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-rw-r--r--npc/re/cities/dewata.txt8
-rw-r--r--npc/re/events/halloween_2014.txt18
-rw-r--r--npc/re/instances/BangungotHospital.txt10
-rw-r--r--npc/re/instances/WolfchevLaboratory.txt54
-rw-r--r--npc/re/jobs/2e/kagerou_oboro.txt14
-rw-r--r--npc/re/jobs/3-1/archbishop.txt2
-rw-r--r--npc/re/jobs/3-2/genetic.txt12
-rw-r--r--npc/re/jobs/3-2/sura.txt4
-rw-r--r--npc/re/jobs/novice/academy.txt10
-rw-r--r--npc/re/quests/eden/eden_iro.txt4
-rw-r--r--npc/re/quests/quests_brasilis.txt6
-rw-r--r--npc/re/quests/quests_malaya.txt24
12 files changed, 83 insertions, 83 deletions
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index 850165b0e..064cdc461 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -569,10 +569,10 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
L_Wish:
mes "Mysterious energy comes out from the shrine.";
- specialeffect EF_FLASHER,AREA,"Small Shrine#dew1";
- specialeffect EF_FLASHER,AREA,"Small Shrine#dew2";
- specialeffect EF_FLASHER,AREA,"Small Shrine#dew3";
- specialeffect EF_FLASHER,AREA,"Small Shrine#dew4";
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew1"));
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew2"));
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew3"));
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Small Shrine#dew4"));
next;
mes "You have received the shrine's blessing.";
specialeffect(EF_BLESSING, AREA, playerattached());
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 8940a867a..50786f2e9 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -170,7 +170,7 @@
mes "[Mighty Priest]";
mes "Dear Odin, show me your love!";
mes "Heal me with your love! Great!! Bam!!!!!";
- specialeffect EF_HEAL2,AREA,"Exhausted Priest#pron14hal";
+ specialeffect(EF_HEAL2, AREA, getnpcid(0, "Exhausted Priest#pron14hal"));
emotion e_swt, 1;
next;
mes "[Mighty Priest]";
@@ -1373,8 +1373,8 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer21000:
OnTimer23000:
OnTimer25000:
- specialeffect EF_TORCH,AREA,"Bonfire Spirit#14hal";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_TORCH, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer5000:
@@ -1383,16 +1383,16 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer13000:
OnTimer14000:
OnTimer16000:
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer19000:
npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!";
- specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_DRAGONSMOKE, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer20000:
- specialeffect EF_SIGHTRASHER,AREA,"Bonfire Spirit#14hal";
+ specialeffect(EF_SIGHTRASHER, AREA, getnpcid(0, "Bonfire Spirit#14hal"));
end;
OnTimer27000:
@@ -1543,7 +1543,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
mes "This is enough. I can make it soon.";
mes "Odin Crystal power! with Holy light!!!!";
next;
- specialeffect EF_HOLYHIT,AREA,"Spiritual Sister#14hal";
+ specialeffect(EF_HOLYHIT, AREA, getnpcid(0, "Spiritual Sister#14hal"));
mes "[Sister Haley]";
mes "Whoa~ It's done.";
mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
@@ -1691,7 +1691,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
mes "["+strcharinfo(PC_NAME)+"]";
mes "It's almost ran out.. Why not he wakes up..";
mes "Oh!!";
- specialeffect EF_RESURRECTION,AREA,"Richard#14hal02";
+ specialeffect(EF_RESURRECTION, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "Uhh.. Umm..";
@@ -1726,7 +1726,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
next;
mes "[Richard's Daughter]";
mes "Dad!!!";
- specialeffect EF_SONICBLOWHIT,AREA,"Richard#14hal02";
+ specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Richard#14hal02"));
next;
mes "[Richard]";
mes "O, Ouch!!!";
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index 424626ac9..9e8e836c4 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -406,7 +406,7 @@ OnInstanceInit:
disablenpc instance_npcname("#Memorial Start_time");
end;
OnEnable:
- specialeffect EF_BAT2,AREA,instance_npcname("#Memorial Start");
+ specialeffect(EF_BAT2, AREA, getnpcid(0, instance_npcname("#Memorial Start")));
initnpctimer;
end;
OnDisable:
@@ -892,19 +892,19 @@ OnStopTimer:
end;
OnTimer1000:
mapannounce instance_mapname("1@ma_h"),"- Bangungot's Pillar of Spirit is curing Bangungot. If you don't hunt it now, he will fully recover!! -",bc_map,"0xFF8200";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45")));
