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+//===== Hercules Script ======================================
+//= War of Emperium (Al De Baran)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
+//= NPCs that relate to Al De Baran Guild Castle 3
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
+//= 1.2 Partially rewrote Script. [Masao]
+//============================================================
+
+// Guild Flag (Outside Castle)
+//============================================================
+- script Nuernberg#1::OutsideFlagsA3 GUILD_FLAG,{
+
+ .@GID = getcastledata("aldeg_cas03",1);
+
+ if (.@GID == 0) {
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ mes "[ Echoing Voice ]";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if(select("Return to the guild castle.:Quit.") == 1) {
+ close2;
+ if (getcharid(2) == getcastledata("aldeg_cas03",1)) {
+ warp "aldeg_cas03",205,186;
+ end;
+ }
+ end;
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "we approve that this place is in";
+ mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
+ mes "^ff0000"+getguildmaster(.@GID)+"^000000";
+ mes "If there is anyone who objects to this,";
+ mes "prove your strength and honor with a steel blade in your hand.";
+ close;
+
+OnRecvCastleA03:
+ flagemblem getcastledata("aldeg_cas03",1);
+ end;
+}
+
+alde_gld,146,82,8 duplicate(OutsideFlagsA3) Nuernberg#1-2 GUILD_FLAG
+alde_gld,138,82,8 duplicate(OutsideFlagsA3) Nuernberg#2 GUILD_FLAG
+
+// Guild Flag (Inside Castle)
+//============================================================
+- script Nuernberg#3::InsideFlagsA3 GUILD_FLAG,{
+ end;
+
+OnRecvCastleA03:
+ flagemblem getcastledata("aldeg_cas03",1);
+ end;
+}
+
+aldeg_cas03,176,175,2 duplicate(InsideFlagsA3) Nuernberg#3-2 GUILD_FLAG
+aldeg_cas03,77,115,2 duplicate(InsideFlagsA3) Nuernberg#4 GUILD_FLAG
+aldeg_cas03,77,215,2 duplicate(InsideFlagsA3) Nuernberg#5 GUILD_FLAG
+aldeg_cas03,112,107,2 duplicate(InsideFlagsA3) Nuernberg#6 GUILD_FLAG
+aldeg_cas03,112,117,2 duplicate(InsideFlagsA3) Nuernberg#7 GUILD_FLAG
+aldeg_cas03,69,71,2 duplicate(InsideFlagsA3) Nuernberg#8 GUILD_FLAG
+aldeg_cas03,91,69,2 duplicate(InsideFlagsA3) Nuernberg#9 GUILD_FLAG
+aldeg_cas03,108,60,2 duplicate(InsideFlagsA3) Nuernberg#10 GUILD_FLAG
+aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#11 GUILD_FLAG
+aldeg_cas03,121,73,2 duplicate(InsideFlagsA3) Nuernberg#12 GUILD_FLAG
+aldeg_cas03,75,102,2 duplicate(InsideFlagsA3) Nuernberg#13 GUILD_FLAG
+aldeg_cas03,199,169,2 duplicate(InsideFlagsA3) Nuernberg#14 GUILD_FLAG
+aldeg_cas03,181,179,2 duplicate(InsideFlagsA3) Nuernberg#15 GUILD_FLAG
+aldeg_cas03,192,44,2 duplicate(InsideFlagsA3) Nuernberg#16 GUILD_FLAG
+aldeg_cas03,208,145,2 duplicate(InsideFlagsA3) Nuernberg#17 GUILD_FLAG
+aldeg_cas03,207,75,2 duplicate(InsideFlagsA3) Nuernberg#18 GUILD_FLAG
+aldeg_cas03,96,62,2 duplicate(InsideFlagsA3) Nuernberg#19 GUILD_FLAG
+
+// Guild Flag (Town)
+//============================================================
+aldebaran,134,97,4 duplicate(InsideFlagsA3) Nuernberg#20 GUILD_FLAG
+
+// Kafra Employee
+//============================================================
+aldeg_cas03,118,76,0 duplicate(guildkafra) Kafra Staff#aldeg_cas03 4_F_KAFRA1
+
+// Steward
+//============================================================
+aldeg_cas03,110,118,0 duplicate(cm) Nahzarf#aldeg_cas03 1_M_JOBTESTER
+
+// Treasure Room Exit
+//============================================================
+aldeg_cas03,229,267,0 script #lever_A03 HIDDEN_NPC,{
+
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Do not.") == 1) {
+ close2;
+ warp "aldeg_cas03",110,119;
+ end;
+ }
+ close;
+}
+
+// Guild Dungeon Switch
+//============================================================
+aldeg_cas03,200,177,0 duplicate(gdlever) #aldeg_cas03 HIDDEN_NPC
+
+// Guild Treasure Spawns
+//============================================================
+aldeg_cas03,225,269,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas03 -1
+
+// AGIT Manager
+//============================================================
+aldeg_cas03,206,32,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas03 -1
+
+// Guardians
+//============================================================
+aldeg_cas03,110,118,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas03 -1