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-rw-r--r--npc/battleground/bg_kvm01.txt782
-rw-r--r--npc/battleground/bg_kvm02.txt782
-rw-r--r--npc/battleground/bg_kvm03.txt782
-rw-r--r--npc/events/halloween_2008.txt622
-rw-r--r--npc/events/halloween_2009.txt882
-rw-r--r--npc/merchants/cash_hair.txt248
6 files changed, 2049 insertions, 2049 deletions
diff --git a/npc/battleground/bg_kvm01.txt b/npc/battleground/bg_kvm01.txt
index 4f7f21eea..efc5c12fb 100644
--- a/npc/battleground/bg_kvm01.txt
+++ b/npc/battleground/bg_kvm01.txt
@@ -1,391 +1,391 @@
-// ==============================================================================
-// BattleGround System - KvM 80~99
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c01,54,123,0 script #bat_c01a 111,{
- end;
-
-OnKvM01LightA: misceffect 54; end;
-OnKvM01LightB: misceffect 55; end;
-OnKvM01LightC: misceffect 56; end;
-}
-
-bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
-bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
-bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
-bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
-bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM01_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
- setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
- setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
- setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM01_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM01BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM01BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM01BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
- end;
- }
-
- set $@KvM01BG, 1; // Starting
- donpcevent "KvM01R_Croix::OnEnterBG";
- donpcevent "KvM01R_Guillaume::OnEnterBG";
- donpcevent "KvM01_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
- enablenpc "TherapistKvM01a";
- enablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- set $@KvM01BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c01",50,123,58,131,100,100;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
- end;
-
-OnTimer26000:
- mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM01LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM01LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM01LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM01BG_Victory, 3;
- set $@KvM01BG, 3;
- mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM01_BG::OnStop";
- end;
- }
-
- set $@KvM01BG, 2; // Playing
- areapercentheal "bat_c01",50,123,58,131,100,100;
- bg_warp $@KvM01BG_id1,"bat_c01",62,119;
- areapercentheal "bat_c01",141,52,149,60,100,100;
- bg_warp $@KvM01BG_id2,"bat_c01",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
- end;
-
-OnTimer300000:
- mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM01_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM01_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
- donpcevent "KvM01_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM01BG, 3;
- set $@KvM01BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM01_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- enablenpc "VintenarKvM01a";
- enablenpc "VintenarKvM01b";
- // Warp Teams
- bg_warp $@KvM01BG_id1,"bat_c01",53,128;
- bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- donpcevent "KvM01_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM01_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM01BG_Victory, 0;
- if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
- if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
- disablenpc "TherapistKvM01a";
- disablenpc "TherapistKvM01b";
- disablenpc "VintenarKvM01a";
- disablenpc "VintenarKvM01b";
- sleep 1000;
- mapwarp "bat_c01","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",0,0;
- sleep 2000;
- set $@KvM01BG, 0;
- donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM01_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
- end;
-OnTimer30000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
- end;
-OnTimer50000:
- mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
- end;
-OnTimer60000:
- donpcevent "KvM01_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 5;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM01BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM01BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 5;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c01 mapflag battleground 2
-bat_c01 mapflag nomemo
-bat_c01 mapflag nosave SavePoint
-bat_c01 mapflag noteleport
-bat_c01 mapflag nowarp
-bat_c01 mapflag nowarpto
-bat_c01 mapflag noreturn
-bat_c01 mapflag nobranch
-bat_c01 mapflag nopenalty
+// ==============================================================================
+// BattleGround System - KvM 80~99
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c01,54,123,0 script #bat_c01a 111,{
+ end;
+
+OnKvM01LightA: misceffect 54; end;
+OnKvM01LightB: misceffect 55; end;
+OnKvM01LightC: misceffect 56; end;
+}
+
+bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
+bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
+bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
+bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
+bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM01_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
+ setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
+ setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
+ setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM01_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM01BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM01BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
+ end;
+ }
+
+ set $@KvM01BG, 1; // Starting
+ donpcevent "KvM01R_Croix::OnEnterBG";
+ donpcevent "KvM01R_Guillaume::OnEnterBG";
+ donpcevent "KvM01_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
+ enablenpc "TherapistKvM01a";
+ enablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ set $@KvM01BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c01",50,123,58,131,100,100;
+ areapercentheal "bat_c01",141,52,149,60,100,100;
+ mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM01LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM01LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM01LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM01BG_Victory, 3;
+ set $@KvM01BG, 3;
+ mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+ }
+
+ set $@KvM01BG, 2; // Playing
+ areapercentheal "bat_c01",50,123,58,131,100,100;
+ bg_warp $@KvM01BG_id1,"bat_c01",62,119;
+ areapercentheal "bat_c01",141,52,149,60,100,100;
+ bg_warp $@KvM01BG_id2,"bat_c01",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM01_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM01_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
+ donpcevent "KvM01_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM01BG, 3;
+ set $@KvM01BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM01_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ enablenpc "VintenarKvM01a";
+ enablenpc "VintenarKvM01b";
+ // Warp Teams
+ bg_warp $@KvM01BG_id1,"bat_c01",53,128;
+ bg_warp $@KvM01BG_id2,"bat_c01",146,55;
+ donpcevent "KvM01_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM01_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM01BG_Victory, 0;
+ if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
+ if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
+ disablenpc "TherapistKvM01a";
+ disablenpc "TherapistKvM01b";
+ disablenpc "VintenarKvM01a";
+ disablenpc "VintenarKvM01b";
+ sleep 1000;
+ mapwarp "bat_c01","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c01",0,3; // Just in case someone else
+ bg_updatescore "bat_c01",0,0;
+ sleep 2000;
+ set $@KvM01BG, 0;
+ donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM01_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
+ end;
+OnTimer30000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
+ end;
+OnTimer50000:
+ mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
+ end;
+OnTimer60000:
+ donpcevent "KvM01_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 5;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
+ if( $@KvM01BG_Victory )
+ {
+ if( $@KvM01BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM01BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 5;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c01 mapflag battleground 2
+bat_c01 mapflag nomemo
+bat_c01 mapflag nosave SavePoint
+bat_c01 mapflag noteleport
+bat_c01 mapflag nowarp
+bat_c01 mapflag nowarpto
+bat_c01 mapflag noreturn
+bat_c01 mapflag nobranch
+bat_c01 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm02.txt b/npc/battleground/bg_kvm02.txt
index 9d38a290d..521192f07 100644
--- a/npc/battleground/bg_kvm02.txt
+++ b/npc/battleground/bg_kvm02.txt
@@ -1,391 +1,391 @@
-// ==============================================================================
-// BattleGround System - KvM 60~79
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c02,54,123,0 script #bat_c02a 111,{
- end;
-
-OnKvM02LightA: misceffect 54; end;
-OnKvM02LightB: misceffect 55; end;
-OnKvM02LightC: misceffect 56; end;
-}
-
-bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
-bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
-bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
-bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
-bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM02_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM02BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM02BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
- end;
- }
-
- set $@KvM02BG, 1; // Starting
- donpcevent "KvM02R_Croix::OnEnterBG";
- donpcevent "KvM02R_Guillaume::OnEnterBG";
- donpcevent "KvM02_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
- enablenpc "TherapistKvM02a";
- enablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- set $@KvM02BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c02",50,123,58,131,100,100;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
- end;
-
-OnTimer26000:
- mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM02LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM02LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM02LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM02BG_Victory, 3;
- set $@KvM02BG, 3;
- mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM02_BG::OnStop";
- end;
- }
-
- set $@KvM02BG, 2; // Playing
- areapercentheal "bat_c02",50,123,58,131,100,100;
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- areapercentheal "bat_c02",141,52,149,60,100,100;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
- end;
-
-OnTimer300000:
- mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
- donpcevent "KvM02_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM02BG, 3;
- set $@KvM02BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- enablenpc "VintenarKvM02a";
- enablenpc "VintenarKvM02b";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM02_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM02BG_Victory, 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
- disablenpc "TherapistKvM02a";
- disablenpc "TherapistKvM02b";
- disablenpc "VintenarKvM02a";
- disablenpc "VintenarKvM02b";
- sleep 1000;
- mapwarp "bat_c02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",0,0;
- sleep 2000;
- set $@KvM02BG, 0;
- donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
- end;
-OnTimer30000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
- end;
-OnTimer50000:
- mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
- end;
-OnTimer60000:
- donpcevent "KvM02_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 3;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
- if( $@KvM02BG_Victory )
- {
- if( $@KvM02BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 3;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c02 mapflag battleground 2
-bat_c02 mapflag nomemo
-bat_c02 mapflag nosave SavePoint
-bat_c02 mapflag noteleport
-bat_c02 mapflag nowarp
-bat_c02 mapflag nowarpto
-bat_c02 mapflag noreturn
-bat_c02 mapflag nobranch
-bat_c02 mapflag nopenalty
