diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 8 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 11 | ||||
-rw-r--r-- | npc/other/marriage.txt | 48 | ||||
-rw-r--r-- | npc/quests/Dandelion_Request.txt | 218 | ||||
-rw-r--r-- | npc/quests/The_Sign_Quest.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_hugel.txt | 77 | ||||
-rw-r--r-- | npc/quests/quests_louyang.txt | 29 | ||||
-rw-r--r-- | npc/quests/quests_moscovia.txt | 22 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_umbala.txt | 12 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 28 | ||||
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 43 |
14 files changed, 136 insertions, 380 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 79675ed8a..eea18fb3e 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2010/06/18 + * Rev. 14347 Applied patch from Dani to change NPC emotion events to use the updated emotion command. (bugreport:4318) [L0ne_W0lf] 2010/06/11 * Rev. 14340 Disabled the Peco Peco repeatable quest, see comment in conf as to why. [L0ne_W0lf] * Rev. 14339 Implemented repeatable EXP quests (with kill count and item gathering options) removed iRO_Exp.txt. [L0ne_W0lf] diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index a80fb4adc..5ad12b4ab 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -1237,7 +1237,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{ next; mes "[Bachewcca]"; mes "...!"; - donpcevent "Customer#Bachewcca::OnEmote"; + emotion e_no1,0,"Customer#Bachewcca"; next; mes "[SoloHan]"; mes "It's doesn't really matter whether you're married"; @@ -1390,15 +1390,13 @@ prt_in,170,14,0 script Customer#Bachewcca 89,{ mes ".............."; mes "^666666*Gulp....gulp...*^000000"; mes "Grrrrr!! That hit the spot!"; - Emotion e_sob; + emotion e_sob; close; -OnEmote: - emotion e_no1; - end; OnEffect1: specialeffect 296; //EF_TALK_SCREAM end; + OnEffect2: specialeffect 291; //EF_THROWITEM end; diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index a6da88fd0..72c946509 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -27,13 +27,6 @@ comodo,170,137,7 script La Ed#um 84,{ end; -OnEmoteHmm: - emotion e_hmm; - end; - -OnEmoteGG: - emotion e_gg; - end; } comodo,171,137,1 script Haith#um 92,{ @@ -61,7 +54,7 @@ comodo,171,137,1 script Haith#um 92,{ mes "would tell us about such a"; mes "great treasure so easily?"; emotion e_hmm; - donpcevent "La Ed#um::OnEmoteHmm"; + emotion e_hmm,0,"La Ed#um"; next; select("Hm? What treasure?"); mes "[La Ed]"; @@ -82,7 +75,7 @@ comodo,171,137,1 script Haith#um 92,{ mes "[La Ed, Haith]"; mes "If you pay us 1,000 zeny, we will tell you!"; emotion e_gg; - donpcevent "La Ed#um::OnEmoteGG"; + emotion e_gg,0,"La Ed#um"; next; if (select("Pay 1,000 zeny:Refuse to pay") == 1) { if (Zeny > 999) { diff --git a/npc/other/marriage.txt b/npc/other/marriage.txt index a5c5b9d6e..b1ab97450 100644 --- a/npc/other/marriage.txt +++ b/npc/other/marriage.txt @@ -389,39 +389,39 @@ prt_church,97,100,4 script Wedding Staff#w 71,{ mes "^CC9933You have to refine"; mes "items on your own to"; mes "make great equipment!^000000"; - donpcevent "Single Army#Prontera::OnEmote"; + emotion e_rock,0,"Single Army#Prontera"; next; mes "[Single Army]"; mes "^330099It's a waste to"; mes "form parties in"; mes "dungeons! I can"; mes "make it on my own!^000000"; - donpcevent "Single Army#Geffen::OnEmote"; + emotion e_rock,0,"Single Army#Geffen"; next; mes "[Single Army]"; mes "^666666Hell, I've trained"; mes "all by myself since"; mes "birth, all the way"; mes "to my job change!^000000"; - donpcevent "Single Army#Morocc::OnEmote"; + emotion e_rock,0,"Single Army#Morocc"; next; mes "[Single Army]"; mes "^666600I CHOOSE to spend"; mes "Christmas alone..."; mes "playing Solitaire and"; mes "doing crossword puzzles!^000000"; - donpcevent "Single Army#Payon::OnEmote"; + emotion e_rock,0,"Single Army#Payon"; next; mes "[Single Army]"; mes "^CC9966Women may break my"; mes "spirit, but they'll never"; mes "take... my FREEDOM!