";
+ close;
+ }
+ mes "Found traces of something.";
+ mes "Was arranged neatly.";
+ close;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ end;
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ initnpctimer;
+ end;
+OnReset:
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ end;
+OnTimer60000:
OnTimer120000:
- enablenpc "Rock Pile#"+strnpcinfo(2);
+OnTimer180000:
+OnTimer240000:
+ if (!rand(2)) {
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ }
+ end;
+
+OnTimer300000:
+ hideoffnpc strnpcinfo(0);
stopnpctimer;
- end;
+ end;
}
-
dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844
dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844
dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844
@@ -4037,78 +4939,115 @@ dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844
dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844
- script Dirt Pile#ep133_ -1,{
- if (checkquest(7193) >= 0) {
- mes "There a several dirt piles near the crack.";
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ if (ep13_3_secret == 10) {
+ mes "There a several dirt piles nearby the crack.";
mes "This is one of them.";
mes "Don't see anything suspicious.";
next;
- if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) {
- mes "- You step on the dug up dirt pile and make the ground flat. -";
- close; }
+ if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) {
+ mes "You step on the dug up dirt pile and make the ground flat.";
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
mes "You poke around the dirt pile to find blood clotted in the dirt.";
mes "You feel evil energy. Does this have anything to do with Ahat?";
- next;
- mes "You collect the Clotted Bloodstains.";
- getitem 6306,1;
- changequest 7193,7194;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm... I may need to discuss these with Shay.";
+ mes "You collect the clotted bloodstains.";
+ set ep13_3_secret, 11;
+ getitem 6306,1; //Solid_Bloodstain
+ setquest 7194;
+ erasequest 7193;
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm.. I may need to discuss these with Shay.";
close;
- } else if (checkquest(7194) >= 0) {
- mes "["+strcharinfo(0)+"]";
+ }
+ else if (ep13_3_secret == 11) {
+ mes "[" + strcharinfo(0) + "]";
mes "Collected Clotted Bloodstains from the dirt pile here.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
- } else if (checkquest(7199) >= 0) {
- if (countitem(6306) == 10) {
- mes "Need more bloodstains to report back to Doha at the expedition camp.";
- mes "You collect another Clotted Bloodstain from the dirt pile.";
- getitem 6306,1;
- if (checkquest(7202) == -1) setquest 7202;
- close2;
- initnpctimer;
- disablenpc "Dirt Pile#"+strnpcinfo(2);
- end;
- } else if (countitem(6306) < 11) {
- mes "There a several dirt piles near the crack.";
- mes "This is one of them.";
- mes "You find a Clotted Bloodstain beneath the dirt pile.";
- getitem 6306,1;
- next;
- mes "Collect bloodstains.";
- mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Dirt Pile#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else if (checkquest(7201) >= 0) {
+ }
+ else if (ep13_3_secret == 17) {
if (countitem(6306) < 10) {
- mes "There a several dirt piles near the crack.";
+ mes "There a several dirt piles nearby the crack.";
mes "This is one of them.";
- mes "You find a Clotted Bloodstain beneath the dirt pile.";
- getitem 6306,1;
- next;
+ mes "You find a clotted bloodstain beneath the dirt pile.";
+ getitem 6306,1; //Solid_Bloodstain
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ if (countitem(6306) == 10) {
+ mes "Collect bloodstains.";
+ mes "Collected enough for Cheshire but";
+ mes "you may need some more to report separately.";
+ setquest 7202;
+ close;
+ }
mes "Collect bloodstains.";
mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Dirt Pile#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else {
- mes "- You found traces of something. -";
- close; }
+ close;
+ }
+ else if (countitem(6306) == 10) {
+ if (checkquest(7202) >= 0) {
+ mes "Need more bloodstains to report back to Doha at the expedition camp.";
+ mes "You collect another clotted bloodstain from a dirt pile.";
+ }
+ else {
+ mes "You've collected enough for Cheshire but need more to report back to Doha.";
+ mes "You collect another clotted bloodstain from a dirt pile.";
+ setquest 7202;
+ }
+ getitem 6306,1; //Solid_Bloodstain
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more bloodstains.";
+ }
+ if (ep13_3_ahtdayq == 1) {
+ if (countitem(6306) < 10) {
+ mes "You find a clotted bloodstain beneath the dirt pile.";
+ mes "You collect the clotted bloodstains and then step on the dirt pile to leave no trace.";
+ getitem 6306,1; //Solid_Bloodstain
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more bloodstains.";
+ close;
+ }
+ mes "Found traces of something.";
+ mes "Was arranged neatly.";
+ close;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ end;
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ initnpctimer;
+ end;
+OnReset:
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ end;
+OnTimer60000:
OnTimer120000:
- enablenpc "Dirt Pile#"+strnpcinfo(2);
+OnTimer180000:
+OnTimer240000:
+ if (!rand(2)) {
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ }
+ end;
+
+OnTimer300000:
+ hideoffnpc strnpcinfo(0);
stopnpctimer;
- end;
+ end;
}
dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844
@@ -4119,294 +5058,366 @@ dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844
dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844
dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844
dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844
-dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844
+dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844
-- script Split Ground#ep133_ -1,{
-
- if (checkquest(7193) >= 0) {
- mes "Surface of the ground is split by the shock from the dimensional crack.";
- mes "The split ground is solid and icy making it look like sharp blades.";
+- script Split Earth#ep133_ -1,{
+ // if ((GetInventoryRemainCount 1301 3 == 2) || (GetInventoryRemainCount 1301 3 == 3)) {
+ if ((MaxWeight - Weight) < 1000) {
+ mes "- You can too many items to proceed with the quest. -";
+ close;
+ }
+ if (ep13_3_secret == 10) {
+ mes "Surface of the earth is split by the shock from the dimensional crack.";
+ mes "The split earth is solid and icy making it look like sharp blades.";
mes "Don't see anything suspicious.";
next;
- if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) {
- mes "- You step on the dry, split surface and make the ground flat. -";
- close; }
- /*
- mes "There is something stuck by the frost on the sharp, cracked surface.";
- mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
- next;
- mes "You feel evil energy. Does this have anything to do with Ahat?";
- mes "You collect the Frozen Piece of Skin.";
- getitem 6305,1;
- changequest 7193,7195;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Hmm... I may need to discuss these with Shay.";
- close;
- */
-
- } else if (checkquest(7195) >= 0) {
- mes "["+strcharinfo(0)+"]";
+ if (select("Stomp on it with your feet.:Poke around in the dirt pile.") == 1) {
+ mes "You step on the dry, split surface and make the ground flat.";
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "There is something stuck by the frost on the sharp, crack surface.";
+ mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground.";
+ mes "You feel evil energy. Does this have anything to do with Ahat?";
+ mes "You collect the clotted bloodstains.";
+ set ep13_3_secret, 11;
+ getitem 6305,1; //Frozen_Skin_Piece
+ setquest 7194;
+ erasequest 7193;
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm.. I may need to discuss these with Shay.";
+ close;
+ }
+ else if (ep13_3_secret == 11) {
+ mes "[" + strcharinfo(0) + "]";
mes "It is the place where the frozen skin was found.";
mes "Also feel a strange energy around.";
mes "Let's go back to the pub and talk with Shay.";
close;
- } else if (checkquest(7199) >= 0) {
- if (countitem(6305) == 10) {
- mes "Need more pieces of skin to report back to Doha at the expedition camp.";
- mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground.";
- getitem 6305,1;
- if (checkquest(7202) == -1) setquest 7202;
- close2;
- initnpctimer;
- disablenpc "Split Ground#"+strnpcinfo(2);
- end;
- } else if (countitem(6305) < 11) {
- mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
- mes "This is one of them.";
- mes "There is something stuck by the frost on the sharp, cracked surface.";
- getitem 6305,1;
- next;
- mes "Collect a piece of skin.";
- mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Split Ground#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else if (checkquest(7201) >= 0) {
+ }
+ else if (ep13_3_secret == 17) {
if (countitem(6305) < 10) {
- mes "Surface of the ground near the dimensional crack is split by some kind of impact.";
+ mes "Surface of the earth nearby the dimensional crack is split by some kind of impact.";
mes "This is one of them.";
- mes "There is something stuck by the frost on the sharp, cracked surface.";
- getitem 6305,1;
- next;
+ mes "There is something stuck by the frost on the sharp, crack surface.";
+ getitem 6305,1; //Frozen_Skin_Piece
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ next;
+ if (countitem(6305) == 10) {
+ mes "Collect a piece of skin.";
+ mes "Collected enough for Cheshire but";
+ mes "you may need some more to report separately.";
+ setquest 7202;
+ close;
+ }
mes "Collect a piece of skin.";
mes "Not enough was collected to fill Cheshire's request.";
- close2;
- initnpctimer;
- disablenpc "Split Ground#"+strnpcinfo(2);
- end;
- } else {
- mes "No need to collect more.";
- close; }
- } else {
- mes "- You found traces of something. -";
- close; }
+ close;
+ }
+ else if (countitem(6305) == 10) {
+ if (checkquest(7202) >= 0) {
+ mes "Need more pieces of skin to report back to Doha at the expedition camp.";
+ mes "You collect another piece of skin frozen in the frost in the crack of the split earth.";
+ }
+ else {
+ mes "You've collected enough pieces of skin for Cheshire but need more to report back to Doha.";
+ mes "You collect another piece of skin frozen in the frost in the crack of the split earth.";
+ setquest 7202;
+ }
+ getitem 6305,1; //Frozen_Skin_Piece
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more.";
+ }
+ if (ep13_3_ahtdayq == 1) {
+ if (countitem(6305) < 10) {
+ mes "There is some kind of skin stuck by the frost on the sharp, crack surface.";
+ mes "You collect the frozen piece of skin and then step on the ground to leave no trace.";
+ getitem 6305,1; //Frozen_Skin_Piece
+ donpcevent strnpcinfo(0)+"::OnDisable";
+ close;
+ }
+ mes "No need to collect more pieces of skin.";
+ close;
+ }
+ mes "Found traces of something.";
+ mes "Was arranged neatly.";
+ close;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ end;
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ initnpctimer;
+ end;
+OnReset:
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ end;
+OnTimer60000:
OnTimer120000:
- enablenpc "Split Ground#"+strnpcinfo(2);
+OnTimer180000:
+OnTimer240000:
+ if (!rand(2)) {
+ hideoffnpc strnpcinfo(0);
+ stopnpctimer;
+ }
+ end;
+OnTimer300000:
+ hideoffnpc strnpcinfo(0);
stopnpctimer;
- end;
+ end;
}
-
-dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844
-dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844
-dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844
-dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844
-dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844
-dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844
-dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844
-dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844
-dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844
-dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844
+dic_fild02,194,86,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef1 844
+dic_fild02,240,51,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef2 844
+dic_fild02,176,65,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef3 844
+dic_fild02,254,45,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef4 844
+dic_fild02,178,119,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef5 844
+dic_fild02,200,81,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef6 844
+dic_fild02,205,54,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef7 844
+dic_fild02,224,74,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef8 844
+dic_fild02,244,59,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef9 844
+dic_fild02,249,43,0 duplicate(Split Earth#ep133_) Split Earth#ep133_ef10 844
// Frede's Request
//============================================================
-dicastes01,117,262,0 script Frede#ep133_ 491,{
- mes "[Frede]";
+dicastes01,117,262,0 script Frede#13_3 491,2,2,{
if (isequipped(2782)) {
- if (ep13_3_bra == 1) {
- mes "I'm getting tired, can we continue talking inside.";
- close2;
- warp "dic_in01",165,101;
- end;
- } else if (ep13_3_bra == 3) {
- mes "How is little favor going?";
- mes "We can have a chat after you are done with it.";
+ if (ep13_3_invite <= 5) {
+ mes "[Frede]";
+ mes "Moan... moan...";
close;
- } else if (ep13_3_bra == 6) {
- mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
- mes "Make sure you clear your schedule.";
- close; }
- mes "Moan... moan...";
- if (ep13_3_invite == 5) {
+ }
+ if (ep13_3_bra < 1) {
+ mes "[Frede]";
+ mes "Moan... moan...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "[" + strcharinfo(0) + "]";
mes "Are you alright?";
mes "You don't look well. Do you need help?";
next;
mes "[Frede]";
- mes "Ah.. Thank you.";
- mes "My leg is injured...";
+ mes "Ah... thank you.";
+ mes "It's because of my injured leg.";
next;
mes "[Frede]";
mes "Do you mind helping me get to the building over there?";
mes "I will feel better if I rest a little.";
- set ep13_3_bra,1;
+ set ep13_3_bra, 1;
+ close2;
+ warp "dic_in01",165,101;
+ end;
+ }
+ else if (ep13_3_bra < 4) {
+ mes "[Frede]";
+ mes "I'm getting tired. Can we continue talking inside.";
close2;
warp "dic_in01",165,101;
- end; }
- close; }
+ end;
+ }
+ else if (ep13_3_bra < 9) {
+ mes "[Frede]";
+ mes "How is my little favor going?";
+ mes "We can have a chat after you are done with it.";
+ close;
+ }
+ mes "[Frede]";
+ mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "Make sure you ckear your schedule.";
+ close;
+ }
+ mes "[Frede]";
mes "¢£¡ô¡ñ ¡û";
mes "¡ú¡ö¡ø ¢£ ¡ô";
close;
+OnTouch:
+ if (isequipped(2782) && ep13_3_invite > 5 && ep13_3_bra < 1) {
+ mes "[Frede]";
+ mes "Moan... moan...";
+ close;
+ }
+ end;
}
-dic_in01,165,104,1 script Frede#13_3_in 454,{
+dic_in01,165,104,0 script Frede#13_3_in 454,{
if (isequipped(2782)) {
- if (ep13_3_bra >= 1) {
- if (checkquest(11171) == 1) {
- if (ep13_3_bra == 2) {
- mes "[Frede]";
- mes "Oh.. what should I do...?";
- mes "I would run there myself if only my legs would move normally.";
- next;
- mes "[Frede]";
- mes "Would you mind visiting the cave to see if my friends are alright?";
- goto fredestill; }
- mes "["+strcharinfo(0)+"]";
- mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
- next;
- mes "[Frede]";
- mes "I can still move around with this leg and I wanted to help the village.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "But you should stay home and recover.";
- next;
- mes "[Frede]";
- mes "The fact is, my leg will never recover.";
- mes "I can only keep my injury from getting worse.";
- next;
- mes "[Frede]";
- mes "But I'm grateful that I can still move around.";
- mes "Ha......";
- mes "When did we start to be afraid of 'death'?";
- next;
- mes "[Frede]";
- mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident.";
- next;
- mes "[Frede]";
- mes "This is also the reason why we Saphas can maintain a perfect community.";
- mes "We didn't have to be greedy.";
- next;
- mes "[Frede]";
- mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since.";
- next;
- mes "[Frede]";
- mes "We weren't prepared for such a disaster.";
- mes "It was chaos. Nobody knew what to do but watch them die.";
- next;
- mes "[Frede]";
- mes "It was worse for us because we never experienced death from getting old.";
- mes "I also thought my ^E77471Still Friends^000000 would wake up one day.";
- next;
- mes "[Frede]";
- mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control.";
- next;
- mes "[Frede]";
- mes "We are very advanced in science technology but we lack knowledge in the medical field.";
- next;
- mes "[Frede]";
- mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness.";
- next;
- mes "[Frede]";
- mes "As long as I don't forget to take my Bradium, I can keep from getting any worse.";
- next;
- mes "[Frede]";
- mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working.";
- next;
- mes "[Frede]";
- mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave.";
- next;
- mes "[Frede]";
- mes "......umm......";
- mes "..............";
- next;
- mes "[Frede]";
- mes "Oh no!!!!!!!!!!!!!!!!";
- mes "Come... to think of it....";
- mes "My friends!!!!!!!!!!";
- next;
+ if (ep13_3_bra < 1) {
+ mes "[Frede]";
+ mes "Zzz...Zzz...";
+ close;
+ }
+ else if (ep13_3_bra == 1) {
+ mes "[Frede]";
+ mes "Phew...";
+ mes "Thank you so much.";
+ mes "I'm glad I got a shot of the ^f57d7dBradium^000000 before it was too late.";
+ percentheal -90,0;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huff...Huff...";
+ mes "I'm glad that you feel better.";
+ next;
+ mes "[Frede]";
+ mes "Oh my!! Why are you sweating so much!";
+ mes "You look a little pale too......";
+ emotion e_omg;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "No, it's nothing.";
+ mes "I'm only a little tired, that's all.";
+ next;
+ mes "[Frede]";
+ mes "Here, sit and eat this.";
+ mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans.";
+ set ep13_3_bra, 2;
+ setquest 11171;
+ getitem 513,1; //Banana
+ close;
+ }
+ else if (ep13_3_bra == 2) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
+ next;
+ mes "[Frede]";
+ mes "I can still move around with this leg and I wanted to help the village.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "But you should stay home and recover.";
+ next;
+ mes "[Frede]";
+ mes "The fact is, my leg will never recover.";
+ mes "I can only keep my injury from getting worse.";
+ next;
+ mes "[Frede]";
+ mes "But I'm grateful that I can still move around.";
+ mes "Ha......";
+ mes "When did we start to be afraid of 'death'.";
+ next;
+ mes "[Frede]";
+ mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident.";
+ next;
+ mes "[Frede]";
+ mes "This is also the reason why we Saphas can maintain a perfect community.";
+ mes "We didn't have to be greedy.";
