diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/cities/alberta.txt | 279 | ||||
-rw-r--r-- | npc/custom/events/cluckers.txt | 7 |
2 files changed, 137 insertions, 149 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index ccfced388..7f9bbe01d 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -67,45 +67,41 @@ alberta,131,139,2 script Drunken Old Man 54,{ mes "Wh-what are you"; mes "staring at? Get lost!!"; next; - switch(select("Say nothing.","Leave him alone.")) { - case 1: + if(select("Say nothing.","Leave him alone.") ==1) { + mes "[Deagle]"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; + next; + if(select("Never heard of it.","Really? No kidding!") ==1) { mes "[Deagle]"; - mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; next; - switch(select("Never heard of it.","Really? No kidding!")) { - case 1: - mes "[Deagle]"; - mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; - next; - mes "[Deagle]"; - mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; - next; - mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; - close; - case 2: - mes "[Deagle]"; - mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; - next; - mes "[Deagle]"; - mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; - next; - mes "[Deagle]"; - mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; - next; - mes "[Deagle]"; - mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; - next; - mes "[Deagle]"; - mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; - close; - } - case 2: mes "[Deagle]"; - mes "That's right!"; - mes "Go AWAY~"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; close; + } + mes "[Deagle]"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; + close; } + mes "[Deagle]"; + mes "That's right!"; + mes "Go AWAY~"; + close; } alberta,58,80,2 script Shakir 99,{ @@ -255,25 +251,22 @@ alberta,195,151,2 script Paul 86,{ mes "fee is only"; mes "200 Zeny."; next; - switch(select("Sign me up!","Uh, no thanks.")) { - case 1: - if (Zeny < 200) { - mes "[Paul]"; - mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; - close; - } else { - set Zeny,Zeny - 200; - warp "alb2trea",62,69; - close; - } - case 2: + if(select("Sign me up!","Uh, no thanks.") ==1) { + if (Zeny < 200) { mes "[Paul]"; - mes "Alright, well..."; - mes "I'll be around"; - mes "if you change"; - mes "your mind."; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; close; + } + set Zeny,Zeny - 200; + warp "alb2trea",62,69; + close; } + mes "[Paul]"; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; + close; } alberta,190,173,4 script Phelix 85,{ @@ -299,111 +292,107 @@ alberta,190,173,4 script Phelix 85,{ mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; - } else { - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + } + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + next; + if(select("Red Potions please.","Carrots please.") ==1) { + case 1: + mes "[Phelix]"; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; + close; + } + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; next; - switch(select("Red Potions please.","Carrots please.")) { + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { case 1: + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; + case 2: mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; + input .@amount; next; mes "[Phelix]"; - if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; - close; - } else { - set .@max,countitem(909)/10; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; - next; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*10; // Jellopy - getitem 501,.@max; // Red_Potion - break; - case 2: - mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; - mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount <= 0) { - mes "Much obliged, come again anytime."; - close; - } - if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; - close; - } - delitem 909,.@amount*10; // Jellopy - getitem 501,.@amount; // Red_Potion - break; - case 3: - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; - } - mes "[Phelix]"; - mes "There you go! As I promised. Don't go suckin' them all down at once."; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; close; } - case 2: - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; close; - } else { - set .@max,countitem(909)/3; - mes "Not too bad pansy..."; - mes "How many do you want?"; - next; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*3; // Jellopy - getitem 515,.@max; // Carrot - break; - case 2: - mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount == 0) { - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get some more if you want anything else."; - close; - } - delitem 909,.@amount*3; // Jellopy - getitem 515,.@amount; // Carrot - break; - case 3: - mes "[Phelix]"; - mes "Catch'ya later."; - close; - } - mes "[Phelix]"; - mes "There you go~! As I promised. Try not to stuff yer face."; + } + if (countitem(909) < .@amount*10) { + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; close; } + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; + case 3: + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; + close; + } + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + close; } + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + next; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; + case 2: + mes "[Phelix]"; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount == 0) { + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get some more if you want anything else."; + close; + } + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; + case 3: + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; + close; } diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index bc9899488..cf296cb18 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Cluck! Cluck! Boom! //===== By: ================================================== //= Keale //===== Current Version: ===================================== //= 1.2a -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Click the chicken and try retrieve the item at a low //= chance. If you fail he will nuke, freeze, stone, @@ -108,8 +106,9 @@ OnTimer30000: end; OnTimer40000: announce "GO! Click the chicken to get the prize!",bc_blue; + stopnpctimer; if (!$cluck_item_id) set $cluck_item_id,512; if (!$cluck_item_amount) set $cluck_item_amount,1; set .startcluck,1; end; -} +}
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