^000000"; - donpcevent "Single Army#Amatsu::OnEmote"; + emotion e_rock,0,"Single Army#Amatsu"; next; mes "[Single Army]"; mes "^669900...We're the free! We're"; mes "the Invincible Single Army!^000000"; - donpcevent "Single Army#Gonryun::OnEmote"; + emotion e_rock,0,"Single Army#Gonryun"; close2; cutin "wedding_marry01",255; Emotion e_swt; @@ -456,11 +456,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Prontera"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } @@ -478,11 +474,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Geffen"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } @@ -500,11 +492,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Morocc"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } @@ -522,11 +510,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Payon"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } @@ -543,11 +527,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Amatsu"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } @@ -563,11 +543,7 @@ OnInit: OnEnable: hideoffnpc "Single Army#Gonryun"; - Emotion e_go; - end; - -OnEmote: - emotion e_rock; + emotion e_go; end; } diff --git a/npc/quests/Dandelion_Request.txt b/npc/quests/Dandelion_Request.txt index 43505e237..a1ded141d 100644 --- a/npc/quests/Dandelion_Request.txt +++ b/npc/quests/Dandelion_Request.txt @@ -3096,7 +3096,7 @@ que_job01,16,21,5 script Valdes#1 55,{ mes "Hey there~"; mes "I'm Kidd."; mes "Nice to meet you."; - donpcevent "Kidd#1::OnEmotion"; + emotion e_ok,0,"Kidd#1"; cutin "mocseal_kid01.bmp",2; next; mes "[Valdes]"; @@ -3131,7 +3131,7 @@ que_job01,16,21,5 script Valdes#1 55,{ mes "I'm lookin' forward"; mes "to working together"; mes "with you. Heh heh~"; - donpcevent "Lin#1::OnEmotion"; + emotion e_ok,0,"Lin#1"; cutin "mocseal_rin01.bmp",2; next; mes "[Valdes]"; @@ -3588,10 +3588,6 @@ OnInit: OnEnter: enablenpc "Lin#1"; end; - -OnEmotion: - emotion e_ok,0; - end; } que_job01,13,9,7 script Lin#2 885,{ @@ -4668,10 +4664,6 @@ OnInit: OnEnter: enablenpc "Kidd#1"; end; - -OnEmotion: - emotion e_ok,0; - end; } que_job01,12,8,7 script Kidd#2 884,{ @@ -8290,39 +8282,39 @@ OnStop: OnEnter: enablenpc "#maogate1_battle"; end; - + OnStop2: stopnpctimer; killmonster "que_job02","#maogate1_battle::OnMyMobDead"; end; - + OnTouch: initnpctimer; emotion e_wah,1; disablenpc "#maogate1_battle"; end; - + OnTimer500: monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead"; end; - + OnTimer5000: mapannounce "que_job02","Watch out!",1,0x90EE90; donpcevent "Dandelion Member#1_bt::OnEnter"; end; - + OnTimer6000: specialeffect EF_LORD; end; - + OnTimer6500: killmonster "que_job02","#maogate1_battle::OnMyMobDead"; stopnpctimer; end; - + OnMyMobDead: end; } @@ -8383,7 +8375,7 @@ que_job02,66,85,5 script Dandelion Member#1_bt 880,{ OnInit: disablenpc "Dandelion Member#1_bt"; end; - + OnEnter: enablenpc "Dandelion Member#1_bt"; end; @@ -8394,11 +8386,11 @@ que_job02,87,83,1 script #maogate1_setting 139,2,2,{ OnStop: disablenpc "#maogate1_setting"; end; - + OnEnter: enablenpc "#maogate1_setting"; end; - + OnTouch: if (mao_request == 27) { @@ -8417,20 +8409,20 @@ que_job02,117,101,1 script #maogate1_end 139,3,3,{ OnInit: disablenpc "#maogate1_end"; end; - + OnReset: killmonster "que_job02","#maogate1_end::OnMyMobDead"; end; - + OnStop: killmonster "que_job02","#maogate1_end::OnMyMobDead"; stopnpctimer; end; - + OnEnter: enablenpc "#maogate1_end"; end; - + OnTouch: donpcevent "#maogate1_setting::OnStop"; mes "[" + strcharinfo(0) + "]"; @@ -8457,7 +8449,7 @@ OnTouch: mes "working for, the Dandelion"; mes "Organization, have been"; mes "hunting Mr. Moore down..."; - donpcevent "Lin#maogate1_1::OnEmotion"; + emotion e_wah,0,"Lin#maogate1_1"; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; @@ -8480,7 +8472,7 @@ OnTouch: mes "me everything you know"; mes "about your own client,"; mes "the Dandelion Organization..."; - donpcevent "R#maogate1::OnEmotion"; + emotion e_hmm,0,"R#maogate1"; next; cutin "mocseal_rin01.bmp",255; cutin "mocseal_kid01.bmp",255; @@ -8497,7 +8489,7 @@ OnTouch: mes "Your blood will be used"; mes "to revive Morroc Satan!"; donpcevent "R#maogate1::OnSpell"; - donpcevent "Kidd#maogate1_1::OnEmotion"; + emotion e_gasp,0,"Kidd#maogate1_1"; emotion e_gasp,1; next; mes "[Kidd]"; @@ -8528,7 +8520,7 @@ OnTouch: mes "Fine, you leave me"; mes "no choice. Feel the"; mes "power of Morroc Satan!"; - donpcevent "R#maogate1::OnEmotion2"; + emotion e_gg,0,"R#maogate1"; next; donpcevent "R#maogate1::OnInit"; initnpctimer; @@ -8561,10 +8553,10 @@ OnTimer500: mapannounce "que_job02","I'll back you up!",1,0x90EE90; donpcevent "Dandelion#maogate1_3::OnEnter"; donpcevent "Dandelion#maogate1_4::OnEnter"; - donpcevent "Dandelion#maogate1_1::OnEmotion"; - donpcevent "Dandelion#maogate1_2::OnEmotion"; - donpcevent "Dandelion#maogate1_3::OnEmotion"; - donpcevent "Dandelion#maogate1_4::OnEmotion"; + emotion e_go,0,"Dandelion#maogate1_1"; + emotion e_go,0,"Dandelion#maogate1_2"; + emotion e_go,0,"Dandelion#maogate1_3"; + emotion e_go,0,"Dandelion#maogate1_4"; end; OnTimer3000: @@ -8610,14 +8602,10 @@ que_job02,116,108,5 script Kidd#maogate1_1 884,{ OnInit: disablenpc "Kidd#maogate1_1"; end; - + OnEnter: enablenpc "Kidd#maogate1_1"; end; - -OnEmotion: - emotion e_gasp,0; - end; } que_job02,126,103,5 script Kidd#maogate1_2 884,{ @@ -8627,11 +8615,11 @@ que_job02,126,103,5 script Kidd#maogate1_2 884,{ OnInit: disablenpc "Kidd#maogate1_2"; end; - + OnEnter: enablenpc "Kidd#maogate1_2"; end; - + OnMyMobDead: set $@maogate1mobs,$@maogate1mobs -1; if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter"; @@ -8643,14 +8631,10 @@ que_job02,121,106,1 script Lin#maogate1_1 885,{ OnInit: disablenpc "Lin#maogate1_1"; end; - + OnEnter: enablenpc "Lin#maogate1_1"; end; - -OnEmotion: - emotion e_wah,0; - end; } que_job02,127,101,1 script Lin#maogate1_2 885,{ @@ -8658,7 +8642,7 @@ que_job02,127,101,1 script Lin#maogate1_2 885,{ OnInit: disablenpc "Lin#maogate1_2"; end; - + OnEnter: enablenpc "Lin#maogate1_2"; end; @@ -8669,19 +8653,11 @@ que_job02,124,109,3 script R#maogate1 880,{ OnInit: disablenpc "R#maogate1"; end; - + OnEnter: enablenpc "R#maogate1"; end; - -OnEmotion: - emotion e_hmm,0; - end; - -OnEmotion2: - emotion e_gg,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; @@ -8692,14 +8668,10 @@ que_job02,113,107,5 script Dandelion#maogate1_1 880,{ OnInit: disablenpc "Dandelion#maogate1_1"; end; - + OnEnter: enablenpc "Dandelion#maogate1_1"; end; - -OnEmotion: - emotion e_go,0; - end; } que_job02,121,100,7 script Dandelion#maogate1_2 880,{ @@ -8707,19 +8679,15 @@ que_job02,121,100,7 script Dandelion#maogate1_2 880,{ OnInit: disablenpc "Dandelion#maogate1_2"; end; - + OnEnter: enablenpc "Dandelion#maogate1_2"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; - + OnSpell2: specialeffect EF_LORD; end; @@ -8730,15 +8698,11 @@ que_job02,122,98,1 script Dandelion#maogate1_3 880,{ OnInit: disablenpc "Dandelion#maogate1_3"; end; - + OnEnter: enablenpc "Dandelion#maogate1_3"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; @@ -8749,15 +8713,11 @@ que_job02,122,111,5 script Dandelion#maogate1_4 880,{ OnInit: disablenpc "Dandelion#maogate1_4"; end; - + OnEnter: enablenpc "Dandelion#maogate1_4"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_LORD; end; @@ -8768,7 +8728,7 @@ que_job02,122,106,1 script #maogate1_end2 139,15,15,{ OnInit: disablenpc "#maogate1_end2"; end; - + OnEnter: enablenpc "#maogate1_end2"; end; @@ -9482,7 +9442,7 @@ OnTouch: mes "working for, the Dandelion"; mes "Organization, have been"; mes "hunting Mr. Moore down..."; - donpcevent "Lin#maogate2_1::OnEmotion"; + emotion e_wah,0,"Lin#maogate2_1"; next; cutin "mocseal_kid01.bmp",0; mes "[Kidd]"; @@ -9505,7 +9465,7 @@ OnTouch: mes "me everything you know"; mes "about your own client,"; mes "the Dandelion Organization..."; - donpcevent "R#maogate2::OnEmotion"; + emotion e_hmm,0,"R#maogate2"; next; cutin "mocseal_rin01.bmp",255; cutin "mocseal_kid01.bmp",255; @@ -9522,7 +9482,7 @@ OnTouch: mes "Your blood will be used"; mes "to revive Morroc Satan!"; donpcevent "R#maogate2::OnSpell"; - donpcevent "Kidd#maogate2_1::OnEmotion"; + emotion e_gasp,0,"Kidd#maogate2_1"; emotion e_gasp,1; next; mes "[Kidd]"; @@ -9553,7 +9513,7 @@ OnTouch: mes "Fine, you leave me"; mes "no choice. Feel the"; mes "power of Morroc Satan!"; - donpcevent "R#maogate2::OnEmotion2"; + emotion e_gg,0,"R#maogate2"; next; donpcevent "R#maogate2::OnInit"; initnpctimer; @@ -9587,10 +9547,10 @@ OnTimer500: mapannounce "que_job03","I'll back you up!",1,0x90EE90; donpcevent "Dandelion#maogate2_3::OnEnter"; donpcevent "Dandelion#maogate2_4::OnEnter"; - donpcevent "Dandelion#maogate2_1::OnEmotion"; - donpcevent "Dandelion#maogate2_2::OnEmotion"; - donpcevent "Dandelion#maogate2_3::OnEmotion"; - donpcevent "Dandelion#maogate2_4::OnEmotion"; + emotion e_go,0,"Dandelion#maogate2_1"; + emotion e_go,0,"Dandelion#maogate2_2"; + emotion e_go,0,"Dandelion#maogate2_3"; + emotion e_go,0,"Dandelion#maogate2_4"; end; OnTimer3000: @@ -9626,7 +9586,7 @@ OnTimer10000: donpcevent "Dandelion#maogate2_1::OnInit"; stopnpctimer; end; - + OnMyMobDead: end; } @@ -9636,14 +9596,10 @@ que_job03,116,108,5 script Kidd#maogate2_1 884,{ OnInit: disablenpc "Kidd#maogate2_1"; end; - + OnEnter: enablenpc "Kidd#maogate2_1"; end; - -OnEmotion: - emotion e_gasp,0; - end; } que_job03,126,103,5 script Kidd#maogate2_2 884,{ @@ -9653,11 +9609,11 @@ que_job03,126,103,5 script Kidd#maogate2_2 884,{ OnInit: disablenpc "Kidd#maogate2_2"; end; - + OnEnter: enablenpc "Kidd#maogate2_2"; end; - + OnMyMobDead: set $@maogate2mobs,$@maogate2mobs -1; if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter"; @@ -9669,14 +9625,10 @@ que_job03,121,106,1 script Lin#maogate2_1 885,{ OnInit: disablenpc "Lin#maogate2_1"; end; - + OnEnter: enablenpc "Lin#maogate2_1"; end; - -OnEmotion: - emotion e_wah,0; - end; } que_job03,127,101,1 script Lin#maogate2_2 885,{ @@ -9684,7 +9636,7 @@ que_job03,127,101,1 script Lin#maogate2_2 885,{ OnInit: disablenpc "Lin#maogate2_2"; end; - + OnEnter: enablenpc "Lin#maogate2_2"; end; @@ -9695,19 +9647,11 @@ que_job03,124,109,3 script R#maogate2 880,{ OnInit: disablenpc "R#maogate2"; end; - + OnEnter: enablenpc "R#maogate2"; end; - -OnEmotion: - emotion e_hmm,0; - end; - -OnEmotion2: - emotion e_gg,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; @@ -9718,14 +9662,10 @@ que_job03,113,107,5 script Dandelion#maogate2_1 880,{ OnInit: disablenpc "Dandelion#maogate2_1"; end; - + OnEnter: enablenpc "Dandelion#maogate2_1"; end; - -OnEmotion: - emotion e_go,0; - end; } que_job03,121,100,7 script Dandelion#maogate2_2 880,{ @@ -9733,19 +9673,15 @@ que_job03,121,100,7 script Dandelion#maogate2_2 880,{ OnInit: disablenpc "Dandelion#maogate2_2"; end; - + OnEnter: enablenpc "Dandelion#maogate2_2"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; - + OnSpell2: specialeffect EF_LORD; end; @@ -9756,15 +9692,11 @@ que_job03,122,98,1 script Dandelion#maogate2_3 880,{ OnInit: disablenpc "Dandelion#maogate2_3"; end; - + OnEnter: enablenpc "Dandelion#maogate2_3"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_BEGINSPELL2; end; @@ -9775,15 +9707,11 @@ que_job03,122,111,5 script Dandelion#maogate2_4 880,{ OnInit: disablenpc "Dandelion#maogate2_4"; end; - + OnEnter: enablenpc "Dandelion#maogate2_4"; end; - -OnEmotion: - emotion e_go,0; - end; - + OnSpell: specialeffect EF_LORD; end; @@ -10241,13 +10169,13 @@ que_job01,68,88,5 script Simon#mao 881,{ mes "...No. How many"; mes "times must I tell you?"; mes "I'm not going back."; - donpcevent "Simon#mao::OnEmotion1"; + emotion e_swt,0,"Simon#mao"; next; mes "[Kimmie]"; mes "Please..."; mes "We really need"; mes "you back home..."; - donpcevent "Kimmie::OnEmotion2"; + emotion e_sob,0,"Kimmie"; next; mes "[Simon]"; mes "I'm sorry, Kimmie."; @@ -10263,7 +10191,7 @@ que_job01,68,88,5 script Simon#mao 881,{ mes "I d-didn't want to tell you"; mes "this, but Jimmy's been getting"; mes "in trouble with the law and..."; - donpcevent "Kimmie::OnEmotion3"; + emotion e_wah,0,"Kimmie"; next; mes "[Simon]"; mes "Then it's his own"; @@ -10284,18 +10212,6 @@ que_job01,68,88,5 script Simon#mao 881,{ mes "good not to get involved"; mes "with other people's problems."; close; - -OnEmotion1: - emotion e_swt,0; - end; - -OnEmotion2: - emotion e_sob,0; - end; - -OnEmotion3: - emotion e_wah,0; - end; } que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0 diff --git a/npc/quests/The_Sign_Quest.txt b/npc/quests/The_Sign_Quest.txt index 6fcc4c0ab..28146f879 100644 --- a/npc/quests/The_Sign_Quest.txt +++ b/npc/quests/The_Sign_Quest.txt @@ -8990,10 +8990,6 @@ OnDisable: OnEnable: enablenpc "Dark Lord#serin"; end; - -Onemo: - emotion e_gg; - end; } que_sign01,196,39,4 script Serin#serin 90,{ @@ -9124,7 +9120,7 @@ que_sign01,196,39,4 script Serin#serin 90,{ mes "I really don't want to fight you,"; mes "but I've come too far to give up now. If you insist on interfering, then you leave me no choice..."; next; - donpcevent "Dark Lord#serin::Onemo"; + emotion e_gg,0,"Dark Lord#serin"; mes "[Dark Lord]"; mes "^330033Insolent mortal!"; mes "Do you really think"; diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 51ddcf656..9445086d2 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -2924,10 +2924,6 @@ OnEnter: enablenpc "Ferlock#lab"; initnpctimer; end; - -OnEmote: - emotion e_omg,0; - end; OnTimer120000: donpcevent "Ferlock#lab::OnInit"; @@ -3052,7 +3048,7 @@ L_Input: mes "Airship. Wait, wait..."; mes "You look familiar..."; next; - donpcevent "Ferlock#lab::OnEmote"; + emotion e_omg,0,"Ferlock#lab"; mes "[Ferlock]"; mes "That's right, aren't you the"; mes "one who brought me my"; diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt index f25aebcd5..a2f503e80 100644 --- a/npc/quests/quests_hugel.txt +++ b/npc/quests/quests_hugel.txt @@ -8721,7 +8721,7 @@ hu_in01,19,161,0 script Alex 803,{ mes "when you're done and"; mes "don't waste my time!"; next; - donpcevent "Julian::OnEmote"; + emotion e_ho,0,"Julian"; mes "[Julian]"; mes "Hey, you know what,"; mes "Alex? You can't push"; @@ -8955,7 +8955,7 @@ hu_in01,14,11,4 script Laura 70,{ mes "Milton, is right over"; mes "there. Say, 'Hello,' Ashe."; next; - donpcevent "Ashe::OnEmote"; + emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; @@ -9097,7 +9097,7 @@ hu_in01,14,11,4 script Laura 70,{ mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my"; mes "assistant for this excavation."; next; - donpcevent "Ashe::OnEmote"; + emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; @@ -9273,7 +9273,7 @@ hu_in01,14,11,4 script Laura 70,{ mes "greets me with a fake"; mes "smile. I hate her!"; next; - donpcevent "Ashe::OnEmote2"; //ET_PROFUSELY_SWAT + emotion e_swt2,0,"Ashe"; mes "[Ashe]"; mes "Ms. Laurence...!"; mes "Stop it, please!"; @@ -9657,7 +9657,7 @@ hu_in01,14,11,4 script Laura 70,{ mes "Well, have you"; mes "ever heard of Ymir's..."; next; - donpcevent "Ashe::OnEmote3"; //ET_SURPRISE + emotion e_gasp,0,"Ashe"; mes "[Ashe]"; mes "...Heart?"; mes "Ymir's Heart, right?"; @@ -9699,7 +9699,7 @@ hu_in01,14,11,4 script Laura 70,{ next; break; } - donpcevent "Ashe::OnEmote4"; //ET_OK + emotion e_ok,0,"Ashe"; mes "[Ashe]"; mes "Ymir's Heart?"; mes "That's a clothing"; @@ -9853,10 +9853,6 @@ hu_in01,18,167,4 script Julian 86,{ mes "Don't tell them I said that!"; close; } - -OnEmote: - emotion e_ho,0; - end; } hu_in01,16,21,0 script Ashe#5 139,2,2,{ @@ -10024,22 +10020,6 @@ hu_in01,16,20,4 script Ashe 95,{ mes "you no harm~"; close; } - -OnEmote: - emotion e_heh,0; - end; - -OnEmote2: - emotion e_swt2,0; - end; - -OnEmote3: - emotion e_gasp,0; - end; - -OnEmote4: - emotion e_ok,0; - end; } hu_in01,174,90,0 script Entrance 139,2,2,{ @@ -10060,7 +10040,7 @@ hu_in01,159,84,3 script Laura#2 70,{ if(hg_odin == 22 || hg_odin == 23) { cutin "hu_laura03.bmp",2; - donpcevent "Laura#2::OnEmote"; + emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Wh-what...?!"; mes "Does this mean"; @@ -10070,7 +10050,7 @@ hu_in01,159,84,3 script Laura#2 70,{ mes "complete lunacy!"; next; cutin "hu_alex04.bmp",0; - donpcevent "Alex#2::OnEmote"; + emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "What are you talking"; mes "about, you crazy wench?"; @@ -10127,12 +10107,12 @@ hu_in01,159,84,3 script Laura#2 70,{ mes "waves a thick file"; mes "clasped in her hands.