diff options
Diffstat (limited to 'npc')
28 files changed, 254 insertions, 254 deletions
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index c77972ef7..b48b960d2 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -1271,7 +1271,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{ next; mes "[Bachewcca]"; mes "^666666*Grunt!*^000000"; - specialeffect EF_TALK_SCREAM,AREA,"Customer#Bachewcca"; + specialeffect(EF_TALK_SCREAM, AREA, getnpcid(0, "Customer#Bachewcca")); next; mes "[SoloHan]"; mes "To..."; @@ -1377,7 +1377,7 @@ prt_in,173,13,4 script Customer#SoloHan 4_M_04,{ next; mes "[Bachewcca]"; mes "^666666*Grrr...!*^000000"; - specialeffect EF_THROWITEM,AREA,"Customer#Bachewcca"; + specialeffect(EF_THROWITEM, AREA, getnpcid(0, "Customer#Bachewcca")); close; } mes "Oh man..."; diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index 8f1f1111d..a79148fbf 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -138,7 +138,7 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 2_M_BARD_ORIENT,{ next; mes "[Ringing Voice]"; mes "Be quiet! Can't you see what's going on?!"; - specialeffect EF_HIT2,AREA,"Volunteer - Morroc#06"; + specialeffect(EF_HIT2, AREA, getnpcid(0, "Volunteer - Morroc#06")); next; mes "[Morroc Volunteer]"; mes "Heyyy, you're being too harsh, Senyorita. Your fist may be as fragile as you are, but it sure can hurt somebody."; diff --git a/npc/events/gdevent_aru.txt b/npc/events/gdevent_aru.txt index d192456aa..4e8a3c6e8 100644 --- a/npc/events/gdevent_aru.txt +++ b/npc/events/gdevent_aru.txt @@ -1351,33 +1351,33 @@ OnMVP: end; OnTimer1000: - specialeffect EF_MVP,AREA,"paper_sp_1_a"; - specialeffect EF_MVP,AREA,"paper_sp_3_a"; - specialeffect EF_MVP,AREA,"paper_sp_5_a"; - specialeffect EF_MVP,AREA,"paper_sp_7_a"; - specialeffect EF_MVP,AREA,"paper_sp_9_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); end; OnTimer2000: - specialeffect EF_MVP,AREA,"paper_sp_2_a"; - specialeffect EF_MVP,AREA,"paper_sp_4_a"; - specialeffect EF_MVP,AREA,"paper_sp_6_a"; - specialeffect EF_MVP,AREA,"paper_sp_8_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); end; OnTimer3000: - specialeffect EF_MVP,AREA,"paper_sp_1_a"; - specialeffect EF_MVP,AREA,"paper_sp_3_a"; - specialeffect EF_MVP,AREA,"paper_sp_5_a"; - specialeffect EF_MVP,AREA,"paper_sp_7_a"; - specialeffect EF_MVP,AREA,"paper_sp_9_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_a")); end; OnTimer4000: - specialeffect EF_MVP,AREA,"paper_sp_2_a"; - specialeffect EF_MVP,AREA,"paper_sp_4_a"; - specialeffect EF_MVP,AREA,"paper_sp_6_a"; - specialeffect EF_MVP,AREA,"paper_sp_8_a"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_a")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_a")); stopnpctimer; end; } diff --git a/npc/events/gdevent_sch.txt b/npc/events/gdevent_sch.txt index dcb529ebe..1b55f8492 100644 --- a/npc/events/gdevent_sch.txt +++ b/npc/events/gdevent_sch.txt @@ -1348,33 +1348,33 @@ OnMVP: end; OnTimer1000: - specialeffect EF_MVP,AREA,"paper_sp_1_s"; - specialeffect EF_MVP,AREA,"paper_sp_3_s"; - specialeffect EF_MVP,AREA,"paper_sp_5_s"; - specialeffect EF_MVP,AREA,"paper_sp_7_s"; - specialeffect EF_MVP,AREA,"paper_sp_9_s"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_s")); end; OnTimer2000: - specialeffect EF_MVP,AREA,"paper_sp_2_s"; - specialeffect EF_MVP,AREA,"paper_sp_4_s"; - specialeffect EF_MVP,AREA,"paper_sp_6_s"; - specialeffect EF_MVP,AREA,"paper_sp_8_s"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_s")); end; OnTimer3000: - specialeffect EF_MVP,AREA,"paper_sp_1_s"; - specialeffect EF_MVP,AREA,"paper_sp_3_s"; - specialeffect EF_MVP,AREA,"paper_sp_5_s"; - specialeffect EF_MVP,AREA,"paper_sp_7_s"; - specialeffect EF_MVP,AREA,"paper_sp_9_s"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_1_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_3_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_5_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_7_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_9_s")); end; OnTimer4000: - specialeffect EF_MVP,AREA,"paper_sp_2_s"; - specialeffect EF_MVP,AREA,"paper_sp_4_s"; - specialeffect EF_MVP,AREA,"paper_sp_6_s"; - specialeffect EF_MVP,AREA,"paper_sp_8_s"; + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_2_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_4_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_6_s")); + specialeffect(EF_MVP, AREA, getnpcid(0, "paper_sp_8_s")); stopnpctimer; end; } diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index c67e9b9f5..db916fc35 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -434,7 +434,7 @@ OnTouch: mes "[Maia]"; mes "This Witherless Rose will"; mes "wither away instead of you..."; - specialeffect EF_MAPPILLAR2,AREA,"Maia#link2"; + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "Maia#link2")); next; mes "[Maia]"; mes "This Witherless Rose will"; diff --git a/npc/other/poring_war.txt b/npc/other/poring_war.txt index b3e0eb15a..d89bb3fed 100644 --- a/npc/other/poring_war.txt +++ b/npc/other/poring_war.txt @@ -1052,7 +1052,7 @@ OnInit: OnEnable: enablenpc "#wop_warp_a"; - specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_a"; + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#wop_warp_a")); end; OnDisable: @@ -1074,7 +1074,7 @@ OnInit: OnEnable: enablenpc "#wop_warp_d"; - specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_d"; + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#wop_warp_d")); end; OnDisable: diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 3a21bbfa0..4fe113d57 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -1967,7 +1967,7 @@ kh_vila,184,20,0 script Book#kh1::BookKHQ1 HIDDEN_NPC,{ mes "wall slides opens open"; mes "to reveal a secret path.