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-rw-r--r--npc/re/quests/eden/100-110.txt14
-rw-r--r--npc/re/quests/eden/111-120.txt18
-rw-r--r--npc/re/quests/eden/eden_common.txt6
-rw-r--r--npc/re/quests/eden/eden_iro.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt4
-rw-r--r--npc/re/quests/homun_s.txt6
-rw-r--r--npc/re/quests/quests_brasilis.txt130
-rw-r--r--npc/re/quests/quests_dewata.txt30
-rw-r--r--npc/re/quests/quests_dicastes.txt138
-rw-r--r--npc/re/quests/quests_malangdo.txt324
-rw-r--r--npc/re/quests/quests_malaya.txt110
-rw-r--r--npc/re/quests/quests_mora.txt58
12 files changed, 421 insertions, 421 deletions
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 2fa43097c..2ea72a2d1 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -156,7 +156,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "I think that's what a true master would sound like right?";
next;
mes "[Gelkah]";
- mes strcharinfo(0) +" will make a request list for you so go talk to my Master now and show your respects.";
+ mes strcharinfo(PC_NAME) +" will make a request list for you so go talk to my Master now and show your respects.";
delitem Brigan,50;// Brigan
completequest 13002;// Brigan collecting
para_100lv01 = 2;
@@ -673,7 +673,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
mes "Adventurers sometimes bring special things or trophies from where they visited for a request. It is very good!";
}
else if (.@ran == 2)
- mes "If there is something good "+ strcharinfo(0) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
+ mes "If there is something good "+ strcharinfo(PC_NAME) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers.";
else
mes "Handling documents must be difficult. It's so much easier to just be out in the field.";
}
@@ -689,7 +689,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
else {
cutin "gelca03",2;
- mes "I am busy but clearing a lot of requests "+ strcharinfo(0) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
+ mes "I am busy but clearing a lot of requests "+ strcharinfo(PC_NAME) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request.";
next;
mes "[Gelkah]";
mes "Oops I ate all? Okay just one left. Please drop by later!";
@@ -700,7 +700,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else if (para_100lv02 < 80) {
cutin "gelca03",2;
if (para_100lv01 > 4)
- mes "Cheer up! "+ strcharinfo(0) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
+ mes "Cheer up! "+ strcharinfo(PC_NAME) +" I'm not sure if he thinks of you as his pupil. He is just out of control.";
else {
mes "There are a lot of presents coming in whenever the requests are done efficiently. Here, take this as a prize.";
para_100lv01 = 5;
@@ -708,7 +708,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
}
}
else if (para_100lv02 > 100) {
- mes "It is tough work but also fun to with master right "+ strcharinfo(0) +"?";
+ mes "It is tough work but also fun to with master right "+ strcharinfo(PC_NAME) +"?";
next;
switch( select( "I hate that hot-tempered fool.", "I want you to be the master.", "I would follow you to any battle." ) ) {
mes "[Gelkah]";
@@ -963,7 +963,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
else {
cutin "gelca03",2;
if (para_100lv02 > 100)
- mes strcharinfo(0) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
+ mes strcharinfo(PC_NAME) +"! You did a good job! There are more requests but reserve them for the other adventurers.";
if (para_100lv02 < 101)
mes "I do not think you are suitable to the request I can give. Please find other adventures.";
callsub S_Hunting,13003,106000,148000,"Carat";// <quest id>, <job exp if joblevel < 6>, <job exp>, <quest name>
@@ -1247,7 +1247,7 @@ moc_para01,41,95,5 script Rohtert#12 4_M_ROTERT,{
next;
cutin "gelca02",2;
mes "[^FF0000Gelkah^000000]";
- mes "......."+ strcharinfo(0) +" wait...";
+ mes "......."+ strcharinfo(PC_NAME) +" wait...";
next;
cutin "gelca01",2;
mes "[^FF0000Gelkah^000000]";
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index 39b7de701..f133ca85f 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -65,7 +65,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "[Mingmin]";
mes "^0000ffA question: Art thou my servant?^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(What's this lady talking about?)";
emotion e_dot,1;
next;
@@ -106,7 +106,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
cutin "min02",0;
mes "^0C0CF2Pop quiz hot shot: Art thou my servant?^000000";
next;
- select("No~ I'm "+ strcharinfo(0) +" remember?");
+ select("No~ I'm "+ strcharinfo(PC_NAME) +" remember?");
mes "[Mingmin]";
mes "Oh I have met you before, living in a house full of fungus seems to cause memory loss.";
emotion e_gasp;
@@ -141,7 +141,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 2) {
cutin "min02",0;
- mes "Oh, "+ strcharinfo(0) +" its you... it is good you have ed, I was bored.";
+ mes "Oh, "+ strcharinfo(PC_NAME) +" its you... it is good you have ed, I was bored.";
next;
mes "[Mingmin]";
mes "Where was I? I just finished talking about the Eden Group's duty to protect others from danger.";
@@ -160,7 +160,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else if (para_110lv01 == 3) {
cutin "min02",0;
- mes "Question "+ strcharinfo(0) +"! I was practising because new servant is coming soon.";
+ mes "Question "+ strcharinfo(PC_NAME) +"! I was practising because new servant is coming soon.";
next;
select("Waddya mean new servant?");
mes "[Mingmin]";
@@ -206,15 +206,15 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "Enough dilly-dallying, I want to make a contract with someone who really craves adventure.";
next;
mes "[Mingmin]";
- mes "Maybe "+ strcharinfo(0) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
+ mes "Maybe "+ strcharinfo(PC_NAME) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research.";
para_110lv01 = 4;
}
else if (para_110lv01 > 3) {
cutin "min01",0;
if (para_110lv01 == 5)
- mes "Welcome! "+ strcharinfo(0) +"...";
+ mes "Welcome! "+ strcharinfo(PC_NAME) +"...";
else
- mes "Hello "+ strcharinfo(0) +".";
+ mes "Hello "+ strcharinfo(PC_NAME) +".";
next;
switch( select( "Request to research monsters", "Make small-talk" ) ) {
case 1:
@@ -962,7 +962,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
}
else {
cutin "min01",0;
- mes "Contract is terminated. "+ strcharinfo(0) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
+ mes "Contract is terminated. "+ strcharinfo(PC_NAME) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000";
para_110lv01 = 6;
next;
callsub S_Hunting,
@@ -989,7 +989,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{
mes "It is a little bit inconvenient. I will read to you politely ^FF0000again^000000 in public.";
next;
mes "[Mingmin]";
- mes "Anyway "+ strcharinfo(0) +" thank you for helping me start my research.";
+ mes "Anyway "+ strcharinfo(PC_NAME) +" thank you for helping me start my research.";
next;
cutin "min03",0;
mes "[Mingmin]";
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 2e37eeb6f..f07ebb2ad 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
+ mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000.";
mes "I got it right this time.";
next;
emotion e_no1;
@@ -131,11 +131,11 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
input .@input$;
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?";
mes "Hmm, your handwriting is not clear. I can't read. it";
next;
mes "[Lime Evenor]";
- mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for";
+ mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for";
mes "Which map should we go to?";
input .@input$;
next;
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index d96c782eb..460960d72 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -662,7 +662,7 @@ moc_para01,38,162,2 script Code the Redeemer#Give1 4_M_YOUNGKNIGHT,{
close;
}
mes "[Code the Redeemer]";
- mes "Welcome, "+strcharinfo(0)+"!";
+ mes "Welcome, "+strcharinfo(PC_NAME)+"!";
mes "I've been expecting you.";
next;
mes "[Code the Redeemer]";
@@ -896,7 +896,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{
warp "niflheim",194,185;
end;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No thanks, maybe later.";
close;
}
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index efd389d43..4e472d1af 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -2047,7 +2047,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
if (para_suv02 == 4) {
mes "Umm, didn't you upgrade this already?";
mes "According to the records";
- mes ""+strcharinfo(0)+": Has already upgraded their Hat.";
+ mes ""+strcharinfo(PC_NAME)+": Has already upgraded their Hat.";
next;
mes "[Michael]";
mes "We can only offer 1 upgrade.";
@@ -2673,7 +2673,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
}
else if (para_2nd01 == 11) {
if (BaseLevel > 79) {
- mes "Ah, ever so improving "+ strcharinfo(0) +"?";
+ mes "Ah, ever so improving "+ strcharinfo(PC_NAME) +"?";
mes "To what do I owe this pleasure?";
next;
switch( select( "I came for more training.", "I'm just visiting." ) ) {
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index 1d9ade56b..92849c7a5 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -594,7 +594,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "the path that leads to it.";
next;
mes "[Viorel]";
- mes "^0000FF" + strcharinfo(0) + "^000000,";
+ mes "^0000FF" + strcharinfo(PC_NAME) + "^000000,";
mes "I haven't known you";
mes "for a very long time,";
mes "but I get the feeling that";
@@ -643,7 +643,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
next;
mes "[Jeyna]";
mes "Anyways~";
- mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
+ mes "^0000FF"+strcharinfo(PC_NAME)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod.";
next;
emotion e_heh;
mes "[Jeyna]";
@@ -778,7 +778,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
next;
mes "[Jeyna]";
mes "Don't do anything like changing jobs or anything like that before the process is over.";
- mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus.";
+ mes "If so, you, ^0000FF"+strcharinfo(PC_NAME)+"^000000 might lose all the abilities you have over the Homunculus.";
next;
mes "[Jeyna]";
mes "All that concentration made me tired.";
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index 9c414a6c9..ff8038166 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -112,7 +112,7 @@ OnGo:
mes "bow wow bow wow!!";
next;
++brazil_kid;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
if (brazil_kid == 3) {
mes "Good. I found all 3 puppies.";
mes "Now I need to go tell Angelo.";
@@ -304,7 +304,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
}
else {
mes "[Lucia]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back.";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 you're back.";
if (questprogress(9029,PLAYTIME) == 1) {
mes "I'm so grateful for your help.";
mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000";
@@ -644,7 +644,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{
mes "[Cherto]";
mes "If he can make crying sounds of animals, they might be able to converse!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Now, what can I do?";
mes "If he is the kid from the legend, is there any way to raise the guarana again?";
next;
@@ -712,7 +712,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "Kaaaaaaao~";
mes "Grrrrrrrrr - kaaan-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He makes strange sound like an animals.";
mes "Should I ask advice from Cherto?";
brazil_gua = 4;
@@ -722,7 +722,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
}
}
else if (brazil_gua == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He makes strange sounds like an animal.";
mes "Should I ask advice from Cherto?";
close;
@@ -736,7 +736,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "ah... ahah.....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I don't have a story but there are lots of friends waiting outside.";
next;
mes "- You give the feather, fresh meat and branch of grapes to the kid -";
@@ -754,7 +754,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "mon, mon, mon...key......";
mes "boo, booow...........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Dog?!";
mes "kkk yes. Lots of friends want to meet you.";
mes "Don't be lonely anymore and be happy with your friends.";
@@ -768,20 +768,20 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "Ye......yes.......";
mes "tha... than......thank......yo.........you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Alright such a cute smile!";
mes "Be a happy kid as always.";
next;
mes "[Strange Kid]";
