diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/11-25.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/26-40.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/41-55.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/56-70.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/71-85.txt | 6 | ||||
-rw-r--r-- | npc/quests/eden/eden_common.txt | 429 | ||||
-rw-r--r-- | npc/quests/eden/eden_quests.txt | 51 | ||||
-rw-r--r-- | npc/quests/eden/eden_service.txt | 2 |
9 files changed, 458 insertions, 60 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index b0b1e3f3f..1ce3266ed 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,11 @@ Date Added ====== +2011/04/06 + * Rev. 14769 If you're going to take credit for someone elses work (irony) make sure it's not my work. [L0ne_W0lf] + - Corrected credits in the Eden Quest files. + - Removed showevent use in the eden_common file. + - Removed the duplicates in the eden_common file. + - Removed the korean comments in the eden_quests. 2011/02/06 * Rev. 14697 Script bug fixing. :] Here's some. I know it's been awhile. [L0ne_W0lf] - Changed some duplicates so they use a floating NPC as their original. (bugreport:1395) diff --git a/npc/quests/eden/11-25.txt b/npc/quests/eden/11-25.txt index 272debd43..c81d0dec6 100644 --- a/npc/quests/eden/11-25.txt +++ b/npc/quests/eden/11-25.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= -// Eden Group Quests - Quests per Leviling NPCs +// Eden Group Quests - Repeatable experience quests [11-25] //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= diff --git a/npc/quests/eden/26-40.txt b/npc/quests/eden/26-40.txt index d082083e3..368b28db6 100644 --- a/npc/quests/eden/26-40.txt +++ b/npc/quests/eden/26-40.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= -// Eden Group Quests - Quests per Leviling NPCs +// Eden Group Quests - Repeatable experience quests [26-40] //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= diff --git a/npc/quests/eden/41-55.txt b/npc/quests/eden/41-55.txt index b2c969311..d19759944 100644 --- a/npc/quests/eden/41-55.txt +++ b/npc/quests/eden/41-55.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= -// Eden Group Quests - Quests per Leviling NPCs +// Eden Group Quests - Repeatable experience quests [41-55] //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= diff --git a/npc/quests/eden/56-70.txt b/npc/quests/eden/56-70.txt index f0a3a4b6a..c58289397 100644 --- a/npc/quests/eden/56-70.txt +++ b/npc/quests/eden/56-70.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= -// Eden Group Quests - Quests per Leviling NPCs +// Eden Group Quests - Repeatable experience quests [55-70] //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt index 647ec09f1..fd12230ea 100644 --- a/npc/quests/eden/71-85.txt +++ b/npc/quests/eden/71-85.txt @@ -1,11 +1,11 @@ //===== eAthena Script ======================================= -// Eden Group Quests - Quests per Leviling NPCs +// Eden Group Quests - Experience quests [71-85] //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt index 5f61ad836..dc71a6668 100644 --- a/npc/quests/eden/eden_common.txt +++ b/npc/quests/eden/eden_common.txt @@ -1,19 +1,19 @@ //===== eAthena Script ======================================= // Eden Group Quests - Common NPCs //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= //= 1.0 First Version. +//= 1.1 Removed showevent use, and use of duplicates. +//= Commented out warps that should not be active. //============================================================ -// Eden -// Original file lv_tre.sc moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; @@ -202,7 +202,7 @@ prontera,124,76,3 script Eden Teleport Officer#1 729,{ case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; - set nak_warp,atoi(strnpcinfo(2)); + set nak_warp,1; close2; warp "moc_para01",31,14; end; @@ -211,35 +211,403 @@ prontera,124,76,3 script Eden Teleport Officer#1 729,{ mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } +} -OnPCLoadMapEvent: - getmapxy @map_char$,@x,@y,0; - getmapxy @map_npc$,@x,@y,1,strnpcinfo(0); - if (@map_char$==@map_npc$) - showevent 1,0; - end; +moc_ruins,68,164,3 script Eden Teleport Officer#2 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,2; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } } -moc_ruins,68,164,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#2 729 -geffen,132,66,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#3 729 -alberta,124,67,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#4 729 -aldebaran,133,119,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#5 729 -izlude_in,68,162,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#6 729 -prt_church,103,78,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#7 729 -geffen_in,160,104,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#8 729 -moc_prydb1,53,126,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#9 729 -alberta_in,75,39,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#10 729 -payon_in02,58,58,1 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#11 729 -payon,177,111,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#12 729 -que_ng,33,73,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#13 729 -que_ng,144,161,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#14 729 -yuno,144,189,5 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#15 729 -rachel,125,144,3 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#16 72 -prontera,144,174,4 duplicate(Eden Teleport Officer#1) Eden Teleport Officer#17 729 +geffen,132,66,3 script Eden Teleport Officer#3 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,3; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +alberta,124,67,3 script Eden Teleport Officer#4 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,4; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +aldebaran,133,119,5 script Eden Teleport Officer#5 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,5; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +izlude_in,68,162,1 script Eden Teleport Officer#6 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,6; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +prt_church,103,78,3 script Eden Teleport Officer#7 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,7; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +geffen_in,160,104,5 script Eden Teleport Officer#8 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,8; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +moc_prydb1,53,126,3 script Eden Teleport Officer#9 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,9; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +alberta_in,75,39,3 script Eden Teleport Officer#10 