^000000"; KielHyreQuest = 28; - specialeffect EF_READYPORTAL2,AREA,"Wall#kh"; + specialeffect(EF_READYPORTAL2, AREA, getnpcid(0, "Wall#kh")); close; } else { @@ -6393,11 +6393,11 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ next; mes "[Mitchell]"; mes "Nooooo!"; - specialeffect PF_FOGWALL,AREA,"Mitchell#KiehlRoom"; - specialeffect PF_FOGWALL,AREA,"Agent#KHAgent1"; - specialeffect PF_FOGWALL,AREA,"Agent#KHAgent2"; - specialeffect PF_FOGWALL,AREA,"Agent#KHAgent3"; - specialeffect PF_FOGWALL,AREA,"Agent#KHAgent4"; + specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Mitchell#KiehlRoom")); + specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent1")); + specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent2")); + specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent3")); + specialeffect(PF_FOGWALL, AREA, getnpcid(0, "Agent#KHAgent4")); next; cutin "kh_kiel03",2; mes "[Kiehl]"; diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt index 722509fbc..eb07fb029 100644 --- a/npc/quests/newgears/2004_headgears.txt +++ b/npc/quests/newgears/2004_headgears.txt @@ -1927,10 +1927,10 @@ alde_alche,88,180,0 script Muscle Man#Alarm Mask 4_M_ALCHE_A,{ enablenpc " #Alarm Mask Man2"; enablenpc " #Alarm Mask Man3"; enablenpc " #Alarm Mask Man4"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4")); initnpctimer; if (countitem(Needle_Of_Alarm) > 2999 && countitem(Mr_Scream) > 0) { if (select("Give him items", "Cancel") == 1) { @@ -2042,10 +2042,10 @@ OnTimer4000: disablenpc " #Alarm Mask Man2"; disablenpc " #Alarm Mask Man3"; disablenpc " #Alarm Mask Man4"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man1"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man2"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man3"; - specialeffect EF_CLAYMORE,AREA," #Alarm Mask Man4"; + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man1")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man2")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man3")); + specialeffect(EF_CLAYMORE, AREA, getnpcid(0, " #Alarm Mask Man4")); stopnpctimer; end; } diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 8a355ce79..17cacaff6 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -9844,7 +9844,7 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ next; mes "[Expedition Messenger]"; mes "What's up? Why haven't you left...?"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger")); next; mes "[Expedition Messenger]"; mes "Argh... Why are you doing this?!"; @@ -9871,8 +9871,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[???]"; mes "Argh..."; next; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); mes "[???]"; mes "Argh... You..."; next; @@ -9924,8 +9924,8 @@ mid_camp,206,286,3 script Expedition Messenger 4_M_MOCASS1,{ mes "[???]"; mes "Argh!"; next; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; - specialeffect EF_SOULBREAKER,AREA,"Expedition Messenger#3"; + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); + specialeffect(EF_SOULBREAKER, AREA, getnpcid(0, "Expedition Messenger#3")); mes "[???]"; mes "Argh... You..."; next; @@ -11548,7 +11548,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediatly blew out. -"; - specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2")); next; mes "[Defaria]"; mes "..............."; @@ -11567,7 +11567,7 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ specialeffect EF_BEGINSPELL2; next; mes "- The fire sparked, but then it immediately blew out.-"; - specialeffect EF_FIREARROW,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREARROW, AREA, getnpcid(0, "Wet Firewood#moc2")); next; mes "[Defaria]"; mes "..............."; @@ -11804,8 +11804,8 @@ mid_camp,256,272,3 script Defaria#moc2 4_M_HUGRANFA,{ mes "Hopefully I can make a fire with your nice logs...."; specialeffect EF_BEGINSPELL2; next; - specialeffect EF_FIREWALL,AREA,"Wet Firewood#moc2"; - specialeffect EF_TORCH,AREA,"Wet Firewood#moc2"; + specialeffect(EF_FIREWALL, AREA, getnpcid(0, "Wet Firewood#moc2")); + specialeffect(EF_TORCH, AREA, getnpcid(0, "Wet Firewood#moc2")); mes "[Defaria]"; mes "Oh, this is as great as I'd hoped!"; mes "I guess my magic hasn't gotten that rusty after all.."; @@ -13096,17 +13096,17 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ cutin "moc2_dan02",255; switch(select("Smack his head.", "Punch his stomach.", "Slap his face.")) { case 1: - specialeffect EF_HIT2,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT2, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you smacked the back of his head with the journal. Rayan staggered and then fell to the ground. Nice job! -"; next; break; case 2: - specialeffect EF_HIT4,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT4, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you sucker punched him in the 'ole bread basket. Rayan staggered and then fell to the ground...! -"; next; break; case 3: - specialeffect EF_HIT1,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_HIT1, AREA, getnpcid(0, "Rayan#moc_room2_2")); mes "- Wanting to stop Rayan from going berserk, you slapped his face with the journal. Rayan staggered and then fell onto the ground. Wah! -"; next; break; @@ -13117,7 +13117,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "[Rayan]"; mes "Ahh...."; mes "....? Isn't.. Isn't this?!...."; - specialeffect EF_POISON,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_POISON, AREA, getnpcid(0, "Rayan#moc_room2_2")); next; mes "[Rin]"; mes "Wah! What's going on?"; @@ -13159,7 +13159,7 @@ que_job01,144,54,3 script Rin#moc_room2_2 4_F_ACROSS,{ mes "You're Rin, right?"; mes "This is the last time you'll ever see me."; mes "Haha... Muhahahahaha!!"; - specialeffect EF_ENTRY,AREA,"Rayan#moc_room2_2"; + specialeffect(EF_ENTRY, AREA, getnpcid(0, "Rayan#moc_room2_2")); donpcevent "Rayan#moc_room2_2::OnDisable"; next; cutin "moc2_rin03",2; @@ -13533,8 +13533,8 @@ OnTouch: mes "Why? Why is Rin here? Wait, where am I?"; mes "Argh.. I can't move at all..."; next; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_1"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_2"; + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_1")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_2")); emotion e_gasp,"Rin#moc2_bt_rin01"; emotion e_gasp,1; mes "[Rin]"; @@ -13543,8 +13543,8 @@ OnTouch: next; donpcevent "Rin#moc2_bt_rin01::OnDisable"; donpcevent "Rin#moc2_bt_rin02::OnEnable"; - specialeffect EF_ICECRASH,AREA,"Rin#moc2_bt_rin01"; - specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin01"; + specialeffect(EF_ICECRASH, AREA, getnpcid(0, "Rin#moc2_bt_rin01")); + specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin01")); mes "[Rayan]"; mes "Hah, how impressive! You run like a rabbit!"; mes "I should have you killed you when I had the chance."; @@ -13561,16 +13561,16 @@ OnTouch: donpcevent "Dandelion Member#moc2_4::OnEnable"; donpcevent "Dandelion Member#moc2_5::OnEnable"; next; - specialeffect EF_FREEZED,AREA,"Rin#moc2_bt_rin02"; + specialeffect(EF_FREEZED, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); emotion e_gasp; mapannounce "que_dan01", "Rin: When.. When did you...!?!",bc_map,"0x7b68ee"; mes "[Rayan]"; mes "I'm sorry that I have to do this."; mes "..."; mes "Kill her."; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_3"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_4"; - specialeffect EF_BEGINSPELL2,AREA,"Dandelion Member#moc2_5"; + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_3")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_4")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Dandelion Member#moc2_5")); next; mapannounce "que_dan01", "Rayan: Follow me as soon as you take care of her. Our next meeting place is the usual place. I'm leaving.",bc_map,"0xA8A8A8"; donpcevent "Rayan#moc2_bt_r01::OnDisable"; @@ -13578,9 +13578,9 @@ OnTouch: donpcevent "Dandelion Member#moc2_2::OnDisable"; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Rin-!!!"; - specialeffect EF_LIGHTBOLT,AREA,"Rin#moc2_bt_rin02"; - specialeffect EF_FIREPILLARBOMB,AREA,"Rin#moc2_bt_rin02"; - specialeffect EF_METEORSTORM,AREA,"Rin#moc2_bt_rin02"; + specialeffect(EF_LIGHTBOLT, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); + specialeffect(EF_FIREPILLARBOMB, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); + specialeffect(EF_METEORSTORM, AREA, getnpcid(0, "Rin#moc2_bt_rin02")); donpcevent "Rin#moc2_bt_rin02::OnDisable"; next; mes "You feel helpless: you can do nothing but watch her slowly get overpowered.."; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 3772d7164..0f9616a35 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -784,16 +784,16 @@ ein_in01,125,99,3 script Tarsha Cherno 4_F_EINWOMAN,{ ein_in01,127,94,3 script #exp_ein HIDDEN_NPC,{ end; } function script F_Cherno { - specialeffect EF_COMBOATTACK1,AREA,"#exp_ein"; + specialeffect(EF_COMBOATTACK1, AREA, getnpcid(0, "#exp_ein")); mes "^33355F*Bang*^000000"; next; - specialeffect EF_COMBOATTACK2,AREA,"#exp_ein"; + specialeffect(EF_COMBOATTACK2, AREA, getnpcid(0, "#exp_ein")); mes "^33355F*Bang*^000000"; next; - specialeffect EF_COMBOATTACK3,AREA,"#exp_ein"; + specialeffect(EF_COMBOATTACK3, AREA, getnpcid(0, "#exp_ein")); mes "^33355F*Bang*^000000"; next; - specialeffect EF_POISONATTACK,AREA,"#exp_ein"; + specialeffect(EF_POISONATTACK, AREA, getnpcid(0, "#exp_ein")); mes "^33355F*Crash!*^000000"; mes "....."; emotion e_swt,0,"Theo Cherno"; @@ -1294,65 +1294,65 @@ OnTimer68000: end; OnTimer73000: mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00; - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); end; OnTimer73500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer74000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); end; OnTimer74500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); end; OnTimer75000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane")); end; OnTimer75500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); end; OnTimer76000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer76500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); end; OnTimer77000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); end; OnTimer77500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane")); end; OnTimer78000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00; end; OnTimer79000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer80000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); end; OnTimer81000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); end; OnTimer82000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane")); end; OnTimer83000: mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00; end; OnTimer84000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); end; OnTimer85000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer86000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); end; OnTimer87000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer88000: emotion e_ag,0,"Airship Captain#02"; @@ -1368,46 +1368,46 @@ OnTimer98000: end; OnTimer103000: mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer103500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom1#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer104000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom2#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer104500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom3#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer105000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom4#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer105500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom5#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer106000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom0#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer106500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom1#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer107000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom2#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer107500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom4#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer108000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom5#airplane")); killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead"; end; OnTimer113000: @@ -1416,59 +1416,59 @@ OnTimer113000: end; OnTimer118000: mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer118500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer119000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer119500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer120000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer120500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer121000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer121500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer122000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer122500: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; - specialeffect EF_HIT5,AREA,"Airship Captain#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); + specialeffect(EF_HIT5, AREA, getnpcid(0, "Airship Captain#02")); end; OnTimer123000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom8#airplane")); mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00; end; OnTimer124000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom9#airplane")); end; OnTimer125000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom10#airplane")); end; OnTimer126000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom6#airplane")); end; OnTimer127000: - specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "boom7#airplane")); end; OnTimer128000: emotion e_an,0,"Airship Captain#02"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index c96f50e27..3479261f5 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -297,7 +297,7 @@ hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ mes "medicine you're"; mes "supposed to"; mes "need so badly."; - specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D"; + specialeffect(EF_CHANGECOLD, AREA, getnpcid(0, "Postell Schuwell#D")); next; mes "[Allen]"; mes "Thank goodness..."; @@ -9384,7 +9384,7 @@ OnTouch: mes "followed. Hold on a sec"; mes "while I take care of him."; next; - specialeffect EF_SONICBLOWHIT,AREA,"Hit"; + specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Hit")); mes "[???]"; mes "Ha!"; next; diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index e05cd3313..61888cab4 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -4122,7 +4122,7 @@ lou_fild01,224,348,0 script Lady#delivery 4_F_CHNDRESS3,{ Zeny -= 100; } close2; - specialeffect EF_BLASTMINEBOMB,AREA," #fire"; + specialeffect(EF_BLASTMINEBOMB, AREA, getnpcid(0, " #fire")); end; } mes "[Lady]"; diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 4b8272ed1..8632e160c 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -7096,15 +7096,15 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "- The wind disappears and -"; mes "- a very young girl appears -"; donpcevent "Maria Morebna#rus46::OnEnable"; - specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46"; + specialeffect(EF_FREEZED, AREA, getnpcid(0, "Maria Morebna#rus46")); next; mes "[Maria Morebna]"; mes "Thank you!"; mes "I'm finally out of there! Now I can.....................aaaaak!!!...."; next; - specialeffect EF_HIT2,AREA,"Maria Morebna#rus46"; - specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46"; - specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46"; + specialeffect(EF_HIT2, AREA, getnpcid(0, "Maria Morebna#rus46")); + specialeffect(EF_DARKBREATH, AREA, getnpcid(0, "Maria Morebna#rus46")); + specialeffect(EF_DEVIL, AREA, getnpcid(0, "Maria Morebna#rus46")); mes "- Maria is attacked -"; mes "- and falls down!! -"; next; @@ -7133,7 +7133,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "Gray Wolf..."; mes "You think you can fight me?!"; next; - specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05"; + specialeffect(EF_FIREHIT, AREA, getnpcid(0, "Gray Wolf#rus05")); mes "- Staggering from -"; mes "- Koshei's flames, -"; mes "- Gray Wolf quickly tell me -"; @@ -7261,7 +7261,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "- The wounds and -"; mes "- curses on her body -"; mes "- are removed !! -"; - specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46"; + specialeffect(EF_ABSORBSPIRITS, AREA, getnpcid(0, "Maria Morebna#rus46")); next; mes "["+ strcharinfo(PC_NAME) +"]"; mes "Ok! Next..."; @@ -7291,7 +7291,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ next; } mes "- !! -"; - specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46"; + specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Maria Morebna#rus46")); next; mes "[Gray Wolf]"; mes "Success!!"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 5e433af1a..d3d392817 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3722,10 +3722,10 @@ OnStart: enablenpc "#ice_4f_2"; enablenpc "#ice_4f_3"; enablenpc "#ice_4f_4"; - specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_1"; - specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_2"; - specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_3"; - specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_4"; + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_1")); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_2")); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_3")); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#ice_4f_4")); end; OnTimer60000: diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index 5bbc4d3d0..815459c41 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3226,7 +3226,7 @@ OnTouch: mes "Go, Lowen!"; mes "Cast Grand Cross, now!