mes "Uh......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "what?";
next;
mes "[Strange Kid]";
mes "hey..........";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want to say anything?";
next;
mes "- You get closer and pretend to take caution. -";
@@ -796,13 +796,13 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "ga...ra..........na...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops, guarana berry?";
mes "Ah! Thank you very much!";
emotion e_kis2,1;
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If I have this, I can make a guarana candy.";
mes "I better find that Candy Maker!";
brazil_gua = 10;
@@ -839,7 +839,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{
mes "Good to see you.";
mes "I am the Mage Paje.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello. Mr. Cherto told me to find you.";
next;
mes "[Mage Paje]";
@@ -1017,7 +1017,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
mes "I can smell Jaguar from you, who are you?";
mes "Gosh, maybe there's no jaguar without fur and weird shape!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "........................";
mes "Are you saying that I look like an animal?!?!";
next;
@@ -1039,7 +1039,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{
next;
mes "- You get a bunch of grapes from Monkey. -";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good~ Now it's time to go back to the kid~!!";
brazil_gua = 9;
changequest 2198,2199;
@@ -1138,8 +1138,8 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "I am Kaka!!";
mes "Whats your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
mes "[Brasilis Boy]";
mes "The outsider has a weird name!";
@@ -1149,7 +1149,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "Hehe...";
mes "So, why have you come here stranger~?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard you knows lots of stories, is that true?";
next;
mes "[Kaka]";
@@ -1169,7 +1169,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{
mes "[Marta]";
mes "Hey~ do you have special story that you want to listen to?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the mysterious water lily?";
next;
mes "[Marta]";
@@ -1289,8 +1289,8 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "I am Kaka!!";
mes "Whats your name?";
next;
- mes "["+strcharinfo(0)+"]";
- mes "I am "+strcharinfo(0)+".";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "I am "+strcharinfo(PC_NAME)+".";
next;
mes "[Brasilis Boy]";
mes "The outsider has a weird name!";
@@ -1300,7 +1300,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "Hehe...";
mes "So, why have you come here stranger~?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I heard you knows lots of stories, is that true?";
next;
mes "[Kaka]";
@@ -1320,7 +1320,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{
mes "[Marta]";
mes "Hey~ do you have special story that you want to listen to?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "About the mysterious water lily?";
next;
mes "[Marta]";
@@ -1469,16 +1469,16 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What's it matter to you that I'm rude??!!";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I know that I'm just passing by but I might be able to help you. What do you think?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This kind of meeting could be more than just a coincidence.";
next;
mes "[Brasilis Girl]";
mes "......................";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm can you tell me your name?";
next;
mes "[Brasilis Girl]";
@@ -1486,7 +1486,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Jasira.";
mes "My name is Jasira.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nice name~.";
mes "Jasira what's going on?";
next;
@@ -1496,7 +1496,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "[Jasira]";
mes "I have to meet 'Jasi' but I can't go out....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "who is Jasi?";
mes "Your.... lover?";
next;
@@ -1512,7 +1512,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Jasi is......";
mes "the great moon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The moon?";
mes "Maybe... are you talking about the moon from the story?";
next;
@@ -1520,14 +1520,14 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Yeah!";
mes "Dear Jasi is from the moon from the sky!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why are you thinking like that?";
next;
mes "[Jasira]";
mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis.";
next;
emotion e_omg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Brasilis water lily??!!";
mes "Isn't it the uniqe flower?";
next;
@@ -1536,7 +1536,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "But around Jasi there are lots of water lilies.";
mes "That's why I believe Jasi is the moon.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Where is Jasi?";
next;
mes "[Jasira]";
@@ -1552,7 +1552,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Since I came back home, my parents punished me.";
mes "I can understand why they are worrying but i missed Jasi a lot!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Why don't you meet him after recovering your strength?";
next;
mes "[Jasira]";
@@ -1560,31 +1560,31 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "I wanna see him right now...";
next;
if(select("Help Jasira.", "Ignore her.") == 2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sorry I can't help you. Cheer up!";
next;
mes "[Jasira]";
mes "Crying........";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Jasira I came here to find the Brasilis water lily.";
mes "Don't you think fate has brought us together?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you tell me how to find Jasi, I can help you.";
next;
mes "[Jasira]";
mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Can't you remember anything?";
mes "If you know something you've gotta tell me.";
next;
mes "[Jasira]";
mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Good, that's better than nothing! I will look for a similar place.";
next;
mes "[Jasira]";
@@ -1618,7 +1618,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Did you talk about me?";
mes "You didn't? Uh? Stupid! Gosh~!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey girl~ you've got a short temper.";
mes "I did see him and I talked about you!";
next;
@@ -1627,7 +1627,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What did he say?";
mes "Does he remember me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "That you have a really good heart~";
mes "I told him that you will try to meet him when your condition gets better.";
next;
@@ -1635,7 +1635,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Yeahhhhh!!";
mes "Thank you! You are more reliable than I thought you would be.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Anyway, I'm looking for a fruit that's brown and has a hard shell.";
mes "It has juice inside and can be used as a cup to drink out of.";
next;
@@ -1643,7 +1643,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Duh! You mean a coconut right?!";
mes "They're everywhere here in Brasilis.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks Jasira!";
brazil_regia = 6;
changequest 2204,2205;
@@ -1667,7 +1667,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "Gosh! Gosh!!!";
mes "Kkkkkaaaaa - !!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thanks to you, I was able to get a flower.";
mes "Thanks a lot!!";
next;
@@ -1736,7 +1736,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Jasi]";
mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you remember a girl named Jasi.";
next;
mes "[Jasi]";
@@ -1744,7 +1744,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "Ah!! a hurry scurry girl. ";
mes "Gosh.. I was in trouble due to that girl.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Trouble?";
next;
mes "[Jasi]";
@@ -1754,7 +1754,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "I was barely able to calm down and send her to the village.";
mes "My life is that water lily so I didn't want anything embarrassing to happen.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "This is a gift from Jasira to say sorry for that time.";
mes "She is really sad that can't come here by herself due to private difficulties.";
next;
@@ -1771,7 +1771,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Jasi]";
mes "Anyway is that all the business you have with me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here.";
next;
mes "[Jasi]";
@@ -1803,7 +1803,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "Did you find the fruit?";
mes "Oh right this is....?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called a 'coconut'.";
next;
mes "[Jasi]";
@@ -1850,14 +1850,14 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
mes "[Jasi]";
mes "Uh! What are you doing??!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There is a person who really needs this flower, can I just take one of 'em?";
next;
mes "[Jasi]";
mes "As I said earlier, I am the guardian of this water lily.";
mes "I can't just stand by here and watch you pluck even a single flower from it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas.";
next;
if (countitem(Banana) < 10) {
@@ -1895,13 +1895,13 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
mes "But rules are rules!";
mes "I must do my duty.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Please! I just need one flower~ What can I do to convince you?";
next;
mes "[Jasi]";
mes "Rules are rules, what do you want from me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Didn't that banana remind you of your childhood? What can I get for you?";
next;
mes "[Jasi]";
@@ -1918,7 +1918,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
brazil_regia = 5;
changequest 2203,2204;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok so I have to bring 5 fruits with hard shells.";
mes "Hmm what is it?";
close;
@@ -2239,7 +2239,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
mes "You start saying the first line of the magic words.";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the door won't open!";
@@ -2341,7 +2341,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "- What was the second line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the water is flooding!";
@@ -2414,7 +2414,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother the drought has started!";
@@ -2489,7 +2489,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Mother where are my friends?";
@@ -2571,7 +2571,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "- What was the next line to that spell now? -";
input .@input$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes .@input$;
next;
.@braspell$ = "Where are you mom?";
@@ -2594,7 +2594,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
enablenpc "Ghost#bra";
next;
emotion e_omg,1;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The stories about the ghost are true~!";
next;
mes "[Ghost]";
@@ -3057,7 +3057,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
if (countitem(Puri_Potion) > 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I use a Purification Potion?";
next;
switch(select("Yes.", "No.")) {
@@ -3099,7 +3099,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
mes "Leave now while you are safe.";
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(I guess I should ignore her.)";
close;
}
@@ -3114,7 +3114,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
else
sc_start SC_CONFUSION,60000,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ugh! What's this strange voice?";
close;
}
@@ -3131,7 +3131,7 @@ OnTouch:
else
sc_start SC_CONFUSION,60000,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ugh! What's this strange voice?";
close;
}
@@ -3146,11 +3146,11 @@ bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{
mes "When will she come out of the waterfall again...?";
next;
if (questprogress(4133) || questprogress(4134)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(Wh...what's this guy?)";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(This guy will never";
mes "get over Iara's curse...)";
}
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 19b4a197d..52a604278 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -992,7 +992,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
.@j |= (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
- mes strcharinfo(0)+", to what do I owe the pleasure?";
+ mes strcharinfo(PC_NAME)+", to what do I owe the pleasure?";
next;
