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-rw-r--r--npc/Changelog.txt13
-rw-r--r--npc/battleground/bg_common.txt483
-rw-r--r--npc/battleground/bg_flavius_01.txt4
-rw-r--r--npc/battleground/bg_flavius_02.txt4
-rw-r--r--npc/battleground/bg_kvm01.txt391
-rw-r--r--npc/battleground/bg_kvm02.txt391
-rw-r--r--npc/battleground/bg_kvm03.txt391
-rw-r--r--npc/battleground/bg_tierra_01.txt4
-rw-r--r--npc/battleground/bg_tierra_02.txt4
-rw-r--r--npc/battleground/kvm/kvm01.txt435
-rw-r--r--npc/battleground/kvm/kvm02.txt432
-rw-r--r--npc/battleground/kvm/kvm03.txt434
-rw-r--r--npc/battleground/kvm/kvm_enter.txt211
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt313
-rw-r--r--npc/other/Global_Functions.txt55
-rw-r--r--npc/other/arena/arena_aco.txt7
-rw-r--r--npc/other/arena/arena_party.txt5
-rw-r--r--npc/scripts_athena.conf7
18 files changed, 1944 insertions, 1640 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 00cc42438..b8b441b74 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,19 @@
Date Added
======
2010/07/29
+ * Rev. 14369 A rather large overhaul of the battlegrounds. [L0ne_W0lf]
+ - in bg_common.txt, stripped out KvM npcs, fixed coordinates.
+ - Needs to be tested, none of the BG files are on by default.
+ - Created subfolder battleground/KvM/ which now holds KVM files.
+ - Added kvm_enter.txt, which warps players to the waiting rooms.
+ - Added kvm_item_pay.txt, which holds the point redemption NPC.
+ - Made the KvM battlegrounds work closer to official, needs work.
+ * Corrected variable typos in the acolyte arena. (bugreport:4374)
+ * Corrected donpcevent typo in the party arena. (bugreport:4374)
+ * Added two global functions which will return equip data as strings.
+ - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger")
+ - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor")
+2010/07/29
* Rev. 14366 Added the acolyte-specific arena to the Izlude arena. [L0ne_W0lf]
2010/07/08
* Rev. 14362 Official Lighthalzen Gangster Alert script. [Gepard]
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index c9dd7c232..3c6ce01a6 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -10,7 +10,6 @@ bat_room mapflag nowarpto
bat_room mapflag nobranch
bat_room mapflag nopenalty
bat_room mapflag noteleport
-bat_room mapflag nosave SavePoint
// BattleGround Warper - Entrance
// *********************************************************************
@@ -178,9 +177,9 @@ function script Time2Str {
return .@Time$;
}
-// Guillaume Knight - Tierra Valley
+// Guillaume Knight - Tierra Gorge
// *********************************************************************
-bat_room,159,178,5 script Guillaume Knight#1 417,{
+bat_room,127,178,5 script Guillaume Knight#1 417,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -199,7 +198,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{
// Tierra Officer - Guillaume
// *********************************************************************
-bat_room,156,178,5 script Tierra Valley Officer#1 418,{
+bat_room,124,178,5 script Tierra Gorge Officer#1 418,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@@ -244,13 +243,13 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{
mes "Good luck!";
close2;
- warp "bat_room",85,224;
+ warp "bat_room",57,223;
end;
}
-// Croix Knight - Tierra Valley
+// Croix Knight - Tierra Gorge
// *********************************************************************
-bat_room,159,121,1 script Croix Knight#1 413,{
+bat_room,127,121,1 script Croix Knight#1 413,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -269,7 +268,7 @@ bat_room,159,121,1 script Croix Knight#1 413,{
// Tierra Officer - Croix
// *********************************************************************
-bat_room,156,121,1 script Tierra Valley Officer#2 414,{
+bat_room,125,121,1 script Tierra Gorge Officer#2 414,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@@ -314,13 +313,13 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
mes "Good luck!";
close2;
- warp "bat_room",85,208;
+ warp "bat_room",57,207;
end;
}
// Guillaume Knight - Tierra
// *********************************************************************
-bat_room,167,178,5 script Guillaume Knight#2 417,{
+bat_room,143,178,5 script Guillaume Knight#2 417,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -339,7 +338,7 @@ bat_room,167,178,5 script Guillaume Knight#2 417,{
// Tierra Officer - Guillaume
// *********************************************************************
-bat_room,164,178,5 script Tierra Valley Officer#3 418,{
+bat_room,140,178,5 script Tierra Gorge Officer#3 418,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@@ -384,13 +383,13 @@ bat_room,164,178,5 script Tierra Valley Officer#3 418,{
mes "Good luck!";
close2;
- warp "bat_room",57,94;
+ warp "bat_room",114,223;
end;
}
// Croix Knight - Tierra
// *********************************************************************
-bat_room,167,121,1 script Croix Knight#2 413,{
+bat_room,143,121,1 script Croix Knight#2 413,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -409,7 +408,7 @@ bat_room,167,121,1 script Croix Knight#2 413,{
// Tierra Officer - Croix
// *********************************************************************
-bat_room,164,121,1 script Tierra Valley Officer#4 414,{
+bat_room,140,121,1 script Tierra Gorge Officer#4 414,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@@ -454,13 +453,13 @@ bat_room,164,121,1 script Tierra Valley Officer#4 414,{
mes "Good luck!";
close2;
- warp "bat_room",57,77;
+ warp "bat_room",114,204;
end;
}
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,175,178,5 script Guillaume Knight#3 417,{
+bat_room,135,178,5 script Guillaume Knight#3 417,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -480,7 +479,7 @@ bat_room,175,178,5 script Guillaume Knight#3 417,{
// Flavius Officer - Guillaume
// *********************************************************************
-bat_room,172,178,5 script Flavius Officer#1 418,{
+bat_room,133,178,5 script Flavius Officer#1 418,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@@ -525,13 +524,13 @@ bat_room,172,178,5 script Flavius Officer#1 418,{
mes "Good luck!";
close2;
- warp "bat_room",85,94;
+ warp "bat_room",85,223;
end;
}
// Croix Knight - Flavius
// *********************************************************************
-bat_room,175,121,1 script Croix Knight#3 413,{
+bat_room,135,121,1 script Croix Knight#3 413,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -551,7 +550,7 @@ bat_room,175,121,1 script Croix Knight#3 413,{
// Flavius Officerer - Croix
// *********************************************************************
-bat_room,172,121,1 script Flavius Officer#2 414,{
+bat_room,133,121,1 script Flavius Officer#2 414,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@@ -596,7 +595,7 @@ bat_room,172,121,1 script Flavius Officer#2 414,{
mes "Good luck!";
close2;
- warp "bat_room",85,77;
+ warp "bat_room",85,207;
end;
}
@@ -667,7 +666,7 @@ bat_room,148,178,5 script Flavius Officer#3 418,{
mes "Good luck!";
close2;
- warp "bat_room",253,94;
+ warp "bat_room",141,207;
end;
}
@@ -738,415 +737,7 @@ bat_room,148,121,1 script Flavius Officer#4 414,{
mes "Good luck!";
close2;
- warp "bat_room",253,77;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,143,178,5 script Guillaume Knight#5 417,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,143,121,1 script Croix Knight#5 413,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 80 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",253,208;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,135,178,5 script Guillaume Knight#6 417,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 60 || BaseLevel > 79 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",225,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,135,121,1 script Croix Knight#6 413,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel < 60 || BaseLevel > 79 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",225,208;
- end;
-}
-
-// Guillaume Knight - KvM
