summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
Diffstat (limited to 'npc')
-rw-r--r--npc/jobs/3-1/archbishop.txt33
-rw-r--r--npc/jobs/3-1/mechanic.txt23
-rw-r--r--npc/jobs/3-1/ranger.txt49
-rw-r--r--npc/jobs/3-1/rune_knight.txt242
-rw-r--r--npc/jobs/3-1/warlock.txt39
-rw-r--r--npc/jobs/3-2/genetic.txt24
-rw-r--r--npc/jobs/3-2/minstrel.txt39
-rw-r--r--npc/jobs/3-2/royal_guard.txt19
-rw-r--r--npc/jobs/3-2/sorcerer.txt37
-rw-r--r--npc/jobs/3-2/sura.txt69
-rw-r--r--npc/jobs/3-2/wanderer.txt13
11 files changed, 277 insertions, 310 deletions
diff --git a/npc/jobs/3-1/archbishop.txt b/npc/jobs/3-1/archbishop.txt
index 6d46403b2..adff55987 100644
--- a/npc/jobs/3-1/archbishop.txt
+++ b/npc/jobs/3-1/archbishop.txt
@@ -45,24 +45,6 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
close;
}
else {
- if (Upper == 2) {
- mes "[Praying Minister]";
- mes "In front of the Almighty God Odin, there shall be no person smarter than him, and there will be no person more merciful than him.";
- next;
- mes "[Praying Minister]";
- mes "All ministers of Odin should be diligent. They should never be too lazy to serve Odin.";
- next;
- mes "[Praying Minister]";
- mes "Thesedays, I've heard that ministers are becoming lax in their duty to Odin and adorn themselves with the splendors of the world.";
- next;
- mes "[Praying Minister]";
- mes "If you see any of these ministers, can you ask to them to go to the church in prontera?";
- next;
- mes "[Praying Minister]";
- mes "They give out a special aura so you can easily recognize them.";
- mes "I'm going to make them ministers worthy of serving Odin.";
- close;
- }
if ((BaseLevel == 99) && (JobLevel > 49)) {
if (job_arch == 0) {
if (SkillPoint) {
@@ -818,13 +800,7 @@ OnInit:
}
job3_arch01,29,34,3 script Valkyrie#arch 403,{
- if (Upper == 2) {
- mes "[Valkyrie]";
- //Custom translation
- mes "You are only a child.";
- mes "My job is very difficult, I do not need to tollerate a child's joke. Away with you!";
- close;
- }
+
if(checkweight(1201,1) == 0){
//Custom translation
mes "- bags must be emptied before they can proceed. -";
@@ -859,7 +835,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
mes "- you put some items into Kafra Storage. -";
close;
}
- if ((Class != Job_Priest) && (Class != Job_High_Priest)) {
+ if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
warp "odin_tem02",282,263;
end;
}
@@ -1423,7 +1399,10 @@ OnTouch:
completequest 2191;
getitem 5747,1; //Mitra
getitem 2795,1; //Green_Apple_Ring
- if (Class == Job_Priest) {
+ if(Class == Job_Baby_Priest){
+ jobchange Job_Baby_Bishop;
+ }
+ else if (Class == Job_Priest) {
jobchange Job_Archbishop;
}
else {
diff --git a/npc/jobs/3-1/mechanic.txt b/npc/jobs/3-1/mechanic.txt
index d24f1b0e0..a61a9a555 100644
--- a/npc/jobs/3-1/mechanic.txt
+++ b/npc/jobs/3-1/mechanic.txt
@@ -16,20 +16,6 @@
yuno,129,156,3 script Chainheart 923,{
- if (Upper == 2)
- {
- mes "[Chainheart]";
- mes "Huh? This is not place for Children. Children,";
- mes "you should stay with your mom and dad.";
- mes "You shouldn't wander around.";
- next;
- mes "[Chainheart]";
- mes "Truth or technology?";
- mes "Perhaps you children should wait";
- mes "till you are a little older.";
- close;
- }
-
if(BaseLevel > 99)
{
mes "[Chainheart]";
@@ -50,7 +36,7 @@ yuno,129,156,3 script Chainheart 923,{
}
if(job__mechanic == 11)
{
- if((Class == Job_Blacksmith || Class == Job_Whitesmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
+ if((Class == Job_Blacksmith || Class == Job_Whitesmith || Job_Baby_Blacksmith) && (JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
{
mes "[Chainheart]";
mes "What is it? Is that you?";
@@ -96,7 +82,10 @@ yuno,129,156,3 script Chainheart 923,{
getitem 5760,1; //Driver_Band_
}
getitem 2795,1; //Green_Apple_Ring
- if(Class == Job_Blacksmith) {
+ if(Class == Job_Baby_Blacksmith){
+ jobchange Job_Baby_Mechanic;
+ }
+ else if(Class == Job_Blacksmith) {
jobchange Job_Mechanic;
} else if(Class == Job_Whitesmith) {
jobchange Job_Mechanic_T;
@@ -246,7 +235,7 @@ yuno,129,156,3 script Chainheart 923,{
mes "Anyway if you become one of us you can form your own definition and explanation of Mechanics yourself.";
close;
}
- if (Class == Job_Blacksmith || Class == Job_Whitesmith)
+ if (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Baby_Blacksmith)
{
if ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))
{
diff --git a/npc/jobs/3-1/ranger.txt b/npc/jobs/3-1/ranger.txt
index c66af34cf..63df1b7f7 100644
--- a/npc/jobs/3-1/ranger.txt
+++ b/npc/jobs/3-1/ranger.txt
@@ -22,22 +22,10 @@
tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 1)
{
- if (Class >= 4022 && Class <= 4045)
- {
- mes "[Survival Instructor, Rescue]";
- mes "The weather is really great.";
- next;
- mes "[Survival Instructor, Rescue]";
- mes "What are you kids doing here?";
- mes "The monsters here are a";
