diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/quests_moscovia.txt | 223 |
1 files changed, 196 insertions, 27 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 35cdeef99..95027d1b7 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -17,6 +17,7 @@ //= 1.3 Replaced occurrences of PcName. [brianluau] //= 1.4 Added 'Koshei the Immortal' quest. [Kisuka] //= 1.5 Fixes to 'Koshei the Immortal' quest. [Kisuka] +//= 1.6 Added 'tides' to Ibanoff & Fixed time check for Marozka. [Kisuka] //============================================================ //============================================================================ @@ -250,6 +251,26 @@ moscovia,171,71,3 script Berbayeff#npc 968,{ } //---------------------------------------------------------------------------- +// Bulletin Board - List Tide Times +//---------------------------------------------------------------------------- +moscovia,135,52,0 script Bulletin Board#npc 837,{ + mes "[Charabel Schedule]"; + mes "NOTICE, due to the varying"; + mes "tides here in Moscovia,"; + mes "the charabel can only"; + mes "depart when the tide is low."; + next; + mes "[Charabel Schedule]"; + mes "The Charabel can depart"; + mes "between the following times:"; + mes "^0000FF12:00am PST^000000 to ^0000FF3:00am PST"; + mes "^0000FF6:00am PST^000000 to ^0000FF9:00am PST"; + mes "^0000FF12:00pm PST^000000 to ^0000FF3:00pm PST"; + mes "^0000FF6:00pm PST^000000 to ^0000FF9:00pm PST"; + close; +} + +//---------------------------------------------------------------------------- // Mr. Ibanoff - Docks //---------------------------------------------------------------------------- moscovia,135,49,5 script Mr. Ibanoff#npc 964,{ @@ -489,26 +510,63 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{ mes "Oh. Are you ready to depart?"; mes "Good, let's see..."; next; - if (gettime(3)>=7 && gettime(3)<20) { + if (gettime(3) >= 0 && gettime(3) < 3) { mes "[Mr. Ibanoff]"; mes "Hmm. It's not a bad time."; mes "We should hurry up"; - mes "before the sun sets."; + mes "while the tides are low."; mes "The ship is prepared already"; mes "at a dock nearby, so we can depart"; mes "right away."; close2; warp "mosk_ship",94,110; end; - }else{ + } + else if (gettime(3) >= 6 && gettime(3) < 9) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 12 && gettime(3) < 15) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 18 && gettime(3) < 21) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else { mes "[Mr. Ibanoff]"; - mes "Gee. The sun has already set."; + mes "Gee. The tide is too high."; mes "It's too dangerous to depart"; - mes "at night because of the waves"; + mes "right now because of the waves"; mes "getting too rugged."; next; mes "[Mr. Ibanoff]"; - mes "When the sun rises again tomorrow,"; + mes "When the sea calmes down a bit,"; mes "you can come back. We can't depart"; mes "right now."; close; @@ -535,27 +593,63 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{ mes "When you are ready to depart, tell me."; close; } - if (gettime(3)>=7 && gettime(3)<20) { - set mos_whale_edq,4; + if (gettime(3) >= 0 && gettime(3) < 3) { mes "[Mr. Ibanoff]"; mes "Hmm. It's not a bad time."; mes "We should hurry up"; - mes "before the sun sets."; + mes "while the tides are low."; mes "The ship is prepared already"; mes "at a dock nearby, so we can depart"; mes "right away."; close2; warp "mosk_ship",94,110; end; - }else{ + } + else if (gettime(3) >= 6 && gettime(3) < 9) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 12 && gettime(3) < 15) { mes "[Mr. Ibanoff]"; - mes "Gee. The sun has already set."; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 18 && gettime(3) < 21) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else { + mes "[Mr. Ibanoff]"; + mes "Gee. The tide is too high."; mes "It's too dangerous to depart"; - mes "at night because of the waves"; + mes "right now because of the waves"; mes "getting too rugged."; next; mes "[Mr. Ibanoff]"; - mes "When the sun rises again tomorrow,"; + mes "When the sea calmes down a bit,"; mes "you can come back. We can't depart"; mes "right now."; close; @@ -686,26 +780,63 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{ mes "When you are ready to depart, tell me."; close; } - if (gettime(3)>=7 && gettime(3)<20) { + if (gettime(3) >= 0 && gettime(3) < 3) { mes "[Mr. Ibanoff]"; mes "Hmm. It's not a bad time."; mes "We should hurry up"; - mes "before the sun sets."; + mes "while the tides are low."; mes "The ship is prepared already"; mes "at a dock nearby, so we can depart"; mes "right away."; close2; warp "mosk_ship",94,110; end; - }else{ + } + else if (gettime(3) >= 6 && gettime(3) < 9) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 12 && gettime(3) < 15) { mes "[Mr. Ibanoff]"; - mes "Gee. The sun has already set."; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 18 && gettime(3) < 21) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else { + mes "[Mr. Ibanoff]"; + mes "Gee. The tide is too high."; mes "It's too dangerous to depart"; - mes "at night because of the waves"; + mes "right now because of the waves"; mes "getting too rugged."; next; mes "[Mr. Ibanoff]"; - mes "When the sun rises again tomorrow,"; + mes "When the sea calmes down a bit,"; mes "you can come back. We can't depart"; mes "right now."; close; @@ -728,26 +859,63 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{ mes "I can guess you'd like to go to"; mes "Whale Island once again..."; next; - if (gettime(3)>=7 && gettime(3)<20) { + if (gettime(3) >= 0 && gettime(3) < 3) { mes "[Mr. Ibanoff]"; mes "Hmm. It's not a bad time."; mes "We should hurry up"; - mes "before the sun sets."; + mes "while the tides are low."; mes "The ship is prepared already"; mes "at a dock nearby, so we can depart"; mes "right away."; close2; warp "mosk_ship",94,110; end; - }else{ + } + else if (gettime(3) >= 6 && gettime(3) < 9) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 12 && gettime(3) < 15) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else if (gettime(3) >= 18 && gettime(3) < 21) { + mes "[Mr. Ibanoff]"; + mes "Hmm. It's not a bad time."; + mes "We should hurry up"; + mes "while the tides are low."; + mes "The ship is prepared already"; + mes "at a dock nearby, so we can depart"; + mes "right away."; + close2; + warp "mosk_ship",94,110; + end; + } + else { mes "[Mr. Ibanoff]"; - mes "Gee. The sun has already set."; + mes "Gee. The tide is too high."; mes "It's too dangerous to depart"; - mes "at night because of the waves"; + mes "right now because of the waves"; mes "getting too rugged."; next; mes "[Mr. Ibanoff]"; - mes "When the sun rises again tomorrow,"; + mes "When the sea calmes down a bit,"; mes "you can come back. We can't depart"; mes "right now."; close; @@ -13694,10 +13862,11 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{ mes "I will begin making it now... let me see... Could you please come back to me in an hour?"; set rhea_rus_quiz,4; set rus_time01,gettime(3); + set rus_time02,gettime(4); close; } else if (rhea_rus_quiz == 4) { - if (rus_time01 < gettime(3)) { + if (rus_time01 < gettime(3) || rus_time02 < gettime(4) || (rus_time02 == 6 && gettime(4) == 0)) { mes "[Marozka]"; mes "Ah, just in time."; mes "I have finally finished making the 'Golden Thread'. Just wait one more second and it'll be ready."; |