end;
OnTimer7000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: I never die!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45")));
end;
OnTimer14000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: If you dare, kill me!! I will revive soon!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45")));
end;
OnTimer21000:
mapannounce instance_mapname("1@ma_h"),"Bangungot: I cannot die this way...!!!!",bc_map,"0xFF82FF";
- specialeffect EF_MAPPILLAR2,AREA,instance_npcname("#Patternwarp45");
+ specialeffect(EF_MAPPILLAR2, AREA, getnpcid(0, instance_npcname("#Patternwarp45")));
end;
OnTimer30000:
donpcevent instance_npcname("#Summon Pillar")+"::OnReset";
diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt
index 9d0e091b9..d6c5516e5 100644
--- a/npc/re/instances/WolfchevLaboratory.txt
+++ b/npc/re/instances/WolfchevLaboratory.txt
@@ -1108,7 +1108,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
if (.@menu==2){ .@equip_card[3] = 0; }
else { .@equip_card[2] = 0; }
.@equip_item = getequipid(.@position);
- specialeffect EF_BEGINSPELL2, AREA, "Sorcerer#Bio4Reward";
+ specialeffect(EF_BEGINSPELL2, AREA, getnpcid(0, "Sorcerer#Bio4Reward"));
progressbar "ffff00", 2;
specialeffect(EF_FROSTWEAPON, AREA, playerattached());
delitem Goast_Chill, 10;
@@ -1303,7 +1303,7 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
setarray .@equip_card[0], getequipcardid(.@position,0),getequipcardid(.@position,1),getequipcardid(.@position,2),getequipcardid(.@position,3);
.@equip_card[(.@socket_type-1)] = .@enchant;
.@equip_item = getequipid(.@position);
- specialeffect EF_BEGINSPELL3, AREA, "Sorcerer#Bio4Reward";
+ specialeffect(EF_BEGINSPELL3, AREA, getnpcid(0, "Sorcerer#Bio4Reward"));
progressbar "ffff00", 2;
if (.@socket_type == 3)
delitem Blood_Thirst, 10;
@@ -1608,42 +1608,42 @@ que_lhz,1,1,0 script #Eventctrl FAKE_NPC,{
end;
OnTimer1000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#01";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#01"));
specialeffect EF_BEGINASURA, "Human Guinea pig#01";
end;
OnTimer2000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#02";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#02"));
specialeffect EF_BEGINASURA, "Human Guinea pig#02";
end;
OnTimer3000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#03";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#03"));
specialeffect EF_BEGINASURA, "Human Guinea pig#03";
end;
OnTimer4000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#04";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#04"));
specialeffect EF_BEGINASURA, "Human Guinea pig#04";
end;
OnTimer5000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#05";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#05"));
specialeffect EF_BEGINASURA, "Human Guinea pig#05";
end;
OnTimer6000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#06";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#06"));
specialeffect EF_BEGINASURA, "Human Guinea pig#06";
end;
OnTimer7000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#07";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#07"));
specialeffect EF_BEGINASURA, "Human Guinea pig#07";
end;
OnTimer8000:
- specialeffect EF_SUI_EXPLOSION,AREA, "#08";
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, "#08"));
specialeffect EF_BEGINASURA, "Human Guinea pig#08";
stopnpctimer;
end;
@@ -2442,7 +2442,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
OnTimer63000:
for(.@i = 1; .@i < 7; .@i++) {
- specialeffect EF_SUI_EXPLOSION, AREA, instance_npcname("Valve#2_"+.@i+"");
+ specialeffect(EF_SUI_EXPLOSION, AREA, getnpcid(0, instance_npcname("Valve#2_"+.@i+"")));
disablenpc instance_npcname("Valve#2_"+.@i+"");
}
'broken_pipes += 1;
@@ -2846,73 +2846,73 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{
OnTimer1000:
mapannounce instance_mapname("1@lhz"),"Whisper: Who are you....",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Seyren Windsor#boss01");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Seyren Windsor#boss01")));
end;
OnTimer2000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Cecile Damon#boss02");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Cecile Damon#boss02")));
end;
OnTimer3000:
mapannounce instance_mapname("1@lhz"),"Whisper: Do not approach more...",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Gertie Wie#boss03");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Gertie Wie#boss03")));