^000000"; next; - donpcevent "Julian#2::OnEmote"; + emotion e_omg,0,"Julian#2"; mes "[Julian]"; mes "What...?"; mes "Argh, that's--!"; next; - donpcevent "Laura#2::OnEmote2"; + emotion e_ag,0,"Laura#2"; mes "[Laura]"; mes "That's right."; mes "Now tell me, what the"; @@ -10143,7 +10123,7 @@ hu_in01,159,84,3 script Laura#2 70,{ mes "......"; mes "Julian!"; next; - donpcevent "Julian#2::OnEmote2"; + emotion e_swt2,0,"Julian#2"; mes "[Julian]"; mes "Uh, this isn't my fault!"; mes "Sh-she doesn't have any"; @@ -10167,7 +10147,7 @@ hu_in01,159,84,3 script Laura#2 70,{ mes "what are your true goals?!"; next; cutin "hu_alex03.bmp",0; - donpcevent "Alex#2::OnEmote3"; + emotion e_swt2,0,"Alex#2"; mes "[Alex]"; mes "I-I don't know what you're"; mes "talking about! J-Julian must"; @@ -10185,18 +10165,18 @@ hu_in01,159,84,3 script Laura#2 70,{ mes "away, and threateningly"; mes "rolled up her sleeves.^000000"; next; - donpcevent "Ashe#2::OnEmote"; + emotion e_sob,0,"Ashe#2"; mes "[Ashe]"; mes "S-stop!"; mes "Both of you!"; next; - donpcevent "Laura#2::OnEmote3"; + emotion e_swt2,0,"Laura#2"; mes "[Laura]"; mes "Stay out of"; mes "this, Ashe!"; next; cutin "hu_alex04.bmp",0; - donpcevent "Alex#2::OnEmote"; + emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "Yeah, this is none"; mes "of your business!"; @@ -10211,31 +10191,20 @@ hu_in01,159,84,3 script Laura#2 70,{ else if(hg_odin > 23) { cutin "hu_laura03.bmp",2; - donpcevent "Laura#2::OnEmote"; + emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Hah...!"; mes "Did you..."; mes "Just hit me?"; next; cutin "hu_alex04.bmp",0; - donpcevent "Alex#2::OnEmote"; + emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "You crazy...!"; close2; cutin "hu_alex04.bmp",255; end; } -OnEmote: - emotion e_an,0; - end; - -OnEmote2: - emotion e_ag,0; - end; - -OnEmote3: - emotion e_swt2,0; - end; } hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0 @@ -10289,10 +10258,6 @@ hu_in01,162,85,4 script Ashe#2 95,{ mes "find him as soon as you can!"; close; } - -OnEmote: - emotion e_sob,0; - end; } hu_in01,171,90,0 script Ashe#3 139,2,2,{ @@ -10346,14 +10311,6 @@ hu_in01,155,82,4 script Julian#2 86,{ mes "involved. If you want,"; mes "you can try to stop them..."; close; - -OnEmote: - emotion e_omg,0; - end; - -OnEmote2: - emotion e_swt2,0; - end; } moc_fild12,160,372,0 script Hit 139,{ diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index 593f59cad..b11abc8c5 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -1820,25 +1820,6 @@ lou_in02,201,166,4 script Storage Keeper#lou 819,{ mes "take care of these things"; mes "as soon as I can..."; close; - -OnEmotion1: - emotion e_an; - end; - -OnEmotion2: - emotion e_pif; - end; - -OnEmotion3: - emotion e_gg; - end; - -OnEmotion4: - emotion e_wah; - end; - -OnEmotion5: - emotion e_rock; } lou_in02,210,47,0 script City Hall Officer#lou 825,{ @@ -2194,7 +2175,7 @@ lou_in02,204,169,0 script Supply Stack#1lou 111,{ mes "[Jiang Xiayou]"; mes "Hey, hey..."; mes "I told you! It's not too late, why don't you do me the favor I asked? I'm only asking you once!"; - donpcevent "Storage Keeper#lou::OnEmotion1"; + emotion e_an,0,"Storage Keeper#lou"; close; } mes "^3355FF*Rummage rummage*"; @@ -2256,7 +2237,7 @@ lou_in02,207,168,0 script Supply Stack#5lou 111,{ next; mes "[Jiang Xiayou]"; mes "Hey, don't touch anything! If you mess anything up, you've gotta pile it up again, got it? If you don't want to clean up after yourself, don't make a mess!"; - donpcevent "Storage Keeper#lou::OnEmotion5"; + emotion e_rock,0,"Storage Keeper#lou"; close; } @@ -2285,7 +2266,7 @@ lou_in02,206,163,0 script Supply Stack#4lou 111,{ mes "You