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-rw-r--r--npc/Changelog.txt11
-rw-r--r--npc/cities/prontera.txt1018
-rw-r--r--npc/custom/adoption.txt5
-rw-r--r--npc/guides/guides_rachel.txt14
-rw-r--r--npc/merchants/inn.txt34
-rw-r--r--npc/merchants/milk_trader.txt109
-rw-r--r--npc/other/books.txt5868
-rw-r--r--npc/quests/Kiel_Hyre_Quest.txt6
-rw-r--r--npc/quests/quests_morocc.txt10
-rw-r--r--npc/quests/quests_prontera.txt3469
-rw-r--r--npc/quests/quests_rachel.txt111
-rw-r--r--npc/scripts_athena.conf2
-rw-r--r--npc/warps/other/kiel.txt7
13 files changed, 7880 insertions, 2784 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index b240fccd5..f8245f2cf 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,17 @@
Date Added
======
2007/06/09
+ * Rev. 10736 Updated several Prontera NPCs. [L0ne_W0lf]
+ - Updated Prontera town NPCs, and Prontera Library.
+ - Updated the Prontera Milk Merchant.
+ - Updated the inn dialogs slightly, and corrected information for Prontera.
+ - Added Gaebolg Family Curse quest.
+ - Commented out old Clothes_dyer npc.
+ * Updated Rachel's guide's while loop to be a bit nicer looking.
+ * Added the ability to redeem lottery tickets before max donation is met.
+ * Changed conflicting warps to the "Adoption" room in the church.
+ * Fixed a bug in Kiel Hyre warps and quest.
+ * Updated Dandelion Request quest for Gaebolg compatibility.
* Added Hugel Bingo game system. Please test it and report any bugs. [SinSloth]
- 'nosave' mapflag added to the map.
2007/06/08
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index a91e89b0f..f68b4ebdf 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -5,8 +5,9 @@
//===== Current Version: =====================================
//= 1.8a
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= NPCs in Prontera
//===== Additional Comments: =================================
//= Fully working
@@ -17,504 +18,745 @@
//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
//= 1.7 Removed Duplicates [Silent]
//= 1.8 Moved Culvert to quests/quests_prontera.txt
+//= 1.9 Rescript from the ground up. [L0ne_W0lf]
//============================================================
+// Prontera
+//============================================================
+prontera,160,330,0 script Guard#pront::prtguard 105,{
+ mes "[Prontera Guard]";
+ mes "Welcome to Prontera.";
+ close;
+}
+prontera,223,99,1 duplicate(prtguard) Guard#2pront 105
-// Tono ---------------------------------------------------------------
-prontera,54,240,5 script Tono 97,{
- mes "[Tono]";
- mes "Did you know the larva of a Creamy is a Fabre.";
- mes "The pupa stage of a Fabre is simply called Pupa.";
- mes "As you can imagine, there is another metamorphic monster out in the desert.";
+prontera,229,104,5 duplicate(prtguard) Guard#3pront 105
+
+prontera,47,339,5 duplicate(prtguard) Guard#4pront 105
+
+
+prontera,101,288,3 script Shuger#pront 98,{
+ mes "[Shuger]";
+ mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000.";
next;
- mes "[Tono]";
- mes "That's it! It the Peco Peco.";
- mes "The infant of the Peco Peco is called the Picky";
- mes "Unlike the colourfull Peco Peco, the Picky is a very cute pink.";
+ mes "[Shuger]";
+ mes "Though it's cute in appearance and does not actively harm people, Poring is known to absorb items that are on the ground into its own body.";
+ next;
+ mes "[Shuger]";
+ mes "So if there's something on the ground that you want to pick up, be careful lest it be consumed by a Poring. Then again... Porings are pretty weak...";
+ next;
+ mes "[Shuger]";
+ mes "The green colored ^000077Poporing^000000 is tougher than Poring. Newbies generally make the mistake of attacking it without being aware of its power... So be careful!";
close;
}
-// Dairene ----------------------------------------------------------------
-prontera,78,150,3 script Dairenne 90,{
- mes "[Town girl Dairenne]";
- mes "(Cough Cough)... Nowadays the streets are too crowded. (Cough Cough)...";
- mes "Oh..So Dusty...So dirty here... Now I think the Capital City isn't all that good.";
+prontera,54,240,6 script Tono#pront 97,{
+ mes "[Tono]";
+ mes "Did you know?";
next;
- mes "[Town girl Dairenne]";
- mes "Hmm... Anyway what is the matter?";
+ mes "[Tono]";
+ mes "The larva of Creamy is Fabre. So, those green little wormy things are actually the babies of those pinkish, purply butterfly things you see around.";
next;
- menu "Talk",-,"Cancel",L_END;
-
- mes "[Town girl Dairenne]";
- if(Sex == 1) mes "I'm not sure if your into Girllie Dress Stuff..Hohoho..but...";
- mes "These days, the most interesting topic around here is beautiful dresses Dyed in various Colours.";
- next;
- mes "[Town girl Dairenne]";
- mes "To enhance your Clothing with those Dazzling Colours, you must use ^0000ffDyestuffs^000000 made in ^0000ffMorroc^000000 city... I hear they will cost you alot of money.";
- next;
- mes "[Town girl Dairenne]";
- mes "Ah... I wish I could wear a Dress like that just once in my life...";
- close;
-
- L_END:
- mes "[Town girl Dairenne]";
- mes "(Cough)....See you around.";
- close;
+ mes "[Tono]";
+ mes "But before Fabres can become Creamys, they go into a pupa stage. When that happens, they turn into these dark purple cocoons we call Pupa. Simple, huh?";
+ next;
+ mes "[Tono]";
+ mes "There's another monster that goes through a really big change... Pickys.";
+ next;
+ mes "[Tono]";
+ mes "Pickys are so cute when they're young, but when they grow up, they turn into those big, gawky looking Peco Pecos. Talk about awkward puberty.";
+ close;
}
-// Merideth --------------------------------------------------------------
-prontera,106,117,6 script Merideth 91,{
+prontera,106,116,6 script Merideth#pront 91,{
mes "[Merideth]";
- mes "The weather was nice on my day off, so my family and I decided to have a picnic.";
- mes "We chose to go to a somewhat secluded area and were amazed at what we saw.";
+ mes "The weather was nice on my day off so my family and I went for a picnic. We chose to go to a slightly secluded area where I saw something really interesting...";
next;
mes "[Merideth]";
- mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee.";
- mes "The fact that she could control all of them with such ease....";
- emotion e_omg;
+ mes "It was a large group of Giant Hornets! What was even weirder was that they were all controlled by this one Queen Bee, following her every command.";
next;
mes "[Merideth]";
- mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!";
- emotion e_gg;
+ mes "They might just be bugs, but I think they've got the right idea. Men really ought to take commands from us women... We do things right!";
+ close;
+}
+
+prontera,160,133,2 script YuPi#pront 102,{
+ mes "[YuPi]";
+ mes "Although many monsters may look the same, be careful! There are variations among monsters that have the same basic form.";
+ next;
+ mes "[YuPi]";
+ mes "One monster, that looks just like a peaceful and weak one that you've already encountered, may actually be wild and ferocious!";
+ next;
+ mes "[YuPi]";
+ mes "You can tell these kinds of monsters apart by their body color. Wilder and more powerful monsters have more dangerous looking colors.";
close;
}
-// YuNa ---------------------------------------------------------------------
-prontera,146,204,2 script YuNa 700,{
+prontera,149,202,2 script YuNa#pront 700,{
mes "[YuNa]";
- mes "Odin is the god of wisdom and war. He courageously removed one of his eyes in order to acquire ultimate wisdom. ";
+ mes "Behold...";
+ mes "Mighty Odin!";
+ mes "God of wisdom!";
+ mes "God of war!";
next;
mes "[YuNa]";
- mes "The statue in the middle of the water fountain over there is sculpted after the god himself.";
- mes "I don't know who the sculptor was, which is a pity because.... because.";
+ mes "Here, in Rune-Midgard, we serve Odin, the fearsome god who sacrificed one of his eyes in order to acquire wisdom.";
next;
mes "[YuNa]";
- mes "HE DID IT ALL WRONG!!";
- emotion e_ag;
+ mes "The statue you see behind of me is a sculpture of mighty Odin. But, it's a shame because it's such a bad likeness.";
next;
mes "[YuNa]";
- mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something....";
+ mes "I mean, this statue is totally different from our image of Odin. I guess the sculptor took too many artistic liberties.";
next;
mes "[YuNa]";
- mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!";
- emotion e_pif;
+ mes "I bet the first time you saw this statue, you thought, '^3355FFOh, what a nice muscle man on a horse^000000.'";
+ next;
+ mes "[YuNA]";
+ mes "But this statue is obviously not muscular enough, not godly enough to fairly represent a god! Maybe if he had a halo?";
close;
}
-// YuPi -----------------------------------------------------------------------
-prontera,160,133,2 script YuPi 102,{
- mes "[YuPi]";
- mes "Among monsters of the same species, there are some that are MORE FEROCIOUS than others";
- mes "If you even TOUCH them by mistake, you'd better prepare yourself for what's gonna happen next.";
- next;
- mes "[YuPi]";
- mes "You can tell the difference between the more AGGRESSIVE ones and the more PASSSIVE ones by their body color.";
- mes "The more AGGRESSIVE the monster is, the more bright, and flashy it's color is.";
- close;
+prontera,216,70,2 script Strife#pront 48,{
+ if (Class == Job_Novice) {
+ if (event_prt_nov_dreamtalk == 0) {
+ mes "[Strife]";
+ mes "Whew!";
+ mes "Man oh man...";
+ mes "I'm gonna be such";
+ mes "an awesome Knight!";
+ next;
+ mes "[Strife]";
+ mes "I know, I know...";
+ mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
+ next;
+ mes "[Strife]";
+ mes "I'll be the most";
+ mes "awesomest Knight around!";
+ mes "It's... It's my most precious dream.";
+ next;
+ mes "[Strife]";
+ mes "MAGNUM BREAK!";
+ next;
+ if (select("I wanna be strong too!:Um... Do you best.") == 1) {
+ set event_prt_nov_dreamtalk,1;
+ mes "[Strife]";
+ mes "Wow...!";
+ mes "That's so awesome!";
+ mes "We both share the";
+ mes "same dream!";
+ next;
+ mes "[Strife]";
+ mes "Hey, if you wanna become a Swordie, you gotta go to Izlude. There, you can go ahead and take the Swordman job test. The first time, I, um, failed miserably. But I won't fail again!";
+ next;
+ mes "[Strife]";
+ mes "Training! Training! Gotta keep training! You need to be strong too! Once we both get stronger, we'll meet again!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Heh heh! I will for sure! 'Strife, the courageous Knight.' It sounds cool, doesn't it?";
+ close;
+ }
+ else {
+ mes "[Strife]";
+ mes "Fight...!";
+ mes "Fight Fight FIGHT!";
+ close;
+ }
+ }
+ else if (Class != Job_Novice) {
+ if (event_prt_nov_dreamtalk == 1) {
+ mes "[Strife]";
+ mes "Hey...!";
+ mes "You look different now. *Gasp* You've gotten... ^993333stronger^000000. Wow, that's so coooool!";
+ next;
+ mes "[Strife]";
+ mes "I'm so jealous!";
+ mes "I guess that means";
+ mes "that now, I gotta";
+ mes "train even harder!";
+ next;
+ set event_prt_nov_dreamtalk,2;
+ getitem 2501,1; //Hood
+ mes "[Strife]";
+ mes "This is, well, for you to help you get even stronger. I guess I want to thank you for being such a good example.";
+ close;
+ }
+ else if (event_prt_nov_dreamtalk == 2) {
+ mes "[Strife]";
+ mes "Fight! Fight!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Whew!";
+ mes "Man oh man...";
+ mes "I'm gonna be such";
+ mes "an awesome Knight!";
+ next;
+ mes "[Strife]";
+ mes "I know, I know...";
+ mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
+ next;
+ mes "[Strife]";
+ mes "I'll be the most";
+ mes "awesomest Knight around!";
+ mes "It's... It's my most precious dream.";
+ next;
+ if (select("Do your best.:Quit it, kid.") == 1) {
+ mes "[Strife]";
+ mes "Yes, yes of course! Someday, I'll even be as strong as you! When that day comes, I hope that we can train together!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Wha--?";
+ mes "Fine! But I'm gonna keep on training, and we'll see who gets the last laugh!";
+ close;
+ }
}
-// Shuger -------------------------------------------------------------
-prontera,102,287,5 script Shuger 98,{
- mes "[Shuger]";
- mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'.";
- mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground.";
+prontera,78,150,3 script Dairenne#pront 90,{
+ mes "[Towngirl Dairenne]";
+ mes "Ahh...";
+ mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?";
next;
- mes "[Shuger]";
- mes "There are also green coloured ones, called ^008800Poporings^000000'. They are like the pink Porings but are much stronger.";
- mes "It would be a HUGE MISTAKE for a newbie to attack a Poporing, thinking that it was as weak as a Poring!";
+ if (select("Talk:Cancel") == 1) {
+ mes "[Towngirl Dairenne]";
+ mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear.";
+ next;
+ mes "[Towngirl Dairenne]";
+ mes "To get such dazzling colors, I heard you have to use a dye that you can only get in Morroc. But I also heard that the price is beyond imagination.";
+ next;
+ mes "[Towngirl Dairenne]";
+ mes "Aahhhh~ I wish I could wear such a dress. Even if it's just once...";
+ close;
+ }
+ mes "[Towngirl Dairenne]";
+ mes "Eh~? Why talk to me in the first place? What a strange person.";
close;
}
-
-
-//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\
-// Henson ---------------------------------------------------------------
-prt_church,103,71,2 script Henson 120,{
- mes "[Henson]";
- mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead.";
- mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently.";
+// inside Prontera
+//============================================================
+prt_in,178,92,0 script Curator of Library#pront 57,{
+ mes "[Curator Guiss]";
+ mes "Here, in the Western branch of the Prontera Library, ";
+ mes "we keep records of monsters found in various dungeons scattered around the Rune-Midgarts Kingdom.";
next;
- mes "[Henson]";
- mes "Well, what was it you wanted to ask me about?";
-L_MENU:
+ mes "[Curator Guiss]";
+ mes "You'll find that these Monster Encyclopedias are of great convenience,";
+ mes "as creatures are organized by the dungeon in which they reside.";
next;
- menu "About Divine Protection",-, "About Demon Bane",L1, "About Decrease AGI",L2, "About Signum Crisis",L3, "About Pneuma",L4,
- "About Ruwach",L5, "About Teleport",L6, "End conversation.",L_END;
+ mes "[Curator Guiss]";
+ mes "I must say, this is a most useful reference for you adventurers. When dealing with beasts, it's good to be informed and understand what you're up against.";
+ mes "If you would like to peruse monster records organized by their properties, please visit the Eastern branch of our library.";
+ close;
+}
- mes "[Henson]";
- mes "If you want to improve your Defence against the Undead, it is a good idea to learn the skill called 'Divine Protection'.";
- mes "It is the most basic skill you'll need, and it doesn't even have a time limit or anything, anyways....";
- next;
- mes "[Henson]";
- mes "If you raise it to level 3, then a skill called 'Deamon Bane' will be available for you. 'Demon Bane' increases your attack against the Undead.";
- mes "With 'Divine Protection' as a foundation, several high class skills such as 'Angelus' and 'Blessing' will be available to you.";
- goto L_MENU;
- L1:
- mes "[Henson]";
- mes "'Demon Bane' improves your attack against the Undead. You need 3 levels of 'Divine Protection' before you can learn Demon Bane.";
- mes "As which 'Divine Protection', 'Demon Bane' is a passive skill and requires no sp and has no time limit.";
- next;
- mes "[Henson]";
- mes "Also, you have to acquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defence of Undead and Dark property monsters.";
- goto L_MENU;
-
- L2:
- mes "[Henson]";
- mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced.";
- mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI.";
- goto L_MENU;
-
- L3:
- mes "[Henson]";
- mes "You can lower the defence of Undead and Dark property monsters with this skill, and the range of attack is very wide.";
- mes "The success rate, however, is pretty low since it is a very difficult skill to master.";
- next;
- mes "[Henson]";
- mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill.";
- goto L_MENU;
+prt_in,175,50,0 script Library Girl#pront 71,{
+ mes "[Library Girl Ellen]";
+ mes "Here in the Eastern branch of the Prontera Library, we provide Monster Encyclopedias in which creatures are organized by their properties. We also have books on Merchant and Blacksmith skills.";
+ mes "Ooh~! The other branch of our library also has many interesting things to read! So if you get a chance, you just might want to visit.";
+ close;
+}
- L4:
- mes "[Henson]";
- mes "Once you master 'Warp Portal', you can learn this skill.";
- next;
- mes "[Henson]";
- mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks.";
- goto L_MENU;
-
- L5:
- mes "[Henson]";
- mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport.";
- goto L_MENU;
-
- L6:
- mes "[Henson]";
- mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point.";
- mes "You must learn Ruwach first in order to learn teleport.";
- goto L_MENU;
-
- L_END:
- mes "[Henson]";
- mes "If you're still not certain about all of this, you are always welcome to speak with me later!";
- close;
+prt_in,47,141,0 script An Old Man#pront 56,{
+ mes "[Old Man]";
+ mes "The Prontera Culvert sewers have been left unattended for a long time. Now that place is infested with ^000077Thief Bugs^000000!";
+ next;
+ mes "[Old Man]";
+ mes "These Thief Bugs seem to quickly grab items dropped on the ground, and then run away with them... They're even more annoying than cockroaches!!";
+ close;
}
-// Garnet --------------------------------------------------------------
-prt_church,103,76,2 script Garnet 67,{
- mes "[Garnet]";
- mes "Oh~ you want to find pleasure in helping other people, but you don't know how to do so?";
- mes "Fortunately we have the abilities to help and support other people.";
+prt_in,26,31,0 script An Old Man#2pront 54,{
+ mes "[Old Man]";
+ mes "I dunno if you'll believe me, but I saw the weirdest thing down in the ^000077Culvert Sewers^000000...";
next;
- mes "[Garnet]";
- mes "We can heal people who are in poor health or awaken the potential hidden deep within others.";
+ mes "[Old Man]";
+ mes "I've been training in the 3rd level for so long that there isn't anything that I don't know about in that area. But when I finally went to the 4th level...";
next;
- mes "[Garnet]";
- mes "Feel free to ask me anything. Although the priest scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories.";
-L_MENU:
+ mes "[Old Man]";
+ mes "There, I saw a shimmering light. I was completely captivated and went to approach it. It must have been some sort of beautiful fairy...";
next;
- menu "About Heal",-,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",L_END;
-
- mes "[Garnet]";
- mes "You can recover either your own, or someone else's HP with 'Heal'.";
- next;
- mes "[Garnet]";
- mes "If you learned 'Heal' while you were an Acolyte, then as priest you can create an HP recovering area with the skill 'Sanctuary'.";
- next;
- mes "[Garnet]";
- mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them.";
- mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!";
- goto L_MENU;
-
- L1:
- mes "[Garnet]";
- mes "'Cure' can alleviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though.";
- goto L_MENU;
-
- L2:
- mes "[Garnet]";
- mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'.";
- goto L_MENU;
-
- L3:
- mes "[Garnet]";
- mes "You can use 'Angelus' in order to increase the Defence of either yourself or your party members.";
- mes "Now remember, you can only use it on members IN YOUR party.";
- next;
- mes "[Garnet]";
- mes "Level 3 'Divine Protection' is needed to learn this skill.";
- next;
- mes "[Garnet]";
- mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time.";
- goto L_MENU;
-
- L4:
- mes "[Garnet]";
- mes "'Blessing' temporarily increases STR, DEX and INT. I am sure this skill will be of great advantage for your friends.";
- next;
- mes "[Garnet]";
- mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it.";
- goto L_MENU;
-
- L5:
- mes "[Garnet]";
- mes "In order to open a 'Warp Portal' you first need to know how to 'Teleport', and in order to 'Teleport, you need 'Ruwach'.";
- next;
- mes "[Garnet]";
- mes "You can remember up to 4 warp points depending on the levels of 'Warp Portal' you've learned.";
- mes "But at least one place must be saved with a Kafra employee.";
- next;
- mes "[Garnet]";
- mes "It's a bit of a hassle, but you have to physically be at the place you want to warp to, and save the position first.";
- mes "This can be very dangerous in some areas so be quick~. Go in, save, and 'Teleport' out!";
- next;
- mes "[Garnet]";
- mes "Also, 'Warp Portal' consumes a huge amount of energy, so you MUST use a 'Blue Gemstone' as a catalyst.";
- next;
- mes "[Garnet]";
- mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to.";
- goto L_MENU;
-
- L_END:
- mes "[Garnet]";
- mes "Hehehe, hope I wasn't showing off too much. Well, be Happy in whatever you do~~!";
- close;
+ mes "[Old Man]";
+ mes "But when I got";
+ mes "close enough,";
+ mes "I saw it was";
+ mes "a ^000077Thief Bug^000000!";
+ next;
+ mes "[Old Man]";
+ mes "I've never seen a Thief Bug shining with light before! Man, just when you think you've seen it all...";
+ close;
}
-// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\
-// Sir Michael (West End Pub)
-prt_in,26,30,1 script Sir Michael 54,{
- mes "[Sir Michael]";
- mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000.";
- mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know.";
+prt_in,180,70,2 script Bartender#pront 61,{
+ mes "[Bartender]";
+ mes "Sigh...as more and more people coming into Prontera,";
+ mes "better and better my business has become nowadays. But...";
+ mes "Well, I am having a hard time to keep a good stock of food ingredients.";
next;
- mes "[Sir Michael]";
- mes "The 4th level is a different story however, and I must have ventured there when it happened.......";
+ mes "[Bartender]";
+ mes "As you see, the numbers of the monsters outside of town has been greatly increased and they have caused trouble to my suppliers to deliver the goods at a right time.";
+ mes "I cannot make my ultra nice menus with common ingredients because they are super special!";
next;
- mes "[Sir Michael]";
- mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000.";
- emotion e_gasp;
+ mes "[Bartender]";
+ mes "So I have been contacting super heavy champion hunters for fresh and special ingredients.";
+ mes "But the demand has exceeded the supply in these days.";
next;
- mes "[Sir Michael]";
- mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!";
- close;
+ mes "[Bartender]";
+ mes "I can't keep my business busy without my special menu 'Crunch Crunch Sour' and 'Savory Yum Yum'...*Sigh*";
+ next;
+ set .@drink,1;
+ while(.@drink) {
+ switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
+ case 1:
+ mes "[Bartender]";
+ mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert.";
+ mes "Rumor has it that the numbers of the ants have been greatly increased and they have become more violent, so that no one wants to get in the place.";
+ next;
+ mes "[Bartender]";
+ mes "*Sigh*...I am afraid that my business days are numbered now.";
+ next;
+ break;
+ case 2:
+ mes "[Bartender]";
+ mes "Savory Yum Yum's basic ingredients are the grasshoppers romping in a place over the west forest. Yeah, it is the best selling menu ever.";
+ mes "Rumor has it that they have become very violent and Bees have built their habitat in the place, so that no one wants to get in there.";
+ next;
+ mes "[Bartender]";
+ mes "*Sigh*...I am afraid that my business days are numbered now.";
+ next;
+ break;
+ case 3:
+ mes "[Bartender]";
+ mes "Take care of yourself~.";
+ close2;
+ set .@drink,0;
+ break;
+ }
+
+ }
+ end;
+
}
-//Shevild ----------------------------------------------------
-prt_in,173,24,2 script Shevild 85,{
+prt_in,173,24,2 script Shevild#pront 85,{
mes "[Shevild]";
- mes "Hey~Hey~ Come on over and have a drink, man. I'll tell you some exciting stories.";
- mes "Do not judge me by the way I look... I've been everywhere you can imagine around Prontera.";
- mes "I've been to places packed with monsters, but they also have the greatest view.";
+ mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!";
+ mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city.";
next;
- menu "Where can I find those places?",-,"Never mind",L_END;
-
- mes "[Shevild]";
- mes "In spite of how I look, I'm a all around-player~~!!!";
- mes "I go hunting, I carry weapons and stuff... and I deliver this and that...";
- mes "Some people ask, 'isn't that a job for an errand boy?....'";
- next;
+ if (select("How could you enter monster lairs?:Cancel") == 1) {
mes "[Shevild]";
- mes "But personally I am very proud of myself and of what I'm doing. You should know how harsh the world can be, right?";
- mes "But for me, nothing stands in the way of me accomplishing a job ~Ahem!";
+ mes "I may appear to be a drunken man but I am more than meets the eye.";
+ mes "Well, I happened to enter the places for carrying weapons for hunters or for delivering stuffs and whatsoever.";
+ mes "You might think of me as a mere delivery guy,";
next;
mes "[Shevild]";
- mes "Anyways, thanks to my career, I've been able to visit many interesting places where nobody has ever visited before...";
- mes "Oh~ that's the true charm of my job...";
+ mes "But I am very proud of my job. You know how tough the world has become?";
+ mes "No matter how hard a work is, I am not afraid of doing that.";
next;
mes "[Shevild]";
- mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest....";
- emotion e_hmm;
+ mes "Anyways, that is how I have explored some strange places like monster lairs...";
+ mes "That is also a reason why I keep my job.";
+ mes "Ah, I just recall being inside the maze and the spooky forest!";
next;
- L_MENU:
- menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0;
-
+ switch(select("The Maze?:The Spooky Forest?:Cancel")) {
+ case 1:
mes "[Shevild]";
- mes "Hm... yeah... yeah... a while ago I followed some hunters to a very mysterious dungeon to the north of Prontera.";
+ mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera.";
next;
mes "[Shevild]";
- mes "Rumour says that the monsters are very tough there, but because of the high risk that you take, you get rewarded with valuable monster drops.";
- mes "So I followed some highly skilled hunters there, but as soon as we stepped into the dungeon, we became confused by the maze of tunnels...";
+ mes "They said that they could get lots and lots of rare items from the maze even if the maze was filled with awfully strong mosters.";
+ mes "So we went there but as soon as we entered, we were just stuck inside the maze, you know.";
next;
mes "[Shevild]";
- mes "No matter which direction you moved it seemed like you were ending up where you started.";
- mes "So we just got out empty-handed. I really want to explore that dungeon again sometime.";
+ mes "We were just circling around and then we decided to leave the place. That was one hell of the maze.";
+ mes "But I made up my mind that I would successfully explore the maze one day.";
next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
+ if (select("How can I get there?:Cancel") == 1) {
mes "[Shevild]";
- mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?";
- mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest.";
- emotion e_what;
- next;
- goto L_MENU;
+ mes "Err? Haven't you still toured the outside of Prontera?";
+ mes "The maze can be found inside a forest at the north of Prontera. Go check the north west side of the forest.";
+ close;
+ }
+ mes "[Shevild]";
+ mes "Yeap, be careful when you adventure alone~";
+ close;
- M_L01:
+ case 2:
mes "[Shevild]";
- mes "There is a splendid ruin to the north-east of Prontera. I went there a while ago to deliver something to a priest there.";
- mes "Before you get to the ruins, there is a forest full of monkeys called ^FF4444Yoyos^000000.";
+ mes "When you go outside of Prontrea heading to north east, you will arrive at the peaceful ruins. I have been there a while ago, to deliver something to a priest.";
+ mes "I had to pass a forest on the way to the ruins, and the forest was filled with monkeys and raccoons.";
next;
- mes "You have to be very cautious. As once as you drop something on the ground, a Yoyo jumps out of nowhere and snatches it.";
+ mes "[Shevild]";
+ mes "Be forewarned that the forest is not a place to go on a picnic. If you drop something on the ground, the monkeys come out from nowhere and take away all of your possessions.";
next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
+ if (select("How can I get there?:Cancel") == 1) {
mes "[Shevild]";
- mes "The directions might sound a little confusing, but it really isn't, actually. Go out to the north and keep going to the east. Then you will find it.";
- next;
- goto L_MENU;
+ mes "There is no road directly leads to the ruins. But if you go north and keep heading to east, you will get there.";
+ mes "Oh, be careful on your way to the ruins because there are some weird plant things that assault passersby for no reason.";
+ close;
+ }
+ mes "[Shevild]";
+ mes "Yeap, be careful when you adventure alone~";
+ close;
- M_END0:
+ case 3:
mes "[Shevild]";
- mes "Okay... Anyways watch out while you're travelling out here ~ pal!!";
+ mes "Yeap, be careful when you adventure alone~";
close;
- L_END:
- mes "[Shevild]";
- mes "Sure... if you wanna hear more, come back here any time. No problem~~";
- close;
+ }
+ }
+ mes "[Shevild]";
+ mes "Come back any time~";
+ close;
}
-// Bartender ---------------------------------------------------------
-prt_in,181,21,2 script Bartender#03 61,{
- mes "[Bartender]";
- mes "Phew~ more and more people a crawling in these days.";
- mes "I am getting more and more tired everyday, though business has never been better...";
- mes "To tell you the truth, it's getting hard to get the right ingredients for my special dishes.";
- next;
- mes "[Bartender]";
- mes "As you probably know, recently there have many more monsters appearing outside of town. I don't dare step outside of this town any more.";
- mes "Think about it. How can I possibly make my Ultra Nice Super Special dishes with just regular ingredients?";
- next;
- mes "[Bartender]";
- mes "I don't just use any ingredients from the market you know. I use ingredients that come directly from monsters slain by Super heavy level hunters I personally hired.";
- mes "And they are EXTREMELY FRESH, I might add.";
- mes "But it's getting very hard to get enough of what I need even from them";
- next;
- mes "[Bartender]";
- mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob...";
- emotion e_sob;
- next;
-L_MENU:
- menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END;
-
- mes "[Bartender]";
- mes "Special Ant is the essential ingredient in making Sour Crunches. It can be found in Ant Hell on the way to the desert city of Morocc.";
- mes "The problem is that the number of ants grows exponentially and they also get very hostile. Most hunters don't even think about going near there.";
+prt_in,177,20,2 script TenSue#pront 97,{
+ switch(rand(3)) {
+ case 1:
+ mes "[TenSue]";
+ mes "What...?";
+ mes "Sick and tired of killing monsters on fields and in dungeons already? Come on...";
+ next;
+ mes "[TenSue]";
+ mes "Hahaha, it seems you're pretty confident of your strength, huh? Hmm... Why don't you go join a guild? I mean, all the tough guys are going it.";
+ next;
+ mes "[TenSue]";
+ mes "Personally though, I don't know any guilds, so you'll have to ask around. Make some contacts, connections, you know, networking.";
+ next;
+ mes "[TenSue]";
+ mes "I don't even know if you don't like taking orders, but if that's the case, why don't you make your own guild?";
+ close;
+
+ case 2:
+ mes "[TenSue]";
+ mes "One time I walked all the way to Al de Baran, instead of taking a warp. It was pretty dangerous with all those monsters!";
+ next;
+ mes "[TenSue]";
+ mes "I almost died! Some of those monsters just kept following me and trying to kill me, even though I did nothing to them! It was pretty crazy.";
+ next;
+ mes "[TenSue]";
+ mes "Well, still, I feel that taking the scenic route was worth it. There were some pretty magnificent sights on the way.";
+ next;
+ mes "[TenSue]";
+ mes "Even the city of Al de Baran is a splendid vision to the eyes, with its elegant architecture and romantic canal.";
next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ mes "[TenSue]";
+ mes "The headquarters of Kafra Corporation is also located in Al de Baran. You should really stop by and check it out for yourself.";
+ close;
+ Default:
+ mes "[TenSue]";
+ mes "The kingdom of";
+ mes "Rune-Midgarts is ruled";
+ mes "by kind and benevolent";
+ mes "King Tristram III.";
next;
- goto L_MENU;
- L1:
- mes "[Bartender]";
- mes "It is a very tasty dish prepared with the legs of grasshopper creatures, called Rockers, that can be caught in the area past the forest to the west. ITS tHE BEST dish we have!";
- mes "Those grasshoppers have became very hostile and, moreover, an enormous number of bees have appeared out of nowhere in that area. It's almost impossible to get them.";
+ mes "[TenSue]";
+ mes "We really owe the prosperity of Rune-Midgarts to him. He was able to convince the people to welcome outsiders into Prontera, as well as establish trade to foreign lands, like Amatsu and Kunlun.";
next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ mes "[TenSue]";
+ mes "But sometimes...";
+ mes "It can be hard to believe he's such a brilliant and capable leader.";
next;
- goto L_MENU;
- L_END:
- mes "[Bartender]";
- mes "(Sighs..) Anyways, be careful and take care of yourself~.";
+ mes "[TenSue]";
+ mes "After all, the only time I see him is when he's conducting weddings. Even if a wedding isn't going on, he's still kind of loitering around the Prontera church!";
+ next;
+ mes "[TenSue]";
+ mes "But...";
+ mes "I guess you can get away with a lot of things when you happen to be lord and ruler of an entire nation.";
close;
+ }
}
-// Marvin -----------------------------------------------------------
-prt_in,177,18,2 script Marvin 80,{
+prt_in,177,18,2 script Marvin#pront 80,{
+ mes "[Marvin]";
+ mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
+ next;
+ mes "[Marvin]";
+ if (sex)
+ mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
+ else
+ mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
+ next;
mes "[Marvin]";
- mes "....Usually skills are mastered at level 10. So some people get nervous about selecting which one they should learn.";
+ mes "For most skills, the maximum level is level 10. It's easy to stress yourself out, since it takes so many points to completely master a skill. What skills should you choose?!";
next;
mes "[Marvin]";
- mes "'Hm... if I learn this, I won't be able to learn that...' or 'Uh-Huh? With that skill, will I have enough points to master this skill?' Like this...";
- mes "BUT every rule has an EXCEPTION~~.";
- mes "Not all skills require 10 skill points to be mastered. Ta-da~~... Ahem...";
+ mes "After all, if you spend too many skill points on one skill, you might not be able to learn another. That's right, there's a limit to the number of total skill points you can earn.";
next;
mes "[Marvin]";
- mes "you can master some skills when at level 5. Even better, some skills only require 1 or 2 levels.";
- mes "How pitiful would it be if you didn't learn a tremendously useful skill only because you were afraid of using up your skill points.";
+ mes "But you know what? Not every skill is mastered at level 10. You can master some skills at only level 5. And even better, some skills are already mastered at level 1 or 2.";
next;
mes "[Marvin]";
- mes "But don't just willy nilly and use up all your skill points on every skill either. Collect some information about skills and plan ahead.";
- mes "That way, you can use your valuable skill points very wisely without wasting any.";
+ mes "So relax and plan ahead, so you can master all the skills that you really want to master the most. Also, don't just put skill points into anything. Remember to use your skill points wisely.";
close;
}
-// Tensue -----------------------------------------------------
-prt_in,177,20,2 script TenSue 97,{
- mes "[TenSue]";
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_TMP1;
- if(@TEMP == 0) goto L_TMP0;
-
- mes "What? You're sick and tired of killing monsters in fields and dungeons?";
- mes "Hahaha, it seems like you are very confident in your training. If you think so...";
- mes "Why don't you visit Izlude, the satellite of Prontera.";
- emotion e_what;
+prt_in,284,168,3 script Ginedin Rephere#pront 55,{
+ mes "[Tailor Ginedin Rephere]";
+ mes "11...";
+ mes "12...";
+ mes "Mmm, good. I think I'll be able to finish before tonight's party.";
+ next;
+ mes "[Tailor Ginedin Rephere]";
+ mes "Oh! I didn't realize I had a guest. How may I help you?";
+ next;
+ switch(select("Talk:Dye Clothing:Cancel")) {
+ case 1:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Life may have gotten a little better, but receiving all these orders? *Whew!* Young ladies these days must be very well off, so my services may no longer be a luxury.";
next;
- mes "[TenSue]";
- mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement...";
- mes "Well... Of course you will have to pay a small fee to participate...";
+ mes "[Tailor Ginedin Rephere]";
+ mes "Well, people like them probably further the pursuit of beauty and fashion. But, of course, that's only my opinion.";
next;
- mes "[TenSue]";
- mes "Are you gonna give it a shot?";
- close;
- L_TMP1:
- mes "One time I walked all the way to a place called 'Al de Barman. It was a very dangerous trip with all those monsters...";
- mes "Some of monsters just kept following and attacking me although I did nothing to harm them.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "I believe for us humans, clothes are one of the few ways to show our personality, style, and beauty.";
next;
- mes "[TenSue]";
- mes "Well.. Nonetheless, the scenic views on the way were so magnificent that I truly believe it was worth trying...";
- mes "A canal surrounding 'Al de Baran' makes the city more distinguishably beautiful.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "Considering this, I personally think my job is very helpful and rather fancy. This in itself makes it all worthwhile. Coarse fabric and rough leather burst with energy and life when colored...";
next;
- mes "[TenSue]";
- mes "Also the Kafra Main Office is located there so you can expect great services. Haha. Don't forget to visit there once.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "It is a very hard and tedious process, but the happiness and delight you feel when your clothes are done makes up for all the hard work.";
close;
- L_TMP0:
- mes "Prontera is presently under the reign of Tristran the 3rd. Everything we have now is only available thanks to his Majesty.";
+ case 2:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Ah...!";
+ mes "You came to dye";
+ mes "your clothes as well.";
next;
- mes "[TenSue]";
- mes "But you know those outsiders at the corner of Prontera? Why do we have to accept them all the time...I really think that is NOT necessary at all.";
- mes "His Majesty ...well...is waaaaaaay to generous..";
+ mes "[Tailor Ginedin Rephere]";
+ mes "But... I'm so sorry.";
+ mes "I don't have enough time to dye your clothes right now. I have so many orders that are still waiting to be done.";
+ next;
+ mes "[Tailor Ginedin Rephere]";
+ mes "I'm sorry for the inconvenience, but could you come back again next time?";
close;
+ case 3:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Feel free to take your time and relax here. I apologize that I have nothing to serve you, though.";
+ close;
+ }
}
+// Prontera Church
+//============================================================
+prt_church,103,76,0 script Garnet#pront 67,{
+ mes "[Garnet]";