end;
OnTimer4000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Eremes Guile#boss04");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Eremes Guile#boss04")));
end;
OnTimer5000:
mapannounce instance_mapname("1@lhz"),"Whisper: This is a very dangerous place..",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Trentini#boss05");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Trentini#boss05")));
end;
OnTimer6000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Chen Liu#boss06");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Chen Liu#boss06")));
end;
OnTimer7000:
mapannounce instance_mapname("1@lhz"),"Whisper: You won't go out alive....",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Alphochio Basil#boss07");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Alphochio Basil#boss07")));
end;
OnTimer8000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Flamel Emul#boss08");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Flamel Emul#boss08")));
end;
OnTimer9000:
mapannounce instance_mapname("1@lhz"),"Whisper: If you don't want to be a part of us....",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Randel Lawrence#boss09");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Randel Lawrence#boss09")));
end;
OnTimer10000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Celia Alde#boss10");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Celia Alde#boss10")));
end;
OnTimer11000:
mapannounce instance_mapname("1@lhz"),"Whisper: Leave now....",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Kathryne Keyron#boss11");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Kathryne Keyron#boss11")));
end;
OnTimer12000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Margaretha Sorin#boss12");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Margaretha Sorin#boss12")));
end;
OnTimer13000:
mapannounce instance_mapname("1@lhz"),"Whisper: Before this place is thoroughly filled with sorrow and pain....",bc_map,"0x7DCBF0";
- specialeffect EF_SPHERE,AREA,instance_npcname("Howard Alt-Eisen#boss13");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Howard Alt-Eisen#boss13")));
end;
OnTimer14000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Gren#boss14");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Gren#boss14")));
end;
OnTimer15000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Roke#boss15");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Roke#boss15")));
end;
OnTimer16000:
- specialeffect EF_SPHERE,AREA,instance_npcname("Type_**Dree#boss16");
+ specialeffect(EF_SPHERE, AREA, getnpcid(0, instance_npcname("Type_**Dree#boss16")));
end;
OnTimer17000:
diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt
index a77ed1390..efb1faf03 100644
--- a/npc/re/jobs/2e/kagerou_oboro.txt
+++ b/npc/re/jobs/2e/kagerou_oboro.txt
@@ -1990,15 +1990,15 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{
mes "[Red Leopard Joe]";
mes "Let's now create a new prototype weapon.";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_01";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_01"));
mes "[Red Leopard Joe]";
mes "Feel free to use tools from here, and...";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_02";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_02"));
mes "[Red Leopard Joe]";
mes "...there...";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_03";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_03"));
setquest 5142;
mes "[Red Leopard Joe]";
mes "...and everywhere else. Now let's begin!!";
@@ -2183,15 +2183,15 @@ L_Weapon:
next;
switch(select("Crafting tools?", "I don't have enough materials.", "How do you expect me to make a weapon?" + getarg(0))) {
case 1:
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_01";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_01"));
mes "[Red Leopard Joe]";
mes "Feel free to use tools from here, and...";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_02";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_02"));
mes "[Red Leopard Joe]";
mes "...there...";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Crafting Tools#ko_03";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Crafting Tools#ko_03"));
mes "[Red Leopard Joe]";
mes "...and everywhere else.";
close;
@@ -2199,7 +2199,7 @@ L_Weapon:
mes "[Red Leopard Joe]";