- mes "little tough so be careful.";
- mes "And stay close to your parents!";
- close;
- }
mes "[Survival Instructor, Rescue]";
mes "The weather is really great.";
next;
@@ -93,7 +81,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
mes "[Survival Instructor, Rescue]";
mes "For the second qualification to judge one's ability exactly, you need to lighten your body and mind.";
next;
- if (Class == Job_Hunter)
+ if (Class == Job_Hunter || Class == Job_Baby_Hunter)
{
mes "[Survival Instructor, Rescue]";
mes "Ah wait, before that.";
@@ -382,7 +370,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 59,{
tur_dun01,91,169,3 script Test Instructor#jr02 732,{
- if (Class == Job_Hunter || Class == Job_Sniper)
+ if (Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter)
{
if (job_ranger01 < 3)
{
@@ -3017,7 +3005,32 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
case 2:
break;
}
- if (Class == Job_Hunter)
+ if(Class == Job_Baby_Hunter){
+ mes "[Ranger Master, Neveragain]";
+ mes "Your firm answer seems very trustworthy!";
+ next;
+ nude;
+ if (countitem(1703) > 0)
+ {
+ mes "[Ranger Master, Neveragain]";
+ mes "From now on be active as a splendid Ranger!";
+ mes "I wish you luck in your future!";
+ delitem 1703,1;
+ set job_ranger01,7;
+ completequest 8262;
+ jobchange Job_Baby_Ranger;
+ getitem 5748,1;
+ getitem 2795,1;
+ getitem 6124,1;
+ close;
+ }
+ mes "[Ranger Master, Neveragain]";
+ mes "...However,";
+ mes "You have to return your test items.";
+ mes "What did you do with your testing Bow?";
+ close;
+ }
+ else if (Class == Job_Hunter)
{
mes "[Ranger Master, Neveragain]";
mes "Your firm answer seems very trustworthy!";
@@ -3031,7 +3044,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4056;
+ jobchange Job_Ranger;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
@@ -3056,7 +3069,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 832,{
delitem 1703,1;
set job_ranger01,7;
completequest 8262;
- jobchange 4062;
+ jobchange Job_Ranger_T;
getitem 5748,1;
getitem 2795,1;
getitem 6124,1;
diff --git a/npc/jobs/3-1/rune_knight.txt b/npc/jobs/3-1/rune_knight.txt
index c2720d30a..566513ad2 100644
--- a/npc/jobs/3-1/rune_knight.txt
+++ b/npc/jobs/3-1/rune_knight.txt
@@ -16,142 +16,124 @@
//============================================================
prt_in,162,24,3 script Splendid-Looking Knight 470,{
- if (Upper == 4) {
- // custom translation
+
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
+ mes "[Rune Knight Manuel]";
+ mes "Your are now a member of our select brethren. I can still remember when I first met you.";
+ next;
mes "[Rune Knight Manuel]";
- mes "You're certainly a big child. Where are your parents?";
+ mes "Strive to live the way of the sword with honor...";
next;
mes "[Rune Knight Manuel]";
- mes "Your parents wouldn't happen to be a Knight, or Rune Knight, would they? You should introduce me to them.";
+ mes "Cheers to our new future...";
close;
}
- else {
- if (BaseClass == Job_Rune_Knight) {
- mes "[Rune Knight Manuel]";
- mes "Your are now a member of our select brethren. I can still remember when I first met you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Strive to live the way of the sword with honor...";
- next;
- mes "[Rune Knight Manuel]";
- mes "Cheers to our new future...";
- close;
- }
- else {
- if (job_rune_edq == 0) {
+ if (job_rune_edq == 0) {
+ mes "[Rune Knight Manuel]";
+ mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Anyway the drinks here are really good. Would you like to have one?";
+ next;
+ switch(select("Sure, let's have a drink.:I refuse.")) {
+ case 1:
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Rune Knight Manuel]";
- mes "There are many paths one can take in the world. Most people can see their path but don't really follow it...";
+ mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
next;
mes "[Rune Knight Manuel]";
- mes "Anyway the drinks here are really good. Would you like to have one?";
+ mes "I'll buy this round.";
+ mes "A toast to friendship~";
next;
- switch(select("Sure, let's have a drink.:I refuse.")) {
- case 1:
- if (BaseJob == Job_Knight) {
+ if ((BaseLevel > 98) && (JobLevel > 49)) {
+ mes "[Rune Knight Manuel]";
+ mes "In my opinion you seem to be ready to start a new way...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
+ next;
+ switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ case 1:
mes "[Rune Knight Manuel]";
- mes "You walk the way of sword too don't you? Then we can understand each other. Drinks taste better when it's with a fellow Swordman.";
+ mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
next;
mes "[Rune Knight Manuel]";
- mes "I'll buy this round.";
- mes "A toast to friendship~";
+ mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
+ close;
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "You're sure now?";
+ mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
next;
- if ((BaseLevel > 98) && (JobLevel > 49)) {
- mes "[Rune Knight Manuel]";
- mes "In my opinion you seem to be ready to start a new way...";
- next;
- mes "[Rune Knight Manuel]";
- mes "Walking the way of the sword is a perpetual battle. From now on you may have a rough journey ahead of you...";
- next;
- mes "[Rune Knight Manuel]";
- mes "If you want to walk on your new way and surpass your current limits, I'm willing to help you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "The true way of a Swordman who learned harmony to break the limit of a sword is a Rune Knight.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Won't you join our brethren? You look like you're fully qualified to become one of us.";
- next;
- mes "[Rune Knight Manuel]";
- mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
- next;
- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
- case 1:
- mes "[Rune Knight Manuel]";
- mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
- next;
- mes "[Rune Knight Manuel]";
- mes "Of course, I would only accept you if you are one hundred percent sure of your conviction to become a Rune Knight.";
- close;
- case 2:
- mes "[Rune Knight Manuel]";
- mes "You're sure now?";
- mes "Let me send a dispatch to my comrades that you are willing to join our ranks.";
- next;
- set job_rune_edq,1;
- setquest 3200;
- mes "[Rune Knight Manuel]";
- mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
- next;
- mes "[Rune Knight Manuel]";
- mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
- next;
- mes "[Rune Knight Manuel]";
- mes "I will wait for the day that you become our comrade as a true Rune Knight.";
- close;
- }
- }
- else {
- mes "[Rune Knight Manuel]";
- mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
- next;
- mes "[Rune Knight Manuel]";
- mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
- next;
- mes "[Rune Knight Manuel]";
- mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
- close;
- }
- }
- else {
+ set job_rune_edq,1;
+ setquest 3200;
mes "[Rune Knight Manuel]";
- mes "I believe that the wind of change is not always a good one.";
+ mes "You know the place called Glast Heim? There's a Rune Knight waiting for you there, he will guide you to the entrance of Glast Heim Tower.";
next;
mes "[Rune Knight Manuel]";
- mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+ mes "My name is Manuel. I am called the Rune Knight of Brilliance. When you tell him that you are a Rune Knight candidate with my recommendation, he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day that you become our comrade as a true Rune Knight.";
close;
}
- case 2:
- mes "[Rune Knight Manuel]";
- mes "Are you sure? You don't know the true elegance of these drinks...";
- close;
}
- }
- else if (job_rune_edq == 1) {
- mes "[Rune Knight Manuel]";
- mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
- next;
mes "[Rune Knight Manuel]";
- mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+ mes "If you continually walk the way of the sword, you will eventually feel the limits of your powers. Like myself before...";
next;
mes "[Rune Knight Manuel]";
- mes "I will wait for the day you become our comrade as a true Rune Knight.";
- close;
- }
- else {
- mes "[Rune Knight Manuel]";
- mes "Don't you have things to do right now?";
+ mes "When the time comes there will be a way to help you surpass that limit. Until the day that your strength has grown comes, we can at least still have a drink together.";
next;
mes "[Rune Knight Manuel]";
- mes "No? Well then never mind.";
- mes "Don't you love the smell of alcohol?";
+ mes "A toast to the day that your strength can withstand the powers of a Rune Knight!";
close;
}
+ mes "[Rune Knight Manuel]";
+ mes "I believe that the wind of change is not always a good one.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Just like the taste of this drink. I wish the taste of this drink is kept here forever.";
+ close;
+ case 2:
+ mes "[Rune Knight Manuel]";
+ mes "Are you sure? You don't know the true elegance of these drinks...";
+ close;
}
}
+ if (job_rune_edq == 1) {
+ mes "[Rune Knight Manuel]";
+ mes "The Rune Knight is waiting for you at Glast Heim. He will guide you to the entrance of Glast Heim Tower.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "Tell him that you are a candidate to be a Rune Knight and he will handle the rest.";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "I will wait for the day you become our comrade as a true Rune Knight.";
+ close;
+ }
+ mes "[Rune Knight Manuel]";
+ mes "Don't you have things to do right now?";
+ next;
+ mes "[Rune Knight Manuel]";
+ mes "No? Well then never mind.";
+ mes "Don't you love the smell of alcohol?";
+ close;
}