+ next;
+ mes "[Frede]";
+ mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since.";
+ next;
+ mes "[Frede]";
+ mes "We weren't prepared for such a disaster.";
+ mes "It was chaos. Nobody knew what to do but watch them die.";
+ next;
+ mes "[Frede]";
+ mes "It was worse for us because we never experienced death from getting old.";
+ mes "I also thought my ^f57d7dStill Friends^000000 would wake up one day.";
+ next;
+ mes "[Frede]";
+ mes "But after a while, we realized it was a sickness that led to death and started to search for a cure but the situation was out of control.";
+ next;
+ mes "[Frede]";
+ mes "We are very advanced in science technology but we lack knowledge in the medical field.";
+ next;
+ mes "[Frede]";
+ mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness.";
+ next;
+ mes "[Frede]";
+ mes "As long as I don't forget to take my Bradium, I can keep from getting any worse.";
+ next;
+ mes "[Frede]";
+ mes "I recently did some ^f57d7drepair work in the cave next to the village^000000, but I forgot to take Bradium while I was working.";
+ next;
+ mes "[Frede]";
+ mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave.";
+ next;
+ mes "[Frede]";
+ mes "......umm......";
+ mes "..............";
+ next;
+ mes "[Frede]";
+ mes "Oh no!!!!!!!!!!!!!!!!";
+ mes "Come... to think of it....";
+ mes "My friends!!!!!!!!!!";
+ next;
+ mes "[Frede]";
+ mes "I haven't seen my friends who I worked with in the cave.";
+ next;
+ mes "[Frede]";
+ mes "They have to return to the village once every few days to replenish their Bradium.";
+ mes "Maybe......they forgot?";
+ next;
+ mes "[Frede]";
+ mes "Oh.. what should I do......";
+ mes "I would run there myself if only my legs would move normally.";
+ next;
+ mes "[Frede]";
+ mes "Would you mind visiting the cave to see if my friends are alright?";
+ next;
+ if (select("Will do.:No can't do.") == 1) {
mes "[Frede]";
- mes "I haven't seen my friends who I worked with in the cave.";
+ mes "Thank you so much.";
+ mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
next;
mes "[Frede]";
- mes "They have to return to the village once every few days to replenish their Bradium.";
- mes "Maybe......they forgot?";
+ mes "but you will find a ^f57d7dcave nearby the village with repairmen work going on^000000.";
next;
mes "[Frede]";
- mes "Oh.. what should I do...?";
- mes "I would run there myself if only my legs would move normally.";
+ mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
next;
mes "[Frede]";
- mes "Would you mind visiting the cave to see if my friends are alright?";
- fredestill:
- next;
- switch(select("Will do.:No can do.")) {
- case 1:
- mes "[Frede]";
- mes "Thank you so much.";
- mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
- mes "but you will find a cave nearby the village with repair work going on.";
- next;
- mes "[Frede]";
- mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
- mes "I only hope they are all healthy and well.";
- set ep13_3_bra,3;
- changequest 11171,11172;
- close;
- case 2:
- mes "[Frede]";
- mes "I guess I can't do anything about it.";
- mes "But drag myself there.";
- set ep13_3_bra,2;
- close; }
- } else if (checkquest(11172) >= 0) {
- if (checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0) {
- mes "[Frede]";
- mes "I knew they were working all along and forgot to return back to the village.";
- mes "They must have been short on Bradium.";
- next;
- mes "[Frede]";
- mes "Hmmm..";
- next;
- mes "[Frede]";
- mes "I'm sorry to ask again but can you take some Bradium to my friends?";
- next;
- mes "[Frede]";
- mes "They may be safe now, but they might forget and fall ill suddenly.";
- next;
- mes "[Frede]";
- mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
- mes "I can't thank you enough.";
- set ep13_3_bra,4;
- changequest 11172,11173;
- erasequest 11159;
- erasequest 11160;
- erasequest 11161;
- erasequest 11162;
- erasequest 11163;
- erasequest 11164;
- close; }
+ mes "I only hope they are all healthy and well.";
+ set ep13_3_bra, 4;
+ changequest 11171,11172;
+ close;
+ }
+ mes "[Frede]";
+ mes "I guess I can't do anything about it.";
+ mes "But drag myself there.";
+ set ep13_3_bra, 3;
+ close;
+ }
+ else if (ep13_3_bra == 3) {
+ mes "[Frede]";
+ mes "Oh.. what should I do......";
+ mes "I would run there myself if only my legs would move normally.";
+ next;
+ mes "[Frede]";
+ mes "Would you mind visiting the cave to see if my friends are alright?";
+ next;
+ if (select("Will do..:No can't do.")) {
mes "[Frede]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
next;
mes "[Frede]";
- mes "You can find them in the cave nearby the village with repair work going on.";
+ mes "but you will find a ^f57d7dcave nearby the village with repairmen work going on^000000.";
next;
mes "[Frede]";
mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
next;
mes "[Frede]";
- mes "I hope they are all doing well.";
- mes "Please get back to me once you meet my friends.";
+ mes "I only hope they are all healthy and well.";
+ set ep13_3_bra, 4;
+ changequest 11171,11172;
close;
- } else if (checkquest(11173) >= 0) {
+ }
+ mes "[Frede]";
+ mes "I guess I can't do anything about it.";
+ mes "But drag myself there.";
+ close;
+ }
+ else if (ep13_3_bra == 4) {
+ setarray .@quest_id, 11159,11160,11161,11162,11163,11164;
+ for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
+ if (checkquest(.@quest_id[.@i]) == -1) {
+ set .@fail, 1;
+ break;
+ }
+ if (!.@fail) {
mes "[Frede]";
mes "I knew they were working all along and forgot to return back to the village.";
mes "They must have been short on Bradium.";
@@ -4421,90 +5432,134 @@ dic_in01,165,104,1 script Frede#13_3_in 454,{
mes "They may be safe now, but they might forget and fall ill suddenly.";
next;
mes "[Frede]";
- mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
+ mes "Ask ^f57d7dBouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
mes "I can't thank you enough.";
+ set ep13_3_bra, 5;
+ changequest 11172,11173;
+ for (set .@i, 0; .@i < .@size; set .@i, .@i + 1)
+ erasequest .@quest_id[.@i];
close;
- } else if (checkquest(11174) >= 0 || checkquest(11175) >= 0) {
- mes "[Frede]";
- mes "So they are out of Bradium.";
- mes "Will they need to wait till other Piom or Galtens return?";
- close;
- } else if (checkquest(11176) >= 0) {
- if (checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0) {
- mes "[Frede]";
- mes ""+strcharinfo(0)+" I'm forever in your debt!";
- mes "I just came back after meeting my friends!";
- mes "Tyler needs some medical treatment but everyone else is safe.";
- next;
- mes "[Frede]";
- mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help.";
- mes "I don't want to lose any more friends.";
- next;
- mes "[Frede]";
- mes "Please take this as a token of my gratitude and friendship.";
- mes "It's nothing much but I want you to have it.";
- mes "We may be from different races but we can be great friends.";
- set ep13_3_bra,6;
- erasequest 11176;
- getitem 2788,1;
- erasequest 11165;
- erasequest 11166;
- erasequest 11167;
- erasequest 11168;
- erasequest 11169;
- erasequest 11170;
- close; }
- mes "[Frede]";
- mes "Please give this Bradium to my friends.";
- mes "They must take this or else they may get sick.";
- close;
- } else if (ep13_3_bra == 6) {
- mes "[Frede]";
- mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime.";
- mes "Make sure you clear your schedule.";
- close; }
+ }
mes "[Frede]";
- mes "Phew...";
mes "Thank you so much.";
- mes "I'm glad I got a shot of Bradium before it was too late.";
+ mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Huff...Huff...";
- mes "I'm glad that you feel better.";
+ mes "[Frede]";
+ mes "You can find them in the cave nearby the village with repair work going on.";
next;
mes "[Frede]";
- mes "Oh my!! Why are you sweating so much!";
- mes "You look a little pale too......";
- emotion e_omg;
+ mes "I saw friends leaving the village after returning for more Bradium a few days ago.";
next;
- mes "["+strcharinfo(0)+"]";
- mes "No, it's nothing.";
- mes "I'm only a little tired, that's all.";
+ mes "[Frede]";
+ mes "I hope they are all doing well.";
+ mes "Please get back to me once you meet my friends.";
+ close;
+ }
+ else if (ep13_3_bra == 5) {
+ mes "[Frede]";
+ mes "I knew they were working all along and forgot to return back to the village.";
+ mes "They must have been short on Bradium.";
next;
mes "[Frede]";
- mes "Here, sit and eat this.";
- mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans.";
- percentheal -10,0;
- setquest 11171;
- getitem 513,1;
- close; }
+ mes "Hmmm..";
+ next;
+ mes "[Frede]";
+ mes "I'm sorry to ask again but can you take some Bradium to my friends?";
+ next;
+ mes "[Frede]";
+ mes "They may be safe now, but they might forget and fall ill suddenly.";
+ next;
+ mes "[Frede]";
+ mes "Ask the ^f57d7dBouy at the building located northwest of the village^000000 and he will give you some refined Bradium.";
+ mes "I can't thank you enough.";
+ close;
+ }
+ else if (ep13_3_bra == 6) {
+ mes "[Frede]";
+ mes "So they are out of Braidum.";
+ mes "Will they need to wait till other Piom or Galtens return?";
+ close;
+ }
+ else if (ep13_3_bra == 7) {
+ mes "[Frede]";
+ mes "So they are out of Braidum.";
+ mes "Will they need to wait till other Piom or Galtens return?.";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
+ if (checkweight(1201,1) == 0) {
+ mes "[Frede]";
+ mes "You have too many kinds of items.";
+ mes "Please return after reducing the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "[Frede]";
+ mes "You have too many items.";
+ mes "Please return after reducing the weight of your items.";
+ close;
+ }
+ setarray .@quest_id, 11165,11166,11167,11168,11169,11170;
+ for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1)
+ if (checkquest(.@quest_id[.@i]) == -1) {
+ set .@fail, 1;
+ break;
+ }
+ if (!.@fail) {
+ mes "[Frede]";
+ mes "" + strcharinfo(0) + " I'm forever in your debt!";
+ mes "I just came back after meeting my friends!";
+ mes "Tyler needs some medical treatment but everyone else is safe.";
+ next;
+ mes "[Frede]";
+ mes "I don't even want to imagine what could have happened if you, " + strcharinfo(0) + ", weren't here to help.";
+ mes "I don't want to lose any more friends.";
+ next;
+ mes "[Frede]";
+ mes "Please take this as a token of my gratitude and friendship.";
+ mes "It's nothing much but I want you to have it.";
+ mes "We may be from different races but we can be great friends.";
+ completequest 11176;
+ set ep13_3_bra, 9;
+ getitem 2788,1; //Bradium_Earing
+ for (set .@i, 0; .@i < .@size; set .@i, .@i + 1)
+ erasequest .@quest_id[.@i];
+ close;
+ }
+ mes "[Frede]";
+ mes "Please give this Bradium to my friends.";
+ mes "They must take this or else they may get sick.";
+ close;
+ }
mes "[Frede]";
- mes "Zzz...Zzz...";
- close; }
+ mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "Make sure you clear your schedule.";
+ close;
+ }
mes "[Frede]";
- mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡";
- mes "¡û¡ö ¡õ";
+ mes "¢£¡ô¡ñ ¡û ";
+ mes "¡ú¡ö¡ø ¢£ ¡ô";
close;
}
dic_dun01,205,43,5 script Brian#ep13_3_ 490,{
- mes "[Brian]";
if (isequipped(2782)) {
- if (ep13_3_bra == 3) {
- if (checkquest(11159) >= 0) {
+ if (ep13_3_bra < 4) {
+ mes "[Brian]";
+ mes "You never know what kind of accident might happen if we don't do a thorough job.";
+ next;
+ mes "[Brian]";
+ mes "Not only is creating things important, but regular maintenance is also very important.";
+ close;
+ }
+ else if (ep13_3_bra < 8) {
+ if (checkquest(11159) >= 0 || ep13_3_bra != 4) {
+ mes "[Brian]";
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
- close; }
+ close;
+ }
+ mes "[Brian]";
mes "You never know what kind of accident might happen if we don't do a thorough job.";
next;
mes "[Brian]";
@@ -4534,33 +5589,25 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 490,{
mes "Oh... that reminds me, how many days passed since I came here...";
mes "Do you happen to know what day it is today?";
setquest 11159;
- close;
- } else if (ep13_3_bra == 5) {
+ close;
+ }
+ else if (ep13_3_bra == 8) {
if (checkquest(11165) >= 0) {
- mes "I remember you.";
- mes "What brings you here this time?";
- next;
- select("Give Bradium to Brian.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
- next;
- mes "[Brian]";
- mes "Come to think of it, I do feel a bit heavy.";
- mes "I've been standing here all day and I could have stiffened up without knowing it.";
- next;
mes "[Brian]";
mes "I'm out of Bradium already.";
mes "Frede has been nagging me about this all the time but now I see why.";
- mes "Ha ha..";
+ mes "haha.";
next;
mes "[Brian]";
mes "Please tell Frede that I will return to the village after I recover.";
- close; }
+ close;
+ }
+ mes "[Brian]";
mes "I remember you.";
mes "What brings you here this time?";
next;
- select("Give Bradium to Brian.");
- mes "["+strcharinfo(0)+"]";
+ select("You give Bradium to Brian.");
+ mes "[" + strcharinfo(0) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Brian]";
@@ -4574,34 +5621,45 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 490,{
next;
mes "[Brian]";
mes "Please tell Frede that I will return to the village after I recover.";
+ next;
setquest 11165;
close;
- } else if (ep13_3_bra == 6) {
- mes "You saved me from the inevitable.";
- mes "If I didn't take Bradium then, I would have been frozen and gradually died.";
- next;
- mes "[Brian]";
- mes "I am able to work now after I recovered while I was in the village.";
- mes "Thank you so much.";
- close; }
- mes "You never know what kind of accident might happen if we don't do a thorough job.";
+ }
+ mes "[Brian]";
+ mes "You saved me from the inevitable.";
+ mes "If I didn't take Bradium then, I would have been frozen and gradually died.";
next;
mes "[Brian]";
- mes "Not only is creating things important, but regular maintenance is also very important.";
- close; }
+ mes "I am able to work now after I recovered while I was in the village.";
+ mes "Thank you so much.";
+ close;
+ }
+ mes "[Brian]";
mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð";
mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤";
mes "¡ô¡ò¢² ¡ø";
close;
}
-dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
- mes "[Tyler]";
+dic_dun01,153,107,4 script Tyler#13_3 489,{
if (isequipped(2782)) {
- if (ep13_3_bra == 3) {
+ if (ep13_3_bra < 4) {
+ mes "[Tyler]";
+ mes "I still see things to fix after fixing all day!";
+ mes "It's logical to fix things that needs to be fixed!!";
+ next;
+ mes "[Tyler]";
+ mes "Labor is rewarding at the end!";
+ mes "Hahahahaha!!!!!";
+ close;
+ }
+ else if (ep13_3_bra == 4) {
if (checkquest(11161) >= 0) {
+ mes "[Tyler]";
mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
- close; }
+ close;
+ }
+ mes "[Tyler]";
mes "I still see things to fix after fixing all day!";
mes "It's logical to fix things that needs to be fixed!!";
next;
@@ -4626,7 +5684,7 @@ dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
next;
mes "[Tyler]";
mes "We used to work together in a snack bar before.";
- mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000.";
+ mes "He always said he wanted to do something related to ^f57d7dstone^000000 or ^f57d7dheavy metal^000000.";
next;
mes "[Tyler]";
mes "But Pioms are not really good at brainwork so he was looking someplace else.";
@@ -4646,19 +5704,19 @@ dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
mes "But I doubt there is a bug big enough to bite me on the back.";
setquest 11161;
close;
- } else if (ep13_3_bra == 5) {
+ }
+ else if (ep13_3_bra < 8) {
+ mes "[Tyler]";
+ mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry.";
+ next;
+ mes "[Tyler]";
+ mes "Do you mind scratching my back?";
+ mes "I have an itch probably from a bug bite.";
+ mes "But I doubt there is a bug big enough to bite me on the back.";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
if (checkquest(11167) >= 0) {
- mes "We meet again!";
- next;
- mes "[Tyler]";
- mes "I've been waiting for you!";
- mes "Scratch my back please~";
- mes "It felt so good the last time you scratched it for me.";
- next;
- select("Give Bradium to Tyler.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
- next;
mes "[Tyler]";
mes "Oh!! I was out of Bradium. How did you know!";
mes "Thanks!";
@@ -4666,7 +5724,9 @@ dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
mes "[Tyler]";
mes "I always end up short even if I bring extra.";
mes "I will have to go back to the village after I'm done with this to bring back more.";
- close; }
+ close;
+ }
+ mes "[Tyler]";
mes "We meet again!";
next;
mes "[Tyler]";
@@ -4674,8 +5734,11 @@ dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
mes "Scratch my back please~";
mes "It felt so good the last time you scratched it for me.";
next;
- select("Give Bradium to Tyler.");
- mes "["+strcharinfo(0)+"]";
+ switch (select("You give Bradium to Tyler.")) {
+ case 1:
+ break;
+ }
+ mes "[" + strcharinfo(0) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Tyler]";
@@ -4687,35 +5750,247 @@ dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{
mes "I will have to go back to the village after I'm done with this to bring back more.";
setquest 11167;
close;
- } else if (ep13_3_bra == 6) {
- mes "I visited the village afterwards.";
- mes "But the itch on my back wasn't a bug bite.";
- next;
- mes "[Tyler]";
- mes "Something terrible might have happened if it was too late.";
- mes "I must visit the village often just so that my friends don't worry.";
- close; }
- mes "I still see things to fix after.";
- mes "fixing all day!";
- mes "It's logical to fix things that needs to be fixed.";
+ }
+ mes "[Tyler]";
+ mes "I visited the village afterwards.";
+ mes "But the itch on my back wasn't a bug bite.";
next;
mes "[Tyler]";
- mes "Labor is rewarding at the end!";
- mes "Hahahahaha!!!!!";
- close; }
- mes "¡ó¡ø¢± ¡÷";
- mes "¡ö¡ñ¡Ð ¡ò ¡õ";
+ mes "Something terrible might have happened if it was too late.";
+ mes "I must visit the village often just so that my friends don't worry.";
+ close;
+ }
+ mes "[Tyler]";
+ mes "¡ï¡þ¡÷";
+ mes "¡þ¡ó¡Ð ¡þ ¡Ð¡ø¢± ¡ü ";
+ mes "¡ó¡ø¢¤ ¡ó ";
close;
}
-dic_dun01,64,107,0 script Bain#ep13_3_ 490,{
- mes "[Bain]";
+dic_dun01,235,243,0 script John#13_3 454,{
+ if (isequipped(2782)) {
+ if (ep13_3_bra < 4) {
+ mes "[John]";
+ mes "-muffling-";
+ mes "-tap tap-";
+ next;
+ mes "[John]";
+ mes "-crunch-";
+ mes "-blob-";
+ next;
+ mes "[John]";
+ mes "-slide-";
+ mes "-thud-";
+ close;
+ }
+ else if (ep13_3_bra == 4) {
+ if (checkquest(11160) >= 0) {
+ mes "[John]";
+ mes "Oh well...";
+ mes "There... is nothing to worry about.";
+ next;
+ mes "[John]";
+ mes "Don't worry.";
+ close;
+ }
+ mes "[John]";
+ mes "-muffling-";
+ mes "-tap tap-";
+ next;