^000000"; next; - specialeffect EF_BEGINSPELL7,AREA,"#lowen"; + specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#lowen")); mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; donpcevent "#brisinsummon::OnDoppel1Off"; donpcevent "#brisinsummon::OnDoppel2On"; @@ -3237,7 +3237,7 @@ OnTouch: mes "[" + strcharinfo(PC_NAME) + "]"; mes " ??!!!"; next; - specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2"; + specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#doppelganger2")); mes "[Male Voice]"; mes "Lowen!"; mes "Noooooooooo!!!"; diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 81acffa8b..4363a6a27 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -2088,11 +2088,11 @@ OnTimer1000: OnTimer5000: .@pillar = 1; OnTimer3000: - specialeffect EF_BEGINSPELL7,AREA,"#tteffect05"; - specialeffect EF_BEGINSPELL3,AREA,"#tteffect04"; - specialeffect EF_BEGINSPELL2,AREA,"#tteffect03"; - specialeffect EF_BEGINSPELL4,AREA,"#tteffect02"; - specialeffect EF_BEGINSPELL5,AREA,"#tteffect01"; + specialeffect(EF_BEGINSPELL7, AREA, getnpcid(0, "#tteffect05")); + specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "#tteffect04")); + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "#tteffect03")); + specialeffect(EF_BEGINSPELL4, AREA, getnpcid(0, "#tteffect02")); + specialeffect(EF_BEGINSPELL5, AREA, getnpcid(0, "#tteffect01")); if (.@pillar) specialeffect EF_MAPPILLAR2; end; } @@ -2235,8 +2235,8 @@ OnDisable: thana_boss,141,218,0 script #sommon_thanatos FAKE_NPC,{ OnEnable: - specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos"; - specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos"; + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, "#sommon_thanatos")); + specialeffect(EF_SEISMICWEAPON, AREA, getnpcid(0, "#sommon_thanatos")); monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead"; end; OnMyMobDead: diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 850165b0e..064cdc461 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -569,10 +569,10 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ L_Wish: mes "Mysterious energy comes out from the shrine."; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew1"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew2"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew3"; - specialeffect EF_FLASHER,AREA,"Small Shrine#dew4"; + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew1")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew2")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew3")); + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew4")); next; mes "You have received the shrine's blessing."; specialeffect(EF_BLESSING, AREA, playerattached()); diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index 8940a867a..50786f2e9 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -170,7 +170,7 @@ mes "[Mighty Priest]"; mes "Dear Odin, show me your love!"; mes "Heal me with your love! Great!! Bam!!!!!"; - specialeffect EF_HEAL2,AREA,"Exhausted Priest#pron14hal"; + specialeffect(EF_HEAL2, AREA, getnpcid(0, "Exhausted Priest#pron14hal")); emotion e_swt, 1; next; mes "[Mighty Priest]"; @@ -1373,8 +1373,8 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ OnTimer21000: OnTimer23000: OnTimer25000: - specialeffect EF_TORCH,AREA,"Bonfire Spirit#14hal"; - specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal"; + specialeffect(EF_TORCH, AREA, getnpcid(0, "Bonfire Spirit#14hal")); + specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal")); end; OnTimer5000: @@ -1383,16 +1383,16 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{ OnTimer13000: OnTimer14000: OnTimer16000: - specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal"; + specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal")); end; OnTimer19000: npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!"; - specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal"; + specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal")); end; OnTimer20000: - specialeffect EF_SIGHTRASHER,AREA,"Bonfire Spirit#14hal"; + specialeffect(EF_SIGHTRASHER, AREA, getnpcid(0, "Bonfire Spirit#14hal")); end; OnTimer27000: @@ -1543,7 +1543,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "This is enough. I can make it soon."; mes "Odin Crystal power! with Holy light!!!!"; next; - specialeffect EF_HOLYHIT,AREA,"Spiritual Sister#14hal"; + specialeffect(EF_HOLYHIT, AREA, getnpcid(0, "Spiritual Sister#14hal")); mes "[Sister Haley]"; mes "Whoa~ It's done."; mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; @@ -1691,7 +1691,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "["+strcharinfo(PC_NAME)+"]"; mes "It's almost ran out.. Why not he wakes up.."; mes "Oh!!"; - specialeffect EF_RESURRECTION,AREA,"Richard#14hal02"; + specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Richard#14hal02")); next; mes "[Richard]"; mes "Uhh.. Umm.."; @@ -1726,7 +1726,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ next; mes "[Richard's Daughter]"; mes "Dad!!!"; - specialeffect EF_SONICBLOWHIT,AREA,"Richard#14hal02"; + specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Richard#14hal02")); next; mes "[Richard]"; mes "O, Ouch!!!"; diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index 424626ac9..9e8e836c4 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -406,7 +406,7 @@ OnInstanceInit: disablenpc