-// *********************************************************************
-bat_room,127,178,5 script Guillaume Knight#7 417,{
- mes "[Guillaume Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Guillaume Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Guillaume Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Guillaume Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officerer - Guillaume
-// *********************************************************************
-bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
- mes "[KVM Officer]";
- if( Bat_Team == 2 )
- {
- mes "Get out of here you stinky Croix!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel > 59 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",197,224;
- end;
-}
-
-// Croix Knight - KvM
-// *********************************************************************
-bat_room,127,121,1 script Croix Knight#7 413,{
- mes "[Croix Knight]";
- mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
- next;
- mes "[Croix Knight]";
- mes "The first team to lose all their soldiers loses.";
- next;
- mes "[Croix Knight]";
- mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
- next;
- mes "[Croix Knight]";
- mes "Are you ready for battle? Then apply with the recruiter next to me!";
- close;
-}
-
-// KvM Officer - Croix
-// *********************************************************************
-bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
- mes "[KVM Officer]";
- if( Bat_Team == 1 )
- {
- mes "Get out of here you stupid Guillaume!";
- close;
- }
-
- if( Bat_Team == 0 )
- {
- mes "Please sign up for an army with Prince Croix or General Guillaume!";
- close;
- }
-
- mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
- next;
- if( select("I want to join your army!:End Conversation") == 2 )
- close;
-
- mes "[KVM Officer]";
- if( BG_Delay_Tick >= gettimetick(2) )
- {
- mes "You are a Deserter!!";
- mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
- close;
- }
-
- if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
- if( checkquest(6025,PLAYTIME) != -1 )
- {
- mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
- next;
- mes "[KVM Officer]";
- mes "Stand-by for KvM Battle until the time limit passes.";
- close;
- }
-
- if( BaseLevel > 59 )
- {
- mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
- close;
- }
-
- mes "Good luck!";
- close2;
- warp "bat_room",197,208;
+ warp "bat_room",141,227;
end;
}
@@ -1181,10 +772,10 @@ bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
// Free BG
bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
-// Tierra Valley bat_a02
+// Tierra Gorge bat_a02
bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
-// Tierra Valley bat_a01
+// Tierra Gorge bat_a01
bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
// Free BG
@@ -1203,31 +794,22 @@ bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1
bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1
bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1
// Free BG
-bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1
-bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1
-// Free BG
bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1
bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1
-// KvM bat_c03
-bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1
-bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1
// Free BG
bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1
bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
-// KvM bat_c02
-bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1
-bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1
// Flavius bat_b01
bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
-// KvM bat_c01
+// Unknown
bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
// Badges Repairman
// *********************************************************************
-bat_room,138,144,5 script Repairman#bg 99,{
+bat_room,138,144,5 script Repairman#bg 86,{
callfunc "repairmain","Repairman";
end;
}
@@ -1240,7 +822,7 @@ bat_room,160,150,3 script Erundek 109,{
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";
next;
- switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
+ switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Hmm, nothing I guess.") )
{
case 1:
mes "[Erundek]";
@@ -1248,14 +830,14 @@ bat_room,160,150,3 script Erundek 109,{
close2;
Readbook 11010,1;
end;
- case 5:
+ case 4:
mes "[Erundek]";
mes "As you wish.";
mes "See you later.";
close;
case 2: // Bravery Badges
mes "[Erundek]";
- mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
+ mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Gorge.";
mes "What kind of item do you want to exchange?";
next;
deletearray .@Item_DB[0],127;
@@ -1289,13 +871,8 @@ bat_room,160,150,3 script Erundek 109,{
}
break;
- case 4: // Heroism Badge
- mes "[Erundek]";
- mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
- mes "This shop is not available at the moment.";
- close;
}
-
+
mes "[Erundek]";
mes "What item do you want to exchange?";
mes "If you are not sure, check the catalog.";
diff --git a/npc/battleground/bg_flavius_01.txt b/npc/battleground/bg_flavius_01.txt
index 1bfe06db9..1a61b4255 100644
--- a/npc/battleground/bg_flavius_01.txt
+++ b/npc/battleground/bg_flavius_01.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,253,97,4 script Registration::Fl1R_Guillaume 418,{
+bat_room,86,227,4 script Registration::Fl1R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
@@ -15,7 +15,7 @@ OnEnterBG:
end;
}
-bat_room,253,74,0 script Registration::Fl1R_Croix 414,{
+bat_room,85,204,0 script Registration::Fl1R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
diff --git a/npc/battleground/bg_flavius_02.txt b/npc/battleground/bg_flavius_02.txt
index 31365f91f..c4e51fcea 100644
--- a/npc/battleground/bg_flavius_02.txt
+++ b/npc/battleground/bg_flavius_02.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,57,97,4 script Registration::Fl2R_Guillaume 418,{
+bat_room,142,227,4 script Registration::Fl2R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1;
@@ -15,7 +15,7 @@ OnEnterBG:
end;
}
-bat_room,57,74,0 script Registration::Fl2R_Croix 414,{
+bat_room,142,204,0 script Registration::Fl2R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1;
diff --git a/npc/battleground/bg_kvm01.txt b/npc/battleground/bg_kvm01.txt
deleted file mode 100644
index f8b767277..000000000
--- a/npc/battleground/bg_kvm01.txt
+++ /dev/null
@@ -1,391 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 80~99
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c01,54,123,0 script #bat_c01a 111,{
- end;
-
-OnKvM01LightA: misceffect 54; end;
-OnKvM01LightB: misceffect 55; end;
-OnKvM01LightC: misceffect 56; end;
-}
-
-bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
-bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
-bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
-bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
-bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM01_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM01BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM01BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
- end;
- }
-
- set $@KvM01BG, 1; // Starting
- donpcevent "KvM01R_Croix::OnEnterBG";
- donpcevent "KvM01R_Guillaume::OnEnterBG";
- donpcevent "KvM01_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
- enablenpc "TherapistKvM01a";
- enablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- set $@KvM01BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c01",50,123,58,131,100,100;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
- end;
-
-OnTimer26000:
- mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM01LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM01LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM01LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM01BG_Victory, 3;
- set $@KvM01BG, 3;
- mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM01_BG::OnStop";
- end;
- }
-