+ mes "[John]";
+ mes "-crunch-";
+ mes "-blob-";
+ next;
+ mes "[John]";
+ mes "-slide-";
+ mes "-thud-";
+ next;
+ mes "[John]";
+ mes "Wh..Who is it?";
+ next;
+ mes "[John]";
+ mes "Oh, are you a friend of Frede's?";
+ next;
+ mes "[John]";
+ mes "Oh well...";
+ mes "There... is nothing to worry about.";
+ next;
+ mes "[John]";
+ mes "Don't worry.";
+ next;
+ mes "[John]";
+ mes "-whiz-";
+ mes "-clink-";
+ setquest 11160;
+ close;
+ }
+ else if (ep13_3_bra < 8) {
+ mes "[John]";
+ mes "Oh well...";
+ mes "There... is nothing to worry about.";
+ next;
+ mes "[John]";
+ mes "Don't worry.";
+ next;
+ mes "[John]";
+ mes "-whiz-";
+ mes "-clink-";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
+ if (checkquest(11166) >= 0) {
+ mes "[John]";
+ mes "......";
+ mes "Thanks....";
+ close;
+ }
+ mes "[John]";
+ mes "......";
+ next;
+ switch (select("You give Bradium to John.")) {
+ case 1:
+ break;
+ }
+ mes "[" + strcharinfo(0) + "]";
+ mes "Frede asked me to give you this.";
+ next;
+ mes "[John]";
+ mes "......";
+ mes "Thanks....";
+ setquest 11166;
+ close;
+ }
+ mes "[John]";
+ mes "...";
+ mes "I'm... okay now...";
+ mes "Thanks...";
+ close;
+ }
+ mes "[John]";
+ mes "¡ù¡õ¡Ð ¢³ ¡ó";
+ mes "¡ï¡ï¡ò ¡÷ ¡þ¡ð¡ö ¢£ ¡ñ¡ü¡ú ¡ó ¢¤¡ü ¡ó ";
+ close;
+}
+
+dic_dun02,110,127,5 script Rose#13_3 489,{
if (isequipped(2782)) {
- if (ep13_3_bra == 3) {
+ if (ep13_3_bra < 4) {
+ mes "[Rose]";
+ mes "Lalala~";
+ mes "Yeah~!";
+ next;
+ mes "[Rose]";
+ mes "He he he!";
+ mes "I'm so awesome!";
+ mes "This is a perfect fix!";
+ mes "I see no errors in my work!";
+ close;
+ }
+ else if (ep13_3_bra == 4) {
+ if (checkquest(11162) >= 0) {
+ mes "[Rose]";
+ mes "Tell him there is no problem at all except that I am too good at my job.";
+ mes "Because I'm perfect.";
+ close;
+ }
+ mes "[Rose]";
+ mes "Lalala~";
+ mes "Yeah~!";
+ next;
+ mes "[Rose]";
+ mes "He he he!";
+ mes "I'm so awesome!";
+ mes "This is a perfect fix!";
+ mes "I see no errors in my work!";
+ next;
+ mes "[Rose]";
+ mes "Who are you!";
+ mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful.";
+ next;
+ mes "[Rose]";
+ mes "What? You came on behalf of Frede?";
+ mes "You mean you're not my admirer?";
+ mes "Tsk....";
+ next;
+ mes "[Rose]";
+ mes "Tell him there is no problem at all except that I am too good at my job.";
+ mes "Because I'm perfect.";
+ setquest 11162;
+ close;
+ }
+ else if ((ep13_3_bra > 4) && (ep13_3_bra < 8)) {
+ mes "[Rose]";
+ mes "Tell him there is no problem at all except that I am too good at my job.";
+ mes "Because I'm perfect.";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
+ if (checkquest(11168) >= 0) {
+ mes "[Rose]";
+ mes "I'll return to the village soon.";
+ mes "We can meet up then~";
+ close;
+ }
+ mes "[Rose]";
+ mes "Ah~";
+ mes "So you came back because you missed me?";
+ next;
+ mes "[Rose]";
+ mes "Don't have to be shy.";
+ mes "If you really have feelings, race differences shouldn't be a problem.";
+ next;
+ select("You give Bradium to Rose.");
+ mes "[" + strcharinfo(0) + "]";
+ mes "You give Bradium to Rose.";
+ next;
+ mes "[Rose]";
+ mes "Aww... you shouldn't have.";
+ mes "My ^f57d7dheartbeat^000000 skipped.";
+ mes "You are already taking care of me.";
+ mes "He he he";
+ next;
+ mes "[Rose]";
+ mes "I'll return to the village soon.";
+ mes "We can meet up then~";
+ setquest 11168;
+ close;
+ }
+ mes "[Rose]";
+ mes "You're here?";
+ mes "Just in time when I was about to return to the village because I missed you.";
+ next;
+ mes "[Rose]";
+ mes "We must be connected?";
+ mes "^f57d7dHahaha¢½^000000";
+ close;
+ }
+ mes "[Rose]";
+ mes "¡ù¡ó¡ð ¢² ¡ð";
+ mes "¡û¡ö¡÷ ¡ù ¢³";
+ mes "¢£¡ó¢²";
+ close;
+}
+
+dic_dun01,64,107,7 script Bain#13_3 490,{
+ if (isequipped(2782)) {
+ if (ep13_3_bra < 4) {
+ mes "[Bain]";
+ mes "You take sturdy lumber and erect it to make a pillar.";
+ mes "Simple, isn't it?";
+ next;
+ mes "[Bain]";
+ mes "To fix the erected lumber, you need to use wedges to keep it in place.";
+ mes "Simple, isn't it?";
+ close;
+ }
+ else if (ep13_3_bra == 4) {
if (checkquest(11163) >= 0) {
+ mes "[Bain]";
mes "Just tell him I'm doing well.";
mes "Simple, isn't it?";
- close; }
+ close;
+ }
+ mes "[Bain]";
mes "You take sturdy lumber and erect it to make a pillar.";
mes "Simple, isn't it?";
next;
@@ -4732,31 +6007,29 @@ dic_dun01,64,107,0 script Bain#ep13_3_ 490,{
mes "Simple, isn't it?";
setquest 11163;
close;
- } else if (ep13_3_bra == 5) {
+ }
+ else if (ep13_3_bra < 8) {
+ mes "[Bain]";
+ mes "Just tell him I'm doing well.";
+ mes "Simple, isn't it?";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
if (checkquest(11169) >= 0) {
- mes "I found a dark brown stain on my shoulder.";
- mes "It doesn't come off. I'll have to go back to the village to get treatment.";
- next;
- select("Give Bradium.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
- next;
- mes "[Bain]";
- mes "I found a dark brown stain on my shoulder.";
- mes "It doesn't come off. I'll have to go back to the village to get treatment.";
- next;
mes "[Bain]";
mes "But I will be in trouble if I don't go back to the village for Bradium.";
next;
mes "[Bain]";
mes "Thank you.";
mes "Hope to see you again.";
- close; }
+ close;
+ }
+ mes "[Bain]";
mes "I found a dark brown stain on my shoulder.";
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
- mes "["+strcharinfo(0)+"]";
+ mes "[" + strcharinfo(0) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Bain]";
@@ -4771,120 +6044,102 @@ dic_dun01,64,107,0 script Bain#ep13_3_ 490,{
mes "Hope to see you again.";
setquest 11169;
close;
- } else if (ep13_3_bra == 6) {
- mes "We meet again.";
- mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before.";
- next;
- mes "[Bain]";
- mes "I am forever grateful.";
- mes "I'm willing to teach you how to erect a pillar anytime you want.";
- next;
- mes "[Bain]";
- mes "I don't teach these things to just anyone!!";
- mes "Ha ha ha!!";
- mes "Aren't you excited about it?";
- close; }
- mes "You take sturdy lumber and erect it to make a pillar.";
- mes "Simple, isn't it?";
+ }
+ mes "[Bain]";
+ mes "We meet again.";
+ mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before.";
next;
mes "[Bain]";
- mes "To fix the erected lumber, you need to use wedges to keep it in place.";
- mes "Simple, isn't it?";
- close; }
- mes "¡ó¡ø¢± ¡÷";
+ mes "I am forever grateful.";
+ mes "I'm willing to teach you how to erect a pillar anytime you want.";
+ next;
+ mes "[Bain]";
+ mes "I don't teach these things to just anyone!!";
+ mes "Ha ha ha!!";
+ mes "Aren't you excited about it?";
+ close;
+ }
+ mes "[Bain]";
+ mes "¡ó¡ø¢± ¡÷ ";
mes "¡ö¡ñ¡Ð ¡ò ¡õ";
close;
}
-dic_dun01,335,187,0 script John#ep13_3_ 454,{
- mes "[John]";
+dic_dun01,58,225,4 script Lash#13_3 491,{
if (isequipped(2782)) {
- if (ep13_3_bra == 5) {
- if (checkquest(11166) >= 0) {
- mes "......";
- next;
- select("You give Bradium to John.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
- next;
- mes "[John]";
- mes "......";
- mes "Thanks....";
- close; }
- mes "......";
- next;
- select("You give Bradium to John.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
+ if (ep13_3_bra < 4) {
+ mes "[Lash]";
+ mes "Sigh......";
+ mes "I'm so tired...";
+ mes "But fatigue helps me to move forward.";
next;
- mes "[John]";
- mes "......";
- mes "Thanks....";
- setquest 11166;
+ mes "[Lash]";
+ mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
+ mes "And I actually enjoy it. Ha ha ha ha.";
close;
- } else if (ep13_3_bra == 6) {
- mes "...";
- mes "I'm... okay now...";
- mes "Thanks...";
- close; }
- mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - ";
- if (ep13_3_bra == 3) {
- next;
- mes "[John]";
- if (checkquest(11160) >= 0) {
- mes "Oh well...";
- mes "There... is nothing to worry about.";
+ }
+ else if (ep13_3_bra == 4) {
+ if (checkquest(11164) >= 0) {
+ mes "[Lash]";
+ mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
next;
- mes "[John]";
- mes "Don't worry.";
- close; }
- mes "Wh..Who is it?";
+ mes "[Lash]";
+ mes "Just tell him what you see!";
+ mes "Ha ha ha ha ha!";
+ close;
+ }
+ mes "[Lash]";
+ mes "Sigh......";
+ mes "I'm so tired...";
+ mes "But fatigue helps me to move forward.";
next;
- mes "[John]";
- mes "Oh, are you a friend of Frede's?";
+ mes "[Lash]";
+ mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
+ mes "And I actually enjoy it. Ha ha ha ha.";
next;
- mes "[John]";
- mes "Oh well...";
- mes "There... is nothing to worry about.";
+ mes "[Lash]";
+ mes "But what is your business here?";
+ mes "You want to share the labor and sweat?";
next;
- mes "[John]";
- mes "Don't worry.";
+ mes "[Lash]";
+ mes "Hm?";
+ mes "Oh, you are Frede's messenger?";
+ mes "To bad.";
+ mes "I thought you were like me judging from your forearm.";
next;
- mes "[John]";
- mes "- *whiz, *clink -";
- setquest 11160; }
- close; }
- mes "¡ù¡õ¡Ð ¢³ ¡ó";
- mes "¡ï¡ï¡ò ¡÷ ¡þ¡ð¡ö ¢£...";
- close;
-}
-
-dic_dun01,61,226,4 script Lash#ep13_3_ 491,{
- mes "[Lash]";
- if (isequipped(2782)) {
- if (ep13_3_bra == 5) {
+ mes "[Lash]";
+ mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
+ next;
+ mes "[Lash]";
+ mes "Just tell him what you see!";
+ mes "Ha ha ha ha ha!";
+ setquest 11164;
+ close;
+ }
+ else if (ep13_3_bra < 8) {
+ mes "[Lash]";
+ mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
+ mes "[Lash]";
+ mes "Just tell him what you see!";
+ mes "Ha ha ha ha ha!";
+ close;
+ }
+ else if (ep13_3_bra == 8) {
if (checkquest(11170) >= 0) {
- mes "Moan...";
- mes "Is... this what they call fatigue!";
- mes "Never knew I would feel this. Sob.";
- next;
- select("You give Bradium to Lash.");
- mes "["+strcharinfo(0)+"]";
- mes "Frede asked me to give you this.";
- next;
mes "[Lash]";
mes "Wow!!!!";
mes "You've saved me!";
- next;
mes "[Lash]";
mes "I would have perished into ashes here if it weren't for you!";
- close; }
+ close;
+ }
+ mes "[Lash]";
mes "Moan...";
mes "Is... this what they call fatigue!";
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
- mes "["+strcharinfo(0)+"]";
+ mes "[" + strcharinfo(0) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Lash]";
@@ -4895,150 +6150,32 @@ dic_dun01,61,226,4 script Lash#ep13_3_ 491,{
mes "I would have perished into ashes here if it weren't for you!";
setquest 11170;
close;
- } else if (ep13_3_bra == 6) {
- mes "Ha ha ha!!";
- mes "You are my savior!";
- mes "Our friendship will last forever regardless of race!";
- close; }
- mes "Sigh......";
- mes "I'm so tired...";
- mes "But fatigue helps me to move forward.";
- next;
+ }
mes "[Lash]";
- mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha.";
- mes "And I actually enjoy it. Ha ha ha ha.";
- if (ep13_3_bra == 3) {
- next;
- mes "[Lash]";
- if (checkquest(11164) >= 0) {
- mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
- next;
- mes "[Lash]";
- mes "Just tell him what you see!";
- mes "Ha ha ha ha ha!";
- close; }
- mes "But what is your business here?";
- mes "You want to share the labor and sweat?";
- next;
- mes "[Lash]";
- mes "Hm?";
- mes "Oh, you are Frede's messenger?";
- mes "To bad.";
- mes "I thought you were like me judging from your forearm.";
- next;
- mes "[Lash]";
- mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?";
- next;
- mes "[Lash]";
- mes "Just tell him what you see!";
- mes "Ha ha ha ha ha!";
- setquest 11164; }
- close; }
+ mes "Ha ha ha!!";
+ mes "You are my savior!";
+ mes "Our friendship will last forever regardless of race!";
+ close;
+ }
+ mes "[Lash]";
mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð";
- mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤";
- mes "¡ô¡ò¢² ¡ø";
+ mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤ ";
+ mes "¡ô¡ò¢² ¡ø ";
mes "¡÷";
mes "¡õ¢³¡ñ ¡õ ¡ñ";
close;
}
-dic_dun02,110,127,5 script Rose#13_3 489,{
- mes "[Rose]";
- if (isequipped(2782)) {
- if (ep13_3_bra == 5) {
- if (checkquest(11168) >= 0) {
- mes "Ah~";
- mes "So you came back because you missed me?";
- next;
- mes "[Rose]";
- mes "Don't have to be shy.";
- mes "If you really have feelings, race differences shouldn't be a problem.";
- next;
- select("You give Bradium to Rose.");
- mes "["+strcharinfo(0)+"]";
- mes "You give Bradium to Rose.";
- next;
- mes "[Rose]";
- mes "Aww... you shouldn't have.";
- mes "My ^E77471heartbeat^000000 skipped.";
- mes "You are already taking care of me.";
- mes "He he he";
- next;
- mes "[Rose]";
- mes "I'll return to the village soon.";
- mes "We can meet up then~";
- close; }
- mes "Ah~";
- mes "So you came back because you missed me?";
- next;
- mes "[Rose]";
- mes "Don't have to be shy.";
- mes "If you really have feelings, race differences shouldn't be a problem.";
- next;
- select("You give Bradium to Rose.");
- mes "["+strcharinfo(0)+"]";
- mes "You give Bradium to Rose.";
- next;
- mes "[Rose]";
- mes "Aww... you shouldn't have.";
- mes "My ^E77471heartbeat^000000 skipped.";
- mes "You are already taking care of me.";
- mes "He he he";
- next;
- mes "[Rose]";
- mes "I'll return to the village soon.";
- mes "We can meet up then~";
- setquest 11168;
- close;
- } else if (ep13_3_bra == 6) {
- mes "You're here?";
- mes "Just in time when I was about to return to the village because I missed you.";
- next;
- mes "[Rose]";
- mes "We must be connected?";
- mes "E77471Hahaha^000000";
- close; }
- mes "Lalala~";
- mes "Yeah~!";
- next;
- mes "[Rose]";
- mes "He he he!";
- mes "I'm so awesome!";
- mes "This is a perfect fix!";
- mes "I see no errors in my work!";
- if (ep13_3_bra == 3) {
- if (checkquest(11162) >= 0) {
- next;
- mes "[Rose]";
- mes "Tell him there is no problem at all except that I am too good at my job.";
- mes "Because I'm perfect.";
- close; }
- next;
- mes "[Rose]";
- mes "Who are you!";
- mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful.";
- next;
- mes "[Rose]";
- mes "What? You came on behalf of Frede?";
- mes "You mean you're not my admirer?";
- mes "Tsk....";
- next;
- mes "[Rose]";
- mes "Tell him there is no problem at all except that I am too good at my job.";
- mes "Because I'm perfect.";
- setquest 11162;
- close; }
- close; }
- mes "¡ù¡ó¡ð ¢² ¡ð";
- mes "¡û¡ö¡÷ ¡ù ¢³";
- mes "¢£¡ó¢²";
- close;
-}
-
dic_in01,349,129,5 script Bouy#13_3 449,{
- mes "[Bouy]";
if (isequipped(2782)) {
- if (checkquest(11173) >= 0) {
+ if (ep13_3_bra < 5) {
+ mes "[Bouy]";
+ mes "Outsiders are prohibited here.";
+ mes "If you have come here by mistake, please find your way out now.";
+ close;
+ }
+ else if (ep13_3_bra == 5) {
+ mes "[Bouy]";
mes "Outsiders are prohibited here.";
mes "If you have come here by mistake, please find your way out now.";
next;
@@ -5047,15 +6184,14 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
mes "I didn't know. Excuse me.";
mes "What did he ask you to do?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "[" + strcharinfo(0) + "]";
mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
next;
mes "[Bouy]";
mes "Oh no. I don't have any portable Bradium because of insufficient supplies.";
next;
mes "[Bouy]";
- mes "I will only be able to get the Bradium that is being refined now in a few days.";
- mes "We let Pioms returning from outside work stay and rest in the village.";
+ mes "I will only be able to get the Bradium that is being refined now in a few days. We let Pioms returning from outside work stay and rest in the village.";
next;
mes "[Bouy]";
mes "But I see they haven't returned yet.";
@@ -5065,7 +6201,7 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
mes "[Bouy]";
mes "Worst case, they wouldn't come back to the village at all.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "[" + strcharinfo(0) + "]";
mes "Is there another way?";
next;
mes "[Bouy]";
@@ -5075,14 +6211,17 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[Bouy]";
- mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
+ mes "You can easily collect ^f57d7dpieces of Bradium from monsters nearby^000000.";
next;
mes "[Bouy]";
- mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
+ mes "About ^f57d7d30 pieces of Bradium^000000 will be enough to share with 6 people.";
+ set ep13_3_bra, 6;
changequest 11173,11174;
close;
- } else if (checkquest(11174) >= 0) {
+ }
+ else if (ep13_3_bra == 6) {
if (countitem(6319) > 29) {
+ mes "[Bouy]";
mes "You've brought back the Bradium.";
mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much.";
next;
@@ -5091,52 +6230,62 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
next;
mes "[Bouy]";
mes "Please go rest while I get to work.";
- delitem 6319,30;
+ delitem 6319,30; //Small_Bradium
changequest 11174,11175;
- close; }
+ set ep13_3_bra, 7;
+ close;
+ }
+ mes "[Bouy]";
mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low.";
next;
mes "[Bouy]";
- mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000.";
+ mes "You can easily collect ^f57d7dpieces of Bradium from monsters nearby^000000.";
next;
mes "[Bouy]";
- mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people.";
- close;
- } else if (checkquest(11175,PLAYTIME) == 2) {
- mes "I did it!";
- mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
- mes "Please take these to them.";
- set ep13_3_bra,5;
- changequest 11175,11176;
+ mes "About ^f57d7d30 pieces of Bradium^000000 will be enough to share with 6 people.";
close;
- } else if (checkquest(11175,PLAYTIME) != -1) {
+ }
+ else if (ep13_3_bra == 7) {
+ if (checkquest(11175,PLAYTIME) >= 1) {
+ mes "[Bouy]";
+ mes "I did it!";
+ mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job.";
+ mes "Please take these to them.";
+ set ep13_3_bra, 8;
+ if (checkquest(11175,PLAYTIME) == 2)
+ setquest 11176;
+ else
+ changequest 11175,11176;
+ close;
+ }
+ mes "[Bouy]";
mes "I'm still working on it so please rest a little more.";
close;
- } else if (ep13_3_bra >= 5) {
- mes "Saphas cannot live unless we consume Bradium continuously.";
- mes "That is why we needed spaces for us to inject Bradium all over the village.";
- next;
- mes "[Bouy]";
- mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable.";
- next;
- mes "[Bouy]";
- mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out.";
- next;
- mes "[Bouy]";
- mes "That is why many Pioms working in the outskirts of the village return for more supplies,";
- next;
- mes "[Bouy]";
- mes "and the time spent on transportation is what is slowing down work.";
- next;
- mes "[Bouy]";
- mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end.";
- next;
- mes "[Bouy]";
- mes "We call this the ^E77471Creamy Effect^000000.";
- close; }
- mes "Outsiders are prohibited here.";
- mes "If you have come here by mistake, please find your way out now.";
- close; }
+ }
+ mes "[Bouy]";
+ mes "Saphas cannot live unless we consume Bradium continuously.";
+ mes "That is why we needed spaces for us to inject Bradium all over the village.";
+ next;