instance_npcname("#Memorial Start_time"); end; OnEnable: - specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start"); + specialeffect(EF_BAT2, AREA, getnpcid(0, instance_npcname("#Memorial Start"))); initnpctimer; end; OnDisable: @@ -892,19 +892,19 @@ OnStopTimer: end; OnTimer1000: mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200"; - specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45"))); end; OnTimer7000: mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF"; - specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45"))); end; OnTimer14000: mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF"; - specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45"))); end; OnTimer21000: mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF"; - specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45"); + specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45"))); end; OnTimer30000: donpcevent instance_npcname("#Summon Pillar")+"::OnReset"; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 9d0e091b9..d6c5516e5 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1108,7 +1108,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ if (.@menu==2){ .@equip_card[3] = 0; } else { .@equip_card[2] = 0; } .@equip_item = getequipid(.@position); - specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward"; + specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Sorcerer#Bio4Reward")); progressbar "ffff00", 2; specialeffect(EF_FROSTWEAPON, AREA, playerattached()); delitem Goast_Chill, 10; @@ -1303,7 +1303,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{ setarray .@equip_card[0], getequipcardid(.@position,0),getequipcardid(.@position,1),getequipcardid(.@position,2),getequipcardid(.@position,3); .@equip_card[(.@socket_type-1)] = .@enchant; .@equip_item = getequipid(.@position); - specialeffect EF_BEGINSPELL3, AREA, "Sorcerer#Bio4Reward"; + specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "Sorcerer#Bio4Reward")); progressbar "ffff00", 2; if (.@socket_type == 3) delitem Blood_Thirst, 10; @@ -1608,42 +1608,42 @@ que_lhz,1,1,0 script #Eventctrl FAKE_NPC,{ end; OnTimer1000: - specialeffect EF_SUI_EXPLOSION,AREA, "#01"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#01")); specialeffect EF_BEGINASURA, "Human Guinea pig#01"; end; OnTimer2000: - specialeffect EF_SUI_EXPLOSION,AREA, "#02"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#02")); specialeffect EF_BEGINASURA, "Human Guinea pig#02"; end; OnTimer3000: - specialeffect EF_SUI_EXPLOSION,AREA, "#03"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#03")); specialeffect EF_BEGINASURA, "Human Guinea pig#03"; end; OnTimer4000: - specialeffect EF_SUI_EXPLOSION,AREA, "#04"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#04")); specialeffect EF_BEGINASURA, "Human Guinea pig#04"; end; OnTimer5000: - specialeffect EF_SUI_EXPLOSION,AREA, "#05"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#05")); specialeffect EF_BEGINASURA, "Human Guinea pig#05"; end; OnTimer6000: - specialeffect EF_SUI_EXPLOSION,AREA, "#06"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#06")); specialeffect EF_BEGINASURA, "Human Guinea pig#06"; end; OnTimer7000: - specialeffect EF_SUI_EXPLOSION,AREA, "#07"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#07")); specialeffect EF_BEGINASURA, "Human Guinea pig#07"; end; OnTimer8000: - specialeffect EF_SUI_EXPLOSION,AREA, "#08"; + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#08")); specialeffect EF_BEGINASURA, "Human Guinea pig#08"; stopnpctimer; end; @@ -2442,7 +2442,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnTimer63000: for(.@i = 1; .@i < 7; .@i++) { - specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Valve#2_"+.@i+""); + specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, instance_npcname("Valve#2_"+.@i+""))); disablenpc instance_npcname("Valve#2_"+.@i+""); } 'broken_pipes += 1; @@ -2846,73 +2846,73 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnTimer1000: mapannounce instance_mapname("1@lhz"),"Whisper: Who are you....",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Seyren Windsor#boss01"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Seyren Windsor#boss01"))); end; OnTimer2000: - specialeffect EF_SPHERE,AREA,instance_npcname("Cecile Damon#boss02"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Cecile Damon#boss02"))); end; OnTimer3000: mapannounce instance_mapname("1@lhz"),"Whisper: Do not approach more...",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Gertie Wie#boss03"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Gertie Wie#boss03"))); end; OnTimer4000: - specialeffect EF_SPHERE,AREA,instance_npcname("Eremes Guile#boss04"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Eremes Guile#boss04"))); end; OnTimer5000: mapannounce instance_mapname("1@lhz"),"Whisper: This is a very dangerous place..",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Trentini#boss05"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Trentini#boss05"))); end; OnTimer6000: - specialeffect EF_SPHERE,AREA,instance_npcname("Chen Liu#boss06"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Chen Liu#boss06"))); end; OnTimer7000: mapannounce instance_mapname("1@lhz"),"Whisper: You won't go out alive....",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Alphochio Basil#boss07"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Alphochio Basil#boss07"))); end; OnTimer8000: - specialeffect EF_SPHERE,AREA,instance_npcname("Flamel Emul#boss08"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Flamel Emul#boss08"))); end; OnTimer9000: mapannounce instance_mapname("1@lhz"),"Whisper: If you don't want to be a part of us....",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Randel