+ mes "Hello there~";
+ mes "Are you interested in learning more about helping and supporting other people?";
+ next;
+ mes "[Garnet]";
+ mes "The Acolytes and Priests trained in this church can heal people, cure them of certain conditions, and even awaken the battle potential of other adventurers.";
+ next;
+ mes "[Garnet]";
+ mes "Go and ahead and ask if you have any questions about skills for Acolytes and Priests.";
+ next;
+ set .@SkillChat,1;
+ while(.@SkillChat) {
+ switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) {
+ case 1:
+ mes "[Garnet]";
+ mes "You can recover your own HP with the ^6666CCHeal^000000 skill. Healing is one of the most important ways you can help your friends in battle.";
+ next;
+ mes "[Garnet]";
+ mes "Even though our powers are usually used to heal others, you can actually use the ^6666CCHeal^000000 skill to hurt Undead monsters.";
+ next;
+ mes "[Garnet]";
+ mes "Just remember to hold down the ^6666CCShift^000000 key when you use Cure or Heal on Undead monsters. Just be sure to hurt the monsters though, and don't use it to help monsters.";
+ next;
+ mes "[Garnet]";
+ mes "Later, if you've learned ^6666CCHeal^000000 as an Acolyte, you can learn ^6666CCSanctuary^000000 if you become a Priest.";
+ next;
+ mes "[Garnet]";
+ mes "Priests use ^6666CCSantuary^000000 to create an area which will restore the HP of you and your friends if you rest within the Sanctuary's area.";
+ next;
+ break;
+ case 2:
+ mes "[Garnet]";
+ mes "Once you reach ^6666CCLevel 2 Heal^000000 as an Acolyte, you can learn ^6666CCCure^000000, which can be used to treat abnormal statuses.";
+ next;
+ mes "[Garnet]";
+ mes "This skill can be such a life saver, since almost every abnormal status can be cured with the Cure skill. Just remember that you need ^6666CCLevel 2 Heal^000000 before you can learn Cure.";
+ next;
+ break;
+ case 3:
+ mes "[Garnet]";
+ mes "Now, the ^6666CCIncrease AGI^000000 skill can be used on you or your friends. For a while your AGI stat is increased, making you attack faster and dodge monster attacks more easily.";
+ next;
+ mes "[Garnet]";
+ mes "If you're an Acolyte that wants to learn ^6666CCIncrease AGI^000000, you need to learn ^6666CCLevel 3 Heal^000000 first.";
+ next;
+ break;
+ case 4:
+ mes "[Garnet]";
+ mes "You can use ^6666CCAngelus^000000 to increase your Defense, as well as the Defense of other party members. Remember though, you can only use ^6666CCAngelus^000000 on other people if they are in your party.";
+ next;
+ mes "[Garnet]";
+ mes "Before you can learn Angelus, you will need to have ^6666CCLevel 3 Divine Protection^000000.";
+ next;
+ mes "[Garnet]";
+ mes "Also, if you keep learning Angelus, you'll eventually be able to learn ^6666CCKyrie Eleison^000000. That skill helps you evade initial attacks automatically.";
+ next;
+ break;
+ case 5:
+ mes "[Garnet]";
+ mes "^6666CCBlessing^000000 temporarily increases STR, DEX and INT. This skill will give you and your friends a great advantage in battle!";
+ next;
+ mes "[Garnet]";
+ mes "Before you can learn Blessing, you must first learn ^6666CCLevel 5 Divine Protection^000000.";
+ next;
+ break;
+ case 6:
+ mes "[Garnet]";
+ mes "^6666CCWarp Portal^000000 is a pretty complex skill, and you need to know some other skills before you can learn it.";
+ next;
+ mes "[Garnet]";
+ mes "First, you need to learn ^6666CCRuwach^000000 which lets you see invisible monsters. After Ruwach, you will need to learn the ^6666CCTeleport^000000 skill.";
+ next;
+ mes "[Garnet]";
+ mes "Once you learn ^6666CCWarp Portal^000000, the level of the Warp Portal skill will determine how many warp destinations, or Warp Points, you can memorize.";
+ next;
+ mes "[Garnet]";
+ mes "If you master the Warp Portal skill, you can have a maximum of 4 different Warp Points. But at least one Warp Point is designated as the Save Point that you've made with a Kafra Employee.";
+ next;
+ mes "[Garnet]";
+ mes "Well, it's a bit of hassle, but if you want to make a certain place one of your Warp Points, you need to be physically there first. Then, type in ^6666CC/memo^000000 into the command prompt.";
+ next;
+ mes "[Garnet]";
+ mes "Just so you know, you can't save a Warp Point inside of a dungeon. Oh, and don't forget, each time you make a Warp Portal, you must use 1 ^6666CCBlue Gemstone^000000 as a Catalyst.";
+ next;
+ break;
+ case 7:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Alright, I've";
+ mes "heard enough.";
+ close2;
+ set .@SkilLChat,0;
+ break;
+ }
+ }
+ end;
+}
-//----------------------------------------------- Library -----------------------------------------------------\\
-
-// Library Girl Ellen ----------------------------------------------------
-prt_in,175,50,2 script Librarian Ellen 71,{
- if(@libtmp)goto L_1;
- mes "[Librarian Ellen]";
- mes "Welcome. You can find books about monsters, organized by their properties here. There are also books about Merchant and Blacksmith skills.";
+prt_church,103,71,0 script Henson#pront 120,{
+ mes "[Henson]";
+ mes "We Priests and Acolytes are not only limited to easing the suffering of our fellow man...";
next;
- mes "[Librarian Ellen]";
- mes "Ah~! The library next door also has many interesting reading materials so please visit there too.";
- set @libtmp,1;
- close;
-L_1:
- mes "[Librarian Ellen]";
- mes "What you think is what you get. From the seas to the air of the great";
- mes "One who hears the bell of chime, he trades what life is left of time";
- next;
- mes "[Librarian Ellen]";
- mes "You need the egg of blobs to seek the truth, the truth you seek is near it comes.";
- mes "What you want is not far, but to get this far you have seek in par.";
- set @libtmp,0;
- close;
+ mes "[Henson]";
+ mes "We also mete swift and merciless punishment to the forces of evil. Well, purifying any poor souls that may have been turned into the Undead is also another duty.";
+ next;
+ mes "[Henson]";
+ mes "Did you have any questions about Acolyte and Priest skills?";
+ next;
+ set .@SkillChat,1;
+ while(.@Skillchat) {
+ switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
+ case 1:
+ mes "[Henson]";
+ mes "If you want to permanently improve your Defense against the Undead, learn ^6666CCDivine Protection^000000.";
+ next;
+ mes "[Henson]";
+ mes "Learning Divine Protection to certain levels will also allow you to learn other skills, like ^6666CCAngelus^000000 and ^6666CCBlessing^000000, which Garnet can explain.";
+ next;
+ mes "[Henson]";
+ mes "When you learn ^6666CCLevel 3 Divine Protection^000000, you will then be able to learn the ^6666CCDemon Bane^000000 skill.";
+ next;
+ mes "[Henson]";
+ mes "With ^6666CCDemon Bane^000000, the damage of your attacks against the Undead will be increased. Permanently.";
+ next;
+ break;
+ case 2:
+ mes "[Henson]";
+ mes "^6666CCDemon Bane^000000 increases the damage you will inflict upon the Undead. Permanently.";
+ next;
+ mes "[Henson]";
+ mes "First, you'll need to learn ^6666CCLevel 3 Divine Protection^000000 to be able to learn Demon Bane, so keep that in mind.";
+ next;
+ mes "[Henson]";
+ mes "When you learn ^6666CCLevel 3 Demon Bane^000000, you will be able to learn ^6666CCSignum Crusis^000000, which lowers the Defense of Undead monsters, as well as monsters with the Dark property.";
+ next;
+ break;
+ case 3:
+ mes "[Henson]";
+ mes "Using ^6666CCDecrease AGI^000000 on monsters will slow their movement, attack speed, and the rate at which they can evade your own attacks. That way, you can maim them properly.";
+ next;
+ mes "[Henson]";
+ mes "Remember, you must first learn ^6666CCLevel 2 Increase AGI^000000 if you want to be able to learn the Decrease AGI skill.";
+ next;
+ break;
+ case 4:
+ mes "[Henson]";
+ mes "The ^6666CCSignum Crusis^000000 skill lowers the Defense of monsters with the Undead or Dark properties. It has a wide range and can be quite powerful.";
+ next;
+ mes "[Henson]";
+ mes "However, it's a very difficult skill to use, and it has a relatively low success rate. But, do not despair if this skill is not successful all the time.";
+ next;
+ mes "[Henson]";
+ mes "When it does work, it will give you a great battle advantage. Remember, you will ^6666CCLevel 3 Demon Bane^000000 to acquire this skill.";
+ next;
+ break;
+ case 5:
+ mes "[Henson]";
+ mes "The ^6666CCPneuma^000000 allows you to generate a barrier that will block all long-range attacks in a certain range, creating a zone that will protect you from monsters that attack from a distance.";
+ next;
+ mes "[Henson]";
+ mes "In order to become ready to learn Pneuma, you must first completely master the ^6666CCWarp Portal^000000 skill.";
+ next;
+ break;
+ case 6:
+ mes "[Henson]";
+ mes "Nothing can escape the eyes of the Holy! ^6666CCRuwach^000000 allows you to see monsters, as well as other adventurers, that are hidden or invisible.";
+ next;
+ mes "[Henson]";
+ mes "Once you learn Ruwach, you will be able to learn the ^6666CCTeleport^000000 skill.";
+ next;
+ break;
+ case 7:
+ mes "[Henson]";
+ mes "First, you must learn the ^6666CCRuwach^000000 skill in order to learn how to Teleport.";
+ next;
+ mes "[Henson]";
+ mes "The ^6666CCTeleport^000000 skill teleports you to a random location in the field or city which you are currently in. Teleport will prove useful for quick escapes, but where you may end up is... unpredictable.";
+ next;
+ mes "[Henson]";
+ mes "Once the Teleport skill is mastered, you can Teleport to the latest Save Point that you have made with a Kafra Employee. I do not know why it is that way, but the Lord works in mysterious ways.";
+ next;
+ mes "[Henson]";
+ mes "When Teleport is mastered, you can also learn the ^6666CCWarp Portal^000000 skill. Ask Garnet if you wish to know more about Warp Portal.";
+ next;
+ break;
+ case 8:
+ mes "[Henson]";
+ mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time.";
+ close2;
+ set .@SkilLChat,0;
+ break;
+ }
+ }
+ end;
+}
+// Hidden Temple
+//============================================================
+prt_maze02,100,69,0 script Soldier#pront 105,{
+ mes "[Soldier]";
+ mes "H-hey!";
+ mes "What are";
+ mes "you doing here?!";
+ next;
+ mes "[Soldier]";
+ mes "Don't you know there's a Demon living in this forest?! I can't guarantee your safety";
+ mes "if you go in!";
+ close;
}
-// Gurator Guiss -------------------------------------------------------
-prt_in,178,92,2 script Curator Guiss 57,{
- mes "[Curator Guiss]";
- mes "Our library keeps records of monsters in various dungeons scattered around Rune-Midgard.";
- mes "They are categorized according to each dungeon where the specific monster resides. Needless to say, every record is very easily accessible.";
+prt_maze02,110,69,0 script Soldier#2pront 105,{
+ mes "[Soldier]";
+ mes "*Sigh...* The last guy that entered this place haven't come back at all. He didn't listen to me and went in to gather Herbs or something dumb like that...";
next;
- mes "[Curator Guiss]";
- mes "There are also must-read books for adventures on the top shelves. Please take your time and read those.";
- next;
- mes "[Curator Guiss]";
- mes "The library next door has organized records of monsters according to their properties.";
- mes "If you are interested, you should stop by there, too.";
+ mes "[Soldier]";
+ mes "Whaaaat a stupid guy. Why would anyone want to throw his life away just to collect some silly Herbs?";
close;
}
diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt
index fc31e0d5e..f9f2361b3 100644
--- a/npc/custom/adoption.txt
+++ b/npc/custom/adoption.txt
@@ -3,6 +3,7 @@
//===== By ================================================
//= Fredzilla with help from Kamari,Acky
//===== Version ===========================================
+//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf]
//= 1.6a Fixed wrong label name [KarLaeda]
//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
//= 1.5 Added GM menu to reset current adoption [Lupus]
@@ -49,8 +50,8 @@
//= Use "Upper==2" insread of event_adopted
//=========================================================
-prt_church,115,122,0 warp prtch03 1,2,prt_church,164,171
-prt_church,162,171,0 warp prtch01-3 1,2,prt_church,113,122
+prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171
+prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122
prt_church,166,176,3 script Adoption Man 61,{
diff --git a/npc/guides/guides_rachel.txt b/npc/guides/guides_rachel.txt
index f72428675..38a5f783d 100644
--- a/npc/guides/guides_rachel.txt
+++ b/npc/guides/guides_rachel.txt
@@ -11,6 +11,7 @@
//= Rachel City guide
//===== Additional Comments: =================================
//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Change the while loops a bit. [L0ne_W0lf]
//============================================================
rachel,138,146,5 script Rachel Guide 934,{
mes "[Rachel Guide]";
@@ -20,7 +21,8 @@ rachel,138,146,5 script Rachel Guide 934,{
mes "If this is the first time for you";
mes "to use the guide services, why";
mes "don't you check the \"Notice\" menu first?";
- while(1) {
+ set .@loop,1;
+ while(.@loop) {
next;
switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) {
case 1:
@@ -34,9 +36,9 @@ rachel,138,146,5 script Rachel Guide 934,{
next;
if (select("Yes:No") == 1) set .@compass_check,1;
next;
-
}
- while(1) {
+ set .@loop2,1;
+ while(.@loop2) {
if (.@wait_button_chk == 0) set .@wait_button_chk,1;
else next;
@@ -74,10 +76,9 @@ rachel,138,146,5 script Rachel Guide 934,{
mes "[Rachel Guide]";
mes "If you like to get rid of all the location marks on your Mini-Map,";
mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu.";
- set .@Exitloop,1;
+ set .@loop2,0;
break;
}
- if (.@Exitloop) break;
}
break;
@@ -101,10 +102,9 @@ rachel,138,146,5 script Rachel Guide 934,{
mes "[Rachel Guide]";
mes "Hope you have a wonderfull journey";
mes "in Arunafeltz.";
- set .@Exitloop2,1;
+ set .@loop,0;
break;
}
- if (.@Exitloop2) break;
}
close;
} \ No newline at end of file
diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt
index 235af3807..e6d1be86c 100644
--- a/npc/merchants/inn.txt
+++ b/npc/merchants/inn.txt
@@ -4,7 +4,7 @@
//= Darkchild (1.1)
//= Playtester (1.2)
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena 1.0+
//===== Description: =========================================
@@ -25,6 +25,9 @@
//= 1.3 Added (finally) Rachel Inn Maid. Official warp
//= and save points[erKURITA]
//= 1.4 Added Hugel inn [erKurita]
+//= 1.5 Added "end;" after warping the player. [L0ne_W0lf]
+//= - Small corrections to the prontera Inns.
+//= - Removed the Cancel dialog.
//============================================================
@@ -32,14 +35,14 @@
// West Side Inn -------------------
prt_in,244,135,2 script Inn Maid::Sammy 53,{
- callfunc "F_InnMaid","[Sammy]","West Inn","prt_in",238,130;
- warp "prt_in",237,102;
+ callfunc "F_InnMaid","[Employee Sammy]","Nenkaras","prt_in",238,130;
+ warp "prt_in",247,104; end;
}
// East Side Inn ------------------
prt_in,61,141,2 script Inn Maid::Ahlma#01 53,{
- callfunc "F_InnMaid","[Ahlma]","East Inn","prt_in",64,136;
- warp "prt_in",49,173;
+ callfunc "F_InnMaid","[Emplyee Ahlma]","Nenkaras","prt_in",64,136;
+ warp "prt_in",64,136; end;
}
//======================== Alberta ====================================
@@ -47,27 +50,27 @@ prt_in,61,141,2 script Inn Maid::Ahlma#01 53,{
alberta_in,32,142,5 script Inn Maid::Moira 53,{
callfunc "F_InnMaid","[Moira]","North Inn","alberta_in",26,138;
- warp "alberta_in",18,188;
+ warp "alberta_in",18,188; end;
}
// South -----------------------------
alberta_in,55,142,8 script Inn Maid::Tina 53,{
callfunc "F_InnMaid","[Tina]","South Inn","alberta_in",60,140;
- warp "alberta_in",68,188;
+ warp "alberta_in",68,188; end;
}
//====================== Geffen ======================================
geffen_in,70,64,5 script Inn Maid::Betty 53,{
callfunc "F_InnMaid","[Betty]","Geffen Inn","geffen_in",74,60;
- warp "geffen_in",106,106;
+ warp "geffen_in",106,106; end;
}
//======================= Payon ======================================
payon_in01,131,62,5 script Inn Maid::SunHee 53,{
callfunc "F_InnMaid","[Sun Hee]","Payon Inn","payon_in01",132,56;
- warp "payon_in01",140,15;
+ warp "payon_in01",140,15; end;
}
//======================== Morocc ====================================
@@ -75,33 +78,34 @@ payon_in01,131,62,5 script Inn Maid::SunHee 53,{
morocc_in,147,138,5 script Inn Maid::Suzie 53,{
callfunc "F_InnMaid","[Suzie]","North East Inn","morocc_in",142,140;
- warp "morocc_in",174,144;
+ warp "morocc_in",174,144; end;
}
// South --------------------------------
morocc_in,80,100,5 script Inn Maid::Shala 53,{
callfunc "F_InnMaid","[Shala]","South Inn","morocc_in",78,95;
- warp "morocc_in",74,128;
+ warp "morocc_in",74,128; end;
}
//======================== Rachel ====================================
ra_in01,376,69,4 script Inn Keeper 931,{
callfunc "F_InnMaid","[Annie]","Rachel Inn","ra_in01",375,58;
- warp "ra_in01",384,128;
+ warp "ra_in01",384,128; end;
}
//======================== Hugel ====================================
hu_in01,246,107,3 script Inn Maid::Receptionist 53,{
callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01",263,95;
- warp "hu_in01",267,5;
+ warp "hu_in01",267,5; end;
}
//======================= Inn Function ==============================
function script F_InnMaid {
mes getarg(0);
- mes "Welcome to '" + getarg(1) + "'.";
+ mes "Welcome to";
+ mes getarg(1) + ".";
mes "How may I help you?";
next;
menu "Save",Msave, "Take a Rest -> 5000 zeny",Mrent, "Cancel",Mend;
@@ -132,7 +136,5 @@ function script F_InnMaid {
return;
Mend:
- mes getarg(0);
- mes "I am waiting for a job to do.";
close;
}
diff --git a/npc/merchants/milk_trader.txt b/npc/merchants/milk_trader.txt
index a1d0c67fe..fa0e9b6d9 100644
--- a/npc/merchants/milk_trader.txt
+++ b/npc/merchants/milk_trader.txt
@@ -1,61 +1,82 @@
//===== eAthena Script =======================================
//= Milk Trader
//===== By: ==================================================
-//= kobra_k88
+//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2a
+//= 1.3
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= trades bottles for milk
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
//= 1.2 Raised the price to close zeny exploit [Lupus]
//= 1.2a Switched to Lupus's "loopless" technique.[kobra_k88]
+//= 1.3 Rescripted from the ground up. [L0ne_W0lf]
//============================================================
-
-// Milk Trader -------------------------------------------------------------
-prontera,71,131,7 script Milk Trader 86,{
- mes "[Milk Trader]";
- mes "If you bring me an empty bottle and 20 Zeny, I will exchange it for 1 bottle of milk.";
+prontera,73,140,0 script Milk Vendor 86,{
+ //Supposedly this is to make sure the character
+ //has room to accept items in their inventory.
+ //var max_max_c = CheckMaxCount 1201 1
+ //if max_max_c == 1
+ // mes "^3355FFJust a minute!";
+ // mes "I can't offer any of my";
+ // mes "services to you because";
+ // mes "you're carrying too much";
+ // mes "stuff. Put your extra items in";
+ // mes "Kafra Storage and come again~";
+ // close;
+ //}
+ mes "[Milk Vendor]";
+ mes "Hey, hey...";
+ mes "If you bring me";
+ mes "1 Empty Bottle and";
+ mes "15 Zeny, I'll exchange";
+ mes "them for 1 Milk. How";
+ mes "does that sound?";
next;
- menu "-Exchange as many as possible.",M_0, "-Let me set the amount.",M_1, "-Cancel",M_End;
-
- M_0:
- set @amount, 1000;
- if(zeny/20 < @amount) set @amount, zeny/20;
- if(countitem(713) < @amount) set @amount, countitem(713);
- if(@amount > 0) goto L_Milk;
- mes "[Milk Trader]";
- mes "..... Are you trying to make a fool of me.... ?";
- close;
-
- M_1:
- input @amount;
- if(@amount < 1 || @amount > 1000) goto M_End;
- if(countitem(713) < @amount) goto L_NoBottle;
- if(zeny < (@amount*20)) goto L_NoZeny;
-
- L_Milk:
- set zeny, zeny - (@amount*20);
- delitem 713, @amount;
- getitem 519, @amount;
-
- M_End:
- mes "[Milk Trader]";
- mes "Come back anytime.";
- close;
-
- L_NoBottle:
- mes "[Milk Trader]";
- mes "Ok, empty bottle please! Empty Bottle!!";
- mes "... Aww.. you don't have enough...?";
- close;
-
- L_NoZeny:
- mes "[Milk Trader]";
- mes "You need more zeny.";
+ if (select("Exchange all empty bottles.:Cancel") == 1) {
+ if (countitem(713) <= 0) {
+ mes "[Milk Vendor]";
+ mes "Hey...";
+ mes "You don't have";
+ mes "any Empty Bottles.";
+ mes "I can't really give you";
+ mes "this milk any other";
+ mes "way, you know...";
+ close;
+ }
+ set .@bottles,countitem(713);
+ set .@total_weight,.@bottles * 50;
+ set .@total_cost,.@bottles * 15;
+ set .@now_weight,maxweight-weight;
+ if (zeny < .@Total_cost) {
+ mes "[Milk Vendor]";
+ mes "Oh, whoa~!";
+ mes "You don't have enough";
+ mes "zeny to exchange all";
+ mes "these Empty Bottles for";
+ mes "Milk. You need to have";
+ mes "at least " + gap + " zeny.";
+ close;
+ }
+ if (.@now_weight < .@total_weight) {
+ mes "[Milk Vendor]";
+ mes "Hmm...";
+ mes "Would you make";
+ mes "a little more room";
+ mes "in your inventory";
+ mes "before I give you";
+ mes "all of this milk?";
+ close;
+ }
+ set zeny,zeny-.@total_cost;
+ delitem 713,.@bottles; //Empty Bottles
+ getitem 519,.@bottles; //Milk
close;
+ }
+ close;
}
diff --git a/npc/other/books.txt b/npc/other/books.txt
index bf4209c1b..84d074d03 100644
--- a/npc/other/books.txt
+++ b/npc/other/books.txt
@@ -1,2292 +1,3664 @@
-// $Id: books.txt,v 1.1.1.1 2004/09/10 17:26:42 MagicalTux Exp $
-// Changed Mage Guild Book to the correct one (now located in mage.txt)
-// Fixed over 300 spelling/grammar mistakes. (I was that bored!) [Nexon]
-//<--------------- NPCs BOOKS [Update: July. 27, 2004] --------------->\\
+//===== eAthena Script =======================================
+//= Prontera Library
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Eathena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Various Books found in Prontera Library
+//===== Additional Comments: =================================
+//= 1.0 First Version, rescripted from the ground up. [L0ne_W0lf]
+//============================================================
-//<=========== Library - Begin ==========>\\
-prt_in,159,56,4 script Monster Encyclopedia::me_prt_in 111,{
+// Prontera
+//============================================================
+
+prt_in,168,56,4 script Monster Encyclopedia#pront 111,{
mes "^FF0000[Monster Encyclopedia]^000000";
- mes "This is a Monster Encyclopedia including information of Earth,Fire,Neutral Monsters!";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Water,";
+ mes "Wind and Ghost property monsters.";
next;
- menu "Monsters of Earth Property",MonEarPro,"Monsters of Fire Property",MonFirPro,"Monsters of Neutral Property",MonNeuPro,"Cancel",Cancel;
-
- MonEarPro:
- menu "Small Size Monster",SmaMonEarPro,"Medium Size Monster",MedMonEarPro,"Great Size Monster",GrMonEarPro,"Cancel",EndMonEarPro;
-
- SmaMonEarPro:
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "1.Fabre";
- mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
- mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
- mes "^0099FFFound Items^000000: Feather. Fluff .Green Herb.Clover";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "2.Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "3.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "3.Savage Bebe";
- mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise.";
- mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "4.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "5.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "6.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "7.Smokie";
- mes "It's working out all the time. Often tries to shape shift with Racoon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "8.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "9.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative, you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "10.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "11.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "12.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- goto MonEarPro;
- close;
- MedMonEarPro:
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "1.Willow";
- mes "Creature reborn from a Gigantic Old Tree. Everything like the figure or the sound to related it is eerie.";
- mes "^0099FFFound Items^000000: Tree Root,Trunk,Red Herb,Sweet Potato";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "2.Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "3.Madragora";
- mes "Stays the same but attacks passengers using Stalks under the ground. Look so Horrible,also attacks Very annoyingly.";
- mes "^0099FFFound Items^000000: Stem,Green Herb,Shoot";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "4.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "5.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "6.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "7.Orc Warrior";
- mes "Self-Confident Warrior of the Orc Tribe.";
- mes "^0099FFFound Items^000000:Orcish Voucher";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "8.Hode";
- mes "Huge earthworm without any more description. Huge earthworm!Usually conceals itself under the ground,commonly found in the Desert.";
- mes "^0099FFFound Items^000000: Earthworm Peeling,Sticky Muscus";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "9.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "10.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- mes "^FF0000[Earth,Medium Monster Encyclopedia]^000000";
- mes "11.Petite";
- mes "Tiny little Walking Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 2nd one.";
- mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
- next;
- goto MonEarPro;
- close;
- GrMonEarPro:
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "1.Worm Tail";
- mes "Tiny little creature of light green which has a spiky,thin and long stick on the back. Usually it is very gentle but attacks using the stick on the back when got attacked,so be careful!";
- mes "^0099FFFound Items^000000: Pointed Scale,Yellow Herb";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "2.Muka";
- mes "Cute Cactus commonly found in the Desert. It tries to threaten passengers with some funny sound but always failed.";
- mes "^0099FFFound Items^000000: Cactus Needle,Empty Bottle,Green Herb,Red Herb";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "3.Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
- next;
- mes "^FF0000[Earth,Great Monster Encyclopedia]^000000";
- mes "4.Flora";
- mes "Man eater with a big mouth. It pretends just a simple plant but anybody coming near,it rushes into him fiercely.";
- mes "^0099FFFound Items^000000: Maneater Blossom,Stem";
- next;
- goto MonEarPro;
- close;
- EndMonEarPro:
- close;
- close;
- MonFirPro:
- menu "Small Size Monster",SmaMonFirPro,"Medium Size Monster",MedMonFirPro,"Great Size Monster",GrMonFirPro,"Cancel",EndMonFirPro;
-
- SmaMonFirPro:
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "1.Picky";
- mes "Cute little chick before Peco Peco. It can't be realized that this little creature grows into a Peco Peco the big,strong bird.";
- mes "Sometimes you can find a picky with an egg shell which is a bit stronger than a normal picky.";
- mes "^0099FFFound Items^000000: Feather of Birds. Feather. Red Herb. Milk.";
- next;
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "2.Baby Desert Wolf";
- mes "Baby of Desert Wolf,trying to threaten passengers with a big bay.";
- mes "If you want to pat one of them,because you think it is pretty,don't do that before taking a look around enough. Not babies come to rush you but their parents will assault you at the same time. Parents don't want their babies being harmed.";
- mes "^0099FFFound Items^000000: Leather,Meat";
- next;
- mes "^FF0000[Fire,Small Monster Encyclopedia]^000000";
- mes "3.Horong";
- mes "Eerie-looking fireball of violet colour. Recognises the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- goto MonFirPro;
- close;
- MedMonFirPro:
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "1.Drops";
- mes "A kind of Poring,but commonly found in the Desert and colors in Pale Orange. It eats everything just like Poring does.";
- mes "However it seems to be a bit stronger than Poring anyway.";
- mes "^0099FFFound Items^000000: Jellopy,Sticky Muscus,Apple,Empty Bottle,Red Herb";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "2.Elder Willow";
- mes "A kind of Willow but it looks older and colors in red. Frightening as much as Willow.";
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) {
+ case 1:
+ while(.@Loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet,";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monstesr that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat.";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "6. Cornutus";
+ mes "Benign monsters that conceal";
+ mes "themselves in hard, turban shaped";
+ mes "shells. They try to live as";
+ mes "peacefully as they can in this";
+ mes "crazy, crazy world.";
+ mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "7. Magnolia";
+ mes "Cute looking creatures that appear";
+ mes "as large frying pans cooking an";
+ mes "egg. They mercilessly spank all";
+ mes "that oppose them.";
+ mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
+ next;
+ mes "^FF0000[Vol. 1: Small Water Monsters]^000000";
+ mes "8. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "2. Roda Frog";
+ mes "Amphibious frogs that have an";
+ mes "annoying croak. In some countries,";
+ mes "their legs are a delicacy.";
+ mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,";
+ mes "Green Herb, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "3. Spore";
+ mes "Mushroom-like monsters that utilise";
+ mes "mycelial reproduction. Usually live";
+ mes "in forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "4. Goblin";
+ mes "Small, mask wearing monsters that";
+ mes "viciously attack passerby's. There";
+ mes "seem to be different types that use";
+ mes "different weapons.";
+ mes "^0099FFItem Drops^000000: Yellow Herb, Red";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "5. Thara Frog";
+ mes "Red Frogs that are much stronger";
+ mes "than the green Roda Frogs. They";
+ mes "also produce an annoying croaking";
+ mes "noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "6. Phen";
+ mes "A blue fish with a pointed nose and";
+ mes "sad, incredibly sad, vacant eyes.";
+ mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
+ mes "Meat, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "7. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "8. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "9. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "10. Marc";
+ mes "A proud looking Sea Horse that sort";
+ mes "of looks like a dragon.";
+ mes "Unfortunately, you can't ride it.";
+ mes "^0099FFItem Drops^000000: Gill, Fin";
+ next;
+ mes "^FF0000[Vol. 2: Medium Water Monsters]^000000";
+ mes "11. Deviace";
+ mes "Fish monster with a big mouth";
+ mes "attached to a suction cup. Small,";
+ mes "strong, and sort of looks like a";
+ mes "watermelon.";
+ mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient";
+ mes "Lips";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
+ mes "1. Ambernite";
+ mes "A snail shaped monster, it is";
+ mes "highly strong offense and defense.";
+ mes "However, it is incredibly slow like";
+ mes "all other snails.";
+ mes "^0099FFItem Drops^000000: Snail's Shell,";
+ mes "Garlet, Shell, Solid Shell";
+ next;
+ mes "^FF0000[Vol. 3: Great Water Monsters]^000000";
+ mes "2. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
- mes "^0099FFFound Items^000000: Resin,Trunk,Sweet Potato";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "3.Metaller";
- mes "Evolved one of Rocker. It is dim brown and lives in the Desert. Lazy equally to Rocker,but it steals stuffs on the ground.";
- mes "^0099FFFound Items^000000: Red Blood,Grasshopper's Leg,Scell,Shell";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "4.Zerom";
- mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
- mes "^0099FFFound Items^000000: Panties";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "5.Scorpion";
- mes "Scorpion spreaded over the Desert. It is dangerous as much as its beautiful colour. Watch out its sharp tail.";
- mes "^0099FFFound Items^000000: Scorpion Tail,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "6.Desert Wolf";
- mes "Wolf commonly found in the desert,which is stronger than a Forest one. Take a look around before doing attacks,because Wolf tends to be cooperative each other!";
- mes "^0099FFFound Items^000000: Leather,Mink Coat,Meat,Wolf Claw";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "7.Frilldora";
- mes "Lizard which has a Unique neck. Looks a bit funny but is very Strong unlike its appearance.";
- mes "^0099FFFound Items^000000: Frill,Reptile Tongue,Red Potion,Zargon";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "8.Cobold the 3rd";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Fire,Medium Monster Encyclopedia]^000000";
- mes "9.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- goto MonFirPro;
- close;
- GrMonFirPro:
- mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
- mes "1.Peco Peco";
- mes "Nowadays peco peco is popular as vehicle for knights. They lives in the Desert or Forest and also cooperative.";
- mes "^0099FFFound Items^000000: Bill of Birds,Yellow Herb,Red Herb";
- next;
- mes "^FF0000[Fire,Great Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- goto MonFirPro;
- close;
- EndMonFirPro:
- close;
- close;
- MonNeuPro:
- menu "Small Size Monster",SmaMonNeuPro,"Medium Size Monster",MedMonNeuPro,"Great Size Monster",GrMonNeuPro,"Cancel",EndMonNeuPro;
-
- SmaMonNeuPro:
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "1.Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
- mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "2.Peco Peco Egg";
- mes "Egg of Peco Peco. It is so tiny that doesn't look like an egg of Big Bird. Novice people love to Crack it because it doesn't attack at all.";
- mes "^0099FFFound Items^000000: Shell,Red Potion,Empty Bottle";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "3.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Neutral,Small Monster Encyclopedia]^000000";
- mes "2.Baby Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- goto MonNeuPro;
- close;
- MedMonNeuPro:
- mes "^FF0000[Neutral,Medium Monster Encyclopedia]^000000";
- mes "Unfortunately there is no medium monster of Neutral property which has been discovered so far.";
- next;
- goto MonNeuPro;
- close;
- GrMonNeuPro:
- mes "^FF0000[Neutral,Great Monster Encyclopedia]^000000";
- mes "1.Golem";
- mes "Living Stone which has spell-bound by Black Magic. Its gigantic body makes its moving slow. Recognizes Magic Spell Casting.";
- mes "^0099FFFound Items^000000: Scell";
- next;
- goto MonNeuPro;
- close;
- EndMonNeuPro:
- close;
- close;
- Cancel:
- close;
-}
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "2. Hornet";
+ mes "Usually benign, they will attack in";
+ mes "groups if one of them is harmed.";
+ mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "3. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it is";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly,";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "4. Stainer";
+ mes "Tiny little insect with a splended,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "5. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "6. Dustiness";
+ mes "This flying monsters has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Vol. 4: Small Wind Monsters]^000000";
+ mes "7. Hunter Fly";
+ mes "Winged insect covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "1. Condor";
+ mes "A bald, funny looking vulture-like";
+ mes "bird. They tend to attack in a";
+ mes "group if one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,";
+ mes "Feather of Birds";
+ next;
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "2. Cobold the 1st";
+ mes "A monster looks like a baby wolf,";
+ mes "but it is smart enough to make and";
+ mes "use tools. Although Kobolds are";
+ mes "cute, they're actually quite";
+ mes "hostile.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000";
+ mes "3. Petite";
+ mes "A tiny, cute flying Dragon. There";
+ mes "is another kind of Petite that";
+ mes "walks, but it is of the Earth";
+ mes "property.";
+ mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
+ mes "Tail, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 6: Great Wind Monsters]^000000";
+ mes "1. Joker";
+ mes "A large, enchanted playing card. If";
+ mes "you don't have good attack";
+ mes "accuracy, the stakes are against";
+ mes "you when fighting Joker.";
+ mes "^0099FFItem Drops^000000: High Heels";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
-prt_in,161,50,4 script Monster Encyclopedia::me_prt_in2 111,{
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000";
+ mes "2. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000";
+ mes "1. Eggyra";
+ mes "A weird, robotic egg looking thing";
+ mes "that waddles when it walks. No one";
+ mes "knows where these things come";
+ mes "from.";
+ mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
+ mes "Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
+ mes "1. Nightmare";
+ mes "A ghostly horse that radiates a";
+ mes "violet aura of evil.";
+ mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
+ next;
+ mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000";
+ mes "2. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Medusa Head, Horrendous";
+ mes "Hair, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+}
+
+prt_in,159,56,4 script Monster Encyclopedia#2pront 111,{
mes "^FF0000[Monster Encyclopedia]^000000";
- mes "This is a Monster Encyclopedia including Monsters of Dark,Poison and Undead Property!";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Earth,";
+ mes "Fire and Neutral property";
+ mes "monsters.";
next;
- menu "Monster of Dark Property",MonDrkPro,"Monster of Poison Property",MonPsoPro,"Monster of Undead Property",MonUndPro,"Cancel",Cancel;
-
- MonDrkPro:
- menu "Small Size Monster",SmaMonDrkPro,"Medium Size Monster",MedMonDrkPro,"Great Size Monster",GrMonDrkPro,"Cancel",EndMonDrkPro;
-
- SmaMonDrkPro:
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "3.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "4.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "5.Dokebi";
- mes "Korean Traditional Ghost with Dark Skin. It looks so cute and has a small horn on the head.";
- mes "^0099FFFound Items^000000: Dokebi Horn";
- next;
- mes "^FF0000[Dark,Small Monster Encyclopedia]^000000";
- mes "6.Deviruchi";
- mes "Little evil creature,which carries a cute fork with.";
- mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
- next;
- goto MonDrkPro;
- close;
- MedMonDrkPro:
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "1.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "2.Male Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb, Jellopy, Garlet. Insect Feeler,Yellow Herb";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "3.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "4.Zenorc";
- mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
- mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "5.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- mes "^FF0000[Dark,Medium Monster Encyclopedia]^000000";
- mes "6.Bathory";
- mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air.";
- mes "^0099FFFound Items^000000: Witched Starsand";
- next;
- goto MonDrkPro;
- close;
- GrMonDrkPro:
- mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
- mes "1.Isis.";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- mes "^FF0000[Dark,Great Monster Encyclopedia]^000000";
- mes "3.Raydric";
- mes "Ghost Knight of misfortune.";
- mes "^0099FFFound Items^000000: Elunium, Chivarly Emblem";
- next;
- goto MonDrkPro;
- close;
- EndMonDrkPro:
- close;
- close;
- MonPsoPro:
- menu "Small Size Monster",SmaMonPsoPro,"Medium Size Monster",MedMonPsoPro,"Great Size Monster",GrMonPsoPro,"Cancel",EndMonPsoPro;
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) {