+ mes "[Bouy]";
+ mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable.";
+ next;
+ mes "[Bouy]";
+ mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out.";
+ next;
+ mes "[Bouy]";
+ mes "That is why many Pioms working in the outskirts of the village return for more supplies,";
+ next;
+ mes "[Bouy]";
+ mes "and the time spent on transportation is what is slowing down work.";
+ next;
+ mes "[Bouy]";
+ mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end.";
+ next;
+ mes "[Bouy]";
+ mes "We call this the ^f57d7dCreamy Effect^000000.";
+ close;
+ }
+ mes "[Bouy]";
mes "¡ø¡ö¡þ ¡ù ¡ú¡ð¡ï ¡ø";
mes "¡ï¡ú¡ö ¡ù";
mes "¡õ¡ï¡õ ¡ò";
@@ -5145,10 +6294,15 @@ dic_in01,349,129,5 script Bouy#13_3 449,{
// Sapha's Visit
//============================================================
-
-mid_camp,220,246,5 script Expedition Guard Ben 930,{
- mes "[Ben]";
- if (ep13_3_invite >= 2) {
+- script Expedition#ep133_is -1,{
+ if (ep13_3_invite) {
+ if (compare(strnpcinfo(1),"Maha")) {
+ mes "[Maha]";
+ mes "But I do think the Sapha race is overly kind, almost unnaturally.";
+ mes "Guess it'll be fine.";
+ close;
+ }
+ mes "[Ben]";
mes "There is nothing strange!";
mes "I'd love to be like you and respected by many people.";
next;
@@ -5156,17 +6310,16 @@ mid_camp,220,246,5 script Expedition Guard Ben 930,{
mes "I can also visit the Sapha if I work well here, can't I?";
close;
}
+ mes "[Ben]";
mes "Hmm. Hey, Maha,";
mes "what do you think?";
mes "Why do you think he is here?";
next;
mes "[Maha]";
- mes "Don't know.";
- mes "Not interested.";
+ mes "Don't know. Not interested.";
next;
mes "[Ben]";
- mes "Don't you find";
- mes "that guy strange?";
+ mes "Don't you find that guy strange?";
mes "I've never seen his race before I joined the expedition.";
next;
mes "[Maha]";
@@ -5179,33 +6332,25 @@ mid_camp,220,246,5 script Expedition Guard Ben 930,{
mes "Oh no you don't...";
next;
mes "[Maha]";
- mes "They may make an";
- mes "announcement soon.";
- mes "All we need to do is wait for it and we'll have all our questions answered.";
+ mes "They may make an announcement soon.";
+ mes "All we need to do is wait for the announcement.";
+ mes "It will give us the answers.";
next;
- if(select("What's the announcement?:Stay silent and listen.")==2) {
- mes "[Ben]";
- mes "Excuse me.";
- mes "There was no order to restrict or keep it a secret.";
- mes "Besides, it looks like they are making an official visit.";
- next;
+ if(select("What is it?:Stay silent and listen.") == 2) {
mes "[Ben]";
mes "Hmm...";
- mes "That can be true but aren't you thinking about it too much?";
+ mes "That can be true but aren't you thinking too much?";
next;
mes "[Maha]";
mes "I don't like to get into trouble.";
mes "I only follow orders.";
- mes "Besides, there is nothing out of the ordinary with those Sapha.";
+ mes "Besides, there is nothing out of the ordinary.";
next;
mes "[Maha]";
- mes "From what I can tell, the tree-like giants are a kind race of people.";
- mes "There won't be any trouble so relax.";
- next;
- mes "[Ben]";
- mes "We might be able to get some information if we go to the command center now.";
- mes "Try finding ^8D38C9Aello^000000.";
- close;
+ mes "From what I can tell";
+ mes "That tree-like giant race called Sapha are kind.";
+ mes "There won't be any trouble. Relax.";
+ close;
}
mes "[Ben]";
mes "Huh? Did you hear us?";
@@ -5219,447 +6364,376 @@ mid_camp,220,246,5 script Expedition Guard Ben 930,{
select("But?");
mes "[Ben]";
mes "Well... they came back with a Manuk messenger!";
- mes "...some important Sapha from Manuk.";
- next;
- select("Where is he?!");
- mes "[Ben]";
- mes "He's in the command";
- mes "center right now.";
- mes "We should go there.";
- close;
-}
-
-mid_camp,223,246,4 script Expedition Guard Maha 868,{
- if (ep13_3_invite >= 2) {
- mes "[Maha]";
- mes "But I do think the Sapha race is overly kind, almost unnaturally.";
- mes "Guess it'll be fine.";
- close;
- }
- mes "[Ben]";
- mes "Hmm. Hey, Maha,";
- mes "what do you think?";
- mes "Why do you think he is here?";
- next;
- mes "[Maha]";
- mes "Don't know.";
- mes "Not interested.";
- next;
- mes "[Ben]";
- mes "Don't you find";
- mes "that guy strange?";
- mes "I've never seen his race before I joined the expedition.";
- next;
- mes "[Maha]";
- mes "Ah. Really?";
- mes "Then it's only you.";
- mes "There must be a reason why he is here.";
- next;
- mes "[Ben]";
- mes "................";
- mes "Oh no you don't...";
- next;
- mes "[Maha]";
- mes "They may make an";
- mes "announcement soon.";
- mes "All we need to do is wait for it and we'll have all our questions answered.";
+ mes "...Sapha of Manuk.";
next;
- if(select("What's the announcement?:Stay silent and listen.")==2) {
- mes "[Ben]";
- mes "Excuse me.";
- mes "There was no order to restrict or keep it a secret.";
- mes "Besides, it looks like they are making an official visit.";
- next;
+ if (select("Where is he?!:Is this top secret information?!") == 1) {
mes "[Ben]";
- mes "Hmm...";
- mes "That can be true but aren't you thinking about it too much?";
- next;
- mes "[Maha]";
- mes "I don't like to get into trouble.";
- mes "I only follow orders.";
- mes "Besides, there is nothing out of the ordinary with those Sapha.";
- next;
- mes "[Maha]";
- mes "From what I can tell, the tree-like giants are a kind race of people.";
- mes "There won't be any trouble so relax.";
- next;
- mes "[Ben]";
- mes "We might be able to get some information if we go to the command center now.";
- mes "Try finding ^8D38C9Aello^000000.";
- close;
+ mes "He's in the command center right now.";
+ mes "We should go there.";
+ close;
}
mes "[Ben]";
- mes "Huh? Did you hear us?";
- mes "Nothing really or maybe something...";
- mes "So...";
- next;
- mes "[Ben]";
- mes "Research members dispatched to Manuk just came back.";
- mes "But...";
- next;
- select("But?");
- mes "[Ben]";
- mes "Well.. they came back with a Manuk messenger!";
- mes "...some important Sapha from Manuk.";
+ mes "Excuse me.";
+ mes "There was no order to restrict or keep it a secret.";
+ mes "And it looks like they are making an official visit.";
next;
- select("Where's he?!");
mes "[Ben]";
- mes "He's in the command";
- mes "center right now.";
- mes "We should go there.";
+ mes "We might be able to know something if we go to the command center now";
+ mes "Try seeing ^4d4dffAello^000000.";
close;
}
+mid_camp,220,246,5 duplicate(Expedition#ep133_is) Expedition Guard Ben 930
+mid_camp,223,246,4 duplicate(Expedition#ep133_is) Expedition Guard Maha 868
-mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{
- mes "[Aello]";
- if (ep13_3_invite >= 2) {
+mid_campin,93,114,3 script Guard Aello#ep133_is03 967,{
+ if (ep13_ryu > 99 || ep13_start > 99) {
+ if (ep13_3_invite == 0) {
+ mes "[Aello]";
+ mes "Ah, you. Good timing.";
+ mes "I have something urgent to tell you.";
+ next;
+ mes "[Aello]";
+ mes "Do you happen to know that a messenger from Manuk is here?";
+ mes "Not a big secret but..";
+ next;
+ mes "[Aello]";
+ mes "The Sapha from Manuk wants to talk to you.";
+ mes "Agiff says anyone of from the expedition can meet him but..";
+ mes "I think someone with more experience should go.";
+ next;
+ mes "[Aello]";
+ mes "I know your abilities";
+ mes "and trust you.";
+ mes "The delegation is in the room at the right on the second floor.";
+ next;
+ mes "[Aello]";
+ mes "There will be a guard standing in front";
+ mes "just tell him you got authorization.";
+ mes "He is interested in humans, so try to be courteous while talking to him.";
+ set ep13_3_invite, 1;
+ setquest 7182;
+ close;
+ }
+ else if (ep13_3_invite == 1) {
+ mes "[Aello]";
+ mes "It's the room at the right on the second floor.";
+ mes "There is a guard in front of the room.";
+ mes "He'll let you pass if you tell him you have authorization.";
+ next;
+ mes "[Aello]";
+ mes "Try not to give unnecessary information";
+ mes "and only do small talk.";
+ close;
+ }
+ mes "[Aello]";
mes "I knew I could count on you.";
mes "You're activities will help us tremendously in expanding our territory.";
- close;
- }
- if (checkquest(7182) >= 0) {
- mes "It's the room at the right on the second floor.";
- mes "There is a guard in front of the room.";
- mes "He'll let you pass if you tell him you have authorization.";
- next;
- mes "[Aello]";
- mes "Try not to give unnecessary information";
- mes "and avoid any small talk.";
- close;
+ close;
}
- mes "Ah, you. Good timing.";
- mes "I have something urgent to tell you.";
- next;
- mes "[Aello]";
- mes "Do you happen to know that a messenger from Manuk is here?";
- mes "Not a big secret but...";
- next;
- mes "[Aello]";
- mes "The Sapha from Manuk wants to talk to you.";
- mes "Agip says anyone from the expedition can meet him but..";
- mes "I think someone with more experience should go.";
- next;
mes "[Aello]";
- mes "I know your abilities and trust you.";
- mes "The delegation is in the room at the right on the second floor.";
+ mes "I am only interested in the most skillful";
+ mes "and trustworthy person among the Ash-Vacuum expedition.";
next;
mes "[Aello]";
- mes "There will be a guard standing in front just tell him you got authorization.";
- mes "The delegate is interested in humans, so try to be courteous while talking to him.";
- set ep13_3_invite,1;
- setquest 7182;
+ mes "But.. you are a new face around here.";
+ mes "Hmm... sorry but you won't do.";
+ mes "You'll have to get yourself familiar with this camp first.";
close;
}
-mid_campin,111,120,3 script Soldier#ep13_3_04 852,{
- mes "[Soldier]";
- if (ep13_3_invite >= 2) {
- mes "You're back.";
- mes "Are you acquainted with the Sapha messenger now?";
- mes "We have high expectations from you.";
- goto warpnow;
- }
- mes "Sorry, but this room is currently restricted from visitors.";
- next;
- if(select("I have authorization:Is that so.")==2) {
+mid_campin,111,120,3 script Soldier#ep133_is04 852,{
+ if (ep13_3_invite == 1) {
mes "[Soldier]";
- mes "You can't enter without Aello's permission.";
+ mes "Sorry, but this room is currently restricted from visitors.";
+ next;
+ if (select("I have authorization.:Is that so.") == 1) {
+ mes "[Soldier]";
+ mes "You do?";
+ mes "What is your name.";
+ mes "Thank you.";
+ mes "So you are " + strcharinfo(0) + ".";
+ next;
+ mes "[Soldier]";
+ mes "You may go in now.";
+ close2;
+ warp "mid_campin",165,126;
+ end;
+ }
+ mes "[Soldier]";
+ mes "You mustn't enter without Aello's permission.";
mes "No exceptions.";
- close;
+ close;
}
- mes "[Soldier]";
- mes "You do?";
- mes "What is your name?";
- if (ep13_3_invite < 1) {
- mes ""+strcharinfo(0)+"?";
- mes "I never heard your name before!";
- mes "So, please leave.";
- close;
+ else if (ep13_3_invite > 1) {
+ mes "[Soldier]";
+ mes "You're back.";
+ mes "Are you acquainted with the Sapha messenger now?";
+ mes "We have high expectations from you.";
+ close2;
+ warp "mid_campin",165,126;
+ end;
}
- mes "Thank you.";
- mes "So you are "+strcharinfo(0)+"?";
- next;
mes "[Soldier]";
- mes "You may go in now.";
-warpnow:
- close2;
- warp "mid_campin",165,126;
- end;
+ mes "Sorry.";
+ mes "This room is restricted from visitors.";
+ close;
}
function script eldicastes_c {
-switch(getarg(0)) {
- case 1:
- mes "[Vyhannus]";
- mes "Your captain is like the wind.";
- mes "We have someone like that in Manuk, too.";
- mes "His name is Galten. He is so quick, you won't notice that he's so large.";
- next;
- mes "[Hound]";
- mes "Let's continue..";
- mes "Although the details are already settled.";
- next;
- mes "[Vyhannus]";
- mes "Ah, yes.";
- mes "Where was I?";
- mes "El Dicastes!";
- mes "The capital city of the Sapha.";
- next;
- mes "[Vyhannus]";
- mes "A city like a sparkling jewel in white snow.";
- mes "Manuk was originally a village created to mine Bradium.";
- mes "El Dicastes has now grown to";
- mes "be the Sapha home ground.";
- next;
- mes "[Vyhannus]";
- mes "Ravail holds all authority there and makes decisions on reports from Manuk.";
- next;
- mes "[Vyhannus]";
- mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us.";
- next;
- mes "[Vyhannus]";
- mes "Ravail would like to invite humans to El Dicastes";
- next;
- select("Invite me?:What is that suppose to mean, Hound?");
- mes "[Hound]";
- mes "Just as he said.";
- mes "Our expedition team has helped the Saphas for some time.";
- mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them.";
- next;
- mes "[Hound]";
- mes "They have given us an official invitation to visit their capital city in return.";
- mes "That is why I've been selecting expedition members to send to El Dicastes.";
- next;
- select("You mean...");
- mes "[Vyhannus]";
- mes "Yes.";
- mes "That is what he meant.";
- mes "Agip also approved before he left.";
- mes ""+strcharinfo(0)+", you are invited.";
- next;
- mes "[Vyhannus]";
- mes "You are kind, respect others, polite, trustworthy and most of all, a fun person.";
- next;
- mes "[Vyhannus]";
- mes "You are perfect.";
- mes "Ravail will approve too.";
- mes "That is why I'm here.";
- next;
- mes "[Vyhannus]";
- mes ""+strcharinfo(0)+"";
- mes "I invite you to El Dicastes, our capital city.";
- next;
- select("I am honored.");
- mes "[Hound]";
- mes "Shouldn't you already be used to the unexpected by now?";
- mes "Come on... you're not a newbie haha.";
- next;
- mes "[Hound]";
- mes "If you are going to leave, it better be now.";
- mes "Come back to me once you are ready to leave.";
- mes "I will let you know your mission.";
- set ep13_3_invite,3;
- close;
- case 2:
- mes "[Vyhannus]";
- mes "First go to Manuk and meet";
- mes "General Guard Avalanche.";
- mes "Avalanche will be heavily armed because he is a Galten.";
- mes "You can't miss him.";
- next;
- mes "[Vyhannus]";
- mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
- next;
- mes "[Vyhannus]";
- mes "You cannot pass without his approval so make sure you get his permission.";
- mes "He will let you pass with my recommendation.";
- next;
- mes "[Vyhannus]";
- mes "I'm a little excited on what our meeting will bring in the future.";
- mes "I only hope it won't be like a blizzard in the middle of the night.";
- changequest 7182,7183;
- close;
- case 3:
- mes "[Hound]";
- mes "My name is Hound.";
- mes "Are you here by Aello's request?";
- next;
- select("Yes. He told me to meet the Sapha.");
- mes "[Hound]";
- mes "Okay. You should be able to talk to him, right?";
- mes "Shall we start with introducing ourselves?";
- mes "This is...";
- mes ""+strcharinfo(0)+"...";
- next;
- mes "[Vyhannus]";
- mes "My name is Vyhannus.";
- mes strcharinfo(0)+"...?";
- mes "Glad to meet you.";
- next;
- if(select("Same here.:A tree monster!")==1) {
+ switch(getarg(0)) {
+ case 1:
+ mes "[Hound]";
+ mes "Let's continue..";
+ mes "Although the details are already settled.";
+ next;
mes "[Vyhannus]";
- mes "Amazing.";
- mes "Like with Hound, that ring you humans made...";
- mes "is like a ring of wisdom.";
- }
- else {
+ mes "Ah, yes.";
+ mes "Where was I?";
+ mes "Ah, yes.";
+ mes "El Dicastes!";
+ mes "El Dicastes is the capital city of Sapha.";
+ next;
+ mes "[Vyhannus]";
+ mes "A city like a sparkling jewel in white snow.";
+ mes "Manuk was originally a village created to mine Bradium.";
+ mes "El Dicastes has now grown to be the Sapha home ground.";
+ next;
+ mes "[Vyhannus]";
+ mes "Ravail holds all authority in El Dicastes";
+ mes "and makes decisions on reports from Manuk.";
+ next;
+ mes "[Vyhannus]";
+ mes "Kind race born from a world other than ours";
+ mes "we are grateful for your kindness";
+ mes "in helping and cooperating with us.";
+ next;
+ mes "[Vyhannus]";
+ mes "Ravail, representative of Sapha";
+ mes "would like to invite humans to El Dicastes,";
+ mes "Sapha's capital city.";
+ next;
+ select("Invite? Visit? City?!:What is that suppose to mean, Hound?");
mes "[Hound]";
- mes "What are you saying?";
- mes "That was rude!";
+ mes "Just as he said.";
+ mes "Our expedition team has helped the Saphas for some time.";
+ mes "Collect Bradium for their survival or";
next;
+ mes "[Hound]";
+ mes "Eliminate vicious beasts that threaten them.";
+ mes ".. ......";
+ next;
+ mes "[Hound]";
+ mes "So they have given us an official invitation to visit their capital city in return.";
+ mes "That is why I've been selecting expedition members to send to El Dicastes, the capital city of Sapha.";
+ next;
+ select("..You mean..");
mes "[Vyhannus]";
- mes "Oh. Monster?";
- mes "That is something new.";
- mes "Hound. I'm fine. You humans are amusing.";
+ mes "Yes.";
+ mes "That is what he meant.";
+ mes "Agiff also approved before he left.";
+ mes "" + strcharinfo(0) + ", you are invited.";
next;
mes "[Vyhannus]";
- mes "Shall we skip to the point?";
- mes "The reason why I am here...";
- }
- next;
- enablenpc "Hibba Agip#ep13_3_07";
- mes "[Someone's voice]";
- mes "Excuse me, hold on a second.";
- next;
- mes "[Hound]";
- mes "Captain!";
- mes "You've come at such short notice.";
- mes "Is there a situation?";
- next;
- emotion e_omg;
- mes "[Hibba Agip]";
- mes "Huh? Nothing.";
- mes "You said you wanted to send a trust worthy person, right?";
- mes "I wanted to see the person";
- mes "Aello chose to send.";
- next;
- mes "[Hibba Agip]";
- mes "Hm... Ah.";
- mes "Is it you?";
- mes "I see, just as Aello explained.";
- mes "Well, I think we are in good hands if it is you.";
- next;
- select("What are you implying?");
- mes "[Vyhannus]";
- mes "So... It's like this.";
- mes "Both Saphas and humans had many differences in the past.";
- next;
- mes "[Vyhannus]";
- mes "We've worried about becoming enemies with your race after you've suddenly appeared";
- mes "and were afraid of your abilities.";
- next;
- mes "[Vyhannus]";
- mes "But you have respected us Saphas";
- mes "and helped Manuk with many deeds.";
- mes "We've come to recognize humans as good people.";
- next;
- mes "[Hibba Agip]";
- mes "Yes, we made efforts.";
- mes "We also tried to keep a neutral attitude.";
- mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
- next;
- mes "[Hound]";
- mes "Well..";
- mes "Not totally wrong, I guess...";
- next;
- mes "[Vyhannus]";
- mes "(Vyhannus smiles)";
- mes "We have told Ravail about you humans.";
- mes "Ravail is the highest elder of glorious El Dicastes.";
- next;
- select("El Dicastes?");
- mes "[Hibba Agip]";
- mes "Ah, sorry for interrupting.";
- mes "I have to go now.";
- mes "Hound, I approve of this adventurer.";
- next;
- mes "[Hibba Agip]";
- mes "Then it's settled.";
- mes "And... ah yes, you.";
- mes "Please go meet the inspector in the next room after this.";
- mes "Got it?";
- next;
- mes "[Hibba Agip]";
- mes "I'm leaving now.";
- mes "I'll come by to see you again Vyhannus.";
- mes "And you should meet Inspector Doha after talking with Vyhannus.";