Lawrence#boss09"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Randel Lawrence#boss09"))); end; OnTimer10000: - specialeffect EF_SPHERE,AREA,instance_npcname("Celia Alde#boss10"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Celia Alde#boss10"))); end; OnTimer11000: mapannounce instance_mapname("1@lhz"),"Whisper: Leave now....",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Kathryne Keyron#boss11"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Kathryne Keyron#boss11"))); end; OnTimer12000: - specialeffect EF_SPHERE,AREA,instance_npcname("Margaretha Sorin#boss12"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Margaretha Sorin#boss12"))); end; OnTimer13000: mapannounce instance_mapname("1@lhz"),"Whisper: Before this place is thoroughly filled with sorrow and pain....",bc_map,"0x7DCBF0"; - specialeffect EF_SPHERE,AREA,instance_npcname("Howard Alt-Eisen#boss13"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Howard Alt-Eisen#boss13"))); end; OnTimer14000: - specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Gren#boss14"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Gren#boss14"))); end; OnTimer15000: - specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Roke#boss15"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Roke#boss15"))); end; OnTimer16000: - specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Dree#boss16"); + specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Dree#boss16"))); end; OnTimer17000: diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index a77ed1390..efb1faf03 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -1990,15 +1990,15 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{ mes "[Red Leopard Joe]"; mes "Let's now create a new prototype weapon."; next; - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_01"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_01")); mes "[Red Leopard Joe]"; mes "Feel free to use tools from here, and..."; next; - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_02"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_02")); mes "[Red Leopard Joe]"; mes "...there..."; next; - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_03"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_03")); setquest 5142; mes "[Red Leopard Joe]"; mes "...and everywhere else. Now let's begin!!"; @@ -2183,15 +2183,15 @@ L_Weapon: next; switch(select("Crafting tools?", "I don't have enough materials.", "How do you expect me to make a weapon?" + getarg(0))) { case 1: - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_01"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_01")); mes "[Red Leopard Joe]"; mes "Feel free to use tools from here, and..."; next; - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_02"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_02")); mes "[Red Leopard Joe]"; mes "...there..."; next; - specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_03"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_03")); mes "[Red Leopard Joe]"; mes "...and everywhere else."; close; @@ -2199,7 +2199,7 @@ L_Weapon: mes "[Red Leopard Joe]"; mes "You haven't brought enough materials?"; next; - specialeffect EF_GUIDEDATTACK,AREA,"Drawer#ko"; + specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Drawer#ko")); mes "[Red Leopard Joe]"; mes "Then we'll have to pay a visit to the village. Try the ^FF0000drawer^000000 over there. It'll take you to the village."; close; diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index bc83b8c81..6b04533db 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -1262,7 +1262,7 @@ OnTouch: mes "So bright and warm...."; next; mes "- Shoooo -"; - specialeffect EF_CLOAKING,AREA,"Valkyrie Anguhilde#end"; + specialeffect(EF_CLOAKING, AREA, getnpcid(0, "Valkyrie Anguhilde#end")); hideonnpc "Valkyrie Anguhilde#end"; emotion e_omg,1; next; diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index cc7874f38..e85819f97 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -189,11 +189,11 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "- Zooooooooooooooooing -"; specialeffect EF_ENDURE; next; - specialeffect EF_REPAIRWEAPON,AREA,"#from1to2gen"; + specialeffect(EF_REPAIRWEAPON, AREA, getnpcid(0, "#from1to2gen")); mes "- (Screeching Sounds)!!! -"; mes "- (Screeching)!!! -"; next; - specialeffect EF_CRASHEARTH,AREA,"#from1to2gen"; + specialeffect(EF_CRASHEARTH, AREA, getnpcid(0, "#from1to2gen")); mes "- Bump! Bump! Bump! -"; next; mes "[Devries]"; @@ -451,8 +451,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "Damn!"; next; if (job_gen == 60) { - specialeffect EF_FLASHER,AREA,"Super Cultivator#gen"; - specialeffect EF_PHARMACY_OK,AREA,"Super Cultivator#gen"; + specialeffect(EF_FLASHER, AREA, getnpcid(0, "Super Cultivator#gen")); + specialeffect(EF_PHARMACY_OK, AREA, getnpcid(0, "Super Cultivator#gen")); mes "[Devries]"; mes "Popo, look at that!"; mes "That's really a mysterious plant!"; @@ -485,8 +485,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ job_gen = 62; changequest 2215,2216; } else { - specialeffect EF_SPELLBREAKER,AREA,"Super Cultivator#gen"; - specialeffect EF_PHARMACY_FAIL,AREA,"Super Cultivator#gen"; + specialeffect(EF_SPELLBREAKER, AREA, getnpcid(0, "Super Cultivator#gen")); + specialeffect(EF_PHARMACY_FAIL, AREA, getnpcid(0, "Super Cultivator#gen")); mes "[Devries]"; mes "Uh oh! You failed, Popo."; mes "It didn't grow at all, it's withered already."; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index 3eae13edf..567469d46 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -130,8 +130,8 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ next; mes "[King Crab & Sludge Worm]"; mes "Aaaaaahhhhhhhhk!!!!!!!!"; - specialeffect EF_FIRESPLASHHIT,AREA,"King Crab#job_shu"; - specialeffect