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-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/quests/Another_Garrison.txt80
-rw-r--r--npc/quests/gunslinger_quests.txt229
3 files changed, 228 insertions, 85 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 76b94faa1..3c80861ba 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -35,6 +35,10 @@ Playtester
Date Added
======
+08/15
+ * Added all the Gunslinger gun quests [Playtester]
+ - sphere creation and ammo casing are still missing, working on it
+ - removed erKURITA's version, he's okay with it
08/14
* Various changes in other/dts_warper.txt [Evera]
- Uses new global var $dtsday to count voting sessions [Evera]
diff --git a/npc/quests/Another_Garrison.txt b/npc/quests/Another_Garrison.txt
deleted file mode 100644
index 1cf1a3a18..000000000
--- a/npc/quests/Another_Garrison.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-que_ng.gat,182,85,2 script Garrison 109,{
-
-if (garrisonq == 1) {
- mes "[Garrison]";
- mes "Hey, you've comeback, let's see if you brought your items:";
- if (Zeny < 30000) {
- mes "You're going to need at least 30,000z. Get some please";
- close;
- } else if (countitem(999) < 50) {
- mes "You need "+(50 - countitem(999))+" steels. Get more please";
- close;
- } else if (countitem(985) < 3) {
- mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
- close;
- } else if (countitem(1003) < 50) {
- mes "You need "+(50 - countitem(1003))+" coals. Get more please";
- close;
- } else if (countitem(7317) < 20) {
- mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
- close;
- } else
- mes "Awesome! You've got them all!";
- next;
- mes "[Garrison]";
- mes "Here's your ^800000Garrison^000000!";
- delitem 999,50;
- delitem 985,3;
- delitem 1003,50;
- delitem 7317,20;
- set Zeny,Zeny-30000;
- getitem 13104,1;
- set garrisonq,0;
- next;
- mes "[Garrison]";
- mes "Enjoy it and use it wise~~";
- close;
-}
-mes "[Garrison]";
-mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
-switch(select("The handgun?:Err, besides you, no")) {
- case 1:
- next;
- mes "[Garrison]";
- mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
- next;
- mes "[Garrison]";
- mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
- switch(select("Yes I am:Nah, guns are not my type")) {
- case 1:
- next;
- mes "[Garrison]";
- mes "Ok, here's what you need:";
- mes "^80808050 Steels^000000";
- mes "^4747473 Eluniums^000000";
- mes "50 Coals";
- mes "^80000020 Rusted Screws^000000";
- mes "^FFAA0030,000 Zeny^000000";
- next;
- mes "[Garrison]";
- mes "Still interested?";
- if (select("Yes I am:No thanks...") == 1) {
- next;
- mes "[Garrison]";
- mes "Good stuff. Come back with the items then";
- set garrisonq,1;
- close;
- }
- case 2:
- next;
- mes "[Garrison]";
- mes "Come back anytime then!";
- close;
- }
- case 2:
- next;
- mes "[Garrison]";
- mes "Bad thing then...";
- close;
- }
-}
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index b4f937fca..66dc72eee 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -1,7 +1,7 @@
//===== By: ==================================================
//= Playtester
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
@@ -64,7 +64,7 @@ que_ng.gat,182,85,3 script Mr.Garrison 109,{
mes "^FF000030000 Zeny^000000.";
next;
mes @npcname$;
- if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) ||(countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
+ if ( (countitem(999)<50) || (countitem(985)<3) || (countitem(984)<1) || (countitem(1003)<50) || (countitem(7317)<20) || (Zeny < 30000) ) {
mes "Come back when you have the materials.";
close;
}
@@ -178,13 +178,232 @@ que_ng.gat,187,156,3 script Tony 86,{
}
que_ng.gat,187,163,3 script Ingrid 744,{
- end;
+ set @npcname$,"[Ingrid]";
+
+ mes @npcname$;
+ mes "I can make the strongest of";
+ mes "all weapons. The ultimate";
+ mes "grenade launcher.";
+ mes "It's called ^0000FFInferno^000000.";
+ next;
+ if(BaseJob != Job_Gunslinger || BaseLevel < 65){
+ mes @npcname$;
+ mes "But I don't think you are";
+ mes "experienced enough to use it.";
+ next;
+ mes @npcname$;
+ mes "You'll probably kill yourself.";
+ mes "It's just too powerful to use";
+ mes "for a beginner. I refuse to";
+ mes "make one for you.";
+ close;
+ }
+ mes @npcname$;
+ mes "You look experienced.";
+ mes "I think I could make one";
+ mes "for you.";
+ next;
+ mes @npcname$;
+ mes "So, do you want me to make an";
+ mes "^0000FFInferno^000000 for you?";
+ next;
+
+ switch(select("Yes, please.","No thanks."))