- mes "Then bye everyone.";
- disablenpc "Hibba Agip#ep13_3_07";
- set ep13_3_invite,2;
- setquest 7185;
- next;
- emotion e_swt;
- emotion e_swt,0,"Sapha from Manuk";
- mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say.";
- mes "First, let's listen to Vyhannus's story. -";
- close;
- case 4:
- mes "[Hound]";
- mes "Where is your interpreter ring?";
- mes "I'm not going to be your personal translator.";
- close;
- }
-}
-
-mid_campin,168,125,3 script Hound#ep13_3_06 997,{
- if (isequipped(2782)) {
- if (ep13_3_invite == 2) {
- callfunc "eldicastes_c",1;
- } else if (ep13_3_invite == 3) {
- if (checkquest(7183) >= 0) {
+ mes "You are kind and respect others";
+ mes "polite and trustworthy and most of all, fun in character.";
+ next;
+ mes "[Vyhannus]";
+ mes "You are perfect. Ravail will approve too.";
+ mes "That is why I'm here.";
+ next;
+ mes "[Vyhannus]";
+ mes "I invite you to El Dicastes, our capital city.";
+ mes "" + strcharinfo(0) + "";
+ next;
+ select("Never would have imagined.");
+ mes "[Hound]";
+ mes "Shouldn't you already be used to the unexpected by now?";
+ mes "Come on... you're not a rookie.. haha.";
+ next;
+ mes "[Hound]";
+ mes "If you are going to leave, better be now.";
+ mes "Come back to me once you are ready to leave.";
+ mes "I will let you know your mission.";
+ set ep13_3_invite, 3;
+ close;
+ case 2:
+ mes "[Vyhannus]";
+ mes "First go to Manuk and meet General Guard Avalanche.";
+ mes "Avalanche will be heavily armed because he is Galten.";
+ mes "You can't miss him.";
+ next;
+ mes "[Vyhannus]";
+ mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes.";
+ next;
+ mes "[Vyhannus]";
+ mes "You cannot go pass without his approval so make sure you get his permission.";
+ mes "He will let you pass with my recommendations.";
+ next;
+ mes "[Vyhannus]";
+ mes "I'm a little excited.";
+ mes "on what our meeting will bring in the future.";
+ mes "Only hope it won't be like a blizzard in the middle of the night.";
+ set ep13_3_invite, 4;
+ changequest 7182,7183;
+ close;
+ case 3:
+ mes "[Hound]";
+ mes "My name is Hound.";
+ mes "Are you here by Aello's request?";
+ next;
+ select("Yes. He told me to meet the Sapha.");
+ mes "[Hound]";
+ mes "Okay. You should be able to talk to him, right?";
+ mes "Shall we start with introducing ourselves?";
+ mes "This is...";
+ mes ""+strcharinfo(0)+"...";
+ next;
+ mes "[Vyhannus]";
+ mes "My name is Vyhannus.";
+ mes strcharinfo(0)+"..?";
+ mes "Glad to meet you.";
+ next;
+ if(select("Same here.:A tree monster!")==1) {
+ mes "[Vyhannus]";
+ mes "Amazing.";
+ mes "Like with Hound, that ring you humans made...";
+ mes "is like a ring of wisdom.";
+ }
+ else {
mes "[Hound]";
- mes "First thing you need to do when you reach Manuk is to meet";
- mes "General Guard Avalanche.";
- mes "Tell Avalanche that you are";
- mes "the one invited by Vyhannus.";
+ mes "What are you saying?";
+ mes "That was rude!";
next;
- mes "[Hound]";
- mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city.";
- mes "Passing through the tunnel is";
- mes "easy as long as you are polite.";
+ mes "[Vyhannus]";
+ mes "Oh. Monster?";
+ mes "That is something new.";
+ mes "Hound. I'm fine. You humans are amusing.";
next;
- mes "[Hound]";
- mes "And don't forget what the captain said.";
- mes "Inspector Doha is in the next room.";
- close;
}
- callfunc "eldicastes_c",2;
- } else if (ep13_3_invite >= 4) {
+ mes "[Vyhannus]";
+ mes "Shall we skip to the point?";
+ mes "The reason why I am here...";
+ next;
+ mes "[Someone's voice]";
+ mes "Excuse me, hold on a second.";
+ enablenpc "Hibba Agip#ep133_is07";
+ next;
mes "[Hound]";
- mes "I've just returned from Manuk from a long term dispatch";
- mes "and haven't gotten any rest yet.";
- mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
+ mes "Commander!";
+ mes "You've come at such short notice.";
+ mes "Is there a situation?";
+ emotion e_omg,0,"Hound#ep133_is06";
+ next;
+ mes "[Hibba Agip]";
+ mes "Huh? Nothing.";
+ mes "Was there anything.";
+ mes "You said you wanted to send a trustworthy person, right?";
+ mes "I wanted to see the person Aello chosen to send.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Hm... Ah.";
+ mes "Is it you?";
+ mes "I see, just as Aello explained.";
+ mes "Well, I think we are in good hands if it is you.";
+ next;
+ select("What are you implying?");
+ mes "[Vyhannus]";
+ mes "So... It's like this.";
+ mes "Both Saphas and humans had many differences in the past.";
+ next;
+ mes "[Vyhannus]";
+ mes "We've worried about becoming enemies with your race after you've suddenly appeared";
+ mes "and were afraid of your abilities.";
+ next;
+ mes "[Vyhannus]";
+ mes "But you have respected us Saphas";
+ mes "and helped Manuk with many deeds.";
+ mes "We've come to recognize humans as good people.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Yes, we made efforts.";
+ mes "We also tried to keep a neutral attitude.";
+ mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict.";
next;
mes "[Hound]";
- mes "I have to take care of Vyhannus here.";
- mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
- close;
- } else if (ep13_3_invite == 1) {
- callfunc "eldicastes_c",3;
+ mes "Well..";
+ mes "Not totally wrong, I guess...";
+ next;
+ mes "[Vyhannus]";
+ mes "(Vyhannus smiles)";
+ mes "We have told Ravail about you humans.";
+ mes "Ravail is the highest elder of glorious ^4d4dffEl Dicastes^000000.";
+ next;
+ select("El Dicastes?:Ravail?");
+ mes "[Hibba Agip]";
+ mes "Ah, sorry for interrupting.";
+ mes "I have to go now.";
+ mes "Hound, I approve.";
+ mes "I think he will do just fine.";
+ next;
+ mes "[Hibba Agip]";
+ mes "Then it's settled with him.";
+ mes "And... ah yes, you.";
+ mes "Please go meet the inspector in the next room after this.";
+ mes "Got it?";
+ next;
+ mes "[Hibba Agip]";
+ mes "I'm leaving now.";
+ mes "Vyhannus? I'll come by to see you again.";
+ mes "And you should ^4d4dffmeet Inspector Doha after talking with Vyhannus^000000.";
+ mes "Then bye everyone.";
+ set ep13_3_invite, 2;
+ set ep13_3_secret, 1;
+ setquest 7185;
+ next;
+ disablenpc "Hibba Agip#ep133_is07";
+ emotion e_swt2,0,"Hound#ep133_is06";
+ emotion e_swt2,0,"Sapha from Manuk";
+ mes "Commander Hibba Agip quickly left the room after saying what he wanted to say.";
+ mes "First, let's listen to Vyhannus's story.";
+ close;
}
- }
- callfunc "eldicastes_c",4;
}
mid_campin,168,128,3 script Sapha from Manuk 451,{
if (isequipped(2782)) {
- if (ep13_3_invite == 2) {
+ if (!ep13_3_invite) {
+ mes "-Looks like the Sapha messenger from Manuk.-";
+ next;
+ mes "[Hound]";
+ mes "Sorry but will you leave now?";
+ mes "You don't seem to have authorization from the captain or Aello?";
+ close;
+ }
+ if (ep13_3_invite == 1) {
+ mes "[Sapha]";
+ mes "- This person look like the Sapha messenger from Manuk. -";
+ mes "You just stand there without";
+ mes "knowing what he says, so the";
+ mes "expedition guard next to you starts to talk. -";
+ next;
+ callfunc "eldicastes_c",3;
+ }
+ else if (ep13_3_invite == 2) {
+ mes "[Vyhannus]";
+ mes "Your commander is like the wind.";
+ mes "We have someone like that in Manuk, too.";
+ mes "He's name is Galten. He is so quick, you won't notice the weight of his armor.";
+ next;
callfunc "eldicastes_c",1;
- } else if (ep13_3_invite == 3) {
- if (checkquest(7183) >= 0) {
- mes "[Vyhannus]";
- mes "Avalanche will be at the Manuk Operations building.";
- mes "Once he approves, you can use the tunnel that leads to El Dicastes.";
- next;
- mes "[Vyhannus]";
- mes "The tunnel might";
- mes "be a little scary.";
- mes "But I'm sure you will reach the";
- mes "end of it since you are strong.";
- close;
- }
+ }
+ else if (ep13_3_invite == 3) {
callfunc "eldicastes_c",2;
- } else if (ep13_3_invite == 4) {
+ }
+ else if (ep13_3_invite == 4) {
+ mes "[Vyhannus]";
+ mes "Avalanche will be at the Manuk Operations building.";
+ mes "Once he approves, you can use the tunnel that leads to the capital city.";
+ mes "The tunnel might be a little scary.";
+ mes "But I'm sure you will reach the end of it since you are strong.";
+ close;
+ }
+ else if (ep13_3_invite == 5) {
mes "[Vyhannus]";
mes "Oh, the tunnel?";
mes "It was originally a mineral mine.";
@@ -5671,8 +6745,9 @@ mid_campin,168,128,3 script Sapha from Manuk 451,{
next;
mes "[Vyhannus]";
mes "That is it.";
- close;
- } else if (ep13_3_invite == 5) {
+ close;
+ }
+ else if (ep13_3_invite == 6) {
mes "[Vyhannus]";
mes "You received the Light of El Dicastes.";
mes "With this, you can return to Diel from anywhere, anytime.";
@@ -5693,581 +6768,781 @@ mid_campin,168,128,3 script Sapha from Manuk 451,{
next;
mes "[Vyhannus]";
mes "That is it.";
- close;
- } else if (ep13_3_invite == 1) {
- mes "[Sapha]";
- mes "- This person look like the Sapha messenger from Manuk. -";
- mes "You just stand there without";
- mes "knowing what he says, so the";
- mes "expedition guard next to you starts to talk. -";
- next;
- callfunc "eldicastes_c",3;
+ close;
}
+ mes "[Vyhannus]";
+ mes "The tunnel that connects Manuk and the capital city.";
+ mes "It was originally a mineral mine.";
+ mes "But we found ourselves on the opposite side while mining away.";
+ next;
+ mes "[Vyhannus]";
+ mes "We found better mines afterwards and that is how Manuk came about.";
+ mes "The tunnel is reorganized with paths between the capital city and Manuk.";
+ next;
+ mes "[Vyhannus]";
+ mes "That is it.";
}
mes "[Sapha]";
mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð...";
mes "¡ï¡ò¡Ð ¢¤ ?";
mes "¡ñ¡ï..?";
next;
- callfunc "eldicastes_c",4;
+ mes "[Hound]";
+ mes "Where is your interpreter ring?";
+ mes "I'm not going to be your personal translator.";
+ close;
}
-mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{
+mid_campin,168,125,3 script Hound#ep133_is06 997,{
+ if (!isequipped(2782)) {
+ mes "[Hound]";
+ mes "Where is the interpreter ring?";
+ mes "We should create it if we don't have one.";
+ mes "I would like to speak in person.";
+ close;
+ }
+ if (!ep13_3_invite) {
+ mes "[Hound]";
+ mes "Sorry but will you leave now?";
+ mes "You don't seem to have authorization from the captain or Aello?";
+ close2;
+ }
+ else if (ep13_3_invite == 1) {
+ callfunc "eldicastes_c",3;
+ }
+ else if (ep13_3_invite == 2) {
+ callfunc "eldicastes_c",1;
+ }
+ else if (ep13_3_invite == 3) {
+ callfunc "eldicastes_c",2;
+ }
+ else if (ep13_3_invite == 4) {
+ mes "[Hound]";
+ mes "First thing you need to do when you reach Manuk is to meet General Guard Avalanche.";
+ mes "Tell Avalanche that you are the one invited by Vyhannus.";
+ next;
+ mes "[Hound]";
+ mes "Then you'll go through a simply process of confirmation and will be permitted to go through the tunnel to the capital city.";
+ mes "Passing through the tunnel is easy as long as you are polite.";
+ next;
+ mes "[Hound]";
+ mes "And don't forget what the captain said.";
+ mes "Inspector Doha is in the next room.";
+ close;
+ }
+ else if (ep13_3_invite > 4) {
+ mes "[Hound]";
+ mes "I've just returned from Manuk from a long term dispatch";
+ mes "and haven't gotten any rest yet.";
+ mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
+ next;
+ mes "[Hound]";
+ mes "I have to take care of Vyhannus here.";
+ mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
+ close;
+ }
+ mes "[Hound]";
+ mes "I've just returned from Manuk from a long term dispatch";
+ mes "and haven't gotten any rest yet.";
+ mes "El Dicastes.. I will find the time to visit once your advance party settles in.";
+ next;
+ mes "[Hound]";
+ mes "I have to take care of Vyhannus here.";
+ mes "We might see the day when Saphas like Vyhannus will be living with us on our continent.";
+ close;
+}
+
+mid_campin,165,127,5 script Hibba Agip#ep133_is07 459,{
mes "[Hibba Agip]";
- mes "Ahh, I think I should go now...";
+ mes "Hmm..?";
+ mes "I should go now.";
close2;
- disablenpc "Hibba Agip#ep13_3_07";
- end;
OnInit:
- disablenpc "Hibba Agip#ep13_3_07";
+ disablenpc strnpcinfo(0);
end;
}
man_in01,315,52,3 script Guard Captain Avalanche 450,{
mes "[Guard Captain Avalanche]";
- if (isequipped(2782)) {
- if (ep13_3_invite == 4) {
- mes "Go out of this building and straight below the mountain";
- mes "east from the village.";
- mes "You will know where it is if you see soldiers guarding the tunnel.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "I hope that the";
- mes "Light of El Dicastes";
- mes "will show you the way.";
- close;
- }
- if (ep13_3_invite == 5) {
- mes "Oh.. You have the Light of El Dicastes.";
- mes "It would be helpful for your travel.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "The path to the capital city was previously a mine.";
- mes "So we have reports of wild monsters appearing although the tunnel is well maintained.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "Always take care of yourself at all times.";
- mes "Haha.. but then you humans are very strong.";
- close;
- }
- if (ep13_3_invite == 3) {
- mes "You are human.";
- mes "What do you want here?";
- next;
- select("I've come with Vyhannus's invitation.");
- mes "[Guard Captain Avalanche]";
- mes "Ah. Jarute Vyhannus.";
- mes "I though it would be better for";
- mes "him to take a guard with him.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "I guess Vyhannus";
- mes "trusts you humans.";
- mes "I'm fine as long as";
- mes "Vyhannus approved you.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "I authorize you to pass through to El Dicastes.";
- mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects";
- mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "So I recommend that";
- mes "you move in a group.";
- mes "It is dangerous and";
- mes "can be a long journey.";
- mes "That is all I have to say for now.";
- next;
- mes "[Guard Captain Avalanche]";
- mes "Please let me know any news about the capital city when you come back.";
- changequest 7183,7184;
- set ep13_3_invite,4;
- close;
- }
+ if (!isequipped(2782)) {
+ mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð...";
+ mes "¡ï¡ò¡Ð ¢¤ ?";
+ mes "¡ñ¡ï..?";
+ close;
}
- mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð...";
- mes "¡ï¡ò¡Ð ¢¤ ?";
- mes "¡ñ¡ï..?";
- close;
+ if (ep13_3_invite == 4) {
+ mes "[Avalanche]";
+ mes "You are human.";
+ mes "What do you want here?";
+ next;
+ select("I've come with Vyhannus's invitation.");
+ mes "[Avalanche]";
+ mes "Ah. Jarute Vyhannus.";
+ mes "I thought it would be better for him to take a guard with him but.";
+ next;
+ mes "[Avalanche]";
+ mes "I guess Vyhannus had trust in you humans.";
+ mes "I'm fine as long as Vyhannus approved you.";
+ next;
+ mes "[Avalanche]";
+ mes "I authorize you to pass through to El Dicastes, the capital city.";
+ mes "There is a tunnel that leads to the capital city right outside this building which goes down by the east mountain range of this village.";
+ next;
+ mes "[Avalanche]";
+ mes "It is a tunnel that reaches the capital city. There is no other detour because Kamidal mountain is so huge.";
+ next;
+ mes "[Avalanche]";
+ mes "The tunnel is well maintained but there was a time when part of the tunnel which connects";
+ mes "with the lowest cave of the mountain collapsed and reports of wild monsters was received.";
+ next;
+ mes "[Avalanche]";
+ mes "So I recommend that you move in a group.";
+ mes "It is dangerous and can be a long journey.";
+ mes "That is all I have to say for now.";
+ next;
+ mes "[Avalanche]";
+ mes "Please let me know any news about the capital city when you come back.";
+ mes "Hahaha..";
+ set ep13_3_invite, 5;
+ changequest 7183,7184;
+ close2;
+ }
+ else if (ep13_3_invite == 5) {
+ mes "[Avalanche]";
+ mes "Go out of this building and straight below the mountain east from the village.";
+ mes "You will know where it is if you see soldiers guarding the tunnel.";
+ next;
+ mes "[Avalanche]";
+ mes "I hope that the Light of El Dicastes will show you the way.";
+ close;
+ }
+ else if (ep13_3_invite == 6) {
+ mes "[Avalanche]";
+ mes "Oh.. You have the Light of El Dicastes.";
+ mes "it would be helpful for your travel.";
+ next;
+ mes "[Avalanche]";
+ mes "The path to the capital city was previously a mine.";
+ mes "so we have reports of wild monsters appearing although the tunnel is well maintained.";
+ next;
+ mes "[Avalanche]";
+ mes "Always take care of yourself at all times.";
+ mes "Haha.. but then you humans are very strong.";
+ close;
+ }
+ mes "[Avalanche]";
+ mes "The path to the capital city was previously a mine.";
+ mes "so we have reports of wild monsters appearing although the tunnel is well maintained.";
+ next;
+ mes "[Avalanche]";
+ mes "Always take care of yourself at all times.";
+ mes "Haha.. but then you humans are very strong.";
}
-dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{
- mes "[Clerk Knit]";
- if (isequipped(2782)) {
- mes "How can I help you?";
+dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
+ if (!isequipped(2782)) {
+ mes "[Clerk Knit]";
+ mes "¡ð¡ñ¡ô ¡õ ¡ü¢±¢³ ¡ö ¡ò...?";
+ mes "¢¤¡ö¡ø ... ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
next;
- switch(select("Register as an adventurer.:Talk.:Cancel.")) {
- case 1:
- if (checkquest(7184) >= 0) {
- if (ep13_3_invite == 5) {
+ mes "- Cannot communicate with him. -";
+ close;
+ }
+ mes "[Clerk Rhawyne]";
+ mes "How can I help you?";
+ next;
+ switch (select("Register as an adventurer.:Talk.:Cancel.")) {
+ case 1:
+ if (ep13_3_invite < 5) {
+ mes "[Clerk Rhawyne]";
+ mes "Do you want to register as an adventurer?";
+ mes "Strange.";
+ mes "You are not on our list of visitors.";
+ mes "Did you enter without permission?";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "All other races without official permission are restricted.";
+ mes "I will send for a Galten right away.";
+ next;
+ mes "The Sapha clerk is ready to call on a Guard Galten any time.";
+ mes "It's best to avoid this situation.";
+ close;
+ }
+ else if (ep13_3_invite == 5) {
+ mes "[Clerk Rhawyne]";
+ mes "Do you want to register as an adventurer?";
+ mes "I will compare with the invitation list from Manuk.";
+ mes "What is your name?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "It is " + strcharinfo(0) + ".";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "Yes.. " + strcharinfo(0) + "...";
+ mes "I found it.";
+ mes "Welcome to El Dicastes, capital city of Sapha.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "You will be treated the same as other Saphas here";
+ mes "and is allowed to do as you wish";
+ mes "and can have contracts with official requests from Dicastes.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "This is a little souvenir for visiting El Dicastes.";
+ mes "You can use it to return to El Dicastes whenever you wish.";
+ next;
+ set ep13_3_invite, 6;