+// ==============================================================================
+// BattleGround System - KvM 60~79
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c02,54,123,0 script #bat_c02a 111,{
+ end;
+
+OnKvM02LightA: misceffect 54; end;
+OnKvM02LightB: misceffect 55; end;
+OnKvM02LightC: misceffect 56; end;
+}
+
+bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
+bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
+bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
+bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
+bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM02_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
+ setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
+ setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
+ setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM02_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM02BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM02BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
+ end;
+ }
+
+ set $@KvM02BG, 1; // Starting
+ donpcevent "KvM02R_Croix::OnEnterBG";
+ donpcevent "KvM02R_Guillaume::OnEnterBG";
+ donpcevent "KvM02_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
+ enablenpc "TherapistKvM02a";
+ enablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ set $@KvM02BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM02LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM02LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM02LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM02BG_Victory, 3;
+ set $@KvM02BG, 3;
+ mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+ }
+
+ set $@KvM02BG, 2; // Playing
+ areapercentheal "bat_c02",50,123,58,131,100,100;
+ bg_warp $@KvM02BG_id1,"bat_c02",62,119;
+ areapercentheal "bat_c02",141,52,149,60,100,100;
+ bg_warp $@KvM02BG_id2,"bat_c02",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM02_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM02_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
+ donpcevent "KvM02_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM02BG, 3;
+ set $@KvM02BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM02_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ enablenpc "VintenarKvM02a";
+ enablenpc "VintenarKvM02b";
+ // Warp Teams
+ bg_warp $@KvM02BG_id1,"bat_c02",53,128;
+ bg_warp $@KvM02BG_id2,"bat_c02",146,55;
+ donpcevent "KvM02_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM02_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM02BG_Victory, 0;
+ if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
+ if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
+ disablenpc "TherapistKvM02a";
+ disablenpc "TherapistKvM02b";
+ disablenpc "VintenarKvM02a";
+ disablenpc "VintenarKvM02b";
+ sleep 1000;
+ mapwarp "bat_c02","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c02",0,3; // Just in case someone else
+ bg_updatescore "bat_c02",0,0;
+ sleep 2000;
+ set $@KvM02BG, 0;
+ donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM02_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
+ end;
+OnTimer30000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
+ end;
+OnTimer50000:
+ mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
+ end;
+OnTimer60000:
+ donpcevent "KvM02_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
+ if( $@KvM02BG_Victory )
+ {
+ if( $@KvM02BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM02BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 3;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c02 mapflag battleground 2
+bat_c02 mapflag nomemo
+bat_c02 mapflag nosave SavePoint
+bat_c02 mapflag noteleport
+bat_c02 mapflag nowarp
+bat_c02 mapflag nowarpto
+bat_c02 mapflag noreturn
+bat_c02 mapflag nobranch
+bat_c02 mapflag nopenalty
diff --git a/npc/battleground/bg_kvm03.txt b/npc/battleground/bg_kvm03.txt
index 7a8f82e0a..7765cebff 100644
--- a/npc/battleground/bg_kvm03.txt
+++ b/npc/battleground/bg_kvm03.txt
@@ -1,391 +1,391 @@
-// ==============================================================================
-// BattleGround System - KvM 1~59
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
- end;
-
-OnInit:
- waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
- end;
-
-OnEnterBG:
- set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
- end;
-}
-
-// Light Effects
-// *********************************************************************
-
-bat_c03,54,123,0 script #bat_c03a 111,{
- end;
-
-OnKvM03LightA: misceffect 54; end;
-OnKvM03LightB: misceffect 55; end;
-OnKvM03LightC: misceffect 56; end;
-}
-
-bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
-bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
-bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
-bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
-bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
-
-// Battleground Engine
-// *********************************************************************
-
-- script KvM03_BG -1,{
- end;
-
-OnInit:
- setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
- setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
- setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
- setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM03_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnGuillaumeDie:
- if( $@KvM03BG == 2 )
- {
- set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
- }
- end;
-
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
-OnCroixDie:
- if( $@KvM03BG == 2 )
- {
- set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
- if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
- }
- end;
-
-OnReadyCheck:
- if( $@KvM03BG )
- end;
- set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- {
- if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
- {
- announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
- set $@KvM_Flood, gettimetick(2) + 15;
- }
- else
- mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
- end;
- }
-
- set $@KvM03BG, 1; // Starting
- donpcevent "KvM03R_Croix::OnEnterBG";
- donpcevent "KvM03R_Guillaume::OnEnterBG";
- donpcevent "KvM03_BG::OnStart";
- end;
-
-OnStart:
- announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
- enablenpc "TherapistKvM03a";
- enablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- set $@KvM03BG_Victory, 0;
- sleep 2000;
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
- initnpctimer;
- end;
-
-OnTimer5000:
- areapercentheal "bat_c03",50,123,58,131,100,100;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer26000:
- mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer27000:
- donpcevent "::OnKvM03LightA";
- end;
-
-OnTimer28000:
- donpcevent "::OnKvM03LightB";
- end;
-
-OnTimer29000:
- donpcevent "::OnKvM03LightC";
- end;
-
-OnTimer30000:
- // Team Members
- set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
- set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- set $@KvM03BG_Victory, 3;
- set $@KvM03BG, 3;
- mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
- stopnpctimer;
- sleep 2000;
- donpcevent "KvM03_BG::OnStop";
- end;
- }
-
- set $@KvM03BG, 2; // Playing
- areapercentheal "bat_c03",50,123,58,131,100,100;
- bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- areapercentheal "bat_c03",141,52,149,60,100,100;
- bg_warp $@KvM03BG_id2,"bat_c03",137,64;
- end;
-
-OnTimer32000:
- mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
- end;
-
-OnTimer300000:
- mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
- end;
-
-OnTimer330000:
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM03_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM03_BG::OnGuillaumeWin";
- else
- { // Draw Game
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 3;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
- donpcevent "KvM03_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 1;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnCroixWin:
- set $@KvM03BG, 3;
- set $@KvM03BG_Victory, 2;
-
- stopnpctimer;
- sleep 2000;
- mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
- donpcevent "KvM03_BG::OnStop";
- end;
-
-OnStop:
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- enablenpc "VintenarKvM03a";
- enablenpc "VintenarKvM03b";
- // Warp Teams
- bg_warp $@KvM03BG_id1,"bat_c03",53,128;
- bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- donpcevent "KvM03_BG_Out::OnBegin";
- end;
-
-OnReset:
- stopnpctimer;
- stopnpctimer "KvM03_BG_Out";
- set .Croix_Count, 0;
- set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
- set $@KvM03BG_Victory, 0;
- if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
- if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
- disablenpc "TherapistKvM03a";
- disablenpc "TherapistKvM03b";
- disablenpc "VintenarKvM03a";
- disablenpc "VintenarKvM03b";
- sleep 1000;
- mapwarp "bat_c03","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",0,0;
- sleep 2000;
- set $@KvM03BG, 0;
- donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM03_BG_Out -1,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer3000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
- end;
-OnTimer30000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
- end;
-OnTimer50000:
- mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
- end;
-OnTimer60000:
- donpcevent "KvM03_BG::OnReset";
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
- if( $@KvM03BG_Victory )
- {
- if( $@KvM03BG_Victory == 3 )
- {
- setquest 6025;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- else if( $@KvM03BG_Victory == Bat_Team )
- { // Victory
- set .@Reward, 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- }
- else
- { //
- set .@Reward, 0;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
- close2;
- }
-
- setquest 6025;
- getitem 7773, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// MapFlags
-// *********************************************************************
-
-bat_c03 mapflag battleground 2
-bat_c03 mapflag nomemo
-bat_c03 mapflag nosave SavePoint
-bat_c03 mapflag noteleport
-bat_c03 mapflag nowarp
-bat_c03 mapflag nowarpto
-bat_c03 mapflag noreturn
-bat_c03 mapflag nobranch
-bat_c03 mapflag nopenalty
+// ==============================================================================
+// BattleGround System - KvM 1~59
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
+ end;
+}
+
+bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
+ end;
+
+OnInit:
+ waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
+ end;
+
+OnEnterBG:
+ set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
+ end;
+}
+
+// Light Effects
+// *********************************************************************
+
+bat_c03,54,123,0 script #bat_c03a 111,{
+ end;
+
+OnKvM03LightA: misceffect 54; end;
+OnKvM03LightB: misceffect 55; end;
+OnKvM03LightC: misceffect 56; end;
+}
+
+bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
+bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
+bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
+bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
+bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
+
+// Battleground Engine
+// *********************************************************************
+
+- script KvM03_BG -1,{
+ end;
+
+OnInit:
+ setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
+ setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
+ setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
+ setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ donpcevent "KvM03_BG::OnReadyCheck";
+ end;
+
+OnGuillaumeQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnGuillaumeDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Guillaume_Count, .Guillaume_Count - 1;
+ set .Croix_Score, .Croix_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
+ }
+ end;
+
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+OnCroixDie:
+ if( $@KvM03BG == 2 )
+ {
+ set .Croix_Count, .Croix_Count - 1;
+ set .Guillaume_Score, .Guillaume_Score + 1;
+ bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
+ }
+ end;
+
+OnReadyCheck:
+ if( $@KvM03BG )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
+
+ if( .@Guillaume < 5 || .@Croix < 5 )
+ {