mes "You haven't brought enough materials?";
next;
- specialeffect EF_GUIDEDATTACK,AREA,"Drawer#ko";
+ specialeffect(EF_GUIDEDATTACK, AREA, getnpcid(0, "Drawer#ko"));
mes "[Red Leopard Joe]";
mes "Then we'll have to pay a visit to the village. Try the ^FF0000drawer^000000 over there. It'll take you to the village.";
close;
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index bc83b8c81..6b04533db 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -1262,7 +1262,7 @@ OnTouch:
mes "So bright and warm....";
next;
mes "- Shoooo -";
- specialeffect EF_CLOAKING,AREA,"Valkyrie Anguhilde#end";
+ specialeffect(EF_CLOAKING, AREA, getnpcid(0, "Valkyrie Anguhilde#end"));
hideonnpc "Valkyrie Anguhilde#end";
emotion e_omg,1;
next;
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index cc7874f38..e85819f97 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -189,11 +189,11 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "- Zooooooooooooooooing -";
specialeffect EF_ENDURE;
next;
- specialeffect EF_REPAIRWEAPON,AREA,"#from1to2gen";
+ specialeffect(EF_REPAIRWEAPON, AREA, getnpcid(0, "#from1to2gen"));
mes "- (Screeching Sounds)!!! -";
mes "- (Screeching)!!! -";
next;
- specialeffect EF_CRASHEARTH,AREA,"#from1to2gen";
+ specialeffect(EF_CRASHEARTH, AREA, getnpcid(0, "#from1to2gen"));
mes "- Bump! Bump! Bump! -";
next;
mes "[Devries]";
@@ -451,8 +451,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Damn!";
next;
if (job_gen == 60) {
- specialeffect EF_FLASHER,AREA,"Super Cultivator#gen";
- specialeffect EF_PHARMACY_OK,AREA,"Super Cultivator#gen";
+ specialeffect(EF_FLASHER, AREA, getnpcid(0, "Super Cultivator#gen"));
+ specialeffect(EF_PHARMACY_OK, AREA, getnpcid(0, "Super Cultivator#gen"));
mes "[Devries]";
mes "Popo, look at that!";
mes "That's really a mysterious plant!";
@@ -485,8 +485,8 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
job_gen = 62;
changequest 2215,2216;
} else {
- specialeffect EF_SPELLBREAKER,AREA,"Super Cultivator#gen";
- specialeffect EF_PHARMACY_FAIL,AREA,"Super Cultivator#gen";
+ specialeffect(EF_SPELLBREAKER, AREA, getnpcid(0, "Super Cultivator#gen"));
+ specialeffect(EF_PHARMACY_FAIL, AREA, getnpcid(0, "Super Cultivator#gen"));
mes "[Devries]";
mes "Uh oh! You failed, Popo.";
mes "It didn't grow at all, it's withered already.";
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 3eae13edf..567469d46 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -130,8 +130,8 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{
next;
mes "[King Crab & Sludge Worm]";
mes "Aaaaaahhhhhhhhk!!!!!!!!";
- specialeffect EF_FIRESPLASHHIT,AREA,"King Crab#job_shu";
- specialeffect EF_FIRESPLASHHIT,AREA,"Sludge Worm#job_shu";
+ specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "King Crab#job_shu"));
+ specialeffect(EF_FIRESPLASHHIT, AREA, getnpcid(0, "Sludge Worm#job_shu"));
next;
mes "- What is that amazing power? -";
mes "- I've never seen this -";
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index 853c124d9..1b6576737 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -2317,7 +2317,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{
close();
}
if (questprogress(7478) == 1 && !questprogress(7479)) {
- specialeffect(EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN));
+ specialeffect(EF_STEAL, AREA, getnpcid(0, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)));
donpcevent("Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable");
emotion(e_gasp, 1);
emotion(e_heh);
@@ -5664,7 +5664,7 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{
mes("^0000cd[Come to me, honey~]^000000");
next();
enablenpc("Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN));
- specialeffect(EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN));
+ specialeffect(EF_PORTAL, AREA, getnpcid(0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN)));
mes("[Etinifni]");
mes("What's up? Where am I?");
next();
@@ -5750,7 +5750,7 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{
mes("[Romantic Male]");
mes("Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?");
next();
- specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
+ specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)));
emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Male]");
mes("Honey~~ I love you!! Sweetheart~");
@@ -5784,7 +5784,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes("[Romantic Female]");