+ {
+
+ case 1:
+ mes @npcname$;
+ mes "Okay, but first you need to";
+ mes "bring me the materials I need";
+ mes "to create one.";
+ next;
+ mes @npcname$;
+ mes "This is what I need:";
+ mes "^FF0000100 Used Iron Plates^000000,";
+ mes "^FF000010 Oridecons^000000,";
+ mes "^FF000050 Rusty Screws^000000,";
+ mes "^FF0000100 Burning Hearts^000000 and";
+ mes "^FF0000200000 Zeny^000000.";
+ next;
+ mes @npcname$;
+ if ( (countitem(7319)<100) || (countitem(984)<10) || (countitem(7317)<50) || (countitem(7097)<100) || (Zeny < 200000) ) {
+ mes "Come back when you have the materials.";
+ close;
+ }
+ mes "Oh, you already have the materials.";
+ next;
+ delitem 7319,100;
+ delitem 984,10;
+ delitem 7317,50;
+ delitem 7097,100;
+ set Zeny,Zeny-200000;
+ mes @npcname$;
+ mes "I need to be careful...";
+ mes "...";
+ mes "...";
+ next;
+ getitem 13162,1;
+ mes @npcname$;
+ mes "It's done.";
+ mes "Be careful with it.";
+ close;
+
+ case 2:
+ mes @npcname$;
+ mes "Probably a good choice.";
+ mes "It's really dangerous.";
+ close;
+ }
}
que_ng.gat,185,180,3 script Vanessa 726,{
- end;
+ set @npcname$,"[Vanessa]";
+
+ mes @npcname$;
+ mes "I can make a grenade launcher";
+ mes "that can destroy armors.";
+ mes "It's called ^0000FFDestroyer^000000.";
+ next;
+ if(BaseJob != Job_Gunslinger || BaseLevel < 52){
+ mes @npcname$;
+ mes "But I don't think you are";
+ mes "experienced enough to use it.";
+ next;
+ mes @npcname$;
+ mes "Come back when you think";
+ mes "you are worthy to use this";
+ mes "weapon.";
+ close;
+ }
+ mes @npcname$;
+ mes "You look experienced.";
+ mes "I think I could make one";
+ mes "for you.";
+ next;
+ mes @npcname$;
+ mes "So, do you want me to make a";
+ mes "^0000FFDestroyer^000000 for you?";
+ next;
+
+ switch(select("Yes, please.","No thanks."))
+ {
+
+ case 1:
+ mes @npcname$;
+ mes "Okay, but first you need to";
+ mes "bring me the materials I need";
+ mes "to create one.";
+ next;
+ mes @npcname$;
+ mes "This is what I need:";
+ mes "^FF000050 Used Iron Plates^000000,";
+ mes "^FF00005 Oridecons^000000,";
+ mes "^FF000070 Rusty Screws^000000 and";
+ mes "^FF0000100000 Zeny^000000.";
+ next;
+ mes @npcname$;
+ if ( (countitem(7319)<50) || (countitem(984)<5) || (countitem(7317)<70) || (Zeny < 100000) ) {
+ mes "Come back when you have the materials.";
+ close;
+ }
+ mes "Oh, you already have the materials.";
+ next;
+ delitem 7319,50;
+ delitem 984,5;
+ delitem 7317,70;
+ set Zeny,Zeny-100000;
+ mes @npcname$;
+ mes "I'll make it in a minute...";
+ mes "...";
+ mes "...";
+ next;
+ getitem 13160,1;
+ mes @npcname$;
+ mes "It's done.";
+ mes "Be careful with it.";
+ close;
+
+ case 2:
+ mes @npcname$;
+ mes "Oh well, your loss.";
+ close;
+ }
}
que_ng.gat,149,178,5 script N.A 744,{
- end;
+ set @npcname$,"[N.A]";
+
+ mes @npcname$;
+ mes "If you like gatling guns, I'm the";
+ mes "right person to talk to.";
+ mes "I can make a ^0000FFDrifter^000000.";
+ next;
+ if(BaseJob != Job_Gunslinger || BaseLevel < 55){
+ mes @npcname$;
+ mes "But I don't think you are";
+ mes "experienced enough to use it.";
+ next;
+ mes @npcname$;
+ mes "Come back when you think";
+ mes "you are worthy to use this";
+ mes "weapon.";
+ close;
+ }
+ mes @npcname$;
+ mes "You look experienced.";
+ mes "I think I could make one";
+ mes "for you.";
+ next;
+ mes @npcname$;
+ mes "So, do you want me to make a";
+ mes "^0000FFDrifter^000000 for you?";
+ next;
+
+ switch(select("Yes, please.","No thanks."))
+ {
+
+ case 1:
+ mes @npcname$;
+ mes "Okay, but first you need to";
+ mes "bring me the materials I need";
+ mes "to create one.";
+ next;
+ mes @npcname$;
+ mes "This is what I need:";
+ mes "^FF000070 Steels^000000,";
+ mes "^FF00005 Eluniums^000000,";
+ mes "^FF00003 Oridecons^000000,";
+ mes "^FF000070 Coals^000000,";
+ mes "^FF000050 Rusty Screws^000000 and";
+ mes "^FF000050000 Zeny^000000.";
+ next;
+ mes @npcname$;
+ if ( (countitem(999)<70) || (countitem(985)<5) || (countitem(984)<3) || (countitem(1003)<70) || (countitem(7317)<50) || (Zeny < 50000) ) {
+ mes "Come back when you have the materials.";
+ close;
+ }
+ mes "I see you came prepared.";
+ next;
+ delitem 999,70;
+ delitem 985,5;
+ delitem 984,3;
+ delitem 1003,70;
+ delitem 7317,50;
+ set Zeny,Zeny-50000;
+ mes @npcname$;
+ mes "Alright, you won't regret it...";
+ mes "...";
+ mes "...";
+ next;
+ getitem 13157,1;
+ mes @npcname$;
+ mes "It's done. Now shoot the";
+ mes "enemies with no mercy!";
+ close;
+
+ case 2:
+ mes @npcname$;
+ mes "Oh well, your loss.";
+ close;
+ }
} \ No newline at end of file