+ if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
+ {
+ announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
+ set $@KvM_Flood, gettimetick(2) + 15;
+ }
+ else
+ mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
+ end;
+ }
+
+ set $@KvM03BG, 1; // Starting
+ donpcevent "KvM03R_Croix::OnEnterBG";
+ donpcevent "KvM03R_Guillaume::OnEnterBG";
+ donpcevent "KvM03_BG::OnStart";
+ end;
+
+OnStart:
+ announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
+ enablenpc "TherapistKvM03a";
+ enablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ set $@KvM03BG_Victory, 0;
+ sleep 2000;
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ // ScoreBoard
+ set .Guillaume_Score, 0;
+ set .Croix_Score, 0;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ areapercentheal "bat_c03",50,123,58,131,100,100;
+ areapercentheal "bat_c03",141,52,149,60,100,100;
+ mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer26000:
+ mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer27000:
+ donpcevent "::OnKvM03LightA";
+ end;
+
+OnTimer28000:
+ donpcevent "::OnKvM03LightB";
+ end;
+
+OnTimer29000:
+ donpcevent "::OnKvM03LightC";
+ end;
+
+OnTimer30000:
+ // Team Members
+ set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
+ set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
+ if( .Guillaume_Count < 5 || .Croix_Count < 5 )
+ {
+ set $@KvM03BG_Victory, 3;
+ set $@KvM03BG, 3;
+ mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
+ stopnpctimer;
+ sleep 2000;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+ }
+
+ set $@KvM03BG, 2; // Playing
+ areapercentheal "bat_c03",50,123,58,131,100,100;
+ bg_warp $@KvM03BG_id1,"bat_c03",62,119;
+ areapercentheal "bat_c03",141,52,149,60,100,100;
+ bg_warp $@KvM03BG_id2,"bat_c03",137,64;
+ end;
+
+OnTimer32000:
+ mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
+ end;
+
+OnTimer300000:
+ mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
+ end;
+
+OnTimer330000:
+ if( .Croix_Count > .Guillaume_Count )
+ donpcevent "KvM03_BG::OnCroixWin";
+ else if( .Croix_Count < .Guillaume_Count )
+ donpcevent "KvM03_BG::OnGuillaumeWin";
+ else
+ { // Draw Game
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 3;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
+ donpcevent "KvM03_BG::OnStop";
+ }
+ end;
+
+OnGuillaumeWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 1;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnCroixWin:
+ set $@KvM03BG, 3;
+ set $@KvM03BG_Victory, 2;
+
+ stopnpctimer;
+ sleep 2000;
+ mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
+ donpcevent "KvM03_BG::OnStop";
+ end;
+
+OnStop:
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ enablenpc "VintenarKvM03a";
+ enablenpc "VintenarKvM03b";
+ // Warp Teams
+ bg_warp $@KvM03BG_id1,"bat_c03",53,128;
+ bg_warp $@KvM03BG_id2,"bat_c03",146,55;
+ donpcevent "KvM03_BG_Out::OnBegin";
+ end;
+
+OnReset:
+ stopnpctimer;
+ stopnpctimer "KvM03_BG_Out";
+ set .Croix_Count, 0;
+ set .Guillaume_Count, 0;
+ set .Croix_Score, 0;
+ set .Guillaume_Score, 0;
+ set $@KvM03BG_Victory, 0;
+ if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
+ if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
+ disablenpc "TherapistKvM03a";
+ disablenpc "TherapistKvM03b";
+ disablenpc "VintenarKvM03a";
+ disablenpc "VintenarKvM03b";
+ sleep 1000;
+ mapwarp "bat_c03","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_c03",0,3; // Just in case someone else
+ bg_updatescore "bat_c03",0,0;
+ sleep 2000;
+ set $@KvM03BG, 0;
+ donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
+ end;
+}
+
+- script KvM03_BG_Out -1,{
+ end;
+
+OnBegin:
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
+ end;
+OnTimer30000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
+ end;
+OnTimer50000:
+ mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
+ end;
+OnTimer60000:
+ donpcevent "KvM03_BG::OnReset";
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
+ if( $@KvM03BG_Victory )
+ {
+ if( $@KvM03BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 0;
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
+ if( $@KvM03BG_Victory )
+ {
+ if( $@KvM03BG_Victory == 3 )
+ {
+ setquest 6025;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ else if( $@KvM03BG_Victory == Bat_Team )
+ { // Victory
+ set .@Reward, 1;
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ }
+ else
+ { //
+ set .@Reward, 0;
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "Please don't forget this battle. We can win the next.";
+ close2;
+ }
+
+ setquest 6025;
+ getitem 7773, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// MapFlags
+// *********************************************************************
+
+bat_c03 mapflag battleground 2
+bat_c03 mapflag nomemo
+bat_c03 mapflag nosave SavePoint
+bat_c03 mapflag noteleport
+bat_c03 mapflag nowarp
+bat_c03 mapflag nowarpto
+bat_c03 mapflag noreturn
+bat_c03 mapflag nobranch
+bat_c03 mapflag nopenalty
diff --git a/npc/events/halloween_2008.txt b/npc/events/halloween_2008.txt
index 1ff63a693..778cd0d81 100644
--- a/npc/events/halloween_2008.txt
+++ b/npc/events/halloween_2008.txt
@@ -1,312 +1,312 @@
-//===== eAthena Script =======================================
-//= iRO Halloween (2008)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Halloween (2008)
-//= Run away from the zombies for tickets.
-//= Redeem tickets for prizes.
-//===== Notes: ===============================================
-//= You must enable the event monsters in mob_db2.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//============================================================
-
-payon,162,176,4 script Halloween Magician#iRO08 704,{
-
- if(Hallow08 < 1) {
- mes "[Halloween Magician]";
- mes "Kkkkkkkkk!";
- mes "I have a special event this";
- mes "Halloween that tests your luck and";
- mes "agility.";
- mes "Are you interested?";
- next;
- mes "[Halloween Magician]";
- mes "Come on! Don't be a wuss!";
- mes "If you collect enough tickets";
- mes "you can get good prizes!";
- mes "So what do you say?";
- next;
- goto MainMenu;
- }
-
- if (Hallow08Kill == 1) {
- mes "[Halloween Magician]";
- mes "You a 'fraidy cat or something?!";
- mes "You know you want to try again...";
- mes "Do you know the rules?";
- next;
- set Hallow08Kill,0;
- if(select("Yes, I know.:No, I don't know.") == 2) {
- goto Rules;
- }
- goto Participate;
- }
-
- if (Hallow08Kill == 2) {
- mes "[Halloween Magician]";
- mes "Oh, well done! You are alright!";
- mes "Isn't it fun with zombies??";
- mes "You know, zombies were people too!";
- mes "Ha!";
- mes "Kkkkkkk.";
- next;
- getitem 7941,1;
- set Hallow08Kill,0;
- mes "[Halloween Magician]";
- mes "As I promised";
- mes "You can get Halloween tickets";
- mes "for cool items.";
- close;
- }
-
- if(Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Well, do you want to hear the rules";
- mes "again or,";
- mes "just get back to it...";
- next;
- goto MainMenu2;
- }
-
- Rules:
- mes "[Halloween Magician]";
- mes "This village is like a virtual";
- mes "Payon. There are zombies and ghouls";
- mes "roaming around";
- mes "and three southern exits, but only";
- mes "one works.";
- mes "That's up to you to find out.";
- next;
- mes "[Halloween Magician]";
- mes "You can't use any skills";
- mes "to kill the ghouls or zombies.";
- mes "And one more thing...";
- mes "you shouldn't forget...";
- next;
- mes "[Halloween Magician]";
- mes "All participants";
- mes "should be wearing nothing.";
- mes "Put all belongings in your storage";
- mes "and come back here when your weight";
- mes "is '0'.";
- next;
- mes "[Halloween Magician]";
- mes "Oh and one more thing!";
- mes "You can't be riding a PecoPeco or";
- mes "have a Cart.";
- mes "If you are, then I will remove them";
- mes "before you enter.";
- mes "Got it?";
- next;
- mes "[Halloween Magician]";
- mes "Remember, there are three exits but";
- mes "only one works randomly,";
- mes "the zombies and ghouls roaming";
- mes "around there can't be killed";
- mes "and you can't be wearing anything.";
- next;
- if (Hallow08 > 0) {
- mes "[Halloween Magician]";
- mes "Hey...";
- mes "Come back once you're ready.";
- close;
- }else{
- goto MainMenu;
- }
-
- Participate:
- mes "[Halloween Magician]";
- mes "Ok, you are ready.";
- mes "Let me check your weight.";
- next;
- if (Weight > 0) {
- mes "[Halloween Magician]";
- mes "Gosh!";
- mes "There's always a black sheep";
- mes "anywhere.";
- next;
- mes "[Halloween Magician]";
- mes "You think I wouldn't notice that";
- mes "your weight is above '0'?";
- mes "You're overweight...";
- close;
- }else{
- mes "[Halloween Magician]";
- mes "You seem good to go,";
- mes "and your weight is just right.";
- next;
- mes "[Halloween Magician]";
- mes "I was quite swamped with my work,";
- mes "so I'm exhausted.";
- next;
- mes "[Halloween Magician]";
- mes "I sometimes forget to send you";
- mes "there...";
- next;
- mes "[Halloween Magician]";
- mes "I hope you come back well.";
- close2;
- if (Hallow08 < 1) {
- set Hallow08,1;
- }
- set Hallow08Kill,1;
- set @Hallow08Warp, rand(1,3);
- percentheal -98,0;
- setriding 0;
- setcart 0;
- warp "evt_zombie",155,246;
- end;
- }
-
- TicketExchange:
- mes "[Halloween Magician]";
- mes "You want to exchange tickets for";
- mes "prizes?";
- mes "Good job! Kkkkkk!";
- next;
- mes "[Halloween Magician]";
- mes "Lemme tell you what items you can";
- mes "exchange for.";
- next;
- mes "[Halloween Magician]";
- mes "5 tickets for Pumpkin Pie.";
- mes "20 tickets for Pumpkin-Head.";
- mes "50 tickets for Old Blue Box.";
- mes "70 tickets for Old Purple Box.";
- mes "200 tickets for Old Card Album.";
- next;
- mes "[Halloween Magician]";
- mes "What would you like to exchange";
- mes "for?";
- next;
- switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
- case 1:
- if(countitem(7941) < 5) {
- goto NotEnough;
- }else{
- delitem 7941,5;
- getitem 12192,1;
- goto Enough;
- }
- break;
- case 2:
- if(countitem(7941) < 20) {
- goto NotEnough;
- }else{
- delitem 7941,20;
- getitem 5134,1;
- goto Enough;
- }
- break;
- case 3:
- if(countitem(7941) < 50) {
- goto NotEnough;
- }else{
- delitem 7941,50;
- getitem 603,1;
- goto Enough;
- }
- break;
- case 4:
- if(countitem(7941) < 70) {
- goto NotEnough;
- }else{
- delitem 7941,70;
- getitem 617,1;
- goto Enough;
- }
- break;
- case 5:
- if(countitem(7941) < 200) {
- goto NotEnough;
- }else{
- delitem 7941,200;
- getitem 616,1;
- goto Enough;
- }
- }
-
- NextTime:
- mes "[Halloween Magician]";
- mes "Ok, see you then.";
- mes "Kkkkkkkk.";
- close;
-
- MainMenu:
- menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
-
- MainMenu2:
- menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
-
- NotEnough:
- mes "[Halloween Magician]";
- mes "You don't have enough tickets!";
- mes "Can't you even count?";
- mes "Please come here with the right";
- mes "number of tickets.";
- close;
-
- Enough:
- mes "[Halloween Magician]";
- mes "Here it is.";
- mes "Do you need...";
- mes "anything else?";
- next;
- if (Hallow08 == 1) {
- goto MainMenu2;
- }else{
- goto MainMenu;
- }
-}
-
-// --------------- MapFlags ---------------
-
-evt_zombie mapflag nightenabled
-evt_zombie mapflag nobranch
-evt_zombie mapflag nomemo
-evt_zombie mapflag nopenalty
-evt_zombie mapflag pvp off
-evt_zombie mapflag noreturn
-evt_zombie mapflag nosave SavePoint
-evt_zombie mapflag noskill
-evt_zombie mapflag noteleport
-
-evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 1) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",28,142;
- }
- end;
-}
-
-evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 2) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",121,40;
- }
- end;
-}
-
-evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
- OnTouch:
- if (@Hallow08Warp == 3) {
- set Hallow08Kill,2;
- specialeffect 16;
- warp "payon",253,95;
- }
- end;
-}
-
-evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0
-evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0
+//===== eAthena Script =======================================
+//= iRO Halloween (2008)
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= iRO Halloween (2008)
+//= Run away from the zombies for tickets.