+ case 1:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "1. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Feather, Fluff, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "2. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "3. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "4. Savage Bebe";
+ mes "Tiny, pink baby Savage. It's";
+ mes "disheartening to know that it grows";
+ mes "up to become ugly-looking.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
+ mes "Arrow, Feather";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "5. Andre";
+ mes "A kind of worker ant, Andres are";
+ mes "yellow, very diligent and gather";
+ mes "everything in sight for the Queen";
+ mes "Ant.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "6. Coco";
+ mes "A small Squirrel with dark";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "7. Piere";
+ mes "Pieres are green worker ants that";
+ mes "are subtly different than Andres.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "8. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumored to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "9. Deniro";
+ mes "Red worker ants that live to serve";
+ mes "the Queen Ant. If there's anything";
+ mes "on the ground, they'll pick it up.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "10. Yoyo";
+ mes "A naughty monkey that picks up";
+ mes "anything from the ground. They're";
+ mes "very quick and will gang up on you";
+ mes "if you attack just one of them.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,";
+ mes "Yellow Herb, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "11. Vitata";
+ mes "Plump worker ants that heal the";
+ mes "other ants in their colony. When";
+ mes "killed their bodies leak... honey?";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
+ mes "Honey";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "12. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Vol. 10: Small Earth Monsters]^000000";
+ mes "13. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. They're incredible";
+ mes "chain smokers.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "1. Willow";
+ mes "Creature reborn from an old tree.";
+ mes "Its features and the sounds it";
+ mes "makes are incredibly eerie.";
+ mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red";
+ mes "Herb, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "2. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "3. Mandragora";
+ mes "Although it stays in the same";
+ mes "place, it can attack passerby from";
+ mes "a distance using underground";
+ mes "stalks.";
+ mes "^0099FFItem Drops^000000: Stem, Green Herb,";
+ mes "Shoot";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "4. Wolf";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "5. Snake";
+ mes "Green snake that lives in the";
+ mes "forests and deserts. They're not";
+ mes "poisonous, but their bites still";
+ mes "hurt.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "6. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "7. Orc Warrior";
+ mes "A warrior of the proud race of";
+ mes "Orcs. At one time, Orcs and humans";
+ mes "were allies, but now they are";
+ mes "bitter enemies.";
+ mes "^0099FFItem Drops^000000: Orcish Voucher";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "8. Hode";
+ mes "A huge earthworm that usually hides";
+ mes "under the ground. It can usually be";
+ mes "found in the desert.";
+ mes "^0099FFItem Drops^000000: Earthworm Peeling,";
+ mes "Sticky Mucus";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "9. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "10. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. Its rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000";
+ mes "11. Petite";
+ mes "Cute, walking Dragon. There is";
+ mes "another kind of Petite that flys,";
+ mes "but it is of the Wind property.";
+ mes "^0099FFItem Drops^000000: Dragon Canine, Dragon";
+ mes "Tail, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "1. Worm Tail";
+ mes "A strange monster that uses";
+ mes "whiping attacks with a tail that";
+ mes "looks like a blade of grass.";
+ mes "^0099FFItem Drops^000000: Pointed Scale, Yellow";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "2. Muka";
+ mes "Cute Cactus commonly found in the";
+ mes "desert. It tries to threaten";
+ mes "passerby with its growls, but its";
+ mes "noises are too funny to be scary.";
+ mes "^0099FFItem Drops^000000: Cactus Needle, Empty";
+ mes "Bottle, Green Herb, Red Herb";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "3. Bigfoot";
+ mes "Although its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bera. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Vol. 12: Great Earth Monsters]^000000";
+ mes "4. Flora";
+ mes "A man-eating plant. Its parts are";
+ mes "considered useful for Alchemists to";
+ mes "make monsters of their own...";
+ mes "^0099FFItem Drops^000000: Maneater Blossom, Stem";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
- SmaMonPsoPro:
- mes "^FF0000[Poison,Small Monster Encyclopedia]^000000";
- mes "Unfortunately there is no small monster of Poison Property which has been discovered so far.";
- next;
- goto MonPsoPro;
- close;
- MedMonPsoPro:
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "1.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus, Garlet,Green Herb";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "2.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "3.Cobold the 2nd";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Poison,Medium Monster Encyclopedia]^000000";
- mes "4.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- goto MonPsoPro;
- close;
- GrMonPsoPro:
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "1.Argos";
- mes "Big Spider of Dark colour. It often invades passengers who intend to go over Mt.Mjornir. Be cautious of Argos,if you are the one of those passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "2.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Poison,Great Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- goto MonPsoPro;
- close;
- EndMonPsoPro:
- close;
- close;
- MonUndPro:
- menu "Small Size Monster",SmaMonUndPro,"Medium Size Monster",MedMonUndPro,"Great Size Monster",GrMonUndPro,"Cancel",EndMonUndPro;
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "1. Picky";
+ mes "Cute little chick that may grow up";
+ mes "to be a Peco Peco, unless, of";
+ mes "course, you kill it.";
+ mes "^0099FFItem Drops^000000: Feather of Birds,";
+ mes "Feather, Red Herb, Milk";
+ next;
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "2. Baby Desert Wolf";
+ mes "A Baby Desert Wolf that tires to";
+ mes "threaten adventurers with its cute,";
+ mes "little yelps.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat";
+ next;
+ mes "^FF0000[Vol. 13: Small Fire Monsters]^000000";
+ mes "3. Horong,";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "1. Drops";
+ mes "The desert version of the Poring";
+ mes "that has a pale orange colour. It";
+ mes "seems a tiny bit stronger than";
+ mes "Poring, though.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "2. Elder Willow";
+ mes "The elderly version of the Willow";
+ mes "monster. It's red and can even use";
+ mes "some magic.";
+ mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet";
+ mes "Potato";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "3. Metaller";
+ mes "The evolved form of Rocker. It is";
+ mes "dim brown and lives in the desert.";
+ mes "This cricket will pick items up";
+ mes "from the ground.";
+ mes "^0099FFItem Drops^000000: Red Blood,";
+ mes "Grasshopper's Leg, Scell, Shell";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "4. Zerom";
+ mes "An undead slave. Sadly, not even";
+ mes "death will bring peace to the";
+ mes "abusive hours of labor Zerom";
+ mes "suffers from his Pharaoh.";
+ mes "^0099FFItem Drops^000000: Panties";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "5. Scorpion";
+ mes "Scorpions can be found in areas";
+ mes "where there is desert. It has a";
+ mes "beautiful colour, but can be";
+ mes "dangerous.";
+ mes "^0099FFItem Drops^000000: Scorpion Tail, Green";
+ mes "Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "6. Desert Wolf";
+ mes "Wolves in the desert are much";
+ mes "stronger than those living in the";
+ mes "forset. If you strike one, you'll";
+ mes "have to deal with the whole pack.";
+ mes "Item Drops; Animal Skin, Mink";
+ mes "Coat, Meat, Wolf Claw";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "7. Frilldora";
+ mes "Lizard with a frilly, fan-like";
+ mes "neck. Although it looks rediculous,";
+ mes "it's actually pretty strong.";
+ mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,";
+ mes "Red Herb, Zargon";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "8. Cobold the 3rd";
+ mes "A blue, wolf-like monster that is";
+ mes "amazingly cuddly. However, all";
+ mes "Kobolds have sworn to hate humans.";
+ mes "There are different kinds of";
+ mes "Kobolds that use different";
+ mes "weapons.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000";
+ mes "9. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Eve in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
+ mes "1. Peco Peco";
+ mes "Nowadays peco peco is popular as a";
+ mes "vehicle for Knights and Crusaders.";
+ mes "They live in the Desert or Forest";
+ mes "and will also attack in packs if";
+ mes "one of them is threatened.";
+ mes "^0099FFItem Drops^000000: Bill of Birds, Yellow";
+ mes "Herb, Red Herb";
+ next;
+ mes "^FF0000[Vol. 15: Great Fire Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
- SmaMonUndPro:
- mes "^FF0000[Undead,Small Monster Encyclopedia]^000000";
- mes "Unfortunately there is no small monster of Undead Property which has been discovered so far.";
- next;
- goto MonUndPro;
- close;
- MedMonUndPro:
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "1.Zombie";
- mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
- mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "2.Megalodon";
- mes "Skeleton Fish having spooky empty eye-holes.";
- mes "^0099FFFound Items^000000: Stinky Scale, Skel-Bone";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "3.Orc Zombie";
- mes "Corpse of the Orc which has been given a new life by Black magic.";
- mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "4.Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items^000000: Skel-Bone";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "5.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "6.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "7.Munak";
- mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
- mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "8.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "9.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "10.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "11.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Undead,Medium Monster Encyclopedia]^000000";
- mes "12.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- goto MonUndPro;
- close;
- GrMonUndPro:
- mes "^FF0000[Undead,Great Monster Encyclopedia]^000000";
- mes "3.Evil Druid";
- mes "You'll shudder even once looking at it.";
- mes "^0099FFFound Items^000000: Amulet,White Herb";
- next;
- goto MonUndPro;
- close;
- EndMonUndPro:
- close;
- close;
- Cancel:
- close;
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "1. Lunatic";
+ mes "A shaggy monster that looks kind of";
+ mes "like a rabbit. Although some may";
+ mes "think it's cute, the author";
+ mes "believes it to be absolutely";
+ mes "hideous. Perhaps that is because of";
+ mes "his alleriges.";
+ mes "^0099FFItem Drops^000000: Clover, Feather,";
+ mes "Carrot, Red Herb";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "2. Peco Peco Egg";
+ mes "The egg of a Peco Peco. It's small,";
+ mes "and defenseless, making it a";
+ mes "perfect target for Novices.";
+ mes "^0099FFItem Drops^000000: Shell, Red Herb,";
+ mes "Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "3. Ant Egg";
+ mes "An Ant Egg that is also";
+ mes "defenseless. Some of them actually";
+ mes "hatch, though.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000";
+ mes "4. Baby Thief Bug";
+ mes "Dirty, filthy Creatures that tend";
+ mes "to work in groups. Whatever you do,";
+ mes "don't let them pollute the Prontera";
+ mes "Culvert, it'd be a disaster!";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FFSome pages seem to have been ripped^000000";
+ mes "^0099FFout of this book, and replaced with^000000";
+ mes "^0099FFpinups of the Isis monster. It^000000";
+ mes "^0099FFlooks like you'll need to learn^000000";
+ mes "^0099FFabout Neutral, medium sizd^000000";
+ mes "^0099FFmonsters on your own.^000000";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000";
+ mes "1. Golem";
+ mes "A being of living stone that has";
+ mes "been enchanted with black magic. It";
+ mes "can recognise spell casting, but";
+ mes "moves incredibly slowly due to its";
+ mes "weight problem.";
+ mes "^0099FFItem Drops^000000: Scell";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
}
-prt_in,162,68,4 script `Merchant Guideline' for Dummies::mgfd_2 111,{
- mes "^FF0000[`Merchant Guideline' for Dummies]^000000";
- mes "Please go over the next page if you want to check `Vending'.";
+prt_in,161,50,4 script Monster Encyclopedia#3pront 111,{
+ mes "^FF0000[Monster Encyclopedia]^000000";
+ mes "This is a Monster Encyclopedia";
+ mes "containing information on Dark,";
+ mes "Poison and Undead monsters.";
next;
- menu "Go over the next page",NextPage,"Close the book",CloseB;
-
- NextPage:
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "To Vend a Shop,first you must equip a ^0099FFCart^000000.";
- mes "You can rent a cart from Kafra. When equipped once,it won't be disappeared as long as you don't take off.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "However,this cart diminishes moving speed. You can recover moving speed after learning `Push Cart' the skill.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When learn `Push Cart' over 3 points,it will allow you to learn `Vending'. You can display 3 kinds of item on your shop with Vending at first.";
- mes "As Vending skill goes higher, it will allow you to display more items.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "Let's store things you want to sell in the Cart.";
- mes "To open Cart Window,Use ^0099FFalt+W^000000 as hotkey. Or it will be open when you click `Item' icon on equipment(alt+Q) window.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "Now Use `Vending' skill.2 kinds of Window-`Item Shop' and `Item you want to sell'- will pop up.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "On `Item Shop' window,name your shop. Then Drag items onto `Item you want to sell' window and Fix the price.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When close `My Shop' window,your shop will be closed. You can check each price of items with a mouse on the items. Meanwhile it keeps being recorded on Chat window how many items or which kind have been sold.";
- next;
- mes "^FF0000[Vending Guide for Dummies]^000000";
- mes "When every thing's sold out,the shop will be closed automatically.";
- close;
- CloseB:
- close;
+ set .@loop1,1;
+ while(.@loop1) {
+ set .@loop2,1;
+ switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) {
+ case 1:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg from a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "3. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "4. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "5. Dokkaebi";
+ mes "A traditional Korean demon with the";
+ mes "power to generate wealth. Using";
+ mes "Mammonite is no big deal to them.";
+ mes "^0099FFItem Drops^000000: Dokkaebi Horn";
+ next;
+ mes "^FF0000[Vol. 19: Small Dark Monsters]^000000";
+ mes "6. Deviruchi";
+ mes "A miniature demon that repeatedly";
+ mes "stabs umans with its pitchfork.";
+ mes "It's cute, but nonetheless a true";
+ mes "fiend of darkness.";
+ mes "^0099FFItem Drops^000000: Little Evil Horn,";
+ mes "Little Evil Wing, Zargon";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "1. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "2. Male Thief Bug";
+ mes "A large, green insect, the Male";
+ mes "Thief Bug is considerably powerful.";
+ mes "They're also very aggressive";
+ mes "towards humans.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "3. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "4. Zenorc";
+ mes "A dishonourable Orc whose body has";
+ mes "been cursed. They continue their";
+ mes "shameful ways by looting items that";
+ mes "have been dropped to the ground.";
+ mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
+ mes "Mucus, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "5. Requiem";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffing will";
+ mes "hit its mark, when attacking";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000";
+ mes "6. Bathory";
+ mes "A wart-nosed Witch wearing bunny";
+ mes "boxers that will attack anything";
+ mes "prettier that her. In other words,";
+ mes "she attacks everyone.";
+ mes "^0099FFItem Drops^000000: Witch Starsand";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
+ mes "1. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ mes "^FF0000[Vol. 21: Great Dark Monsters]^000000";
+ mes "2. Raydric";
+ mes "The soul of a castle guard bound to";
+ mes "a living suit of armour through a";
+ mes "curse.";
+ mes "^0099FFItem Drops^000000: Elunium, Chivalry";
+ mes "Emblem";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+ case 2:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 22: Small Poison Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 22: Small Posion Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FFThere are^000000";
+ mes "^0099FFPoring stickers^000000";
+ mes "^0099FFall over these pages!^000000";
+ next;
+ mes "^0099FFIt looks like you'll have to learn^000000";
+ mes "^0099FFabout small, poisonous monsters all^000000";
+ mes "^0099FFon your own.^000000";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "1. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "2. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "3. Cobold the 2nd";
+ mes "A small, wolf-like monster that's";
+ mes "intelligent enough to use weapons.";
+ mes "Look out, though, he's pretty mean";
+ mes "for a little guy.";
+ mes "^0099FFItem Drops^000000: Blue Hair, Zargon,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000";
+ mes "4. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "1. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "2. Argriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 24: Great Poison Monsters]^000000";
+ mes "3. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop2) {
+ switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) {
+ case 1:
+ mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
+ mes "^0099FF...^000000";
+ next;
+ mes "^FF0000[Vol. 25: Small Undead Monsters]^000000";
+ mes "^0099FF...^000000";
+ mes "^0099FF......^000000";
+ next;
+ mes "^0099FF...!^000000";
+ mes "^0099FFSome stupid kid scribbled pictures^000000";
+ mes "^0099FFall over this chapter! It looks^000000";
+ mes "^0099FFlike you'll have to learn about^000000";
+ mes "^0099FFsmall Undead monsters^000000";
+ mes "^0099FFon your very own.^000000";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "1. Zombie";
+ mes "An innocent human that has been";
+ mes "raised from the dead through black";
+ mes "magic.";
+ mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
+ mes "Mucus, Horrendous Mouth";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "2. Megalodon";
+ mes "An animated fish skeleton that";
+ mes "roams the seas. Although it looks";
+ mes "scary, it's actually benign.";
+ mes "^0099FFItem Drops^000000: Stinky Scale,";
+ mes "Skel-Bone";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "3. Orc Zombie";
+ mes "Orcs that have risen back from the";
+ mes "dead. The honourable fighting spirit";
+ mes "of the Orc Warrior never dies!";
+ mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "4. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "5. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "6. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. He must have been a";
+ mes "badass when he was alive.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "7. Munak";
+ mes "A beautiful zombie that seems to be";
+ mes "linked to Bongun somehow.";
+ mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "8. Skel Worker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died without receiving its";
+ mes "severance pay.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "9. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "10. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "11. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000";
+ mes "12. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Vol. 27: Great Undead Monsters]^000000";
+ mes "1. Evil Druid";
+ mes "A flamboyantly evil druid. It's";
+ mes "always using a floating spellbook";
+ mes "that crackles with energy to cause";
+ mes "misery to adventurers";
+ mes "^0099FFItem Drops^000000: Amulet, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop2,0;
+ end;
+ }
+ }
+
+ case 4:
+ close2;
+ set .@loop,0;
+ end;
+ }
+ }
}
-prt_in,164,96,4 script Monster Encyclopedia::me_prt_in3 111,{
+prt_in,172,96,4 script Monster Encyclopedia#4pront 111,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "This is an Encyclopedia describing Monsters living in Dungeons.";
+ mes "This is an Encyclopedia describing";
+ mes "monsters living in Dungeons.";
next;
- next;
- menu "Orc Dungeon",OrcDung,"Byalan Cave near Izlude",ByaCave,"Prontera Culvert",PrtCul;
-
- OrcDung:
- menu "F1",OrcDungF1,"F2",OrcDungF2,"Cancel",EndOrcDung;
-
- OrcDungF1:
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "3.Orc Zombie";
- mes "Corpse of the Orc which has been given a new life by Black magic.";
- mes "^0099FFFound Items^000000: Orc Claw,Sticky Muscus";
- next;
- mes "^FF0000[Orc Dungeon 1F Monster Encyclopedia]^000000";
- mes "4.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- goto OrcDung;
- close;
- OrcDungF2:
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell, Jellopy, Fly Wing";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "2.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "3.Orc Skeleton";
- mes "Ancient Living Skeleton of the Orc which had been buried for a long time. It has Great Power as well as the period of being buried.";
- mes "^0099FFFound Items^000000: Orc's Fang,Green Potion";
- next;
- mes "^FF0000[Orc Dungeon 2F Monster Encyclopedia]^000000";
- mes "4.Zenorc";
- mes "Mutant Orc with a small and short build. It moves around using both hands and feet. It owns High AGI stat,so that it passes off almost every attack.";
- mes "^0099FFFound Items^000000: Znorc's Fang,Sticky Muscus,Yellow Potion";
- next;
- goto OrcDung;
- close;
- EndOrcDung:
- close;
- close;
- ByaCave:
- menu "1F",ByaCaveF1,"2F",ByaCaveF2,"3F",ByaCaveF3,"4F",ByaCaveF4,"5F",ByaCaveF5,"Cancel",EndByaCave;
-
- ByaCaveF1:
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
- next;
- mes "^FF0000[Byalan Cave 1F Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
- next;
- goto ByaCave;
- close;
- ByaCaveF2:
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper. Garlet.Solid Shell. Shell";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell. Sticky Muscus";
- next;
- mes "^FF0000[Byalan Cave 2F Monster Encyclopedia]^000000";
- mes "6.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn, Sticky Webfoot";
- next;
- goto ByaCave;
- close;
- ByaCaveF3:
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "1.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "2.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn, Scell, Sticky Webfoot";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "3.Cornutus";
- mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
- mes "^0099FFFound Items^000000: Conch.Scell.Solid Shell";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "4.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 3F Monster Encyclopedia]^000000";
- mes "5.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- goto ByaCave;
- close;
- ByaCaveF4:
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "1.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "2.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "3.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "4.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "5.Phen";
- mes "Fish of blue color which is kicking and definitely alive.";
- mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
- next;
- mes "^FF0000[Byalan Cave 4F Monster Encyclopedia]^000000";
- mes "6.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- goto ByaCave;
- close;
- ByaCaveF5:
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "1.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "2.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "3.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "4.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "5.Marc";
- mes "Sea Horse. Don't ever think about riding a Sea Horse!";
- mes "^0099FFFound Items^000000: Gill,Fin";
- next;
- mes "^FF0000[Byalan Cave 5F Monster Encyclopedia]^000000";
- mes "6.Strouf";
- mes "Fish rarely seen under the deep sea.";
- mes "^0099FFFound Items^000000: Fin,Feather,Gill";
- next;
- goto ByaCave;
- close;
- EndByaCave:
- close;
- close;
- PrtCul:
- menu "1F",PrtCulF1,"2F",PrtCulF2,"3F",PrtCulF3,"4F",PrtCulF4,"Cancel",EndPrtCul;
-
- PrtCulF1:
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "3.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "4.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Prontera Culvert 1F Monster Encyclopedia]^000000";
- mes "5.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert.";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- goto PrtCul;
- close;
- PrtCulF2:
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "3.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "4.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "5.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "6.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell.Garlet.Sticky Muscus.Empty Bottle";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "7.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle.Sticky Muscus.Meat";
- next;
- mes "^FF0000[Prontera Culvert 2F Monster Encyclopedia]^000000";
- mes "8.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- goto PrtCul;
- close;
- PrtCulF3:
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "3.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "4.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "5.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Prontera Culvert 3F Monster Encyclopedia]^000000";
- mes "6.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- goto PrtCul;
- close;
- PrtCulF4:
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "1.Thief Bug Egg";
- mes "Egg of Filthy Bug. Let's cut off the evil at its root.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "2.Thief Bug Baby";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "3.Female Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "4.Male Thief Bug";
- mes "Dirty and filthy Creatures having a strong solidarity with the same kind, eat everything on the ground as well. They are sorted into 3 kinds by the Size and Colour.";
- mes "^0099FFFound Items^000000: Worm Peeling,Red Herb,Jellopy,Garlet.Insect Feeler,Yellow Herb";
- next;
- mes "^FF0000[Prontera Culvert 4F Monster Encyclopedia]^000000";
- mes "5.Golden Thief Bug";
- mes "Impertinent Thief Bug of Golden Colour,wearing a solid shell all around the body. It's rarely seen by humans eye.";
- mes "^0099FFFound Items^000000: Blue Herb,Gold,Ora Ora,Insect Feeler";
- next;
- goto PrtCul;
- close;
- EndPrtCul:
- close;
+ set .@loop1,1;
+ switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "1. Ant Egg";
+ mes "Merely an Ant Egg. It can't hurt";
+ mes "you.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "2. Andre";
+ mes "A diligent worker ant that lives";
+ mes "for the sake of the colony. Look";
+ mes "out though, hit one and you'll";
+ mes "fight them all.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "3. Piere";
+ mes "A green worker ant that works just";
+ mes "as diligently as Andre.";
+ mes "^0099FFItem Drops^000000: Worm";
+ mes "Peeling, Garlet, Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "4. Deniro";
+ mes "The red worker ant, and is";
+ mes "faster than Pieres and Deniros.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "5. Vitata";
+ mes "Worker ants that are plump with";
+ mes "honey... So plump, they won't pick";
+ mes "up anything.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell";
+ mes "Honey";
+ next;
+ mes "^FF0000[Ant Hell 1F Monsters]^000000";
+ mes "6. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. When he dies, he";
+ mes "plans to leave the world his";
+ mes "beautiful moustache.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "1. Ant Egg";
+ mes "Ant eggs incapable of attacking, or";
+ mes "even feeling pain.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky";
+ mes "Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "2. Andre";
+ mes "A yellow worker ant that may be the";
+ mes "slowest of its race, aside from";
+ mes "Vitata.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "3. Piere";
+ mes "A green worker and obviously";
+ mes "hailing from France.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "4. Deniro";
+ mes "The speediest of the worker ants";
+ mes "that comes in a flashy red colour.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Sticky Mucus, Shell";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "5. Vitata";
+ mes "Worker ants in charge of storing";
+ mes "honey inside their bellies.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Scell,";
+ mes "Honey";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "6. Giearth";
+ mes "An elderly pixie that wanders caves";
+ mes "to gather ores. Almost a dwarf, but";
+ mes "not quite.";
+ mes "^0099FFItem Drops^000000: Old Pixie's Moustache";
+ next;
+ mes "^FF0000[Ant Hell 2F Monsters]^000000";
+ mes "7. Phreeoni";
+ mes "An extremely strong bastard that is";
+ mes "forty percent tongue.";
+ mes "^0099FFItem Drops^000000: Tongue, Ant Jaw";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:Cancel")) {
+ case 1:
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "2. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "3. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 1F Monsters]^000000";
+ mes "4. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "2. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "3. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "4. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "5. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 2F Monsters]^000000";
+ mes "6. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Even in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "1. Argos";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "2. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "3. Jakk";
+ mes "A spooky, Pumpkin-headed monster";
+ mes "that dresses in a slick formal";
+ mes "suit. It's been known to invade";
+ mes "Prontera on St. Hallow's Even in the";
+ mes "past.";
+ mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "4. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "5. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "6. Bathory";
+ mes "A wart-nosed Witch wearing bunny";
+ mes "boxers that will attack anything";
+ mes "prettier than her. In other words,";
+ mes "she attacks everyone.";
+ mes "^0099FFItem Drops^000000: With Starsand";
+ next;
+ mes "^FF0000[Geffen Dungeon 3F Monsters]^000000";
+ mes "7. Nightmare";
+ mes "A ghostly horse that radiates a";
+ mes "violet aura of evil.";
+ mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "1. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "2. Deviruchi";
+ mes "A minature demon that repeatedly";
+ mes "stabs humans with its pitchfork.";
+ mes "It's cute, but nonetheless a true";
+ mes "fiend of darkness.";
+ mes "^0099FFItem Drops^000000: Little Evil Horn,";
+ mes "Little Evil Wing, Zargon";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "3. Raydric";
+ mes "The soul of a castle guard bound to";
+ mes "a living suit of armour through a";
+ mes "curse.";
+ mes "^0099FFItem Drops^000000: Elunium, Chivalry";
+ mes "Emblem";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "4. Joker";
+ mes "A large, enchanted playing card. If";
+ mes "you don't have good attack";
+ mes "accuracy, the stakes are against";
+ mes "you when fighting Joker.";
+ mes "^0099FFItem Drops^000000: High Heels";
+ next;
+ mes "^FF0000[Geffen Dungeon 4F Monsters]^000000";
+ mes "5. Doppelganger";
+ mes "A ghostly double of a Swordman.";
+ mes "Perhaps the coolest and baddest";
+ mes "monster in all of Rune-Midgard.";
+ mes "^0099FFItem Drops^000000: Spiky Band, Blue";
+ mes "Potion, Cursed Ruby, Ruby";
+ next;
+ break;
+ case 5:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 3:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
+ mes "Wing, Grape, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "2. Snake";
+ mes "Green snake that lives in the";
+ mes "forests and deserts. They're not";
+ mes "poisonous, but their bites still";
+ mes "hurt.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "3. Zerom";
+ mes "An undead slave. Sadly, not even";
+ mes "death will bring peace to the";
+ mes "abusive hours of labour Zerom";
+ mes "suffers for his Pharaoh.";
+ mes "^0099FFItem Drops^000000: Panties";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "4. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 1F Monsters]^000000";
+ mes "5. Requieum";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffin will";
+ mes "hit its mark, when attacking.";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly";
+ mes "Wing, Grape, Red Herb";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "2. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "3. Requiem";
+ mes "An ancient slave that carries a";
+ mes "heavy coffin on its back. Weary";
+ mes "from its labour, Requiem simply";
+ mes "collapses, hoping the coffin will";
+ mes "hit its mark, when attacking.";
+ mes "^0099FFItem Drops^000000: Old Blue Box";
+ next;
+ mes "^FF0000[Sphinx 2F Monsters]^000000";
+ mes "4. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "1. Matyr";
+ mes "A hound saturated with evil. It's";
+ mes "always sleeping, but springs to";
+ mes "action after smelling an";
+ mes "adventurer.";
+ mes "^0099FFItem Drops^000000: Monster's Feed,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "2. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 3F Monsters]^000000";
+ mes "3. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 4F Monsters]^000000";
+ mes "3. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
+ mes "Snake, White Herb";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "1. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "2. Marduk";
+ mes "A gangly wizard of darkness. Look";
+ mes "out, it knows magic!";
+ mes "^0099FFItem Drops^000000: Flame Heart";
+ next;
+ mes "^FF0000[Sphinx 5F Monsters]^000000";
+ mes "3. Medusa";
+ mes "Monster with hair composed of";
+ mes "snakes. It is rumoured to turn";
+ mes "people into stone if they look into";
+ mes "her eyes.";
+ mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous";
+ mes "Snake, White Herb";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 4:
close;
- Cancel:
- close;
+ }
}
-prt_in,164,102,4 script Monster Encyclopedia::me_prt_in4 111,{
+
+prt_in,164,96,4 script Monster Encyclopedia#5pront 111,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "The is an Encyclopedia describing Monsters living in Dungeons.";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
next;
- menu "Sunken ship near Alberta",SunkShip,"Prontera Maze",PrtMaze;
+ set .@loop1,1;
+ switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "3. Orc Zombie";
+ mes "Orcs that have risen back from the";
+ mes "dead. The honorable fighting spirit";
+ mes "of the Orc Warrior never dies!";
+ mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus";
+ next;
+ mes "^FF0000[Orc Dungeon 1F Monsters]^000000";
+ mes "4. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "1. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "2. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerbys.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "3. Orc Skeleton";
+ mes "The skeleton of an Orc that has";
+ mes "been brought back to life. Even in";
+ mes "death, Orcs continue to do battle.";
+ mes "^0099FFItem Drops^000000: Orc's Fang, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Orc Dungeon 2F Monsters]^000000";
+ mes "4. Zenorc";
+ mes "A dishonorable Orc whose body has";
+ mes "been cursed. They continue their";
+ mes "shameful ways by looting items that";
+ mes "have been dropped to the ground.";
+ mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky";
+ mes "Mucus, Yellow Herb";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Byalan Cave 1F Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "4. Vadon";
+ mes "Covered in a thick, protective";
+ mes "shell, Vadons attack with powerful";
+ mes "pincers. Although they look like";
+ mes "crabs, their meat can't be eaten.";
+ mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid";
+ mes "Shell, Shell";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "5. Marina";
+ mes "Transparent jellyfish that attack";
+ mes "by stretching their flexible bodies";
+ mes "in a whip-like fashion. They live";
+ mes "in cool places near water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Byalan Cave 2F Monsters]^000000";
+ mes "6. Thara Frog";
+ mes "Frogs of red colour, surely stronger";
+ mes "than Roda Frogs. However there is";
+ mes "obviously one thing in common about";
+ mes "them, an annoying croaking noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "1. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "2. Thara Frog";
+ mes "Frogs of red colour, surely stronger";
+ mes "than Roda Frogs. However there is";
+ mes "obviously one thing in common about";
+ mes "them, an annoying croaking noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "3. Cornutus";
+ mes "Benign monsters that conceal";
+ mes "themselves in hard, turban shaped";
+ mes "shells. They try to live as";
+ mes "peacefully as they can in this";
+ mes "crazy, crazy world.";
+ mes "^0099FFItem Drops^000000: Conch, Scell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "4. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 3F Monsters]^000000";
+ mes "5. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "1. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea. Attack";
+ mes "using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "2. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "3. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "4. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "5. Phen";
+ mes "A blue fish with a pointed nose and";
+ mes "sad, incredibly sad, vacant eyes.";
+ mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,";
+ mes "Meat, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 4F Monsters]^000000";
+ mes "6. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "1. Marine Sphere";
+ mes "Strange, round-shaped monsters that";
+ mes "pulse with destructive energy.";
+ mes "Gathering their Detonators may be";
+ mes "useful for Alchemists.";
+ mes "^0099FFItem Drops^000000: Tendon, Detonator";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "2. Sword Fish";
+ mes "Fish Monster with a sharp, long nose";
+ mes "that's just like a sword. Although it";
+ mes "has googly eyes, it's a dangerous";
+ mes "monster. Why wasn't it named Sword";