+ getitem 2844,1; //El_Dicastes_Light
+ completequest 7184;
+ mes "[Clerk Rhawyne]";
+ mes "There is a special place for humans located beneath the residential area of Pioms.";
+ mes "It is called in your language...";
+ mes "Pub. Hope you get to visit there.";
+ close;
+ }
+ mes "[Clerk Rhawyne]";
+ mes "Strange.";
+ mes "Aren't you already registered?";
+ mes "I see your name in the records.";
+ close;
+ case 2:
+ if (ep13_3_secret == 12) {
+ mes "[Clerk Rhawyne]";
+ mes "I recognize you.";
+ mes "How can I help you?";
+ next;
+ if (select("I want to meet the minister.:Nothing particular.") == 1) {
+ mes "[Clerk Rhawyne]";
+ mes "You want to meet the minister?";
+ mes "Which minister?";
+ mes "Ravail cannot be met in person even with exploit certifications.";
+ next;
+ if (select("Ahat:Another minister") == 1) {
+ if (countitem(6304) > 2) {
+ mes "[Clerk Rhawyne]";
+ mes "You've really collected 3 exploit certification of Sapha already.";
+ mes "Alright. I will send a request.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "Please take the elevator up to the Administrative Office.";
+ mes "There is another elevator in the corridor next to the Administrative Office.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "It is a separate elevator that leads to the high minister's office";
+ mes "You will be guided in front of the office.";
+ delitem 6304,3; //Sapa_Feat_Cert
+ set ep13_3_secret, 13;
+ changequest 7197,7198;
+ close;
+ }
mes "[Clerk Rhawyne]";
- mes "Strange.";
- mes "Aren't you already registered?";
- mes "I see your name in the records.";
- close;
+ mes "You need 3 exploit certification of Sapha to meet Ahat.";
+ mes "You know what exploit certification of Sapha is, right?";
+ mes "Well, please try to help around El Dicastes to collect them.";
+ close;
}
mes "[Clerk Rhawyne]";
- mes "Do you want to register";
- mes "as an adventurer?";
- mes "I will compare with the invitation list from Manuk.";
- mes "What is your name?";
+ mes "Another minister? Who?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+".";
+ select("Sorry, but I know no one else.");
+ mes "[Clerk Rhawyne]";
+ mes "You are difficult.";
+ mes "Unlike other Saphas, ministers are very busy.";
+ close;
+ }
+ mes "[Clerk Rhawyne]";
+ mes "What are you curious about today?";
+ close;
+ }
+ else if (ep13_3_secret == 13) {
+ mes "[Clerk Rhawyne]";
+ mes "Ahat is on the same floor as high minister Ravail.";
+ mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator.";
+ close;
+ }
+ mes "[Clerk Rhawyne]";
+ mes "What are you curious about today?";
+ next;
+ switch (select("About official requests:About the adventurer's pub:Ahat?:Exploit certification of Sapha?:End conversation.")) {
+ case 1:
+ mes "[Clerk Rhawyne]";
+ mes "If Diel or ministers need help on operations in the capital";
+ mes "they post a notice on the public board.";
next;
mes "[Clerk Rhawyne]";
- mes "Yes... "+strcharinfo(0)+"...";
- mes "I found it.";
- mes "Welcome to El Dicastes.";
+ mes "Anyone who can take the job can take up the request.";
+ mes "Adventurers who are officially registered can also take jobs.";
next;
mes "[Clerk Rhawyne]";
- mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes.";
+ mes "After you handle a request";
+ mes "you are given an exploit certification for helping El Dicastes.";
next;
mes "[Clerk Rhawyne]";
- mes "This is a little souvenir for visiting El Dicastes.";
- mes "You can use it to return to El Dicastes whenever you wish.";
+ mes "It is better spend spare time on these official requests.";
+ mes "Because you are contributing to the community.";
next;
- getitem 2844,1;
- erasequest 7184;
- set ep13_3_invite,5;
mes "[Clerk Rhawyne]";
- mes "There is a special place for humans located beneath the residential area of Pioms.";
- mes "It is called in your language...";
- mes "a pub. Hope you get to visit there.";
- close;
- }
- mes "[Clerk Rhawyne]";
- mes "Hmm... You don't have Ravail's invitation? What are you doing here?";
- close;
- case 2:
- mes "[Clerk Rhawyne]";
- if (checkquest(7197) >= 0) {
- mes "I recognize you.";
- mes "How can I help you?";
+ mes "Due to the increase of visitors from other worlds,";
+ mes "some requests are targeted for you.";
+ mes "You can take your pick.";
+ close;
+ case 2:
+ mes "[Clerk Rhawyne]";
+ mes "The adventurer's pub is open for the convenience of visitors like you.";
+ mes "It is located in the Piom residential area below the mine and factory zone.";
next;
- if(select("I want to meet the minister.:Nothing particular.")==2) {
- mes "[Clerk Rhawyne]";
- mes "What are you curious about today?";
- close;
- }
mes "[Clerk Rhawyne]";
- mes "You want to meet the minister?";
- mes "Which minister?";
- mes "Ravail cannot be met in person";
- mes "even with Sapha Certifications.";
+ mes "We thought the living environment here would be unfamiliar and inconvenient for you.";
+ mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers.";
+ mes "I hope you like it.";
+ close;
+ case 3:
+ mes "[Clerk Rhawyne]";
+ mes "Ahat is the next minister in line after Ravail.";
+ mes "Why?";
+ mes "Because we respect her.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "What should I say, we would like to protect her.";
+ mes "But I'm not sure how respect is used in your language.";
next;
- if(select("Ahat:Another minister")==2) {
- mes "[Clerk Rhawyne]";
- mes "Another minister? Who?";
- next;
- select("Sorry, but I know no one else.");
- mes "[Clerk Rhawyne]";
- mes "You are difficult.";
- mes "Unlike other Saphas, ministers are very busy.";
- close;
- }
- if (countitem(6304) > 2) {
- mes "[Clerk Rhawyne]";
- mes "You've really collected 3 Sapha Certification already.";
- mes "Alright. I will send a request.";
- next;
- mes "[Clerk Rhawyne]";
- mes "Please take the elevator up to the Administrative Office.";
- mes "There is another elevator in the corridor next to the Administrative Office.";
- next;
- mes "[Clerk Rhawyne]";
- mes "It is a separate elevator that leads to the high minister's office";
- mes "You will be guided in front of the office.";
- set ep13_3_secret,7;
- delitem 6304,3;
- changequest 7197,7198;
- close;
- }
mes "[Clerk Rhawyne]";
- mes "You need 3 Sapha Certification to meet Ahat.";
- mes "You know what a Sapha Certification is, right?";
- mes "Well, please try to help around El Dicastes to collect them.";
+ mes "Ahat is popular.";
+ mes "Not many have seen him and he works in her room all the time.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "If you want to meet Ahat..well.";
+ mes "He is really good at his work but is very shy of strangers..";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "He doesn't like to be in places where a lot of people are gathered.";
+ mes "That is why we barely see her.";
close;
- } else if (checkquest(7198) >= 0) {
- mes "Ahat is on the same floor as high minister Ravail.";
- mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator.";
- close;
- }
- mes "What are you curious about today?";
- next;
- switch(select("About official requests:About the Adventurer's pub:Ahat?:Sapha Certification?:End conversation.")) {
- case 1:
- mes "[Clerk Rhawyne]";
- mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board.";
- next;
- mes "[Clerk Rhawyne]";
- mes "Anyone who can take the job can take up the request.";
- mes "Adventurers who are officially registered can also take jobs.";
- next;
- mes "[Clerk Rhawyne]";
- mes "After you handle a request";
- mes "you are given an Sapha Certification for helping El Dicastes.";
- next;
- mes "[Clerk Rhawyne]";
- mes "It is better to spend spare time on these official requests.";
- mes "Because you are contributing to the community.";
- next;
- mes "[Clerk Rhawyne]";
- mes "Due to the increase of visitors from other worlds,";
- mes "some requests are targeted for you.";
- mes "You can take your pick.";
- close;
- case 2:
- mes "[Clerk Rhawyne]";
- mes "The Adventurer's pub is open for the convenience of visitors like you.";
- mes "It is located in the Piom residential area below the mine and factory zone.";
- next;
- mes "[Clerk Rhawyne]";
- mes "We thought the living environment here would be unfamiliar and inconvenient for you.";
- mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers.";
- mes "I hope you like it.";
- close;
- case 3:
- mes "[Clerk Rhawyne]";
- mes "Ahat is the next minister in line after Ravail.";
- mes "Why?";
- mes "Because we respect him.";
- next;
- mes "[Clerk Rhawyne]";
- mes "What should I say, we would like to protect him.";
- mes "But I'm not sure how respect is used in your language.";
- next;
- mes "[Clerk Rhawyne]";
- mes "Ahat is popular.";
- mes "Not many have seen him and he works in his room all the time.";
- next;
- mes "[Clerk Rhawyne]";
- mes "If you want to meet Ahat..well.";
- mes "He is really good at his work but is very shy of strangers..";
- next;
- mes "[Clerk Rhawyne]";
- mes "He doesn't like to be in places where a lot of people are gathered.";
- mes "That is why we barely see him.";
- close;
- case 4:
- mes "[Clerk Rhawyne]";
- mes "Sapha Certifications are made for outsiders like you.";
- mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city.";
- next;
- mes "[Clerk Rhawyne]";
- mes "The Sapha Certification is used to meet ministers.";
- mes "I guess in order to meet busy ministers, you must at least contribute to our society.";
- close;
- case 5:
- mes "[Clerk Rhawyne]";
- mes "Please feel free to ask questions when you need help.";
- close;
- }
- case 3:
- mes "[Clerk Rhawyne]";
- mes "Please feel free to ask questions when you need help.";
- close;
- }
- mes "¡ð¡ñ¡ô ¡õ ¡ü¢±¢³ ¡ö ¡ò...?";
- mes "¢¤¡ö¡ø ... ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û...";
- next;
- mes "- Cannot communicate with him. -";
- close;
-}
+ case 4:
+ mes "[Clerk Rhawyne]";
+ mes "Exploit certification?";
+ mes "Exploit certifications are made for outsiders like you.";
+ mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city.";
+ next;
+ mes "[Clerk Rhawyne]";
+ mes "The exploit certification is used to meet ministers.";
+ mes "I guess in order to meet busy ministers, you must at least contribute to our society.";
+ close;
+ case 5:
+ mes "[Clerk Rhawyne]";
+ mes "Please feel free to ask questions when you need help.";
+ close;
+ }
+ case 3:
+ mes "[Clerk Rhawyne]";
+ mes "Please feel free to ask questions when you need help.";
+ close;
+ }
}
// Enchantment NPCs
//============================================================
-dic_fild01,240,198,2 script Jalapeno#pa8027 495,{
- set .@cattalk_, rand(1,14);
+- script dic_enc#main -1,{
set .@re$, strnpcinfo(1);
set .@n$, "["+.@re$+"]";
- mes .@n$;
- if (.@cattalk_ == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail.";
- else if (.@cattalk_ == 2) mes "Our people say Ahat looks like a beautiful cat.";
- else if (.@cattalk_ == 3) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha.";
- else if (.@cattalk_ == 4) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf.";
- else if (.@cattalk_ == 5) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather.";
- else if (.@cattalk_ == 6) mes "I recommend getting it from the Dracos nearby. But they only drop it randomly so you may come back empty handed...";
- else if (.@cattalk_ == 7) mes "I sometimes dream of a giant patting me on the head. But I feel more annoyed than afraid.";
- else if (.@cattalk_ == 8) mes "Yup!!";
- else if (.@cattalk_ == 9) mes "I must have been a cat in my previous life.";
- else if (.@cattalk_ == 10) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday.";
- else if (.@cattalk_ == 11) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk.";
- else if (.@cattalk_ == 12) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled.";
- else if (.@cattalk_ == 13) mes "I feel an urge to jump on a pile with my four paws when I see one.";
- else mes "I heard on my way that this Dark Pinguicula has a Withered Flower.";
- next;
- mes .@n$;
- mes "Hmm... This may not be important to you, but...";
- next;
- mes .@n$;
- mes "We had a lot of customers today too.";
- next;
- mes .@n$;
- if (countitem(6304) < 1) {
- if (.@re$ == "Brare") {
- mes "Oh... no luck on Sapha Certifications?";
- next;
- mes .@n$;
- mes "So you haven't got any...";
+ if (!checkweight (1201,1)) {
+ mes "You have too many kinds of items. Let's try again after you reduce the number of items.";
+ close;
+ }
+ if ((MaxWeight - Weight) < 1000) {
+ mes "Cannot proceed because the weight of your items is too heavy. Let's try again after you get rid of some weight.";
+ close;
+ }
+ if (.@re$ == "Kareka") {
+ if (ep13_3_ring2 > 99) {
+ mes "[Kareka]";
+ mes "Do you want to upgrade the ^990099Light of El Dicastes^000000 again?";
next;
- mes .@n$;
- mes "That's sad. They're very are useful, you know...";
+ mes "[Kareka]";
+ mes "Ha ha ha, that is out of the question. This item is very rare and valuable so I cannot give you a new one.";
close;
- } else if (.@re$ == "Mancho") {
- mes "If you work hard in this city, you can get Sapha Certifications from certain people.";
+ }
+ if (countitem(6304) < 1) {
+ mes "[Kareka]";
+ mes "The Exploit Certifications of Sapha that you collect by helping throughout the city has other uses besides meeting the minister.";
next;
- mes .@n$;
- mes "If you do come across one of the certifications, can you bring it to me?";
+ mes "[Kareka]";
+ mes "If you come across an exploit certification, please come back to me.";
next;
- mes .@n$;
- mes "We can make an exchange and you won't regret it.";
+ mes "[Kareka]";
+ mes "I can cast an additional spell to your ^990099Light of El Dicastes^000000 accessory.";
close;
- } else if (.@re$ == "Jalapeno") {
- mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail.";
- next;
- mes .@n$;
- mes "Hmm... This may not be important to you, but...";
+ }
+ mes "[Kareka]";
+ mes "You've come to awaken the ^990099Light of El Dicastes^000000 infinite strength. ";
+ next;
+ if (select("Please explain.:I want to upgrade.") == 1) {
+ mes "[Kareka]";
+ mes "I heard some craftsmen outside of the city can also cast spells on equipment.";
next;
- mes .@n$;
- mes "I've been gathering Sapha Certifications for a year now to meet Ahat.";
+ mes "[Kareka]";
+ mes "I'm the same but at least I don't destroy equipment.";
next;
- mes .@n$;
- mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him.";
+ mes "[Kareka]";
+ mes "If you bring exploit certifications of Sapha, I will cast spells from 1 to 3 steps to your ^990099Light of El Dicastes^000000.";
next;
- mes .@n$;
- mes "If you have any Sapha Certifications to spare, please share them with me. I promise to pay you back in services that you can't get anywhere else.";
- close; }
+ mes "[Kareka]";
+ mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try.";
+ close;
+ }
+ if (countitem(2844) < 1) //Luz de El Dicastes
+ {
+ mes "[Kareka]";
+ mes "Either you are not wearing or don't have the equipment to upgrade on you.";
+ close;
+ }
+ set .@v$, "ring2";
+ set .@Items_, 2844;
}
- if (.@re$ == "Brare") mes "Do you want to look luxurious with ^800080Golden Bells^000000?";
- else if (.@re$ == "Mancho") mes "You must be interested in the ^800080Feral Tail^000000?";
- else if (.@re$ == "Jalapeno") mes "You've come for ^800080Feral Boots^000000. I have just the item for you.";
- next;
- switch(select("Please explain.:I want to reset.:I want to upgrade.")) {
- case 1:
+ else {
+ mes .@n$;
+ set .@cat_hi, rand(1,30);
+ if (.@cat_hi == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail.";
+ if (.@cat_hi == 2) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday.";
+ if (.@cat_hi == 3) mes "I dream sometimes of a giant patting me on the head. But I feel more annoyed than afraid.";
+ if (.@cat_hi == 4) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha.";
+ if (.@cat_hi == 5) mes "Our people say Ahat looks like a beautiful cat.";
+ if (.@cat_hi == 6) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk.";
+ if (.@cat_hi == 7) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather.";
+ if (.@cat_hi == 8) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled.";
+ if (.@cat_hi == 9) mes "I feel an urge to jump on a pile with my four paws when I see one.";
+ if (.@cat_hi == 10) mes "I must have been a cat in my previous life.";
+ if (.@cat_hi == 11) mes "I dreamt about the giant again. I waved my paws annoyed and he kept on patting me.";
+ if (.@cat_hi == 12) mes "Yup!! Was the rumor true that Ahat looks like a human?! ";
+ if (.@cat_hi == 13) mes "I heard on my way that this Pinqucula Dark has a Withered Flower.";
+ if (.@cat_hi == 14) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf nearby.";
+ if (.@cat_hi == 15) mes "There is a guy named Pinguicula nearby who has the Great Leaf nearby.";
+ if (.@cat_hi == 16) mes "I recommend getting it from the Dracos nearby. But then, they only drop it randomly so you may come back empty handed...";
+ else mes "Hmm... This may not be important to you but.";
+ next;
+ mes .@n$;
+ if (countitem(6304) < 1) {
if (.@re$ == "Brare") {
- mes .@n$;
- mes "Hmm. The ^800080Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people.";
- next;
- mes .@n$;
- mes "A random stat effect is casted up to the first and second steps... but...";
- next;
- mes .@n$;
- mes "there is a risk of the item breaking during the third upgrade.";
- next;
- mes .@n$;
- mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
+ mes "Oh... no luck on Sapha Certifications?";
next;
mes .@n$;
- mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
+ mes "So you haven't got any...";
next;
mes .@n$;
- mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2.";
+ mes "That's sad. They're very are useful, you know...";
+ close;
} else if (.@re$ == "Mancho") {
- mes .@n$;
- mes "You say you want me to explain about upgrade?";
- next;
- mes .@n$;
- mes "Hmm. The ^800080Feral Tail^000000 is an unique item. It looks just like our tails.";
+ mes "If you work hard in this city, you will get an Exploit Certification of Sapha.";
next;
mes .@n$;
- mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells in 3 special slots.";
+ mes "If you do come across one of the certifications, can you bring it to me?";
next;
mes .@n$;
- mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
- next;
- mes .@n$;
- mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
- next;
- mes .@n$;
- mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3.";
- next;
- mes .@n$;
- mes "Well... it comes with the same risks as the ^800080Feral Boots^000000 of breaking at the third step of upgrade.";
+ mes "We can make an exchange and you won't regret it.";
+ close;
} else if (.@re$ == "Jalapeno") {
- mes .@n$;
- mes "You say you want me to explain about upgrade?";
- next;
- mes .@n$;
- mes "Hmm. The ^800080Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago.";