EF_FIRESPLASHHIT,AREA,"Sludge Worm#job_shu"; + specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "King Crab#job_shu")); + specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "Sludge Worm#job_shu")); next; mes "- What is that amazing power? -"; mes "- I've never seen this -"; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 853c124d9..1b6576737 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -2317,7 +2317,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ close(); } if (questprogress(7478) == 1 && !questprogress(7479)) { - specialeffect(EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)); + specialeffect(EF_STEAL, AREA, getnpcid(0, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN))); donpcevent("Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"); emotion(e_gasp, 1); emotion(e_heh); @@ -5664,7 +5664,7 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{ mes("^0000cd[Come to me, honey~]^000000"); next(); enablenpc("Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN)); - specialeffect(EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN)); + specialeffect(EF_PORTAL, AREA, getnpcid(0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN))); mes("[Etinifni]"); mes("What's up? Where am I?"); next(); @@ -5750,7 +5750,7 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{ mes("[Romantic Male]"); mes("Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?"); next(); - specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)); + specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN))); emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)); mes("[Romantic Male]"); mes("Honey~~ I love you!! Sweetheart~"); @@ -5784,7 +5784,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes("[Romantic Female]"); mes("You are tired of sitting, aren't you?"); next(); - specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)); + specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN))); emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)); mes("[Romantic Female]"); mes("My sweetheart!!! I love you!!!"); @@ -5792,7 +5792,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes("[Romantic Male]"); mes("Yes, thank you for sharing your SP! You are also tired, aren't you?"); next(); - specialeffect(EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN)); + specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN))); emotion(e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN)); mes("[Romantic Male]"); mes("My sweetheart!! I love you!!!"); diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index 9c6148736..874e514a3 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -835,8 +835,8 @@ OnInit: initnpctimer; end; OnTimer5000: - specialeffect EF_REFINEOK,AREA,"Suhnmi#eden"; - specialeffect EF_REFINEOK,AREA,"Mighty Hammer#ed"; + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Suhnmi#eden")); + specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Mighty Hammer#ed")); initnpctimer; end; } diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 8597f056e..ad7aed094 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -828,7 +828,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; - specialeffect EF_POISONHIT,AREA,"Poring#bra"; + specialeffect(EF_POISONHIT, AREA, getnpcid(0, "Poring#bra")); setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING; setnpcdisplay "Poring#bra",.@display[rand(3)]; if (brazil_gua != 5) close; @@ -950,7 +950,7 @@ OnTouch_: mes "Smelling! This smell is from a human!"; mes "Somewhere, a human!"; mes "I got it. You are!!!"; - specialeffect EF_HIT1,AREA,"Jaguar#bra"; + specialeffect(EF_HIT1, AREA, getnpcid(0, "Jaguar#bra")); emotion e_omg,1; next; mes "[Jaguar]"; @@ -1875,7 +1875,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ next; mes "- munch -"; mes "- mumble mumble mumble -"; - specialeffect EF_POTION7,AREA,"Recluse#bra"; + specialeffect(EF_POTION7, AREA, getnpcid(0, "Recluse#bra")); next; mes "[Jasi]"; mes "Uh, this taste... is!"; diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 12c5cc2ca..542b7c2cd 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -7330,14 +7330,14 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ close; } mes "The voice seems to be coming from the bushes near the entrance of the hospital."; - specialeffect EF_STEAL,AREA,"Bushes#ma"; + specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma")); malaya_bang = 13; changequest 11293,11294; close; } else if (malaya_bang == 13) { mes "The voice seems to be coming from the bushes near the entrance of the hospital."; mes "Let's check around."; - specialeffect EF_STEAL,AREA,"Bushes#ma"; + specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma")); close; } else if (malaya_bang == 14) { mes "[Nurse Las]"; @@ -8789,11 +8789,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ next; mes "The Tattooist placed the Ancient Grudges around the workplace."; next; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05"; + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05")); mes "The Ancient Grudge lit up and tools starts to glow. He smiled satisfyingly at the glowing tools and materials."; next; mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head."; @@ -8903,11 +8903,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ } mes "He held up the powder in both hands and then blew it onto the drawing."; next; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04"; - specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05"; + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04")); + specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05")); mes "All Ancient Grudges started to burn and then the glowing light from the "+.@name$+" drawing faded away."; next; specialeffect EF_LIGHTSPHERE; |