+//= Redeem tickets for prizes.
+//===== Notes: ===============================================
+//= You must enable the event monsters in mob_db2.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//============================================================
+
+payon,162,176,4 script Halloween Magician#iRO08 704,{
+
+ if(Hallow08 < 1) {
+ mes "[Halloween Magician]";
+ mes "Kkkkkkkkk!";
+ mes "I have a special event this";
+ mes "Halloween that tests your luck and";
+ mes "agility.";
+ mes "Are you interested?";
+ next;
+ mes "[Halloween Magician]";
+ mes "Come on! Don't be a wuss!";
+ mes "If you collect enough tickets";
+ mes "you can get good prizes!";
+ mes "So what do you say?";
+ next;
+ goto MainMenu;
+ }
+
+ if (Hallow08Kill == 1) {
+ mes "[Halloween Magician]";
+ mes "You a 'fraidy cat or something?!";
+ mes "You know you want to try again...";
+ mes "Do you know the rules?";
+ next;
+ set Hallow08Kill,0;
+ if(select("Yes, I know.:No, I don't know.") == 2) {
+ goto Rules;
+ }
+ goto Participate;
+ }
+
+ if (Hallow08Kill == 2) {
+ mes "[Halloween Magician]";
+ mes "Oh, well done! You are alright!";
+ mes "Isn't it fun with zombies??";
+ mes "You know, zombies were people too!";
+ mes "Ha!";
+ mes "Kkkkkkk.";
+ next;
+ getitem 7941,1;
+ set Hallow08Kill,0;
+ mes "[Halloween Magician]";
+ mes "As I promised";
+ mes "You can get Halloween tickets";
+ mes "for cool items.";
+ close;
+ }
+
+ if(Hallow08 > 0) {
+ mes "[Halloween Magician]";
+ mes "Well, do you want to hear the rules";
+ mes "again or,";
+ mes "just get back to it...";
+ next;
+ goto MainMenu2;
+ }
+
+ Rules:
+ mes "[Halloween Magician]";
+ mes "This village is like a virtual";
+ mes "Payon. There are zombies and ghouls";
+ mes "roaming around";
+ mes "and three southern exits, but only";
+ mes "one works.";
+ mes "That's up to you to find out.";
+ next;
+ mes "[Halloween Magician]";
+ mes "You can't use any skills";
+ mes "to kill the ghouls or zombies.";
+ mes "And one more thing...";
+ mes "you shouldn't forget...";
+ next;
+ mes "[Halloween Magician]";
+ mes "All participants";
+ mes "should be wearing nothing.";
+ mes "Put all belongings in your storage";
+ mes "and come back here when your weight";
+ mes "is '0'.";
+ next;
+ mes "[Halloween Magician]";
+ mes "Oh and one more thing!";
+ mes "You can't be riding a PecoPeco or";
+ mes "have a Cart.";
+ mes "If you are, then I will remove them";
+ mes "before you enter.";
+ mes "Got it?";
+ next;
+ mes "[Halloween Magician]";
+ mes "Remember, there are three exits but";
+ mes "only one works randomly,";
+ mes "the zombies and ghouls roaming";
+ mes "around there can't be killed";
+ mes "and you can't be wearing anything.";
+ next;
+ if (Hallow08 > 0) {
+ mes "[Halloween Magician]";
+ mes "Hey...";
+ mes "Come back once you're ready.";
+ close;
+ }else{
+ goto MainMenu;
+ }
+
+ Participate:
+ mes "[Halloween Magician]";
+ mes "Ok, you are ready.";
+ mes "Let me check your weight.";
+ next;
+ if (Weight > 0) {
+ mes "[Halloween Magician]";
+ mes "Gosh!";
+ mes "There's always a black sheep";
+ mes "anywhere.";
+ next;
+ mes "[Halloween Magician]";
+ mes "You think I wouldn't notice that";
+ mes "your weight is above '0'?";
+ mes "You're overweight...";
+ close;
+ }else{
+ mes "[Halloween Magician]";
+ mes "You seem good to go,";
+ mes "and your weight is just right.";
+ next;
+ mes "[Halloween Magician]";
+ mes "I was quite swamped with my work,";
+ mes "so I'm exhausted.";
+ next;
+ mes "[Halloween Magician]";
+ mes "I sometimes forget to send you";
+ mes "there...";
+ next;
+ mes "[Halloween Magician]";
+ mes "I hope you come back well.";
+ close2;
+ if (Hallow08 < 1) {
+ set Hallow08,1;
+ }
+ set Hallow08Kill,1;
+ set @Hallow08Warp, rand(1,3);
+ percentheal -98,0;
+ setriding 0;
+ setcart 0;
+ warp "evt_zombie",155,246;
+ end;
+ }
+
+ TicketExchange:
+ mes "[Halloween Magician]";
+ mes "You want to exchange tickets for";
+ mes "prizes?";
+ mes "Good job! Kkkkkk!";
+ next;
+ mes "[Halloween Magician]";
+ mes "Lemme tell you what items you can";
+ mes "exchange for.";
+ next;
+ mes "[Halloween Magician]";
+ mes "5 tickets for Pumpkin Pie.";
+ mes "20 tickets for Pumpkin-Head.";
+ mes "50 tickets for Old Blue Box.";
+ mes "70 tickets for Old Purple Box.";
+ mes "200 tickets for Old Card Album.";
+ next;
+ mes "[Halloween Magician]";
+ mes "What would you like to exchange";
+ mes "for?";
+ next;
+ switch(select("Pumpkin Pie:Pumpkin-Head:Old Blue Box:Old Purple Box:Old Card Album")) {
+ case 1:
+ if(countitem(7941) < 5) {
+ goto NotEnough;
+ }else{
+ delitem 7941,5;
+ getitem 12192,1;
+ goto Enough;
+ }
+ break;
+ case 2:
+ if(countitem(7941) < 20) {
+ goto NotEnough;
+ }else{
+ delitem 7941,20;
+ getitem 5134,1;
+ goto Enough;
+ }
+ break;
+ case 3:
+ if(countitem(7941) < 50) {
+ goto NotEnough;
+ }else{
+ delitem 7941,50;
+ getitem 603,1;
+ goto Enough;
+ }
+ break;
+ case 4:
+ if(countitem(7941) < 70) {
+ goto NotEnough;
+ }else{
+ delitem 7941,70;
+ getitem 617,1;
+ goto Enough;
+ }
+ break;
+ case 5:
+ if(countitem(7941) < 200) {
+ goto NotEnough;
+ }else{
+ delitem 7941,200;
+ getitem 616,1;
+ goto Enough;
+ }
+ }
+
+ NextTime:
+ mes "[Halloween Magician]";
+ mes "Ok, see you then.";
+ mes "Kkkkkkkk.";
+ close;
+
+ MainMenu:
+ menu "Explain it to me.",Rules,"I want to participate.",Participate,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
+
+ MainMenu2:
+ menu "Get me back there now!",Participate,"Please, tell me the rules",Rules,"I want to exchange tickets for prizes.",TicketExchange,"I'll come back next time.",NextTime;
+
+ NotEnough:
+ mes "[Halloween Magician]";
+ mes "You don't have enough tickets!";
+ mes "Can't you even count?";
+ mes "Please come here with the right";
+ mes "number of tickets.";
+ close;
+
+ Enough:
+ mes "[Halloween Magician]";
+ mes "Here it is.";
+ mes "Do you need...";
+ mes "anything else?";
+ next;
+ if (Hallow08 == 1) {
+ goto MainMenu2;
+ }else{
+ goto MainMenu;
+ }
+}
+
+// --------------- MapFlags ---------------
+
+evt_zombie mapflag nightenabled
+evt_zombie mapflag nobranch
+evt_zombie mapflag nomemo
+evt_zombie mapflag nopenalty
+evt_zombie mapflag pvp off
+evt_zombie mapflag noreturn
+evt_zombie mapflag nosave SavePoint
+evt_zombie mapflag noskill
+evt_zombie mapflag noteleport
+
+evt_zombie,16,142,1 script zombiewarp001 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 1) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",28,142;
+ }
+ end;
+}
+
+evt_zombie,122,27,1 script zombiewarp002 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 2) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",121,40;
+ }
+ end;
+}
+
+evt_zombie,267,89,1 script zombiewarp003 45,2,2,{
+ OnTouch:
+ if (@Hallow08Warp == 3) {
+ set Hallow08Kill,2;
+ specialeffect 16;
+ warp "payon",253,95;
+ }
+ end;
+}
+
+evt_zombie,0,0,0,0 monster Zombie 3000,150,0,0,0
+evt_zombie,0,0,0,0 monster Ghoul 3001,80,0,0,0
evt_zombie,0,0,0,0 monster Zombie Master 3002,20,0,0,0 \ No newline at end of file
diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt
index 463a2a023..cdabb699c 100644
--- a/npc/events/halloween_2009.txt
+++ b/npc/events/halloween_2009.txt
@@ -1,442 +1,442 @@
-//===== eAthena Script =======================================
-//= iRO Halloween (2009)
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= iRO Halloween (2009)
-//= Quest for Weird Pumpkin Hat.