switch(select("Just came by to say hello.", "I will help you.")) {
case 1:
@@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "What did Mr. Memo say?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
emotion e_loud,1;
mes "... ... ... ...";
next;
@@ -1457,7 +1457,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
} else if (dew_drink == 10) {
mes "[Poby]";
- mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
+ mes "Oh! "+strcharinfo(PC_NAME)+", we meet again. What's going on?";
if (questprogress(5047))
.@count = 10;
@@ -1490,7 +1490,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
getitem Palm_O,.@new_count;
next;
mes "[Poby]";
- mes "Please~ "+strcharinfo(0)+".";
+ mes "Please~ "+strcharinfo(PC_NAME)+".";
close;
}
next;
@@ -1708,7 +1708,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
next;
input .@island_name$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called "+ .@island_name$ +". What's wrong?";
next;
if (.@island_name$ == "Dewata Island") {
@@ -1748,13 +1748,13 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weapon Blueprint?";
next;
mes "[Gatti]";
mes "Yes! I traveled all around to find the materials for the weapon, but...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But?";
next;
mes "[Gatti]";
@@ -1766,7 +1766,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Is that so?";
next;
mes "[Gatti]";
@@ -1776,7 +1776,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "Last week was so hard, but you saved me by telling me this is Dewata Island.";
mes "Thank you for telling me, and thank you for passing here at just the right time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh... No problem.";
next;
mes "[Gatti]";
@@ -1792,7 +1792,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "Ah! the material that I am looking for is Comodo Leather.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Comodo Leather?";
next;
mes "[Gatti]";
@@ -1801,7 +1801,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Of course, it must be...";
next;
mes "[Gatti]";
@@ -1930,7 +1930,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
dew_weapon = 5;
close;
} else if (dew_weapon == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... Gatti?";
next;
mes "[Gatti]";
@@ -1942,7 +1942,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes ".... .... .... ....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hilt?";
next;
mes "[Gatti]";
@@ -1953,7 +1953,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I tried making it like what's written in the blueprint, but I need more material.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really?";
next;
mes "[Gatti]";
@@ -2024,7 +2024,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
close;
} else if (dew_weapon >= 7) {
mes "[Gatti]";
- mes "You're "+strcharinfo(0)+",";
+ mes "You're "+strcharinfo(PC_NAME)+",";
mes "So, how's the Caress that I made you?";
switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) {
case 1:
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index c615a16ef..0aa4ffa1a 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -435,7 +435,7 @@ dic_in01,254,119,0 script Item Storage#01 CLEAR_NPC,{
mes "put in 500 Zeny?";
next;
if(select("Use safe", "No way.")==2) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I will use it later.";
close;
}
@@ -557,7 +557,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{
que_dic(0,12103,4000,.@s$);
que_dic(0,12104,73000,.@s$);
que_dic(0,12105,59000,.@s$);
- mes "Um....." + strcharinfo(0) + "";
+ mes "Um....." + strcharinfo(PC_NAME) + "";
mes "You will be in trouble if you lie about the request...";
close;
}
@@ -626,7 +626,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{
que_dic(0,12109,53000,.@s$);
que_dic(0,12110,30000,.@s$);
que_dic(0,12111,42000,.@s$);
- mes "Umm.." + strcharinfo(0) + "";
+ mes "Umm.." + strcharinfo(PC_NAME) + "";
mes "Please check your request history again. There is a discrepancy with our documents.";
close;
}
@@ -754,7 +754,7 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{
mes "Let me check your records first.";
next;
mes "[Supply Dept. 2 Manager]";
- .@s$ = "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day.";
+ .@s$ = "" + strcharinfo(PC_NAME) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day.";
que_dic(1,12127,65300,6023,5,.@s$);
que_dic(1,12128,65300,6020,21,.@s$);
que_dic(1,12129,82800,1042,27,.@s$);
@@ -1227,7 +1227,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
if (select("I have permission.", "Go back.") == 1) {
mes "[Diel Guard]";
mes "Wait...";
- mes strcharinfo(0) + "......ah... I see your name on the list.";
+ mes strcharinfo(PC_NAME) + "......ah... I see your name on the list.";
mes "I'm sorry.";
mes "Please go through.";
close2;
@@ -1243,7 +1243,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
}
else if (ep13_3_secret > 13) {
mes "[Diel Guard]";
- mes "Ah, you are " + strcharinfo(0) + "..";
+ mes "Ah, you are " + strcharinfo(PC_NAME) + "..";
mes "I received an order from Ahat to let you through anytime.";
mes "Please go up.";
close2;
@@ -1377,7 +1377,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{
next;
cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2;
mes "[Ahat]";
- mes "" + strcharinfo(0) + "....";
+ mes "" + strcharinfo(PC_NAME) + "....";
mes "All you need to do is follow Cheshire's orders.";
mes "Don't ask stupid questions. This is an order.";
mes "Cheshire. continue.";
@@ -1657,7 +1657,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
next;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You!!!";
mes "I'm in love!";
mes "I will die for you!";
@@ -1898,7 +1898,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "I will send you out";
next;
select("I was joking before.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I want to know about Ahat too.";
mes "I want to talk about him with you.";
mes "But aren't you too defenseless while I'm talking like this?";
@@ -1950,7 +1950,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "Oh no!";
next;
select("No!", "That's not it!");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm not under the spell!";
mes "I only pretend that I am. I'm also investigating Ahat!";
next;
@@ -1968,7 +1968,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "So everything started from the crack.";
next;
select("He is human.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "El Dicastes only recently allowed humans to visit.";
mes "Why would a human take the place of a Sapha Jarute?";
next;
@@ -2096,7 +2096,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "[HesLanta]";
mes "But why are you asking?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Nothing.";
mes "I was only curious personally.";
mes "What are you going to do now?";
@@ -2109,44 +2109,44 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
while (1) {
if (.@yes == 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To summarize.";
mes "The report robber is Cheshire.";
mes "Cheshire is Ahat's servant and they are related to the crack.";
mes "They are trying to hide something or someone at the crack";
mes "and the crack was created by the evil lord Morroc!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat is the evil lord?";
mes "No...";
mes "This is unbelievable.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I must go back to the expedition camp to report to Doha!";
ep13_3_secret = 22;
setquest 7203;
close;
}
else if (.@yes == 0) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "First the report culprit was..";
next;
switch (select("Cheshire", "Ahat", "BK")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It was Cheshire";
mes "Cheshire is a feline.";
mes "and the bandana was to hid his ears.";
++.@yes;
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat? It can't be him.";
mes "Ahat doesn't fit the witness information.";
mes "Let's rethink this.";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "BK?";
mes "Nonsense";
mes "Let's rethink this.";
@@ -2155,16 +2155,16 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why would Cheshire try to steal the report?";
next;
if (select("No idea.", "To make the conflict between 3 countries worse") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To bring conflict between the three countries?";
mes "What will Cheshire gain out of this?";
}
@@ -2172,17 +2172,17 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
if (select("Cheshire is plotting on his own.", "Ahat must be ordering him.") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Cheshire arbitrary?";
mes "Are you sure?";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes. Ahat must have order him.";
mes "But why would Ahat do that?";
mes "Conflict between three countries? Or the report content?";
@@ -2191,23 +2191,23 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's think Ahat over.";
mes "Ahat came from the crack.";
mes "and has no records before that.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
if (select("Ahat himself.", "Morroc because of the crack?") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes, Ahat might be a trace of himself.";
mes "Saphas want to hide something that is why they hired me";
mes "that doesn't belong to any influence can be used as a puppet to do his dirty work.";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "A bit dramatic but we cannot rule out the evil lord Morroc.";
mes "Because the crack was created by the evil lord Morroc himself.";
}
@@ -2215,19 +2215,19 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else if (.@yes == 4) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ahat and the crack and then Morroc..";
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report...";
next;
if (select("Content of conflict between three countries.. ", "Content about evil lord Morroc..") == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
mes "Let's think it over.";
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Yes. There is a report from the tracking team led by Echinacea.";
mes "It was about the evil lord Morroc.";
++.@yes;
@@ -2235,7 +2235,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
next;
}
else {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Oh no. I don't know.";
mes "Let's think it over.";
.@yes = 0;
@@ -3415,7 +3415,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{
mes "Me?";
mes "Are you the person the captain was speaking of?";
mes "What was the name...";
- mes strcharinfo(0) + "?";
+ mes strcharinfo(PC_NAME) + "?";
next;
mes "[Doha]";
mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough.";
@@ -3849,7 +3849,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
"7188","The Knits at the square are interested in Ahat.",
"7189","I heard from Pioms that most of the Saphas are interested in the minister.",
"7190","Galtens are interested in the Cat Merchant for their cat ears.";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm trying to organize the information I've collected.";
.@size = getarraysize(.@ward$);
for (.@i = 0; .@i < .@size; .@i += 2)
@@ -3860,7 +3860,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
if (!.@sealall) mes "But what should I do with the collected information?";
next;
if (.@sealall < 3) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Moan...";
mes "[Shay]";
mes "You look lost like as if nothing makes sense anymore.";
@@ -3871,7 +3871,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "There are the Cat Merchants outside of the castle, too.";
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Everybody";
mes "is talking about the minister these days!";
mes "What is with this Ahat anyway.";
@@ -3895,7 +3895,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "I garnished it with bananas.";
mes "Doesn't look like it but this is an apple pie.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But why is there a carrot in a pie.";
mes "And there is no hint of apples.";
next;
@@ -4590,7 +4590,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
next;
input .@inputstr$;
if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm. If you don't cooperate,";
mes "Shay's special drink will be delivered.";
mes "By Shay himself!";
@@ -4617,7 +4617,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
ep13_3_secret = 6;
close;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + .@inputstr$ + ".....?";
mes "Hmm.. I think you are wrong?";
mes "What was it..";
@@ -4763,7 +4763,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "- BK says this and takes the exploit certification out of your hand.";