+ mes "Nose Fish?";
+ mes "^0099FFItem Drops^000000: Sharp Scale, Gill";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "3. Marse";
+ mes "A miniature squid with miniature";
+ mes "tentacles. How it moves through";
+ mes "water with those tiny things is";
+ mes "still a scientific mystery.";
+ mes "^0099FFItem Drops^000000: Squid Ink, Tentacle";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "4. Obeaune";
+ mes "A female Mermaid that attacks with";
+ mes "its wild, flowing hair. Whether or";
+ mes "not its male version is Merman is";
+ mes "still under debate.";
+ mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "5. Marc";
+ mes "A proud looking Sea Horse that sort";
+ mes "of looks like a dragon.";
+ mes "Unfortunately, you can't ride it.";
+ mes "^0099FFItem Drops^000000: Gill, Fin";
+ next;
+ mes "^FF0000[Byalan Cave 5F Monsters]^000000";
+ mes "6. Strouf";
+ mes "A lordly fish monster that looks";
+ mes "like the God of the Seas. Carries a";
+ mes "lightning trident to fight the";
+ mes "surface people.";
+ mes "^0099FFItem Drops^000000: Fin, Feather, Gill";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
- SunkShip:
- menu "F1",SunkShipF1,"F2",SunkShipF2,"Cancel",EndSunkShip;
-
- SunkShipF1:
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "1. Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with serveral projections.";
- mes "^0099FFFound Items:^000000 Single Cell. Garlet. Sticky Mocus. Empty Bottle";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "2. Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "3. Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "4. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "5. Poison Spore";
- mes "Poisonous Spore in Violet. Besides, it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items:^000000 Spore. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 1F Monster Encyclopedia]^000000";
- mes "6. Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items:^000000 Skel-Bone";
- next;
- goto SunkShip;
- close;
- SunkShipF2:
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "1. Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items:^000000 Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "2. Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be in the ass. It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items:^000000 Tentacles. Sticky Mocus. Meat";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "3. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "4. Thara Frogs";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items:^000000 Spawn. Scell. Skicky Webfoot";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "5. Whisper";
- mes "Living Fabric, which gives spooking feeling.";
- mes "^0099FFFound Items:^000000 Fabric";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "6. Megalodon";
- mes "Skeleton Fish having spooky empty eye-holes.";
- mes "^0099FFFound Items:^000000 Skinky Scale. Skel-Bone";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "7. Pirate Skel";
- mes "Walking Corpse of a Pirate which had ordered all over the Sea.";
- mes "^0099FFFound Items:^000000 Skel-Bone";
- next;
- mes "^FF0000[Sunken Ship 2F Monster Encyclopedia]^000000";
- mes "8. Marionette";
- mes "Monster reborn from bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items:^000000 Skinky Golden Hair, Trunk";
- next;
- mes "9. Drake";
- mes "Awfully Strong Monster which looks like the Captain of this Sunken Ship.";
- mes "^0099FFFound Items:^000000 Skel-Bone. White";
- next;
- goto SunkShip;
- close;
- EndSunkShip:
- close;
- PrtMaze:
- menu "F1",PrtMazeF1,"F3",PrtMazeF3,"Cancel",EndPrtMaze;
-
- PrtMazeF1:
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "1. Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped.";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get your back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items:^000000 Jellopy. Skicky Mocus. Apple. Empty Bottle. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "2. Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you `Bunny Band'.";
- mes "^0099FFFound Items:^000000 Clover. Feather. Carrot. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "3. Fabre";
- mes "Larva of Creamy. It is cute when it wiggles, even though it is a weak and small monster,";
- mes "People often tends to slay Fabres, only for the reason they can get `Feather's', one of required items for `Bunny Band'.";
- mes "^0099FFFound Items:^000000 Fluff. Feather. Green Herb. Clover";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "4. Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger then you expect. Be careful!";
- mes "^0099FFFound Items:^000000 Powder of Butterfly. Honey. Butterfly Wing. Flower";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "5. Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items:^000000 Chrysalis. Sticky Mocus";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "6. Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring, but much more stronger.";
- mes "^0099FFFound Items:^000000 Skicky Mocus. Garlet. Green Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "7. Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items:^000000 Grasshopper's Leg. Jellopy";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "8. Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items:^000000 Bear's Foot Skin. Leather. Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "9. Smokie";
- mes "It's working out all the time. Often tries to shape shift with Raccon Leaves, but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items:^000000 Raccon Leaf. Leather. Sweet Potato";
- next;
- mes "10. Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items:^000000 Snake Scale. Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "11.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "12.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "13.Argos";
- mes "Big Spider of Dark colour. It often invades people lost in the Maze.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "14.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "15.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "16.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "17.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "18.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "19.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "20.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the gound outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "^FF0000[Earth,Small Monster Encyclopedia]^000000";
- mes "21.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immeduately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "22.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "23.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "24.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "25.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Prontera Maze 1F Monster Encyclopedia]^000000";
- mes "26.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- goto PrtMaze;
- close;
- PrtMazeF3:
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "1.Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry. They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "2.Lunatic";
- mes "Plump and shaggy monster shaped in Rabbit. However it won't give you a `Bunny Band'.";
- mes "^0099FFFound Items^000000: Clover,Feather,Carrot,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "3.Fabre";
- mes "Larva of Creamy. It is cute when it wiggles,even though it is a weak and small monster,";
- mes "People often tend to slay Fabres,only for the reason they can get `Feather's,one of required items for `Bunny Band'.";
- mes "^0099FFFound Items^000000: Fluff.Feather.Green Herb.Clover";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "4.Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
- mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "5.Pupa";
- mes "Monster on the Fabre's pupal stage. It doesn't attack at all, so easy to kill for Novice people.";
- mes "^0099FFFound Items^000000: Chrysalis,Sticky Muscus";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "6.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "7.Rocker";
- mes "Lazy Grasshopper which loves playing Violin.";
- mes "^0099FFFound Items^000000: Grasshopper's Leg,Jellopy";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "8.Big Foot";
- mes "Dull-Looking Bear with a huge build. Although it looks dumb but you will realize how it can be fast after you provoke it.";
- mes "^0099FFFound Items^000000: Bear's Foot Skin,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "9.Smokie";
- mes "It's working out all the time. Often tries to shape shift with Raccon Leaves,but always failed. Back then, it tended to gather stuffs diligently, now it seems to give up.";
- mes "^0099FFFound Items^000000: Raccon Leaf,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "10.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "11.Wolf";
- mes "Wanderers having Blue Manes. They are cooperative,so attack in a group when one got attacked. Let's just let them mind their business and watch.";
- mes "^0099FFFound Items^000000: Wolf Claw,Meat,Monster's Feed,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "12.Argiope";
- mes "Monster crawling around with several articular legs.";
- mes "^0099FFFound Items^000000: Bug Leg,Zargon,Green Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "13.Argos";
- mes "Big Spider of Dark colour. It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "14.Horn";
- mes "Compliant Insect unlike its offensive appearance. It's wandering about the field making some crunching sound.";
- mes "^0099FFFound Items^000000: Horn,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "15.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "16.Mantis";
- mes "It wanders about the field waving a tiny fan.";
- mes "^0099FFFound Items^000000: Mantis Scythe,Scell,Solid Shell,Red Potion";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "17.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "18.Side Winder";
- mes "Horrendous Snake of Dark colour.";
- mes "^0099FFFound Items^000000: Shining Scale,Zargon,Poisonous Canine,Snake Scale";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "19.Yoyo";
- mes "Pink coloured Monkey. Not only they pick up every stuff dropped on the ground outrageously, but they are nimble and cooperative,you must be cautious of being attacked by a group.";
- mes "^0099FFFound Items^000000: Yoyo Tail,Banana,Yellow Herb,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "20.Caramel";
- mes "Cute porcupine with tiny spiky quills. But don't ever touch it without intention,it will get mad immediately.";
- mes "^0099FFFound Items^000000: Porcupine Quill,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "21.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "22.Coco";
- mes "Little but fierce-looking eyed Creature carrying an Acorn on both hands. It is very unpleasant when it gives a dirty look,let's give it a lesson.";
- mes "^0099FFFound Items^000000: Acorn,Fluff,Leather,Sweet Potato";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "23.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "24.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "25.Savage";
- mes "Wild Boar always walking around restlessly,making some noise. It has Big fangs and looks different from the young one.";
- mes "^0099FFFound Items^000000: Mane,Leather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "26.Savage Bebe";
- mes "Tiny Pink baby of Savage. Unlike its small size, It is running about fields making annoying noise";
- mes "^0099FFFound Items^000000: Leather,Meat,Arrow,Feather";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "27.Mastering";
- mes "Giant Poring rarely seen in the Morroc Desert,Mt.Mjornir or the Prontera Maze. It might be the leader of Porings. Surely stronger than normal Porings but, still it can't be more than a Poring anyway.";
- mes "^0099FFFound Items^000000: Apple,Apple Juice";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "28.Eclipse";
- mes "Giant Lunatic which might be the Boss among Lunatics!It does weak attacks but is highly defensive at the same time.";
- mes "^0099FFFound Items^000000: Carrot,Glass Bead,Milk,Carrot Juice";
- next;
- mes "^FF0000[Prontera Maze 3F Monster Encyclopedia]^000000";
- mes "29.Baphomet";
- mes "Dreadful Monster having huge horns on the head. It uses a Gargantuan Scythe to slay foes,often attacks with bare hands.";
- mes "^0099FFFound Items^000000: Evil Horn,Yggdrasilberry,Leather,Oridecon";
- next;
- EndPrtMaze:
- close;
+ case 3:
+ while(.@loop1) {
+ switch(select("1F.:2F.:3F.:4F.:Cancel.")) {
+ case 1:
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "3. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "4. Spore";
+ mes "Mushroom-like monsters that usually";
+ mes "live in forests or dungeons. The";
+ mes "strange, chocolate chip like nubs";
+ mes "on its cap are actually something";
+ mes "else.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 1F Monsters]^000000";
+ mes "5. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "3. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "4. Spore";
+ mes "Mushroom-like monsters that usually";
+ mes "live in forests or dungeons. The";
+ mes "strange, chocolate chip like nubs";
+ mes "on its cap are actually something";
+ mes "else.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "5. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "6. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "7. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Prontera Culvert 2F Monsters]^000000";
+ mes "8. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "1. Thief Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "3. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "4. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "5. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 3F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "1. Theif Bug Egg";
+ mes "A filthy egg form a filthy Thief";
+ mes "Bug. They make horrible omelets.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "2. Thief Bug Baby";
+ mes "The undeveloped version of the";
+ mes "Thief Bug. Even as babies, they're";
+ mes "pretty disgusting.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red";
+ mes "Herb, Jellopy";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "3. Female Thief Bug";
+ mes "Large, brown insects that are";
+ mes "gruesome to the eye and disgusting";
+ mes "to the touch. Notorious for quickly";
+ mes "grabbing whatever drops to the";
+ mes "ground.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "4. Male Thief Bug";
+ mes "A large, blue insect, the Male";
+ mes "Thief Bug is considerably powerful.";
+ mes "They're also very aggressive";
+ mes "towards humans.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,";
+ mes "Jellopy, Garlet, Insect Feeler,";
+ mes "Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Culvert 4F Monsters]^000000";
+ mes "5. Golden Thief Bug";
+ mes "A Thief Bug with a shell that";
+ mes "shimmers in a brilliant, golden";
+ mes "light. Beautiful, but still a nasty";
+ mes "bug through and through.";
+ mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora";
+ mes "Ora, Insect Feeler";
+ next;
+ break;
+ case 5:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
+ case 4:
+ close;
+ }
}
-prt_in,168,56,4 script Monster Encyclopedia::me_prt_in5 111,{
- mes "^FF0000[Monster Encyclopedia]^000000";
- mes "I am a Monster Encyclopedia, you can check several types of Monster with me.";
+prt_in,172,102,4 script Monster Encyclopedia#6pront 111,{
+ mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
next;
- menu "Monsters of Water Property",MonWatPro,"Monsters of Wind Property",MonWinPro,"Monsters of Spiritual Property",MonSpiPro,"Cancel",Cancel;
+ set .@loop1,1;
+ switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:Cancel")) {
+ case 1:
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "2. Tarou";
+ mes "A tiny, little white mouse. Its";
+ mes "squeaks can be heard in the Dead";
+ mes "Pit and the Prontera Culvert.";
+ mes "^0099FFItem Drops^000000: Rat Tail, Animal";
+ mes "Skin, Feather, Monster's Feed";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "3. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Dead Pit 1F Monsters]^000000";
+ mes "4. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "1. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "2. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "3. Skel Wroker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died, but come back to";
+ mes "abuse its health insurance policy.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Dead Pit 2F Monsters]^000000";
+ mes "4. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "1. Skel Worker";
+ mes "A reanimated skeleton of a miner";
+ mes "that has died, but returned to join";
+ mes "his brothers in the Miner's Union";
+ mes "Strike.";
+ mes "^0099FFItem Drops^000000: Iron, Lantern";
+ next;
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "2. Myst";
+ mes "A strange, monster made of mist";
+ mes "that is attached to a phantom";
+ mes "window.";
+ mes "^0099FFItem Drops^000000: Trunk, Gas Mask";
+ next;
+ mes "^FF0000[Dead Pit 3F Monsters]^000000";
+ mes "3. Evil Druid";
+ mes "A flamboyantly evil druid. It's";
+ mes "always using a floating spellbook";
+ mes "that crackles with energy to cause";
+ mes "misery to adventurers.";
+ mes "^0099FFItem Drops^000000: Amulet, White Herb";
+ next;
+ break;
+ case 4:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
- MonWatPro:
- menu "Small Size Monster",SmaMonWatPro,"Medium Size Monster",MidMonWatPro,"Great Size Monster",GrMonWatPro,"Cancel",EndMonWatPro;
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:Cancel")) {
+ case 1:
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "2. Spore";
+ mes "Mushroom-like monsters that attack";
+ mes "with mushy headbutts. Usually live";
+ mes "in forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Payon Cave 1F Monsters]^000000";
+ mes "3. Zombie";
+ mes "Bad Case of the Dead which has been";
+ mes "reborn as a Walking Corpse by Black";
+ mes "magic. Let's lead it to Nirvana.";
+ mes "^0099FFItem Drops^000000: Decayed Nail, Sticky";
+ mes "Mucus, Horrendous Mouth";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "2. Eggyra";
+ mes "A weird, robotic egg looking thing";
+ mes "that waddles when it walks. No one";
+ mes "knows what these things are made";
+ mes "out of.";
+ mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "3. Magnolia";
+ mes "Cute looking creatures that appear";
+ mes "as large frying pans cooking an";
+ mes "egg. Ironically, they're not";
+ mes "morning monsters.";
+ mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell";
+ next;
+ mes "^FF0000[Payon Cave 2F Monsters]^000000";
+ mes "4. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. In life, they";
+ mes "laughed at him for being obese, but";
+ mes "now he will have his revenge.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "2. Soldier Skeleton";
+ mes "A double sword wielding skeleton.";
+ mes "Like all good soldiers, this";
+ mes "skeleton has a nice, manly cleft in";
+ mes "its chin.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "3. Munak";
+ mes "A beautiful zombie that seems to be";
+ mes "linked to Bongun somehow.";
+ mes "^0099FFItem Drops^000000: Daenggie, Munak Turban";
+ next;
+ mes "^FF0000[Payon Cave 3F Monsters]^000000";
+ mes "4. Archer Skeleton";
+ mes "An excellent, Undead bowman.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow";
+ mes "Red Herb";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "1. Soldier Skeleton";
+ mes "A skeleton wielding two swords at";
+ mes "the same time> Wear shorts and";
+ mes "booties, but not socks and";
+ mes "underwear. A very risque monster.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "2. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "3. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 4F Monsters]^000000";
+ mes "4. Horong";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "1. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. He might have";
+ mes "fought for justice at one time, but";
+ mes "now he's one of the undead!";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "2. Archer Skeleton";
+ mes "Despite not having actualy eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "3. Sohee";
+ mes "A female Ghost that harbours a deep";
+ mes "grudge. Although she is usually";
+ mes "crying, she can become fierce upon";
+ mes "encountering the living.";
+ mes "^0099FFItem Drops^000000: Black Hair, Red Herb";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "4. Horong";
+ mes "An eerie-looking, violent fireball.";
+ mes "It's useless to use hiding skills";
+ mes "near this vengeful spirit.";
+ mes "^0099FFItem Drops^000000: Stone Heart, Zargon,";
+ mes "Fire Arrow";
+ next;
+ mes "^FF0000[Payon Cave 5F Monsters]^000000";
+ mes "5. Moonlight Flower";
+ mes "A wild Girl that command the 9 Tail";
+ mes "Foxes. She carries around a staff";
+ mes "topped with a Bell.";
+ mes "^0099FFItem Drops^000000: 9 Tails, White Herb";
+ mes "Topaz, Elunium";
+ next;
+ break;
+ case 6:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
- SmaMonWatPro:
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "1.Plankton";
- mes "Even though looks like trifle creatures, they fly into a rage when stepped on. They are light, drifting on the water and attack with several projections.";
- mes "^0099FFFound Items^000000: Single Cell. Garlet. Sticky Muscus. Empty Bottle";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "2.Kukre";
- mes "Look better than Thief Bugs but basically do the same thing. But luckily they don't attack players in a group.";
- mes "^0099FFFound Items^000000: Worm Peeling. Garlet. Monster's Feed. Red Herb. Insect Feeler";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "3.Hydra";
- mes "Veggie Monsters which live near water or in the deep sea. Attack using tentacles. When run into them in a group, it will be the pain in the ass.";
- mes "It will be effective to kill one by one before they gather.";
- mes "^0099FFFound Items^000000: Tentacle. Sticky Muscus. Meat";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "4.Vadon";
- mes "They wear thick shells all around the body and walk around tinkling nippers. Also their red color looks so tempting an appetite. Be careful anyway.";
- mes "^0099FFFound Items^000000: Nipper.Garlet.Solid Shell.Shell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "5.Marina";
- mes "Jelly Fishes of transparent white color. Do flexible attacks stretching its body as long as they can. They live in cool places near water.";
- mes "^0099FFFound Items^000000: Single Cell.Sticky Muscus";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "6.Cornutus";
- mes "Some buddies concealing themselves within hard turban shells and try to lead a quiet life.";
- mes "^0099FFFound Items^000000: Conch. Scell. Solid Shell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "7.Magnolia";
- mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy.";
- mes "Don't let your guard down just because they look cute. You will suffer if you do so.";
- mes "^0099FFFound Items^000000: Jellopy. Garlet. Scell";
- next;
- mes "^FF0000[Water, Small Monster Encyclopedia]^000000";
- mes "8.Marine Sphere";
- mes "Strange, round-shaped monsters beating so fast that they seem like they will burst.";
- mes "^0099FFFound Items^000000: Tendon. Detonator";
- next;
- goto MonWatPro;
- close;
- MidMonWatPro:
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "1.Poring";
- mes "Small and circular monsters of transparent pink color. Swallow anything on the ground with sparkling eyes, without any hesitations. No matter what kind of things dropped,";
- mes "They tend to eat first. So be cautious when you put down drop something on the ground. But don't worry.";
- mes "They are not strong, and you will get yours back once you kill the monster, which eat your stuff.";
- mes "^0099FFFound Items^000000: Jellopy.Sticky Muscus.Apple.Empty Bottle.Red Herb";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "2.Roda Frog";
- mes "Usually they are hopping around, croaking very annoyingly. Let's stomp on them when found.";
- mes "^0099FFFound Items^000000: Sticky Webfoot,Spawn,Green Herb,Empty Bottle";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "3.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "4.Goblin";
- mes "They are small and attack passengers using different kinds of mace. They always wear Masques, which frighten people more because we can't see what they might look like.";
- mes "There are all 5 different types, and they seem to be brothers.";
- mes "^0099FFFound Items^000000: Yellow Herb,Red Potion";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "5.Thara Frog";
- mes "Frogs of red color, surely stronger than Roda Frogs. However there is obvious one thing in common about them, annoying croaking noise.";
- mes "^0099FFFound Items^000000: Spawn,Scell,Sticky Webfoot";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "6.Phen";
- mes "Fish of blue color which is kicking and definitely alive.";
- mes "^0099FFFound Items^000000: Fish Tail,Sharp Scale,Meat,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "7.Mars";
- mes "Have many legs, flapping under the water. Do not rush to it because of its tempting look.";
- mes "^0099FFFound Items^000000: Squid Ink,Tentacle";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "8.Obeaune";
- mes "Female Mermaid. Attacks using long hair, with a grim face.";
- mes "^0099FFFound Items^000000: Heart of Mermaid,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "9. Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "10.Marc";
- mes "Sea Horse. Don't ever think about riding a Sea Horse!";
- mes "^0099FFFound Items^000000: Gill,Fin";
- next;
- mes "^FF0000[Water,Medium Monster Encyclopedia]^000000";
- mes "11.Deviace";
- mes "Fish monster with a big mouth possibly carrying something within. Small but Strong.";
- mes "^0099FFFound Items^000000: Ancient Tooth,Ancient Lips";
- next;
- goto MonWatPro;
- close;
- GrMonWatPro:
- mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
- mes "1.Ambernite";
- mes "Snail shaped monster, it is highly strong and defensive at the same time. Don't you worry though. It is too slow to catch you so that you can run away at ease any time.";
- mes "^0099FFFound Items^000000: Snail's Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Water,Great Monster Encyclopedia]^000000";
- mes "2.Sword Fish";
- mes "Fish Monster with a sharp, thin, and long nose. Goggle eyes are funny but it belongs to one of those dangerous monsters.";
- mes "^0099FFFound Items^000000: Sharp Scale,Gill";
- next;
- goto MonWatPro;
- close;
- EndMonWatPro:
- close;
- close;
- MonWinPro:
- menu "Small Size Monster",SmaMonWinPro,"Medium Size Monster",MedMonWinPro,"Great Size Monster",GrMonWinPro,"Cancel",EndMonWinPro;
-
- SmaMonWinPro:
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "1.Chonchon";
- mes "Flying monsters, they are not strong but make as annoying noises as Roda Frog. Make sure to eliminate them whenever you see.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Fly Wing";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "2.Hornet";
- mes "Usually they are doing their duty but when get harmed, they will group themselves to attack the enemy without mercy!";
- mes "^0099FFFound Items^000000: Bee Sting,Jellopy,Green Herb";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "3.Creamy";
- mes "Monster with Beautiful Wings. `Hah~ it's just a butterfly!'. Careless thinking like this will make you bleeding~! It is much stronger than you expect. Be careful!";
- mes "^0099FFFound Items^000000: Powder of Butterfly,Honey,Butterfly Wing,Flower";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "4.Steiner";
- mes "Tiny little insect with a Splendid shell. Don't ever look down upon it. It is stronger than you expect. Besides it recognizes Magical Spell Casting.";
- mes "^0099FFFound Items^000000: Rainbow Shell,Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "5.Steel Chonchon";
- mes "This is similar as Chonchon, but in yellow and green. Picks up every stuff on the ground. It is strong and well-cooperative with its fellows, so don't forget to get items before it picks up.";
- mes "^0099FFFound Items^000000: Garlet,Shell,Solid Shell";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "6.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Wind,Small Monster Encyclopedia]^000000";
- mes "7.Hunter Fly";
- mes "Winged insect of Blood. It is Strong meanwhile very annoying. Be advised, you'd better flee away if you can.";
- mes "^0099FFFound Items^000000: Solid Shell,Zargon";
- next;
- goto MonWinPro;
- close;
- MedMonWinPro:
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "1.Condor";
- mes "Bald head eagle in funny feature. They tends to be gathered when one gets attacked. So don't look down upon them and think of `I will caress you!'";
- mes "^0099FFFound Items^000000: Talon,Arrow,Meat,Feather of Birds";
- next;
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "2.Cobold the 1st";
- mes "Small monster looks like a Wolf but it is smart enough to handle several tools. It is hostile and strong unlike its appearance. All Cobolds seem to be brothers.";
- mes "^0099FFFound Items^000000: Blue Hair,Zargon,Orange Potion";
- next;
- mes "^FF0000[Wind,Medium Monster Encyclopedia]^000000";
- mes "3.Petite";
- mes "Tiny Cute flying Dragon. It seems like there exists 2 different kinds of Petite, flying one and walking one and this is the 1st one.";
- mes "^0099FFFound Items^000000: Dragon Canine,Dragon Tail,Zargon";
- next;
- goto MonWinPro;
- close;
- GrMonWinPro:
- mes "^FF0000[Wind,Great Monster Encyclopedia]^000000";
- mes "4.Joker";
- mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
- mes "^0099FFFound Items^000000: High Heels";
- next;
- goto MonWinPro;
- close;
- EndMonWinPro:
- close;
- close;
- MonSpiPro:
- menu "Small Size Monster",SmaMonSpiPro,"Medium Size Monster",MedMonSpiPro,"Great Size Monster",GrMonSpiPro,"Cancel",EndMonSpiPro;
-
- SmaMonSpiPro:
- mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Spiritual,Small Monster Encyclopedia]^000000";
- mes "2.Marionette";
- mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items^000000: Golden Hair,Trunk";
- next;
- goto MonSpiPro;
- close;
- MedMonSpiPro:
- mes "^FF0000[Spiritual,Medium Monster Encyclopedia]^000000";
- mes "1.Eggyra";
- mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
- mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
- next;
- goto MonSpiPro;
- close;
- GrMonSpiPro:
- mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
- mes "1.Nightmare";
- mes "Ghost Horse radiating an Aura of Violet all over the body.";
- mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
- next;
- mes "^FF0000[Spiritual,Great Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Hair,White Potion";
- next;
- goto MonSpiPro;
- close;
- EndMonSpiPro:
- close;
- close;
- Cancel:
- close;
-}
+ case 3:
+ while(.@loop1) {
+ switch(select("1F:2F:3F:4F:5F:6F:Cancel")) {
+ case 1:
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "1. Familiar";
+ mes "A gray bat that's not very strong,";
+ mes "but really annoying because it";
+ mes "attacks very fast and relentlessly";
+ mes "pursues passerby.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,";
+ mes "Grape, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "2. Spore";
+ mes "Giant sized mushroom-like monsters";
+ mes "that might taste good on giant";
+ mes "sized pizza. Usually live in";
+ mes "forests or dungeons.";
+ mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue";
+ mes "Herb";
+ next;
+ mes "^FF0000[Pyramid 1F Monsters]^000000";
+ mes "3. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,";
+ mes "Green Herb";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "1. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "2. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "3. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. Doesn't have much";
+ mes "to do, other than attack passerby.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 2F Monsters]^000000";
+ mes "4. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ break;
+ case 3:
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "1. Drainliar";
+ mes "A blood red bat that's much";
+ mes "stronger than Familiar. It also";
+ mes "tends to pursue any human it";
+ mes "finds.";
+ mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "2. Soldier Skeleton";
+ mes "A skeleton soldier that wields two";
+ mes "swords at once. Surprisingly quick";
+ mes "for an Undead monster.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "3. Archer Skeleton";
+ mes "Despite not having actual eyes,";
+ mes "Archer Skeletons have great aim.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,";
+ mes "Red Herb";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "4. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 3F Monsters]^000000";
+ mes "5. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Herat, Zargon";
+ mes "Rotten Bandage";
+ next;
+ break;
+ case 4:
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "2. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "3. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 4F Monsters]^000000";
+ mes "4. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ break;
+ case 5:
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "2. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 5F Monsters]^000000";
+ mes "3. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ break;
+ case 6:
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "1. Mummy";
+ mes "A walking corpse covered with";
+ mes "bandages. It probably used to be";
+ mes "beautiful once.";
+ mes "^0099FFItem Drops^000000: Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "2. Verit";
+ mes "A mummified dog that will pick up";
+ mes "anything dropped to the ground.";
+ mes "Although it's a zombie, it seems";
+ mes "happy to be alive again.";
+ mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,";
+ mes "Rotten Bandage";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "3. Ghoul";
+ mes "Similar to a Zombie, but Ghouls are";
+ mes "green and much stronger. Its";
+ mes "retching is offensive in more ways";
+ mes "than one.";
+ mes "^0099FFItem Drops^000000: Horrendous Mouth";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "4. Isis";
+ mes "A monster that is half serpent and";
+ mes "half woman, as well as one of";
+ mes "Osiris' trusted champions.";
+ mes "^0099FFItem Drops^000000: Scale Skin, Shining";
+ mes "Scale";
+ next;
+ mes "^FF0000[Pyramid 6F Monsters]^000000";
+ mes "5. Osiris";
+ mes "The indisputable King of Mummies.";
+ mes "He wears a crown and rotting";
+ mes "bandages that are decidedly royal";
+ mes "purple colour.";
+ mes "^0099FFItem Drops^000000: Memento, Rotten";
+ mes "Bandage, Hand of God, Elunium";
+ next;
+ break;
+ case 7:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
-prt_in,168,68,4 script `Merchant Guideline' for Dummies::mgfd_1 111,{
- mes "^FF0000[Blacksmith Guide for Dummies]^000000";
- mes "You can get the information about how to refine Ores and about Weapon Craft Skills.";
- next;
- menu "Ore Refining.",OreRef,"Weapon Craft.",WeaCra,"Cancel.",Cancel;
-
- OreRef:
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Please go over the next page if you want to know how to refine Ores.";
- next;
- menu "Ok",OreRefOk,"Cancel",EndOreRef;
-
- OreRefOk:
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Rough Ores like Iron Ore or Raw Materials for Enchanted Stones can be polished into High Quality Ones. For that, ^0099FFFurnace^000000 is needed.";
- mes "One High Quality Ore needs several Rough Ones to be refined.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "When enough items are gathered,Double Click `Furnace'.You can use a Furnace only one time for refining.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "Possible ores you can refine will pop up on a new window. You can make Ore with a click the name of Ore you need.";
- next;
- mes "^FF0000[Ore Refining for Dummies]^000000";
- mes "However it has a possibility to fail.";
- close;
- EndOreRef:
- close;
- close;
- WeaCra:
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Please go over the next page if you want to learn how to Smith Weapons.";
- next;
- menu "Ok",WeaCraOk,"Cancel",EndWeaCra;
-
- WeaCraOk:
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Learn a Skill from `Smith Sword,Two-Handed Sword,Spear,Mace,Brassknuckle' which allows you to make the pertinent weapon.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "Every Weapon needs ^0099FFSteel^000000 and ^0099FFHammer^000000.You can use a Hammer one time and it will disappeared when used.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "When Double Click on a Hammer,a new window which lists of items you can make will pop up.";
- mes "Clicking a Weapon on that list will show the required items and their numbers. But they will be exhausted automatically,so just know this.";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "On that list window,there are 3 sockets which enable you to input some special items like Enchanted Stone or Star Crumb. These items amplify the weapon ability";
- next;
- mes "^FF0000[Weapon Craft for Dummies]^000000";
- mes "And they have different possibility of Success by their characters.";
- close;
- EndWeaCra:
- close;
- close;
- Cancel:
+ case 4:
close;
+ }
}
-prt_in,172,96,4 script Monster Encyclopedia::me_prt_in7 111,{
+prt_in,164,102,4 script Monster Encyclopedia#7pront 111,{
mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "This is an Encyclopedia describing monsters living in Dungeons.";
+ mes "This is an Encyclopedia describing";
+ mes "Monsters living in Dungeons.";
next;
- menu "Ant Hell",AntHell,"Geffen Dungeon",GefDung,"Sphinx",Sphinx,"Cancel",Cancel;
+ set .@loop1,1;
+ switch(select("Sunken Ship near Alberta:Prontera Maze")) {
+ case 1:
+ while(.@loop1) {
+ switch(select("1F:2F:Cancel")) {
+ case 1:
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "1. Plankton";
+ mes "Even though they seem";
+ mes "insignificantly small, be careful";
+ mes "not to step on them. Plankton are";
+ mes "light and can drift on the water.";
+ mes "^0099FFItem Drops^000000: Single Cell, Garlet";
+ mes "Sticky Mucus, Empty Bottle";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "2. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "3. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus";
+ mes "Meat";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "4. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet";
+ mes "Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "5. Poison Spore";
+ mes "A black capped mushroom. It attacks";
+ mes "adventurers in fear of being eaten,";
+ mes "despite being poisonous and not";
+ mes "delicious.";
+ mes "^0099FFItem Drops^000000: Spore, Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 1F Monsters]^000000";
+ mes "6. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "1. Kukre";
+ mes "Kukre look better than Thief Bugs";
+ mes "but basically loot items just the";
+ mes "same. Luckily, they don't attack";
+ mes "players in a group.";
+ mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,";
+ mes "Monster's Feed, Red Herb, Insect";
+ mes "Feeler";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "2. Hydra";
+ mes "Vegetable Monsters that live near";
+ mes "water or in the deep sea that";
+ mes "attack using tentacles. As a group,";
+ mes "they're a pain in the ass.";
+ mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,";
+ mes "Meat";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "3. Poporing";
+ mes "A light green Poring with the";
+ mes "Poison property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "4. Thara Frog";
+ mes "Red Frogs that are much stronger";
+ mes "than the green Roda Frogs. They";
