diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/cities/alberta.txt | 389 |
1 files changed, 13 insertions, 376 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index d8035d776..9a74d3313 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,379 +1,16 @@ -//-------------------------------------------------------------- -// (c)2007 Project Aurora Presents: -// ___ -// / |_ _ _ __ ___ _ __ __ _ -// / /| | | | | '__/ _ \| '__/ _` | -// / ___ | |_| | | | (_) | | | (_| | -// /_/ |_|\____|_| \___/|_| \__,_| -// http://aurora.dzerox.com -//-------------------------------------------------------------- -// Script Title: Alberta Town NPCs Author: DZeroX -//-------------------------------------------------------------- -// Version: 1.0 -//-------------------------------------------------------------- -// 1.0 - First version [DZeroX] -//-------------------------------------------------------------- -// Notes: Converted directly from Aegis Episode 10.4, -// with several grammar errors corrected. -//-------------------------------------------------------------- - -alberta.gat,117,135,0 script Elin 96,{ - set .@weight,MaxWeight-Weight; - if ((.@weight) < 10000) { - mes "[Elin]"; - mes "Wait a moment!!"; - mes "You have brought too many things!"; - mes "You cannot accept any more items!"; - mes "Please reduce the amount of items,"; - mes "then come see me again"; - close; - } - mes "[Elin]"; - if (Sex == 1) { - mes "Hello~!"; - mes "Heh heh, you're a boy, so you"; - mes "probably don't like dolls, right?"; - mes "Well, I like dolls very very much!"; - } else { - mes "Hi hi~! Oh, oh, do you like dolls?"; - mes "I really really like dolls... Hee"; - mes "Hee~!"; - } - next; - mes "[Elin]"; - mes "You know, I really really want a"; - mes "new doll! I hope my daddy will give"; - mes "me one on my birthday...!"; - switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) { - case 1: - next; - mes "[Elin]"; - mes "Yeah, I'm hoping"; - mes "he gives me a Yoyo"; - mes "doll. They're so cute!"; - close; - case 2: - next; - set .@weight,MaxWeight-Weight; - if ((.@weight) < 10000) { - mes "[Elin]"; - mes "Your weight is too heavy!"; - mes "I will accept your doll if"; - mes "you lighten your load."; - close; - } - mes "[Elin]"; - if (Sex == 1) { - mes "Oh my goodness!"; - mes "Really? You're"; - mes "such a sweetie~!"; - } else { - mes "Will you really?"; - mes "You're gonna give"; - mes "me a doll? Yaaaay~"; - } - next; - mes "[Elin]"; - mes "What kind of doll are you going to"; - mes "give me? Are you really gonna give"; - mes "me one?"; - switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) { - case 1: - next; - if (countitem(741) >= 1) { - mes "[Elin]"; - mes "Yay, it's a poring doll!"; - next; - delitem 741,1; - getitem 529,1; - mes "[Elin]"; - mes "Thank you for the doll!"; - close; - } else { - mes "[Elin]"; - if (Sex == 1) { - mes "Aww...?"; - mes "Were you only teasing me?"; - } else { - mes "Aww..."; - mes "You're not making fun of me are"; - mes "you?"; - } - next; - mes "[Elin]"; - mes "I guess you forgot it somewhere..."; - close; - } - case 2: - next; - if (countitem(742) >= 1) { - mes "[Elin]"; - mes "Eh .... Chonchon ... doll ..."; - next; - mes "[Elin]"; - mes "Oh well, since you're giving it to me, I have to treasure it ...."; - next; - delitem 742,1; - getitem 530,1; - mes "[Elin]"; - mes "If I ate too much of it, I'll get cavities anyway."; - if (Sex == 1) { - mes "You too, mister."; - } else { - mes "You too, lady."; - } - mes "Don't eat too much, ok?"; - mes "And thanks, by the way ..."; - next; - mes "[Elin]"; - mes "(Chonchon ... *mumble mumble*)"; - close; - } else { - mes "[Elin]"; - mes "Chonchon dolls are ugly anyways,"; - mes "but you still lied to me! How can"; - mes "you be so mean?!"; - next; - mes "[Elin]"; - mes "Waaaaaaaaaaaaaaaaah~~"; - close; - } - case 3: - next; - if (countitem(740) >= 1) { - mes "[Elin]"; - mes "Wow--! It's a rabbit!"; - mes "It's so cute!!"; - if (Sex == 1) { - mes "Thank you so much, mister!"; - } else { - mes "Thank you so much, lady!"; - } - next; - mes "[Elin]"; - mes "So fluffy~"; - mes "Oh yeah! Let me give you a present too!"; - mes "Ummm ... found it!"; - mes "Take this!"; - next; - delitem 740,1; - getitem 530,1; - mes "[Elin]"; - mes "I got this from Santa. It's a candy cane~"; - if (Sex == 1) { - mes "Eat it too, mister."; - } else { - mes "Eat it too, lady."; - } - mes "Thank you for the rabbit doll!"; - mes "I'm gonna hug this to sleep every night~"; - close; - } else { - mes "[Elin]"; - mes "Awww, you were only kidding?"; - mes "W-W-Why are you teasing me like"; - mes "that?"; - next; - mes "[Elin]"; - mes "*^CCCCCCSniff...