- next;
- mes .@n$;
- mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells into 3 secret slots.";
- next;
- mes .@n$;
- mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
+ mes "I've been gathering exploit certifications of Sapha for a year now to meet Ahat.";
next;
mes .@n$;
- mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
+ mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him.";
next;
mes .@n$;
- mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3.";
- next;
+ mes "If you have any exploit certifications of Sapha to spare, please share them with me. I promise to pay you back in services. You'll never get anywhere else.";
+ close;
+ }
+ }
+ if (.@re$ == "Brare") {
+ mes "Do you want to look luxurious with Golden Bells?";
+ set .@Items_,2843;
+ set .@v$, "ring1";
+ }
+ else if (.@re$ == "Mancho") {
+ mes "You must be interested in the ^800080Feral Tail^000000?";
+ set .@Items_,2564;
+ set .@v$, "robe";
+ }
+ else if (.@re$ == "Jalapeno") {
+ mes "You've come for Feral Boots. I have just the item for you.";
+ set .@Items_,2463;
+ set .@v$, "shoe";
+ }
+ next;
+ switch(select("Please explain.:I want to reset.:I want to upgrade.")) {
+ case 1:
+ if (.@re$ == "Brare") {
+ mes .@n$;
+ mes "Hmm. The ^990099Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people.";
+ next;
+ mes .@n$;
+ mes "A random skill is casted up to the first and second steps but";
+ next;
+ mes .@n$;
+ mes "There is a risk of the item breaking during the third upgrade.";
+ } else if (.@re$ == "Mancho") {
+ mes .@n$;
+ mes "You say you want me to explain about upgrade?";
+ next;
+ mes .@n$;
+ mes "Hmm. The ^990099Feral Tail^000000 is an unique item. It looks just like our tails.";
+ next;
+ mes .@n$;
+ mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells.";
+ next;
+ mes "[Mancho]";
+ mes "Well... it comes with the same risks as the ^990099Feral Boots^000000 of breaking at the third step of upgrade.";
+ } else if (.@re$ == "Jalapeno") {
+ mes .@n$;
+ mes "You say you want me to explain about upgrade?";
+ next;
+ mes .@n$;
+ mes "Hmm. The ^990099Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago.";
+ next;
+ mes .@n$;
+ mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells.";
+ next;
+ mes .@n$;
+ mes "Well... some do get broken at the third upgrade and I do have some customers complaining when that happens.......meow";
+ next;
+ mes .@n$;
+ mes "... I almost died in one occasion. (murmuring)";
+ }
+ close;
+ case 2:
mes .@n$;
- mes "Well... some do get broken at the third attempt and I do have some customers complaining when that happens... meow.";
+ if (.@re$ == "Mancho") {
+ mes "Do you want to reset?";
+ mes "This involves ^990000destroying the Feral Tail^000000 you are upgrading and cancelling all records of it. Are you sure?";
+ }
+ else if (.@re$ == "Jalepeno") {
+ mes "Reset? Are you sure?";
+ mes "This involves ^990000destroying the Feral Boots^000000 you are upgrading and cancelling all records of it. Are you sure?";
+ }
+ else if (.@re$ == "Brare") {
+ mes "Reset!!";
+ mes "This involves ^990000destroying the Golden Bell^000000 you are upgrading and cancelling all records of it. Are you sure?";
+ }
next;
+ if(select("Maybe next time.:Please reset it.") == 1) {
+ mes .@n$;
+ mes "When you are ready,";
+ mes "Please come back again";
+ close;
+ }
+ if (countitem(.@Items_) < 1) {
+ mes .@n$;
+ mes "Then, take the equipment off first.";
+ close;
+ }
+ specialeffect2 128;
mes .@n$;
- mes "... I almost died on one occasion. (murmuring)"; }
- close;
- case 2:
- mes .@n$;
- mes "Reset!!";
- mes "This involves ^7E2217destroying the equipment^000000 and cancelling all records of it.";
- next;
- mes .@n$;
- mes "Basically, if you want to start over I'll take your current one away and then you can bring me another one to try to enchant. So are you sure?";
- next;
- if(select("Maybe next time.:Please reset it.")==1) {
- mes .@n$;
- mes "When you are ready,";
- mes "Please come back again";
- close; }
- if (.@re$ == "Brare") set .@Items_,2843;
- else if (.@re$ == "Mancho") set .@Items_,2564;
- else if (.@re$ == "Jalapeno") set .@Items_,2463;
- if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) {
- mes .@n$;
- mes "Then, take the equipment off first.";
- close; }
+ if (.@re$ == "Brare") mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean.";
+ else mes "I only do what I'm asked to do. I've retrieved all equipment and cancelled all records.";
+ delitem .@Items_,1;
+ setd "ep13_3_"+.@v$, 0;
+ close;
+ case 3: break;
+ }
+ if (countitem(.@Items_) < 1) {
mes .@n$;
- mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean.";
- delitem .@Items_,1;
- if (getd("EP13_"+.@re$+"_3") > 1) {
- setd "EP13_"+.@re$+"_3",0;
- setd "EP13_"+.@re$+"_2",0;
- setd "EP13_"+.@re$+"_1",0; }
- else if (getd("EP13_"+.@re$+"_2") > 1) {
- setd "EP13_"+.@re$+"_2",0;
- setd "EP13_"+.@re$+"_1",0; }
- else if (getd("EP13_"+.@re$+"_1") > 1)
- setd "EP13_"+.@re$+"_1",0;
- close;
- case 3:
- if (.@re$ == "Brare") set .@Items_,2843;
- else if (.@re$ == "Mancho") set .@Items_,2564;
- else if (.@re$ == "Jalapeno") set .@Items_,2463;
- if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) {
- mes .@n$;
- mes "But...";
- mes "you don't seem to be wearing or even carrying equipment to upgrade on you.";
- close; }
- if (getd("EP13_"+.@re$+"_1") == 0) {
+ mes "But...";
+ mes "you don't seem to be wearing or even carrying equipment to upgrade on you.";
+ close;
+ }
+ }
+ if (getd("ep13_3_"+.@v$) == 0) {
mes .@n$;
mes "I'm preparing for the";
mes "first step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
- mes "unless you destroy it first.";
+ mes "before you destroy it.";
next;
mes .@n$;
mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?";
- } else if (getd("EP13_"+.@re$+"_3") > 1) {
+ set .@req, 1;
+ }
+ else if (getd("ep13_3_"+.@v$) < 9) {
mes .@n$;
- mes "You want to upgrade ^800080"+getitemname(.@Items_)+"^000000 again?";
+ mes "I'm preparing for the";
+ mes "second step of upgrade.";
+ mes "Once equipment is upgraded";
+ mes "you cannot change the upgrade";
+ mes "before you destroy it.";
next;
mes .@n$;
- mes "I see... the enchantments of the item winds up with are not what you desires..";
- mes "But don't worry about thats! Let's me remove all of your records and go to Jahbong to buy a new one.";
- close;
- } else if (getd("EP13_"+.@re$+"_2") > 1) {
+ mes "Second upgrade step requires ^9900992 Exploit Certifications of Sapha^000000. Do you want to proceed?";
+ set .@req, 2;
+ }
+ else if (getd("ep13_3_"+.@v$) < 69) {
mes .@n$;
mes "I'm preparing for the";
mes "third step of upgrade.";
mes "Once equipment is upgraded";
mes "you cannot change the upgrade";
- mes "unless you destroy it first.";
+ mes "before you destroy it.";
next;
mes .@n$;
- mes "And this is the most important thing,";
+ mes "And this is the most important,";
mes "the risk of equipment to break";
mes "during the third upgrade step is high!";
- mes "And you need ^8000803 Sapha Certification^000000 for the procedure.";
+ mes "And you need ^9900993 Exploit Certifications of Sapha^000000 for the procedure.";
next;
mes .@n$;
mes "Please keep in mind that";
mes "this is a delicate process of";
mes "casting immense power to the equipment.";
mes "Are you ready?";
- } else if (getd("EP13_"+.@re$+"_1") > 1) {
+ set .@req, 3;
+ }
+ else if (getd("ep13_3_"+.@v$) > 68 && countitem(.@Items_)) {
mes .@n$;
- mes "I'm preparing for the";
- mes "second step of upgrade.";
- mes "Once equipment is upgraded";
- mes "you cannot change the upgrade";
- mes "unless you destroy it first.";
+ mes "You are done with the";
+ mes "third step of upgrade.";
next;
mes .@n$;
- mes "Second upgrade step requires ^8000802 Sapha Certification^000000. Do you want to proceed?"; }
+ mes "If you do not like";
+ mes "your equipment upgrade";
+ mes "I can withdraw your equipment";
+ mes "and destroy all records";
+ mes "of it";
+ next;
+ if (select("I'll just use it.:Please take it.") == 1) {
+ mes .@n$;
+ mes "Whenever you change your mind.";
+ mes "Please come back again";
+ close;
+ }
+ specialeffect2 128;
+ mes .@n$;
+ mes "I have erased all previous records";
+ mes "of upgrades to start all over with";
+ mes "any new equipment without upgrades";
+ mes "you bring.";
+ delitem .@Items_,1;
+ setd "ep13_3_"+.@v$, 0;
+ close;
+ }
+ else {
+ mes .@n$;
+ mes "Hm?";
+ mes "Do you want anything from me?";
+ setd "ep13_3_"+.@v$, 0;
+ close;
+ }
next;
- if(select("Maybe next time.:I want to upgrade.")==1) {
+ if(select("Maybe next time.:I want to upgrade.") == 1) {
mes .@n$;
mes "When you are ready,";
mes "Please come back again.";
- close; }
- if (getd("EP13_"+.@re$+"_2") > 1)
- if (countitem(6304) < 3) {
- mes .@n$;
- mes "Third upgrade step requires ^8000803 Sapha Certification^000000.";
- mes "Come back here when you fulfill Sapha in your inventory.";
- close; }
- else if (getd("EP13_"+.@re$+"_1") > 1)
- if (countitem(6304) < 2) {
- mes .@n$;
- mes "Second upgrade step requires ^8000802 Sapha Certification^000000.";
- mes "Come back to me when you fulfill Sapha in your inventory.";
- close; }
+ close;
+ }
+ if (countitem(6304) < .@req) {
+ mes .@n$;
+ mes "But you don't have enough exploit certifications. You need "+.@req+" exploit certification of Sapha for the "+((.@req == 3)?"third":((.@req == 2)?"second":"first"))+" step of upgrade.";
+ close;
+ }
mes .@n$;
mes "Then let's start.";
- close2;
- if (getd("EP13_"+.@re$+"_1") == 0) {
- setd "EP13_"+.@re$+"_1",rand(4760,4767);
- delitem .@Items_,1;
- specialeffect2 101;
- progressbar "ffff00",3;
- delitem 6304,1;
- getitem2 .@Items_,1,1,0,0,0,0,0,getd("EP13_"+.@re$+"_1");
- end;
- } else if (getd("EP13_"+.@re$+"_2") > 1) {
- if (.@re$ == "Brare") {
- set .@EnchantR,rand(1,3);
- if (.@EnchantR == 1) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10);
- else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10);
- } else {
- set .@EnchantR,rand(1,50);
- if (.@EnchantR > 25 && .@EnchantR <= 50) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10);
- else if (.@EnchantR > 10 && .@EnchantR < 26) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10);
- else if (.@EnchantR > 0 && .@EnchantR < 11) setd "EP13_"+.@re$+"_3",4712 + (rand(3) * 10); }
- delitem .@Items_,1;
- specialeffect2 101;
- progressbar "ffff00",3;
- delitem 6304,3;
- if (rand(0,ep13_yong1+99) < ep13_yong1+9)
- getitem2 .@Items_,1,1,0,0,0,getd("EP13_"+.@re$+"_3"),getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1");
+ next;
+ specialeffect2 101;
+ progressbar "ffff00",3;
+ delitem 6304,.@req;
+ if (getd("ep13_3_"+.@v$) == 0) {
+ if (.@re$ == "Kareka") {
+ set .@enc_en, rand(1,45);
+ setarray .@rates, 45,32,30,22,20,12,10,2;
+ }
else {
- npctalk "Oh no....!!!! What happened to the "+getitemname(.@Items_)+"!";
- setd "EP13_"+.@re$+"_1",0;
- setd "EP13_"+.@re$+"_2",0;
- setd "EP13_"+.@re$+"_3",0; }
- end;
- } else if (getd("EP13_"+.@re$+"_1") > 1) {
- delitem .@Items_,1;
- set .@EnchantR,rand(1,3);
- if (.@EnchantR == 1) setd "EP13_"+.@re$+"_2",4711 + (rand(3) * 10);
- else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_2",4710 + (rand(3) * 10);
- specialeffect2 101;
- progressbar "ffff00",3;
- delitem 6304,2;
- getitem2 .@Items_,1,1,0,0,0,0,getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1");
- end; }
+ set .@enc_en, rand(1,40);
+ setarray .@rates, 40,34,30,24,20,14,10,4;
+ }
+ setarray .@var, 1,2,3,4,5,6,7,8;
+ }
+ else if (getd("ep13_3_"+.@v$) <= 8) {
+ if (.@re$ == "Kareka") {
+ set .@enc_en, rand(1,45);
+ setarray .@rates, 45,32,30,17,15,2;
+ }
+ else {
+ set .@enc_en, rand(1,30);
+ setarray .@rates, 30,24,20,14,10,4;
+ }
+ setarray .@var, 10,20,30,40,50,60;
+ }
+ else if (getd("ep13_3_"+.@v$) <= 68) {
+ if (compare(.@v$,"ring")) {
+ set .@enc_en, rand(1,90);
+ setarray .@rates, 90,62,60,32,30,2;
+ setarray .@var, 100,200,400,500,700,800;
+ }
+ else {
+ set .@crs_yong, 140 - (ep13_yong1 / 100);
+ if (.@crs_yong < 95) set .@crs_yong, 95;
+ set .@enc_en, rand(1,.@crs_yong);
+ if (.@enc_en > 90) {
+ delitem .@Items_,1;
+ setd "ep13_3_"+.@v$, 0;
+ mes .@n$;
+ if (.@re$ == "Jalepano") mes "Ha ha ha. See, I told you. Oops, sorry. Forget that I just said that!!";
+ else if (.@re$ == "Mancho") mes "Greed is the reason for failing investments. Tsk, tsk.";
+ else if (.@re$ == "Brare") mes "Oh no....!!!! What happened to the Golden Bell!";
+ close;
+ }
+ setarray .@rates, 90,75,65,60,45,35,30,15,5;
+ setarray .@var, 100,200,300,400,500,600,700,800,900;
+ }
}
+ else {
+ mes .@n$;
+ mes "I'm done. Hehe";
+ close;
+ }
+
+ // Enchant Constants
+ // Ex: .@dex[1]: DEX + 1 | .@cri[5]: CRI + 5 | .@eva[12]: FLEE + 12
+ set .@matk[1], 4760; set .@matk[2], 4761;
+ set .@eva[6], 4762; set .@eva[12], 4763;
+ set .@cri[5], 4764; set .@cri[7], 4765;
+ set .@atk[2], 4766; set .@atk[3], 4767;
+ set .@dex[1], 4720; set .@dex[2], 4721; set .@dex[3], 4722;
+ set .@int[1], 4710; set .@int[2], 4711; set .@int[3], 4712;
+ set .@agi[1], 4730; set .@agi[2], 4731; set .@agi[3], 4732;
+
+ // Enchant attribute is determined by the digit position of variable value (ep13_3_<type>).
+ // For example, assume the variable value is 516:
+ // .@f_<slot>[<index>]
+ // slot: 2 3 4
+ // index: 5 1 6
+
+ // Enchant Format
+ if (compare(.@v$,"ring")) setarray .@f_2[1],.@agi[1],.@agi[2],.@int[1],.@int[2],.@dex[1],.@dex[2];
+ else setarray .@f_2[1],.@agi[1],.@agi[2],.@agi[3],.@int[1],.@int[2],.@int[3],.@dex[1],.@dex[2],.@dex[3];
+ setarray .@f_3[1],.@agi[1],.@agi[2],.@int[1],.@int[2],.@dex[1],.@dex[2];
+ setarray .@f_4[1],.@atk[2],.@atk[3],.@cri[5],.@cri[7],.@eva[6],.@eva[12],.@matk[1],.@matk[2];
+ set .@str$, getd("ep13_3_"+.@v$) + "";
+ set .@len, getstrlen(.@str$);
+ set .@j, 4;
+ set .@c, 1;
+ while ((.@len - .@c) > -1 && getd("ep13_3_"+.@v$)) {
+ setd ".@e_"+.@j, getd(".@f_"+.@j+"["+atoi(charat(.@str$,.@len-.@c))+"]");
+ set .@c, .@c + 1;
+ set .@j, .@j - 1;
+ }
+ for (set .@size, getarraysize(.@rates); .@r <= .@size; set .@r, .@r + 1) {
+ if (.@enc_en > .@rates[.@r]) {
+ setd ".@e_"+.@j, getd(".@f_"+.@j+"["+.@r+"]");
+ break;
+ }
+ }
+ delitem .@Items_,1;
+ getitem2 .@Items_,1,1,0,0,.@e_1,.@e_2,.@e_3,.@e_4;
+ setd "ep13_3_"+.@v$, .@var[.@r-1] + getd("ep13_3_"+.@v$);
+ close;
}
+dic_fild01,240,198,2 duplicate(dic_enc#main) Jalapeno#pa0829 495
+dic_fild01,251,183,3 duplicate(dic_enc#main) Brare#pa0829 495
+dic_fild01,259,172,3 duplicate(dic_enc#main) Mancho#pa0829 495
+dic_in01,353,37,5 duplicate(dic_enc#main) Kareka#pa0829 454
dic_fild01,228,159,4 script Jahbong#pa0829 496,{
mes "[Jahbong]";
@@ -6276,7 +7551,8 @@ dic_fild01,228,159,4 script Jahbong#pa0829 496,{
next;
mes "[Jahbong]";
mes "Come back to me once you have one. I'll give you something good in exchange.";
- close; }
+ close;
+ }
set .@cattalkj,rand(1,9);
if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously.";
else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!";
@@ -6362,158 +7638,193 @@ dic_fild01,228,159,4 script Jahbong#pa0829 496,{
}
}
-dic_fild01,251,183,3 duplicate(Jalapeno#pa8027) Brare#pa0828 495
-dic_fild01,259,172,3 duplicate(Jalapeno#pa8027) Mancho#pa0829 495
-
-dic_in01,353,37,5 script Kareka#pa0829 460,{
- mes "[Kareka]";
- if (countitem(6304)) {
- if (EP13Enchant3 > 1) {
- mes "Do you want to upgrade the";
- mes "^800080Light of El Dicastes^000000 again?";
- next;
- mes "[Kareka]";
- mes "That will cost ^8000806 Sapha Certifications^000000 in order to retry.";
- mes "And note this, your current";
- mes "Light of El Dicastes will be destroyed along with all of it's enchantments.";
- next;
- mes "[Kareka]";
- mes "Are you sure you want to do this?";
- next;
- if(select("No, let me think about it.:Take my Light of El Dicastes.")==1) close;
- mes "[Kareka]";
- if (countitem(6304) < 6) {
- mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!";
- mes "Don't try to cheat me!";
- close; }
- mes "Ok, let's get this started.";
- mes "I'm going to remove all enchantments from your";
- mes "Light of El Dicastes.";
- mes "Haaap~~!";
- close2;
- specialeffect2 101;
- progressbar "ffff00",3;
- set EP13Enchant1,0;
- set EP13Enchant2,0;
- set EP13Enchant3,0;
- delitem 6304,6;
- delitem 2844,1;
- getitem 2844,1;
- end; }
- mes "You've come to awaken the";
- mes "^800080Light El Dicastes^000000' infinite strength. ";
- next;
- switch(select("Please explain.:I want to upgrade.")) {
- case 1:
- mes "[Kareka]";
- mes "I heard some craftsmen outside of the city can also cast spells on equipment.";
- next;
- mes "[Kareka]";
- mes "I'm the same but at least I don't destroy equipment.";
- next;
- mes "[Kareka]";
- mes "If you bring Sapha Certifications, I will cast spells from 1 to 3 steps to your ^800080Light of El Dicastes^000000.";
- next;
- mes "[Kareka]";
- mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12.";
- next;
- mes "[Kareka]";
- mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2.";
- next;
- mes "[Kareka]";
- mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2.";
- next;
- mes "[Kareka]";
- mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try.";
+// Cat Hand Agent
+//============================================================
+moc_para01,44,19,3 script Cat Hand Agent#gekk 496,{
+ if (BaseLevel < 70) {
+ mes "[Cat Hand Agent]";
+ mes "Hey, human! Did you come to make a request, too? When will it be my turn?";
+ mes "[Cat Hand Agent]";
+ mes "Our Cat Hand Merchant group really needs any help it can get. But by the looks of all those requests that Ebenor is holding in his hand, Cat Hand Merchant will be closed by the time my request is put up on the board!";
+ mes "[Cat Hand Agent]";
+ mes "It breaks my heart to think my colleagues will be shivering in the blizzard. I hope I don't get into trouble since I can't do anything about it, right?";
+ close;
+ }
+ if (ep13_start != 100) {
+ mes "[Cat Hand Agent]";
+ mes "Hey, human! Did you come to make a request, too? When will it be my turn?";
+ next;
+ mes "[Cat Hand Agent]";
+ mes "Our Cat Hand Merchant group really needs any help it can get. But by the looks of all those requests that Ebenor is holding in his hand, Cat Hand Merchant will be closed by the time my request is put up on the board!";
+ next;
+ mes "[Cat Hand Agent]";
+ mes "It breaks my heart to think my colleagues will be shivering in the blizzard. I hope I don't get into trouble since I can't do anything about it, right?";
+ next;
+ if (select ("Why don't you collect it yourself?:I'm sorry to hear that.") == 1) {
+ emotion ET_HUK;
+ mes "[Cat Hand Agent]";
+ mes "Human!! You're a genius!!";
+ mes "How did you come up with that?";
+ next;
+ mes "[Agent Geck]";
+ mes "I'm Agent Geck from the Cat Hand Merchant.";
+ mes "Car Paw Merchant has been wandering for a long time in this Midgard world ever since we lost our homeland.";
+ next;
