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+//===== Hercules Script ======================================
+//= War of Emperium SE - Horn
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Additional Comments: =================================
+//= 1.0 Merged to template file.
+//============================================================
+
+- duplicate(Manager#template) Manager#arug_cas03 -1
+- duplicate(gard#template) gard1#arug_cas03 -1
+- duplicate(gard#template) gard2#arug_cas03 -1
+- duplicate(df#template) df1#arug_cas03 -1
+- duplicate(df#template) df2#arug_cas03 -1
+- duplicate(RL#template) RL0#arug_cas03 -1
+- duplicate(RL#template) RL1#arug_cas03 -1
+- duplicate(RL#template) RL2#arug_cas03 -1
+- duplicate(RL#template) RL3#arug_cas03 -1
+
+arug_cas03,328,98,3 duplicate(Steward#template) Steward#ar03 1_M_JOBTESTER
+arug_cas03,146,315,3 duplicate(Guardian#template) Yehsus#ar03 4_M_LGTGUARD
+arug_cas03,315,98,5 duplicate(Kafra#template) Kafra Employee#ar03 4_F_KAFRA1
+arug_cas03,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar03 CLEAR_NPC
+arug_cas03,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar03 CLEAR_NPC
+arug_cas03,136,158,0 duplicate(Control#template) Control Device01#ar03 HIDDEN_NPC
+arug_cas03,135,212,0 duplicate(Control#template) Control Device02#ar03 HIDDEN_NPC
+arug_cas03,134,266,0 duplicate(Control#template) Control Device03#ar03 HIDDEN_NPC
+arug_cas03,299,277,0 duplicate(Switch#template) #aru03_switch HIDDEN_NPC
+arug_cas03,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#08 4_RED_FLOWER
+
+arug_cas03,122,314,0 script LF-01#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; }
+arug_cas03,125,314,0 script LF-02#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; }
+arug_cas03,128,314,0 script LF-03#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; }
+arug_cas03,131,314,0 script LF-04#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; }
+arug_cas03,134,314,0 script LF-05#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; }
+arug_cas03,149,314,0 script LF-06#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; }
+arug_cas03,152,314,0 script LF-07#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; }
+arug_cas03,155,314,0 script LF-08#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; }
+arug_cas03,158,314,0 script LF-09#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; }
+arug_cas03,161,314,0 script LF-10#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; }
+arug_cas03,45,158,0 script Horn#LF_ar03_01::LF_ar03_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; }
+arug_cas03,226,156,0 duplicate(LF_ar03_01) Horn#LF_ar03_01 HIDDEN_NPC
+arug_cas03,134,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_02 HIDDEN_NPC
+arug_cas03,149,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_03 HIDDEN_NPC
+arug_cas03,123,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_04 HIDDEN_NPC
+arug_cas03,160,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_05 HIDDEN_NPC
+arug_cas03,135,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_06 HIDDEN_NPC
+arug_cas03,148,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_07 HIDDEN_NPC
+arug_cas03,134,260,0 duplicate(LF_ar03_01) Horn#LF_ar03_08 HIDDEN_NPC
+//arug_cas03,204,142,0 duplicate(LF_ar03_01) Horn#LF_ar03_09 HIDDEN_NPC
+arug_cas03,148,103,4 script Horn#LF_ar03_10::LF_ar03_02 GUILD_FLAG,{
+ callfunc "LinkFlag","Emperium Center",121,318;
+ end;
+OnAgitInit2:
+OnRecvCastleAr03:
+ flagemblem getcastledata("arug_cas03",1);
+ end;
+}
+arug_cas03,135,103,4 duplicate(LF_ar03_02) Horn#LF_ar03_11 GUILD_FLAG
+arug_cas03,63,51,7 duplicate(LF_ar03_02) Horn#LF_ar03_12 GUILD_FLAG
+arug_cas03,214,51,1 duplicate(LF_ar03_02) Horn#LF_ar03_13 GUILD_FLAG
+
+aru_gld,60,174,0 script Horn#flag_Ar03_1::Ar03_Flag GUILD_FLAG,{
+ callfunc "ReturnFlag","arug_cas03",1;
+ end;
+OnAgitInit2:
+OnRecvCastleAr03:
+ flagemblem getcastledata("arug_cas03",1);
+ end;
+}
+aru_gld,74,174,0 duplicate(Ar03_Flag) Horn#flag_Ar03_2 GUILD_FLAG