mes "Shocking information that the Sapha minister Ahat is not a Sapha!-";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "...I must find out.";
mes ".. Near the crack he said...";
mes "Should I talk to Shay?";
@@ -4851,12 +4851,12 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
setquest 7194;
donpcevent strnpcinfo(NPC_NAME)+"::OnDisable";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm.. I may need to discuss these with Shay.";
close;
}
else if (ep13_3_secret == 11) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
if (.@npc$[.@type] == "Rock Pile") mes "This is where you picked up the strange magical stone.";
else if (.@npc$[.@type] == "Dirt Pile") mes "Collected Clotted Bloodstains from the dirt pile here.";
else if (.@npc$[.@type] == "Split Earth") mes "It is the place where the frozen skin was found.";
@@ -5010,7 +5010,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
mes "[Frede]";
mes "Moan... moan...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Are you alright?";
mes "You don't look well. Do you need help?";
next;
@@ -5040,7 +5040,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{
close;
}
mes "[Frede]";
- mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime.";
mes "Make sure you ckear your schedule.";
close;
}
@@ -5071,7 +5071,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "I'm glad I got a shot of the ^f57d7dBradium^000000 before it was too late.";
percentheal -90,0;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huff...Huff...";
mes "I'm glad that you feel better.";
next;
@@ -5080,7 +5080,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "You look a little pale too......";
emotion e_omg;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No, it's nothing.";
mes "I'm only a little tired, that's all.";
next;
@@ -5093,13 +5093,13 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
else if (ep13_3_bra == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?";
next;
mes "[Frede]";
mes "I can still move around with this leg and I wanted to help the village.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But you should stay home and recover.";
next;
mes "[Frede]";
@@ -5322,12 +5322,12 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
}
if (!.@fail) {
mes "[Frede]";
- mes "" + strcharinfo(0) + " I'm forever in your debt!";
+ mes "" + strcharinfo(PC_NAME) + " I'm forever in your debt!";
mes "I just came back after meeting my friends!";
mes "Tyler needs some medical treatment but everyone else is safe.";
next;
mes "[Frede]";
- mes "I don't even want to imagine what could have happened if you, " + strcharinfo(0) + ", weren't here to help.";
+ mes "I don't even want to imagine what could have happened if you, " + strcharinfo(PC_NAME) + ", weren't here to help.";
mes "I don't want to lose any more friends.";
next;
mes "[Frede]";
@@ -5347,7 +5347,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
close;
}
mes "[Frede]";
- mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime.";
+ mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime.";
mes "Make sure you clear your schedule.";
close;
}
@@ -5422,7 +5422,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{
mes "What brings you here this time?";
next;
select("You give Bradium to Brian.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Brian]";
@@ -5553,7 +5553,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{
case 1:
break;
}
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Tyler]";
@@ -5663,7 +5663,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{
mes "......";
next;
select("You give Bradium to John.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[John]";
@@ -5752,7 +5752,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{
mes "If you really have feelings, race differences shouldn't be a problem.";
next;
select("You give Bradium to Rose.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You give Bradium to Rose.";
next;
mes "[Rose]";
@@ -5842,7 +5842,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{
mes "It doesn't come off. I'll have to go back to the village to get treatment.";
next;
select("Give Bradium.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Bain]";
@@ -5952,7 +5952,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{
mes "Never knew I would feel this. Sob.";
next;
select("You give Bradium to Lash.");
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Frede asked me to give you this.";
next;
mes "[Lash]";
@@ -5997,7 +5997,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "I didn't know. Excuse me.";
mes "What did he ask you to do?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He asked me to deliver Bradium to his friends working in the cave outside the village.";
next;
mes "[Bouy]";
@@ -6014,7 +6014,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "[Bouy]";
mes "Worst case, they wouldn't come back to the village at all.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Is there another way?";
next;
mes "[Bouy]";
@@ -6260,7 +6260,7 @@ mid_campin,111,120,3 script Soldier#ep133_is04 4_M_EIN_SOLDIER,{
mes "You do?";
mes "What is your name.";
mes "Thank you.";
- mes "So you are " + strcharinfo(0) + ".";
+ mes "So you are " + strcharinfo(PC_NAME) + ".";
next;
mes "[Soldier]";
mes "You may go in now.";
@@ -6340,7 +6340,7 @@ function script eldicastes_c {
mes "Yes.";
mes "That is what he meant.";
mes "Agiff also approved before he left.";
- mes "" + strcharinfo(0) + ", you are invited.";
+ mes "" + strcharinfo(PC_NAME) + ", you are invited.";
next;
mes "[Vyhannus]";
mes "You are kind and respect others";
@@ -6352,7 +6352,7 @@ function script eldicastes_c {
next;
mes "[Vyhannus]";
mes "I invite you to El Dicastes, our capital city.";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
next;
select("Never would have imagined.");
mes "[Hound]";
@@ -6395,11 +6395,11 @@ function script eldicastes_c {
mes "Okay. You should be able to talk to him, right?";
mes "Shall we start with introducing ourselves?";
mes "This is...";
- mes ""+strcharinfo(0)+"...";
+ mes ""+strcharinfo(PC_NAME)+"...";
next;
mes "[Vyhannus]";
mes "My name is Vyhannus.";
- mes strcharinfo(0)+"..?";
+ mes strcharinfo(PC_NAME)+"..?";
mes "Glad to meet you.";
next;
if(select("Same here.", "A tree monster!")==1) {
@@ -6784,11 +6784,11 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "I will compare with the invitation list from Manuk.";
mes "What is your name?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "It is " + strcharinfo(0) + ".";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "It is " + strcharinfo(PC_NAME) + ".";
next;
mes "[Clerk Rhawyne]";
- mes "Yes.. " + strcharinfo(0) + "...";
+ mes "Yes.. " + strcharinfo(PC_NAME) + "...";
mes "I found it.";
mes "Welcome to El Dicastes, capital city of Sapha.";
next;
@@ -7519,7 +7519,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{
next;
input .@inputstr$;
mes "[Agent Geck]";
- mes "" + strcharinfo(0) + "? Human names are strange to me.";
+ mes "" + strcharinfo(PC_NAME) + "? Human names are strange to me.";
next;
mes "[Agent Geck]";
mes "Now you are Geck's personal slav... sponsor.";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 4a5f5fab8..1351ab80a 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -98,10 +98,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "ah!~ what's your name?";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+" you are~";
+ mes strcharinfo(PC_NAME)+" you are~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: 10";
mes "OK! Registered!";
next;
@@ -234,11 +234,11 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "You can have 20,000 accounts max";
mes "according to the trader policy...";
- mes strcharinfo(0)+"'s accounts increase to 20,000.";
+ mes strcharinfo(PC_NAME)+"'s accounts increase to 20,000.";
mes "Thank you so much for your investment~";
next;
mes "[Investment Cat Helper]";
- mes "Now, "+strcharinfo(0)+", you can't invest further";
+ mes "Now, "+strcharinfo(PC_NAME)+", you can't invest further";
mes "but you can still donate some of your cans to the trader group.";
mes "Thank you so much~";
close;
@@ -261,7 +261,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "You want to check the number of accounts? Hmm, let's see~";
next;
mes "[Investment Cat Helper]";
- mes "Name: "+strcharinfo(0);
+ mes "Name: "+strcharinfo(PC_NAME);
mes "Number of accounts: "+ep13_yong1;
next;
mes "[Investment Cat Helper]";
@@ -277,8 +277,8 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
}
} else if (ep13_yong1 >= 20000) {
mes "[Investment Cat Helper]";
- mes strcharinfo(0) + ", welcome~";
- mes strcharinfo(0) + "~ I felt something upon your arrival.";
+ mes strcharinfo(PC_NAME) + ", welcome~";
+ mes strcharinfo(PC_NAME) + "~ I felt something upon your arrival.";
next;
mes "[Investment Cat Helper]";
mes "Want to donate?";
@@ -289,10 +289,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
close;
}
mes "[Investment Cat Helper]";
- mes "Wow, thank you, "+strcharinfo(0)+"~!";
+ mes "Wow, thank you, "+strcharinfo(PC_NAME)+"~!";
next;
mes "[Investment Cat Helper]";
- mes strcharinfo(0)+"~ with your help";
+ mes strcharinfo(PC_NAME)+"~ with your help";
mes "the cans will be distributed to cats";
mes "in the Midgard area with honor~";
next;
@@ -314,7 +314,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "Ohh! Thank you~";
next;
mes "[Investment Cat Helper]";
- mes "Dear "+strcharinfo(0)+" ~";
+ mes "Dear "+strcharinfo(PC_NAME)+" ~";
mes "I have only Increase AGI";
mes "and Blessing to give you.";
mes "Thank you.";
@@ -933,7 +933,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
emotion e_omg;
next;
mes "[Linguist Devore]";
- mes "Ah, ah! Thanks to you, "+strcharinfo(0)+"!";
+ mes "Ah, ah! Thanks to you, "+strcharinfo(PC_NAME)+"!";
mes "I feel so grateful.";
next;
mes "[Linguist Devore]";
@@ -958,7 +958,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{
mes "[Linguist Devore]";
mes "Ah, ah!!";
mes "The study on Starfish is going well.";
- mes "It could've really been a disaster, if you, "+strcharinfo(0)+", didn't help us.";
+ mes "It could've really been a disaster, if you, "+strcharinfo(PC_NAME)+", didn't help us.";
emotion e_thx;
close;
}
@@ -2035,7 +2035,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Well, that fellow is often the one ignoring my words.";
mes "He wavers with words to say and makes me uncomfortable.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Did you hear? Dr. Devore?";
donpcevent "Linguist Devore#mald::OnEnable";
next;
@@ -2044,7 +2044,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Biscuit said 'Well, that fellow is often the one ignoring my words. He wavers with words to say and makes me uncomfortable.'?";
next;
mes "[Linguist Devore]";
@@ -2052,7 +2052,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I cannot hear anything.";
emotion e_what,0,"Linguist Devore#mald";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh?";
emotion e_what,1;
next;
@@ -2089,7 +2089,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "I'll get back to the meeting and report this.";
mes "Then please take care of the next things!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, Dr. Devore, what on earth is next...?";
mes "What should I do...?";
emotion e_dots,1;
@@ -2213,7 +2213,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "[Biscuit]";
mes "You're not my subordinate, so I can't order you by force. But if Star Candy can't have her meal on time, you have to remember that this island will collapse completely.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...It's not a request, but a threat...";
emotion e_dots,1;
close;
@@ -2539,7 +2539,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{
mes "You look different from the fellows that usually comes...";
mes "You also look strange, though.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
mes "You can talk!";
emotion e_omg,1;
@@ -2969,7 +2969,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
next;
switch(select("No, I don't want to!", "Yes, I'll do it!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "For the peace in Malangdo,";
mes "just lay in bed forever.";
next;
@@ -4182,7 +4182,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
next;
switch(select("Avoid this dirty place.", "Darn it-!")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Right!";
mes "It may be cat's grave... Do not touch them!";
mes "Avoid, avoid~";
@@ -6534,7 +6534,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
if (BaseLevel < 60) {
mes "A gentle looking cat is whispering to himself.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hello... Mr. Cat...";