+ mes "also produce an annoying croaking";
+ mes "noise.";
+ mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky";
+ mes "Webfoot";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "5. Whisper";
+ mes "A piece of living fabric that gives";
+ mes "off spooky vibes. Sometimes, it";
+ mes "likes to turn invisible...";
+ mes "^0099FFItem Drops^000000: Fabric";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "6. Megalodon";
+ mes "Skeleton Fish having spooky empty";
+ mes "eye-holes.";
+ mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "7. Pirate Skel";
+ mes "A topless pirate skeleton that";
+ mes "skips around in purple socks.";
+ mes "Scourge of the seven seas.";
+ mes "^0099FFItem Drops^000000: Skel-Bone";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "8. Marionette";
+ mes "A monster reborn as a cursed doll";
+ mes "that is bound to strings attached";
+ mes "to wooden sticks.";
+ mes "^0099FFItem Drops^000000: Golden Hair, Trunk";
+ next;
+ mes "^FF0000[Sunken Ship 2F Monsters]^000000";
+ mes "9. Drake";
+ mes "A peg-legged, ghostly pirate";
+ mes "captain that takes its leisurely";
+ mes "time to attack the living.";
+ mes "^0099FFItem Drops^000000: Skel-Bone, White";
+ mes "Herb, Elunium";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
- AntHell:
- menu "1F",AntHellF1,"2F",AntHellF2,"Cancel",EndAntHell;
-
- AntHellF1:
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "1.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "2.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work.They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "3.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "4.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "5.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Ant Hell 1F Monster Encyclopedia]^000000";
- mes "6.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- goto AntHell;
- close;
- AntHellF2:
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "1.Ant Egg";
- mes "Simple Ant Egg.";
- mes "^0099FFFound Items^000000: Shell,Jellopy,Sticky Muscus,Empty Bottle";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "2.Andre";
- mes "A kind of Worker Ants,they are very diligent in their work. They gather everything to save a sufficient stock and are well-cooperative,you need to be careful.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "3.Piere";
- mes "A kind of Work Ants,seems to be very diligent. Its appearance is similar with other Ants,but you can easily distinguish them from others as they only gather in a same kind.";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "4.Deniro";
- mes "A kind of Work Ants, tend to group in a same kind as well as other ants";
- mes "^0099FFFound Items^000000: Worm Peeling,Garlet,Sticky Muscus,Shell";
+ case 2:
+ while(.@loop1) {
+ switch(select("1F:3F:Cancel")) {
+ case 1:
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "2. Lunatic";
+ mes "Plump and shaggy monster shaped in";
+ mes "a Rabbit. However it won't give you a";
+ mes "'Bunny Band'.";
+ mes "^0099FFItem Drops^000000:";
+ mes "Clover, Feather, Carrot, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "3. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "4. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it's";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "5. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Posion property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "7. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "8. Bigfoot";
+ mes "Althought its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bear. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "9. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumoured to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "10. Snake";
+ mes "Green Coloured Snake living in the";
+ mes "Forest or Desert. Not poisonous but";
+ mes "be careful.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "11. Wolf";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "12. Agriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "13. Agros";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "14. Chonchon";
+ mes "Fly monsters that move with great";
+ mes "speed. Amazingly, they can heal in";
+ mes "the presense of fecal matter.";
+ mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly";
+ mes "Wing";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "15. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "16. Hunter Fly";
+ mes "Winged insects covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "17. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "18. Stainer";
+ mes "Tiny little insect with a splendid,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "19. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "20. Yoyo";
+ mes "Pink coloured Monkey. Not only do";
+ mes "they pick up everything dropped on the";
+ mes "ground, outrageously, but they are";
+ mes "nimble and cooperative, you must be";
+ mes "cautious of being attacked by a";
+ mes "group.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
+ mes "Herb, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "21. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "22. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "23. Coco";
+ mes "A small Squirrel with dark,";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "24. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "25. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Prontera Maze 1F Monsters]^000000";
+ mes "26. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. It's rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ break;
+ case 2:
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "1. Poring";
+ mes "Small, pink monsters that are made";
+ mes "of a living gelatinous substance.";
+ mes "They're cute, and move by";
+ mes "bouncing.";
+ mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,";
+ mes "Apple, Empty Bottle, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "2. Lunatic";
+ mes "Plump and shaggy monster shaped in";
+ mes "a Rabbit. However it won't give you a";
+ mes "'Bunny Band'.";
+ mes "^0099FFItem Drops^000000:";
+ mes "Clover, Feather, Carrot, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "3. Fabre";
+ mes "The weak and small larva of Creamy.";
+ mes "Although some say it is cute, the";
+ mes "author must disagree.";
+ mes "Whole-heartedly.";
+ mes "^0099FFItem Drops^000000: Fluff, Feather, Green";
+ mes "Herb, Clover";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "4. Creamy";
+ mes "A flying monster with beautiful";
+ mes "wings. It will escape by";
+ mes "teleporting if it thinks that it's";
+ mes "in grave danger.";
+ mes "^0099FFItem Drops^000000: Powder of Butterfly";
+ mes "Honey, Butterfly Wing, Flower";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "5. Pupa";
+ mes "Monster that is the pupal stage of";
+ mes "Fabre. It doesn't attack at all, so";
+ mes "it's easy to kill for Novices.";
+ mes "^0099FFItem Drops^000000: Chrysalis, Sticky";
+ mes "Mucus";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "6. Poporing";
+ mes "A light green Poring with the";
+ mes "Posion property. It's much stronger";
+ mes "than Poring, but still moves by";
+ mes "means of bouncing.";
+ mes "^0099FFItem Drops^000000: Sticky Mucus,";
+ mes "Garlet, Green Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "7. Rocker";
+ mes "A lazy grasshopper that loves to";
+ mes "play the violin, just like in";
+ mes "Aesop's fable.";
+ mes "^0099FFItem Drops^000000: Grasshopper's Leg,";
+ mes "Jellopy";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "8. Bigfoot";
+ mes "Althought its name may be";
+ mes "misleading, Bigfoot is actually a";
+ mes "large bear. It walks like it owns";
+ mes "the forest, and it does.";
+ mes "^0099FFItem Drops^000000: Bear's Foot Skin,";
+ mes "Animal Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "9. Smokie";
+ mes "A chubby little raccoon that loves";
+ mes "nothing better than to scamper.";
+ mes "It's rumoured to use a magic leaf to";
+ mes "become invisible!";
+ mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "10. Snake";
+ mes "Green Coloured Snake living in the";
+ mes "Forest or Desert. Not poisonous but";
+ mes "be careful.";
+ mes "^0099FFItem Drops^000000: Snake Scale, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "11. Wolf.";
+ mes "Wild, roving wolves with blue";
+ mes "manes. They tend to attack as a";
+ mes "pack when even one of them is";
+ mes "threatened.";
+ mes "^0099FFItem Drops^000000: Wolf Claw, Meat,";
+ mes "Monster's Feed, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "12. Agriope";
+ mes "A segmented, millipede type monster";
+ mes "that will attack passerby with";
+ mes "poison.";
+ mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green";
+ mes "Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "13. Agros";
+ mes "A monstrous spider that will attack";
+ mes "adventurers on sight. It's too big";
+ mes "for adventurers to squish with";
+ mes "their feet.";
+ mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,";
+ mes "Green Herb, Yellow Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "14. Horn";
+ mes "Although it looks fierce, it's";
+ mes "actually a peaceful insect. It";
+ mes "roams around fields with a";
+ mes "crunching sound.";
+ mes "^0099FFItem Drops^000000: Horn, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "15. Hunter Fly";
+ mes "Winged insects covered in the blood";
+ mes "of innocents. It's incredibly";
+ mes "quick, as well as strong. Novices";
+ mes "must flee from this monster at all";
+ mes "cost.";
+ mes "^0099FFItem Drops^000000: Solid Shell, Zargon";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "16. Mantis";
+ mes "It wanders about fields, waving a";
+ mes "tiny fan. An entire martial arts";
+ mes "style is based on the movements of";
+ mes "this insect.";
+ mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,";
+ mes "Solid Shell, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "17. Stainer";
+ mes "Tiny little insect with a splendid,";
+ mes "ladybug-like shell. It can sense";
+ mes "magic and will attack once a spell";
+ mes "begins casting.";
+ mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,";
+ mes "Shell, Solid Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "18. Side Winder";
+ mes "A dark coloured snake that hates";
+ mes "people. Be careful, and kill them";
+ mes "before they can poison you.";
+ mes "^0099FFItem Drops^000000: Shining Scale, Zargon,";
+ mes "Poisonous Canine, Snake Scale";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "19. Yoyo";
+ mes "Pink coloured Monkey. Not only do";
+ mes "they pick up everything dropped on the";
+ mes "ground, outrageously, but they are";
+ mes "nimble and cooperative, you must be";
+ mes "cautious of being attacked by a";
+ mes "group.";
+ mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow";
+ mes "Herb, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "20. Caramel";
+ mes "An adorable porcupine with tiny";
+ mes "spiky quills. However, it gets";
+ mes "incredibly angry when touched.";
+ mes "^0099FFItem Drops^000000: Porcupine Quill,";
+ mes "Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "21. Steel Chonchon";
+ mes "Similar to Chonchon, but is yellow";
+ mes "and green. It picks up everything";
+ mes "from the ground, so be careful not";
+ mes "to drop items.";
+ mes "^0099FFItem Drops^000000: Garlet, Shell, Solid";
+ mes "Shell";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "22. Coco";
+ mes "A small Squirrel with dark,";
+ mes "piercing eyes. It's always holding";
+ mes "an Acorn, and would be cute if it";
+ mes "didn't always have a look of utter";
+ mes "contempt.";
+ mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal";
+ mes "Skin, Sweet Potato";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "23. Dustiness";
+ mes "This flying monster has a high";
+ mes "dodge rate, so if you have low";
+ mes "attack accuracy, you may want to";
+ mes "leave it alone.";
+ mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing";
+ mes "Insect Feeler, Red Herb";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "24. Martin";
+ mes "An adorable mole wearing a safety";
+ mes "helmet. He's deathly afraid of";
+ mes "cave-ins and occasionally stops to";
+ mes "cower in fear.";
+ mes "^0099FFItem Drops^000000: Mole Whiskers, Mole";
+ mes "Claw";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "25. Savage";
+ mes "A wild boar that walks around,";
+ mes "grunting restlessly. It's rough";
+ mes "looking tusks make it hard to";
+ mes "believe it was cute as a baby.";
+ mes "^0099FFItem Drops^000000: Mane, Animal Skin";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "26. Savage Bebe";
+ mes "Tiny, pink baby Savage. It's";
+ mes "disheartening to know that it grows";
+ mes "up to become ugly-looking.";
+ mes "^0099FFItem Drops^000000: Animal Skin, Meat,";
+ mes "Arrow, Feather";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "27. Mastering";
+ mes "A giant Poring rarely seen in the";
+ mes "Morroc Desert, Mt. Mjolnir or the";
+ mes "Prontera Maze. It may be the Master";
+ mes "of Porings, but... it's still a";
+ mes "Poring";
+ mes "^0099FFItem Drops^000000: Apple, Apple Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "28. Eclipse";
+ mes "Lord and Master of all Lunatics.";
+ mes "Its attacks may be weak, but it";
+ mes "has considerable defense.";
+ mes "^0099FFItem Drops^000000: Carrot, Glass Bead,";
+ mes "Milk, Carrot Juice";
+ next;
+ mes "^FF0000[Prontera Maze 3F Monsters]^000000";
+ mes "29. Baphomet";
+ mes "A horned goat-like beast that";
+ mes "wields an intimidating scythe with";
+ mes "incredible might. Sired countless";
+ mes "Baphomet Jrs.";
+ mes "^0099FFItem Drops^000000: Evil Horn,";
+ mes "Yggdrasilberry, Animal Skin,";
+ mes "Oridecon";
+ next;
+ break;
+ case 3:
+ close2;
+ set .@loop1,0;
+ end;
+ }
+ }
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "5.Vitata";
- mes "Work Ants in charge of storing honey inside the body for emergency. It is a little pathetic to see their chubby tummy filled with Honey.";
- mes "^0099FFFound Items^000000: Worm Peeling,Scell,Honey";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "6.Giearth";
- mes "Little Grampa Pixie. Usually lives in Caves to gather Ores. Even though he is short, but actually an adult. Show your manners.";
- mes "^0099FFFound Items^000000: Old Pixie's Moustache";
- next;
- mes "^FF0000[Ant Hell 2F Monster Encyclopedia]^000000";
- mes "7.Phreeoni";
- mes "Some bastard with a huge creepy tongue. Extremely strong Monster rarely seen around.";
- mes "^0099FFFound Items^000000: Tongue,Ant Jaw";
- next;
- goto AntHell;
- close;
- EndAntHell:
- close;
+ case 3:
close;
- GefDung:
- menu "1F",GefDungF1,"2F",GefDungF2,"3F",GefDungF3,"4F",GefDungF4,"Cancel",EndGefDung;
-
- GefDungF1:
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "2.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "3.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 1F Monster Encyclopedia]^000000";
- mes "4.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- goto GefDung;
- close;
- GefDungF2:
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "2.Dustiness";
- mes "This monster owns high dodge rate because it is flying. Need to be attentive if you want to attack.";
- mes "^0099FFFound Items^000000: Moth Dust,Moth Wing,Insect Feeler,Red Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "3.Poison Spore";
- mes "Poisonous Spore in Violet. Besides,it tends to attack haphazardly if anybody gets near.";
- mes "^0099FFFound Items^000000: Spore,Green Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "4.Argos";
- mes "Big Spider of Dark colour. It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "5.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Geffen Dungeon 2F Monster Encyclopedia]^000000";
- mes "6.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- goto GefDung;
- close;
- GefDungF3:
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "1.Argos";
- mes "Big Spider of Dark colour.It often invades passengers.";
- mes "^0099FFFound Items^000000: Cobweb,Scell,Bug Leg,Green Herb,Yellow Herb";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "2.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "3.Jakk";
- mes "Quite Odd monster in a nice suit,but with a pumpkin head. It looks funny but changes the attitude fiercely when attacks someone.";
- mes "^0099FFFound Items^000000: Jack'o'Pumpkin,Zargon";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "5.Marionette";
- mes "Monster reborn from a bewitched Doll, bound to strings on Wooden Sticks.";
- mes "^0099FFFound Items^000000: Golden Hair,Trunk";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "6.Bathory";
- mes "Witch with a big wen on the nose. She rides on her magic broom flying around in the air..";
- mes "^0099FFFound Items^000000: Witched Starsand";
- next;
- mes "^FF0000[Geffen Dungeon 3F Monster Encyclopedia]^000000";
- mes "7.Nightmare";
- mes "Ghost Horse radiating an Aura of Violet all over the body.";
- mes "^0099FFFound Items^000000: Horseshoe,Blue Herb";
- next;
- goto GefDung;
- close;
- GefDungF4:
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "1.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "2.Deviruchi";
- mes "Little evil creature,which carries a cute fork with.";
- mes "^0099FFFound Items^000000: Little Evil Horn,Little Evil Wing,Zargon";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "3.Raydric";
- mes "Ghost Knight of misfortune.";
- mes "^0099FFFound Items^000000: Elunium,Chivarly Emblem";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "4.Joker";
- mes "A big Poker Card with Ugly looking girl printed on both side assaults you.";
- mes "^0099FFFound Items^000000: High Heels";
- next;
- mes "^FF0000[Geffen Dungeon 4F Monster Encyclopedia]^000000";
- mes "5.Doppelganger";
- mes "A ghostly double of a swordsman,Spooky and Powerful.";
- mes "^0099FFFound Items^000000: Spiky Band,Blue Potion,Cursed Ruby,Ruby";
- next;
- goto GefDung;
- close;
- EndGefDung:
- close;
- close;
- Sphinx:
- menu "1F",SphinxF1,"2F",SphinxF2,"3F",SphinxF3,"4F",SphinxF4,"5F",SphinxF5,"Cancel",EndSphinx;
+ }
+}
- SphinxF1:
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "2.Snake";
- mes "Green Coloured Snake living in the Forest or Desert. Not poisonous but be careful.";
- mes "^0099FFFound Items^000000: Snake Scale,Red Herb";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "3.Zerom";
- mes "Undead Slave who had been extremely abused before he died. He is wandering in the Sphinx,carrying a big box on the back..";
- mes "^0099FFFound Items^000000: Panties";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "4.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 1F Monster Encyclopedia]^000000";
- mes "5.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- goto Sphinx;
- close;
- SphinxF2:
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "2.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "3.Requiem";
- mes "It seems like an Ancient Slave,carrying a heavy Coffin on the back.";
- mes "^0099FFFound Items^000000: Mystic Blue Box";
- next;
- mes "^FF0000[Sphinx 2F Monster Encyclopedia]^000000";
- mes "4.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- goto Sphinx;
- close;
- SphinxF3:
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "1.Matyr";
- mes "Creature shaped in Black Dog.";
- mes "^0099FFFound Items^000000: Monster's Feed,Leather";
- next;
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "2.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 3F Monster Encyclopedia]^000000";
- mes "3.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- goto Sphinx;
- SphinxF4:
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- mes "^FF0000[Sphinx 4F Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
- next;
- goto Sphinx;
- close;
- SphinxF5:
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "1.Whisper";
- mes "Living Fabric, which gives spooky feeling.";
- mes "^0099FFFound Items^000000: Fabric";
- next;
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "2.Marduk";
- mes "Unknown monster wearing Catholic uniform and looking serious.";
- mes "^0099FFFound Items^000000: Flame Heart";
- next;
- mes "^FF0000[Sphinx 5F Monster Encyclopedia]^000000";
- mes "3.Medusa";
- mes "Each of her hairs is a snake. It has rumored to turn people into stone when their eyes happen to meet.";
- mes "^0099FFFound Items^000000: Dead Medusa,Horrendous Snake,White Potion";
- next;
- goto Sphinx;
- close;
- EndSphinx:
- close;
- close;
- Cancel:
- close;
+prt_in,162,68,4 script Vending Guide#pront 111,{
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "So you want to open your own shop";
+ mes "so that you can sell items to other";
+ mes "players and make zeny?";
+ next;
+ if (select("Yes, I do!:Close the book.") == 1) {
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "First, only certain job classes can";
+ mes "open vending shops. As a Merchant,";
+ mes "Blacksmith or Alchemist, you must";
+ mes "first learn ^009933Level 5 Enlarge Weight^000000";
+ mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000";
+ mes "skill.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When you have learned the Pushcart";
+ mes "skill, you can go ahead and rent a";
+ mes "Cart form a Kafra Employee. Once";
+ mes "this cart is equipped, it won't";
+ mes "disappear as long as you don't take";
+ mes "it off.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "However, equipping a Cart reduces";
+ mes "your movement speed. You can";
+ mes "recover this movement speed by";
+ mes "continuing to add skill points to";
+ mes "the ^009933Pushcart^000000 skill.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Now, this next part is very";
+ mes "important. If you want to be able";
+ mes "to sell what is inside your cart,";
+ mes "you must learn ^009933Level 3 Pushcart^000000 so";
+ mes "that youc an learn ^009933Vending^000000,";
+ mes "allowing you to sell items inside";
+ mes "your cart.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Remember, only items inside your";
+ mes "Cart can be sold with the Vending";
+ mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys";
+ mes "to open the Cart Window labeled";
+ mes "'Rent a Cart Item.'";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "You can drag and drop items from";
+ mes "your Inventory Window into this";
+ mes "Cart Window. You can also click the";
+ mes "'^009933items^000000' button int he Equipment";
+ mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart";
+ mes "Window.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Now use the Vending skill. Two";
+ mes "windows will pop up. ^009933Available^000000";
+ mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "Drag and drop items from the";
+ mes "^009933Available items for Vending^000000";
+ mes "Window into the ^009933Vend a Shop^000000 Window.";
+ mes "Then, in the ^009933Vend a Shop^000000 window,";
+ mes "you may set prices and name your";
+ mes "shop.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "After confirming the items and";
+ mes "prices, click the 'OK' button. The";
+ mes "^009933My Shop^000000 window will appear.";
+ mes "Congratulations, you are now";
+ mes "vending your items!";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When you close the ^009933My Shop^000000 window,";
+ mes "your shop will be closed. You can";
+ mes "check the prices of your items in";
+ mes "the ^009933My Shop^000000 window, and your sales";
+ mes "will be recorded in the chat";
+ mes "window.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "When everything's sold out, the";
+ mes "shop will automatically close.";
+ next;
+ mes "^FF0000[Vending Guide for Dummies]^000000";
+ mes "SuperNovices can learn all the";
+ mes "skills needed to open vending";
+ mes "shops, but none of the Kafra";
+ mes "Employees will rent Carts to them.";
+ mes "If only they could find somewhere";
+ mes "to rent a cart...";
+ }
+ close;
}
-prt_in,172,102,4 script Monster Encyclopedia::me_prt_in8 111,{
- mes "^FF0000[Dungeon Monster Encyclopedia]^000000";
- mes "The is an Encyclopedia describing Monsters living in Dungeons.";
+prt_in,168,68,4 script Blacksmith Guide#pront 111,{
+ mes "^FF0000[Blacksmith Guide for Dummies]^000000";
+ mes "This is a useful guide detailing";
+ mes "the process of Ore Refining and";
+ mes "Weapon Crafting for Blacksmith job";
+ mes "class characters.";
next;
- menu "Mjornir Dead Pit",MjrDeadPit,"Payon Cave",PayCave,"Pyramid",Pyramid;
-
- MjrDeadPit:
- menu "F1",MjrDeadPitF1,"F2",MjrDeadPitF2,"F3",MjrDeadPitF3,"Cancel",EndMjrDeadPit;
-
- MjrDeadPitF1:
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "2.Tarou";
- mes "Little mouse of white colour. It is squicking very loudly in the Dead Pit or the Prontera Culvert..";
- mes "^0099FFFound Items^000000: Rat Tail,Leather,Feather,Monster's Feed";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "3.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Dead Pit 1F Monster Encyclopedia]^000000";
- mes "4.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- goto MjrDeadPit;
- close;
- MjrDeadPitF2:
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "1.Martin";
- mes "Funny looking Mole wearing a Safety Helmet on the head,which is always busy to walk around.";
- mes "^0099FFFound Items^000000: Mole Whiskers,Mole Claw";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "2.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "3.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Dead Pit 2F Monster Encyclopedia]^000000";
- mes "4.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- goto MjrDeadPit;
- close;
- MjrDeadPitF3:
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "1.Skel Worker";
- mes "Walking Skeleton which was dead in a mine.";
- mes "^0099FFFound Items^000000: Iron,Lantern";
- next;
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "2.Myst";
- mes "Mist-like Monster.";
- mes "^0099FFFound Items^000000: Trunk. Gas Mask";
- next;
- mes "^FF0000[Dead Pit 3F Monster Encyclopedia]^000000";
- mes "3.Evil Druid";
- mes "You'll shudder even once looking at it.";
- mes "^0099FFFound Items^000000: Amulet,White Herb";
- next;
- goto MjrDeadPit;
- close;
- EndMjrDeadPit:
- close;
- close;
- PayCave:
- menu "1F",PayCaveF1,"2F",PayCaveF2,"3F",PayCaveF3,"4F",PayCaveF4,"5F",PayCaveF5,"Cancel",EndPayCave;
-
- PayCaveF1:
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "2.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Payon Cave 1F Monster Encyclopedia]^000000";
- mes "3.Zombie";
- mes "Bad Case of the Dead which has been reborn as a Walking Corpse by Back magic. Let's lead it to Nirvana.";
- mes "^0099FFFound Items^000000: Decayed Nail,Sticky Muscus,Horrendous Mouth";
- next;
- goto PayCave;
- close;
- PayCaveF2:
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "2.Eggyra";
- mes "Hovering here and there, while making a clattering sound. Tough-Looking Face scares people but it is not as strong as it looks.";
- mes "^0099FFFound Items^000000: Scell,Sticky Muscus,Red Herb";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "3.Magnolia";
- mes "Creatures shaped in Big Egg Frying Fans. They spank attackers with the Frying Fans without mercy. Don't let your guard down just because they look cute. You will suffer if you do so.";
- mes "^0099FFFound Items^000000: Jellopy.Garlet.Scell";
- next;
- mes "^FF0000[Payon Cave 2F Monster Encyclopedia]^000000";
- mes "4.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- goto PayCave;
- close;
- PayCaveF3:
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "2.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "3.Munak";
- mes "Pretty-looking Female corpse which had been frozen for a long time. She looks like holding a long story deep inside, the story people want to know about. Anyway Don't give her a break,she'll give strong damages on you.";
- mes "^0099FFFound Items^000000: Daenggie ,Munak Turban";
- next;
- mes "^FF0000[Payon Cave 3F Monster Encyclopedia]^000000";
- mes "4.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- goto PayCave;
- close;
- PayCaveF4:
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "1.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "2.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "3.Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Payon Cave 4F Monster Encyclopedia]^000000";
- mes "4.Horong";
- mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- goto PayCave;
- close;
- PayCaveF5:
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "1.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "2.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "3.Sohee";
- mes "Female Ghost which holds grudge deep inside. She is always crying as waving long hair. But when running into the living, she suddenly changes her attitude fiercely.";
- mes "^0099FFFound Items^000000: Black Hair,Red Potion";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "4.Horong";
- mes "Eerie-looking fireball of violet colour. Recognizes the living when gets near.";
- mes "^0099FFFound Items^000000: Stone Heart,Zargon,Fire Arrow";
- next;
- mes "^FF0000[Payon Cave 5F Monster Encyclopedia]^000000";
- mes "5.Moonlight";
- mes "Wild Girl having 9 tails of a Fox, and with a Big Bell on the back.";
- mes "^0099FFFound Items^000000: 9 Tails,White Potion,Topaz,Elunium";
- next;
- goto PayCave;
- close;
- EndPayCave:
- close;
+ switch(select("Ore Refining.:Weapon Craft:Cancel.")) {
+ case 1:
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Rough ores, like Iron Ore, and";
+ mes "rough enchanted stones can be";
+ mes "refined to create a higher quality";
+ mes "metal or stone. Refining rough";
+ mes "materials requires a ^0099FFMini Furnace^000000.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Several rough ores are also needed";
+ mes "to create just one of a higher";
+ mes "quality. When you think you have";
+ mes "enough rough ores or stones of the";
+ mes "same kind, double-click the Mini";
+ mes "Furnace item in the Inventory";
+ mes "window.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "If you have the available materials";
+ mes "and creation skills, a list of";
+ mes "enchanted stones or metals that you";
+ mes "can create will appear in a new";
+ mes "window labeled ^0099FFItem List you can^000000";
+ mes "^0099FFcraft^000000.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "However, if you don't have the";
+ mes "necessary skills or materials, you";
+ mes "will receive a message stating '^0099FFYou^000000";
+ mes "^0099FFcan't Create Items yet^000000'.";
+ next;
+ mes "^FF0000[Ore Refining for Dummies]^000000";
+ mes "Remember that there is a";
+ mes "possibility that the refining";
+ mes "process may fail. Also, be aware";
+ mes "that a Mini Furnace will be used";
+ mes "each time you double-click it,";
+ mes "regardless of the end result.";
close;
- Pyramid:
- menu "1F",PyramidF1,"2F",PyramidF2,"3F",PyramidF3,"4F",PyramidF4,"5F",PyramidF5,"6F",PyramidF6,"Cancel",EndPyramid;
-
- PyramidF1:
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "1.Familiar";
- mes "Bat of Violet Colour. Not that strong but really annoying because it attacks very fast and outrageously when somebody gets near it.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Fly Wing,Grape,Red Herb";
- next;
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "2.Spore";
- mes "Mushroom-like monsters. Usually live in the Forest or Dungeons. By the way Don't try to eat it!";
- mes "^0099FFFound Items^000000: Spore,Red Herb,Blue Herb";
- next;
- mes "^FF0000[Pyramid 1F Monster Encyclopedia]^000000";
- mes "3.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- goto Pyramid;
- close;
- PyramidF2:
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "1.Poporing";
- mes "Poisonous Poring in light green. Every character is the same as poring,but much more stronger.";
- mes "^0099FFFound Items^000000: Sticky Muscus,Garlet,Green Herb";
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "2.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
-
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "3.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Pyramid 2F Monster Encyclopedia]^000000";
- mes "4.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- goto Pyramid;
- close;
- PyramidF3:
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "1.Drainliar";
- mes "Freaking Bloody bat with a might.";
- mes "^0099FFFound Items^000000: Tooth of Bat,Red Herb";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "2.Soldier Skeleton";
- mes "Skeleton holding 2 swords on both grips,attacks fast. One of the dangerous monsters in the Cave.";
- mes "^0099FFFound Items^000000: Skel-Bone,Red Potion";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "3.Archer Skeleton";
- mes "It seems to be an expert of bow when it was alive. It'll come to attack in no time when somebody gets inside of its range.";
- mes "^0099FFFound Items^000000: Skel-Bone,Fire Arrow,Red Potion";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "4.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 3F Monster Encyclopedia]^000000";
- mes "5.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- goto Pyramid;
- close;
- PyramidF4:
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "2.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "3.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 4F Monster Encyclopedia]^000000";
- mes "4.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- goto Pyramid;
- close;
- PyramidF5:
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "2.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 5F Monster Encyclopedia]^000000";
- mes "3.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- goto Pyramid;
- close;
- PyramidF6:
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "1.Mummy";
- mes "Walking Corpse with a bandage all around the body. It smells so bad because its body is still on the decomposed stage.";
- mes "^0099FFFound Items^000000: Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "2.Verit";
- mes "Dog with a bandage all around the body which was dead once before. It tends to eat everything dropped on the ground.";
- mes "^0099FFFound Items^000000: Immortal Heart,Zargon,Rotten Bandage";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "3.Ghoul";
- mes "Similar as Zombie but much more stronger. Yet very slow, you'd better run for your life when happen to meet this thing.";
- mes "^0099FFFound Items^000000: Horrendous Mouth";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "4.Isis";
- mes "Creature having the head and upper body of a woman and the tail of a snake. Her nail is quite a menace.";
- mes "^0099FFFound Items^000000: Scale Skin,Shining Scale";
- next;
- mes "^FF0000[Pyramid 6F Monster Encyclopedia]^000000";
- mes "5.Osiris";
- mes "Mummy King with a rotten bandage all over the body, wearing a Crown on the head. He threatens Adventurers with an incredible might.";
- mes "^0099FFFound Items^000000: Memento,Rotten Bandage,Hand of God,Elunium";
- next;
- goto Pyramid;
- close;
- EndPyramid:
- close;
+ case 2:
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "To create weapons, you must first";
+ mes "learn the appropriate smithing";
+ mes "skills, depending on the weapon you";
+ mes "wish to create. The following is a";
+ mes "list of Blacksmith weapon creation";
+ mes "skills.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "^0099FFSmith Dagger^000000";
+ mes "^0099FFSmith Sword^000000";
+ mes "^0099FFSmith Two-handed Sword^000000";
+ mes "^0099FFSmith Axe^000000";
+ mes "^0099FFSmith Mace^000000";
+ mes "^0099FFSmith Spear^000000";
+ mes "^0099FFSmith Knucklebrace^000000";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Every Weapon requires ^0099FFSteel^000000 and the";
+ mes "consumption of one ^0099FFHammer^000000.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "When you double-click on a Hammer";
+ mes "item in the Inventory Window, a new";
+ mes "window labeled ^0099FFItem List you can^000000";
+ mes "^0099FFcraft^000000 will appear.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "A list of weapons that you are";
+ mes "currently able to craft will";
+ mes "appear. Clicking a Weapon in that";
+ mes "list will show the items required";
+ mes "for creation.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "In that list window, there are 3";
+ mes "sockets into which you can insert";
+ mes "additional items, such as Enchanted";
+ mes "Stones or Star Crumbs, which enable";
+ mes "you to enhance the smithed weapon.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "Afterwards, cick the 'OK' button";
+ mes "to confirm that you want to create";
+ mes "the selected item. The materials";
+ mes "required to create the weapon will";
+ mes "be automatically consumed from your";
+ mes "inventory.";
+ next;
+ mes "^FF0000[Weapon Craft for Dummies]^000000";
+ mes "The chance of smithing success will";
+ mes "depend on your character stats and";
+ mes "skills, and other factors. If the";
+ mes "smithing fails, any items used to";
+ mes "create the new weapon will still be";
+ mes "consumed. Good luck!";
close;
- Cancel:
+ case 3:
close;
+ }
}
-//<=========== Library - End ==========>\\
diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt
index ab3aac71d..e42f9a3dc 100644
--- a/npc/quests/Kiel_Hyre_Quest.txt
+++ b/npc/quests/Kiel_Hyre_Quest.txt
@@ -63,8 +63,8 @@
//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf]
//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items.
//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf]
+//= 3.2 Fixed error with Allysia teling yout o "Go away." maybe. [L0ne_W0lf]
//============================================================
-
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
//
@@ -5136,7 +5136,7 @@ kh_mansion,22,28,4 script Kiel Hyre 903,{
//----------------------------------------------------------------------------
kh_mansion,18,30,4 script Allysia 894,{
cutin "kh_ellisia",2;
- if (KielHyreQuest <= 68) {
+ if (KielHyreQuest < 46) {
mes "[Allysia]";
mes "Who are you?";
mes "How did you get here?";
@@ -5144,7 +5144,7 @@ kh_mansion,18,30,4 script Allysia 894,{
close;
}
- else if (KielHyreQuest < 70) {
+ else if (KielHyreQuest >= 46) {
mes "[Allysia]";
mes "You must be surprised";
mes "by everything that's been";
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 563bfe814..6f3e877ae 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -2373,7 +2373,7 @@ OnTouch:
mes "Hey, master! Do you";
mes "know this guy?";
next;
- if(mao_curse == 24)
+ if(prt_curse == 24)
{
mes "[" + strcharinfo(0) + "]";
mes "I, um, I'm looking";
@@ -2841,7 +2841,7 @@ OnInit:
end;
OnTouch:
- if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || mao_curse == 24)
+ if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
{
if(!$maobar_room)
{
@@ -2865,7 +2865,7 @@ OnTouch:
donpcevent "Lin#2::OnEnter";
donpcevent "#mao_table::OnEnter";
}
- else if(mao_curse == 24) donpcevent "Marjana::OnEnter";
+ else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
mes "[Tao]";
mes "Ah, that place is protected";
mes "by security magic, so you'll";
@@ -2912,7 +2912,7 @@ OnStop:
donpcevent "Lin#2::OnInit";
donpcevent "Kidd#1::OnInit";
donpcevent "Kidd#2::OnInit";
- donpcevent "Marjana::OnInit";
+ donpcevent "Marjana#poison::OnInit";
donpcevent "#mao_table::OnInit";
donpcevent "#roombar1::OnInit";
stopnpctimer;
@@ -2930,7 +2930,7 @@ OnTimer245000:
donpcevent "Lin#2::OnInit";
donpcevent "Kidd#1::OnInit";
donpcevent "Kidd#2::OnInit";
- donpcevent "Marjana::OnInit";
+ donpcevent "Marjana#poison::OnInit";
donpcevent "#mao_table::OnInit";
end;
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 3ead98ac0..9c7607a4d 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -1,22 +1,151 @@
//===== eAthena Script =======================================
//= Quest NPCs related to Prontera
//===== By: ==================================================
-//= kobra_k88
+//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
-//= Ph.D Hat Quest + Culvert
+//= Collection of Prontera-based quests.
