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+//===== Hercules Script ======================================
+//= War of Emperium (Payon)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.3
+//===== Description: =========================================
+//= NPCs that relate to Payon Guild Castle 1
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
+//= 1.2 Removed dialog from interior flags. [L0ne_W0lf]
+//= Fixed position of Guild dungeon switch.
+//= 1.3 Partially rewrote Script. [Masao]
+//============================================================
+
+// Guild Flags (Outside Castle)
+//============================================================
+- script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{
+
+ .@GID = getcastledata("payg_cas01",1);
+
+ if (.@GID == 0) {
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ mes "[ Echoing Voice ]";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if(select("Return to the guild castle.:Quit.") == 1) {
+ close2;
+ if (getcharid(2) == getcastledata("payg_cas01",1)) {
+ warp "payg_cas01",54,144;
+ end;
+ }
+ end;
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "we approve that this place is in";
+ mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
+ mes "^ff0000"+getguildmaster(.@GID)+"^000000";
+ mes "If there is anyone who objects to this,";
+ mes "prove your strength and honor with a steel blade in your hand.";
+ close;
+
+OnRecvCastlePy01:
+ flagemblem getcastledata("payg_cas01",1);
+ end;
+}
+
+pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG
+pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG
+pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG
+pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG
+
+// Guild Flags (Inside Castle)
+//============================================================
+- script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{
+ end;
+
+OnRecvCastlePy01:
+ flagemblem getcastledata("payg_cas01",1);
+ end;
+}
+
+payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG
+payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG
+payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG
+payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG
+payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG
+payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG
+
+// Guild Flag (Town)
+//============================================================
+payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG
+payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG
+
+// Kafra Employee
+//============================================================
+payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1
+
+// Steward
+//============================================================
+payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER
+
+// Treasure Room Exit
+//============================================================
+payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{
+
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Do not.") == 1) {
+ close2;
+ warp "payg_cas01",120,59;
+ end;
+ }
+ close;
+}
+
+// Guild Dungeon Switch
+//============================================================
+payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC
+
+// Guild Treasure Spawns
+//============================================================
+payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 -1
+
+// AGIT Manager
+//============================================================
+payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 -1
+
+// Guardians
+//============================================================
+payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 -1