found it...?!"; mes "I can't believe it!"; mes "You just lucked out."; - donpcevent "Storage Keeper#lou::OnEmotion4"; + emotion e_wah,0,"Storage Keeper#lou"; close; } mes "^3355FF*Rummage rummage*"; @@ -2350,7 +2331,7 @@ lou_in02,198,170,0 script Supply Stack#3lou 111,{ mes "It's not too late for you"; mes "to do the favor I asked."; mes "I'm only asking you once!"; - donpcevent "Storage Keeper#lou::OnEmotion3"; + emotion e_gg,0,"Storage Keeper#lou"; close; } mes "^3355FF*Rummage rummage*"; @@ -2398,7 +2379,7 @@ lou_in02,192,170,0 script Supply Stack#2 111,{ next; mes "[Jiang Xiayou]"; mes "I told you! Now stop bugging me and leave now! I don't wanna deal with someone who won't trust me."; - donpcevent "Storage Keeper#lou::OnEmotion2"; + emotion e_pif,0,"Storage Keeper#lou"; close; } mes "^3355FF*Rummage rummage*"; diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 80401a779..f62e8beb2 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -4529,8 +4529,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ mes "Good, play it right away!"; next; soundeffect "mos_gusli2.wav",0; - donpcevent "Csar Alexsay III#npc::OnEmoteAg"; - donpcevent "Prime Minister Dmitree#m::OnEmoteAg"; + emotion e_ag,0,"Csar Alexsay III#npc"; + emotion e_ag,0,"Prime Minister Dmitree#m"; mes "[Csar Alexsay III]"; mes "Um... What is this? Do you mock me?"; mes "You are so impudent... You...!"; @@ -4646,8 +4646,8 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ mes "played, all the people in the"; mes "Csar's Palace fall in with the tune.-"; next; - donpcevent "Csar Alexsay III#npc::OnEmoteSob"; - donpcevent "Prime Minister Dmitree#m::OnEmoteSob"; + emotion e_sob,0,"Csar Alexsay III#npc"; + emotion e_sob,0,"Prime Minister Dmitree#m"; mes "[Csar Alexsay III]"; mes "Oh! I can't hear without tears."; mes "That's a sad tune."; @@ -4721,14 +4721,6 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ close; } } - - OnEmoteAg: - emotion e_ag; - end; - - OnEmoteSob: - emotion e_sob; - end; } //---------------------------------------------------------------------------- @@ -5164,7 +5156,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{ mes "[Gallina]"; mes "It's because you didn't look after your brother. So you clean the house, Anna?"; next; - donpcevent "Anna#mos::OnEmoteSob"; + emotion e_sob,0,"Anna#mos"; mes "[Anna]"; mes "Oh, my................"; next; @@ -5282,10 +5274,6 @@ mosk_in,144,279,5 script Gallina#mos 959,{ mes "I think that will be great!"; close; } - - OnEmoteSob: - emotion e_sob; - end; } //---------------------------------------------------------------------------- diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index 648451e7f..a8094ffcf 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3911,7 +3911,7 @@ OnTouch: mes "entrance is locked.^000000"; next; select("Kick Door.:Smash Door with Weapon."); - donpcevent "Nemma#ra_temple::OnEmotion"; + emotion e_omg,0,"Nemma#ra_temple"; mes "[Priestess Nemma]"; mes "Please don't do that!"; close; @@ -4317,10 +4317,6 @@ L_End: cutin "",255; end; -OnEmotion: - emotion e_omg; - end; - S_Donate: cutin "ra_nemma01",2; mes "[Priestess Nemma]"; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 9d53a4b5e..805950f40 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -1034,14 +1034,6 @@ um_in,139,48,5 script Phrenetan 783,{ close; } end; - -OnEmoteOmg: - emotion e_omg; - end; - -OnEmoteRock: - emotion e_rock; - end; } um_in,144,45,5 script Umpokoriohtan 789,{ @@ -1077,7 +1069,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{ mes "..........."; mes "My back--!"; mes "Simmer down, baby, your turn is comin' in a minute~"; - donpcevent "Phrenetan::OnEmoteRock"; + emotion e_rock,0,"Phrenetan"; emotion e_swt; close; } @@ -1106,7 +1098,7 @@ um_in,144,45,5 script Umpokoriohtan 789,{ mes "Baby, why you gotta be rough?"; mes "Hit me gently, ya dig??"; mes "I don't mean to hurt you~"; - donpcevent "Phrenetan::OnEmoteOmg"; + emotion e_omg,0,"Phrenetan"; emotion