+//= * Culvert Access
+//= * Ph.D Hat Quest
+//= * Gaebolg Family Curse
+//===== Comments: ============================================
+//= Culvert Access:
+//= - [Aegis Conversion]
+//= - Variable in use: MISC_QUEST (bit 8)
+//= Ph.D Hat Quest:
+//= - n/a
+//= Gaebolg Family Curse:
+//= - [Aegis Conversion]
+//= - Variable in use: prt_curse (max 61)
//===== Additional Comments: =================================
//= Fixed flower name Dreamy -> Illusion
//= 1.2 Fixed exploit [Lupus]
//= 1.3 Removed Duplicates [Silent]
//= 1.4 Moved Culvert from cities/prontera.txt [Evera]
+//= 1.5 Culvert has been rescripted from the ground up. [L0ne_W0lf]
+//= 1.6 Added Gaebolg Family Curse quest. [L0ne_W0lf]
//============================================================
+// Prontera Culvert
+//============================================================
+prt_in,88,105,2 script Recruiter 105,{
+ if (MISC_QUEST & 8) {
+ mes "[Recruiter]";
+ mes "Ah...";
+ mes "I know those eyes.";
+ mes "Full of compassion";
+ mes "...and courage.";
+ next;
+ mes "[Recruiter]";
+ mes "Of course you're a volunteer for campaign to reclaim the Prontera Culvert. Would you let me warp you there?";
+ next;
+ if (select("Warp to Culvert Entrance.:Quit.") == 1) {
+ warp "prt_fild05",274,208;
+ end;
+ }
+ close;
+ }
+ mes "[Recruiter]";
+ mes "Ah, let me inform you that the Capital Defense Headquarter of the Rune-Midgarts Kingdom has now decided to recruit a punitive force due to the Prontera Culvert's situation.";
+ next;
+ switch(select("Volunteer.:Situation...?:Quit.")) {
+ case 1:
+ callsub S_Volunteer;
+ mes "[Recruiter]";
+ mes "Are you ready, hero?";
+ mes "I will now warp you";
+ mes "to the Culvert.";
+ next;
+ warp "prt_fild05",274,208;
+ end;
+ case 2:
+ mes "[Recruiter]";
+ mes "Haven't you heard...?";
+ mes "The Prontera Culvert is infested with all kinds of filthy vermin!";
+ next;
+ mes "[Recruiter]";
+ mes "Due to the serious risk of water contamination, and the safety of Rune-Midgardians, the Culvert has been quarantined by royal decree.";
+ next;
+ mes "[Recruiter]";
+ mes "Needless to say, this has caused shortages in the water supply in our kingdom. Indeed, such a crisis in these dark times...";
+ next;
+ mes "[Recruiter]";
+ mes "Our people";
+ mes "thirst for water...";
+ mes "But they thirst";
+ mes "even more...";
+ mes "For a hero!";
+ next;
+ mes "[Recruiter]";
+ mes "Will you stand idly as the children of Rune-Midgarts suffer from parched throats and shed tears of dryness?! Would you bury our children?!";
+ next;
+ mes "[Recruiter]";
+ mes "Warriors! Rune-Midgarts is calling you! Cleanse this land's pestilence and cast out the vermin in the Culvert! Only you... Can make a difference.";
+ next;
+ if (select("Volunteer.:Quit.") == 1) {
+ callsub S_Volunteer;
+ mes "[Recruiter]";
+ mes "Adventurer...";
+ mes "I will now warp you";
+ mes "to the Prontera Culvert.";
+ next;
+ warp "prt_fild05",274,208;
+ end;
+ }
+ mes "[Recruiter]";
+ mes "Hmpf. Well. The next time you take a drink of water, just remember that an average of nine and a half children just died... ^990000Of thirst^000000.";
+ close;
+
+ case 3:
+ close;
+ }
+
+S_Volunteer:
+ set MISC_QUEST,MISC_QUEST | 8;
+ mes "[Recruiter]";
+ mes "Your registration...";
+ mes "is now complete.";
+ next;
+ mes "[Recruiter]";
+ mes "I would like to thank you for volunteering to do your part for our great kingdom. Here, take these provisions for your battles against the forces of darkness.";
+ next;
+ mes "[Recruiter]";
+ mes "3 Red Potions, 1 Milk,";
+ mes "and 1 Orange Potion";
+ mes "...to give you hope.";
+ getitem 501,3; //Red_Potion
+ getitem 519,1; //Milk
+ getitem 502,1; //Orange_Potion
+ next;
+ return;
+}
-// Ph.D Hat Quest-------------------------------------------------------
+prt_fild05,270,212,5 script Culvert Guardian 105,{
+ if(MISC_QUEST & 8) {
+ mes "[Culvert Guardian]";
+ mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
+ mes "Do you wish to";
+ mes "go inside?";
+ next;
+ if (select("Sure.:Quit.") == 1) {
+ warp "prt_sewb1",131,247;
+ end;
+ }
+ close;
+ }
+ mes "[Culvert Guardian]";
+ mes "I'm sorry, but we can only allow volunteers for the Culvert Campaign to enter.";
+ next;
+ mes "[Culvert Guardian]";
+ mes "If you'd like to volunteer, please visit the ^000077Culvert Registrar^000000 located in the 11 O'clock direction of Prontera.";
+ close;
+}
+
+// Ph.D Hat Quest
+//============================================================
prt_in,38,108,4 script Teacher#01 53,{
if(countitem(710) >= 1 && countitem(703) >= 1 && countitem(704) >= 1 && countitem(708) >= 1) goto L_Start;//Items: Illusion Flower, Hinalle, Aloe, Ment,
mes "Don't you think.... ^4444FF'flowers'^000000 are pretty?";
@@ -98,80 +227,3298 @@ L_Start:
close;
}
-// ------------------------------------------------------------------------------------------- Culvert -------------------------------------------------------------------------------\\
-// Culvert Guardian ----------------------------------------------------
-prt_fild05,270,212,5 script Culvert Guardian 105,{
- mes "[Culvert Guardian]";
- if(MISC_QUEST & 8) {
- mes "Here you are. The entrance of the Culvert. Are you sure you want to Go inside?";
+// Gaebolg Family Curse
+//============================================================
+prontera,248,212,3 script Busy Boy#prt 706,3,3,{
+ callsub S_CheckWeight; //Check Player's weight
+ if (BaseLevel > 59) {
+ if (prt_curse == 0) {
+ mes "[Busy-Looking Boy]";
+ mes "Aw nuts...";
+ mes "What am I gonna do?";
+ mes "I have to deliver these";
+ mes "books, but... I... Oh man,";
+ mes "I can't get scared now!";
+ close;
+ }
+ else if (prt_curse == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Aw nuts...";
+ mes "What am I gonna do?";
+ mes "I have to deliver these";
+ mes "books, but... I... Oh man,";
+ mes "I can't get scared now!";
+ next;
+ if (select("Speak with him:Ignore him") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Say, what seems";
+ mes "to be the problem?";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes ".........?";
+ next;
+ mes "[Busy-Looking Boy]";
+ if (sex) {
+ mes "Ack! You're that clumsy";
+ mes "dude who made me drop";
+ }
+ else {
+ mes "Ack! You're that ditzy";
+ mes "chick who made me drop";
+ }
+ mes "all of those books earlier!";
+ mes "Wait, you ditched me before,";
+ mes "so why act all concerned now?";
+ Emotion e_gasp;
+ }
+ else {
+ mes "[Busy-Looking Boy]";
+ mes "Okay, okay...";
+ mes "Don't even think";
+ mes "about floating in";
+ mes "the sky. You're like,";
+ mes "so stable. Don't think...";
+ mes "Just... Just board that ship...";
+ close;
+ }
+ next;
+ select("Well, I, um...");
+ mes "[Busy-Looking Boy]";
+ if (sex) {
+ mes "Yeah... A real";
+ mes "man wouldn't have";
+ mes "ditched back then";
+ mes "without helping me.";
+ mes "You're a real creepo,";
+ mes "you know that?";
+ }
+ else {
+ mes "Yeah... If you were";
+ mes "a graceful and considerate";
+ mes "lady, you woulda helped me";
+ mes "out before. I'm right, huh?";
+ }
+ next;
+ mes "^3355FFYou instinctively";
+ mes "kick over one of the";
+ mes "piles of books next";
+ mes "to the young boy.";
+ mes "You couldn't help it:";
+ mes "it was a natural reflex!^000000";
+ next;
+ Specialeffect 180; //EF_HITDARK
+ Emotion e_omg;
+ mes "^3355FF*BAM!*^000000";
+ next;
+ Emotion e_omg;
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Those books...!";
+ mes "It took me so long to";
+ mes "stack all of those!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh no, what a mess!";
+ mes "Here, let me help you";
+ mes "arrange these nicely";
+ mes "out of the bottom of";
+ mes "my freakin' heart.";
+ Emotion e_lv,1;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Huh...?";
+ mes "Oh, thanks for";
+ mes "helping me out here.";
+ mes "I really appreciate it.";
+ next;
+ select("Are these all yours?");
+ mes "[Busy-Looking Boy]";
+ mes "These? Oh, I'm supposed";
+ mes "to deliver these for my job.";
+ mes "I need to take these to Juno";
+ mes "from the Prontera Library";
+ mes "for a client. However, um...";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Well...";
+ mes "I get motion sick really";
+ mes "easily, so it scares me to";
+ mes "death to ride the Airship";
+ mes "all the way to Juno.";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Now I'm in trouble!";
+ mes "I'm never late, but this";
+ mes "time I just can't help it.";
+ mes "There's nothing I can do!";
+ mes "Oh, I'm gonna lose this job!";
+ Emotion e_sob;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Wait... You adventurers";
+ mes "do a lot of traveling, right?";
+ mes "If you're traveling to Juno,";
+ mes "would you please deliver this";
+ mes "for me? I'll be in real trouble";
+ mes "if I don't send these books...";
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "I-I understand.";
+ mes "It's none of your ";
+ mes "business, I know, but";
+ mes "I'm just so desperate...";
+ Emotion e_sob;
+ set prt_curse,2;
+ close;
+ }
+ else if (prt_curse == 2) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, hello again.";
+ mes "Sorry, but I'm trying to";
+ mes "concentrate here. Gonna...";
+ mes "Summon all my courage...";
+ mes "and b-board that Airship!";
+ mes "Argh! No, I can't do it!";
+ Emotion e_dots;
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "^333333*Sob...*^000000";
+ mes "What am I gonna do?";
+ mes "That guy's been waiting";
+ mes "for me to deliver his books";
+ mes "for quite a while now...";
+ Emotion e_sob;
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, please deliver";
+ mes "those books I gave";
+ mes "you to ^FF0000Mr. Karlomoff^000000, who";
+ mes "should be waiting around";
+ mes "the Juno Library. Thanks";
+ mes "again for your help~";
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Would you leave";
+ mes "me alone and let me work?";
+ mes "I've got somehing important";
+ mes "to do! When Ifinish arranging";
+ mes "these books, need to... I need to make some preparations!";
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Ack! Would you leave";
+ mes "me alone and let me work?";
+ mes "I've got something important";
+ mes "to do! When I finish arranging";
+ mes "these books, I need to... I need to make some preparations!";
+ close;
+
+OnTouch:
+ callsub S_CheckWeight; //Check Player's weight
+ if (BaseLevel > 59) {
+ if (prt_curse == 0) {
+ Specialeffect 180; //EF_HITDARK
+ mes "^3355FF*BAM!*^000000";
+ next;
+ mes "[Busy Looking Boy]";
+ mes "Hey, look out!";
+ mes "Can't you be more";
+ mes "careful?! Geeeeez!";
+ Emotion e_ag;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oops, I'm so sorry.";
+ mes "Are you alright?";
+ next;
+ mes "[Busy Looking Boy]";
+ mes "Yeah, no thanks to you!";
+ mes "Oh... Don't worry, I'm fine.";
+ next;
+ mes "^3355FFYou notice that the boy";
+ mes "dropped many hardcover";
+ mes "books that are probably about";
+ mes "ruins and their legends, based";
+ mes "on their titles. The boy dusted";
+ mes "himself off and began to";
+ mes "carefully pile the books.^000000";
+ next;
+ if (select("Leave:Help him pile the books") == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Next time, look";
+ mes "where you're going,";
+ mes "alright? I mean, you";
+ mes "might really break";
+ mes "something if you're";
+ mes "always that careless!";
+ set prt_curse,1;
+ close;
+ }
+ mes "[Busy-Looking Boy]";
+ mes "Huh...?";
+ mes "Oh, thanks for";
+ mes "helping me out here.";
+ mes "I really appreciate it.";
+ next;
+ select("Are these all yours?");
+ mes "[Busy-Looking Boy]";
+ mes "These? Oh, I'm supposed";
+ mes "to deliver these for my job.";
+ mes "I need to take these to Juno";
+ mes "from the Prontera Library";
+ mes "for a client. However, um...";
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Well...";
+ mes "I get motion sick really";
+ mes "easily, so it scares me to";
+ mes "death to ride the Airship";
+ mes "all the way to Juno.";
+ Emotion e_dots;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Now I'm in trouble!";
+ mes "I'm never late, but this";
+ mes "time I just can't help it.";
+ mes "There's nothing I can do!";
+ mes "Oh, I'm gonna lose this job!";
+ Emotion e_sob;;
+ next;
+ mes "[Busy-Looking Boy]";
+ mes "Wait... You adventurers";
+ mes "do a lot of traveling, right?";
+ mes "If you're traveling to Juno,";
+ mes "would you please deliver this";
+ mes "for me? I'll be in real trouble";
+ mes "if I don't send these books...";
+ next;
+ callsub S_GetBooks;
+ mes "[Busy-Looking Boy]";
+ mes "I-I understand.";
+ mes "It's none of your ";
+ mes "business, I know, but";
+ mes "I'm just so desperate...";
+ Emotion e_sob;
+ set prt_curse,2;
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, please deliver";
+ mes "those books I gave";
+ mes "you to ^FF0000Mr. Karlomoff^000000, who";
+ mes "should be waiting around";
+ mes "the Juno Library. Thanks";
+ mes "again for your help~";
+ close;
+ }
+ }
+ end;
+
+S_GetBooks:
+ if (select("Help him:Don't help him") == 1) {
+ mes "[Busy-Looking Boy]";
+ mes "Oh, thank you so much!";
+ mes "You don't understand how";
+ mes "much I dread those Airships.";
+ mes "Now, would you please deliver";
+ mes "these books to ^FF0000Mr. Karlomoff^000000";
+ mes "near the Juno Library?";
next;
- menu "Sure.",-,"Quit.",M_END;
+ mes "[Busy-Looking Boy]";
+ mes "I know these books are";
+ mes "pretty heavy, but be really";
+ mes "careful with them! Anyway,";
+ mes "thanks for doing this for me.";
+ mes "I was really at my wit's end...";
+ set prt_curse,3;
+ getitem 7431,1; //Books
+ close;
+ }
+ return;
- warp "prt_sewb1",131,247;
- M_END:
+S_CheckWeight:
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ return;
+}
+
+yuno,311,195,3 script Historian#prt01 754,{
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse < 3) {
+ mes "[Historian]";
+ mes "Juno's mysterious past";
+ mes "holds some great secret.";
+ mes "I'm sure of it! It excites me";
+ mes "to know that my research";
+ mes "brings me that much closer";
+ mes "to finally unveiling it!";
+ next;
+ mes "[Historian]";
+ mes "But I'll admit that even I don't know how much digging I'll";
+ mes "have to do to learn what I want. It's our duty as historians to";
+ mes "find out the truth of the past, but it definitely won't be easy.";
+ next;
+ mes "[Historian]";
+ mes "To understand, to see the";
+ mes "truth of the past with my";
+ mes "own eyes... I'd even sell";
+ mes "my soul for the opportunity.";
+ close;
+ }
+ else if (prt_curse == 3) {
+ mes "^3355FFAs you approached, this";
+ mes "historian suddenly closed";
+ mes "the book that he was reading,";
+ mes "looked to the heavens and";
+ mes "let out a deep breath in a vain";
+ mes "attempt to relieve his tension.^000000";
+ next;
+ mes "[Historian]";
+ mes "GRRRRRRRRR!";
+ mes "Where are my books?!";
+ Emotion e_ag;
+ next;
+ select("Are you alright?");
+ mes "[Historian]";
+ mes "Er? Oh. I'm sorry you";
+ mes "had to see that. I'm just";
+ mes "extremely upset. You see,";
+ mes "I'm expecting a delivery of";
+ mes "research books from Prontera,";
+ mes "but they haven't arrived yet.";
+ next;
+ mes "[Historian]";
+ mes "In fact, the delivery boy is";
+ mes "very late. This will delay my";
+ mes "research considerably since";
+ mes "I cannot proceed without more";
+ mes "new material to study.";
+ next;
+ if (countitem(7431) > 0) {
+ select("Excuse me, but what's your name?");
+ mes "[Historian]";
+ mes "Hm? I'm Karlomoff, the";
+ mes "1st scholar of the Rekenber";
+ mes "Historical Research Group.";
+ mes "Did you need something, or";
+ mes "were you looking around here";
+ mes "for somebody in particular?";
+ next;
+ }
+ else {
+ select("Oh, I'm delivering the books for him.");
+ Emotion e_what;
+ mes "[Historian]";
+ mes "Ah, really?";
+ mes "Great, you're here!";
+ mes "So, where are the books?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I...";
+ mes "I don't have";
+ mes "them right now.";
+ next;
+ mes "[Historian]";
+ mes "What...?";
+ mes "Don't tell me that";
+ mes "you lost them! Those";
+ mes "books were priceless!";
+ mes "Did you come all this";
+ mes "way just to tell me that?";
+ next;
+ mes "[Historian]";
+ mes "Well, I suppose you'll";
+ mes "have to report the loss of";
+ mes "the books and get some new";
+ mes "copies of those books that";
+ mes "you were supposed to deliver.";
+ mes "Now hurry, I need to research!";
close;
+ }
+ select("Right, I brought your books.");
+ mes "[Historian]";
+ mes "What? But you're not the";
+ mes "delivery boy. Well, let me see";
+ mes "the books you've brought. Hm...";
+ mes "Just as I thought: the Rune-";
+ mes "Midgarts Kingdom has a great";
+ mes "wealth of ancient information.";
+ next;
+ mes "[Historian]";
+ mes "Ah, thank you so much for";
+ mes "bringing these. However, by";
+ mes "your mode of dress, I can tell";
+ mes "that you are an adventurer.";
+ mes "What happened to the delivery boy that was supposed to bring these?";
+ next;
+ mes "[Historian]";
+ mes "..........?";
+ mes "Afraid to ride the Airship?";
+ mes "Motion sickness? Well, that's";
+ mes "quite understandable. The poor";
+ mes "boy should have contacted me";
+ mes "about that beforehand.";
+ next;
+ mes "[Historian]";
+ mes "Goodness, it's been ";
+ mes "a while since I've had";
+ mes "a visitor. Would you like";
+ mes "to stay and chat for a bit?";
+ mes "Just give me a minute to get";
+ mes "a cool drink of water first~";
+ set prt_curse,4;
+ delitem 7431,1; //Books
+ close;
+ }
+ else if (prt_curse == 4) {
+ mes "[Historian]";
+ mes "Ah, that glass of";
+ mes "water was just what";
+ mes "I needed to refresh";
+ mes "myself. Let me tell you";
+ mes "a little bit about my work.";
+ next;
+ mes "[Historian]";
+ mes "I might have it mentioned before, but my name is Karlomoff and";
+ mes "I work in the Rekenber Historical Research as its 1st scholar. We";
+ mes "recently finished our project on the Schwaltzvalt Republic.";
+ next;
+ mes "[Historian]";
+ mes "Now, we're trying to learn";
+ mes "more about the Rune-Midgarts";
+ mes "Kingdom's history. We believe";
+ mes "it's linked to our Schwaltzvalt";
+ mes "Republic because they share the";
+ mes "continent. Makes sense, right?";
+ next;
+ mes "[Historian]";
+ mes "Ultimately, we hope that";
+ mes "new information from our";
+ mes "research of Rune-Midgarts will";
+ mes "shed some new light on our";
+ mes "current understanding of the";
+ mes "Schwaltzvalt Republic's past.";
+ next;
+ mes "[Historian]";
+ mes "Including myself, there are";
+ mes "^3131FF3 members of the Rekenber";
+ mes "Historical Research Group^000000";
+ mes "that are studying the Rune-";
+ mes "Midgarts Kingdom's history.";
+ next;
+ select("Rekenber Historical Research Group?");
+ mes "[Historian]";
+ mes "You adventurers from Rune-";
+ mes "Midgarts may not know it, but";
+ mes "the Rekenber Corporation has";
+ mes "unofficial control over our";
+ mes "Schwaltzvalt Republic. Some";
+ mes "hate it, others don't care.";
+ next;
+ mes "[Historian]";
+ mes "Anyway, Rekenber has its own";
+ mes "Historical Research Group since";
+ mes "rediscovering ancient technologies has been key to its success, well,";
+ mes "so far as I can tell. Personally, I enjoy the pursuit of knowledge.";
+ next;
+ mes "[Historian]";
+ mes "Oh, here's an interesting";
+ mes "fact! Did you know that the";
+ mes "title of ruler of Rune-Midgarts";
+ mes "isn't always passed down";
+ mes "through the same family?";
+ next;
+ mes "[Historian]";
+ mes "Actually, there are several";
+ mes "royal families that hold a";
+ mes "special competition to decide";
+ mes "which prince becomes the";
+ mes "next king. Fascinating...";
+ next;
+ select("Several royal families?");
+ mes "[Historian]";
+ mes "Yes, I'll try to explain it";
+ mes "briefly. There are a total";
+ mes "of 7 royal families. Each";
+ mes "family is descended from one";
+ mes "of the 7 warriors that founded";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian]";
+ mes "According to the records,";
+ mes "Jormungand, the snake of the";
+ mes "earth, appeared and brought";
+ mes "chaos to the entire continent.";
+ mes "7 warriors appeared and drove the serpent away, saving the world.";
+ next;
+ mes "[Historian]";
+ mes "With the return of peace,";
+ mes "the 7 warriors established";
+ mes "the Rune-Midgarts Kingdom,";
+ mes "choosing Tritram Gaebolg III";
+ mes "as the kingdom's first ruler. ";
+ next;
+ mes "[Historian]";
+ mes "Knowing that their descendents";
+ mes "may not always be deserving of";
+ mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
+ mes "their families each generation to prevent royal corruption.";
+ next;
+ Emotion e_swt2;
+ mes "[Historian]";
+ mes "Oh... Not too excited";
+ mes "about history, huh? Well,";
+ mes "maybe if I sing the ancient";
+ mes "song of this myth, you'd be";
+ mes "better able to understand...";
+ next;
+ mes "[Historian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then the eagle built its nest.*^000000";
+ mes "^FF0000*A nest upon the swallowed sea.*^000000";
+ next;
+ mes "[Historian]";
+ mes "^333333*Ahem*^000000 As you see, I'm";
+ mes "quite tone deaf. But the";
+ mes "point is that people still";
+ mes "praise the 7 warriors' exploits";
+ mes "through this song. Isn't that";
+ mes "interesting to know about?";
+ set prt_curse,5;
+ close;
+ }
+ else if (prt_curse == 5) {
+ mes "[Historian]";
+ mes "I'm sorry that I let my";
+ mes "mouth run while talking at";
+ mes "great length about Rune-";
+ mes "Midgart's history. Still,";
+ mes "I hope you found that tale";
+ mes "at least a little enjoyable.";
+ next;
+ mes "[Historian]";
+ mes "Oh! Will you be returning to";
+ mes "the Rune-Midgarts Kingdom?";
+ mes "If so, then I have a favor to";
+ mes "ask you. Would you please";
+ mes "deliver this report I've written to my colleague in Morroc?";
+ next;
+ mes "[Historian]";
+ mes "It would be a great help";
+ mes "to me if you could get this";
+ mes "report to her right away.";
+ mes "Ah, her name is Rodafrian.";
+ mes "I'm certain you can find her";
+ mes "somewhere in that desert town.";
+ set prt_curse,6;
+ getitem 7342,1; //File01
+ close;
+ }
+ else if (prt_curse == 6) {
+ mes "[Historian]";
+ mes "Please find my colleague,";
+ mes "Rodafrian, in Morroc and";
+ mes "deliver my report to her.";
+ mes "You should be able to find";
+ mes "her there doing research.";
+ next;
+ if (select("I will:Can I listen to that song again?") == 1) {
+ mes "[Historian]";
+ mes "Once again, thank";
+ mes "you for your help.";
+ mes "It will really speed the";
+ mes "progress of my research,";
+ mes "especially since those books";
+ mes "were delivered fairly late...";
+ }
+ else {
+ mes "[Historian]";
+ mes "Song? Oh, you mean the";
+ mes "one praising the 7 who";
+ mes "founded the Rune-Midgarts";
+ mes "Kingdom? Sure, let's see now...";
+ next;
+ mes "[Historian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then the eagle built its nest.*^000000";
+ mes "^FF0000*A nest upon the swallowed sea.*^000000";
+ next;
+ mes "[Historian]";
+ mes "You must be more interested";
+ mes "in history than I suspected.";
+ mes "If you'd like, I'll write you a";
+ mes "letter or recommendation";
+ mes "for the Rekenber Historical";
+ mes "Research Group. Ha ha ha~";
+ }
+ close;
+ }
+ else if (prt_curse > 55) {
+ mes "[Historian]";
+ mes "Ah, it's been a while";
+ mes "since the last time I saw";
+ mes "you. Rodafrian actually came";
+ mes "to visit me a few days ago.";
+ mes "I believe she came here";
+ mes "to gloat or threaten me...";
+ next;
+ mes "[Historian]";
+ mes "It was very surreal.";
+ mes "She kept raving about";
+ mes "some incredible revelation,";
+ mes "and about finally putting me";
+ mes "in my place. I didn't know she";
+ mes "could be so competitive!";
+ close;
+ }
+ else {
+ mes "[Historian]";
+ mes "ZzzzZZz....";
+ mes "ZzzzZZz....ZZZzzzz...";
+ close;
}
- mes "Sorry, but only volunteers for the Culvert Campaign can go inside.";
- mes "Speak with the ^000077Recruiter^000000 about volunteering. He's located in the ^ff0000Prontera Chivalry^000000.";
- close;
}
-// Recruiter -----------------------------------------------------------
-prt_in,88,105,2 script Recruiter 105,{
- mes "[Recruiter]";
- if(MISC_QUEST & 8) goto L_WARP;
- mes "Let me inform about the official Notice from the Capital Defence Headquarter of Rune-Midgard Kingdom";
+morocc_in,45,126,3 script Historian#prt02 702,{
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 6) {
+ if (countitem(7342) < 0) {
+ mes "^3355FFYou seem to have lost";
+ mes "Karlomoff's Report. You";
+ mes "needed to deliver here to";
+ mes "one of his colleagues...";
+ close;
+ }
+ mes "[Historian Rodafrian]";
+ mes "Oh, how does this place";
+ mes "have to be so hot? This";
+ mes "can't be good for my skin...";
+ mes "Ooh, I wish I were back home";
+ mes "in the Scwaltzvalt Republic~";
+ Emotion e_sob;
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Hello there.";
+ mes "E-excuse me, but,";
+ mes "um, may I help you?";
+ next;
+ select("Mr. Karlomoff has sent me.");
+ mes "[Historian Rodafrian]";
+ mes "Karlomoff...?";
+ mes "Him? Alright...";
+ mes "What did he send";
+ mes "you to me for?";
+ next;
+ mes "^3355FFYou hand Karlomoff's";
+ mes "report to Rodafrian.^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "A report? What does he";
+ mes "want to show off this time?";
+ mes "^333333*Sigh*^000000 Ah well, thanks for";
+ mes "the trouble. I'll look at it,";
+ mes "though I'm not expecting";
+ mes "much if Karlomoff wrote it.";
+ next;
+ if (select("Ask her about her research:End conversation") == 1) {
+ mes "[Historian Rodafrian]";
+ mes "Oh, you know about the";
+ mes "Rekenber Historical Research";
+ mes "Group? Ah, right. Karlomoff";
+ mes "must have told you already.";
+ mes "Currently we're researching";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Now, while I understand the";
+ mes "value of ancient books and";
+ mes "records, I think Karlomoff";
+ mes "relies on them too much.";
+ mes "I prefer more active research";
+ mes "in the vein of archaelogy.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Right now, I'm spending";
+ mes "time in Morroc to visit the";
+ mes "Sphinx and Pyramids and see";
+ mes "if I can excavage some relics.";
+ mes "Hopefully I can uncover some new historical evidence that way.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "If you're interested in";
+ mes "learning more about Morroc's";
+ mes "history, please go ahead and";
+ mes "talk to my assistance. He's very passionate about studying this";
+ mes "town's culture and background.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Actually, the people of";
+ mes "Morroc also appreciate their";
+ mes "town's history, and pass down";
+ mes "songs about ancient times";
+ mes "through the generations. Let's";
+ mes "see, how did that one go?";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent, and*^000000";
+ mes "and... and... Um. Oh dear.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I can't remember the next";
+ mes "line! Actually, have you";
+ mes "heard this song before?";
+ next;
+ switch(select("Yes, I have.:Yes, but it is different.:No, sorry.")) {
+ case 1:
+ mes "[Historian Rodafrian]";
+ mes "Oh, that's great!";
+ mes "Would you provide";
+ mes "me with the line that";
+ mes "follows these lyrics?";
+ next;
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "......................";
+ if (.@answer$ == "Then the eagle built its nest.") {
+ mes "[Historian Rodafrian]";
+ mes "Really? That makes";
+ mes "sense, but those lyrics";
+ mes "sound different than the";
+ mes "ones I had heard. Hmmmm...";
+ mes "If you don't mind, would you";
+ mes "please tell me your name?";
+ callsub S_GiveName,1;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "Huh...?";
+ mes "That doesn't sound";
+ mes "right at all. Are you sure";
+ mes "that's the lyric you heard?";
+ delitem 7342,1; //File01
+ set prt_curse,7;
+ close;
+ }
+
+ case 2:
+ mes "[Historian Rodafrian]";
+ mes "What was that?";
+ mes "The song is different?";
+ mes "Hmm. Then, would you";
+ mes "please sing the version";
+ mes "that you know to me?";
+ next;
+ mes "^3355FFYou clear your throat";
+ mes "and begin to sing the song";
+ mes "that you heard from Karlomoff.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ input .@line$;
+ if (.@line$ == "The great serpent swallowed the sea.") {
+ set .@total,.@total+1;
+ mes "*The great serpent*";
+ mes "*swallowed the sea.*";
+ }
+ else mes "* "+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
+ set .@total,.@total+1;
+ mes "*The eagle of the rainbow*";
+ mes "*swallowed the serpent.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "Then the eagle built its nest.") {
+ set .@total,.@total+1;
+ mes "*Then the eagle built its nest.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "A nest upon the swallowed sea.") {
+ set .@total,.@total+1;
+ mes "*A nest upon the swallowed sea.*";
+ }
+ else mes "*"+.@line$+"*";
+ next;
+ if (.@total == 4) {
+ mes "[Historian Rodafrian]";
+ mes "Really? That makes";
+ mes "sense, but those lyrics";
+ mes "sound different than the";
+ mes "ones I had heard. Hmmmm...";
+ mes "If you don't mind, would you";
+ mes "please tell me your name?";
+ callsub S_GiveName,1;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "Huh...?";
+ mes "That doesn't sound right";
+ mes "at all. Are you sure those";
+ mes "are the lyrics you heard?";
+ delitem 7342,1; //File01
+ set prt_curse,7;
+ close;
+ }
+
+ case 3:
+ mes "[Historian Rodafrian]";
+ mes "............";
+ mes "........................";
+ mes "Well then. Would you";
+ mes "mind if I ask you for";
+ mes "your name, adventurer?";
+ callsub S_GiveName,1;
+ }
+ }
+ mes "[Historian]";
+ mes "Although I love doing my";
+ mes "research and uncovering";
+ mes "new information regarding";
+ mes "history, I feel a little lonely";
+ mes "sometimes. Not many people";
+ mes "share my interests, you know...";
+ close;
+ }
+ else if (prt_curse == 7) {
+ mes "^3355FFArms folded, Rodafrian";
+ mes "seems to be deep in thought.";
+ mes "Then, as if making making";
+ mes "an important decision, she";
+ mes "looks directly into your eyes";
+ mes "and begins to speak.^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Adventurer...";
+ mes "I want to know your name.";
+ callsub S_GiveName,0;
+ }
+ else if (prt_curse > 7 && prt_curse < 30) {
+ mes "[Historian Rodafrian]";
+ mes "As I recall, Mondo should";
+ mes "be at Mount Mjolnir, located";
+ mes "in the northern region of the";
+ mes "Rune-Midgarts Kingdom. Ask";
+ mes "him for the lyrics of the song that I can't seem to remember...";
+ close;
+ }
+ else if (prt_curse == 30 || prt_curse == 55) {
+ mes "[Historian Rodafrian]";
+ mes "Oh, you've returned.";
+ mes "Have you met with Mondo";
+ mes "and figured out the lyrics of";
+ mes "that song I was looking for?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then snake scales grew on*^000000";
+ mes "^FF0000*the eagle, and it slowly died.*^000000";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Oh, yes!";
+ mes "Yes, that was it! Now";
+ mes "I remember, thank you";
+ mes "so much! Ah, back to work...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(As a historian, Rodafrian";
+ mes "might be able to help me in";
+ mes "investigating the curse of the";
+ mes "Gaebolgs. The priests told me";
+ mes "not to tell anybody, though.";
+ mes "Should I take this risk?)^000000";
+ next;
+ if (select("Tell her about Jormungand's curse:Don't tell her") == 1) {
+ mes "^3355FFYou explain everything";
+ mes "that you have learned to";
+ mes "Rodafrian, choosing not";
+ mes "to withhold any secrets.^000000";
+ Emotion e_ic;
+ next;
+ mes "[Historian Rodafrian]";
+ mes ".....................!";
+ Emotion e_gasp;
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Thank you for sharing that";
+ mes "with me. I hope you realize";
+ mes "how precious that information";
+ mes "is. I had no idea the royal";
+ mes "family was keeping that kind";
+ mes "of secret. Goodness, me...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "You know, I don't really";
+ mes "know much about poison, but";
+ mes "I do know that, aside from our";
+ mes "own Assassins, there are poison";
+ mes "experts living in some strange";
+ mes "land located to the west.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Anyway, your report about";
+ mes "the Gaebolg family will be";
+ mes "greatly appreciated by the";
+ mes "Rekenber Historical Research";
+ mes "Group. But first, I need to";
+ mes "finish this Morroc project...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "Anyway, keep this information";
+ mes "a secret between me and you";
+ mes "for now. Then, when I reveal the secret curse of the Gaebolg royal";
+ mes "family, I'll finally outshine that Karlomoff! Bwahahahahaha!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Drat, she didn't give me";
+ mes "any help... All I did was";
+ mes "reveal a huge secret to her";
+ mes "that she might spread around!";
+ mes "Oh well, I guess I better head";
+ mes "back to the priests...)^000000";
+ if (prt_curse == 30)
+ set prt_curse,31;
+ else
+ set prt_curse,60;
+ close;
+ }
+
+ mes "[Historian Rodafrian]";
+ mes "Oh, let me thank you";
+ mes "once again for going";
+ mes "through the trouble of";
+ mes "getting that lyric for me~";