glast_01,44,363,3 script Guide, Jungberg 468,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Guide, Jungberg]";
mes "Oh you must be, " + strcharinfo(0) + ".";
mes "Welcome.";
@@ -173,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq == 0) {
mes "[Guide, Jungberg]";
mes "Are you a cursed ghost of this place? Or are you an ignorant adventurer?";
@@ -183,7 +165,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
next;
switch(select("Who are you?:What are you doing here?:Cancel.")) {
case 1:
- if (BaseJob == Job_Knight) {
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Guide, Jungberg]";
mes "I am the only knight who's keeping the way of the Swordman in this cursed place Glast Heim.";
next;
@@ -200,7 +182,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
close;
}
case 2:
- if (BaseJob == Job_Knight) {
+ if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
mes "[Guide, Jungberg]";
mes "I am a man walking the way of the Sword. But I'm not exactly the same as the likes of you, Rune-Midgart knight.";
next;
@@ -320,7 +302,7 @@ glast_01,44,363,3 script Guide, Jungberg 468,{
}
gl_knt02,150,55,3 script Rune Knight Staff 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight Staff]";
mes "Welcome, " + strcharinfo(0) + ". Are you going to the gathering place?";
next;
@@ -339,7 +321,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 83,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if ((job_rune_edq > 0) && (job_rune_edq < 2)) {
// custom translation
mes "[Rune Knight Staff]";
@@ -379,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
mes "You've got too many things. You cannot proceed anymore. Please try again after losing some weight.";
close;
}
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob == Job_Swordman) {
if (job_rune_edq == 23) {
mes "[Captain Tigris]";
mes "Oh, I see... Please wait a moment.";
@@ -429,7 +411,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
close;
}
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq == 2) {
mes "A man wearing glorious armor and passion in his eyes is standing in front of me.";
next;
@@ -655,7 +637,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
getitem 2795,1; //Green_Apple_Ring
set job_rune_edq,23;
completequest 3219;
- jobchange Job_Rune_Knight,Upper;
+ if(Class == Job_Baby_Knight){
+ jobchange Job_Baby_Rune;
+ } else if(Class == Job_Knight){
+ jobchange Job_Rune_Knight;
+ } else {
+ jobchange Job_Rune_Knight_T;
+ }
mes "[Captain Tigris]";
mes "Remember this moment forever for you are now a Rune Knight.";
next;
@@ -685,13 +673,13 @@ job3_rune01,80,60,3 script Rune Knight Captain 470,{
}
job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob != Job_Swordman) {
mes "She holds up her chin quietly, nods lightly and notices me.";
next;
mes "Then after a moment she puts her face down and seems absorbed with other thoughts.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 3) {
mes "This pale-skinned absent-looking female Rune Knight doesn't seem to care. Of course she doesn't seem interested with my existence";
close;
@@ -855,7 +843,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 469,{
}
job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight, Renoa]";
mes "Congratulations for becoming one of us. Junior Rune Knight, " + strcharinfo(0) + ".";
next;
@@ -866,7 +854,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 469,{
mes "Until then, I'll be here to discover more candidates just like you.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 7) {
mes "[Rune Knight, Renoa]";
mes "Are you the one who wants to be a Rune Knight? There have been so many today.";
@@ -2335,7 +2323,7 @@ job3_rune01,50,36,1 script Runes, Make & Use 844,{
}
mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
- if (BaseClass == Job_Rune_Knight) {
+ if (BaseJob != Job_Swordman) {
mes "[Rune Knight Sage Guard]";
mes "The sage Serpeone is the one who has been with us since the beginning of the Rune Knights.";
next;
@@ -2343,7 +2331,7 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
mes "I am very proud as a Rune Knight to serve beside her.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Rune Knight Sage Guard]";
mes "You might be walking the way of the sword but you are not a Rune Knight yet. Don't wander around here too much if you know what I mean.";
@@ -2369,12 +2357,12 @@ mid_camp,238,250,3 script Rune Knight Sage Guard 468,{
}
mid_camp,13,138,3 script Dispatched Rune Knight#1 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Dispatch Rune Knight Agent]";
mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Dispatch Rune Knight Agent]";
mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
@@ -2420,12 +2408,12 @@ OnTouch:
}
spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Dispatch Rune Knight Agent]";