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,10; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +payon_in02,58,58,1 script Eden Teleport Officer#11 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,11; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +payon,177,111,3 script Eden Teleport Officer#12 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,12; + close; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +que_ng,33,73,3 script Eden Teleport Officer#13 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,13; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +que_ng,144,161,5 script Eden Teleport Officer#14 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,14; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +yuno,144,189,5 script Eden Teleport Officer#15 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,15; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} + +rachel,125,144,3 script Eden Teleport Officer#16 729,{ + mes "[Eden Teleport Officer]"; + mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; + mes "Eden group is here to help you and will show you the great future."; + next; + mes "[Eden Teleport Officer]"; + mes "You have nothing to do but waste your time?"; + mes "Are you eager to do something good but no one offers you work?"; + mes "Would you like to be a problem solver?"; + mes "Eden group is here to solve your problem."; + next; + switch(select("Move to Eden Group:Don't want to talk anymore.")) { + case 1: + mes "[Eden Teleport Officer]"; + mes "Let's go to our secret base!"; + set nak_warp,16; + close2; + warp "moc_para01",31,14; + end; + case 2: + mes "[Eden Teleport Officer]"; + mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; + close; + } +} moc_para01,30,10,0 script #eden_out 45,1,1,{ OnTouch: switch (nak_warp) { + default: case 1: warp "prontera",116,72; break; case 2: warp "moc_ruins",64,161; break; case 3: warp "geffen",120,39; break; @@ -256,8 +624,6 @@ OnTouch: case 14: warp "que_ng",144,166; break; case 15: warp "yuno",158,125; break; case 16: warp "rachel",115,125; break; - case 17: warp "prontera",153,178; break; - default: break; } end; } @@ -272,10 +638,12 @@ moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27 moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92 moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33 +/* moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159 moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185 moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159 moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185 +*/ moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93 moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185 @@ -399,4 +767,3 @@ moc_para01,20,35,5 script Office Assistant Neede#e 814,{ mes "Huh? Did you hear that? Gosh~!"; close; } - diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt index 35883927c..39a7bae33 100644 --- a/npc/quests/eden/eden_quests.txt +++ b/npc/quests/eden/eden_quests.txt @@ -1,15 +1,17 @@ //===== eAthena Script ======================================= // Eden Group Quest - Quests NPCs //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= //= 1.0 First Version. +//= 1.1 Removed unencoded comments (Korean -> Gibberish) +//= Readded the GM helper NPC, commented out. //============================================================ moc_para01,25,35,4 script Instructor Boya#para01 469,{ @@ -1342,7 +1344,6 @@ moc_fild11,180,253,5 script Talking Dog#para03 972,{ } } -//========== µ?E®µ5N? ================================================= prt_sewb1,131,262,3 script Standing Cat#para04 422,{ if (para_suv01 < 6) { mes "[Timid Cat]"; @@ -1546,7 +1547,6 @@ prt_sewb1,131,262,3 script Standing Cat#para04 422,{ } } -//========== ?ª?????????ro??UKarlSan HO==================================== pay_arche,41,136,3 script Eden Member Karl#p05 904,{ if (para_suv01 < 13) { if (countitem(6219) > 0) { @@ -1700,7 +1700,6 @@ pay_arche,41,136,3 script Eden Member Karl#p05 904,{ } } -//========== i?µ??¦µN??? Clod========================================== anthell01,29,264,5 script Eden Member Cloud#p06 899,{ if (para_suv01 < 17) { if (countitem(6219) > 0) { @@ -1907,7 +1906,6 @@ anthell01,29,264,5 script Eden Member Cloud#p06 899,{ } } -//========== ?????? L ===3-1???3-2???========Hooksha=========== in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ if (para_suv01 < 24) { if (countitem(6219) > 0) { @@ -2081,7 +2079,6 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ mes "You have completed the training mission."; mes "Go back to the Eden Group base and make a report."; close; - //--- 3-2??? } else if (para_suv01 == 29) { mes "[Hooksha]"; @@ -2198,7 +2195,6 @@ in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ } } -//========== DÛ?????µ??¾??I ==== 3-3???====Callandiva======== iz_dun04,43,46,3 script Eden Member Callandiva 745,{ if (para_suv01 < 33) { if (countitem(6219) > 0) { @@ -2349,7 +2345,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 745,{ } } -//========== ????????? ================================================ +//============================================================ moc_para01,112,96,5 script Administrator Michael 967,{ mes "[Michael]"; mes "Why did you come to here?"; @@ -3579,8 +3575,6 @@ moc_para01,112,96,5 script Administrator Michael 967,{ } } -//============================================================================== -//==-- âV??Chef??¶?¶???A??????A????S?µO?-===== moc_para01,179,44,3 script Chef#para 820,{ mes "[Chef]"; mes "What's up?"; @@ -3910,4 +3904,35 @@ moc_para01,179,44,3 script Chef#para 820,{ } break; } -}
\ No newline at end of file +} + +/* +sec_in02,25,33,4 script Assistant 422,{ + mes "Password"; + next; + input .@input,0,9999; + if (.@input == 1854) { + mes "Please select the variable you want to modify."; + next; + switch(select("para_suv01:para_suv02")) { + case 1: + mes "Enter the modified value"; + next; + input .@input,0,9999; + mes "Value of para_suv01 has been changed to " + .@input + "."; + set para_suv01,.@input; + break; + case 2: + mes "Enter the modified value"; + next; + input .@input,0,9999; + mes "Value of para_suv02 has been changed to " + .@input + "."; + set para_suv02,.@input; + break; + } + } + else + mes "......meow wee."; + close; +} +*/
\ No newline at end of file diff --git a/npc/quests/eden/eden_service.txt b/npc/quests/eden/eden_service.txt index b1fc15720..1111e182b 100644 --- a/npc/quests/eden/eden_service.txt +++ b/npc/quests/eden/eden_service.txt @@ -1,7 +1,7 @@ //===== eAthena Script ======================================= // Eden Group Quests - Service NPCs //===== By: ================================================== -//= Protimus +//= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== |