+ mes "I put my assistant through";
+ mes "enough trouble already...";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I also better not forget";
+ mes "to go through Karlomoff's";
+ mes "report. I'll have to have a";
+ mes "debate with him sooner or";
+ mes "later, and I really want to";
+ mes "put that guy in his place!";
+ next;
+ mes "^3355FFRodafrian seemed very";
+ mes "happy and began to read";
+ mes "through Karlomoff's report.";
+ mes "For now, it would be best";
+ mes "to return to Father Bamph.^000000";
+ if (prt_curse == 30)
+ set prt_curse,40;
+ else
+ set prt_curse,56;
+ close;
+ }
+ else if (prt_curse == 31 || prt_curse == 40) {
+ mes "^3355FFRodafrian seemed very";
+ mes "happy and began to read";
+ mes "through Karlomoff's report.";
+ mes "For now, it would be best";
+ mes "to return to Father Bamph.^000000";
+ close;
+ }
+ else if (prt_curse == 56) {
+ Emotion e_an;
+ mes "[Historian Rodafrian]";
+ mes "I just paid a visit to";
+ mes "Karlomoff and gave him";
+ mes "a piece of my mind! I think...";
+ mes "I think I put him in his place.";
+ mes "But I can never really tell";
+ mes "with that sneaky guy...";
+ close;
+ }
+ else if (prt_curse == 60) {
+ Emotion e_an;
+ mes "[Historian Rodafrian]";
+ mes "I just aid a visit to";
+ mes "Karlomoff and gave him";
+ mes "a piece of my mind! I think...";
+ mes "I think I put him in his place.";
+ mes "But I can never really tell";
+ mes "with that sneaky guy...";
+ next;
+ mes "It doesn't look like";
+ mes "Rodafrian can offer you";
+ mes "any more information. For";
+ mes "now, it would be best to";
+ mes "go to ^3355FFIProntera Church.^000000";
+ close;
+ }
+ else {
+ mes "[Historian Rodafrian]";
+ mes "I'm sorry, but I'm";
+ mes "really very busy with my";
+ mes "research at the moment.";
+ mes "Perhaps we can talk later";
+ mes "once I've completed this?";
+ close;
+ }
+
+S_GiveName:
next;
- mes "[Recruiter]";
- mes "We decided to recruit volunteers to deal with the 'issues' that have been plauging our cities' sewers.";
+ select("My name is "+strcharinfo(0)+".");
+ mes "[Historian Rodafrian]";
+ mes "Ah "+strcharinfo(0)+", eh?";
+ mes "Do you mind if I ask you a favor? I really need to verify the true";
+ mes "lyrics for this song. However,";
+ mes "I need to stay here in Morroc";
+ mes "to complete my research.";
next;
- menu "Volunteer.",M_VOL,"Issues...?",-,"Quit",L_END;
-
- mes "[Recruiter]";
- mes "Didn't you hear yet? The Culvert is infested with noxious insects. We found bugs, maggots, and other creatures there.";
- mes "They've become a huge problem... You've Never heard of this?";
- emotion e_what;
+ mes "[Historian Rodafrian]";
+ mes "Would you please find my";
+ mes "colleague Mondo and ask him";
+ mes "for this song's lyrics? You can";
+ mes "find him in the ancient ruins";
+ mes "in Mount Mjolnir, north in the";
+ mes "Rune-Midgarts Kingdom.";
+ next;
+ mes "[Historian Rodafrian]";
+ mes "I apologize for asking";
+ mes "you to do what sounds like";
+ mes "a silly errand, but I actually";
+ mes "need to know this song's lyrics";
+ mes "for the sake of my research...";
+ if (getarg(0) == 1) delitem 7342,1; //File01
+ set prt_curse,8;
+ close;
+}
+
+mjolnir_01,135,168,3 script Historian#prt03 754,{
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 8) {
+ mes "[Historian Mondo]";
+ mes "Excuse me...";
+ mes "But if you don't have";
+ mes "anything important for";
+ mes "me, then would you";
+ mes "please leave? I have";
+ mes "research to attend to...";
next;
- mes "[Recruiter]";
- mes "Because of the severity of these 'issues',it is forbidden for the people to use the water supply for the time being.";
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sorry, but Ms. Rodafrian";
+ mes "wanted me to ask you for the";
+ mes "lyrics of some song describing";
+ mes "the Rune-Midgarts Kingdom's";
+ mes "founding. Would you tell";
+ mes "them to me for her?";
next;
- mes "[Recruiter]";
- mes "Needless to say, the people have been greatly inconvenienced by this. If this were to linger on it would cause great ill will among the people of the Prontera.";
+ mes "[Historian Mondo]";
+ mes "Rodafrian? Oh, she must";
+ mes "mean that old children's";
+ mes "song. How did it go now?";
+ mes "Ah, now I remember...";
next;
- mes "[Recruiter]";
- mes "The situation is becoming critical! There is restlessness among the people!!";
+ mes "[Historian Mondo]";
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ mes "^FF0000*Then snake scales grew on*^000000";
+ mes "^FF0000*the eagle, and it slowly died.*^000000";
next;
- mes "[Recruiter]";
- mes "Mighty Warrior!! The People NEED YOU!! Let's EXPEL these VILE creatures from our land!!!";
- emotion e_go;
+ select("...........?");
+ mes "[Historian Mondo]";
+ mes "Yes, I know: the song";
+ mes "is rather morbid, despite";
+ mes "the fact that it's sung like";
+ mes "such a happy song. Sometimes";
+ mes "these little songs are supposed";
+ mes "to scare kids into doing good.";
next;
- mes "[Recruiter]";
- mes "WILL YOU volunteer????";
+ select("Excuse me...");
+ mes "[Historian Mondo]";
+ mes "Hm? You look confused.";
+ mes "Did you have a question";
+ mes "to ask me about the song?";
next;
- menu "Volunteer.",M_VOL,"Quit.",-;
-
- mes "[Recruiter]";
- mes "..............";
- emotion e_swt;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I heard";
+ mes "a different version";
+ mes "of this song, so I was";
+ mes "wondering why the lyrics";
+ mes "would be different...";
+ next;
+ mes "[Historian Mondo]";
+ mes "Really now?";
+ mes "Well then, let me";
+ mes "hear the version that";
+ mes "you've heard, starting";
+ mes "from the beginning.";
+ next;
+ callsub S_Song;
+ }
+ else if (prt_curse == 9) {
+ mes "[Historian Mondo]" ;
+ mes "Ah, would you tell me";
+ mes "the lyrics of the version of";
+ mes "the Rune-Midgarts Kingdom";
+ mes "founding myth song that";
+ mes "you happened to hear?";
+ next;
+ callsub S_Song;
+ }
+ else if (prt_curse == 10) {
+ mes "[Historian Mondo]";
+ mes "Interesting...";
+ mes "The version you heard";
+ mes "from Karlomoff is different";
+ mes "than the one I know. It's";
+ mes "possible that his version";
+ mes "is the most authentic.";
+ next;
+ mes "[Historian Mondo]";
+ mes "After all, I learned";
+ mes "the version I know";
+ mes "by listening to a";
+ mes "little kid sing it.";
+ next;
+ select("A kid?");
+ mes "[Historian Mondo]";
+ mes "Yeah. My guess? The version";
+ mes "that the kid sang might have";
+ mes "changed as it was transmitted";
+ mes "by mouth through the generations. If you want to learn more, you";
+ mes "should probably find that kid.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Anyway, Karlomoff may have";
+ mes "the most accurate version of";
+ mes "the song since he's very good";
+ mes "at procuring and authenticating";
+ mes "historical written records and";
+ mes "documents. It's his specialty.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Ah, if you want to learn more,";
+ mes "then you should try to find the";
+ mes "kid that was singing the song.";
+ mes "Hmm, he might be around ^3131DDthe";
+ mes "river near here^000000. Hopefully it";
+ mes "won't be too hard to find him.";
+ next;
+ mes "[Historian Mondo]";
+ mes "Once you're able to talk";
+ mes "to that kid, go ahead and";
+ mes "report back to Rodafrian.";
+ mes "She probably needs to know";
+ mes "soon, and I can talk to that";
+ mes "little kid at my leisure, so...";
+ next;
+ mes "[Historian Mondo]";
+ mes "Well then, I hope you";
+ mes "find what you're looking";
+ mes "for. Good luck in your";
+ mes "travels, adventurer.";
+ set prt_curse,11;
+ close;
+ }
+ else {
+ mes "[Historian Mondo]";
+ mes "Isn't this such";
+ mes "a beautiful place?";
+ mes "It's no wonder that";
+ mes "ancient peoples chose";
+ mes "to live around here...";
+ close;
+ }
+
+
+S_Song:
+ mes "["+strcharinfo(0)+"]";
+ input .@line$;
+ if (.@line$ == "The great serpent swallowed the sea.") {
+ set .@total,.@total+1;
+ mes "*The great serpent*";
+ mes "*swallowed the sea.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "The eagle of the rainbow swallowed the serpent.") {
+ set .@total,.@total+1;
+ mes "*The eagle of the rainbow*";
+ mes "*swallowed the serpent.*";
+ }
+ else mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "Then the eagle built its nest.") set .@total,.@total+1;
+ mes "*"+.@line$+"*";
+
+ input .@line$;
+ if (.@line$ == "A nest upon the swallowed sea.") set .@total,.@total+1;
+ mes "*"+.@line$+"*";
+
+ if (.@total == 4) set prt_curse,10;
+ else {
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, wait...";
+ mes "I think I messed up!";
+ mes "(Those weren't the";
+ mes "correct lyrics...)";
+ set prt_curse,9;
+ }
+ close;
+}
+
+mjolnir_01,298,302,0 script #prt_poem01 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,300,297,0 script #prt_poem02 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The great serpent*^000000";
+ mes "^FF0000*swallowed the sea.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,292,288,0 script #prt_poem03 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*The eagle of the rainbow*^000000";
+ mes "^FF0000*swallowed the serpent.*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,302,286,0 script #prt_poem04 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*Then snake scales*^000000";
+ mes "^FF0000*grew on the eagle...*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,313,279,0 script #prt_poem05 -1,2,2,{
+OnTouch:
+ if (prt_curse == 11) {
+ mes "^FF0000*And it slowly died...*^000000";
+ close;
+ }
+ end;
+}
+
+mjolnir_01,312,269,5 script Dog#prt 81,{
+ mes "[Dog]";
+ mes "Bow Wow!";
+ close;
+}
+
+mjolnir_01,313,269,5 script Dazed Boy#prt 706,{
+ if (prt_curse == 11) {
+ mes "[Absent-Minded Boy]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Goodness...!";
+ mes "Will you please stop";
+ mes "singing that song?";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "..................";
+ next;
+ mes "^3355FFThe little boy quietly";
+ mes "stared at the woman for a";
+ mes "little bit, and then crouched";
+ mes "down and began petting a";
+ mes "dog sitting next to him.^000000";
+ next;
+ if (select("What did you just sing?:Ignore them") == 1) {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "Woof-woof, have you";
+ mes "heard this song? Mommy";
+ mes "taught me to sing it, you";
+ mes "know. She says it was sung";
+ mes "by people for a long time~";
+ next;
+ mes "^3355FFThe boy continued speaking";
+ mes "to the dog like an old friend,";
+ mes "ignoring your presence and";
+ mes "acting as if you didn't exist.^000000";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Kaanu...";
+ mes "What did I tell";
+ mes "you about ignoring";
+ mes "people's questions!";
+ next;
+ mes "[Kaanu]";
+ mes ".........";
+ mes "..................";
+ mes "Uh oh, Woof-woof.";
+ mes "Mommy seems upset";
+ mes "for some reason.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm sorry, my kid is...";
+ mes "Look, did you want to know";
+ mes "more about that song? Try";
+ mes "not to worry about it: it's just an old children's tune.";
+ next;
+ if (select("Why are you here?:May I hear the song again?") == 1) {
+ mes "[Exhausted-Looking Woman]";
+ mes ".................";
+ next;
+ mes "^3355FFThe woman's lip tightens";
+ mes "with shame. It's obvious";
+ mes "that this topic makes her";
+ mes "feel very uncomfortable.^000000";
+ next;
+ mes "[Kaanu]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Kaanu]";
+ mes "Woof-woof, do you know";
+ mes "why Mommy is always";
+ mes "so sad? I wish I knew";
+ mes "why Mommy never smiles...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "........";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "..................";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Okay. I can do this";
+ mes "simple thing for you.";
+ mes "Let me recite this song...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ set prt_curse,12;
close;
- M_VOL:
- mes "[Recruiter]";
- mes "Very good!!! Your Registration is confirmed. We will try to maintain peace and order in Rune-Midgard Kingdom.";
- mes "I appreciate your support of the Capital Defence Headquarter. Here are some subsidies....";
+ }
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "^3355FFThe little boy looked";
+ mes "very worn and weary of";
+ mes "life, a look that is very";
+ mes "unsettling on the face";
+ mes "of a young child.^000000";
+ close;
+ }
+ else if (prt_curse == 45) {
+ mes "^3355FFThe little boy still";
+ mes "won't talk to you, but";
+ mes "he acknowledges your";
+ mes "presense by making eye";
+ mes "contact and smiling.^000000";
+ close;
+ }
+ else if (prt_curse > 54) {
+ mes "^3355FFThe little boy still";
+ mes "won't talk to you, but he";
+ mes "make you feel welcome";
+ mes "by giving you a warm smile.^000000";
+ close;
+ }
+ else {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
next;
- mes "[Recruiter]";
- mes "3 Red Potions, 1 Milk, and 1 Orange Potion for an emergency.";
- set MISC_QUEST,MISC_QUEST | 8;
- getitem 501,3;
- getitem 519,1;
- getitem 502,1;
+ mes "^3355FFYou find it difficult";
+ mes "to ignore the little boy's";
+ mes "probing, wary eyes directed";
+ mes "at you. It's very clear that";
+ mes "he doesn't trust you.^000000";
+ close;
+ }
+}
+
+mjolnir_01,316,268,3 script Exhausted-Looking Woman#prt 879,{
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (prt_curse == 11) {
+ mes "[Absent-Minded Boy]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
next;
- mes "[Recruiter]";
- L_WARP:
- mes "Are you ready? I will warp you to the Culvert.";
+ mes "[Exhausted-Looking Woman]";
+ mes "Goodness...!";
+ mes "Will you please stop";
+ mes "singing that song?";
next;
- warp "prt_fild05",274,208;
- L_END:
+ mes "[Absent-Minded Boy]";
+ mes "..................";
+ next;
+ mes "^3355FFThe little boy quietly";
+ mes "stared at the woman for a";
+ mes "little bit, and then crouched";
+ mes "down and began petting a";
+ mes "dog sitting next to him.^000000";
+ next;
+ if (select("What did you just sing?:Ignore them") == 1) {
+ mes "[Absent-Minded Boy]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Absent-Minded Boy]";
+ mes "Woof-woof, have you";
+ mes "heard this song? Mommy";
+ mes "taught me to sing it, you";
+ mes "know. She says it was sung";
+ mes "by people for a long time~";
+ next;
+ mes "^3355FFThe boy continued speaking";
+ mes "to the dog like an old friend,";
+ mes "ignoring your presence and";
+ mes "acting as if you didn't exist.^000000";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Kaanu...";
+ mes "What did I tell";
+ mes "you about ignoring";
+ mes "people's questions!";
+ next;
+ mes "[Kaanu]";
+ mes ".........";
+ mes "..................";
+ mes "Uh oh, Woof-woof.";
+ mes "Mommy seems upset";
+ mes "for some reason.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm sorry, my kid is...";
+ mes "Look, did you want to know";
+ mes "more about that song? Try";
+ mes "not to worry about it: it's just an old children's tune.";
+ next;
+ if (select("Why are you here?:May I hear the song again?") == 1) {
+ mes "[Exhausted-Looking Woman]";
+ mes ".................";
+ next;
+ mes "^3355FFThe woman's lip tightens";
+ mes "with shame. It's obvious";
+ mes "that this topic makes her";
+ mes "feel very uncomfortable.^000000";
+ next;
+ mes "[Kaanu]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Kaanu]";
+ mes "Woof-woof, do you know";
+ mes "why Mommy is always";
+ mes "so sad? I wish I knew";
+ mes "why Mommy never smiles...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "........";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "..................";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "Okay. I can do this";
+ mes "simple thing for you.";
+ mes "Let me recite this song...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ set prt_curse,12;
+ close;
+ }
+ mes "[Exhausted-Looking Woman]";
+ mes "...........";
+ close;
+ }
+ else if (prt_curse == 12) {
+ mes "[Exhausted-Looking Woman]";
+ mes "Not too many people";
+ mes "come to this remote area.";
+ mes "What brings you all the";
+ mes "way over here, I wonder?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I'm just";
+ mes "trying to learn the";
+ mes "real lyrics of that";
+ mes "song that little boy";
+ mes "has been singing.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes ".........";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "That song's lyrics, and";
+ mes "its meaning, can change";
+ mes "from person to person as";
+ mes "time goes on. I suppose part";
+ mes "of the reason is because it's";
+ mes "been handed down orally...";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "It sounds like such a happy";
+ mes "song, but it's meaning had";
+ mes "changed for me ever since";
+ mes "the accident had happened...";
+ mes "It's been so long, but I don't";
+ mes "think the pain will ever heal.";
+ next;
+ select("Accident?");
+ mes "[Exhausted-Looking Woman]";
+ mes "I'm... I'm sorry.";
+ mes "I don't think I can talk";
+ mes "about it. If I try, I know I'll";
+ mes "relive the horror. Every day";
+ mes "is already a struggle to cope";
+ mes "with the sins I've committed.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I know it's selfish, but";
+ mes "I have a favor to ask of you.";
+ mes "I can't really leave this area,";
+ mes "and seldom do I receive visitors. Would you be so kind to deliver";
+ mes "something to Prontera for me?";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "I used to live in Prontera,";
+ mes "and ever since the accident,";
+ mes "Father Bamph has been so very";
+ mes "supportive of me. It's not enough to repay his kindness, but please";
+ mes "give these herbs to him for me.";
+ next;
+ mes "[Exhausted-Looking Woman]";
+ mes "You can find ^3131FFFather Bamph^000000";
+ mes "in ^3131FFProntera Church^000000. When you ";
+ mes "see him, please give him my";
+ mes "warmest regards. I would do it";
+ mes "myself, but because of what I did, I can't return to Prontera...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Alright then. I guess";
+ mes "I should deliver these";
+ mes "herbs to Prontera Church";
+ mes "before I talk to Rodafrian.)^000000";
+ getitem 7432,1;
+ set prt_curse,13;
close;
+ }
+ else if (prt_curse > 12 && prt_curse < 16) {
+ mes "[Exhausted-Looking Woman]";
+ mes "Father Bamph has helped";
+ mes "me so much. Please bring";
+ mes "that herb pouch to him in";
+ mes "Prontera Church, and give";
+ mes "him my warmest regards.";
+ close;
+ }
+ else if (prt_curse == 16) {
+ mes "[Bonnie Imbullea]";
+ mes "Oh, you've come back?";
+ mes "Were you able to deliver";
+ mes "that pouch of herbs that";
+ mes "I gave you to Father Bamph?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I did. Actually,";
+ mes "Father Bamph sent me";
+ mes "here to ask you a few";
+ mes "things. You see, he told";
+ mes "me all about the royal secret";
+ mes "and, well, your exorcism.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Oh. I see.";
+ mes "You must think";
+ mes "me a monster...";
+ mes "Those poor children";
+ mes "are dead because of me...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "N-no! Not at all!";
+ mes "I just wanted to ask if there";
+ mes "was a connection between";
+ mes "the song that Kaanu has been";
+ mes "singing and Jormungand's curse.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "After the exorcism failed,";
+ mes "I should have been punished";
+ mes "with death. But the royal family and the Prontera Church took";
+ mes "mercy on me, and allowed";
+ mes "me to live here in exile.";
+ Emotion e_dots;
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I began to sing this song";
+ mes "to keep myself distracted,";
+ mes "even if it was related to";
+ mes "the Jormungand curse.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "You know, now that I think";
+ mes "about it, I do remember hearing";
+ mes "that after the exorcism failed,";
+ mes "a maid found a fragment of a";
+ mes "Red Gemstone while cleaning";
+ mes "the secret ceremonial grounds.";
+ Emotion e_gasp,1;
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I always thought it";
+ mes "was a little strange.";
+ mes "I wanted to investigate";
+ mes "it, but then I was discharged";
+ mes "from the Prontera Church";
+ mes "after my failure...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "A fragment from";
+ mes "a Red Gemstone?";
+ mes "Maybe... maybe it's";
+ mes "evidence that someone";
+ mes "sabotaged the exorcism!";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "What happened was tragic,";
+ mes "but it would make me feel";
+ mes "so much better if that were";
+ mes "really the truth. Even if the";
+ mes "exorcism was sabotaged,";
+ mes "we can't turn back time...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333(Hmm...";
+ mes "I better head back";
+ mes "to Prontera Church";
+ mes "and let Father Bamph";
+ mes "know about this information.)^000000";
+ set prt_curse,17;
+ close;
+ }
+ else if (prt_curse == 17) {
+ mes "[Bonnie Imbullea]";
+ mes "It's really very";
+ mes "difficult to live";
+ mes "with this guilt.";
+ mes "I was trained to help";
+ mes "people, not kill them!";
+ next;
+ mes "^3355FFYou tried to comfort";
+ mes "Bonnie Imbullea for a";
+ mes "little while before you";
+ mes "return to Prontera Church.";
+ close;
+ }
+ else if (prt_curse == 35 || prt_curse == 44 || prt_curse == 54) {
+ mes "^3355FFYou tell Bonnie Imbullea";
+ mes "that the deaths of the princes";
+ mes "were not her fault and that the exorcism was probably sabotaged.";
+ mes "However, you keep specifics, like the use of poison, to yourself.^000000";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Is that really true...?";
+ mes "Oh, I'm so happy! I really";
+ mes "thought I'd have to live the";
+ mes "rest of my in seclusion with";
+ mes "this horrible shame. Oh, thank";
+ mes "you so much for your help!";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Kaanu will be able to";
+ mes "meet other kids his own";
+ mes "age... We can finally live";
+ mes "a normal life. How wonderful...";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "But wait...";
+ mes "How exactly did the";
+ mes "princes die, then?";
+ mes "There weren't any";
+ mes "wounds on the bodies";
+ mes "from what I remember...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, um, I wouldn't know";
+ mes "anything about that, but";
+ mes "Father Bamph and Father";
+ mes "Biscuss are handling the";
+ mes "investigation, and they're";
+ mes "doing their best to find out.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "I see. Well, I believe in";
+ mes "them: they're great priests,";
+ mes "after all. Although I may be";
+ mes "forgiven for my failure, I still fear for the royal family...";
+ mes "All I can do for now is pray.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "Anyway, I promise that";
+ mes "I won't reveal what I know";
+ mes "about this incident to the";
+ mes "public. And if you ever come";
+ mes "by the mountain again, I hope";
+ mes "you stop by to visit us.";
+ next;
+ mes "[Bonnie Imbullea]";
+ mes "You don't understand";
+ mes "how much the news you've";
+ mes "brought really means to me.";
+ mes "I can finally free myself from";
+ mes "this burdensome guilt...";
+ mes "Thank you, kind adventurer~";
+ if (prt_curse == 35) set prt_curse,36;
+ else if (prt_curse == 44) set prt_curse,45;
+ else {
+ next;
+ mes "^3355FFNow, you can return to";
+ mes "Rodafrian, the historian";
+ mes "stationed in Morroc.^000000";
+ set prt_curse,55;
+ }
+
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "[Bonnie Imbullea]";
+ mes "By your grace and mercy,";
+ mes "please pity the poor souls";
+ mes "and protect the royal family...";
+ mes "Bless us with your light and";
+ mes "may your wisdom guide us...";
+ close;
+ }
+ else if (prt_curse == 45) {
+ mes "[Bonnie Imbullea]";
+ mes "I guess we've gotten";
+ mes "too used to the peace";
+ mes "and serenity of Mount";
+ mes "Mjolnir. It won't be easy";
+ mes "to leave, even if we're welcome to return to Prontera...";
+ close;
+ }
+ else if (prt_curse > 54) {
+ mes "[Bonnie Imbullea]";
+ mes "Thank you so much";
+ mes "for helping out in the";
+ mes "investigation of the";
+ mes "princes. I'd never know";
+ mes "happiness again if it";
+ mes "weren't for your efforts.";
+ close;
+ }
+ else {
+ mes "[Bonnie Imbullea]";
+ mes "^333333*Sigh...*^000000";
+ close;
+ }
+}
+
+
+prt_church,115,122,0 warp #sazekan 1,1,prt_church,168,106
+prt_church,166,106,0 warp #prtchhall 1,1,prt_church,112,122
+
+prt_church,185,106,3 script Father Bamph 60,{
+ if (prt_curse == 13) {
+ mes "[Father Bamph]";
+ mes "Welcome to";
+ mes "Prontera Church.";
+ mes "Please relax, and";
+ mes "let your mind and";
+ mes "spirit find rest in";
+ mes "these hallowed halls.";
+ next;
+ select("Give him the herb pouch.");
+ if (countitem(7432) < 1) {
+ mes "[+strcharinfo(0)+]";
+ mes "Ack!";
+ mes "Now, where did I put";
+ mes "that pouch with the herbs?";
+ close;
+ }
+ mes "[Father Bamph]";
+ mes "May I ask...";
+ mes "Why are you giving";
+ mes "me this pouch of herbs?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, there was this";
+ mes "lady living on Mount";
+ mes "Mjolnir who wanted me";
+ mes "to give this to you. Um, she";
+ mes "has a son named Kaanu?";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, you must have met";
+ mes "Bonnie Imbullea. It's";
+ mes "been a long time since";
+ mes "I've seen her. How is";
+ mes "she doing, may I ask?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh...";
+ mes "I guess she's fine.";
+ mes "But she seems really...";
+ mes "I dunno, tormented...";
+ next;
+ mes "[Father Biscuss]";
+ mes "Good! If she were happy";
+ mes "and relaxed after what she";
+ mes "did, not even God would forgive";
+ mes "her! She deserves to live the";
+ mes "rest of her life in agony!";
+ next;
+ mes "[Father Bamph]";
+ mes "Father Biscuss, how can";
+ mes "you say something like that?";
+ mes "She did her best to stop what";
+ mes "had happened! We should pity";
+ mes "her for the suffering she must be feeling. Where is your compassion?";
+ next;
+ mes "[Father Biscuss]";
+ mes "Bah! Don't speak to me";
+ mes "about compassion! Weren't";
+ mes "you the one who recommended";
+ mes "her to perform the exorcism in";
+ mes "the first place? You didn't";
+ mes "forget that, did you?";
+ next;
+ mes "[Father Bampf]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Father Biscuss]";
+ mes "Hah!";
+ next;
+ select("About Bonnie Imbullea");
+ mes "[Father Bamph]";
+ mes "Well...";
+ mes "I don't...";
+ mes "I don't know if";
+ mes "I should be telling ";
+ mes "you about that incident...";
+ next;
+ mes "[Father Biscuss]";
+ mes "You know what? If Bonnie";
+ mes "sent this adventurer here";
+ mes "for a favor, it probably means";
+ mes "she trusts this person. Besides, we need somebody to carry out";
+ if (sex)
+ mes "this task for us. Why not him?";
+ else
+ mes "this task for us. Why not her?";
+ next;
+ mes "[Father Bamph]";
+ mes "Your words have the ring";
+ mes "of truth, Father Biscuss.";
+ mes "Well then, adventurer, give";
+ mes "me the opportunity to tell you";
+ mes "something very important. But, you must not tell anyone else...";
+ set prt_curse,14;
+ delitem 7432,1; //Leather_Pouch
+ close;
+ }
+ else if (prt_curse == 14) {
+ mes "[Father Bamph]";
+ mes "What I am about to tell";
+ mes "you must be kept secret.";
+ mes "Now, do you know about";
+ mes "Jormungand, the great serpent";
+ mes "born from the god Loki and";
+ mes "the giantess, Angrboda?";
+ next;
+ mes "[Father Bamph]";
+ mes "Jormungand was an evil";
+ mes "beast that, after the thousand";
+ mes "year war between the gods and";
+ mes "demons, began to attack humans.";
+ mes "It brought great chaos and much";
+ mes "suffering around the world...";
+ next;
+ mes "[Father Bamph]";
+ mes "Finally, the first Tristram of";
+ mes "the Gaebolg family defeated";
+ mes "Jormungand together with 6";
+ mes "other warriors, but only after";
+ mes "it killed his beloved father.";
+ next;
+ mes "[Father Bamph]";
+ mes "Tristram would become the";
+ mes "first king of the Rune-Midgarts";
+ mes "Kingdom, but his family would";
+ mes "suffer from the cursed placed";
+ mes "by Jormungand before its defeat. ";
+ next;
+ mes "[Father Bamph]";
+ mes "To this day...";
+ mes "^FF0000Every first prince of";
+ mes "the Gaebolg family dies";
+ mes "at a young age^000000. That is";
+ mes "Jormungand's curse and";
+ mes "the royal family's secret.";
+ Emotion e_omg,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?!";
+ mes "Is this really true?!";
+ mes "Isn't there any way to";
+ mes "counter this horrible curse?!";
+ next;
+ mes "[Father Bamph]";
+ mes "Please lower your voice.";
+ mes "Yes, it's a shame that the";
+ mes "royal family must suffer like";
+ mes "this. But all the exorcisms";
+ mes "that have been attempted";
+ mes "over the years have failed...";
+ next;
+ mes "[Father Bamph]";
+ mes "Although the situation";
+ mes "appeared hopeless, King";
+ mes "Tristram III tried once again to exorcise the curse. Following";
+ mes "his orders, the greatest priests and exorcists were all summoned.";
+ next;
+ mes "[Father Bamph]";
+ mes "A series of tests was";
+ mes "performed to select the";
+ mes "best priests and exorcists";
+ mes "to remove this curse. In the end, ^3131FFBonnie Imbullea^000000 was chosen to";
+ mes "lead the exorcism ceremony.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, but you mentioned";
+ mes "samething about an accident.";
+ mes "Does that mean that she failed";
+ mes "in performing the exorcism?";
+ next;
+ mes "[Father Bamph]";
+ mes "Yes, unfortunately.";
+ mes "After the priests and";
+ mes "exorcists gathered in the";
+ mes "secret ceremonial grounds,";
+ mes "three princes were killed";
+ mes "instead of just the first.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Although we all swore to";
+ mes "keep that incident a secret,";
+ mes "Bonnie Imbullea took full";
+ mes "responsibility for the deaths.";
+ mes "That is why she is in self";
+ mes "imposed exile from the kingdom.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?";
+ mes "That's...";
+ mes "That's crazy!";
+ next;
+ mes "[Father Biscuss]";
+ mes "I know that this";
+ mes "is a very long story,";
+ mes "and that it's a little";
+ mes "complicated. Please";
+ mes "listen to what we have";
+ mes "to ask from here on...";
+ Emotion e_dots;
+ set prt_curse,15;
+ close;
+ }
+ else if (prt_curse == 15) {
+ mes "[Father Bamph]";
+ mes "Now, you should know that";
+ mes "all of the princes that were";
+ mes "killed that day bore strange";
+ mes "looking marks on their bodies.";
+ mes "It almost looked as if they";
+ mes "were growing snake scales.";
+ Emotion e_gasp,1;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, they grew snake";
+ mes "scales? That sounds just";
+ mes "like one of the versions of";
+ mes "this song I'm investigating.";
+ mes "I think it was the song about the Rune-Midgarts Kingdom's origin.";
+ next;
+ mes "[Father Bamph]";
+ mes "Wait, that song?";
+ mes "Hm, I don't see how";
+ mes "it's related. Let's see";
+ mes "now, how did it go?";
+ mes "Rainbows... Eagles...";
+ mes "Ah! Now I remember!";
+ next;
+ mes "[Father Bamph]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then the eagle built its nest.";
+ mes "A nest upon the swallowed sea.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm...";
+ mes "Well, I heard a";
+ mes "different version";
+ mes "of the same song.";
+ mes "It goes like...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The great serpent";
+ mes "swallowed the sea.";
+ mes "The eagle of the rainbow";
+ mes "swallowed the serpent.";
+ mes "Then snake scales grew on";
+ mes "the eagle, and it slowly died.";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, my. I learned the song";
+ mes "when I was a young boy from";
+ mes "my father. However, your version seems to reveal the secret curse";
+ mes "of the Gaebolgs. Please tell me, where did you hear that song?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I first heard this";
+ mes "version from a historian,";
+ mes "and then I found out that";
+ mes "Bonnie Imbullea knows it as";
+ mes "well. Um, is there a problem?";
+ next;
+ mes "[Father Bamph]";
+ mes "If those song lyrics are";
+ mes "spread, the secret of the";
+ mes "royal family curse could be";
+ mes "revealed to the public. Would";
+ mes "you please help us by speaking";
+ mes "to Bonnie Imbullea once again?";
+ next;
+ mes "[Father Bamph]";
+ mes "If you can, please try to";
+ mes "see if you can learn of any";
+ mes "connection between the curse";
+ mes "and the song, or if she can";
+ mes "remember anything that happened";
+ mes "after the exorcism failed...";
+ set prt_curse,16;
+ close;
+ }
+ else if (prt_curse == 16) {
+ mes "[Father Bamph]";
+ mes "Please visit Bonnie";
+ mes "Imbullea in Mount Mjolnir";
+ mes "to see if you can learn more";
+ mes "about that song, or about what";
+ mes "happened after the attempted exorcism of the Jormungand curse.";
+ close;
+ }
+ else if (prt_curse == 17) {
+ mes "[Father Bamph]";
+ mes "Ah, have you spoken";
+ mes "to Bonnie Imbullea?";
+ mes "Please tell me if you";