next;
mes "The cat takes a glance at you and goes back to his whispering as if he didn't even see you.";
@@ -6614,20 +6614,20 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What is your name by the way?";
emotion e_gasp;
next;
- mes "["+strcharinfo(0)+"]";
- mes "My name is "+strcharinfo(0)+", Mr. Cat.";
+ mes "["+strcharinfo(PC_NAME)+"]";
+ mes "My name is "+strcharinfo(PC_NAME)+", Mr. Cat.";
next;
mes "[Cat Gamers Director]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000.";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000.";
mes "How may I help you?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually I wanted to help you out since I heard that you've lost 10 games in a row...";
next;
mes "[Cat Gamers Director]";
mes "Well, you didn't really have to point it out like that...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A weakness is no longer a weakness when you say it out loud.";
emotion e_no1,1;
next;
@@ -6641,7 +6641,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
else
setarray .@sex$[0],"Miss","girl";
mes "[Cat Gamers Director]";
- mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~";
+ mes "I like you, "+.@sex$[0]+" "+strcharinfo(PC_NAME)+". Will you help us get out of this 10 game losing streak? Ehehe~";
next;
switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) {
case 1:
@@ -6654,7 +6654,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Wow. I respect you, "+strcharinfo(0)+".";
+ mes "Wow. I respect you, "+strcharinfo(PC_NAME)+".";
mes "Let me ask you a favor.";
mes "Please meet the hard working Manager Cat and ask about our team's attitude these days.";
malang_gamer = 3;
@@ -6677,14 +6677,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell him exactly what the Manager Cat said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The manager cat said...";
next;
mes "[Cat Gamers Director]";
mes "Do not hesitate... Just tell me everything~";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Umm... the player cats are afraid of you...";
next;
mes "[Cat Gamers Director]";
@@ -6720,7 +6720,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Is that the truth?";
next;
mes "[Cat Gamers Director]";
- mes strcharinfo(0)+", will you help me out?";
+ mes strcharinfo(PC_NAME)+", will you help me out?";
mes "There are 4 players who ran away from practice saying they were too tired.";
mes "Could you check if they ran away because of me? ehehehe~";
emotion e_what;
@@ -6736,7 +6736,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
malang_gamer = 6;
erasequest 5060;
setquest 5061;
@@ -6750,7 +6750,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "What good is it to scam innocent cats?~";
emotion e_gg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yes, I think that you're right.";
emotion e_hmm,1;
next;
@@ -6765,7 +6765,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "You tell the Cat Gamers Director what Eryu, Stew, Ketchup, and Eff said.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "They think you push them too much through the practices. So they are scared.";
next;
mes "[Cat Gamers Director]";
@@ -6788,7 +6788,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Ok? Be! Gentle!";
next;
mes "[Cat Gamers Director]";
- mes "I appreciate your help, "+strcharinfo(0)+". heh~";
+ mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~";
close;
} else if (malang_gamer == 7) {
if (questprogress(5060,PLAYTIME) == 1) {
@@ -6814,7 +6814,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "this scary cat image of mine. Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~.";
+ mes "Heh~ I would much appreciate your help, "+strcharinfo(PC_NAME)+"~.";
malang_gamer = 8;
erasequest 5060;
setquest 5066;
@@ -6826,27 +6826,27 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "Heh~ Please help me out,";
- mes strcharinfo(0)+"! Heh~";
+ mes strcharinfo(PC_NAME)+"! Heh~";
close;
} else if (malang_gamer == 9) {
mes "[Cat Gamers Director]";
mes "You came back!! Heh~";
mes "So, what did our manager cat say?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Manager cat asked to prepare a box.";
next;
mes "[Cat Gamers Director]";
mes "A box? Heh~ Sure, why not?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you going to ask me what is it for?";
next;
mes "[Cat Gamers Director]";
- mes "Well, I kind of was eavesdropping when "+strcharinfo(0)+" and Manager Cat were talking together. Heh~";
+ mes "Well, I kind of was eavesdropping when "+strcharinfo(PC_NAME)+" and Manager Cat were talking together. Heh~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "............";
next;
mes "[Cat Gamers Director]";
@@ -6930,29 +6930,29 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Everyone seems to have a satisfied team life~ Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not... Really...";
next;
mes "There are tons of letters piled in the back of the box, but Cat Gamers Director doesn't want to admit the problem.";
next;
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Hey, "+strcharinfo(0)+". What did you say? Heh~";
+ mes "Hey, "+strcharinfo(PC_NAME)+". What did you say? Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Nothing! Please carry on.";
next;
mes "[Cat Gamers Director]";
mes "Heh~ Because of what these players want,";
- mes "I have a favor to ask you, "+strcharinfo(0)+"...";
+ mes "I have a favor to ask you, "+strcharinfo(PC_NAME)+"...";
mes "Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is it?";
next;
mes "[Cat Gamers Director]";
mes "Will you be our players' practicing partner?";
- mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~";
+ mes "Heh~ I feel strongly that you, "+strcharinfo(PC_NAME)+", can be trusted for this. Heh~";
next;
switch(select("No thanks, buddy!", "Ok, I'll do it!")) {
case 1:
@@ -6961,13 +6961,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
next;
mes "[Cat Gamers Director]";
mes "I'm sad. Sad~ Heh~";
- mes "I didn't expect a refusal from a person like you, "+strcharinfo(0)+".";
+ mes "I didn't expect a refusal from a person like you, "+strcharinfo(PC_NAME)+".";
mes "But still, here's some coins for you~";
mes "Heh~";
emotion e_sob;
next;
mes "[Cat Gamers Director]";
- mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers.";
+ mes "We will always welcome you, "+strcharinfo(PC_NAME)+", as a guest member of the Cat Gamers.";
mes "Heh~";
malang_gamer = 11;
erasequest 5068;
@@ -6997,13 +6997,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
getitem Egrade_Coin,100;
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~";
+ mes "Heh~ Ok, "+strcharinfo(PC_NAME)+". I will see you in an hour. Heh~";
close;
}
} else if (malang_gamer == 11) {
mes "[Cat Gamers Director]";
mes "Heh~";
- mes "Aren't you "+strcharinfo(0)+"?";
+ mes "Aren't you "+strcharinfo(PC_NAME)+"?";
mes "Have you changed your mind yet?";
mes "Are you willing to be our team's practicing partner?";
next;
@@ -7011,14 +7011,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ I see.";
- mes "But, let me tell you once again, "+strcharinfo(0)+".";
+ mes "But, let me tell you once again, "+strcharinfo(PC_NAME)+".";
mes "You are always welcome to be one of our 'Cat Gamers Honorable Members'.";
mes "Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
mes "Heh~ At last!!";
- mes strcharinfo(0)+" will become our honorable member!!";
+ mes strcharinfo(PC_NAME)+" will become our honorable member!!";
mes "I shall make a '^0000FFCat Gamers Certificate^000000' right away. Heh~";
emotion e_ho;
next;
@@ -7045,7 +7045,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "This is not some ordinary certificate. Heh~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What do you mean?";
next;
mes "[Cat Gamers Director]";
@@ -7076,19 +7076,19 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
close;
}
mes "[Cat Gamers Director]";
- mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?";
+ mes "Heh~ Hello, "+strcharinfo(PC_NAME)+". How is it going practicing with the players?";
emotion e_what;
next;
switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) {
case 1:
mes "[Cat Gamers Director]";
- mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players.";
+ mes "Heh~ Wow, "+strcharinfo(PC_NAME)+"! I'm so touched by your care for the players.";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?";
+ mes "Heh~ "+strcharinfo(PC_NAME)+", which player's condition are you interested in?";
next;
switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) {
case 1:
@@ -7110,11 +7110,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please keep up the good work, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please keep up the good work, "+strcharinfo(PC_NAME)+". Heh~";
close;
case 2:
mes "[Cat Gamers Director]";
- mes "Heh~ Hello there~ "+strcharinfo(0)+". You have such good manners~ Heh~";
+ mes "Heh~ Hello there~ "+strcharinfo(PC_NAME)+". You have such good manners~ Heh~";
next;
mes "[Cat Gamers Director]";
mes "Heh~ These days, there are so many cats and humans without proper manners. Heh~";
@@ -7123,17 +7123,17 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "We also have some of thme in our 'Cat Gamers'. They are so arrogant every time we win the game... Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ There should be more people like you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ There should be more people like you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(0)+". Heh~";
+ mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(PC_NAME)+". Heh~";
next;
mes "[Cat Gamers Director]";
mes "Keep up the good work~ Heh~";
close;
case 3:
mes "[Cat Gamers Director]";
- mes "Heh~ What happened to your face, "+strcharinfo(0)+"? Guess you lost from the practice, right? Heh~";
+ mes "Heh~ What happened to your face, "+strcharinfo(PC_NAME)+"? Guess you lost from the practice, right? Heh~";
emotion e_gg;
next;
mes "[Cat Gamers Director]";
@@ -7145,7 +7145,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
// Detect quest (ID range 5074~5090)
mes "[Cat Gamers Director]";
if (questprogress(5074,HUNTING)) {
- mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+".";
+ mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(PC_NAME)+".";
next;
if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) {
delitem Fish_Tail,10;
@@ -7300,7 +7300,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
}
}
mes "[Cat Gamers Director]";
- mes "Heh?! There's no favor note for you, "+strcharinfo(0)+". Heh~ What do you want to report? Heh~";
+ mes "Heh?! There's no favor note for you, "+strcharinfo(PC_NAME)+". Heh~ What do you want to report? Heh~";
close;
// callsub L_CompleteQuest,<quest ID>,"<message>";
@@ -7311,7 +7311,7 @@ L_CompleteQuest:
mes getarg(1);
next;
mes "[Cat Gamers Director]";
- mes "Heh~ Thanks for coming by, "+strcharinfo(0)+". Heh~ Keep up the good work. Heh~";
+ mes "Heh~ Thanks for coming by, "+strcharinfo(PC_NAME)+". Heh~ Keep up the good work. Heh~";
emotion e_thx;
close;
}
@@ -7405,7 +7405,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
next;
break;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha, I was just kidding. I actually need to tell you that the Cat Gamers Director has an issue...";
emotion e_swt2,1;
next;
@@ -7416,21 +7416,21 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "Scary image... Meow, I understand... Cat Gamers Director should feel peace by giving up things.";
emotion e_hmm;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "... ... ...";
emotion e_dots,1;
next;
mes "[Manager Cat]";
mes "Meow! Go tell him this, meow~ Prepare a box, meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "A box?";
emotion e_what,1;
next;
mes "[Manager Cat]";
mes "Petition it is, meow!! There is some place where humans do such things, I think it will help us~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I will go tell it to the Games Director~";
emotion e_ok,1;
malang_gamer = 9;
@@ -7451,7 +7451,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
close;
} else if (malang_gamer == 12) {
mes "[Manager Cat]";
- mes "Meow~ Aren't you "+strcharinfo(0)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
+ mes "Meow~ Aren't you "+strcharinfo(PC_NAME)+"? I heard Cat Gamers Director ordered a special certificate, meow~";
next;
mes "[Manager Cat]";
mes "When practicing, you must equip the '^0000FFCat Gamers Certificate^000000' item~ Don't forget, meow~";
@@ -7637,11 +7637,11 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Is there such a thing?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We've been publishing for 10 years.";