^000000*"; - next; - mes "[Elin]"; - mes "Waaaaaaaaaaaaaaaaah~~"; - close; - } - case 4: - next; - if (countitem(752) >= 1) { - mes "[Elin]"; - mes "Ah, a Rocker doll."; - mes "I hate hopping things but the doll's kinda cute."; - next; - mes "[Elin]"; - mes "Thank you~"; - mes "I'll have to give you something too."; - mes "Hmm, didn't I get some stuff from my uncle ..."; - next; - delitem 752,1; - getitem 532,7; - mes "[Elin]"; - mes "We've got tons of them at home."; - mes "So I'll share some with you~"; - mes "Thank you for the doll!"; - close; - } else { - mes "[Elin]"; - mes "Awww..."; - next; - mes "[Elin]"; - mes "You don't"; - mes "really have a doll...?"; - mes "I was so excited about it, too..."; - close; - } - case 5: - next; - if (countitem(743) >= 1) { - mes "[Elin]"; - mes "Blehh ...."; - mes "It's a mushroom..."; - mes "Mom's always scolding me for not eating mushrooms ..."; - next; - mes "[Elin]"; - mes "I'll take it anyway, since the doll looks cute."; - mes "But I still won't eat mushrooms though ..."; - mes "Hmm, I'll need to give you a present too."; - next; - delitem 743,1; - getitem 538,5; - mes "[Elin]"; - mes "Mom made this."; - if (Sex == 1) { - mes "Take it, mister!"; - } else { - mes "Take it, lady!"; - } - next; - mes "[Litte Kid]"; - mes "Thank you for the doll~"; - close; - } else { - mes "[Elin]"; - mes "Eh...?"; - mes "You don't"; - mes "have a doll?"; - next; - mes "[Elin]"; - mes "Awww..."; - mes "It's not nice"; - mes "to tease people"; - mes "like that. *^CCCCCCSniff, sniff^000000*"; - close; - } - case 6: - next; - if (countitem(751) >= 1) { - mes "[Elin]"; - mes "Yay! It's an Osiris doll!"; - next; - delitem 751,1; - getitem 522,2; - mes "[Elin]"; - mes "Thank you for the doll!"; - close; - } else { - mes "[Elin]"; - mes "Awww..."; - mes "Why do you have"; - mes "to make fun of me?"; - close; - } - case 7: - next; - if (countitem(750) >= 1) { - mes "[Elin]"; - mes "Yay! It's a Baphomet doll!"; - next; - delitem 750,1; - getitem 525,5; - mes "[Elin]"; - mes "Thank you for the doll!"; - close; - } else { - mes "[Elin]"; - mes "You big liar! Why are you"; - mes "pretending to be nice?!"; - close; - } - case 8: - next; - if (countitem(754) >= 1) { - mes "[Elin]"; - mes "Ah, it's a racoon doll~"; - mes "I hate Smokies, but the doll's really cute!"; - next; - mes "[Elin]"; - mes "It's really cute~"; - if (Sex == 1) { - mes "Thank you very much, mister!"; - } else { - mes "Thank you very much, lady!"; - } - next; - delitem 754,1; - getitem 539,3; - mes "[Elin]"; - mes "Let me give you some of Grandma's home-made cakes!"; - if (Sex == 1) { - mes "Do you like sweet things, mister?"; - } else { - mes "Do you like sweet things, lady?"; - } - mes "This is really good, so eat it~"; - next; - mes "[Elin]"; - mes "Thank you for this cute doll!"; - close; - } else { - mes "[Elin]"; - mes "Hey! How come you have to say"; - mes "things like that? Are you making"; - mes "fun of me?!"; - close; - } - case 9: - next; - if (countitem(753) >= 1) { - mes "[Elin]"; - mes "Wow--!!!"; - mes "It's a monkey! So cute~"; - if (Sex == 1) { - mes "Thank you very much, mister!"; - } else { - mes "Thank you very much, lady!"; - } - mes "I really wanted it~"; - next; - mes "[Elin]"; - mes "It's so cute~"; - mes "That's right!"; - mes "As a thank you, I'll give you this."; - next; - delitem 753,1; - getitem 608,1; - mes "[Elin]"; - mes "Dad picked them up during his travels."; - mes "It's a seed of some kind."; - mes "We tried planting them at home, but it doesn't seem to grow."; - if (Sex == 1) { - mes "I'll give it to you, mister!"; - } else { - mes "I'll give it to you, lady!"; - } - next; - mes "[Elin]"; - mes "Thank you so much for the doll!"; - close; - } else { - mes "[Elin]"; - mes "Hey..."; - mes "How come you're making fun of me?!"; - close; - } - case 10: - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm as adorable as a doll..."; - next; - mes "[Elin]"; - mes "Whaaaaaaaaaaaaaaaaaaaaat...?"; - next; - mes "[Elin]"; - mes "^3355FFWhat did^000000"; - mes "^3355FFyou just say?!^000000"; - close; - } - } -} +//===== eAthena Script ======================================= +//= Alberta Town +//===== By: ================================================== +//= DZeroX +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Town-specific Alberta NPCs +//===== Additional Comments: ================================= +//= 1.0 Converted from Aegis 10.4 [DZeroX] +//============================================================ alberta.gat,97,51,0 script Fabian 84,{ mes "[Fabian]"; |