-//= Exchange treats for buffs.
-//= Summon event monsters in towns.
-//===== Notes: ===============================================
-//= You must enable the event items in item_db2.
-//= You must enable the event mobs in mob_db2, mob_avail, and
-//= their skills in mob_skill_db2.
-//===== Additional Comments: =================================
-//= 1.0 First version. [Kisuka]
-//= 1.1 Fixed even exploit, fixed mobs overlap. [Lupus]
-//============================================================
-
-// Headgear Quest - Pumpkin Hat
-// ============================
-prontera,152,192,5 script Pumpkin Hat Researcher 712,{
- if(BaseLevel < 45) {
- mes "[Pumpkin Hat Researcher]";
- mes "Shoo, I don't need a child. Shoo! I don't talk to novices.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "Go reach a level that can fight with stronger monsters and come back.";
- close;
- }
- mes "[Pumpkin Hat Researcher]";
- mes "Say do you like Pumpkin Pies?";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "I'm a Pumpkin Hat researcher, Why don't you listen to my story?";
- next;
- while(1) {
- switch(select("Listen to the story.:Ask about Pumpkin Hat.:Get a Pumpkin Hat.:Stop the conversation.")) {
- case 1:
- mes "[Pumpkin Hat Researcher]";
- mes "I've been studying about an upgraded Pumpkin Hat.";
- mes "I have discovered that it is a very simple process.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "The process is quite simple.";
- mes "If you bring me ^4a4aff20 Jack o' Pumpkin^000000 I can show you.";
- mes "Isn't that a tempting proposal?";
- next;
- break;
- case 2:
- mes "[Pumpkin Hat Researcher]";
- mes "This upgraded pumpkin hat is powerful stuff!";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "It can make a Pumpkin Pie that restores a large percentage of HP & SP using condensed energy to the person who wears it.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "All you need is ^4a4aff20 Jack o' Pumpkin^000000s.";
- next;
- break;
- case 3:
- mes "[Pumpkin Hat Researcher]";
- mes "Do you want to get Pumpkin Pies? Okay, let me count the Jack o' Pumpkins you've brought.";
- next;
- if(countitem(1062) < 20) {
- mes "[Pumpkin Hat Researcher]";
- mes "I need ^4a4aff20 Jack o' Pumpkin^000000.";
- mes "I'm not an alchemist or a wizard to create something from nothing.";
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "Okay, go hunting monsters and come back.";
- mes "I'm going to stay here for a while so take your time.";
- next;
- break;
- }else{
- mes "[Pumpkin Hat Researcher]";
- mes "I hope this will be useful to you. Don't forget to wear it while fighting to get your Pumpkin Pies.";
- delitem 1062,20; // Jack o' Pumpkin
- getitem 5668,1; // Weird Pumpkin Hat
- next;
- mes "[Pumpkin Hat Researcher]";
- mes "I guess that I should get back to my research.";
- close;
- }
- case 4:
- mes "[Pumpkin Hat Researcher]";
- mes "Bye, until we'll see each other again.";
- mes "I wish you well...";
- close;
- }
- }
-}
-
-// Buffs - Trick or Treaters
-// =========================
-- script Trick or Treater::09Treats 706,2,2,{
-OnTouch:
- hideoffnpc strnpcinfo(3);
- initnpctimer;
- mes "[Trick or Treater]";
- mes "Hooray! hooray! Hooray!";
- mes "Trick or Treat?";
- next;
- if(select("Trick.:Treat.") == 1) {
- mes "[Trick or Treater]";
- mes "!!!!";
- mes "Fine. I have no choice but to trick you back!";
- sc_start SC_Stun,5000,0;
- close;
- }
- mes "[Trick or Treater]";
- mes "Oh yay! What kind of treat do you have?";
- next;
- switch(select("Candy:Candy Cane:Well-baked Cookie:Nothing")) {
- case 1:
- if(countitem(529) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
- delitem 529,1; // Candy
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
- close;
- }
- case 2:
- if(countitem(530) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
- delitem 530,1; // Candy Cane
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
- close;
- }
- case 3:
- if(countitem(538) > 0) {
- mes "[Trick or Treater]";
- mes "Yay thank you!";
- mes "Here, take this for being so nice!";
- sc_start SC_STRFood, 1800000, 5;
- sc_start SC_INTFood, 1800000, 5;
- sc_start SC_VITFood, 1800000, 5;
- sc_start SC_AGIFood, 1800000, 5;
- sc_start SC_DEXFood, 1800000, 5;
- sc_start SC_LUKFood, 1800000, 5;
- sc_start SC_FLEEFOOD, 1800000, 15;
- delitem 538,1; // Well-baked Cookie
- close;
- }else{
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
- close;
- }
- case 4:
- mes "[Trick or Treater]";
- mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
- mes "Fine. I have no choice but to trick you!";
- sc_start SC_Stun,5000,0;
- close;
- }
-OnInit:
- hideonnpc "Trick or Treater#iRO1";
- hideonnpc "Trick or Treater#iRO2";
- hideonnpc "Trick or Treater#iRO3";
- hideonnpc "Trick or Treater#iRO4";
- hideonnpc "Trick or Treater#iRO5";
- hideonnpc "Trick or Treater#iRO6";
- hideonnpc "Trick or Treater#iRO7";
- hideonnpc "Trick or Treater#iRO8";
- end;
-
-OnEnableTreat:
- enablenpc strnpcinfo(3);
- hideonnpc strnpcinfo(3);
- end;
-
-OnTimer15000:
- hideonnpc strnpcinfo(3);
- disablenpc strnpcinfo(3);
- end;
-
-OnTimer300000:
- donpcevent strnpcinfo(3)+"::OnEnableTreat";
- stopnpctimer;
- end;
-}
-prontera,151,173,5 duplicate(09Treats) Trick or Treater#iRO1 706,2,2
-prontera,270,350,5 duplicate(09Treats) Trick or Treater#iRO2 706,2,2
-prontera,234,310,5 duplicate(09Treats) Trick or Treater#iRO3 706,2,2
-prontera,156,321,5 duplicate(09Treats) Trick or Treater#iRO4 706,2,2
-prontera,156,283,5 duplicate(09Treats) Trick or Treater#iRO5 706,2,2
-prontera,142,214,5 duplicate(09Treats) Trick or Treater#iRO6 706,2,2
-prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 706,2,2
-prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 706,2,2
-
-// Monster Summoning - Halloween Wizard
-// ====================================
-- script Halloween Wizard#iRO09::09HallowWiz 737,{
- mes "[Halloween Wizard]";
- mes "...";
- mes "Do you want to play a trick on someone?";
- next;
- while(1) {
- switch(select("What trick?:Sure:No.")) {
- case 1:
- mes "[Halloween Wizard]";
- mes "I can summon monsters in other parts of the world with just a few materials.";
- next;
- mes "[Halloween Wizard]";
- mes "Sounds interesting huh?";
- next;
- mes "[Halloween Wizard]";
- mes "If you bring me Fabric, Jack o' Pumpkins, Worn Fabric, or Crushed Pumpkins I can summon the monsters.";
- next;
- break;
- case 2:
- mes "[Halloween Wizard]";
- mes "Which town do you want to play a trick on?";
- next;
- getmapxy(.@mapname$,.@mapx,.@mapy,0,""+strcharinfo(0)+"");
- if (.@mapname$ == "prontera") {
- switch(select("Geffen:Payon:Alberta:Aldebaran")) {
- case 1:
- set .@HallowTown,3;
- break;
- case 2:
- set .@HallowTown,2;
- break;
- case 3:
- set .@HallowTown,4;
- break;
- case 4:
- set .@HallowTown,5;
- break;
- }
- }
- else if (.@mapname$ == "payon") {
- switch(select("Prontera:Geffen:Alberta:Aldebaran")) {
- case 1:
- set .@HallowTown,1;
- break;
- case 2:
- set .@HallowTown,3;
- break;
- case 3:
- set .@HallowTown,4;
- break;
- case 4:
- set .@HallowTown,5;
- break;
- }
- }
- else if (.@mapname$ == "geffen") {
- switch(select("Prontera:Payon:Alberta:Aldebaran")) {
- case 1:
- set .@HallowTown,1;
- break;
- case 2:
- set .@HallowTown,2;
- break;
- case 3:
- set .@HallowTown,4;
- break;
- case 4:
- set .@HallowTown,5;
- break;
- }
- }
- else if (.@mapname$ == "alberta") {
- switch(select("Prontera:Geffen:Payon:Aldebaran")) {
- case 1:
- set .@HallowTown,1;
- break;
- case 2:
- set .@HallowTown,3;
- break;
- case 3:
- set .@HallowTown,2;
- break;
- case 4:
- set .@HallowTown,5;
- break;
- }
- }
- else if (.@mapname$ == "aldebaran") {
- switch(select("Prontera:Geffen:Payon:Alberta")) {
- case 1:
- set .@HallowTown,1;
- break;
- case 2:
- set .@HallowTown,3;
- break;
- case 3:
- set .@HallowTown,2;
- break;
- case 4:
- set .@HallowTown,4;
- break;
- }
- }
- setarray .@HallowTowns$[1],"prontera","payon","geffen","alberta","aldebaran";
- mes "[Halloween Wizard]";
- mes "Ok then let's go to the next step.";
- next;
- mes "[Halloween Wizard]";
- mes "How many Fabrics or Jack o' Pumpkins do you want to use? Don't go over 100 because that is the max amount that I can use.";
- next;
- input .@input;
- if (.@input == 0) {
- mes "[Halloween Wizard]";
- mes "You have no definite idea.";
- mes "It's not a big deal.";
- mes "Let me know.";
- next;
- break;
- }
- else if (.@input > 100) {
- mes "[Halloween Wizard]";
- mes "I told you that it must be between 1 to 100!";
- mes "You didn't pay attention!";
- next;
- break;
- }
- else {
- set .@fabric,countitem(1059);
- set .@jack,countitem(1062);
- set .@worn,countitem(6299);
- set .@crushed,countitem(6298);
- set .@whispers,0;
- set .@darklords,0;
-
- set .@total,.@fabric + .@jack + .@worn + .@crushed;
-
- if(.@total < .@input) {
- mes "[Halloween Wizard]";
- mes "Recount the number of items you have and tell me the total.";
- mes "Huhuhuhuhuhu...";
- next;
- break;
- }
-
- if(.@fabric > 0) {
- if(.@fabric >= .@input) {
- delitem 1059,.@input;
- set .@whispers,.@whispers+.@input;
- set .@input,0;
- }
- else{
- delitem 1059,.@fabric;
- set .@input,.@input - .@fabric;
- set .@whispers,.@whispers+.@fabric;
- }
- }
- if(.@worn > 0 && .@input != 0) {
- if(.@worn >= .@input) {
- delitem 6299,.@input;
- set .@whispers,.@whispers+.@input;
- set .@input,0;
- }
- else{
- delitem 6299,.@worn;
- set .@input,.@input - .@worn;
- set .@whispers,.@whispers+.@worn;
- }
- }
- if(.@jack > 0 && .@input != 0) {
- if(.@jack >= .@input) {
- delitem 1062,.@input;
- set .@darklords,.@darklords+.@input;
- set .@input,0;
- }
- else{
- delitem 1062,.@jack;
- set .@input,.@input - .@jack;
- set .@darklords,.@darklords+.@jack;
- }
- }
- if(.@crushed > 0 && .@input != 0) {
- if(.@crushed >= .@input) {
- delitem 6298,.@input;
- set .@darklords,.@darklords+.@input;
- set .@input,0;
- }
- else{
- delitem 6298,.@crushed;
- set .@input,.@input - .@crushed;
- set .@darklords,.@darklords+.@crushed;
- }
- }
- if (.@input > 0) {
- mes "Theres a problem.";
- close;
- }
- monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Whisper",3014,.@whispers;
- monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Dark Lord",3015,.@darklords;
- mes "[Halloween Wizard]";
- mes "Here's what you wanted.";
- mes "Imagine what the people must be thinking in the other villages?";
- mes "Muahahaha";
- close;
- }
- case 3:
- mes "[Halloween Wizard]";
- mes "If you change your mind, come back here...";
- mes "I'll stay here for a while...";
- mes "Kkkk...";
- close;
- }
- }
-}
-prontera,156,195,5 duplicate(09HallowWiz) Halloween Wizard#1 737
-geffen,133,122,5 duplicate(09HallowWiz) Halloween Wizard#2 737
-payon,156,196,5 duplicate(09HallowWiz) Halloween Wizard#3 737
-alberta,96,57,5 duplicate(09HallowWiz) Halloween Wizard#4 737
+//===== eAthena Script =======================================
+//= iRO Halloween (2009)
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= iRO Halloween (2009)
+//= Quest for Weird Pumpkin Hat.
+//= Exchange treats for buffs.
+//= Summon event monsters in towns.
+//===== Notes: ===============================================
+//= You must enable the event items in item_db2.
+//= You must enable the event mobs in mob_db2, mob_avail, and
+//= their skills in mob_skill_db2.
+//===== Additional Comments: =================================
+//= 1.0 First version. [Kisuka]
+//= 1.1 Fixed even exploit, fixed mobs overlap. [Lupus]
+//============================================================
+
+// Headgear Quest - Pumpkin Hat
+// ============================
+prontera,152,192,5 script Pumpkin Hat Researcher 712,{
+ if(BaseLevel < 45) {
+ mes "[Pumpkin Hat Researcher]";
+ mes "Shoo, I don't need a child. Shoo! I don't talk to novices.";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "Go reach a level that can fight with stronger monsters and come back.";
+ close;
+ }
+ mes "[Pumpkin Hat Researcher]";
+ mes "Say do you like Pumpkin Pies?";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "I'm a Pumpkin Hat researcher, Why don't you listen to my story?";
+ next;
+ while(1) {
+ switch(select("Listen to the story.:Ask about Pumpkin Hat.:Get a Pumpkin Hat.:Stop the conversation.")) {
+ case 1:
+ mes "[Pumpkin Hat Researcher]";
+ mes "I've been studying about an upgraded Pumpkin Hat.";
+ mes "I have discovered that it is a very simple process.";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "The process is quite simple.";
+ mes "If you bring me ^4a4aff20 Jack o' Pumpkin^000000 I can show you.";
+ mes "Isn't that a tempting proposal?";
+ next;
+ break;
+ case 2:
+ mes "[Pumpkin Hat Researcher]";
+ mes "This upgraded pumpkin hat is powerful stuff!";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "It can make a Pumpkin Pie that restores a large percentage of HP & SP using condensed energy to the person who wears it.";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "All you need is ^4a4aff20 Jack o' Pumpkin^000000s.";
+ next;
+ break;
+ case 3:
+ mes "[Pumpkin Hat Researcher]";
+ mes "Do you want to get Pumpkin Pies? Okay, let me count the Jack o' Pumpkins you've brought.";
+ next;
+ if(countitem(1062) < 20) {
+ mes "[Pumpkin Hat Researcher]";
+ mes "I need ^4a4aff20 Jack o' Pumpkin^000000.";
+ mes "I'm not an alchemist or a wizard to create something from nothing.";
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "Okay, go hunting monsters and come back.";
+ mes "I'm going to stay here for a while so take your time.";
+ next;
+ break;
+ }else{
+ mes "[Pumpkin Hat Researcher]";
+ mes "I hope this will be useful to you. Don't forget to wear it while fighting to get your Pumpkin Pies.";
+ delitem 1062,20; // Jack o' Pumpkin
+ getitem 5668,1; // Weird Pumpkin Hat
+ next;
+ mes "[Pumpkin Hat Researcher]";
+ mes "I guess that I should get back to my research.";
+ close;
+ }
+ case 4:
+ mes "[Pumpkin Hat Researcher]";
+ mes "Bye, until we'll see each other again.";
+ mes "I wish you well...";
+ close;
+ }
+ }
+}
+
+// Buffs - Trick or Treaters
+// =========================
+- script Trick or Treater::09Treats 706,2,2,{
+OnTouch:
+ hideoffnpc strnpcinfo(3);
+ initnpctimer;
+ mes "[Trick or Treater]";
+ mes "Hooray! hooray! Hooray!";
+ mes "Trick or Treat?";
+ next;
+ if(select("Trick.:Treat.") == 1) {
+ mes "[Trick or Treater]";
+ mes "!!!!";
+ mes "Fine. I have no choice but to trick you back!";
+ sc_start SC_Stun,5000,0;
+ close;
+ }
+ mes "[Trick or Treater]";
+ mes "Oh yay! What kind of treat do you have?";
+ next;
+ switch(select("Candy:Candy Cane:Well-baked Cookie:Nothing")) {
+ case 1:
+ if(countitem(529) > 0) {
+ mes "[Trick or Treater]";
+ mes "Yay thank you!";
+ mes "Here, take this for being so nice!";
+ sc_start SC_STRFood, 1800000, 5;
+ sc_start SC_INTFood, 1800000, 5;
+ sc_start SC_VITFood, 1800000, 5;
+ sc_start SC_AGIFood, 1800000, 5;
+ sc_start SC_DEXFood, 1800000, 5;
+ sc_start SC_LUKFood, 1800000, 5;
+ sc_start SC_FLEEFOOD, 1800000, 15;
+ delitem 529,1; // Candy
+ close;
+ }else{
+ mes "[Trick or Treater]";
+ mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
+ mes "Fine. I have no choice but to trick you!";
+ sc_start SC_Stun,5000,0;
+ close;
+ }
+ case 2:
+ if(countitem(530) > 0) {
+ mes "[Trick or Treater]";
+ mes "Yay thank you!";
+ mes "Here, take this for being so nice!";
+ sc_start SC_STRFood, 1800000, 5;
+ sc_start SC_INTFood, 1800000, 5;
+ sc_start SC_VITFood, 1800000, 5;
+ sc_start SC_AGIFood, 1800000, 5;
+ sc_start SC_DEXFood, 1800000, 5;
+ sc_start SC_LUKFood, 1800000, 5;
+ sc_start SC_FLEEFOOD, 1800000, 15;