+ mes "[Agent Geck]";
+ mes "But now we realize there is no place for our group here in Midgard.";
+ mes "Geck, Gyareuk and Gorureung did a lot of thinking about it.";
+ next;
+ mes "[Agent Geck]";
+ mes "But we finally found a place to settle!";
+ mes "It may be a bit cold but there are no Kafra or Jonda there!";
+ mes "We will gain ground in our new land!";
+ next;
+ mes "[Agent Geck]";
+ mes "But of course, we don't have any influence over there to start with.";
+ mes "However, we plan to spare no efforts on it.";
+ next;
+ mes "[Agent Geck]";
+ mes "Human!! Did you know there is a huge hole near the Morroc village and nearby area?";
+ mes "They say you can travel to a new area through the hole!";
+ next;
+ mes "[Agent Geck]";
+ mes "But you will have to go through tests and research to get to a place before trying it out.";
+ mes "To me, I think its all nonsense to go through the trouble!";
+ next;
+ mes "[Agent Geck]";
+ mes "We must send someone as soon as possible to start exploring the area.";
+ mes "While the humans are frittering away, our Cat Hand Merchant should settle first and continue with our research.";
+ next;
+ if (select ("I also want to go and help the merchants.:I'm not interested.") == 1) {
+ mes "[Agent Geck]";
+ mes "You are better than other humans!";
+ mes "If you really mean it, then sign here.";
+ mes "I'm collecting signs to get on Gyareuk's good side... never mind. I will let them know you are my sponsor!";
+ next;
+ input .@inputstr$;
+ mes "[Agent Geck]";
+ mes "" + name + "? Human names are strange to me.";
+ next;
+ mes "[Agent Geck]";
+ mes "Now you are Geck's personal slav... sponsor.";
+ mes "Don't ask why you aren't Merchant sponsor.";
+ mes "A good human does not poke around where they are not supposed to.";
+ next;
+ mes "[Agent Geck]";
+ mes "Now since you've signed, all we need to do is leave for the other world.";
+ mes "I heard humans call it Ash-Vacuum.";
+ mes "Nobody explained to Geck why it was called that.";
+ next;
+ mes "[Agent Geck]";
+ mes "But human.";
+ mes "You will need to pay to get to the Ash-Vacuum.";
+ mes "There wouldn't be any expense for Geck to send you there myself but we must ask for help from other agents.";
+ next;
+ mes "[Agent Geck]";
+ mes "So you will need some money to buy fish for agents who help you.";
+ mes "I will introduce you to an agent who will send you to the other world with no questions asked for only 50,000 zeny.";
+ next;
+ if (select ("Pay 50,000 zeny.:No way!") == 1) {
+ if (Zeny < 50000) {
+ mes "[Agent Geck]";
+ mes "Geck learned not to deal with people who can't pay.";
+ close;
+ }
+ mes "[Agent Geck]";
+ mes "With this, our contract is now complete.";
+ mes "Geck will help you to get to Ash-Vacuum in one piece.";
+ set Zeny, Zeny - 50000;
+ set ep13_start, 100;
+ next;
+ mes "[Agent Geck]";
+ mes "Don't forget, human. The reason why Geck is helping you is to help the Cat Hand Merchant working hard in the other world.";
+ next;
+ mes "[Agent Geck]";
+ mes "Now, I will transport you. Go meet our agent in the right corner.";
+ close2;
+ warp "moc_fild20", 342, 198;
+ end;
+ }
+ mes "[Agent Geck]";
+ mes "Geck doesn't force humans.";
+ mes "But I think you will change your mind.";
+ close;
+ }
+ mes "[Agent Geck]";
+ mes "Did you meet the Cat Hand Merchant in Ash-Vacuum, human?";
close;
- case 2:
- if (isequipped(2844) == 1 || countitem(2844) < 1) {
- mes "[Kareka]";
- mes "You can't be wearing the Light of El Dicastes while I upgrade it.";
- close; }
- mes "[Kareka]";
- if (EP13Enchant1 == 0) {
- mes "I'm preparing for the";
- mes "first step of upgrade.";
- mes "Once equipment is upgraded";
- mes "you cannot change the upgrade";
- mes "unless you destroy it first.";
- next;
- mes "[Kareka]";
- mes "First upgrade step requires";
- mes "^8000801 Sapha Certification^000000.";
- mes "Do you want to proceed?";
- } else if (EP13Enchant2 > 1) {
- mes "I'm preparing for the";
- mes "third step of upgrade.";
- mes "Once equipment is upgraded";
- mes "unless you destroy it first.";
- next;
- mes "[Kareka]";
- mes "You won't have to worry of this Light of El Dicastes getting broken from casting additional magical spells to it. I think so.";
- next;
- mes "[Kareka]";
- mes "Third upgrade step requires 3 Sapha Certification. Do you want to proceed?";
- } else if (EP13Enchant1 > 1) {
- mes "I'm preparing for the";
- mes "second step of upgrade.";
- mes "Once equipment is upgraded";
- mes "you cannot change the upgrade";
- mes "unless you destroy it first.";
- next;
- mes "[Kareka]";
- mes "Second upgrade step requires 2 Sapha Certifications. Do you want to proceed?"; }
- next;
- if(select("Maybe next time.:I want to upgrade.")==1) {
- mes "[Kareka]";
- mes "When you are ready,";
- mes "Please come back again";
- close; }
- mes "[Kareka]";
- if (EP13Enchant2 > 1 && countitem(6304) < 3) {
- mes "Sorry, but you need to know... your Sapha is not enough to do third stage, please come back again.";
- close; }
- else if ((EP13Enchant1 > 1 && countitem(6304) < 2) || (EP13Enchant1 == 0 && countitem(6304) < 1)) {
- mes "Please come back here when you collect enough Sapha.";
- close; }
- mes "Then let's start.";
- close2;
- if (EP13Enchant1 == 0) {
- set EP13Enchant1,rand(4760,4767);
- specialeffect2 101;
- delitem 6304,1;
- progressbar "ffff00",3;
- delitem 2844,1;
- getitem2 2844,1,1,0,0,0,0,0,EP13Enchant1;
- end;
- } else if (EP13Enchant2 > 1) {
- set .@EnchantR,rand(1,3);
- if (.@EnchantR == 1) set EP13Enchant1,4711 + (rand(3) * 10);
- else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant1,4710 + (rand(3) * 10);
- specialeffect2 101;
- delitem 6304,3;
- progressbar "ffff00",3;
- delitem 2844,1;
- getitem2 2844,1,1,0,0,0,EP13Enchant3,EP13Enchant2,EP13Enchant1;
- end;
- } else if (EP13Enchant1 > 1) {
- set .@EnchantR,rand(1,3);
- if (.@EnchantR == 1) set EP13Enchant2,4711 + (rand(3) * 10);
- else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant2,4710 + (rand(3) * 10);
- specialeffect2 101;
- delitem 6304,2;
- progressbar "ffff00",3;
- delitem 2844,1;
- getitem2 2844,1,1,0,0,0,0,EP13Enchant2,EP13Enchant1;
- end; }
- }
+ }
+ mes "[Cat Hand Agent]";
+ mes "But our Cat Hand Merchant will overcome any obstacle!";
+ close;
}
- mes "The Sapha Certifications that you collect by helping throughout the city has other uses besides meeting the minister.";
+ mes "[Agent Geck]";
+ mes "Did you meet the Cat Hand Merchant in Ash-Vacuum, human?";
next;
- mes "[Kareka]";
- mes "If you come across an Sapha Certification, please come back to me.";
+ if (select ("Send me back:I'm busy") == 1) {
+ mes "[Agent Geck]";
+ mes "There is no time to waste, human!";
+ mes "I'll send you back right away!";
+ warp "moc_fild20", 342, 198;
+ close;
+ }
+ mes "[Agent Geck]";
+ mes "Hey, human! Didn't you say you will help the Cat Hand Merchant!";
+ close;
+}
+
+moc_fild20,368,197,3 script Cat#to22 876,{
+ if (ep13_start != 100) {
+ mes "[Cat]";
+ mes "Meow~";
+ close;
+ }
+ mes "A small Cat Hand Agent looks at you and nods its head towards the back.";
+ mes "Looks like it wants you to step up on its back to climb over the wall.";
next;
- mes "[Kareka]";
- mes "I can cast an additional spell to your ^800080Light of El Dicastes^000000 accessory.";
+ if (select ("But you are so cute...:Let's do this!") == 1) {
+ mes "The small Cat Hand Agent has small black patterns as if it were stamped on it's white fur.";
+ next;
+ mes "The small body isn't as tall as your ankle and its small but thick paws look like little cushions. The ears that bent backwards when it looked at how big you were stirred up your protective instinct.";
+ next;
+ mes "You don't seem to have the nerve to step on the Cat Hand Agent.";
+ emotion ET_CRY;
+ close;
+ }
+ mes "You look at the Cat Hand Agent's small back and climb over the wall as quick as possible so that it wouldn't notice your weight.";
+ close2;
+ warp "moc_fild22b", 175, 159;
+ end;
+}
+
+moc_fild22b,182,179,3 script Cat Hand Agent#Tat 495,{
+ if (ep13_start != 100) {
+ mes "[Cat Hand Agent]";
+ mes "This place as no meaning for us.";
+ close;
+ }
+ mes "[Cat Hand Agent]";
+ mes "Heard from Geck.";
+ mes "I'm the Cat Hand Merchant's rising star, Tat.";
+ next;
+ mes "[Tat]";
+ mes "I heard you are offering high-quality fish to pay for our passage.";
+ mes "I also heard the fish is very fresh and has shiny golden scales.";
+ next;
+ mes "[Tat]";
+ mes "I usually only allow our Cat Hand Merchant agents to go through but since you are here on Geck's behalf and seeing you are reliable, I'll let you through.";
+ next;
+ mes "[Tat]";
+ mes "Are you ready?";
+ next;
+ if (select ("To the other world!:I need some time.") == 1) {
+ mes "[Tat]";
+ mes "Don't forget you are in debt to the Cat Hand Merchant, human!";
+ close2;
+ warp "mid_camp", 210, 291;
+ end;
+ }
+ mes "[Tat]";
+ mes "Aren't you suppose to be done getting ready before you come here?";
close;
-} \ No newline at end of file
+}
diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt
index 2f1950a9c..4c767df67 100644
--- a/npc/re/warps/cities/dicastes.txt
+++ b/npc/re/warps/cities/dicastes.txt
@@ -1,9 +1,9 @@
//===== rAthena Script =======================================
//= El Dicastes Warp Script
//===== By: ==================================================
-//= Chilly
+//= Chilly, Muad_Dib
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -12,181 +12,63 @@
//= 1.0 First Version.
//= 1.1 Added Elevators.
//= 1.2 Removed a warp. [Joseph]
+//= 1.3 Updated to match official script. [Joseph]
//============================================================
// Town Warps
-dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,31
-dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,283
-dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,372,102
-dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,294
-dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,52
-dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,96,257
-dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,99
-dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,136,106
-dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,345,271
-dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,172
-dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,81
-dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,198,349
-dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,247
-dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,120,234
-dic_in01,242,180,0 warp eldicastes0015 1,1,dic_in01,138,223
-dic_in01,300,248,0 warp eldicastes0016 1,1,dic_in01,262,191
+dicastes01,283,285,0 warp eldicastes0001 1,1,dic_in01,45,30
+dic_in01,45,28,0 warp eldicastes0002 1,1,dicastes01,281,284
+dicastes01,163,297,0 warp eldicastes0003 1,1,dic_in01,371,101
+dic_in01,372,99,0 warp eldicastes0004 1,1,dicastes01,163,295
+dicastes01,94,259,0 warp eldicastes0005 1,1,dic_in01,390,53
+dic_in01,390,55,0 warp eldicastes0006 1,1,dicastes01,95,257
+dicastes01,136,103,0 warp eldicastes0007 1,1,dic_in01,26,98
+dic_in01,26,96,0 warp eldicastes0008 1,1,dicastes01,137,106
+dicastes01,255,175,0 warp eldicastes0009 1,1,dic_in01,344,272
+dic_in01,342,271,0 warp eldicastes0010 1,1,dicastes01,255,173
+dicastes01,198,353,0 warp eldicastes0011 1,1,dicastes02,120,80
+dicastes02,120,77,0 warp eldicastes0012 1,1,dicastes01,197,351
+dicastes02,120,237,0 warp eldicastes0013 1,1,dic_in01,45,246
+dic_in01,45,244,0 warp eldicastes0014 1,1,dicastes02,119,235
+dic_in01,299,248,0 warp eldicastes0015 1,1,dic_in01,262,191
-// Elevators
-dic_in01,46,288,4 script Elevator#01 111,{
- switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
- case 1:
- warp "dic_in01",46,286;
- end;
- case 2:
- warp "dic_in01",36,212;
- end;
- case 3:
- warp "dic_in01",122,282;
- end;
- case 4:
- warp "dic_in01",122,201;
- end;
- }
+dic_in01,242,182,0 script eldicastes0016 844,{
+ if (isequipped(2782)) select("Administrative Office");
+ else select("¡÷¡ú¡ð");
+ warp "dic_in01",138,221;
+ end;
}
-dic_in01,36,214,4 script Elevator#02 111,{
- switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
- case 1:
- warp "dic_in01",46,286;
- end;
- case 2:
- warp "dic_in01",36,212;
- end;
- case 3:
- warp "dic_in01",122,282;
- end;
- case 4:
- warp "dic_in01",122,201;
- end;
- }
-}
-
-dic_in01,122,284,4 script Elevator#03 111,{
- switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
- case 1:
- warp "dic_in01",46,286;
- end;
- case 2:
- warp "dic_in01",36,212;
- end;
- case 3:
- warp "dic_in01",122,282;
- end;
- case 4:
- warp "dic_in01",122,201;
- end;
- }
-}
-
-dic_in01,123,205,4 script Elevator#04 111,{
- switch(select("Headquarters","Document Vault","General Command Room","Top Secret")) {
- case 1:
- warp "dic_in01",46,286;
- end;
- case 2:
- warp "dic_in01",36,212;
- end;
- case 3:
- warp "dic_in01",122,282;
- end;
- case 4:
- warp "dic_in01",122,202;
- end;
- }
-}
-
-dic_in01,44,116,4 script Elevator#05 111,{
- switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
- case 1:
- warp "dic_in01",42,116;
- end;
- case 2:
- warp "dic_in01",110,108;
- end;
- case 3:
- warp "dic_in01",178,108;
- end;
- case 4:
- warp "dic_in01",260,116;
- end;
- }
-}
-
-dic_in01,112,108,4 script Elevator#06 111,{
- switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
- case 1:
- warp "dic_in01",42,116;
- end;
- case 2:
- warp "dic_in01",110,108;
- end;
- case 3:
- warp "dic_in01",178,108;
- end;
- case 4:
- warp "dic_in01",260,116;
- end;
- }
-}
-
-dic_in01,180,108,4 script Elevator#07 111,{
- switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
- case 1:
- warp "dic_in01",42,116;
- end;
- case 2:
- warp "dic_in01",110,108;
- end;
- case 3:
- warp "dic_in01",178,108;
- end;
- case 4:
- warp "dic_in01",260,116;
- end;
- }
-}
-
-dic_in01,262,116,4 script Elevator#08 111,{
- switch(select("1st Floor Residence","2nd Floor Residence","3rd Floor Residence","The Pub")) {
- case 1:
- warp "dic_in01",42,116;
- end;
- case 2:
- warp "dic_in01",110,108;
- end;
- case 3:
- warp "dic_in01",178,108;
- end;
- case 4:
- warp "dic_in01",260,116;
- end;
+// Elevators
+- script Elevator#main -1,{
+ set .@n, atoi(strnpcinfo(2));
+ set .@eq, (isequipped(2782))?1:0;
+ if (.@n <= 4) {
+ set .@m$, (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"¢³¡ð¡Ð:¡ñ¡ñ¡ò:¡ø¡ø¡ð:¡÷¡ú¡ð";
+ setarray .@xy, 45,286,36,212,122,282,121,201;
}
-}
-
-dic_in01,388,272,4 script Elevator#09 111,{
- switch(select("Battle Room","Residence Area")) {
- case 1:
- warp "dic_in01",386,272;
- end;
- case 2:
- warp "dic_in01",386,208;
- end;
+ else if (.@n <= 11) {
+ set .@m$, (.@eq)?"Residential Zone 1:Residential Zone 2:Residential Zone 3:Pub Burman Flone":"¡ô¡õ¡ñ ¡þ :¢³¡ü¡Ð ¡ú :¡ï¢³¢¤ ¢² :¢±¡Ð¡ñ";
+ setarray .@xy, 42,115,110,108,178,108,260,115;
}
-}
-
-dic_in01,388,208,4 script Elevator#10 111,{
- switch(select("Battle Room","Residence Area")) {
- case 1:
- warp "dic_in01",386,272;
- end;
- case 2:
- warp "dic_in01",386,208;
- end;
+ else if (.@n <= 13) {
+ set .@m$, (.@eq)?"Battle Station:Galten Quarters":"¡ø¡ô¡ï ¡ò :¡ü¡÷¡ó ¡÷ ";
+ setarray .@xy, 385,272,385,208;
}
+ set .@m, select(.@m$) - 1;
+ warp "dic_in01",.@xy[.@m*2],.@xy[.@m*2+1];
+ end;
}
+dic_in01,46,288,0 duplicate(Elevator#main) Elevator#1 844
+dic_in01,122,284,0 duplicate(Elevator#main) Elevator#2 844
+dic_in01,121,203,0 duplicate(Elevator#main) Elevator#3 844
+dic_in01,35,214,0 duplicate(Elevator#main) Elevator#4 844
+dic_in01,44,116,0 duplicate(Elevator#main) Elevator#5 844
+dic_in01,112,108,0 duplicate(Elevator#main) Elevator#6 844
+dic_in01,180,108,0 duplicate(Elevator#main) Elevator#7 844
+dic_in01,261,115,0 duplicate(Elevator#main) Elevator#8 844
+dic_in01,57,48,0 duplicate(Elevator#main) Elevator#9 844
+dic_in01,137,46,0 duplicate(Elevator#main) Elevator#10 844
+dic_in01,222,46,0 duplicate(Elevator#main) Elevator#11 844
+dic_in01,388,272,0 duplicate(Elevator#main) Elevator#12 844
+dic_in01,389,208,0 duplicate(Elevator#main) Elevator#13 844 \ No newline at end of file
diff --git a/npc/re/warps/dungeons/dic_dun.txt b/npc/re/warps/dungeons/dic_dun.txt
index 63d5e8f0b..2af6d4445 100644
--- a/npc/re/warps/dungeons/dic_dun.txt
+++ b/npc/re/warps/dungeons/dic_dun.txt
@@ -1,24 +1,25 @@
//===== rAthena Script =======================================
//= Scaraba Hole Warp Script
//===== By: ==================================================
-//= Chilly
+//= Chilly, Muad_Dib
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Warp Points for Scaraba Hole
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Updated to match official script. [Joseph]
//============================================================
-dic_dun01,88,212,0 warp scarabahole0001 1,1,dic_dun01,168,228
-dic_dun01,164,228,0 warp scarabahole0002 1,1,dic_dun01,84,212
+dic_dun01,87,212,0 warp scarabahole0001 1,1,dic_dun01,169,227
+dic_dun01,165,227,0 warp scarabahole0002 1,1,dic_dun01,83,212
dic_dun01,371,228,0 warp scarabahole0003 1,1,dic_dun01,32,156
dic_dun01,28,156,0 warp scarabahole0004 1,1,dic_dun01,367,228
dic_dun01,371,172,0 warp scarabahole0005 1,1,dic_dun01,32,100
dic_dun01,28,100,0 warp scarabahole0006 1,1,dic_dun01,367,172
-dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,103
-dic_dun01,370,100,0 warp scarabahole0008 1,1,dic_dun01,33,44
-dic_dun01,29,44,0 warp scarabahole0009 1,1,dic_dun01,366,100
-dic_dun03,102,148,0 warp scarabahole0010 1,1,dic_dun01,290,103
+dic_dun02,102,148,0 warp scarabahole0007 1,1,dic_dun01,290,99
+dic_dun01,371,100,0 warp scarabahole0008 1,1,dic_dun01,33,43
+dic_dun01,29,43,0 warp scarabahole0009 1,1,dic_dun01,367,100
+dic_dun03,101,148,0 warp scarabahole0010 1,1,dic_dun01,286,102
diff --git a/npc/re/warps/fields/dic_fild.txt b/npc/re/warps/fields/dic_fild.txt
index 10c9a5635..d49b5f5c7 100644
--- a/npc/re/warps/fields/dic_fild.txt
+++ b/npc/re/warps/fields/dic_fild.txt
@@ -1,19 +1,20 @@
//===== rAthena Script =======================================
//= El Dicastes Field Warp Script
//===== By: ==================================================
-//= Chilly
+//= Chilly, Muad_Dib
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Warp Points for El Dicastes Field
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Updated to match the official script. [Joseph]
//============================================================
dic_dun01,371,44,0 warp dic_field0001 1,1,dic_fild01,28,79
-dic_fild01,24,79,0 warp dic_field0002 1,1,dic_dun01,367,44
-dic_fild01,69,23,0 warp dic_field0003 1,1,dic_fild02,71,371
-dic_fild02,71,375,0 warp dic_field0004 1,1,dic_fild01,69,27
-dicastes01,199,34,0 warp dic_field0005 1,1,dic_fild01,150,277
+dic_fild01,24,79,0 warp dic_field0002 1,1,dic_dun01,366,45
+dic_fild01,69,23,0 warp dic_field0003 1,1,dic_fild02,70,373
+dic_fild02,71,375,0 warp dic_field0004 1,1,dic_fild01,69,25
+dicastes01,199,34,0 warp dic_field0005 1,1,dic_fild01,149,279