mes "Thanks for your work. We will continue our mission for the Rune Knight testers.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 11) {
mes "[Dispatch Rune Knight Agent]";
mes "Shh... Our mission is not something to be revealed to the public. Please just move along.";
@@ -2455,7 +2443,7 @@ spl_fild01,361,327,3 script Dispatched Rune Knight#2 83,{
}
mid_camp,235,250,3 script Sage Serpeone 435,{
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Sage Serpeone]";
mes "Finally you are an honorable Rune Knight. I'm happy to help you.";
next;
@@ -2466,7 +2454,7 @@ mid_camp,235,250,3 script Sage Serpeone 435,{
mes "Please be devoted to the Runes and hopefully your life will be illuminated by it.";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 12) {
mes "[Sage Serpeone]";
mes "It must be surprising that I, a Laphine, am here in your people's base.";
@@ -2662,12 +2650,12 @@ job3_rune01,114,50,3 script Rune Knight Velpino 468,{
set .@strRetPart8,getequipisequiped(EQI_ACC_R);
set .@strRetPart10,getequipisequiped(EQI_HEAD_MID);
set .@strRetPart11,getequipisequiped(EQI_HEAD_LOW);
- if (BaseClass == Job_Rune_Knight) {
+ if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "[Rune Knight Velpino]";
mes "You still smell like a fledging. Bring honor to the Rune Knights and raise your power...";
close;
}
- else if (BaseJob == Job_Knight) {
+ else if (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Baby_Knight) {
if (job_rune_edq < 17) {
mes "A very cold feeling Rune Knight dressed in black from head to toe is scowling at me.";
next;
diff --git a/npc/jobs/3-1/warlock.txt b/npc/jobs/3-1/warlock.txt
index 2442de507..7a0f35fa9 100644
--- a/npc/jobs/3-1/warlock.txt
+++ b/npc/jobs/3-1/warlock.txt
@@ -21,13 +21,8 @@
morocc,103,144,0 script distorted place morroc 139,1,1,{
OnTouch:
- if (Class >= 4023 && Class <= 4045){
- mes " - I can feel a strange distortion around me - ";
- close;
- }
-
if (job_wl > 1){
- if (Class == Job_Warlock || Class == Job_Warlock_T){
+ if (Class == Job_Warlock || Class == Job_Warlock_T || Job_Baby_Warlock){
mes " - There is a strange distortion here - ";
close;
}
@@ -44,7 +39,7 @@ OnTouch:
close;
}
}
- if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard){
+ if (BaseLevel > 94 && Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes " - There is a strange distortion here - ";
next;
switch(select( "Search the area.:Ignore it.")){
@@ -72,10 +67,6 @@ OnTouch:
splendide,141,284,0 script Distorted place molco 139,1,1,{
OnTouch:
- if (Class >= 4023 && Class <= 4045){
- mes " - I can feel a strange distortion around me - ";
- close;
- }
if (job_wl > 1){
mes " - There is a strange - ";
mes "- distortion here -";
@@ -119,7 +110,7 @@ OnTouch:
spl_in02,77,107,5 script Assistant#Warlock 446,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -602,7 +593,7 @@ spl_in02,60,231,5 script Yoop#Warlock 446,{
spl_in02,84,103,3 script Assistant#Warlock2 445,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -888,7 +879,7 @@ spl_in02,84,103,3 script Assistant#Warlock2 445,{
spl_in02,78,110,5 script Assistant#Warlock3 443,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -1129,7 +1120,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 443,{
spl_in02,80,108,5 script Guild Master#Warlock 465,{
if (job_wl < 1){
- if (Class == Job_Wizard || Class == Job_High_Wizard){
+ if (Class == Job_Wizard || Class == Job_High_Wizard || Class == Job_Baby_Wizard){
mes "[Assistant]";
mes "Huh!!! Human!?!";
mes "How did you enter here?";
@@ -1417,6 +1408,24 @@ spl_in02,80,108,5 script Guild Master#Warlock 465,{
mes "Unless you like being your current job, you should use all your skill points.";
close;
}
+ if (Class == Job_Baby_Wizard){
+ mes "[Master Egnoloria]";
+ mes "Beautiful light...";
+ mes "Don't make me disappointed at you...";
+ next;
+ mes "[Master Egnoloria]";
+ mes "You have become a member of the Warlocks.";
+ mes "Be proud.";
+ next;
+ mes "[Master Egnoloria]";
+ mes "This crystallized magical stone will keep you safe.";
+ set job_wl,10;
+ jobchange Job_Baby_Warlock;
+ completequest 11112;
+ getitem 5753,1; //Magic_Stone_Hat
+ getitem 2795,1; //Green_Apple_Ring
+ close;
+ }
if (Class == Job_Wizard){
mes "[Master Egnoloria]";
mes "Beautiful light...";
diff --git a/npc/jobs/3-2/genetic.txt b/npc/jobs/3-2/genetic.txt
index 68011fa89..ff8503e1b 100644
--- a/npc/jobs/3-2/genetic.txt
+++ b/npc/jobs/3-2/genetic.txt
@@ -17,23 +17,8 @@
alde_alche,35,186,5 script Alchemist Union Member 805,{
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Alchemist Union Member]";
- mes "Our Alchemist Union brings up many junior alchemists with various promotions and investigations.";
- next;
- mes "[Alchemist Union Member]";
- mes "They have spread to all corners of Rune-Midgart and were active in many fields like sciences or special item production methods.";
- next;
- mes "[Alchemist Union Member]";
- mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
- next;
- mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
- close;
- }
-
if ((BaseLevel == 99) && (JobLevel > 49)){
- if (Class == Job_Alchemist || Class == Job_Creator){
+ if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist){
if (SkillPoint == 0){
if (job_gen == 0){
mes "[Alchemist Union Member]";
@@ -563,7 +548,7 @@ job3_gen01,25,58,3 script Devries#gen 865,{
mes "Bubbles!";
mes "Good news!";
next;
- if (Class == Job_Alchemist || Class == Job_Creator && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
+ if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
if (checkcart() == 0){
mes "[Devries]";
mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it.";
@@ -606,7 +591,10 @@ job3_gen01,25,58,3 script Devries#gen 865,{
mes "[Devries]";
mes "Congratulations, Bubbles";
mes "From now on, you are a Geneticist!!";
- if (Class == Job_Alchemist){
+ if(Class == Job_Baby_Alchemist){
+ jobchange Job_Baby_Genetic;
+ }
+ else if (Class == Job_Alchemist){
jobchange Job_Genetic;
} else {
jobchange Job_Genetic_T;
diff --git a/npc/jobs/3-2/minstrel.txt b/npc/jobs/3-2/minstrel.txt
index 9d23b507c..d6cef4d08 100644
--- a/npc/jobs/3-2/minstrel.txt
+++ b/npc/jobs/3-2/minstrel.txt
@@ -17,18 +17,8 @@
alberta,196,133,4 script Bard#job_min 486,{
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Bard]";
- mes "Youngling~ On the sea, you should be careful!";
- mes "There are terrible monsters there.";
- next;
- mes "[Bard]";
- mes "I've heard that they eat people!";
- close;
- }
-
if (job_min == 0){
- if (Class == Job_Bard || Class == Job_Clown){
+ if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
if ((BaseLevel > 98) && (JobLevel > 49)){
mes "[Bard]";
mes "The voice of heaven revolves around in my ears";
@@ -547,7 +537,7 @@ hu_in01,361,103,3 script Tone-deaf person 995,{
mes "Lalala...";
mes "......!!";
next;
- if (Class == Job_Bard){
+ if (Class == Job_Bard || Class == Job_Baby_Bard){
mes "[Tone-deaf person]";
mes "Hum!! Hey you, you were listening to my song.";
mes "You look like a Bard, how about you sing for me as rewarding my song?";
@@ -2447,11 +2437,6 @@ OnTouch:
mes "You should use them.";
close;
}
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Karian]";
- mes "Why... Why are you so little?";
- close;
- }
if(checkweight(1201,1) == 0){
mes "^3355FFWait a minute! You're";
mes "carrying too many items";
@@ -2466,7 +2451,7 @@ OnTouch:
mes "How did you lose levels?";
close;
}
- if (Class == Job_Bard || Class == Job_Clown){
+ if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
mes "["+strcharinfo(0)+"]";
mes "-It's a poem that you picked up in the desert.-";
next;
@@ -2493,11 +2478,6 @@ OnTouch:
prt_in,94,172,4 script Karian#job_min3 480,{
-if ((Class >= 4023) && (Class <= 4045)){
- mes "[Karian]";
- mes "Why... Why are you so little?";
- close;
-}
if(job_min >= 27)
{
if (job_min > 99){
@@ -2552,7 +2532,7 @@ if(job_min >= 27)
mes "You should use them.";
close;
}
- if (Class == Job_Bard || Class == Job_Clown){
+ if (Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){
mes "[Karian]";
mes "I'm sorry about the lie.";
mes "The song written on this paper...";
@@ -2579,7 +2559,16 @@ if(job_min >= 27)
mes "[Maestro Song]";
mes "This is my present to you.";
next;
- if (Class == Job_Bard){
+ if (Class == Job_Baby_Bard){
+ mes "[Maestro Song]";
+ mes "You are also my friend.";
+ set job_min,100;
+ jobchange Job_Baby_Minstrel;
+ completequest 11154;
+ getitem 5751,1;
+ getitem 2795,1;
+ close;
+ }if (Class == Job_Bard){
mes "[Maestro Song]";
mes "You are also my friend.";
set job_min,100;
diff --git a/npc/jobs/3-2/royal_guard.txt b/npc/jobs/3-2/royal_guard.txt
index 1dd0222d5..a7dc7591e 100644
--- a/npc/jobs/3-2/royal_guard.txt
+++ b/npc/jobs/3-2/royal_guard.txt
@@ -21,12 +21,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "You have too much items, please make more light.";
close;
}
- if(upper == 2 || upper == 6) {
- mes "[Middle-aged Gentleman]";
- mes "Cute child, what is your name eh?";
- close;
- }
- if(Class == 4066 || Class == 4073) {
+ if(Class == 4066 || Class == 4073 || Class == 4102) {
mes "[Middle-aged Gentleman]";
mes "Uh? What am I doing? I came here for an errand...";
next;
@@ -43,7 +38,7 @@ prt_castle,48,163,3 script Gentleman#4386457567 57,{
mes "You are dragging something. If you're riding something you better dismount it before proceeding.";
close;
}
- if(Class != 14 && Class != 4015) {
+ if((Class != 14) && (Class != 4015) && (Class != 4037)) {
mes "[Middle-aged Gentleman]";
mes "I don't have anything to say to you. Find another person.";
close;
@@ -340,7 +335,7 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
mes "You are too heavy. Make yourself lighter.";
close;
}
- if(job_royal == 5 && (Class == 14 || Class == 4015)) {
+ if(job_royal == 5 && (Class == 14 || Class == 4015 || Class == 4037)) {