+ mes "have learned anything new.";
+ next;
+ mes "^3355FFYou related everything";
+ mes "that Bonnie Imbullea spoke";
+ mes "about, including the discovery";
+ mes "of a fragment of Red Gemstone";
+ mes "in the secret ceremonial grounds. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Red Gemstone? There's";
+ mes "no reason for that to be in";
+ mes "a holy place. Hmm. There's";
+ mes "more to this case than meets";
+ mes "the eye. We better investigate";
+ mes "the truth, starting now.";
+ next;
+ mes "[Father Bamph]";
+ mes "Come with me, adventurer,";
+ mes "to the secret ceremonial";
+ mes "grounds for the royal family.";
+ mes "Just use the switch hidden";
+ mes "within the bookshelf and";
+ mes "I will meet you there.";
+ set prt_curse,18;
+ close;
+ }
+ else if (prt_curse > 17 && prt_curse < 22) {
+ mes "[Father Bamph]";
+ mes "Come with me to the";
+ mes "secret ceremonial grounds";
+ mes "so that we can investigate";
+ mes "the possibility of sabotage";
+ mes "with the exorcism that";
+ mes "Bonnie Imbullea performed.";
+ next;
+ mes "[Father Bamph]";
+ mes "There is a hidden switch";
+ mes "in the bookshelf that you";
+ mes "can use to transport yourself";
+ mes "there. Go, and I will meet";
+ mes "you in the ceremonial grounds.";
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "This is a matter of grave";
+ mes "importance, but we can't";
+ mes "alert the royal family yet and";
+ mes "cause a panic. It would be";
+ mes "best to fully investigate this";
+ mes "first and collect proof.";
+ next;
+ mes "[Father Bamph]";
+ mes "Brave adventurer, would";
+ mes "you please visit the Assassin";
+ mes "Guild in Morroc and see if you";
+ mes "can learn anything about how";
+ mes "we can verify whether poison";
+ mes "was used to kill the princes?";
+ set prt_curse,23;
+ close;
+ }
+ else if (prt_curse == 23) {
+ mes "[Father Bamph]";
+ mes "Please see if you can";
+ mes "learn anything about testing";
+ mes "for the use of poison from";
+ mes "a member of the Assassin";
+ mes "Guild in Morroc.";
+ close;
+ }
+ else if (prt_curse == 31) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "^3355FFYou relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring 1 Yellow";
+ mes "Gemstone and 1 Green Potion";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,32;
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
+ mes "[Father Bamph]";
+ mes "You can use the hidden";
+ mes "switch in the bookshelf to";
+ mes "enter the secret ceremonial";
+ mes "grounds. Don't forget that we";
+ mes "need^3131FF 1 Yellow Gemstone^000000 and ^3131FF1 Green Potion^000000 to test for poison.";
+ close;
+ }
+ else if (prt_curse == 34) {
+ mes "[Father Bamph]";
+ mes "I can't believe it!";
+ mes "If poison was used, then";
+ mes "the second and third princes";
+ mes "were murdered! Unbelievable...";
+ mes "How can anyone kill children?";
+ next;
+ mes "[Father Bamph]";
+ mes "At the very least, we now";
+ mes "know that their deaths were";
+ mes "not Bonnie Imbullea's fault.";
+ mes "Now I must discuss with Father";
+ mes "Biscuss and decide how to tell";
+ mes "the royal family about this...";
+ next;
+ mes "[Father Bamph]";
+ mes "Once again, let me remind";
+ mes "you that everything that has";
+ mes "transpired here must be kept";
+ mes "secret. The public cannot know";
+ mes "of Jormungand's curse! It would cause political turmoil and chaos!";
+ next;
+ mes "[Father Bamph]";
+ mes "Still, that does not mean";
+ mes "that I cannot personally thank";
+ mes "you for all of your help. I'm very grateful for what you have done,";
+ mes "adventurer. May safety accompany you on all of your journeys.";
+ set prt_curse,35;
+ close;
+ }
+ else if (prt_curse > 34 && prt_curse < 40) {
+ mes "[Father Bamph]";
+ mes "I'm at a loss at what";
+ mes "to do. Sometimes, even";
+ mes "I have doubts and believe";
+ mes "that Odin has abandoned us...";
+ close;
+ }
+ else if (prt_curse == 40) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "^3355FFYou relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring^3131FF 1 Yellow";
+ mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,41;
+ close;
+ }
+ else if (prt_curse == 43 || prt_curse == 53) {
+ mes "[Father Bamph]";
+ mes "I can't believe it!";
+ mes "If poison was used, then";
+ mes "the second and third princes";
+ mes "were murdered! Unbelievable...";
+ mes "How can anyone kill children?";
+ next;
+ mes "[Father Bamph]";
+ mes "At the very least, we now";
+ mes "know that their deaths were";
+ mes "not Bonnie Imbullea's fault.";
+ mes "Now I must discuss with Father";
+ mes "Biscuss and decide how to tell";
+ mes "the royal family about this...";
+ next;
+ mes "[Father Bamph]";
+ mes "Oh, and would you please";
+ mes "inform ^3131FFBonnie Imbullea^000000 that";
+ mes "the deaths of the princes were";
+ mes "not her fault? I'm sure that news would bring her great relief";
+ mes "from her burden of guilt...";
+ next;
+ mes "[Father Bamph]";
+ mes "Once again, let me remind";
+ mes "you that everything that has";
+ mes "transpired here must be kept";
+ mes "secret. The public cannot know";
+ mes "of Jormungand's curse! It would cause political turmoil and chaos!";
+ next;
+ mes "[Father Bamph]";
+ mes "Still, that does not mean";
+ mes "that I cannot personally thank";
+ mes "you for all of your help. I'm very grateful for what you have done,";
+ mes "adventurer. May safety accompany you on all of your journeys.";
+ if (prt_curse == 43) set prt_curse,44;
+ else set prt_curse,54;
+ set BaseExp,BaseExp+1600000;
+ close;
+ }
+ else if (prt_curse > 43 && prt_curse < 50) {
+ mes "[Father Bamph]";
+ mes "Have you spoken to";
+ mes "Bonnie Imbullea yet?";
+ mes "Try not to worry about the";
+ mes "news about the princes'";
+ mes "murder. Father Biscuss";
+ mes "and I will handle it.";
+ close;
+ }
+ else if (prt_curse == 50) {
+ mes "[Father Bamph]";
+ mes "Ah, you've returned~";
+ mes "Have you managed to learn";
+ mes "anything about poison from";
+ mes "the Assassin Guild? I know";
+ mes "their members must be";
+ mes "very difficult to find...";
+ next;
+ mes "You relate all of the";
+ mes "information you learned";
+ mes "about poison to Father Bamph,";
+ mes "including the method to test";
+ mes "for the use of poison in murder. ";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, I see. Then, would";
+ mes "you please bring ^3131FF1 Yellow";
+ mes "Gemstone^000000 and ^3131FF1 Green Potion^000000";
+ mes "to the secret ceremonial grounds as soon as you can? I will wait";
+ mes "over there for you once again.";
+ set prt_curse,51;
+ close;
+ }
+ else if (prt_curse == 60) {
+ mes "[Father Bamph]";
+ mes "Oh, "+strcharinfo(0)+"~";
+ mes "Long time, no see.";
+ mes "Have you spoken to";
+ mes "Bonnie yet? Ah, and";
+ mes "how may I help you today?";
+ next;
+ mes "^3355FFYou tell Father Bamph";
+ mes "that rare herbs grow in";
+ mes "a land to the west, although";
+ mes "you do not mention that you";
+ mes "told Rodafrian about the curse.^000000";
+ next;
+ mes "[Father Biscuss]";
+ mes "Land to the west?";
+ mes "That place is rumored to";
+ mes "be populated by fanatics.";
+ mes "Father Bamph, I think they";
+ mes "may be prime suspects for";
+ mes "the murder of the princes...";
+ next;
+ mes "[Father Bamph]";
+ mes "Well, I'll admit that it's";
+ mes "possible, but we haven't had";
+ mes "contact with anyone from the";
+ mes "land to the west for so long...";
+ mes "It's still far too early to make those kinds of assumptions.";
+ next;
+ select("Land to the west?");
+ mes "[Father Bamph]";
+ mes "Not much is known about";
+ mes "the land to the west. We";
+ mes "did send several priests";
+ mes "there once to spread our";
+ mes "faith. However, they failed...";
+ next;
+ mes "[Father Bamph]";
+ mes "From what I can tell,";
+ mes "almost everyone there";
+ mes "is a strong adherent of";
+ mes "that region's native religion.";
+ mes "Anyway, thank you for informing";
+ mes "us. We'll handle it from here.";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, to preserve the secrets";
+ mes "of the royal family, I ask that";
+ mes "you refrain from entering the";
+ mes "secret ceremonial grounds";
+ mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
+ set prt_curse,61;
+ close;
+ }
+ else {
+ mes "[Father Bamph]";
+ mes "I'm sorry, but would it";
+ mes "be alright if we talked";
+ mes "later? I have to handle";
+ mes "a very important task now...";
+ close;
+ }
+}
+
+prt_church,184,110,3 script Father Biscuss 60,{
+ if (prt_curse == 54) {
+ mes "[Father Biscuss]";
+ mes "Hmm, I still suspect that";
+ mes "someone from the Assassin";
+ mes "Guild may have killed the";
+ mes "princes. Just in case, I'm";
+ mes "going to send a spy. Keep";
+ mes "that information secret.";
+ next;
+ mes "[Father Biscuss]";
+ mes "So yes. You didn't learn";
+ mes "or hear anything from us,";
+ mes "and you don't know anything";
+ mes "about the royal family's curse.";
+ mes "From here on, Father Bamph";
+ mes "and I will handle this issue.";
+ close;
+ }
+ else if (prt_curse == 35) {
+ mes "[Father Biscuss]";
+ mes "I've never seen Father";
+ mes "Bamph this way before, but";
+ mes "I can understand how he feels.";
+ mes "As one of the leaders of this";
+ mes "church, he feels responsible";
+ mes "for these princes' deaths.";
+ next;
+ mes "[Father Biscuss]";
+ mes "I'm sure he'll feel";
+ mes "better in a few days,";
+ mes "but right now, he's in no";
+ mes "condition to compile the";
+ mes "valuable info that you've";
+ mes "provided, so I'll do it.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Personally, I feel that";
+ mes "what happened was tragic,";
+ mes "but it should be avenged.";
+ mes "Perhaps that why I've held";
+ mes "a grudge against Imbullea";
+ mes "for all this time. Anyway...";
+ next;
+ mes "[Father Biscuss]";
+ mes "Although we can't";
+ mes "acknowledge it publicly,";
+ mes "on behalf of the Prontera";
+ mes "Church, I want to thank";
+ mes "you for all of your help.";
+ set prt_curse,36;
+ set baseExp,BaseExp+1600000;
+ close;
+ }
+ else if (prt_curse == 36) {
+ mes "[Father Biscuss]";
+ mes "No one can know light";
+ mes "without experiencing";
+ mes "darkness. Peace has";
+ mes "no meaning until it is";
+ mes "contrasted with chaos.";
+ next;
+ mes "[Father Biscuss]";
+ mes "Religion becomes even";
+ mes "more important during times";
+ mes "of chaos, and times of need.";
+ mes "I must remain calm, especially";
+ mes "when Father Bamph feels so bad about this whole incident...";
+ close;
+ }
+ else {
+ mes "[Father Biscuss]";
+ mes "Please observe";
+ mes "silence within the";
+ mes "Priest Room. Thank";
+ mes "you for cooperating.";
+ close;
+ }
+}
+
+prt_church,177,113,3 script #gototomb 111,{
+ if (prt_curse > 17 && prt_curse < 23 || prt_curse > 31 && prt_curse < 35 || prt_curse == 41 || prt_curse == 42 || prt_curse == 44 || prt_curse == 51 || prt_curse == 52) {
+ warp "prt_church",21,91;
+ }
+ end;
+}
+
+prt_church,23,89,3 script Father Biscuss#tomb 60,{
+ mes "[Father Biscuss]";
+ mes "Hm...?";
+ mes "Are you ready to";
+ mes "head back upstairs?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Father Biscuss]";
+ mes "Please follow me.";
+ next;
+ warp "prt_church",178,111;
+ end;
+ }
+ mes "[Father Biscuss]";
+ mes "Please take your time";
+ mes "and investigate this as";
+ mes "thoroughly as you can.";
+ close;
+}
+
+prt_church,16,114,4 script Father Bamph#tomb 60,{
+ if (prt_curse == 18) {
+ mes "[Father Bamph]";
+ mes "There are the bodies";
+ mes "of the Gaeblog princes";
+ mes "that were killed during";
+ mes "the exorcism. Please take";
+ mes "a look at the body to the left.";
+ set prt_curse,19;
+ close;
+ }
+ else if (prt_curse == 19) {
+ mes "[Father Bamph]";
+ mes "Please take a look";
+ mes "at the body to the";
+ mes "far left, the first prince.";
+ close;
+ }
+ else if (prt_curse == 20) {
+ mes "["+strcharinfo(0)+"]";
+ mes "That weird mark looked";
+ mes "just like snake scales.";
+ mes "Is... Is that the mark left";
+ mes "behind by Jormungand's curse?";
+ next;
+ mes "[Father Bamph]";
+ mes "That's right.";
+ mes "Now, let's examine the";
+ mes "body of the second prince,";
+ mes "located in the middle.";
+ close;
+ }
+ else if (prt_curse == 21) {
+ mes "[Father Bamph]";
+ mes "Now...";
+ mes "Now we should";
+ mes "examine the third prince.";
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "Let's go upstairs where we";
+ mes "can continue this conversation.";
+ mes "Ah, you might want to ask";
+ mes "Father Biscuss to lead you.";
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
+ mes "[Father Bamph]";
+ mes "Do you have a ^3131FFYellow";
+ mes "Gemstone^000000 and ^3131FFGreen Potion^000000";
+ mes "ready? If so, you should begin";
+ mes "testing on the body of the third prince before the others.";
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
+ mes "[Father Bamph]";
+ mes "The mark disappeared?";
+ mes "Oh, this is just horrible!";
+ mes "That would mean that poison";
+ mes "was used to murder the other";
+ mes "princes! I almost... can't...";
+ next;
+ mes "[Father Bamph]";
+ mes "I... I need some time";
+ mes "to recover from the shock";
+ mes "and to think about all of";
+ mes "this carefully. For now,";
+ mes "let's go back upstairs.";
+ if (prt_curse == 33) set prt_curse,34;
+ else if (prt_curse == 42) set prt_curse,43;
+ else set prt_curse,53;
+ close;
+ }
+ else if (prt_curse == 43 || prt_curse == 53) {
+ mes "[Father Bamph]";
+ mes "We've disturbed the";
+ mes "bodies of these poor";
+ mes "souls enough. We should";
+ mes "go back upstairs now...";
+ close;
+ }
+ end;
+}
+prt_church,19,111,5 script #prince1 887,{
+ if (prt_curse == 19) {
+ mes "[Father Bamph]";
+ mes "This is the body of";
+ mes "the king's first son, the";
+ mes "crown prince. Just as it has";
+ mes "happened for generations,";
+ mes "the curse took the life of";
+ mes "the first born prince...";
+ next;
+ mes "^3355FFBeneath one of the";
+ mes "prince's sleeves, you";
+ mes "notice a dark mark. Upon";
+ mes "pulling up the sleeve, you";
+ mes "note that the mark resembles";
+ mes "the scales of a serpent.^000000";
+ set prt_curse,20;
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
+ mes "^3355FFYou poured a little bit";
+ mes "of the solution made from";
+ mes "Yellow Gemstone and Green";
+ mes "Potion on the mark on the skin.";
+ mes "You waited a while, but there was no reaction from the solution.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
}
+
+prt_church,21,111,5 script #prince2 887,{
+ if (prt_curse == 20) {
+ mes "[Father Bamph]";
+ mes "This is the body of the";
+ mes "second prince. The curse";
+ mes "is only supposed to kill";
+ mes "the firstborn prince, but";
+ mes "all three princes of this";
+ mes "generation were killed...";
+ next;
+ mes "[Father Bamph]";
+ mes "Despite our great efforts";
+ mes "to exorcise this powerful";
+ mes "curse, we all failed. Those";
+ mes "involved have begun to believe";
+ mes "that Odin may have abandoned us... ";
+ Emotion e_omg,1;
+ next;
+ mes "^3355FFYou examine the body of";
+ mes "the second prince and notice";
+ mes "that the scale marks on his";
+ mes "skin are fainter, and slightly";
+ mes "different in color, than the";
+ mes "marks on the first prince.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Father Bamph...!";
+ mes "Look, these marks are";
+ mes "different on the second";
+ mes "prince than on the first";
+ mes "prince! See? They're different";
+ mes "in darkness and coloration.";
+ next;
+ mes "[Father Bamph]";
+ mes "Goodness, you're right!";
+ mes "How did we overlook this?";
+ mes "Hm, this supports the idea";
+ mes "that a conspiracy may be";
+ mes "involved. Let's go check";
+ mes "the body of the third prince.";
+ set prt_curse,21;
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
+ specialeffect 192; //EF_POISONATTACK
+ specialeffect 53; //EF_POISONHIT
+ specialeffect 109; //EF_BUBBLE
+ mes "^3355FFYou poured a little of the";
+ mes "solution made from Green";
+ mes "Potion and Yellow Gemstone";
+ mes "on the body's scale marks. The";
+ mes "scale marks grow fainter and";
+ mes "the solution bubbles on contact. ";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
+}
+
+prt_church,24,111,5 script #prince3 887,{
+ if (prt_curse == 21) {
+ mes "^3355FFYou and Father Bamph";
+ mes "hurriedly inspect the third";
+ mes "prince's body and find that the";
+ mes "scale marks on his skin are";
+ mes "a little darker than the marks";
+ mes "on the second prince's skin.^000000";
+ next;
+ mes "[Father Bamph]";
+ mes "This is very suspicious...";
+ mes "The deaths of the second and";
+ mes "third princes might have been";
+ mes "caused by murder, rather than";
+ mes "the curse. However, what could";
+ mes "possibly be used to kill them?";
+ next;
+ while(1) {
+ if (select("A weapon!:Poison!") == 1) {
+ mes "[Father Bamph]";
+ mes "Hmm... But none of the";
+ mes "bodies had any wounds";
+ mes "or scarring. If that were the";
+ mes "case, I'm sure the king would";
+ mes "have declared war on someone.";
+ mes "It couldn't have been a weapon.";
+ next;
+ }
+ else break;
+ }
+ mes "[Father Bamph]";
+ mes "Poison...?";
+ mes "Oh dear! No one in the";
+ mes "Prontera Church would know";
+ mes "the first thing about that. But";
+ mes "maybe poison was used.";
+ mes "How can we find out for sure?";
+ next;
+ mes "[Father Biscuss]";
+ mes "I say, you go straight to";
+ mes "the experts. Someone in the";
+ mes "^FF0000Assassin Guild in Morroc^000000";
+ mes "ought to know. I hear they";
+ mes "can make poison that can kill";
+ mes "a man with just one drop!";
+ next;
+ mes "[Father Bamph]";
+ mes "Ah, that's a good idea!";
+ mes "Hmm, but first, let's go";
+ mes "continue this conversation";
+ mes "outside, shall we? I'd prefer";
+ mes "not to disturb these bodies...";
+ set prt_curse,22;
+ close;
+ }
+ else if (prt_curse == 22) {
+ mes "[Father Bamph]";
+ mes "Let's go upstairs where we";
+ mes "can continue this conversation.";
+ mes "Ah, you might want to ask";
+ mes "Father Biscuss to lead you.";
+ close;
+ }
+ else if (prt_curse == 32 || prt_curse == 41 || prt_curse == 51) {
+ if (countitem(506) > 0 && countitem(715) > 0) {
+ mes "^3355FFYou open a bottle of";
+ mes "Green Potion and insert a";
+ mes "Yellow Gemstone. The gem";
+ mes "quickly dissolves, conveniently";
+ mes "forming a solution to test for the presense of poison. You pour";
+ mes "it on the prince's scale marks.^000000";
+ next;
+ specialeffect 192; //EF_POISONATTACK
+ specialeffect 53; //EF_POISONHIT
+ specialeffect 109; //EF_BUBBLE
+ mes "^3355FF*Pssssssssh*^000000";
+ next;
+ mes "^3355FFThe solution bubbles";
+ mes "once it touches the skin,";
+ mes "and the serpent scale marks";
+ mes "on the prince's body slowly";
+ mes "fade until they disappear.^000000";
+ delitem 506,1; //Green_Potion
+ delitem 715,1; //Yellow_Gemstone
+ if (prt_curse == 32) set prt_curse,33;
+ else if (prt_curse == 41) set prt_curse,42;
+ else set prt_curse,52;
+ close;
+ }
+ mes "^3355FFYou'll need to have";
+ mes "a Green Potion and";
+ mes "a Yellow Gemstone in";
+ mes "order to test and confirm";
+ mes "whether poison killed the";
+ mes "second and third princes.^000000";
+ close;
+ }
+ else if (prt_curse == 33 || prt_curse == 42 || prt_curse == 52) {
+ mes "^3355FFThe serpent scale marks";
+ mes "on this prince's body have";
+ mes "vanished after you applied";
+ mes "the Green Potion and Yellow";
+ mes "Gemstone solution to the skin.^000000";
+ close;
+ }
+ else {
+ mes "^3355FFIt's the body of a male";
+ mes "dressed in luxurious robes.";
+ mes "Although deceased, the color";
+ mes "of life has not yet left the body. ";
+ close;
+ }
+}
+
+moc_fild16,201,295,5 script Assassin Guildsman#poison 884,{
+ if (prt_curse == 23) {
+ mes "[Assassin Guildsman]";
+ mes "What business";
+ mes "brings you here?";
+ next;
+ if (select("Poison:Nothing") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to talk to";
+ mes "a poison specialist.";
+ mes "I'm investigating";
+ mes "something for the";
+ mes "Prontera Church,";
+ mes "possibly a murder.";
+ next;
+ mes "[Assassin Guildsman]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Assassin Guildsman";
+ mes "Listen carefully.";
+ mes "I will only tell this";
+ mes "to you one time.";
+ next;
+ mes "[Assassin Guildsman]";
+ mes "There is an";
+ mes "Assassin's Private Pub";
+ mes "in the 7 o'clock direction";
+ mes "in Morroc. Go find someone";
+ mes "named ^3131FFMarjana^000000 inside.";
+ set prt_curse,24;
+ close;
+ }
+ mes "[Assassin Guildsman]";
+ mes "No. That look in";
+ mes "your eyes. I'm sure";
+ mes "there is a reason that";
+ mes "you have come here...";
+ close;
+ }
+ else {
+ mes "[Assassin Guildsman]";
+ mes "It's very dry and";
+ mes "windy today. I like this";
+ mes "weather. It feels like it";
+ mes "perfectly matches the soul";
+ mes "of a true Assassin, the loner";
+ mes "that hides in the shadows.";
+ close;
+ }
+}
+
+que_job01,10,16,5 script Marjana#poison 885,{
+ if (prt_curse == 24) {
+ mes "[Marjana]";
+ mes "What business brings";
+ mes "you here? I'm giving";
+ mes "you 4 minutes to speak";
+ mes "with me, so be direct.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I want to learn";
+ mes "more about poison";
+ mes "and confirm if it was";
+ mes "used to kill someone.";
+ next;
+ mes "[Marjana]";
+ mes "Poison? You've come";
+ mes "to just the right person.";
+ mes "If I don't know the answer,";
+ mes "I doubt you'll find anyone";
+ mes "else that would. Ask away.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is it true that an";
+ mes "Assassin's poison";
+ mes "can be so powerful,";
+ mes "that just one drop";
+ mes "can kill a person?";
+ next;
+ mes "[Marjana]";
+ mes "It's true that such powerful";
+ mes "poison exists, but such deadly";
+ mes "poison is usually only used by";
+ mes "Assassin Crosses. Generally,";;
+ mes "normal Assassins use poisons";
+ mes "that are much less potent.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Alright. Can you make";
+ mes "a poison that leaves a";
+ mes "specific mark on the body?";
+ next;
+ mes "[Marjana]";
+ mes "Sure. There's all kinds of";
+ mes "poisons that exist that I'm";
+ mes "sure you can't even imagine.";
+ mes "However, poisons that leave";
+ mes "specific marks are difficult to";
+ mes "use, and few can handle them.";
+ next;
+ mes "[Marjana]";
+ mes "The types of marks";
+ mes "that are left behind all";
+ mes "depend on the materials";
+ mes "used to create the poison.";
+ mes "Since some materials are";
+ mes "exclusive to certain areas...";
+ next;
+ mes "[Marjana]";
+ mes "Well, the type of mark";
+ mes "that was left behind could";
+ mes "actually serve as some kind";
+ mes "of clue. What was the mark";
+ mes "on the victim's body?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "We're not sure if";
+ mes "poison was used yet,";
+ mes "but there are marks that";
+ mes "look like snake scales";
+ mes "left on the bodies.";
+ next;
+ mes "[Marjana]";
+ mes "Hmm. You know, if I had";
+ mes "to guess, I would say that";
+ mes "poison was probably used.";
+ mes "But the poison would have";
+ mes "to originate from outside of";
+ mes "the Rune-Midgarts Kingdom...";
+ next;
+ mes "[Marjana]";
+ mes "Yeah...";
+ mes "The materials used to";
+ mes "make those snake scale";
+ mes "marks... Some of them can't";
+ mes "even be found here on the";
+ mes "Rune-Midgard continent.";
+ next;
+ mes "[Marjana]";
+ mes "We're running out of time.";
+ mes "Listen, you can confirm whether";
+ mes "poison was used to kill someone";
+ mes "by mixing a Yellow Gemstone with a Green Potion, and sprinkling";
+ mes "the solution on the body.";
+ next;
+ mes "[Marjana]";
+ mes "If poison was used, the";
+ mes "solution with react with";
+ mes "the body. But this method";
+ mes "won't work if too much time";
+ mes "has passed after the murder.";
+ mes "You better try this soon...";
+ set prt_curse,25;
+ close;
+ }
+
+OnInit:
+ disablenpc "Marjana#poison";
+ end;
+
+OnEnable:
+ enablenpc "Marjana#poison";
+ end;
+}
+
+morocc,45,103,0 script #prtcurse -1,2,2,{
+OnTouch:
+ if (prt_curse == 25) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hm. I'd better review";
+ mes "the facts I've learned so";
+ mes "that I can better focus on";
+ mes "this investigation. Let's see~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Long ago, the giant serpent";
+ mes "Jormungand threatened mankind.";
+ mes "7 warriors defeated Jormungand, led by Tristram III of the Gaebolg";
+ mes "family, but Jormungand cursed the Gaebolg bloodline in its defeat.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ever since, the curse kills";
+ mes "the first born prince of the";
+ mes "Gaebolg family at an early age.";
+ mes "However, all of the princes of";
+ mes "this generation were killed.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "According to what I've";
+ mes "learned from that assassin,";
+ mes "the first prince died from the";
+ mes "curse, and the other two may";
+ mes "have died from poisoning.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's most likely that if";
+ mes "poison was used, then the";
+ mes "person who used it was an";
+ mes "assassin from outside of the";
+ mes "Rune-Midgarts Kingdom. Yes,";
+ mes "that's about everything I know.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Now, that historian Rodafrian";
+ mes "has been waiting for me to tell";
+ mes "her the lyrics of that song, but Father Bamph is also waiting";
+ mes "for the info I've learned from the Assassin Guild. What should I do?";
+ next;
+ if (select("Go to Rodafrian:Go to Father Bamph") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it's easier for me";
+ mes "to visit Rodafrian now.";
+ mes "She's much closer than";
+ mes "Father Bamph, so I guess";
+ mes "that I'll go talk to her first.";
+ set prt_curse,30;
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it's more important";
+ mes "that I go see Father Bamph";
+ mes "and investigate the princes'";
+ mes "bodies. I better head over";
+ mes "to Prontera right away.";
+ set prt_curse,50;
+ close;
+ }
+}
+
+prt_in,162,99,4 script Librarian#curse 67,{
+ //var max_max_c1 = CheckMaxCount 1201 1
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.";
+ // close;
+ //}
+ if (prt_curse == 3) {
+ if (countitem(7431) < 1) {
+ mes "[Librarian]";
+ mes "Please make sure to return";
+ mes "library books to the correct";
+ mes "place after you use them.";
+ mes "We don't have enough staff";
+ mes "to organize all these books...";
+ next;
+ if (select("Report the loss of the books:End Conversation") == 1) {
+ mes "[Librarian]";
+ mes "Oh, you lost some books?";
+ mes "Please write down the book";
+ mes "titles and pay the 700 zeny";
+ mes "penalty charge. Aftewards,";
+ mes "we will provide you with";
+ mes "replacement copies.";
+ next;
+ if (zeny > 699) {
+ mes "[Librarian]";
+ mes "Ah, here you are.";
+ mes "Please take these";
+ mes "replacement copies,";
+ mes "and try not to lose";
+ mes "them again. Thank you.";
+ set zeny,zeny-700;
+ getitem 7431,1; //Books
+ close;
+ }
+ mes "[Librarian]";
+ mes "Hmm...";
+ mes "Come back as soon";
+ mes "as you can with the";
+ mes "700 zeny to pay the";
+ mes "lost book penalty charge.";
+ close;
+ }
+ mes "[Librarian]";
+ mes "Please keep silent";
+ mes "while inside the library.";
+ mes "Thank you for cooperating.";
+ close;
+ }
+ else {
+ mes "[Librarian]";
+ mes "Being a librarian can";
+ mes "be pretty rough. People";
+ mes "just leave the books all";
+ mes "scattered, but expect them";
+ mes "to be organized. Ooh, books";
+ mes "are always getting lost too...";
+ next;
+ mes "[Librarian]";
+ mes "When you have";
+ mes "to clean up their";
+ mes "messes, you get to";
+ mes "realize how sloppy";
+ mes "people can really be.";
+ close;
+ }
+ }
+ else {
+ mes "[Librarian]";
+ mes "Being a librarian can";
+ mes "be pretty rough. People";
+ mes "just leave the books all";
+ mes "scattered, but expect them";
+ mes "to be organized. Ooh, books";
+ mes "are always getting lost too...";
+ next;
+ mes "[Librarian]";
+ mes "When you have";
+ mes "to clean up their";
+ mes "messes, you get to";
+ mes "realize how sloppy";
+ mes "people can really be.";
+ close;
+ }
+} \ No newline at end of file
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index 782cdcee7..695d279c0 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -36,6 +36,7 @@
//= 1.0 First version, needs testing. [L0ne_W0lf]
//= 1.1 Some slight optimization. [L0ne_W0lf]
//= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
+//= 1.3 Added hte ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -5447,7 +5448,98 @@ L_End:
ra_temin,170,46,3 script Panno#rachel 920,{
cutin "ra_fano03",2;
- if (ra_tem_q == 10) {
+ if (ra_tem_q < 2) {
+ mes "[Priestess Panno]";
+ mes "Greetings.";
+ mes "May Freya fill";
+ mes "your days with joy.";
+ mes "Laughter. And prosperity.";
+ next;
+ switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) {
+ case 1:
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "Fine. You really";
+ mes "want to exchange your";
+ mes "Lottery Tickets? It's my job";
+ mes "to ask and make sure, you";
+ mes "know, in case you were saving";
+ mes "them for some weird reason.";
+ next;
+ if (select("Yes:No") == 1) {
+ case 1:
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 300) {
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "You're carrying too much";
+ mes "right now. What are you";
+ mes "going to do if I give you";
+ mes "something large, unwieldy";
+ mes "and heavy? Put your junk";
+ mes "away in Storage first.";
+ goto L_End;
+ }
+ goto L_Lottery;
+ }
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";;
+ mes "You can redeem your";
+ mes "Lottery Tickets at any";
+ mes "time, so please visit";
+ mes "me at your leisure.";
+ mes "Go with Freya.";
+ goto L_End;
+
+ case 2:
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "The Chapel is located";
+ mes "over the wall behind me.";
+ mes "Our pope's office and chambers";
+ mes "are upstairs. You can only go";
+ mes "there if you have special";
+ mes "authorization.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Priestess Panno]";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...?";
+ next;
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "You come to a temple";
+ mes "to pray, not to look";
+ mes "around. Or chit-chat";
+ mes "with the priestesses";
+ mes "like me. Don't forget it.";
+ next;
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "The offices for the High";
+ mes "Priests are located on each";
+ mes "side of the hallway. However,";
+ mes "you can only enter if you've";
+ mes "been permitted beforehand.";
+ goto L_End;
+
+ case 3:
+ mes "[Priestess Panno]";
+ mes "......................";
+ mes "No chit-chat";
+ mes "inside the temple.";
+ goto L_End;
+ }
+ }
+
+ else if (ra_tem_q == 10) {
mes "[Priestess Panno]";
mes "Good day.";
next;
@@ -5785,10 +5877,17 @@ L_Lottery:
mes "You...";
mes "Don't have any Lottery";
mes "Tickets to redeem";
- mes "We're not distributing";
- mes "them now, but maybe you";
- mes "can ask your friends for one.";
- next;
+ if ($rachel_donate > 9999) {
+ mes "We're not distributing";
+ mes "them now, but maybe you";
+ mes "can ask your friends for one.";
+ }
+ else {
+ mes "You can obtain them from";
+ mes "Priestess Nemma at the temple";
+ mes "entrance after you donate zeny.";
+ }
+ next;
cutin "ra_fano03",2;
mes "[Priestess Panno]";
mes "May Freya be with you.";
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 8e577debc..0e8266f65 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -41,7 +41,7 @@ npc: npc/cities/yuno.txt
npc: npc/merchants/shops.txt
npc: npc/merchants/refine.txt
npc: npc/merchants/dye_maker.txt
-npc: npc/merchants/clothes_dyer.txt
+//npc: npc/merchants/clothes_dyer.txt
npc: npc/merchants/hair_dyer.txt
npc: npc/merchants/hair_style.txt
npc: npc/merchants/old_pharmacist.txt
diff --git a/npc/warps/other/kiel.txt b/npc/warps/other/kiel.txt
index 486634ba5..32709a43a 100644
--- a/npc/warps/other/kiel.txt
+++ b/npc/warps/other/kiel.txt
@@ -1,9 +1,9 @@
//===== Athena Script ========================================
//= Kiel Warp Script (Kiel Buildings)
//===== By: ==================================================
-//= Playtester
+//= Playtester; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.5
+//= 1.6
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
@@ -15,6 +15,7 @@
//= 1.3 Removed and altered exploitable warps for Kiel Hyre Quest. [L0ne_W0lf]
//= 1.4 Removed FIELD entrance into Kiel Hyre's Villa. [L0ne_W0lf]
//= 1.5 Rewrite of the warps. No more exploits/bugs should be present after this. [L0ne_W0lf]
+//= 1.6 Thanks Tsuyuki for pointing out that bug! Bah! [L0ne_W0lf]
//============================================================
//============================================================
@@ -43,7 +44,7 @@ kh_vila,46,54,0 warp kh_vila_03b 1,1,kh_vila,75,54
kh_vila,34,66,0 warp kh_vila_04a 1,1,kh_vila,20,108
kh_vila,20,103,0 warp kh_vila_04b 1,1,kh_vila,34,61
kh_vila,84,66,0 warp kh_vila_05a 1,1,kh_vila,44,107
-kh_vila,44,103,,0 warp kh_vila_05b 1,1,kh_vila,84,62
+kh_vila,44,103,0 warp kh_vila_05b 1,1,kh_vila,84,62
kh_vila,32,128,0 warp kh_vila_06a 1,1,kh_vila,23,171
kh_vila,22,167,0 warp kh_vila_06b 1,1,kh_vila,32,123
kh_vila,90,47,0 warp kh_vila_07a 1,1,kh_vila,119,47