e_wah; close; } diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 5309292c7..855bdceae 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -5653,8 +5653,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ mes "Hahahaha! Guess I look"; mes "pretty tough, don't I?"; next; - donpcevent "Drunken Lady#1::OnEmote"; - donpcevent "Drunken Lady#2::OnEmote"; + emotion e_lv,0,"Drunken Lady#1"; + emotion e_lv,0,"Drunken Lady#2"; mes "[Ladies]"; mes "Oh, my God!"; mes "You're so cool~!"; @@ -5683,8 +5683,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ mes "Hahahaha! Guess I look"; mes "pretty tough, don't I?"; next; - donpcevent "Drunken Lady#1::OnEmote"; - donpcevent "Drunken Lady#2::OnEmote"; + emotion e_lv,0,"Drunken Lady#1"; + emotion e_lv,0,"Drunken Lady#2"; mes "[Ladies]"; mes "Oh, my God!"; mes "You're so cool~!"; @@ -5751,8 +5751,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ mes "but duty calls."; mes "Hahahahahahha~"; next; - donpcevent "Drunken Lady#1::OnEmote"; - donpcevent "Drunken Lady#2::OnEmote"; + emotion e_lv,0,"Drunken Lady#1"; + emotion e_lv,0,"Drunken Lady#2"; mes "[Ladies]"; mes "Please don't go~"; next; @@ -5836,8 +5836,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ mes "I should stay here and"; mes "entreat them to a lecture."; next; - donpcevent "Drunken Lady#1::OnEmote"; - donpcevent "Drunken Lady#2::OnEmote"; + emotion e_lv,0,"Drunken Lady#1"; + emotion e_lv,0,"Drunken Lady#2"; mes "[Ladies]"; mes "Oh~! You'll really"; mes "teach us geology?"; @@ -6007,8 +6007,8 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ mes "Hahahaha! Guess I look"; mes "pretty tough, don't I?"; next; - donpcevent "Drunken Lady#1::OnEmote"; - donpcevent "Drunken Lady#2::OnEmote"; + emotion e_lv,0,"Drunken Lady#1"; + emotion e_lv,0,"Drunken Lady#2"; mes "[Ladies]"; mes "Oh, my God!"; mes "You're so cool~!"; @@ -6028,10 +6028,6 @@ ve_in,232,117,5 script Drunken Lady#1 940,{ mes "I get free drinks if"; mes "I can put up with him~"; close; - -OnEmote: - emotion e_lv; - end; } ve_in,234,115,3 script Drunken Lady#2 940,{ @@ -6042,10 +6038,6 @@ ve_in,234,115,3 script Drunken Lady#2 940,{ mes "I can mix better drinks"; mes "at home, no sweat at all~"; close; - -OnEmote: - emotion e_lv; - end; } ve_in,277,229,3 script Wall Closet#vol 111,{ diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index ed014dd64..9c3117c53 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -3156,9 +3156,6 @@ OnReset: } que_god02,173,58,4 script #doppelganger1 739,{ - -OnEmoGasp: - emotion e_gasp; end; } @@ -3170,9 +3167,6 @@ OnCast: } que_god02,175,54,1 script #lowen 745,{ - -OnEmoGasp: - emotion e_gasp; end; OnCast: @@ -3181,35 +3175,14 @@ OnCast: } que_god02,178,49,1 script #knight1 751,{ - -OnEmoGasp: - emotion e_gasp; - end; - -OnEmoGo: - emotion e_go; end; } que_god02,168,53,7 script #knight2 734,{ - -OnEmoGasp: - emotion e_gasp; - end; - -OnEmoGo: - emotion e_go; end; } que_god02,167,58,4 script #knight3 752,{ - -OnEmoGasp: - emotion e_gasp; - end; - -OnEmoGo: - emotion e_go; end; } @@ -3256,10 +3229,10 @@ OnTouch: mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00; mes "^4E2F2F[Crusader Commander]"; mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000"; - donpcevent "#knight1::OnEmoGo"; - donpcevent "#knight2::OnEmoGo"; - donpcevent "#knight3::OnEmoGo"; - donpcevent "#doppelganger1::OnEmoGasp"; + emotion e_go,0,"#knight1"; + emotion e_go,0,"#knight2"; + emotion e_go,0,"#knight3"; + emotion e_gasp,0,"#doppelganger1"; next; mes "[Lowen Ellenen]"; mes "N-no!"; @@ -3275,10 +3248,10 @@ OnTouch: mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; donpcevent "#brisinsummon::OnDoppel1Off"; donpcevent "#brisinsummon::OnDoppel2On"; - donpcevent "#knight1::OnEmoGasp"; - donpcevent "#knight2::OnEmoGasp"; - donpcevent "#knight3::OnEmoGasp"; - donpcevent "#lowen::OnEmoGasp"; + emotion e_gasp,0,"#knight1"; + emotion e_gasp,0,"#knight2"; + emotion e_gasp,0,"#knight3"; + emotion e_gasp,0,"#lowen"; mes "[" + strcharinfo(0) + "]"; mes " ??!!!"; next; |