- set $@KvM01BG, 2; // Playing
- areapercentheal "bat_c01",50,123,58,131,100,100;
- bg_warp $@KvM01BG_id1,"bat_c01",62,119;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- bg_warp $@KvM01BG_id2,"bat_c01",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
- end;
-
-OnTimer300000:
- mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
- donpcevent "KvM01_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- enablenpc "VintenarKvM01a";
- enablenpc "VintenarKvM01b";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM01_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM01BG_Victory, 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- sleep 1000;
- mapwarp "bat_c01","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",0,0;
- sleep 2000;
- set $@KvM01BG, 0;
- donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
- end;
-OnTimer30000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
- end;
-OnTimer50000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
- end;
-OnTimer60000:
- donpcevent "KvM01_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 5;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 5;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c01 mapflag battleground 2
-bat_c01 mapflag nomemo
-bat_c01 mapflag nosave SavePoint
-bat_c01 mapflag noteleport
-bat_c01 mapflag nowarp
-bat_c01 mapflag nowarpto
-bat_c01 mapflag noreturn
-bat_c01 mapflag nobranch
-bat_c01 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt
deleted file mode 100644
index 4116f7f58..000000000
--- a/npc/battleground/bg_kvm02.txt
+++ /dev/null
@@ -1,391 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 60~79
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c02,54,123,0 script #bat_c02a 111,{
- end;
-
-OnKvM02LightA: misceffect 54; end;
-OnKvM02LightB: misceffect 55; end;
-OnKvM02LightC: misceffect 56; end;
-}
-
-bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
-bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
-bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
-bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
-bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM02_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
- end;
- }
-
- set $@KvM02BG, 1; // Starting
- donpcevent "KvM02R_Croix::OnEnterBG";
- donpcevent "KvM02R_Guillaume::OnEnterBG";
- donpcevent "KvM02_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
- enablenpc "TherapistKvM02a";
- enablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- set $@KvM02BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c02",50,123,58,131,100,100;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
- end;
-
-OnTimer26000:
- mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM02LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM02LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM02LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
- mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM02_BG::OnStop";
- end;
- }
-
- set $@KvM02BG, 2; // Playing
- areapercentheal "bat_c02",50,123,58,131,100,100;
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
- end;
-
-OnTimer300000:
- mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
- donpcevent "KvM02_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- enablenpc "VintenarKvM02a";
- enablenpc "VintenarKvM02b";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM02_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- sleep 1000;
- mapwarp "bat_c02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",0,0;
- sleep 2000;
- set $@KvM02BG, 0;
- donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
- end;
-OnTimer30000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
- end;
-OnTimer50000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
- end;
-OnTimer60000:
- donpcevent "KvM02_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 3;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 3;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c02 mapflag battleground 2
-bat_c02 mapflag nomemo
-bat_c02 mapflag nosave SavePoint
-bat_c02 mapflag noteleport
-bat_c02 mapflag nowarp
-bat_c02 mapflag nowarpto
-bat_c02 mapflag noreturn
-bat_c02 mapflag nobranch
-bat_c02 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm03.txt b/npc/battleground/bg_kvm03.txt
deleted file mode 100644
index 315f4bf9d..000000000
--- a/npc/battleground/bg_kvm03.txt
+++ /dev/null
@@ -1,391 +0,0 @@
-// ==============================================================================
-// BattleGround System - KvM 1~59
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c03,54,123,0 script #bat_c03a 111,{
- end;
-
-OnKvM03LightA: misceffect 54; end;
-OnKvM03LightB: misceffect 55; end;
-OnKvM03LightC: misceffect 56; end;
-}
-
-bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
-bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
-bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
-bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
-bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM03_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
- setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
- setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
- setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM03_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM03BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM03BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM03BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
- end;
- }
-
- set $@KvM03BG, 1; // Starting
- donpcevent "KvM03R_Croix::OnEnterBG";
- donpcevent "KvM03R_Guillaume::OnEnterBG";
- donpcevent "KvM03_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
- enablenpc "TherapistKvM03a";
- enablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- set $@KvM03BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c03",50,123,58,131,100,100;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer26000:
- mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM03LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM03LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM03LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM03BG_Victory, 3;
- set $@KvM03BG, 3;
- mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM03_BG::OnStop";
- end;
- }
-
- set $@KvM03BG, 2; // Playing
- areapercentheal "bat_c03",50,123,58,131,100,100;
- bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- bg_warp $@KvM03BG_id2,"bat_c03",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
- end;
-
-OnTimer300000:
- mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
- donpcevent "KvM03_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- enablenpc "VintenarKvM03a";
- enablenpc "VintenarKvM03b";
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM03_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM03BG_Victory, 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- sleep 1000;
- mapwarp "bat_c03","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",0,0;
- sleep 2000;
- set $@KvM03BG, 0;
- donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM03_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
- end;
-OnTimer30000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
- end;
-OnTimer50000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
- end;
-OnTimer60000:
- donpcevent "KvM03_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c03 mapflag battleground 2
-bat_c03 mapflag nomemo
-bat_c03 mapflag nosave SavePoint
-bat_c03 mapflag noteleport
-bat_c03 mapflag nowarp
-bat_c03 mapflag nowarpto
-bat_c03 mapflag noreturn
-bat_c03 mapflag nobranch
-bat_c03 mapflag nopenalty
diff --git a/npc/battleground/bg_tierra_01.txt b/npc/battleground/bg_tierra_01.txt
index 3cf62a8aa..e65a2424c 100644
--- a/npc/battleground/bg_tierra_01.txt
+++ b/npc/battleground/bg_tierra_01.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,85,227,4 script Registration::TV1R_Guillaume 418,{
+bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1;