+ delitem 530,1; // Candy Cane
+ close;
+ }else{
+ mes "[Trick or Treater]";
+ mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
+ mes "Fine. I have no choice but to trick you!";
+ sc_start SC_Stun,5000,0;
+ close;
+ }
+ case 3:
+ if(countitem(538) > 0) {
+ mes "[Trick or Treater]";
+ mes "Yay thank you!";
+ mes "Here, take this for being so nice!";
+ sc_start SC_STRFood, 1800000, 5;
+ sc_start SC_INTFood, 1800000, 5;
+ sc_start SC_VITFood, 1800000, 5;
+ sc_start SC_AGIFood, 1800000, 5;
+ sc_start SC_DEXFood, 1800000, 5;
+ sc_start SC_LUKFood, 1800000, 5;
+ sc_start SC_FLEEFOOD, 1800000, 15;
+ delitem 538,1; // Well-baked Cookie
+ close;
+ }else{
+ mes "[Trick or Treater]";
+ mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
+ mes "Fine. I have no choice but to trick you!";
+ sc_start SC_Stun,5000,0;
+ close;
+ }
+ case 4:
+ mes "[Trick or Treater]";
+ mes "At least a Candy, a Candy Cane or a Well-baked Cookie is all I ask for a treat.";
+ mes "Fine. I have no choice but to trick you!";
+ sc_start SC_Stun,5000,0;
+ close;
+ }
+OnInit:
+ hideonnpc "Trick or Treater#iRO1";
+ hideonnpc "Trick or Treater#iRO2";
+ hideonnpc "Trick or Treater#iRO3";
+ hideonnpc "Trick or Treater#iRO4";
+ hideonnpc "Trick or Treater#iRO5";
+ hideonnpc "Trick or Treater#iRO6";
+ hideonnpc "Trick or Treater#iRO7";
+ hideonnpc "Trick or Treater#iRO8";
+ end;
+
+OnEnableTreat:
+ enablenpc strnpcinfo(3);
+ hideonnpc strnpcinfo(3);
+ end;
+
+OnTimer15000:
+ hideonnpc strnpcinfo(3);
+ disablenpc strnpcinfo(3);
+ end;
+
+OnTimer300000:
+ donpcevent strnpcinfo(3)+"::OnEnableTreat";
+ stopnpctimer;
+ end;
+}
+prontera,151,173,5 duplicate(09Treats) Trick or Treater#iRO1 706,2,2
+prontera,270,350,5 duplicate(09Treats) Trick or Treater#iRO2 706,2,2
+prontera,234,310,5 duplicate(09Treats) Trick or Treater#iRO3 706,2,2
+prontera,156,321,5 duplicate(09Treats) Trick or Treater#iRO4 706,2,2
+prontera,156,283,5 duplicate(09Treats) Trick or Treater#iRO5 706,2,2
+prontera,142,214,5 duplicate(09Treats) Trick or Treater#iRO6 706,2,2
+prontera,134,125,5 duplicate(09Treats) Trick or Treater#iRO7 706,2,2
+prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 706,2,2
+
+// Monster Summoning - Halloween Wizard
+// ====================================
+- script Halloween Wizard#iRO09::09HallowWiz 737,{
+ mes "[Halloween Wizard]";
+ mes "...";
+ mes "Do you want to play a trick on someone?";
+ next;
+ while(1) {
+ switch(select("What trick?:Sure:No.")) {
+ case 1:
+ mes "[Halloween Wizard]";
+ mes "I can summon monsters in other parts of the world with just a few materials.";
+ next;
+ mes "[Halloween Wizard]";
+ mes "Sounds interesting huh?";
+ next;
+ mes "[Halloween Wizard]";
+ mes "If you bring me Fabric, Jack o' Pumpkins, Worn Fabric, or Crushed Pumpkins I can summon the monsters.";
+ next;
+ break;
+ case 2:
+ mes "[Halloween Wizard]";
+ mes "Which town do you want to play a trick on?";
+ next;
+ getmapxy(.@mapname$,.@mapx,.@mapy,0,""+strcharinfo(0)+"");
+ if (.@mapname$ == "prontera") {
+ switch(select("Geffen:Payon:Alberta:Aldebaran")) {
+ case 1:
+ set .@HallowTown,3;
+ break;
+ case 2:
+ set .@HallowTown,2;
+ break;
+ case 3:
+ set .@HallowTown,4;
+ break;
+ case 4:
+ set .@HallowTown,5;
+ break;
+ }
+ }
+ else if (.@mapname$ == "payon") {
+ switch(select("Prontera:Geffen:Alberta:Aldebaran")) {
+ case 1:
+ set .@HallowTown,1;
+ break;
+ case 2:
+ set .@HallowTown,3;
+ break;
+ case 3:
+ set .@HallowTown,4;
+ break;
+ case 4:
+ set .@HallowTown,5;
+ break;
+ }
+ }
+ else if (.@mapname$ == "geffen") {
+ switch(select("Prontera:Payon:Alberta:Aldebaran")) {
+ case 1:
+ set .@HallowTown,1;
+ break;
+ case 2:
+ set .@HallowTown,2;
+ break;
+ case 3:
+ set .@HallowTown,4;
+ break;
+ case 4:
+ set .@HallowTown,5;
+ break;
+ }
+ }
+ else if (.@mapname$ == "alberta") {
+ switch(select("Prontera:Geffen:Payon:Aldebaran")) {
+ case 1:
+ set .@HallowTown,1;
+ break;
+ case 2:
+ set .@HallowTown,3;
+ break;
+ case 3:
+ set .@HallowTown,2;
+ break;
+ case 4:
+ set .@HallowTown,5;
+ break;
+ }
+ }
+ else if (.@mapname$ == "aldebaran") {
+ switch(select("Prontera:Geffen:Payon:Alberta")) {
+ case 1:
+ set .@HallowTown,1;
+ break;
+ case 2:
+ set .@HallowTown,3;
+ break;
+ case 3:
+ set .@HallowTown,2;
+ break;
+ case 4:
+ set .@HallowTown,4;
+ break;
+ }
+ }
+ setarray .@HallowTowns$[1],"prontera","payon","geffen","alberta","aldebaran";
+ mes "[Halloween Wizard]";
+ mes "Ok then let's go to the next step.";
+ next;
+ mes "[Halloween Wizard]";
+ mes "How many Fabrics or Jack o' Pumpkins do you want to use? Don't go over 100 because that is the max amount that I can use.";
+ next;
+ input .@input;
+ if (.@input == 0) {
+ mes "[Halloween Wizard]";
+ mes "You have no definite idea.";
+ mes "It's not a big deal.";
+ mes "Let me know.";
+ next;
+ break;
+ }
+ else if (.@input > 100) {
+ mes "[Halloween Wizard]";
+ mes "I told you that it must be between 1 to 100!";
+ mes "You didn't pay attention!";
+ next;
+ break;
+ }
+ else {
+ set .@fabric,countitem(1059);
+ set .@jack,countitem(1062);
+ set .@worn,countitem(6299);
+ set .@crushed,countitem(6298);
+ set .@whispers,0;
+ set .@darklords,0;
+
+ set .@total,.@fabric + .@jack + .@worn + .@crushed;
+
+ if(.@total < .@input) {
+ mes "[Halloween Wizard]";
+ mes "Recount the number of items you have and tell me the total.";
+ mes "Huhuhuhuhuhu...";
+ next;
+ break;
+ }
+
+ if(.@fabric > 0) {
+ if(.@fabric >= .@input) {
+ delitem 1059,.@input;
+ set .@whispers,.@whispers+.@input;
+ set .@input,0;
+ }
+ else{
+ delitem 1059,.@fabric;
+ set .@input,.@input - .@fabric;
+ set .@whispers,.@whispers+.@fabric;
+ }
+ }
+ if(.@worn > 0 && .@input != 0) {
+ if(.@worn >= .@input) {
+ delitem 6299,.@input;
+ set .@whispers,.@whispers+.@input;
+ set .@input,0;
+ }
+ else{
+ delitem 6299,.@worn;
+ set .@input,.@input - .@worn;
+ set .@whispers,.@whispers+.@worn;
+ }
+ }
+ if(.@jack > 0 && .@input != 0) {
+ if(.@jack >= .@input) {
+ delitem 1062,.@input;
+ set .@darklords,.@darklords+.@input;
+ set .@input,0;
+ }
+ else{
+ delitem 1062,.@jack;
+ set .@input,.@input - .@jack;
+ set .@darklords,.@darklords+.@jack;
+ }
+ }
+ if(.@crushed > 0 && .@input != 0) {
+ if(.@crushed >= .@input) {
+ delitem 6298,.@input;
+ set .@darklords,.@darklords+.@input;
+ set .@input,0;
+ }
+ else{
+ delitem 6298,.@crushed;
+ set .@input,.@input - .@crushed;
+ set .@darklords,.@darklords+.@crushed;
+ }
+ }
+ if (.@input > 0) {
+ mes "Theres a problem.";
+ close;
+ }
+ monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Whisper",3014,.@whispers;
+ monster ""+.@HallowTowns$[.@HallowTown]+"",0,0,"Halloween Dark Lord",3015,.@darklords;
+ mes "[Halloween Wizard]";
+ mes "Here's what you wanted.";
+ mes "Imagine what the people must be thinking in the other villages?";
+ mes "Muahahaha";
+ close;
+ }
+ case 3:
+ mes "[Halloween Wizard]";
+ mes "If you change your mind, come back here...";
+ mes "I'll stay here for a while...";
+ mes "Kkkk...";
+ close;
+ }
+ }
+}
+prontera,156,195,5 duplicate(09HallowWiz) Halloween Wizard#1 737
+geffen,133,122,5 duplicate(09HallowWiz) Halloween Wizard#2 737
+payon,156,196,5 duplicate(09HallowWiz) Halloween Wizard#3 737
+alberta,96,57,5 duplicate(09HallowWiz) Halloween Wizard#4 737
aldebaran,146,122,5 duplicate(09HallowWiz) Halloween Wizard#5 737 \ No newline at end of file
diff --git a/npc/merchants/cash_hair.txt b/npc/merchants/cash_hair.txt
index aea26e5ec..18b0645c7 100644
--- a/npc/merchants/cash_hair.txt
+++ b/npc/merchants/cash_hair.txt
@@ -1,125 +1,125 @@
-//===== eAthena Script =======================================
-//= Cash Hair Stylist
-//===== By: ==================================================
-//= Kisuka
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Exchange cash item, New_Style_Coupon, for new hair styles.