mes("You are tired of sitting, aren't you?");
next();
- specialeffect(EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
+ specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN)));
emotion(e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Female]");
mes("My sweetheart!!! I love you!!!");
@@ -5792,7 +5792,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{
mes("[Romantic Male]");
mes("Yes, thank you for sharing your SP! You are also tired, aren't you?");
next();
- specialeffect(EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN));
+ specialeffect(EF_HEARTCASTING, AREA, getnpcid(0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN)));
emotion(e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN));
mes("[Romantic Male]");
mes("My sweetheart!! I love you!!!");
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index 9c6148736..874e514a3 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -835,8 +835,8 @@ OnInit:
initnpctimer;
end;
OnTimer5000:
- specialeffect EF_REFINEOK,AREA,"Suhnmi#eden";
- specialeffect EF_REFINEOK,AREA,"Mighty Hammer#ed";
+ specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Suhnmi#eden"));
+ specialeffect(EF_REFINEOK, AREA, getnpcid(0, "Mighty Hammer#ed"));
initnpctimer;
end;
}
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 8597f056e..ad7aed094 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -828,7 +828,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
mes "[Mage Paje]";
mes "Abracadabra~";
- specialeffect EF_POISONHIT,AREA,"Poring#bra";
+ specialeffect(EF_POISONHIT, AREA, getnpcid(0, "Poring#bra"));
setarray .@display[0], 4_NFCOCK, 4_CAT, 4_PORING;
setnpcdisplay "Poring#bra",.@display[rand(3)];
if (brazil_gua != 5) close;
@@ -950,7 +950,7 @@ OnTouch_:
mes "Smelling! This smell is from a human!";
mes "Somewhere, a human!";
mes "I got it. You are!!!";
- specialeffect EF_HIT1,AREA,"Jaguar#bra";
+ specialeffect(EF_HIT1, AREA, getnpcid(0, "Jaguar#bra"));
emotion e_omg,1;
next;
mes "[Jaguar]";
@@ -1875,7 +1875,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
next;
mes "- munch -";
mes "- mumble mumble mumble -";
- specialeffect EF_POTION7,AREA,"Recluse#bra";
+ specialeffect(EF_POTION7, AREA, getnpcid(0, "Recluse#bra"));
next;
mes "[Jasi]";
mes "Uh, this taste... is!";
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 12c5cc2ca..542b7c2cd 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -7330,14 +7330,14 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
close;
}
mes "The voice seems to be coming from the bushes near the entrance of the hospital.";
- specialeffect EF_STEAL,AREA,"Bushes#ma";
+ specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma"));
malaya_bang = 13;
changequest 11293,11294;
close;
} else if (malaya_bang == 13) {
mes "The voice seems to be coming from the bushes near the entrance of the hospital.";
mes "Let's check around.";
- specialeffect EF_STEAL,AREA,"Bushes#ma";
+ specialeffect(EF_STEAL, AREA, getnpcid(0, "Bushes#ma"));
close;
} else if (malaya_bang == 14) {
mes "[Nurse Las]";
@@ -8789,11 +8789,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
next;
mes "The Tattooist placed the Ancient Grudges around the workplace.";
next;
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05";
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05"));
mes "The Ancient Grudge lit up and tools starts to glow. He smiled satisfyingly at the glowing tools and materials.";
next;
mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head.";
@@ -8903,11 +8903,11 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
}
mes "He held up the powder in both hands and then blew it onto the drawing.";
next;
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#01";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#02";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#03";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#04";
- specialeffect EF_FLAMELAUNCHER,AREA,"Ancient Grudge#05";
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#01"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#02"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#03"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#04"));
+ specialeffect(EF_FLAMELAUNCHER, AREA, getnpcid(0, "Ancient Grudge#05"));
mes "All Ancient Grudges started to burn and then the glowing light from the "+.@name$+" drawing faded away.";
next;
specialeffect EF_LIGHTSPHERE;