@@ -15,7 +15,7 @@ OnEnterBG:
end;
}
-bat_room,85,204,0 script Registration::TV1R_Croix 414,{
+bat_room,58,204,0 script Registration::TV1R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1;
diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt
index 031d61aab..a669b06dd 100644
--- a/npc/battleground/bg_tierra_02.txt
+++ b/npc/battleground/bg_tierra_02.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,85,97,4 script Registration::TV2R_Guillaume 418,{
+bat_room,114,227,4 script Registration::TV2R_Guillaume 418,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
@@ -15,7 +15,7 @@ OnEnterBG:
end;
}
-bat_room,85,74,0 script Registration::TV2R_Croix 414,{
+bat_room,114,204,0 script Registration::TV2R_Croix 414,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
new file mode 100644
index 000000000..f6443fd8e
--- /dev/null
+++ b/npc/battleground/kvm/kvm01.txt
@@ -0,0 +1,435 @@
+//===== eAthena Script =======================================
+// BattleGround System - KvM 80-99
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 80 to 99
+//= - Winning Team: 5 points
+//= - Losing Team: 1 point
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
+
+bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ end;
+}
+
+bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM01::CellEffect -1,{
+ end;
+
+OnKvM01One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM01Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 111
+bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 111
+bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 111
+bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 111
+bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 111
+bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 111
+bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 111
+
+bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 111
+bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 111
+bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 111
+bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 111
+bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 111
+bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 111
+bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 111
+
+bat_c01,54,128,3 script #A_camp_start01 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c01,146,56,3 script #B_camp_start01 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start01";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start01";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM01_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
+ setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
+ setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
+ setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM01_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM01BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM01BG, 1; // Starting
+ donpcevent "KvM01R_Croix::OnEnterBG";
+ donpcevent "KvM01R_Guillaume::OnEnterBG";
+ donpcevent "KvM01_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ set $@KvM01BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start01::OnEnable";
+ donpcevent "#B_camp_start01::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start01::OnDisable";
+ donpcevent "#B_camp_start01::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM01BG_Victory, 3;
+ set $@KvM01BG, 3;
+ mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+ }
+ set $@KvM01BG, 2; // Playing
+ areapercentheal "bat_c01",50,123,58,131,100,100;
+ bg_warp $@KvM01BG_id1,"bat_c01",61,120;
+ areapercentheal "bat_c01",141,52,149,60,100,100;
+ bg_warp $@KvM01BG_id2,"bat_c01",138,63;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c01", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c01", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c01", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c01", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c01", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c01", "KVM has ended.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM01_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM01_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 3;
+ mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 1;
+ mapannounce "bat_c01", "Guillaume camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 2;
+ mapannounce "bat_c01", "Croix camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to all Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM01A";
+ enablenpc "KVM Officer#KVM01B";
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ donpcevent "KvM01_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM01BG_Victory, 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ disablenpc "KVM Officer#KVM01A";
+ disablenpc "KVM Officer#KVM01B";
+ mapwarp "bat_c01","bat_room",154,150;
+ maprespawnguildid "bat_c01",0,3; // Just in case someone else
+ bg_updatescore "bat_c01",0,0;
+ set $@KvM01BG, 0;
+ donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM01_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c01", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM01_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 5;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+//============================================================
+
+bat_c01 mapflag battleground 2
+bat_c01 mapflag nomemo
+bat_c01 mapflag nosave SavePoint
+bat_c01 mapflag noteleport
+bat_c01 mapflag nowarp
+bat_c01 mapflag nowarpto
+bat_c01 mapflag noreturn
+bat_c01 mapflag nobranch
+bat_c01 mapflag nopenalty
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
new file mode 100644
index 000000000..83ed1cf26
--- /dev/null
+++ b/npc/battleground/kvm/kvm02.txt
@@ -0,0 +1,432 @@
+//===== eAthena Script =======================================
+// BattleGround System - KvM 1-59
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 1 to 59
+//= - Winning Team: 1 point
+//= - Losing Team: 0 points
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
+
+bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ end;
+}
+
+bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM02::CellEffect2 -1,{
+ end;
+
+OnKvM02One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM02Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 111
+bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 111
+bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 111
+bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 111
+bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 111
+bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 111
+bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 111
+
+bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 111
+bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 111
+bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 111
+bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 111
+bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 111
+bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 111
+bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 111
+
+bat_c02,54,128,3 script #A_camp_start02 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start02";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start02";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c02,146,56,3 script #B_camp_start02 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start02";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start02";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start02";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM02_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
+ setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
+ setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
+ setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM02_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM02BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM02BG, 1; // Starting
+ donpcevent "KvM02R_Croix::OnEnterBG";
+ donpcevent "KvM02R_Guillaume::OnEnterBG";