mes "But, I guess it is possible for cats to not know who we are.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We are a really famous magazine throughout the World!";
mes "Don't you believe me?";
next;
@@ -7649,7 +7649,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Hmm... ok. But, what can I do for you?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I am in the middle of writing an article named 'Game Playing Cats'...'";
mes "It is a special piece for me.";
mes "And some team named umm... do... umm... wal... not sure...";
@@ -7658,21 +7658,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "'Dog n Waltz'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Yes!";
mes "One of players there 'Dog n Waltz' has recommended Eryu for an interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "He says you are a really good player who can help me with the article.";
next;
mes "[Eryu]";
mes "I don't remember anyone from 'Dog n Waltz' that much.";
emotion e_dots;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The person isn't important.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Just answer a few questions for me, ok?";
mes "Be yourself and you'll do just fine.";
mes "Ok, first question: How much do you practice a day?";
@@ -7681,7 +7681,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "[Eryu]";
mes "Usually for about 8 hours, but I have to tell you that I'm not on the team anymore...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, what?";
mes "You are not with the team now? How come...?";
emotion e_omg,1;
@@ -7692,21 +7692,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "I was very sick and had to take a day off...";
mes "Just one freaking day...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And...?";
next;
mes "[Eryu]";
mes "And then the Director Cat was raging at me!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, sounds pretty rough.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cat Gamers' has lost another great player.";
mes "I'm sorry to hear that you're not on the team anymore.";
mes "I guess this is the end of the interview.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Because this is for current players only.";
next;
mes "[Eryu]";
@@ -7714,7 +7714,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Sorry to make you waste your time.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh, don't worry.";
mes "I should say sorry for taking up your precious time.";
mes "Have a nice day.";
@@ -7735,7 +7735,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the magazine writer?";
mes "What brings you here again...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah!";
mes "Sorry, I was trying to interview another cat...";
mes "And came back to you by mistake.";
@@ -7768,7 +7768,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Ah... aren't you the writer?";
emotion e_an;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you.";
@@ -7794,7 +7794,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "Aren't you the writer?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh... Who is that..?";
next;
mes "Eryu seems to recognize you. Let's get away.";
@@ -7856,7 +7856,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You don't know 'Boom Can' food?";
mes "You don't eat canned food at all?";
mes "Then, I came to the wrong cat.";
@@ -7865,23 +7865,23 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Yes meow~ Stew likes canned food very much meow~";
emotion e_lv;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! Ok then.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We, the 'Boom Can' Company, have been servicing for over 10 years, so we are doing a survey for better food production.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let me ask a few questions.";
mes "It is very easy.";
next;
mes "[Stew]";
mes "Ok meow~ Go ahead meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! We were right about out cat customers with big hearts.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I met dog customers last week and they didn't answer me at all...";
mes "And they were so rude~ You know.";
next;
@@ -7890,7 +7890,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "You humans know animals~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Thank you! I'm flattered.~";
mes "Ok, let me ask you a few things.";
mes "What is your job?";
@@ -7899,7 +7899,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Job meow? Stew was a pro gamer meow~";
mes "But, Stew quit now meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, how did that happen?";
mes "You seem to have good skills.";
mes "Fast and big hearted, its a pity that you quit already.";
@@ -7908,7 +7908,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Meow~ Meow~ Meow~ Yes, Stew was something meow.";
mes "If it was not for that Cat Gamers Director scaring me, Stew would still be playing meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What a bad Director.";
next;
mes "[Stew]";
@@ -7920,7 +7920,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Then the Cat Gamers Director started to get angry and scary meow.";
mes "So I quit meow.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ah! I see.";
mes "Ok, the survey is over now.";
mes "Thank you for your opinion on our survey for the 'Boom Can' company.";
@@ -7929,7 +7929,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "Meow? Did you aks anything meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I already asked you everything...";
mes "Don't you remember?";
mes "There were 10 questions!";
@@ -7941,7 +7941,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "It didn't felt like an interview meow.";
emotion e_sry;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well you did way better than those dogs.";
mes "I don't even want to think about them~ Phew~..";
mes "I should get going now.";
@@ -7965,7 +7965,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Another survey meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oops! I should be meeting other cats.";
mes "I am very sorry...";
emotion e_sry,1;
@@ -7997,7 +7997,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "And... Aren't you from the 'Boom Can' Company, meow?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you.";
@@ -8020,7 +8020,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "[Stew]";
mes "The 'Boom Can' Company!!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Stew seems to recognize you. Let's get away.";
@@ -8084,7 +8084,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Oh yeah? 'Cans for Kittens'?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I want to share some of our philosophy with you.";
mes "Do you believe in giving to others?";
emotion e_what,1;
@@ -8093,7 +8093,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Umm I guess so...";
emotion e_slur;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "'Cans for Kittens' is a religion that embraces all felines.";
mes "Bow before the Lord of Cans!";
next;
@@ -8110,7 +8110,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes ".........";
mes "What's the Lord of Cans?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Your name is Ketchup, right? Don't you know about the Lord of Cans?";
mes "He knows everything.";
mes "Do not try to fool him and bow!";
@@ -8132,7 +8132,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
emotion e_dots;
emotion e_dots,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "The Lord of Cans forgives Ketchup's sins.";
mes "Our Lord also wants you to stop swearing and live an honest life!";
next;
@@ -8186,7 +8186,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Can... 'Cans for Kittens'?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? What's that?";
next;
mes "Ketchup recognized you and ran away.";
@@ -8266,12 +8266,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is that? Meow~?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Interested, huh?";
mes "This is classified information.";
mes "You won't get it from any other human.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Haha! You are lucky today.";
mes "You heard that land can be a good investment, right?";
emotion e_what,1;
@@ -8279,21 +8279,21 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Oh oh~ I think so. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You do know about our capital Prontera, don't you?";
next;
mes "[Eff]";
mes "Prontera meow? Yes, I know about it. Meow~";
emotion e_heh;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "There are some locations where";
mes "Prontera kingdom is secretly selling...";
next;
mes "[Eff]";
mes "And... And...?? Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hmm, this is top secret.";
mes "Something that must not be revealed at all...";
mes "Can you really keep this secret...?";
@@ -8303,7 +8303,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Well... I've always been known for being a good keeper of secrets meow.";
mes "Meow~ Don't worry at all. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, I believe you, Eff...";
mes "Please keep this a secret.";
next;
@@ -8311,17 +8311,17 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "I got it. Meow~";
emotion e_ok;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, I heard that there is a location in Juno where underground big shots will be investing about 10,000,000,000 zeny.";
mes "And it is now available for pre-investment.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "If you invest in 1 Can food here, the outcome will be enormous.";
next;
mes "[Eff]";
mes "Enor... mous... meow...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "100 Cans!!";
mes "You will get 100 cans for investing just 1 can food!";
mes "The profit will be X100! X100!!";
@@ -8330,7 +8330,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Woot!! 100 Cans~ Meow~";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So, how many cans do you want to invest?";
mes "You'll be a part owner so make sure to invest the max that you can afford.";
emotion e_what,1;
@@ -8340,13 +8340,13 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "But, I don't have cans with me. Meow~";
emotion e_sob;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You can always get a loan!!";
mes "This a like 100 times result for sure!!";
mes "How can you loose a chance like this?";
mes "You should do whatever it takes!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know what..? They say some careers like pro gamers can get solid loans.";
mes "Like about 1,000 can loan at once.";
mes "Without a high interest rate!";
@@ -8356,11 +8356,11 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Moew~ I am a Pro Gamer.";
mes "Meow~ But, I quit~ Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What!! Why would you quit such good a gig!! Are you crazy?";
emotion e_omg,1;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's say we invest 1,000 cans after getting that loan.";
mes "One, Ten, Hundred, Tousand. Woot!";
mes "I can't believe this.";
@@ -8369,7 +8369,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "1... 100,000 cans... Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So tell me... Why did you quit such a great job?";
mes "Why?";
next;
@@ -8378,12 +8378,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Meow~ This one time, I had to take a sick day.";
mes "Meow~ And I haven't seen such scary cat my entire life...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "So you quit because Cat Gamers Director was so scary. Hmm, sorry but I can't let you in on this investment...";
mes "I guess... What a waste of time!";
mes "Good bye!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh and don't tell anyone what I just told you!";
mes "Bye~";
next;
@@ -8411,14 +8411,14 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "You are--!!";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Not without the cans you can't!!";
mes "You didn't tell anyone about this deal, right?";
next;
mes "[Eff]";
mes "I didn't. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok, good cat! Never!!";
mes "Tell this to other cats!~";
mes "Bye Bye~";
@@ -8445,7 +8445,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow...";
mes "Meow...? Meow! You! Investor meow?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you.";
@@ -8470,7 +8470,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "[Eff]";
