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+//===== Hercules Script ======================================
+//= War of Emperium (Al De Baran)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.2
+//===== Description: =========================================
+//= NPCs that relate to Al De Baran Guild Castle 2
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Removed dialog from interior flags. [L0ne_W0lf]
+//= 1.2 Partially rewrote Script. [Masao]
+//============================================================
+
+// Guild Flags (Outside Castle)
+//============================================================
+- script Hohenschwangau#1::OutsideFlagsA2 GUILD_FLAG,{
+
+ .@GID = getcastledata("aldeg_cas02",1);
+
+ if (.@GID == 0) {
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ mes "[ Echoing Voice ]";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if(select("Return to the guild castle.:Quit.") == 1) {
+ close2;
+ if (getcharid(2) == getcastledata("aldeg_cas02",1)) {
+ warp "aldeg_cas02",220,190;
+ end;
+ }
+ end;
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "we approve that this place is in";
+ mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
+ mes "^ff0000"+getguildmaster(.@GID)+"^000000";
+ mes "If there is anyone who objects to this,";
+ mes "prove your strength and honor with a steel blade in your hand.";
+ close;
+
+OnRecvCastleA02:
+ flagemblem getcastledata("aldeg_cas02",1);
+ end;
+}
+
+alde_gld,99,251,4 duplicate(OutsideFlagsA2) Hohenschwangau#1-2 GUILD_FLAG
+alde_gld,99,244,4 duplicate(OutsideFlagsA2) Hohenschwangau#2 GUILD_FLAG
+
+// Guild Flags (Inside Castle)
+//============================================================
+- script Hohenschwangau#3::InsideFlagsA2 GUILD_FLAG,{
+ end;
+
+OnRecvCastleA02:
+ flagemblem getcastledata("aldeg_cas02",1);
+ end;
+}
+
+aldeg_cas02,82,71,2 duplicate(InsideFlagsA2) Hohenschwangau#3-2 GUILD_FLAG
+aldeg_cas02,67,30,2 duplicate(InsideFlagsA2) Hohenschwangau#4 GUILD_FLAG
+aldeg_cas02,183,140,2 duplicate(InsideFlagsA2) Hohenschwangau#5 GUILD_FLAG
+aldeg_cas02,212,152,2 duplicate(InsideFlagsA2) Hohenschwangau#6 GUILD_FLAG
+aldeg_cas02,108,39,2 duplicate(InsideFlagsA2) Hohenschwangau#7 GUILD_FLAG
+aldeg_cas02,57,213,2 duplicate(InsideFlagsA2) Hohenschwangau#8 GUILD_FLAG
+aldeg_cas02,103,53,2 duplicate(InsideFlagsA2) Hohenschwangau#9 GUILD_FLAG
+aldeg_cas02,73,53,2 duplicate(InsideFlagsA2) Hohenschwangau#10 GUILD_FLAG
+aldeg_cas02,63,41,2 duplicate(InsideFlagsA2) Hohenschwangau#11 GUILD_FLAG
+aldeg_cas02,229,6,2 duplicate(InsideFlagsA2) Hohenschwangau#12 GUILD_FLAG
+aldeg_cas02,230,40,2 duplicate(InsideFlagsA2) Hohenschwangau#13 GUILD_FLAG
+aldeg_cas02,197,40,2 duplicate(InsideFlagsA2) Hohenschwangau#14 GUILD_FLAG
+aldeg_cas02,32,213,2 duplicate(InsideFlagsA2) Hohenschwangau#15 GUILD_FLAG
+aldeg_cas02,121,29,2 duplicate(InsideFlagsA2) Hohenschwangau#16 GUILD_FLAG
+
+// Guild Flag (Town)
+//============================================================
+aldebaran,149,97,4 duplicate(InsideFlagsA2) Hohenschwangau#17 GUILD_FLAG
+
+// Kafra Employee
+//============================================================
+aldeg_cas02,84,74,0 duplicate(guildkafra) Kafra Staff#aldeg_cas02 4_F_KAFRA1
+
+// Steward
+//============================================================
+aldeg_cas02,78,74,0 duplicate(cm) Chenchenlie#aldeg_cas02 1_M_JOBTESTER
+
+// Treasure Room Lever
+//============================================================
+aldeg_cas02,139,234,0 script #lever_A02 HIDDEN_NPC,{
+
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Do not.") == 1) {
+ close2;
+ warp "aldeg_cas02",78,75;
+ end;
+ }
+ close;
+}
+
+// Guild Dungeon Lever
+//============================================================
+aldeg_cas02,194,136,0 duplicate(gdlever) #aldeg_cas02 HIDDEN_NPC
+
+// Guild Treasure Spawns
+//============================================================
+aldeg_cas02,135,230,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas02 -1
+
+// AGIT Manager
+//============================================================
+aldeg_cas02,214,24,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas02 -1
+
+// Guardians
+//============================================================
+aldeg_cas02,78,74,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas02 -1