+ donpcevent "KvM02_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ set $@KvM02BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start02::OnEnable";
+ donpcevent "#B_camp_start02::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start02::OnDisable";
+ donpcevent "#B_camp_start02::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM02BG_Victory, 3;
+ set $@KvM02BG, 3;
+ mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
+ stopnpctimer;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+ }
+ set $@KvM02BG, 2; // Playing
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ bg_warp $@KvM02BG_id1,"bat_c02",62,119;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ bg_warp $@KvM02BG_id2,"bat_c02",137,64;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM02_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM02_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 3;
+ mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 1;
+ mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 2;
+ mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "VintenarKvM02a";
+ enablenpc "VintenarKvM02b";
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ donpcevent "KvM02_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM02BG_Victory, 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ disablenpc "KVM Officer#KVM02A";
+ disablenpc "KVM Officer#KVM02B";
+ mapwarp "bat_c02","bat_room",154,150;
+ maprespawnguildid "bat_c02",0,3; // Just in case someone else
+ bg_updatescore "bat_c02",0,0;
+ set $@KvM02BG, 0;
+ donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM02_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM02_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+ else
+ { //
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "Please don't forget this battle. We can win the next.";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+//============================================================
+
+bat_c02 mapflag battleground 2
+bat_c02 mapflag nomemo
+bat_c02 mapflag nosave SavePoint
+bat_c02 mapflag noteleport
+bat_c02 mapflag nowarp
+bat_c02 mapflag nowarpto
+bat_c02 mapflag noreturn
+bat_c02 mapflag nobranch
+bat_c02 mapflag nopenalty
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
new file mode 100644
index 000000000..a5ed27c4e
--- /dev/null
+++ b/npc/battleground/kvm/kvm03.txt
@@ -0,0 +1,434 @@
+//===== eAthena Script =======================================
+// BattleGround System - KvM 60-80
+//===== By: ==================================================
+//= ???, L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground for levels 60 to 80
+//= - Winning Team: 2 points
+//= - Losing Team: 1 point
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//============================================================
+
+// Waiting Room NPCs
+//============================================================
+bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
+
+bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ end;
+}
+
+bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
+
+// Starting Line
+//============================================================
+- script KVM03::CellEffect3 -1,{
+ end;
+
+OnKvM03One:
+ misceffect EF_CHANGECOLD;
+ end;
+
+OnKvM03Two:
+ misceffect EF_CHANGEPOISON;
+ end;
+}
+
+bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111
+bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111
+bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111
+bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111
+bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111
+bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111
+bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111
+
+bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111
+bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111
+bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111
+bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111
+bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111
+bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111
+bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111
+
+bat_c03,54,128,3 script #A_camp_start03 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnEnable:
+ enablenpc "#A_camp_start03";
+ end;
+
+OnDisable:
+ disablenpc "#A_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,1;
+ setquest 6025;
+ end;
+}
+
+bat_c03,146,56,3 script #B_camp_start03 111,4,4,{
+ end;
+
+OnInit:
+ disablenpc "#B_camp_start03";
+ end;
+
+OnEnable:
+ enablenpc "#B_camp_start03";
+ end;
+
+OnDisable:
+ disablenpc "#B_camp_start03";
+ end;
+
+OnTouch:
+ set Bat_Team,2;
+ setquest 6025;
+ end;
+}
+
+// Battleground Engine
+//============================================================
+- script KvM03_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
+ setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
+ setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
+ setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM03_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ //set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM03BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ end;
+
+ set $@KvM03BG, 1; // Starting
+ donpcevent "KvM03R_Croix::OnEnterBG";
+ donpcevent "KvM03R_Guillaume::OnEnterBG";
+ donpcevent "KvM03_BG::OnStart";
+ end;
+
+OnStart:
+ disablenpc "KVM Officer#KVM03A";
+ disablenpc "KVM Officer#KVM03B";
+ set $@KvM01BG_Victory, 0;
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer6000:
+ mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00";
+ donpcevent "#A_camp_start03::OnEnable";
+ donpcevent "#B_camp_start03::OnEnable";
+ end;
+
+OnTimer13000:
+ donpcevent "#A_camp_start03::OnDisable";
+ donpcevent "#B_camp_start03::OnDisable";
+ end;
+
+OnTimer30000:
+ mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ end;
+
+OnTimer45000:
+ mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer50000:
+ mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer55000:
+ mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01One";
+ end;
+
+OnTimer59000:
+ mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00";
+ donpcevent "::OnKvM01Two";
+ end;
+
+OnTimer61000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM03BG_Victory, 3;
+ set $@KvM03BG, 3;
+ mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
+ stopnpctimer;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+ }
+ set $@KvM03BG, 2; // Playing
+ areapercentheal "bat_c03",50,123,58,131,100,100;
+ bg_warp $@KvM03BG_id1,"bat_c03",62,119;
+ areapercentheal "bat_c03",141,52,149,60,100,100;
+ bg_warp $@KvM03BG_id2,"bat_c03",137,64;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ end;
+
+OnTimer330000:
+ mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer345000:
+ mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer350000:
+ mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer355000:
+ mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer360000:
+ mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00";
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM03_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM03_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 3;
+ mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 1;
+ mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 2;
+ mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnStop:
+ stopnpctimer;
+ enablenpc "KVM Officer#KVM03A";
+ enablenpc "KVM Officer#KVM03B";
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ donpcevent "KvM03_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM03BG_Victory, 0;
+ if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
+ if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ mapwarp "bat_c03","bat_room",154,150;
+ maprespawnguildid "bat_c03",0,3; // Just in case someone else
+ bg_updatescore "bat_c03",0,0;
+ set $@KvM03BG, 0;
+ donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM03_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer1000:
+ mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ donpcevent "KvM03_BG::OnReset";
+ end;
+}
+
+// Battleground rewards
+//============================================================
+bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 2;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set kvm_point,kvm_point + 2;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set kvm_point,kvm_point + 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+ bg_leave;
+ warp "bat_room",154,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+//============================================================
+
+bat_c03 mapflag battleground 2
+bat_c03 mapflag nomemo
+bat_c03 mapflag nosave SavePoint
+bat_c03 mapflag noteleport
+bat_c03 mapflag nowarp
+bat_c03 mapflag nowarpto
+bat_c03 mapflag noreturn
+bat_c03 mapflag nobranch
+bat_c03 mapflag nopenalty
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
new file mode 100644
index 000000000..1af6daa10
--- /dev/null
+++ b/npc/battleground/kvm/kvm_enter.txt
@@ -0,0 +1,211 @@
+//===== eAthena Script =======================================
+// BattleGround System - KvM Entrance NPCs
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground Entrance NPCs
+//= Original NPCs scrapped from bg_common.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+// KvM Officerer - Guillaume
+//============================================================
+bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
+ set .@permit,checkquest(6026,PLAYTIME);
+ if ((.@permit == 0) || (.@permit == 1)) {
+ mes "[Guillaume Mercenary Officer]";
+ mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
+ close;
+ }
+ else {
+ if (checkquest(6025) >= 0) erasequest 6026;
+ }
+ mes "[Guillaume Mercenary Officer]";
+ mes "Let them know the real might of Guillaume!";
+ next;
+ switch(select("I will fight with you.:End Conversation.")) {
+ case 1:
+ mes "[Guillaume Mercenary Officer]";
+ mes "Show them how strong we are.";
+ mes "Today, everyone will hear the shout of triumph from Guillaume!";
+ close2;
+ if (BaseLevel > 79) {
+ warp "bat_room",169,223;
+ }
+ else if (BaseLevel < 60) {
+ warp "bat_room",197,223;
+ }
+ else {
+ warp "bat_room",225,223;
+ }
+ close;
+ case 2:
+ mes "[Guillaume Mercenary Officer]";
+ mes "We will win!";
+ close;
+ }
+}
+
+// Guillaume Knight - KvM
+//============================================================
+bat_room,167,178,5 script Guillaume Knight#kvm 417,{
+ mes "[Guillaume Knight]";
+ mes "Hello.";
+ mes "What do you want to know?";
+ next;
+ switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ case 1:
+ mes "[Guillaume Knight]";
+ mes "Applications are not available yet.";
+ mes "To apply, you need to go to a KVM Mercenary Officer.";
+ close;
+ case 2:
+ mes "[Guillaume Knight]";
+ mes "KVM is the abbreviation of Kreiger Von Midgard.";
+ mes "Adventurer, are you aware that the way to the new world has been opened?";
+ next;
+ mes "[Guillaume Knight]";
+ mes "We, the Guillaume Administration, have several plans to advance to the new world.";
+ mes "And KVM is one of them.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "It means that we, one of many countries in the Midgard continent,";
+ mes "have decided to employ many adventurers for the immediate advance to the new world.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Therefore, to select the best adventurers, we are holding the KVM.";
+ mes "We exspect responses from many adventurers.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "And we will give them rewards for their participation!";
+ mes "As for the rewards, please contact a KVM Logistic Officer.";
+ close;
+ case 3:
+ mes "[Guillaume Knight]";
+ mes "Basically, KVM is a 5 on 5 battle.";
+ mes "First, you apply with a KVM receptionist, in a group or individually.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Group applications are for when you intend to enter the KVM with your party members,";
+ mes "and a personal application is for when you intend to enter the KVM individually.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "Then you enter and follow the instructions in the battlefield.";
+ next;
+ mes "[Guillaume Knight]";
+ mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
+ close;
+ case 4:
+ mes "[Guillaume Knight]";
+ mes "Your Kreiger Points are:";
+ mes ""+kvm_point+".";
+ close;
+ }
+}
+
+// KvM Officer - Croix
+//============================================================
+bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
+ set .@permit,checkquest(6025,PLAYTIME);
+ if ((.@permit == 0) || (.@permit == 1)) {
+ mes "[Croix Mercenary Officer]";
+ mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
+ close;
+ }
+ else {
+ if (checkquest(6025) >= 0) erasequest 6025;
+ }
+ mes "[Croix Mercenary Officer]";
+ mes "Let them know the real might of Croix!";
+ next;
+ switch(select("I will fight with you.:End Conversation.")) {
+ case 1:
+ mes "[Croix Mercenary Officer]";
+ mes "Show them how strong we are.";
+ mes "Today, everyone will hear the shout of triumph from Croix!";
+ close2;
+ if (BaseLevel > 79) {
+ warp "bat_room",169,207;
+ }
+ else if (BaseLevel < 60) {
+ warp "bat_room",197,207;
+ }
+ else {
+ warp "bat_room",225,207;
+ }
+ close;
+ case 2:
+ mes "[Croix Mercenary Officer]";
+ mes "We will win!";
+ close;
+ }
+}
+
+// Croix Knight - KvM
+//============================================================
+bat_room,167,121,1 script Croix Knight#kvm 413,{
+ mes "[Croix Knight]";
+ mes "Hello.";
+ mes "What do you want to know?";
+ next;
+ switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
+ case 1:
+ mes "[Croix Knight]";
+ mes "Applications are not available yet.";
+ mes "To apply, you need to go to a KVM Mercenary Officer.";
+ close;
+ case 2:
+ mes "[Croix Knight]";
+ mes "KVM is the abbreviation of Kreiger Von Midgard.";
+ mes "Adventurer, are you aware that the way to the new world has been opened?";
+ next;
+ mes "[Croix Knight]";
+ mes "We, the Croix Administration, have several plans to advance to the new world.";
+ mes "And KVM is one of them.";
+ next;
+ mes "[Croix Knight]";
+ mes "It means that we, one of many countries in the Midgard continent,";
+ mes "have decided to employ many adventurers for the immediate advance to the new world.";
+ next;
+ mes "[Croix Knight]";
+ mes "Therefore, to select the best adventurers, we are holding the KVM.";
+ mes "We exspect responses from many adventurers.";
+ next;
+ mes "[Croix Knight]";
+ mes "And we will give them rewards for their participation!";
+ mes "As for the rewards, please contact a KVM Logistic Officer.";
+ close;
+ case 3:
+ mes "[Croix Knight]";
+ mes "Basically, KVM is a 5 on 5 battle.";
+ mes "First, you apply with a KVM receptionist, in a group or individually.";
+ next;
+ mes "[Croix Knight]";
+ mes "Group applications are for when you intend to enter the KVM with your party members,";
+ mes "and a personal application is for when you intend to enter the KVM individually.";
+ next;
+ mes "[Croix Knight]";
+ mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
+ next;
+ mes "[Croix Knight]";
+ mes "Then you enter and follow the instructions in the battlefield.";
+ next;
+ mes "[Croix Knight]";
+ mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
+ close;
+ case 4:
+ mes "[Croix Knight]";
+ mes "Your Kreiger Points are:";
+ mes ""+kvm_point+".";
+ close;
+ }
+}
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
new file mode 100644
index 000000000..5ad475dc9
--- /dev/null
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -0,0 +1,313 @@
+//===== eAthena Script =======================================
+// BattleGround System - KvM Item Dealer
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= [AEGIS Conversion]
+//= Kreiger Von Midgard Battleground Point redemption NPC
+//= * NOTE *
+//= KvM Does NOT use items, but a character variable to
+//= keep track of points. This NPC when talked to will
+//= convert already-given tokens and convert them to points.