if(countitem(6275) < 1) {
mes "^000099You seem to have lost the shield. Go back to Heinrich and ask for help^000000.";
close;
@@ -414,10 +409,14 @@ glast_01,240,366,5 script Memory of King Schmidtz 844,{
specialeffect2 EF_LORD;
delitem 6275,1;
erasequest 12094;
- if(class == 14)
+ if(class == 4037){
+ jobchange 4102;
+ }
+ else if(class == 14){
jobchange 4066;
- else
+ }else{
jobchange 4073;
+ }
getitem 5757,1;
getitem 2795,1;
end;
diff --git a/npc/jobs/3-2/sorcerer.txt b/npc/jobs/3-2/sorcerer.txt
index 6a2db312d..a2355a5c9 100644
--- a/npc/jobs/3-2/sorcerer.txt
+++ b/npc/jobs/3-2/sorcerer.txt
@@ -20,12 +20,7 @@ gef_tower,102,34,5 script Merito 742,{
mes "You packed so much in your bag. Try again after emptying your bag.";
close;
}
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Merito]";
- mes "Lovely child, what's your name?";
- close;
- }
- if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
+ if (Class == Job_Sorcerer || Class == Job_Sorcerer_T || Class == Job_Baby_Sorcerer){
mes "[Merito]";
mes "Please get on with the sprits well~ You should~!";
close;
@@ -35,12 +30,12 @@ gef_tower,102,34,5 script Merito 742,{
mes "Wow~ you are a young adventurer. I envy you.";
close;
}
- if ((Class != Job_Sage) && (Class != Job_Professor)){
+ if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){
mes "[Merito]";
mes "Wow~ you are a young adventurer. I envy you.";
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc < 1)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc < 1)){
mes "[Merito]";
mes "Welcome. What can I help you with?";
next;
@@ -87,7 +82,7 @@ gef_tower,102,34,5 script Merito 742,{
set job_soc,1;
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 1)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc == 1)){
mes "[Merito]";
mes "Good, then I'll give you a short explanation about the Sorcerer.";
next;
@@ -145,7 +140,7 @@ gef_tower,102,34,5 script Merito 742,{
close;
}
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc > 1)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc > 1)){
mes "[Merito]";
mes "How about your test? Well, Karacas is a little lazy, so that might bother you some... kkk";
close;
@@ -158,11 +153,6 @@ gef_tower,113,161,5 script Karacas 754,{
mes "You packed so much in your bag. Try again after emptying your bag.";
close;
}
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Merito]";
- mes "Lovely child, what's your name?";
- close;
- }
if (Class == Job_Sorcerer || Class == Job_Sorcerer_T){
mes "[Karacas]";
mes "You look happy. Have a great journey.";
@@ -173,17 +163,17 @@ gef_tower,113,161,5 script Karacas 754,{
mes "Is there anything I can do for you?";
close;
}
- if (Class != Job_Sage && Class != Job_Professor){
+ if ((Class != Job_Sage) && (Class != Job_Professor) && (Class != Job_Baby_Sage)){
mes "[Karacas]";
mes "Is there anything I can do for you?";
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc < 2)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc < 2)){
mes "[Karacas]";
mes "More people are visiting Geffen Tower thesedays.";
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 2)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc == 2)){
mes "[Karacas]";
mes "....";
next;
@@ -269,7 +259,7 @@ gef_tower,113,161,5 script Karacas 754,{
changequest 12096,12097;
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 3)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc == 3)){
if ((countitem(992) > 2) && (countitem(991) > 2) && (countitem(990) > 2) && (countitem(993) > 2)){
mes "[Karacas]";
mes "Oh, you have all the materials.";
@@ -359,7 +349,7 @@ gef_tower,113,161,5 script Karacas 754,{
mes "When you bring these basic things, I'll guide you to the next step.";
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 4)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc == 4)){
if ((countitem(6276) > 0) && (countitem(6278) > 0) && (countitem(6277) > 0)){
mes "[Karacas]";
mes "Wow~ your skill is good.";
@@ -382,7 +372,7 @@ gef_tower,113,161,5 script Karacas 754,{
mes "Don't give up and keep on trying~";
close;
}
- if (Class == Job_Sage || Class == Job_Professor && (job_soc == 5)){
+ if (Class == Job_Sage || Class == Job_Professor || Class == Job_Baby_Sage && (job_soc == 5)){
mes "[Karacas]";
mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself.";
next;
@@ -401,7 +391,10 @@ gef_tower,113,161,5 script Karacas 754,{
next;
mes "[Karacas]";
mes "Congratulations, ["+strcharinfo(0)+"]";
- if (Class == Job_Sage){
+ if(Class == Job_Baby_Sage){
+ jobchange Job_Baby_Sorcerer;
+ }
+ else if (Class == Job_Sage){
jobchange Job_Sorcerer;
}else if (Class == Job_Professor){
jobchange Job_Sorcerer_T;
diff --git a/npc/jobs/3-2/sura.txt b/npc/jobs/3-2/sura.txt
index 0df0b0d40..57bac1ad9 100644
--- a/npc/jobs/3-2/sura.txt
+++ b/npc/jobs/3-2/sura.txt
@@ -16,16 +16,8 @@