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Kisuka]
-//============================================================
-
-itemmall,19,74,5 script Stylist#cash 91,{
- mes "[Stylist]";
- mes "Hey, I'm Kaniki.";
- mes "I'm here to start a new";
- mes "trend by introducing my";
- mes "special new hairstyles!";
- mes "Give me a ^FF0000New Style Coupon^000000,";
- mes "and I'll change your hair~";
- next;
- if (Sex == 1) {
- mes "[Kaniki]";
- mes "I have two special";
- mes "hairstyles for men, the";
- mes "Emergency Heal Perm";
- mes "and the Aura Blade Cut.";
- mes "and aura blade cut.";
- next;
- cutin "hair_m_24.bmp",4;
- mes "[Kaniki]";
- mes "This is the Emergency";
- mes "Heal Perm. It's a brand";
- mes "new style I invented recently.";
- mes "What do you think? Cool, huh?";
- next;
- cutin "",255;
- cutin "hair_m_25.bmp",4;
- mes "[Kaniki]";
- mes "Now this is the Aura";
- mes "Blade Cut. You haven't";
- mes "seen anything like it";
- mes "before, haven't you?";
- next;
- cutin "",255;
- }else{
- mes "[Kaniki]";
- mes "I have two new hairstyles for";
- mes "women, the Assumptio Perm";
- mes "and the Soul Changer Cut.";
- mes "Do you want to see how";
- mes "these styles look?";
- next;
- cutin "hair_f_24.bmp",4;
- mes "[Kaniki]";
- mes "This is the Assumptio";
- mes "Perm. It'd really good";
- mes "on you, wouldn't it?";
- next;
- cutin "",255;
- cutin "hair_f_25.bmp",4;
- mes "[Kaniki]";
- mes "Next is the Soul";
- mes "Changer Cut. What do";
- mes "you think? Isn't it nice?";
- next;
- cutin "",255;
- }
- mes "[Kaniki]";
- mes "Have you decided";
- mes "if you'd like me to";
- mes "change your hairstyle?";
- next;
- if(select("Change Hairstyle:Don't Change") == 1) {
- if (countitem(7622) > 0) {
- mes "[Kaniki]";
- mes "Great, you brought";
- mes "a New Style Coupon!";
- mes "Alright, which hairstyle";
- mes "did you want to have?";
- next;
- if (Sex == 1) {
- if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
- delitem 7622,1; // New_Style_Coupon
- setlook 1,24;
- }else{
- delitem 7622,1; // New_Style_Coupon
- setlook 1,25;
- }
- }else{
- if(select("Assumptio Perm:Soul Changer Cut") == 1) {
- delitem 7622,1; // New_Style_Coupon
- setlook 1,24;
- }else{
- delitem 7622,1; // New_Style_Coupon
- setlook 1,25;
- }
- }
- mes "[Kaniki]";
- mes "There--! It's done!";
- mes "How do you like your";
- mes "new hair? Well, I hope";
- mes "to see you again. Take care!";
- close;
- }else{
- mes "[Kaniki]";
- mes "I'm sorry, but I can";
- mes "only provide my hairstyling";
- mes "service if you bring a New";
- mes "Style Coupon. Please come";
- mes "back to me after you manage to";
- mes "get one of those coupons, okay?";
- close;
- }
- }
- mes "[Kaniki]";
- mes "Really? Oh, that's too bad.";
- mes "Well, if you ever change your";
- mes "mind about updating your";
- mes "hairstyle, come back";
- mes "and let me know, okay?";
- close;
+//===== eAthena Script =======================================
+//= Cash Hair Stylist
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Exchange cash item, New_Style_Coupon, for new hair styles.
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Kisuka]
+//============================================================
+
+itemmall,19,74,5 script Stylist#cash 91,{
+ mes "[Stylist]";
+ mes "Hey, I'm Kaniki.";
+ mes "I'm here to start a new";
+ mes "trend by introducing my";
+ mes "special new hairstyles!";
+ mes "Give me a ^FF0000New Style Coupon^000000,";
+ mes "and I'll change your hair~";
+ next;
+ if (Sex == 1) {
+ mes "[Kaniki]";
+ mes "I have two special";
+ mes "hairstyles for men, the";
+ mes "Emergency Heal Perm";
+ mes "and the Aura Blade Cut.";
+ mes "and aura blade cut.";
+ next;
+ cutin "hair_m_24.bmp",4;
+ mes "[Kaniki]";
+ mes "This is the Emergency";
+ mes "Heal Perm. It's a brand";
+ mes "new style I invented recently.";
+ mes "What do you think? Cool, huh?";
+ next;
+ cutin "",255;
+ cutin "hair_m_25.bmp",4;
+ mes "[Kaniki]";
+ mes "Now this is the Aura";
+ mes "Blade Cut. You haven't";
+ mes "seen anything like it";
+ mes "before, haven't you?";
+ next;
+ cutin "",255;
+ }else{
+ mes "[Kaniki]";
+ mes "I have two new hairstyles for";
+ mes "women, the Assumptio Perm";
+ mes "and the Soul Changer Cut.";
+ mes "Do you want to see how";
+ mes "these styles look?";
+ next;
+ cutin "hair_f_24.bmp",4;
+ mes "[Kaniki]";
+ mes "This is the Assumptio";
+ mes "Perm. It'd really good";
+ mes "on you, wouldn't it?";
+ next;
+ cutin "",255;
+ cutin "hair_f_25.bmp",4;
+ mes "[Kaniki]";
+ mes "Next is the Soul";
+ mes "Changer Cut. What do";
+ mes "you think? Isn't it nice?";
+ next;
+ cutin "",255;
+ }
+ mes "[Kaniki]";
+ mes "Have you decided";
+ mes "if you'd like me to";
+ mes "change your hairstyle?";
+ next;
+ if(select("Change Hairstyle:Don't Change") == 1) {
+ if (countitem(7622) > 0) {
+ mes "[Kaniki]";
+ mes "Great, you brought";
+ mes "a New Style Coupon!";
+ mes "Alright, which hairstyle";
+ mes "did you want to have?";
+ next;
+ if (Sex == 1) {
+ if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
+ delitem 7622,1; // New_Style_Coupon
+ setlook 1,24;
+ }else{
+ delitem 7622,1; // New_Style_Coupon
+ setlook 1,25;
+ }
+ }else{
+ if(select("Assumptio Perm:Soul Changer Cut") == 1) {
+ delitem 7622,1; // New_Style_Coupon
+ setlook 1,24;
+ }else{
+ delitem 7622,1; // New_Style_Coupon
+ setlook 1,25;
+ }
+ }
+ mes "[Kaniki]";
+ mes "There--! It's done!";
+ mes "How do you like your";
+ mes "new hair? Well, I hope";
+ mes "to see you again. Take care!";
+ close;
+ }else{
+ mes "[Kaniki]";
+ mes "I'm sorry, but I can";
+ mes "only provide my hairstyling";
+ mes "service if you bring a New";
+ mes "Style Coupon. Please come";
+ mes "back to me after you manage to";
+ mes "get one of those coupons, okay?";
+ close;
+ }
+ }
+ mes "[Kaniki]";
+ mes "Really? Oh, that's too bad.";
+ mes "Well, if you ever change your";
+ mes "mind about updating your";
+ mes "hairstyle, come back";
+ mes "and let me know, okay?";
+ close;
} \ No newline at end of file