+//= under the player variable kvm_point.
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+bat_room,151,144,3 script KVM Logistic Officer#a 734,{
+ if (countitem(7773)) {
+ set .@pointstoadd,countitem(7773);
+ delitem 7773,.@pointstoadd;
+ set kvm_point,kvm_point+.@pointstoadd;
+ mes "[Logistics]";
+ mes "Are those "+getitemname(7773)+"s I see?";
+ mes "We no longer accept that currency,";
+ mes "but I can exchange those for you,";
+ mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
+ mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
+ next;
+ }
+ if (checkweight(1201,1) == 0) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you loose some weight. -";
+ close;
+ }
+ mes "[Logistics]";
+ mes "Hello?";
+ mes "I am in charge of distributing";
+ mes "reward items for KVM points. Any";
+ mes "wrong selection of items will not";
+ mes "be reversed. Please be carefull.";
+ mes "Select the next step please.";
+ next;
+ set .@name$,strcharinfo(0);
+ switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "Here is the catalogue of KVM items.";
+ mes "Each weapon requires 2,000 points";
+ mes "and each armor from 10 to 1,200";
+ mes "points. So, be carefull when";
+ mes "selecting a reward.";
+ close2;
+ ReadBook 11017,1;
+ end;
+ case 2:
+ mes "[Logistics]";
+ mes "Wich items do you want to see? As";
+ mes "for the detailed specification of";
+ mes "the items, please refer to the";
+ mes "^3131FFCatalogue^000000.";
+ next;
+ switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Weapon Category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the Dagger/Sword/Spear category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
+ case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'One-handed Sword' category.";
+ mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
+ case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
+ case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
+ case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
+ }
+ case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
+ case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
+ case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected the 'Staff' category.";
+ mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
+ case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
+ case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
+ case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
+ }
+ case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
+ case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
+ case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
+ case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the Bow/Katar/Instrument/Whip category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Bow:Katar:Instrument:Whip")) {
+ case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Katar' category.";
+ mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
+ case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
+ case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
+ }
+ case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
+ case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the Book/Knuckle category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Book:Knuckle")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'Book'.";
+ mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Tablet:Glorious Apocalypse")) {
+ case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
+ case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Knuckle' category.";
+ mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
+ mes "If you want their details, please refer to the KVM Catalogue.";
+ mes "Please select one of them.";
+ next;
+ switch(select("Glorious Claw:Glorious Fist")) {
+ case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
+ case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
+ }
+ }
+ case 5:
+ mes "[Logistics]";
+ mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
+ case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
+ case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
+ case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
+ case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
+ case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
+ }
+ }
+ case 2:
+ mes "[Logistics]";
+ mes "You have selected the 'Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Armor:Cloak:Shoes:Accessory")) {
+ case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
+ case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
+ case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
+ case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
+ }
+ case 3:
+ mes "[Logistics]";
+ mes "You have selected the 'Mass-Production Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
+ case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
+ case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
+ case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
+ }
+ case 4:
+ mes "[Logistics]";
+ mes "You have selected the 'Popularized Armor/Accessory' category.";
+ mes "Please select a sub-category.";
+ next;
+ switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
+ case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
+ case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
+ case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
+ }
+ }
+ case 3:
+ mes "[Logistics]";
+ mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
+ close;
+ case 4:
+ mes "[Logistics]";
+ mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
+ next;
+ mes "[Logistics]";
+ mes "Weapon rewards require 2,000 KVM points for each.";
+ mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
+ mes "Accessory rewards require 1,200 KVM points for each.";
+ next;
+ mes "[Logistics]";
+ mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
+ next;
+ mes "[Logistics]";
+ mes "When you can wear all 3 armors, you can have a special set of options.";
+ mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
+ next;
+ mes "[Logistics]";
+ mes "Finally, there are Mass-Production Armor and Accessory rewards.";
+ mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
+ close;
+ case 5:
+ mes "[Logistics]";
+ mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
+ mes "You can have special Rewards by using these points.";
+ close;
+ }
+
+PurchaseItem:
+ // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
+ setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
+
+ mes "[Logistics]";
+
+ if (!getarg(2))
+ mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
+ else if (getarg(2) == 1)
+ mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
+ else if (getarg(2) == 2) {
+ mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 3) {
+ mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+ else if (getarg(2) == 4) {
+ mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
+ mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
+ }
+
+ if (!getarg(1))
+ mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else if (getarg(1) == 4)
+ mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+ else
+ mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
+
+ mes "Are you sure you want this item?";
+ next;
+ switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
+ case 1:
+ mes "[Logistics]";
+ mes "You have selected 'I won't purchase it'.";
+ mes "When purchasing an item, please be careful there are no refunds.";
+ break;
+ case 2:
+ if (kvm_point >= .@prices[getarg(1)]) {
+ set kvm_point,kvm_point-.@prices[getarg(1)];
+ getitem getarg(0),1;
+ mes "[Logistics]";
+ mes "You have purchased a "+getitemname(getarg(0))+".";
+ if (!getarg(1))
+ mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ if (getarg(1) == 4)
+ mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ else
+ mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
+ }
+ else {
+ mes "[Logistics]";
+ if (!getarg(1))
+ mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
+ else if (getarg(1) == 4)
+ mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
+ else
+ mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
+ mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
+ mes "Which are not enough to buy it.";
+ mes "When you get enough points, please come back again.";
+ }
+ }
+ close;
+}
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index 37a3c556c..cd18b3a22 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
-//= 2.15
+//= 2.16
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -38,6 +38,7 @@
//= 2.13 Added more unused vars to F_ClearGarbage [Lupus]
//= 2.14 Added old novice variables to F_ClearGarbage. [L0ne_W0lf]
//= 2.15 Added no unused DTS variables to F_ClearGarbage. [L0ne_W0lf]
+//= 2.6 Added F_GetWeaponType, and F_GetArmorType. [L0ne_W0lf]
//============================================================
@@ -257,3 +258,55 @@ function script F_Load2Skills {
set ADV_QSK2,0; //Clear var
return;
}
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_GetWeaponType": Determine weapon type by view
+//////////////////////////////////////////////////////////////////////////////////
+function script F_GetWeaponType {
+ switch(getiteminfo(getarg(0),11)) {
+ case 1: return "Dagger"; break;
+ case 2: return "One-handed Sword"; break;
+ case 3: return "Two-handed Sword"; break;
+ case 4: return "One-handed Spear"; break;
+ case 5: return "Two-handed Spear"; break;
+ case 6: return "One-handed Axe"; break;
+ case 7: return "Two-handed Axe"; break;
+ case 8: return "Mace"; break;
+ //case 9: return "Unused"; break;
+ case 10: return "Staff"; break;
+ case 11: return "Bow"; break;
+ case 12: return "Knuckle"; break;
+ case 13: return "Instrument"; break;
+ case 14: return "Whip"; break;
+ case 15: return "Book"; break;
+ case 16: return "Katar"; break;
+ case 17: return "Revolver"; break;
+ case 18: return "Rifle"; break;
+ case 19: return "Gatling gun"; break;
+ case 20: return "Shotgun"; break;
+ case 21: return "Grenade Launcher"; break;
+ case 22: return "Shuriken"; break;
+ default: return "Unable to Determine Equip Type"; break;
+ }
+ end;
+}
+
+//////////////////////////////////////////////////////////////////////////////////
+// *** Function "F_GetArmorType": Determine equipment type by equip location
+//////////////////////////////////////////////////////////////////////////////////
+function script F_GetArmorType {
+ switch(getiteminfo(getarg(0),5)) {
+ case 001: return "Lower Headgear"; break;
+ case 2: return "Weapon"; break;
+ case 4: return "Garment"; break;
+ case 8: return "Accessory"; break;
+ case 16: return "Armor"; break;
+ case 32: return "Shield"; break;
+ case 64: return "Shoes"; break;
+ case 128: return "Accessory"; break;
+ case 256: return "Upper Headgear"; break;
+ case 512: return "Middle Headgear"; break;
+ default: return "Unable to Determine Equip Location"; break;
+ }
+ end;
+}
diff --git a/npc/other/arena/arena_aco.txt b/npc/other/arena/arena_aco.txt
index fe407b07c..4a81bd6b3 100644
--- a/npc/other/arena/arena_aco.txt
+++ b/npc/other/arena/arena_aco.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Izlude Acolyte Battle Arena
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf]
//============================================================
arena_room,114,102,0 script onlyaco#arena 45,1,1,{
@@ -1257,7 +1258,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{
mes "under the Time Force Battle";
mes "Arena - Acolyte Class Record!";
if (basejob == job_acolyte) {
- set $@arn_acotop,.@record_timeaco;
+ set $arn_acotop,.@record_timeaco;
set $arn_acotopn$, strcharinfo(0);
donpcevent "Vendigos::Onlinerec_aco";
}
@@ -1416,7 +1417,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{
mes "Acolyte Class Records.";
mes "Congratulations~";
if (basejob == job_acolyte) {
- set $@arn_acotop,.@record_timeaco;
+ set $arn_acotop,.@record_timeaco;
set $arn_acotopn$, strcharinfo(0);
donpcevent "#Vendigos::Onlinerec_aco";
}
diff --git a/npc/other/arena/arena_party.txt b/npc/other/arena/arena_party.txt
index ae92de3c5..b163a528d 100644
--- a/npc/other/arena/arena_party.txt
+++ b/npc/other/arena/arena_party.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
-//= 1.1
+//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.0a Fixed a typo.
//= 1.1 Replaced effect numerics with constants. [Samuray22]
//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish]
+//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf]
//============================================================
arena_room,162,88,3 script Ponox 124,{
@@ -27,7 +28,7 @@ OnStartArena:
donpcevent "toarena#party::OnInit";
donpcevent "toout#party::OnInit";
warpwaitingpc "prt_are_in",73,78;
- donpcevent "toout#party::OnTime";
+ donpcevent "toout#party::OnTimer";
donpcevent "Helper#party::OnEnter";
disablewaitingroomevent;
end;
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 0f8b3b6f4..928f4c583 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -319,6 +319,13 @@ npc: npc/other/arena/arena_aco.txt
// -------------------- Hugel Monster Races ---------------------
npc: npc/other/monster_race.txt
// --------------------------------------------------------------
+// --------------------- Battle Grounds -------------------------
+//npc: npc/battleground/KVM/kvm_enter.txt
+//npc: npc/battleground/KVM/kvm_item_pay.txt
+//npc: npc/battleground/KVM/kvm01.txt
+//npc: npc/battleground/KVM/kvm02.txt
+//npc: npc/battleground/KVM/kvm03.txt
+// --------------------------------------------------------------
// ------------------------ Instances ---------------------------
npc: npc/instances/SealedShrine.txt
//npc: npc/instances/EndlessTower.txt