mes "Meow~ I want to invest. Meow~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh? Who...?";
next;
mes "Eff seems to recognize you, so let's get away.";
@@ -8515,7 +8515,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
for(.@i = 5074; .@i<=5090; ++.@i) {
if (questprogress(.@i)) {
mes "[Ser]";
- mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
+ mes "Hey, ^0000FF"+strcharinfo(PC_NAME)+"^000000. You haven't done what we asked you for. A promise is a promise, you know.";
next;
mes "[Ser]";
mes "Ah!! When you are done, please get checked by the Cat Gamers Director over there.";
@@ -8534,7 +8534,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
mes "[Ser]";
mes "... ... ...";
@@ -8553,7 +8553,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Ser]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8621,7 +8621,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
}
mes "Try your best!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8629,7 +8629,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8656,11 +8656,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
next;
mes "[Ser]";
mes "Hmm... Let me see...";
- mes "I won "+.@loss+" times, and you, "+strcharinfo(0)+", won "+.@win+" times, right?";
+ mes "I won "+.@loss+" times, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right?";
next;
if (.@win > .@loss) {
mes "[Ser]";
- mes strcharinfo(0)+" has won the game.";
+ mes strcharinfo(PC_NAME)+" has won the game.";
next;
mes "Ser became polite all of a sudden.";
next;
@@ -8689,7 +8689,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
close;
}
mes "[Ser]";
- mes strcharinfo(0)+" has lost. Ha... Ha...";
+ mes strcharinfo(PC_NAME)+" has lost. Ha... Ha...";
next;
mes "Ser became very arrogant.";
next;
@@ -8878,7 +8878,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
if (!isequipped(2872)) {
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
mes "[Paa]";
mes "... ... ...";
@@ -8897,7 +8897,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
} else if (questprogress(5070,PLAYTIME) == 2)
erasequest 5070;
mes "[Paa]";
- mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
+ mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
@@ -8953,7 +8953,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
}
mes "Try your best meow!";
next;
- mes "[Ser & "+strcharinfo(0)+"]";
+ mes "[Ser & "+strcharinfo(PC_NAME)+"]";
mes "Rock! Paper! Scissors!";
next;
@@ -8961,7 +8961,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
- mes "["+strcharinfo(0)+"] "+.@rps$[.@pc];
+ mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc];
mes "--------------------------------";
mes "[Ser] "+.@rps$[.@npc];
if (.@pc == .@npc) {
@@ -8988,7 +8988,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
next;
mes "[Paa]";
mes "Let me see meow...";
- mes "I won "+.@loss+" times meow, and you, "+strcharinfo(0)+", won "+.@win+" times, right meow?";
+ mes "I won "+.@loss+" times meow, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right meow?";
next;
if (.@win > .@loss) {
mes "[Paa]";
@@ -9208,7 +9208,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
if (!isequipped(2872)) {
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
mes "[Kuka]";
mes "... ... ...";
@@ -9227,7 +9227,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (questprogress(5071,PLAYTIME) == 2)
erasequest 5071;
mes "[Kuka]";
- mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
+ mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~";
next;
switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) {
case 1:
@@ -9246,10 +9246,10 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "Current 1st place for the ChamChamCham game is";
mes "^0000FF"+$malangdo_gamer$+"^000000 with ^DE2B21"+$malangdo_gamer+"^000000 winning streak yo~";
- if (strcharinfo(0) == $malangdo_gamer$)
+ if (strcharinfo(PC_NAME) == $malangdo_gamer$)
mes "Never know when someone else would break the record yo~";
else
- mes "I expect that you, "+strcharinfo(0)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
+ mes "I expect that you, "+strcharinfo(PC_NAME)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~";
close;
case 3:
mes "[Kuka]";
@@ -9275,13 +9275,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
while(1) {
cutin "g_cat_00",4;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham!";
next;
- mes "[Kuka & "+strcharinfo(0)+"]";
+ mes "[Kuka & "+strcharinfo(PC_NAME)+"]";
mes "Cham! Cham! Cham!";
next;
switch(select("Hand towards left", "Hand towards right")) {
@@ -9316,7 +9316,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
next;
cutin "",255;
mes "[Kuka]";
- mes strcharinfo(0)+" has won "+.@win+" times yo~ Next game starts yo~";
+ mes strcharinfo(PC_NAME)+" has won "+.@win+" times yo~ Next game starts yo~";
next;
}
if (.@win == 0) {
@@ -9324,7 +9324,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
} else if (.@win > 0 && .@win < 3) {
setquest 5071;
mes "[Kuka]";
- mes "After the practice, "+strcharinfo(0)+" has won "+.@win+" in a row yo~";
+ mes "After the practice, "+strcharinfo(PC_NAME)+" has won "+.@win+" in a row yo~";
mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~";
close;
} else {
@@ -9333,11 +9333,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
.@win_cnt = .@win-.@win_record;
.@cans = .@win-2;
if (.@win > .@win_record) {
- $malangdo_gamer$ = strcharinfo(0);
+ $malangdo_gamer$ = strcharinfo(PC_NAME);
$malangdo_gamer = .@win;
mes "[Kuka]";
mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~";
- if (strcharinfo(0) == .@name_record$)
+ if (strcharinfo(PC_NAME) == .@name_record$)
mes "You won ^DE2B21"+.@win_cnt+"^000000 more than the recent ^DE2B21"+.@win_record+"^000000 record yo~ Congrats yo~";
// custom conditions
//else
@@ -9361,7 +9361,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
}
}
mes "[Kuka]";
- mes strcharinfo(0)+" didn't win at all yo~ You must work it out yo~";
+ mes strcharinfo(PC_NAME)+" didn't win at all yo~ You must work it out yo~";
next;
setquest 5071;
switch(rand(1,13)) {
@@ -9437,7 +9437,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "Recently, our Director seems to have been trying to cut some expenses yo~ Or maybe the Manager Cat is taking advantage yo~";
next;
mes "[Kuka]";
- mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(0)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
+ mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(PC_NAME)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~";
next;
mes "[Kuka]";
mes "Then, we shall find out if our manager is being greedy or not yo~";
@@ -9626,21 +9626,21 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
.@npc_hp = 100;
while(1) {
if (!.@pc_hp || !.@npc_hp) break;
- mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)";
+ mes strcharinfo(PC_NAME)+" (^FF0000"+.@pc_hp+"^000000/100)";
mes "--------------------------------";
mes "KungKung (^FF0000"+.@npc_hp+"^000000/100)";
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang!";
emotion e_loud,1;
emotion e_loud;
next;
- mes "[KungKung & "+strcharinfo(0)+"]";
+ mes "[KungKung & "+strcharinfo(PC_NAME)+"]";
mes "Kong! Nyang! Kong!";
emotion e_loud,1;
emotion e_loud;
@@ -10156,7 +10156,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "Game ^C1653E"+.@round+"^000000 results...";
next;
mes "[Leader]";
- mes "~ Flag Game challenger "+strcharinfo(0)+" ~";
+ mes "~ Flag Game challenger "+strcharinfo(PC_NAME)+" ~";
mes "^FF0000"+.@you_flag$+"^000000 for game ^C1653E"+.@round+"^000000.";
mes .@flag_point+" Flag Point remaining.";
emotion .@emotion[0],1;
@@ -10195,7 +10195,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
} else {
if (.@cat_flags_waved == 5) {
mes "[Leader]";
- mes "Congrats "+strcharinfo(0)+". You have succeed on not waving your flag.";
+ mes "Congrats "+strcharinfo(PC_NAME)+". You have succeed on not waving your flag.";
next;
mes "[Leader]";
mes "But! This is flag waving game, so this doesn't count.";
@@ -10237,7 +10237,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
next;
mes "[Leader]";
mes "Final results!!";
- mes "After "+.@round+" games, "+strcharinfo(0)+" has "+.@flag_point+" Flag Point left.";
+ mes "After "+.@round+" games, "+strcharinfo(PC_NAME)+" has "+.@flag_point+" Flag Point left.";
mes "... ... ...";
next;
if (.@you_flag == 1 && .@cat_flags_waved == 0) {
@@ -10653,7 +10653,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
- announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
+ announce strcharinfo(PC_NAME)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new world!";
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 950398355..410ee71a7 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -169,7 +169,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
erasequest 7404;
setquest 7405;
if (rand(2))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
// SavePPL Jejellopy
close;
}
@@ -616,7 +616,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Indeed.";
mes "I will protect the village!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I haven't seen any Spiritual Protections made with those!";
mes "Interesting~";
mes "I'm sure you'll do just fine~";
@@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
mes "[Imelda]";
@@ -826,7 +826,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7375, PLAYTIME);
@@ -956,7 +956,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
close;
}
} else if (malaya_hi == 11) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He'll rake off all my buttons if I talk to him now.";
mes "Must counsel with Mumbaki first!";
close;
@@ -1129,7 +1129,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7376)) {
@@ -1490,7 +1490,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Salt_Bag, 1; // Salt_Bag
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This should be enough.";
close;
@@ -1522,7 +1522,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Sharp_Bamboo, 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I knew I could do this!";
close;
OnTouch:
@@ -1747,7 +1747,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
getexp 200000,200000;
.@memo_name = rand(1,3);
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Woeon]";
@@ -1981,7 +1981,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else if (.@hunting == 1) {
mes "[Pandoi]";
@@ -2394,7 +2394,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7401, PLAYTIME);
@@ -2457,7 +2457,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
}
}
@@ -2525,7 +2525,7 @@ OnTouch:
next;
if (select("It's a misunderstanding!", "You're from that..!") == 2) {
cutin "malaya_ghost02", 4;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Just as I thought! You're afraid of me?!";
mes "Stand aside!";
mes "I need to talk to her.";
@@ -2948,7 +2948,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(0, 2))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
mes "[Dhong the Guard]";
@@ -3044,7 +3044,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7388)) {
@@ -3283,7 +3283,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Budidai]";
@@ -4020,7 +4020,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Wah! No! Go away! Leave me alone!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, are you alright?";
next;
mes "[Totoy]";
@@ -4031,14 +4031,14 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Who's there?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am " + strcharinfo(0) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "I am " + strcharinfo(PC_NAME) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
next;
mes "[Totoy]";
mes "What treasure?";
mes "I can't see. I'm blinded. Please help me. I'm tired and frustrated.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened?";
next;
mes "[Totoy]";
@@ -4202,7 +4202,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "Thank you so much!";
mes "You didn't see the monster, did you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The monster is called Buwaya. I told the Guard about the monster. You better not go near the place again.";
next;
mes "[Totoy]";
@@ -4309,7 +4309,7 @@ ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{
next;
mes "- Clunk, clank, crunch. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What? I only see an empty potion bottle.";
mes "Does this mean I have to get the potion myself? That Totoy is really a troublemaker.";
close;
@@ -4479,7 +4479,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
mes "- Sway, swag. -";
next;
if (rand(1,10) <= 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't see anything.";
next;
mes "[Master of Hunting]";
@@ -4487,7 +4487,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