ve_in,237,125,0 script King Crab#job_shu 107,{
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[King Crab]";
- // Custom Translation
- mes "Dear child - you should not be in a place like this~";
- mes "Terrible Master would get angry, oh ~";
- close;
- }
-
if (job_shu == 0){
- if (Class == Job_Monk || Class == Job_Champion){
+ if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){
if ((BaseLevel > 98) && (JobLevel > 49)){
mes "[King Crab]";
mes "Khh ha ha ha ha ha ha.";
@@ -183,16 +175,8 @@ ve_in,237,125,0 script King Crab#job_shu 107,{
ve_in,241,128,4 script Sludge Worm#job_shu 110,{
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Sludge Worm]";
- // Custom Translation
- mes "Go away, child~";
- mes "This is no place for childen!";
- close;
- }
-
if (job_shu == 0){
- if (Class == Job_Monk || Class == Job_Champion){
+ if (Class == Job_Monk || Class == Job_Champion || Job_Baby_Monk){
if ((BaseLevel > 98) && (JobLevel > 49)){
mes "[King Crab]";
mes "Khh ha ha ha ha ha ha.";
@@ -357,7 +341,7 @@ ve_in,244,126,3 script Waitress#job_shu 69,{
mes "I hope there is someone who can scold them for me.";
close;
}else if (job_shu == 1){
- if (Class == Job_Monk){
+ if (Class == Job_Monk || Job_Baby_Monk){
mes "[Waitress]";
mes "Oh dear~";
mes "I really appreciate you, Monk, for helping me a while ago.";
@@ -1006,12 +990,6 @@ sword_1-1,223,167,2 script Master#job_shu 483,{
mes "Please use all your Skill Points or you cannot become a Sura.";
close;
}
- if ((Class >= 4023) && (Class <= 4045)){
- mes "[Master]";
- // Custom Translation
- mes "No matter how much you want power, I will not let children set foot on the road to the Sura.";
- close;
- }
if(checkweight(1201,1) == 0){
mes "[Master]";
// Custom Translation
@@ -1025,7 +1003,46 @@ sword_1-1,223,167,2 script Master#job_shu 483,{
mes "Go train more.";
close;
}
- if (Class == Job_Monk){
+ if (Class == Job_Baby_Monk){
+ mes "[Bruno]";
+ mes "Of course~";
+ mes "I have keen eyes.";
+ next;
+ mes "[Bruno]";
+ mes "Master! This is a wolf fur coat.";
+ mes "Put it on when it's cold.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ahhk! That is the wolf I... caught... Uhh.";
+ next;
+ mes "- Whack -";
+ next;
+ mes "[Bruno]";
+ mes "Ho ho ho~";
+ mes "Do you have something to say, "+strcharinfo(0)+"?";
+ mes "You became a member of our family, let's get along together ~";
+ next;
+ mes "[Master]";
+ mes "Right, I now accept you as my student, too.";
+ next;
+ mes "[Master]";
+ mes "I think you already know it, but to live as a Sura will not be that easy.";
+ next;
+ mes "[Master]";
+ mes "I also shut myself off from the world. If there comes a day when we go to the world again, it must be the day when the world needs ghosts for the wars.";
+ next;
+ mes "[Master]";
+ mes "I hope those days will not come but... I'll willingly be the ghost and kill all enemies.";
+ next;
+ mes "[Master]";
+ mes "You should train yourself steadily until that day.";
+ set job_shu,100;
+ jobchange Job_Baby_Sura;
+ completequest 11158;
+ getitem 5754,1;
+ getitem 2795,1;
+ close;
+ }else if (Class == Job_Monk){
mes "[Bruno]";
mes "Of course~";
mes "I have keen eyes.";
diff --git a/npc/jobs/3-2/wanderer.txt b/npc/jobs/3-2/wanderer.txt
index a373fd302..453f2566e 100644
--- a/npc/jobs/3-2/wanderer.txt
+++ b/npc/jobs/3-2/wanderer.txt
@@ -38,7 +38,7 @@ xmas,162,209,5 script Little Iraki#job_wan 714,{
mes "[Mimi]";
mes "But I can understand.";
mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it.";
- if (Class == Job_Dancer || Class == Job_Gypsy){
+ if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){
if (BaseLevel < 99 || JobLevel < 50){
close;
}
@@ -129,7 +129,7 @@ xmas,163,209,3 script Mimi#job_wan 714,{
mes "[Mimi]";
mes "But I can understand.";
mes "I've heard that wanderers are the most acclaimed dancers, so I'm looking forward to it.";
- if (Class == Job_Dancer || Class == Job_Gypsy){
+ if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){
if (BaseLevel < 99 || JobLevel < 50){
close;
}
@@ -1197,7 +1197,7 @@ OnTouch:
xmas,147,135,5 script Dancer Kim#xmas 485,{
if (job_wan == 9){
- if (Class == Job_Dancer || Class == Job_Gypsy){
+ if (Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){
if (BaseLevel < 99){
mes "- task execution condition is not met, can not perform the task -";
close;
@@ -1287,10 +1287,13 @@ if (job_wan == 9){
mes "[Dancer Kim]";
mes "The hope and future of wanderers, the new shining star, "+strcharinfo(0)+"!";
mapannounce "xmas","Dancer Kim: Let me introduce you! The hope and future of wanderers, the new shining star - "+strcharinfo(0)+"!",bc_map;
- if (Class == Job_Dancer){
+ if(Class == Job_Baby_Dancer){
+ jobchange Job_Baby_Wanderer;
+ }
+ else if (Class == Job_Dancer){
jobchange Job_Wanderer;
}
- if (Class == Job_Gypsy){
+ else {
jobchange Job_Wanderer_T;
}
getitem 5758,1; // Swan