diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/cities/lighthalzen.txt | 20 | ||||
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 16 |
2 files changed, 14 insertions, 22 deletions
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 1bca5fbea..d6a476d63 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -235,7 +235,7 @@ lighthalzen,66,94,3 script Elmer Keays#li_03 866,{ mes "precious sight to these"; mes "old eyes, my dear. I'm"; mes "really lucky to be with you."; - emotion e_kis; + emotion e_kis,0,"Margie Keays#li_02"; emotion e_kis2; close; } @@ -948,13 +948,13 @@ lighthalzen,123,212,4 script Merpi#zen2 700,{ } } -lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ +lighthalzen,296,239,3 script Berru#lhz_01 706,{ switch(rand(1,3)) { case 1: mes "[Berru]"; mes "Daddy...! Waaaaah~!"; mes "I wanna see my Daddy!"; - emotion e_sob; + emotion e_sob,0,"Berru#lhz_01"; next; mes "[Pilia]"; mes "Berru, I don't "; @@ -968,7 +968,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ mes "home! He said he'll"; mes "bring us candy tonight!"; mes "You go sleep first, Pilia!"; - emotion e_ag; + emotion e_ag,0,"Berru#lhz_01"; next; mes "[Pilia]"; mes "^333333*Sigh...*^000000"; @@ -976,7 +976,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ mes "He said he found a"; mes "good job, but we haven't"; mes "heard from him since then..."; - emotion e_dots; + emotion e_dots,0,"Pilia#lhz_01"; close; case 2: mes "[Pilia]"; @@ -984,7 +984,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ mes "so long? I hope Daddy"; mes "comes back home soon."; mes "Come on, Berru, don't cry."; - emotion e_dots; + emotion e_dots,0,"Pilia#lhz_01"; next; mes "[Berru]"; mes "^333333*Sob...*^000000"; @@ -1002,7 +1002,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ mes "but my little brother"; mes "just won't stop crying."; mes "I'm sorry if we're loud..."; - emotion e_what; + emotion e_what,0,"Pilia#lhz_01"; next; mes "[Pilia]"; mes "Our daddy goes to work"; @@ -1017,12 +1017,12 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{ mes "misses him a lot. I don't"; mes "know how to make him"; mes "stop crying! What do I do?"; - emotion e_swt2; + emotion e_swt2,0,"Pilia#lhz_01"; close; } } -lighthalzen,297,239,3 duplicate(childlhz) Pilia#lhz_01 818 +lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 818 lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{ end; @@ -2480,7 +2480,7 @@ lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{ mes "even got the glasses chick"; mes "to wear 'em too? That's the"; mes "best news I've heard all day!"; - emotion e_omg; + emotion e_omg,0,"Rekenber Guard Tan#li"; next; mes "[Rekenber Guard Drew]"; mes "Okay man, you know these"; diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index f97b24a86..fa86b1170 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -3999,7 +3999,7 @@ OnTouch: mes "you've finally agreed"; mes "to join us. Welcome!"; next; - donpcevent "#Varmunt::OnEmote"; + emotion e_swt; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -4007,7 +4007,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - donpcevent "#Rekenber::OnEmote"; + emotion e_ok,0,"#Rekenber"; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4127,10 +4127,6 @@ OnTouch: } warp "lhz_in01",206,129; end; - -OnEmote: - emotion e_swt; - end; } lhz_que01,29,24,3 script #Rekenber 754,{ @@ -4144,7 +4140,7 @@ OnTouch: mes "you've finally agreed"; mes "to join us. Welcome!"; next; - donpcevent "#Varmunt::OnEmote"; + emotion e_swt,0,"#Varmunt"; mes "[Varmunt]"; mes "Well, I don't know if I agree"; mes "with this company's policies,"; @@ -4152,7 +4148,7 @@ OnTouch: mes "seems to be an opportunity that"; mes "comes once in a lifetime, so..."; next; - donpcevent "#Rekenber::OnEmote"; + emotion e_ok; mes "[??]"; mes "To be honest, this project"; mes "can only be a success with"; @@ -4272,10 +4268,6 @@ OnTouch: } warp "lhz_in01",206,129; end; - -OnEmote: - emotion e_ok; - end; } lhz_in01,282,166,0 script #kiz10 -1,3,3,{ |