} else {
mes "- Felt something pointy with the end of your fingers. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ouch!";
mes "What is this?";
next;
@@ -4558,7 +4558,7 @@ OnInit:
}
mes "- You slowing and cautiously collect the squashy and slightly warm substance. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's warm as a mother's bosom.";
getitem Collected_Sample,1;
disablenpc strnpcinfo(NPC_NAME);
@@ -4643,7 +4643,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "^3131FFShoot a smoke bomb^000000 once you reach the area.";
mes "Then we will run to where the smoke bomb was shot.";
} else if ((malaya_buwaya == 12) || (malaya_buwaya == 13)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's first bring Ed to Totoy.";
} else if (malaya_buwaya == 14) {
mes "[Guard Leader]";
@@ -4748,11 +4748,11 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why is a dog here?";
next;
if (select("Look closely at the dog.", "Ignore it.") == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like a lost dog.";
close;
}
@@ -4760,20 +4760,20 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- The collar says, 'Forever with Totoy'. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So you are Ed?";
next;
mes "[Dog]";
mes "Bark bark!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner.";
next;
emotion e_ho;
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, before we go, do you happen to know where Buwaya's nest is?";
next;
mes "[Dog]";
@@ -4781,7 +4781,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Buwaya is over there!";
mes "Then I should shoot the smoke bomb here.";
next;
@@ -4796,7 +4796,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!";
disablenpc "Guard#buwayacave";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I return Ed to Totoy first and then go see the Guard Leader?";
next;
mes "[Dog]";
@@ -4807,7 +4807,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
setquest 2278;
close;
} else if (malaya_buwaya == 12) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lets first bring Ed to Totoy and then go back to the Guard Leader.";
close;
}
@@ -7109,7 +7109,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "",255;
end;
} else if (malaya_bang == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We pushed and pulled, but it won't budge.";
emotion e_swt2,1;
next;
@@ -7280,7 +7280,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +",";
mes "You're not getting in the hospital.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who's there?!";
next;
mes "[???]";
@@ -7406,7 +7406,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "malaya_nurseA02",2;
next;
mes "[Nurse Las]";
- mes "Oh by the way, when ["+strcharinfo(0)+"], you were gone, I tried the door.";
+ mes "Oh by the way, when ["+strcharinfo(PC_NAME)+"], you were gone, I tried the door.";
mes "It did open...";
next;
mes "[Nurse Las]";
@@ -7509,7 +7509,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2
mes "*Snigger*";
cutin "malaya_nurseA05",2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
cutin "",255;
next;
@@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{
mes "Oh!!!";
mes "Did you meet the nurse?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "She was standing in front of the hospital.";
mes "Oh!";
mes "She must have gone to contact HQ.";
@@ -7826,7 +7826,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
next;
@@ -7910,7 +7910,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
close;
@@ -8029,45 +8029,45 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
mes "What? I can't hear you.";
mes "Speak up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I! Have! Something! To! Ask! You!";
next;
mes "[Bent Old Lady]";
mes "Oh~Yes dear~";
mes "I'll tell you everything I know, dear~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know anything about the hospital?";
next;
mes "[Bent Old Lady]";
@@ -8179,31 +8179,31 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
@@ -8532,7 +8532,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
emotion e_lv;
mes "[Isco]";
mes "Oh~ Really? Wow!";
- mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!";
+ mes "Thanks! "+strcharinfo(PC_NAME)+" "+.@str$+"!!";
mes "He he. What did you bring?";
next;
.@i = select(
@@ -8930,7 +8930,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
delitem .@spirit,1;
delitem .@doll,1;
getitem .@tattoo,1;
- $malaya_pintados_04$ = strcharinfo(0);
+ $malaya_pintados_04$ = strcharinfo(PC_NAME);
mes "[Tattooist]";
mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time.";
next;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index 5c570ffc0..79615327d 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -69,7 +69,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "I'll keep it down.";
close;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Sir... Are you okay?";
mes "You will lose all your hair like that.";
mes "Calm down.";
@@ -1641,7 +1641,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
if (!questprogress(7206)) {
mes "[Cheshire]";
mes "...Hmm? Huh?";
- mes "It's "+strcharinfo(0)+"!";
+ mes "It's "+strcharinfo(PC_NAME)+"!";
mes "What are you doing here?";
next;
select("Huh? Cheshire?");
@@ -1662,7 +1662,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
next;
switch(select("I guess I have no choice.", "I have a lot of things to do!")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)";
mes "Okay.";
mes "I'll do anything for Ahat's pleasure.";
@@ -1736,7 +1736,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "They will grow suspicious.";
mes "But you humans are free from such troubles, so that's why you're the right one for the job.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "(... I don't buy his story, but he believes I'm on his side, so I guess I should play along.)";
mes "What happens to this Bradium, then?";
next;
@@ -1788,7 +1788,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes "[Cheshire]";
mes "... Huh? I think I've seen you somewhere...";
mes "..........Oh!";
- mes strcharinfo(0)+"...?!";
+ mes strcharinfo(PC_NAME)+"...?!";
mes "What brings you here?";
next;
mes "[Cheshire]";
@@ -2055,7 +2055,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "If you find the rest of ^0000FFLope's Clues^000000,";
mes "you'll be able to find out";
mes "where he is.";
- mes "I'm counting on you, "+strcharinfo(0)+".";
+ mes "I'm counting on you, "+strcharinfo(PC_NAME)+".";
changequest 1110,1111;
ep14_1_rope = 3;
close;
@@ -2381,7 +2381,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{
mes "I'll give you the ring back,";
mes "so please leave me alone!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Then where could Lope...?";
next;
mes "[Pitt]";
@@ -2421,7 +2421,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "Who's there?";
mes "Answer, or I'll take you as an enemy and kill you.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Euridi is looking for you.";
next;
mes "[Suspicious Man]";
@@ -2432,7 +2432,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{
mes "I asked you to wipe the name off my mind";
mes "in return for bearing the curse!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Will you please calm down and listen to...";
next;
mes "[Lope]";
@@ -3325,7 +3325,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
}
mes "[Raffle Researcher]";
mes "The best research assistant in my life...";
- mes "is you, "+strcharinfo(0)+"!!!";
+ mes "is you, "+strcharinfo(PC_NAME)+"!!!";
ep14_1_muk = 15;
completequest 5028;
getexp 1000000,4000000;
@@ -3383,7 +3383,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
case 2:
mes "[Raffle Researcher]";
mes "Oh, You came to say hi. I see.";
- mes "Long time no see, "+strcharinfo(0)+".";
+ mes "Long time no see, "+strcharinfo(PC_NAME)+".";
next;
mes "[Raffle Researcher]";
mes "I've been telling you that I lucked out in picking you as my research assistant.";
@@ -3402,7 +3402,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
L_ShowReport:
mes "[Experimental Results]";
mes "*** Researcher - Inffle";
- mes "*** Research Assistant - "+strcharinfo(0);
+ mes "*** Research Assistant - "+strcharinfo(PC_NAME);
mes " ";
mes "<Research topic>";
mes "*** Bath of Mora Village";
@@ -3637,7 +3637,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 1: // Weapon
.@p_damage = 10;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 3:
@@ -3671,7 +3671,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
.@p_damage = 20;
.@pc_attack = rand(1,6);
.@skillname$ = .@skills$[rand(5)];
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
switch(.@pc_attack) {
// Miss.
case 2:
@@ -3700,7 +3700,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 3: // Tooth
.@p_damage = 50;
.@pc_attack = rand(1,10);
- mes "["+strcharinfo(0)+"'s Attack]";
+ mes "["+strcharinfo(PC_NAME)+"'s Attack]";
if (.@pc_attack == 4 || .@pc_attack == 7) {
specialeffect EF_HIT1;
.@npc_hp -= .@p_damage;
@@ -3712,7 +3712,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4: // Run
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately, the unidentified creature did not come after you.";
close;
@@ -3813,7 +3813,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
}
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
mes "[Attack of the unidentified creature]";
@@ -3965,7 +3965,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_ICEARROW;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 3: .@str$ = "You block the stream of water with your strong butt. Feels refreshing. HP reduced only by half."; break;
@@ -3990,7 +3990,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else
specialeffect2 EF_BASH;
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 1: .@str$ = "You block the dash attack with your fat butt. Your butt is world class. HP reduced only by half."; break;
@@ -4014,7 +4014,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
specialeffect2 EF_GUARD;
}
.@pc_hp -= .@n_damage;
- mes "[Defense of "+strcharinfo(0)+"]";
+ mes "[Defense of "+strcharinfo(PC_NAME)+"]";
switch(.@defend) {
// Blocked.
case 2: .@str$ = "but you block its attack with a branch nearby. HP reduced only by half."; break;
@@ -4037,7 +4037,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
case 4:
mes "You get scared of the unidentified creature, and attempt to run.";
next;
- mes "["+strcharinfo(0)+"'s Escape]";
+ mes "["+strcharinfo(PC_NAME)+"'s Escape]";
if (rand(1,2) == 1) {
mes "Fortunately ^BF2C15Unidentified creature^000000";
mes "did not come after you.";
@@ -4054,7 +4054,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
}
callsub L_CheckPCAlive, .@pc_hp;
mes "[ Current Progress ]";
- mes strcharinfo(0)+" HP = "+.@pc_hp;
+ mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp;
mes "Unidentified Creature HP = "+.@npc_hp;
next;
}
@@ -4296,7 +4296,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "When you called out, an answer came";
@@ -4359,7 +4359,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "You arrived at the puddle to the "+.@dir$[0]+".";
mes "You should look for the unidentified creature's family.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Fish~ Fish~";
next;
mes "You yelled out loud for fish,";
@@ -4555,7 +4555,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{
}
mes "[Hotcha]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
}
@@ -4730,7 +4730,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{
callsub L_CheckQuest,12235,932,3; //Skel_Bone
mes "[General Good Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -4926,7 +4926,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{
callsub L_CheckQuest,12240,938,5; //Sticky_Mucus
mes "[Commodities Dealer]";
- mes "Hmm... "+strcharinfo(0)+".";
+ mes "Hmm... "+strcharinfo(PC_NAME)+".";
mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks.";
close;
@@ -5216,7 +5216,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
switch(select("Yes, sir!", "I challenge you to a duel!")) {
case 1:
mes "[Order of the Knights Boss]";
- mes "Good attitude, "+strcharinfo(0)+" Soldier!";
+ mes "Good attitude, "+strcharinfo(PC_NAME)+" Soldier!";
mes "I'll reward you handsomely when you get back.";
next;
mes "[Other Bosses]";
@@ -5290,7 +5290,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
case 2:
mes "[Order of the Knights Head]";
mes "It was worthwhile to have trained you after all.";
- mes "I'm proud of you,"+strcharinfo(0)+" Soldier!";
+ mes "I'm proud of you,"+strcharinfo(PC_NAME)+" Soldier!";
next;
mes "[Other Heads]";
mes "I think you'll make a great right-hand man, the Chief.";